--- name: tests-run description: "Execute Unity tests (`EditMode` or `PlayMode`) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes abort the run." --- # Tests / Run Execute Unity tests and return detailed results. Supports filtering by test mode, assembly, namespace, class, and method. Recommended to use 'EditMode' for faster iteration during development. Precondition: every open scene MUST be saved (no unsaved changes). If any open scene is dirty, this tool throws an InvalidOperationException listing the dirty scenes; save them and retry. ## Filters - `testMode` (default `EditMode`) — `EditMode` or `PlayMode`. EditMode is faster; prefer it during iteration. - `testAssembly` / `testNamespace` / `testClass` / `testMethod` — optional, layered filters. Namespace and class filters become regex `groupNames` so the validation count and Unity's execution stay in sync. `testMethod` must be fully qualified (`Namespace.FixtureName.TestName`). ## Response toggles - `includePassingTests` (default `false`) — include details for passing tests; otherwise only failing test details are returned. - `includeMessages` (default `true`) — include per-test result messages. - `includeStacktrace` (default `false`) — include stack traces for failing tests. - `includeLogs` (default `false`) — include console logs captured during the run. - `logType` (default `Warning`) — minimum log severity to include. - `includeLogsStacktrace` (default `false`) — include log stack traces (large payload; use sparingly). ## Domain reloads If the AssetDatabase refresh triggers compilation, the tool persists the run parameters to `SessionState`, returns `Processing`, and resumes the run automatically after the reload completes. Pre-existing compilation errors short-circuit the run and return the error details so the caller can fix the project first. ## How to Call ```bash unity-mcp-cli run-tool tests-run --input '{ "testMode": "string_value", "testAssembly": "string_value", "testNamespace": "string_value", "testClass": "string_value", "testMethod": "string_value", "includePassingTests": false, "includeMessages": false, "includeStacktrace": false, "includeLogs": false, "logType": "string_value", "includeLogsStacktrace": false }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-tool tests-run --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-tool tests-run --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `testMode` | `string` | No | Test mode to run. Options: 'EditMode', 'PlayMode'. Default: 'EditMode' | | `testAssembly` | `string` | No | Specific test assembly name to run (optional). Example: 'Assembly-CSharp-Editor-testable' | | `testNamespace` | `string` | No | Specific test namespace to run (optional). Example: 'MyTestNamespace' | | `testClass` | `string` | No | Specific test class name to run (optional). Example: 'MyTestClass' | | `testMethod` | `string` | No | Specific fully qualified test method to run (optional). Example: 'MyTestNamespace.FixtureName.TestName' | | `includePassingTests` | `boolean` | No | Include details for all tests, both passing and failing (default: false). If you just need details for failing tests, set to false. | | `includeMessages` | `boolean` | No | Include test result messages in the test results (default: true). If you just need pass/fail status, set to false. | | `includeStacktrace` | `boolean` | No | Include stack traces in the test results (default: false). | | `includeLogs` | `boolean` | No | Include console logs in the test results (default: false). | | `logType` | `string` | No | Log type filter for console logs. Options: 'Log', 'Warning', 'Assert', 'Error', 'Exception'. (default: 'Warning') | | `includeLogsStacktrace` | `boolean` | No | Include stack traces for console logs in the test results (default: false). This is huge amount of data, use only if really needed. | ### Input JSON Schema ```json { "type": "object", "properties": { "testMode": { "type": "string", "enum": [ "EditMode", "PlayMode" ] }, "testAssembly": { "type": "string" }, "testNamespace": { "type": "string" }, "testClass": { "type": "string" }, "testMethod": { "type": "string" }, "includePassingTests": { "type": "boolean" }, "includeMessages": { "type": "boolean" }, "includeStacktrace": { "type": "boolean" }, "includeLogs": { "type": "boolean" }, "logType": { "type": "string", "enum": [ "Error", "Assert", "Warning", "Log", "Exception" ] }, "includeLogsStacktrace": { "type": "boolean" } } } ``` ## Output ### Output JSON Schema ```json { "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestRunResponse" } }, "$defs": { "com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestSummaryData": { "type": "object", "properties": { "Status": { "type": "string", "enum": [ "Unknown", "Passed", "Failed" ] }, "TotalTests": { "type": "integer" }, "PassedTests": { "type": "integer" }, "FailedTests": { "type": "integer" }, "SkippedTests": { "type": "integer" }, "Duration": { "type": "string" } }, "required": [ "Status", "TotalTests", "PassedTests", "FailedTests", "SkippedTests", "Duration" ] }, "System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData)": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData" } }, "com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData": { "type": "object", "properties": { "Name": { "type": "string" }, "Status": { "type": "string", "enum": [ "Passed", "Failed", "Skipped" ] }, "Duration": { "type": "string" }, "Message": { "type": "string" }, "StackTrace": { "type": "string" } }, "required": [ "Status", "Duration" ] }, "System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry)": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry" } }, "com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry": { "type": "object", "properties": { "Condition": { "type": "string" }, "StackTrace": { "type": "string" }, "Type": { "type": "string", "enum": [ "Error", "Assert", "Warning", "Log", "Exception" ] }, "Timestamp": { "type": "string", "format": "date-time" }, "LogLevel": { "type": "integer" } }, "required": [ "Type", "Timestamp" ] }, "com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestRunResponse": { "type": "object", "properties": { "Summary": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestSummaryData", "description": "Summary of the test run including total, passed, failed, and skipped counts." }, "Results": { "$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestResultData)", "description": "List of individual test results with details about each test." }, "Logs": { "$ref": "#/$defs/System.Collections.Generic.List(com.IvanMurzak.Unity.MCP.Editor.API.TestRunner.TestLogEntry)", "description": "Log entries captured during test execution." } } } }, "required": [ "result" ] } ```