--- name: unity-skill-generate description: "Regenerate every `SKILL.md` from the project's currently-registered MCP tools into the configured skills folder (or a project-relative override path). Writes the YAML `description:` from `[AiSkillDescription]` and the body from `[AiSkillBody]`." --- # Skill (Tool) / Generate All Generate all skills from the existed Tools in the Unity Project. ## Inputs - `path` (optional) — project-relative skills folder (e.g. `.claude/skills`). Absolute paths and `..` traversal segments are rejected. When null/empty, the editor's configured `SkillsRootFolderAbsolutePath` is used. ## Behavior Creates the destination folder if missing, then invokes `McpPluginInstance.GenerateSkillFiles(...)` to emit a `SKILL.md` per registered MCP tool. The plugin's `SkillsPath` is temporarily swapped to the target folder and restored in `finally` so the on-disk configuration is unchanged after the call returns. ## How to Call ```bash unity-mcp-cli run-system-tool unity-skill-generate --input '{ "path": "string_value" }' ``` > For complex input (multi-line strings, code), save the JSON to a file and use: > ```bash > unity-mcp-cli run-system-tool unity-skill-generate --input-file args.json > ``` > > Or pipe via stdin (recommended): > ```bash > unity-mcp-cli run-system-tool unity-skill-generate --input-file - <<'EOF' > {"param": "value"} > EOF > ``` ### Troubleshooting If `unity-mcp-cli` is not found, either install it globally (`npm install -g unity-mcp-cli`) or use `npx unity-mcp-cli` instead. Read the /unity-initial-setup skill for detailed installation instructions. ## Input | Name | Type | Required | Description | |------|------|----------|-------------| | `path` | `string` | No | Path to the skills folder. If null or empty, the default path will be used. | ### Input JSON Schema ```json { "type": "object", "properties": { "path": { "type": "string" } } } ``` ## Output This tool does not return structured output.