/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Module: FGAuxiliary.cpp Author: Tony Peden, Jon Berndt Date started: 01/26/99 Purpose: Calculates additional parameters needed by the visual system, etc. Called by: FGFDMExec ------------- Copyright (C) 1999 Jon S. Berndt (jon@jsbsim.org) ------------- This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Further information about the GNU Lesser General Public License can also be found on the world wide web at http://www.gnu.org. FUNCTIONAL DESCRIPTION -------------------------------------------------------------------------------- This class calculates various auxiliary parameters. REFERENCES Anderson, John D. "Introduction to Flight", 3rd Edition, McGraw-Hill, 1989 pgs. 112-126 HISTORY -------------------------------------------------------------------------------- 01/26/99 JSB Created %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% INCLUDES %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ #include #include "FGAuxiliary.h" #include "initialization/FGInitialCondition.h" #include "FGFDMExec.h" #include "input_output/FGPropertyManager.h" #include "FGInertial.h" #include "FGAtmosphere.h" #include "input_output/FGLog.h" using namespace std; namespace JSBSim { /*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% CLASS IMPLEMENTATION %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/ FGAuxiliary::FGAuxiliary(FGFDMExec* fdmex) : FGModel(fdmex, "FGAuxiliary") { pt = FGAtmosphere::StdDaySLpressure; // ISA SL pressure tat = FGAtmosphere::StdDaySLtemperature; // ISA SL temperature tatc = RankineToCelsius(tat); vcas = veas = 0.0; qbar = qbarUW = qbarUV = 0.0; Mach = MachU = 0.0; alpha = beta = 0.0; adot = bdot = 0.0; gamma = Vt = Vground = 0.0; psigt = 0.0; hoverbmac = hoverbcg = 0.0; Re = 0.0; Nx = Ny = Nz = 0.0; vPilotAccel.InitMatrix(); vPilotAccelN.InitMatrix(); vAeroUVW.InitMatrix(); vAeroPQR.InitMatrix(); vMachUVW.InitMatrix(); vEulerRates.InitMatrix(); vNEUFromStart.InitMatrix(); NEUCalcValid = false; bind(); Debug(0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGAuxiliary::InitModel(void) { if (!FGModel::InitModel()) return false; pt = in.Pressure; tat = in.Temperature; tatc = RankineToCelsius(tat); vcas = veas = 0.0; qbar = qbarUW = qbarUV = 0.0; Mach = MachU = 0.0; alpha = beta = 0.0; adot = bdot = 0.0; gamma = Vt = Vground = 0.0; psigt = 0.0; hoverbmac = hoverbcg = 0.0; Re = 0.0; Nz = Ny = 0.0; vPilotAccel.InitMatrix(); vPilotAccelN.InitMatrix(); vAeroUVW.InitMatrix(); vAeroPQR.InitMatrix(); vMachUVW.InitMatrix(); vEulerRates.InitMatrix(); vNEUFromStart.InitMatrix(); NEUCalcValid = false; return true; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGAuxiliary::SetInitialState(const FGInitialCondition* ic) { NEUStartLocation = ic->GetPosition(); NEUStartLocation.SetPositionGeodetic(NEUStartLocation.GetLongitude(), NEUStartLocation.GetGeodLatitudeRad(), 0.0); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% FGAuxiliary::~FGAuxiliary() { Debug(1); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% bool FGAuxiliary::Run(bool Holding) { if (FGModel::Run(Holding)) return true; // return true if error returned from base class if (Holding) return false; // Rotation vEulerRates(eTht) = in.vPQR(eQ)*in.CosPhi - in.vPQR(eR)*in.SinPhi; if (in.CosTht != 0.0) { vEulerRates(ePsi) = (in.vPQR(eQ)*in.SinPhi + in.vPQR(eR)*in.CosPhi)/in.CosTht; vEulerRates(ePhi) = in.vPQR(eP) + vEulerRates(ePsi)*in.SinTht; } // Combine the wind speed with aircraft speed to obtain wind relative speed vAeroPQR = in.vPQR - in.TurbPQR; vAeroUVW = in.vUVW - in.Tl2b * in.TotalWindNED; alpha = beta = adot = bdot = 0; double AeroU2 = vAeroUVW(eU)*vAeroUVW(eU); double AeroV2 = vAeroUVW(eV)*vAeroUVW(eV); double AeroW2 = vAeroUVW(eW)*vAeroUVW(eW); double mUW = AeroU2 + AeroW2; double Vt2 = mUW + AeroV2; Vt = sqrt(Vt2); if ( Vt > 0.001 ) { beta = atan2(vAeroUVW(eV), sqrt(mUW)); if ( mUW >= 1E-6 ) { alpha = atan2(vAeroUVW(eW), vAeroUVW(eU)); double Vtdot = (vAeroUVW(eU)*in.vUVWdot(eU) + vAeroUVW(eV)*in.vUVWdot(eV) + vAeroUVW(eW)*in.vUVWdot(eW))/Vt; adot = (vAeroUVW(eU)*in.vUVWdot(eW) - vAeroUVW(eW)*in.vUVWdot(eU))/mUW; bdot = (in.vUVWdot(eV)*Vt - vAeroUVW(eV)*Vtdot)/(Vt*sqrt(mUW)); } } UpdateWindMatrices(); Re = Vt * in.Wingchord / in.KinematicViscosity; double densityD2 = 0.5*in.Density; qbar = densityD2 * Vt2; qbarUW = densityD2 * (mUW); qbarUV = densityD2 * (AeroU2 + AeroV2); Mach = Vt / in.SoundSpeed; MachU = vMachUVW(eU) = vAeroUVW(eU) / in.SoundSpeed; vMachUVW(eV) = vAeroUVW(eV) / in.SoundSpeed; vMachUVW(eW) = vAeroUVW(eW) / in.SoundSpeed; Vground = sqrt( in.vVel(eNorth)*in.vVel(eNorth) + in.vVel(eEast)*in.vVel(eEast) ); psigt = atan2(in.vVel(eEast), in.vVel(eNorth)); if (psigt < 0.0) psigt += 2*M_PI; gamma = atan2(-in.vVel(eDown), Vground); tat = in.Temperature*(1 + 0.2*Mach*Mach); // Total Temperature, isentropic flow tatc = RankineToCelsius(tat); pt = PitotTotalPressure(Mach, in.Pressure); if (abs(Mach) > 0.0) { vcas = VcalibratedFromMach(Mach, in.Pressure); veas = sqrt(2 * qbar / FGAtmosphere::StdDaySLdensity); } else vcas = veas = 0.0; vPilotAccel.InitMatrix(); vNcg = in.vBodyAccel/in.StandardGravity; // Nz is Acceleration in "g's", along normal axis (-Z body axis) Nz = -vNcg(eZ); Ny = vNcg(eY); Nx = vNcg(eX); vPilotAccel = in.vBodyAccel + in.vPQRidot * in.ToEyePt; vPilotAccel += in.vPQRi * (in.vPQRi * in.ToEyePt); vNwcg = mTb2w * vNcg; vNwcg(eZ) = 1.0 - vNwcg(eZ); vPilotAccelN = vPilotAccel / in.StandardGravity; // VRP computation vLocationVRP = in.vLocation.LocalToLocation( in.Tb2l * in.VRPBody ); // Recompute some derived values now that we know the dependent parameters values ... hoverbcg = in.DistanceAGL / in.Wingspan; FGColumnVector3 vMac = in.Tb2l * in.RPBody; hoverbmac = (in.DistanceAGL - vMac(3)) / in.Wingspan; // New timestep so vNEUFromStart is no longer valid since we only calculate it on demand NEUCalcValid = false; return false; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% double FGAuxiliary::PitotTotalPressure(double mach, double pressure) const { constexpr double SHRatio = FGAtmosphere::SHRatio; constexpr double a = (SHRatio-1.0) / 2.0; constexpr double b = SHRatio / (SHRatio-1.0); constexpr double c = 2.0*b; constexpr double d = 1.0 / (SHRatio-1.0); const double coeff = pow(0.5*(SHRatio+1.0), b) * pow((SHRatio+1.0)/(SHRatio-1.0), d); if (mach < 0) return pressure; if (mach < 1) //calculate total pressure assuming isentropic flow return pressure*pow((1.0 + a*mach*mach), b); else { // Shock in front of pitot tube, we'll assume its normal and use the // Rayleigh Pitot Tube Formula, i.e. the ratio of total pressure behind the // shock to the static pressure in front of the normal shock assumption // should not be a bad one -- most supersonic aircraft place the pitot probe // out front so that it is the forward most point on the aircraft. // The real shock would, of course, take on something like the shape of a // rounded-off cone but, here again, the assumption should be good since the // opening of the pitot probe is very small and, therefore, the effects of // the shock curvature should be small as well. AFAIK, this approach is // fairly well accepted within the aerospace