set(SOURCES FGGroundCallback.cpp FGPropertyManager.cpp FGScript.cpp FGXMLElement.cpp FGXMLParse.cpp FGfdmSocket.cpp FGXMLFileRead.cpp FGOutputType.cpp FGOutputFG.cpp FGOutputSocket.cpp FGOutputFile.cpp FGOutputTextFile.cpp FGPropertyReader.cpp FGModelLoader.cpp FGInputType.cpp FGInputSocket.cpp FGUDPInputSocket.cpp string_utilities.cpp FGLog.cpp) set(HEADERS FGGroundCallback.h FGPropertyManager.h FGScript.h FGXMLElement.h FGXMLParse.h FGfdmSocket.h FGXMLFileRead.h net_fdm.hxx string_utilities.h FGOutputType.h FGOutputFG.h FGOutputSocket.h FGOutputFile.h FGOutputTextFile.h FGPropertyReader.h FGModelLoader.h FGInputType.h FGInputSocket.h FGUDPInputSocket.h FGLog.h) add_library(InputOutput OBJECT ${HEADERS} ${SOURCES}) set_target_properties(InputOutput PROPERTIES TARGET_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}) # For MinGW, we need to force _WIN32_WINNT to a quite recent value for FGfdmSocket # to compile due to the usage of the flags AI_ADDRCONFIG and AI_V4MAPPED # See https://docs.microsoft.com/fr-fr/windows/win32/winprog/using-the-windows-headers#setting-winver-or-_win32_winnt target_compile_definitions(InputOutput PRIVATE $<$:_WIN32_WINNT=0x600>) # Windows Vista/Windows Server 2008 add_coverage(InputOutput) install(FILES ${HEADERS} DESTINATION include/JSBSim/input_output COMPONENT devel)