community // The denominator below is zero for Mach ~ 0.38, for which // we'll never be here, so we're safe return pressure*coeff*pow(mach, c)/pow(c*mach*mach-1.0, d); } } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // Based on the formulas in the US Air Force Aircraft Performance Flight Testing // Manual (AFFTC-TIH-99-01). In particular sections 4.6 to 4.8. double FGAuxiliary::MachFromImpactPressure(double qc, double pressure) const { constexpr double SHRatio = FGAtmosphere::SHRatio; constexpr double a = 2.0/(SHRatio-1.0); constexpr double b = (SHRatio-1.0)/SHRatio; constexpr double c = 2.0/b; constexpr double d = 0.5*a; const double coeff = pow(0.5*(SHRatio+1.0), -0.25*c) * pow(0.5*(SHRatio+1.0)/SHRatio, -0.5*d); double A = qc / pressure + 1; double M = sqrt(a*(pow(A, b) - 1.0)); // Equation (4.12) if (M > 1.0) for (unsigned int i = 0; i<10; i++) M = coeff*sqrt(A*pow(1 - 1.0 / (c*M*M), d)); // Equation (4.17) return M; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% double FGAuxiliary::VcalibratedFromMach(double mach, double pressure) const { double qc = PitotTotalPressure(mach, pressure) - pressure; return in.StdDaySLsoundspeed * MachFromImpactPressure(qc, FGAtmosphere::StdDaySLpressure); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% double FGAuxiliary::MachFromVcalibrated(double vcas, double pressure) const { constexpr double StdDaySLpressure = FGAtmosphere::StdDaySLpressure; double qc = PitotTotalPressure(vcas / in.StdDaySLsoundspeed, StdDaySLpressure) - StdDaySLpressure; return MachFromImpactPressure(qc, pressure); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // // From Stevens and Lewis, "Aircraft Control and Simulation", 3rd Ed., the // transformation from body to wind axes is defined (where "a" is alpha and "B" // is beta): // // cos(a)*cos(B) sin(B) sin(a)*cos(B) // -cos(a)*sin(B) cos(B) -sin(a)*sin(B) // -sin(a) 0 cos(a) // // The transform from wind to body axes is then, // // cos(a)*cos(B) -cos(a)*sin(B) -sin(a) // sin(B) cos(B) 0 // sin(a)*cos(B) -sin(a)*sin(B) cos(a) void FGAuxiliary::UpdateWindMatrices(void) { double ca, cb, sa, sb; ca = cos(alpha); sa = sin(alpha); cb = cos(beta); sb = sin(beta); mTw2b(1,1) = ca*cb; mTw2b(1,2) = -ca*sb; mTw2b(1,3) = -sa; mTw2b(2,1) = sb; mTw2b(2,2) = cb; mTw2b(2,3) = 0.0; mTw2b(3,1) = sa*cb; mTw2b(3,2) = -sa*sb; mTw2b(3,3) = ca; mTb2w = mTw2b.Transposed(); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% double FGAuxiliary::GetNlf(void) const { if (in.Mass != 0) return (in.vFw(3))/(in.Mass*slugtolb); else return 0.; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% double FGAuxiliary::GetLongitudeRelativePosition(void) const { return in.vLocation.GetDistanceTo(FDMExec->GetIC()->GetLongitudeRadIC(), in.vLocation.GetGeodLatitudeRad())*fttom; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% double FGAuxiliary::GetLatitudeRelativePosition(void) const { return in.vLocation.GetDistanceTo(in.vLocation.GetLongitude(), FDMExec->GetIC()->GetGeodLatitudeRadIC())*fttom; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% double FGAuxiliary::GetDistanceRelativePosition(void) const { auto ic = FDMExec->GetIC(); return in.vLocation.GetDistanceTo(ic->GetLongitudeRadIC(), ic->GetGeodLatitudeRadIC())*fttom; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% const FGColumnVector3& FGAuxiliary::GetNEUPositionFromStart() const { if (!NEUCalcValid) { // Position tracking in local frame with local frame origin at lat, lon of initial condition // and at 0 altitude relative to the reference ellipsoid. Position is NEU (North, East, UP) in feet. vNEUFromStart = NEUStartLocation.LocationToLocal(in.vLocation); vNEUFromStart(3) *= -1.0; // Flip sign for Up, so + for altitude above reference ellipsoid NEUCalcValid = true; } return vNEUFromStart; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% void FGAuxiliary::bind(void) { PropertyManager->Tie("propulsion/tat-r", this, &FGAuxiliary::GetTotalTemperature); PropertyManager->Tie("propulsion/tat-c", this, &FGAuxiliary::GetTAT_C); PropertyManager->Tie("propulsion/pt-lbs_sqft", this, &FGAuxiliary::GetTotalPressure); PropertyManager->Tie("velocities/vc-fps", this, &FGAuxiliary::GetVcalibratedFPS); PropertyManager->Tie("velocities/vc-kts", this, &FGAuxiliary::GetVcalibratedKTS); PropertyManager->Tie("velocities/ve-fps", this, &FGAuxiliary::GetVequivalentFPS); PropertyManager->Tie("velocities/ve-kts", this, &FGAuxiliary::GetVequivalentKTS); PropertyManager->Tie("velocities/vtrue-fps", this, &FGAuxiliary::GetVtrueFPS); PropertyManager->Tie("velocities/vtrue-kts", this, &FGAuxiliary::GetVtrueKTS); PropertyManager->Tie("velocities/machU", this, &FGAuxiliary::GetMachU); PropertyManager->Tie("velocities/p-aero-rad_sec", this, eX, &FGAuxiliary::GetAeroPQR); PropertyManager->Tie("velocities/q-aero-rad_sec", this, eY, &FGAuxiliary::GetAeroPQR); PropertyManager->Tie("velocities/r-aero-rad_sec", this, eZ, &FGAuxiliary::GetAeroPQR); PropertyManager->Tie("velocities/phidot-rad_sec", this, ePhi, &FGAuxiliary::GetEulerRates); PropertyManager->Tie("velocities/thetadot-rad_sec", this, eTht, &FGAuxiliary::GetEulerRates); PropertyManager->Tie("velocities/psidot-rad_sec", this, ePsi, &FGAuxiliary::GetEulerRates); PropertyManager->Tie("velocities/u-aero-fps", this, eU, &FGAuxiliary::GetAeroUVW); PropertyManager->Tie("velocities/v-aero-fps", this, eV, &FGAuxiliary::GetAeroUVW); PropertyManager->Tie("velocities/w-aero-fps", this, eW, &FGAuxiliary::GetAeroUVW); PropertyManager->Tie("velocities/vt-fps", this, &FGAuxiliary::GetVt); PropertyManager->Tie("velocities/mach", this, &FGAuxiliary::GetMach); PropertyManager->Tie("velocities/vg-fps", this, &FGAuxiliary::GetVground); PropertyManager->Tie("accelerations/a-pilot-x-ft_sec2", this, eX, &FGAuxiliary::GetPilotAccel); PropertyManager->Tie("accelerations/a-pilot-y-ft_sec2", this, eY, &FGAuxiliary::GetPilotAccel); PropertyManager->Tie("accelerations/a-pilot-z-ft_sec2", this, eZ, &FGAuxiliary::GetPilotAccel); PropertyManager->Tie("accelerations/n-pilot-x-norm", this, eX, &FGAuxiliary::GetNpilot); PropertyManager->Tie("accelerations/n-pilot-y-norm", this, eY, &FGAuxiliary::GetNpilot); PropertyManager->Tie("accelerations/n-pilot-z-norm", this, eZ, &FGAuxiliary::GetNpilot); PropertyManager->Tie("accelerations/Nx", this, &FGAuxiliary::GetNx); PropertyManager->Tie("accelerations/Ny", this, &FGAuxiliary::GetNy); PropertyManager->Tie("accelerations/Nz", this, &FGAuxiliary::GetNz); PropertyManager->Tie("forces/load-factor", this, &FGAuxiliary::GetNlf); PropertyManager->Tie("aero/alpha-rad", this, &FGAuxiliary::Getalpha); PropertyManager->Tie("aero/beta-rad", this, &FGAuxiliary::Getbeta); PropertyManager->Tie("aero/mag-beta-rad", this, &FGAuxiliary::GetMagBeta); PropertyManager->Tie("aero/alpha-deg", this, inDegrees, &FGAuxiliary::Getalpha); PropertyManager->Tie("aero/beta-deg", this, inDegrees, &FGAuxiliary::Getbeta); PropertyManager->Tie("aero/mag-beta-deg", this, inDegrees, &FGAuxiliary::GetMagBeta); PropertyManager->Tie("aero/Re", this, &FGAuxiliary::GetReynoldsNumber); PropertyManager->Tie("aero/qbar-psf", this, &FGAuxiliary::Getqbar); PropertyManager->Tie("aero/qbarUW-psf", this, &FGAuxiliary::GetqbarUW); PropertyManager->Tie("aero/qbarUV-psf", this, &FGAuxiliary::GetqbarUV); PropertyManager->Tie("aero/alphadot-rad_sec", this, &FGAuxiliary::Getadot); PropertyManager->Tie("aero/betadot-rad_sec", this, &FGAuxiliary::Getbdot); PropertyManager->Tie("aero/alphadot-deg_sec", this, inDegrees, &FGAuxiliary::Getadot); PropertyManager->Tie("aero/betadot-deg_sec", this, inDegrees, &FGAuxiliary::Getbdot); PropertyManager->Tie("aero/h_b-cg-ft", this, &FGAuxiliary::GetHOverBCG); PropertyManager->Tie("aero/h_b-mac-ft", this, &FGAuxiliary::GetHOverBMAC); PropertyManager->Tie("flight-path/gamma-rad", this, &FGAuxiliary::GetGamma); PropertyManager->Tie("flight-path/gamma-deg", this, inDegrees, &FGAuxiliary::GetGamma); PropertyManager->Tie("flight-path/psi-gt-rad", this, &FGAuxiliary::GetGroundTrack); PropertyManager->Tie("position/distance-from-start-lon-mt", this, &FGAuxiliary::GetLongitudeRelativePosition); PropertyManager->Tie("position/distance-from-start-lat-mt", this, &FGAuxiliary::GetLatitudeRelativePosition); PropertyManager->Tie("position/distance-from-start-mag-mt", this, &FGAuxiliary::GetDistanceRelativePosition); PropertyManager->Tie("position/vrp-gc-latitude_deg", &vLocationVRP, &FGLocation::GetLatitudeDeg); PropertyManager->Tie("position/vrp-longitude_deg", &vLocationVRP, &FGLocation::GetLongitudeDeg); PropertyManager->Tie("position/vrp-radius-ft", &vLocationVRP, &FGLocation::GetRadius); PropertyManager->Tie("position/from-start-neu-n-ft", this, eX, &FGAuxiliary::GetNEUPositionFromStart); PropertyManager->Tie("position/from-start-neu-e-ft", this, eY, &FGAuxiliary::GetNEUPositionFromStart); PropertyManager->Tie("position/from-start-neu-u-ft", this, eZ, &FGAuxiliary::GetNEUPositionFromStart); } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% double FGAuxiliary::BadUnits(void) const { FGLogging log(LogLevel::ERROR); log << "Bad units" << endl; return 0.0; } //%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% // The bitmasked value choices are as follows: // unset: In this case (the default) JSBSim would only print // out the normally expected messages, essentially echoing // the config files as they are read. If the environment // variable is not set, debug_lvl is set to 1 internally // 0: This requests JSBSim not to output any messages // whatsoever. // 1: This value explicity requests the normal JSBSim // startup messages // 2: This value asks for a message to be printed out when // a class is instantiated // 4: When this value is set, a message is displayed when a // FGModel object executes its Run() method // 8: When this value is set, various runtime state variables // are printed out periodically // 16: When set various parameters are sanity checked and // a message is printed out when they go out of bounds void FGAuxiliary::Debug(int from) { if (debug_lvl <= 0) return; if (debug_lvl & 1) { // Standard console startup message output if (from == 0) { // Constructor } } if (debug_lvl & 2 ) { // Instantiation/Destruction notification FGLogging log(LogLevel::DEBUG); if (from == 0) log << "Instantiated: FGAuxiliary" << endl; if (from == 1) log << "Destroyed: FGAuxiliary" << endl; } if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects } if (debug_lvl & 8 ) { // Runtime state variables } if (debug_lvl & 16) { // Sanity checking FGLogging log(LogLevel::DEBUG); if (Mach > 100 || Mach < 0.00) log << "FGPropagate::Mach is out of bounds: " << Mach << endl; if (qbar > 1e6 || qbar < 0.00) log << "FGPropagate::qbar is out of bounds: " << qbar << endl; } if (debug_lvl & 64) { if (from == 0) { // Constructor } } } } // namespace JSBSim