--------------------------------------------------------------------------------------------------------------------------------------------------- if myHero.charName ~= "Ryze" then PrintChat ("You aint Playin ryze, Shutting down") return end --------------------------------------------------------------------------------------------------------------------------------------------------- class "Ryze" require 'DamageLib' local _shadow = myHero.pos --------------------------------------------------------------------------------------------------------------------------------------------------- function Ryze:__init() PrintChat("ManlyRyze Enabled") if _G.EOWLoaded then Orb = 1 elseif _G.SDK and _G.SDK.Orbwalker then Orb = 2 end self:LoadSpells() self:LoadMenu() Callback.Add("Tick", function() self:Tick() end) Callback.Add("Draw", function() self:Draw() end) end --------------------------------------------------------------------------------------------------------------------------------------------------- local function GetTarget(range) local target = nil if Orb == 1 then target = EOW:GetTarget(range) elseif Orb == 2 then target = _G.SDK.TargetSelector:GetTarget(range) elseif Orb == 3 then target = GOS:GetTarget(range) end return target end --------------------------------------------------------------------------------------------------------------------------------------------------- local function Ready (spell) return Game.CanUseSpell(spell) == 0 end --------------------------------------------------------------------------------------------------------------------------------------------------- local intToMode = { [0] = "", [1] = "Combo", [2] = "Harass", [3] = "LastHit", [4] = "Clear" } --------------------------------------------------------------------------------------------------------------------------------------------------- local function GetMode() if Orb == 1 then return intToMode[EOW.CurrentMode] elseif Orb == 2 then if _G.SDK.Orbwalker.Modes[_G.SDK.ORBWALKER_MODE_COMBO] then return "Combo" elseif _G.SDK.Orbwalker.Modes[_G.SDK.ORBWALKER_MODE_HARASS] then return "Harass" elseif _G.SDK.Orbwalker.Modes[_G.SDK.ORBWALKER_MODE_LANECLEAR] or _G.SDK.Orbwalker.Modes[_G.SDK.ORBWALKER_MODE_JUNGLECLEAR] then return "Clear" elseif _G.SDK.Orbwalker.Modes[_G.SDK.ORBWALKER_MODE_LASTHIT] then return "LastHit" elseif _G.SDK.Orbwalker.Modes[_G.SDK.ORBWALKER_MODE_FLEE] then return "Flee" end else return GOS.GetMode() end end --------------------------------------------------------------------------------------------------------------------------------------------------- local function EnableOrb(bool) if Orb == 1 then EOW:SetMovements(bool) EOW:SetAttacks(bool) elseif Orb == 2 then _G.SDK.Orbwalker:SetMovement(bool) _G.SDK.Orbwalker:SetAttack(bool) else GOS.BlockMovement = not bool GOS.BlockAttack = not bool end end local function Idmg(target) if (myHero:GetSpellData(SUMMONER_1).name == "SummonerDot" and Ready(SUMMONER_1)) or (myHero:GetSpellData(SUMMONER_2).name == "SummonerDot" and Ready(SUMMONER_2)) then return 50 + 20 * myHero.levelData.lvl end return 0 end local function BSdmg(target) if (myHero:GetSpellData(SUMMONER_1).name == "S5_SummonerSmiteDuel" and Ready(SUMMONER_1)) or (myHero:GetSpellData(SUMMONER_2).name == "S5_SummonerSmiteDuel" and Ready(SUMMONER_2)) then return 20 + 8 * myHero.levelData.lvl end return 0 end local function RSdmg(target) if (myHero:GetSpellData(SUMMONER_1).name == "S5_SummonerSmitePlayerGanker" and Ready(SUMMONER_1)) or (myHero:GetSpellData(SUMMONER_2).name == "S5_SummonerSmitePlayerGanker" and Ready(SUMMONER_2)) then return 54 + 6 * myHero.levelData.lvl end return 0 end local function NoPotion() for i = 0, 63 do local buff = myHero:GetBuff(i) if buff.type == 13 and Game.Timer() < buff.expireTime then return false end end return true end function PercentHP(target) return 100 * target.health / target.maxHealth end function PercentMP(target) return 100 * target.mana / target.maxMana end local HKITEM = { [ITEM_1] = HK_ITEM_1, [ITEM_2] = HK_ITEM_2, [ITEM_3] = HK_ITEM_3, [ITEM_4] = HK_ITEM_4, [ITEM_5] = HK_ITEM_5, [ITEM_6] = HK_ITEM_6, [ITEM_7] = HK_ITEM_7, } --------------------------------------------------------------------------------------------------------------------------------------------------- function Ryze:LoadSpells() Q = { range = myHero:GetSpellData(_Q).range, delay = myHero:GetSpellData(_Q).delay, speed = myHero:GetSpellData(_Q).speed, width = myHero:GetSpellData(_Q).width } W = { range = myHero:GetSpellData(_W).range, delay = myHero:GetSpellData(_W).delay, speed = myHero:GetSpellData(_W).speed, width = myHero:GetSpellData(_W).width } E = { range = myHero:GetSpellData(_E).range, delay = myHero:GetSpellData(_E).delay, speed = myHero:GetSpellData(_E).speed, width = myHero:GetSpellData(_E).width } end --------------------------------------------------------------------------------------------------------------------------------------------------- function Ryze:LoadMenu() self.Menu = MenuElement({type = MENU, id = "Ryze", name = "ManlyRyze", leftIcon="http://i3.kym-cdn.com/entries/icons/original/000/016/188/01.png"}) --------------------------------------------------------------------------------------------------------------------------------------------------- function Ryze:Clear() for i = 1, Game.MinionCount(725) do local minion = Game.Minion(i) if minion and minion.team ~= myHero.team then if myHero.pos:DistanceTo(minion.pos) < 1000 and self.Menu.Clear.ClearQ:Value() and Ready(_Q) then Control.CastSpell(HK_Q,minion.pos) end if myHero.pos:DistanceTo(minion.pos) < 600 and self.Menu.Clear.ClearE:Value() and Ready(_E) then Control.CastSpell(HK_E,minion.pos) end if myHero.pos:DistanceTo(minion.pos) < 600 and self.Menu.Clear.ClearW:Value() and Ready(_W) then Control.CastSpell(HK_W) end end end --------------------------------------------------------------------------------------------------------------------------------------------------- end --------------------------------------------------------------------------------------------------------------------------------------------------- function Ryze:CQ() if GetTarget(1000) == false then end local qtarg = GetTarget(1000) if self.Menu.Combo.ComboQ:Value() and Ready(_Q) and qtarg ~= nil and qtarg:GetCollision(Q.width,Q.speed,Q.delay) == 0 then EnableOrb(false) Control.CastSpell(HK_Q,qtarg) EnableOrb(true) end end --------------------------------------------------------------------------------------------------------------------------------------------------- function Ryze:CE() if GetTarget(615) == false then return end local etarg = GetTarget(615) if etarg ~= nil then if self.Menu.Combo.ComboE:Value() and Ready(_E) then EnableOrb(false) Control.CastSpell(HK_E, etarg) EnableOrb(true) end end end --------------------------------------------------------------------------------------------------------------------------------------------------- function Ryze:CW() if GetTarget(615) == false then return end local wtarg = GetTarget(615) if self.Menu.Combo.ComboW:Value() and Ready(_W) and wtarg ~= nil then Control.CastSpell(HK_W,wtarg) end end --------------------------------------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------------------------------------- function Ryze:Tick() self:AutoLevel() self:Activator() self:Summoners() if myHero.dead then return end local Mode = GetMode() if self.Menu.Combo.PrioKey:Value() then local x = self.Menu.Combo.Prio:Value() +1 Control.KeyUp(14) DelayAction(function() self.Menu.Combo.Prio:Value(x) end, 0.1) end if self.Menu.Combo.Prio:Value() > 3 then self.Menu.Combo.Prio:Value(1) end --------------------------------------------------------------------------------------------------------------------------------------------------- if Mode == "Combo" then if self.Menu.Combo.Prio:Value() == 1 then self:CQ() self:CW() self:CQ() self:CE() self:CQ() --------------------------------------------------------------------------------------------------------------------------------------------------- elseif self.Menu.Combo.Prio:Value() == 2 then self:CW() self:CQ() self:CE() self:CQ() --------------------------------------------------------------------------------------------------------------------------------------------------- elseif self.Menu.Combo.Prio:Value() == 3 then self:CE() self:CW() self:CQ() end end --------------------------------------------------------------------------------------------------------------------------------------------------- if Mode == "Clear" then self:Clear() end --------------------------------------------------------------------------------------------------------------------------------------------------- if Mode == "Harass" then if self.Menu.Combo.Prio:Value() == 1 then self:CQ() self:CW() self:CQ() self:CE() self:CQ() --------------------------------------------------------------------------------------------------------------------------------------------------- elseif self.Menu.Combo.Prio:Value() == 2 then self:CW() self:CQ() self:CE() self:CQ() --------------------------------------------------------------------------------------------------------------------------------------------------- elseif self.Menu.Combo.Prio:Value() == 3 then self:CE() self:CW() self:CQ() end end --------------------------------------------------------------------------------------------------------------------------------------------------- end --------------------------------------------------------------------------------------------------------------------------------------------------- --[[Combo]] self.Menu:MenuElement({type = MENU, id = "Combo", name = "Combo Settings"}) self.Menu.Combo:MenuElement({id = "ComboQ", name = "Use Q", value = true}) self.Menu.Combo:MenuElement({id = "ComboW", name = "Use W", value = true}) self.Menu.Combo:MenuElement({id = "ComboE", name = "Use E", value = true}) self.Menu.Combo:MenuElement({id = "Prio", name = "Combo Priority", drop = {"Q","W","E"}}) self.Menu.Combo:MenuElement({id = "PrioKey", name = "Priority key",key = string.byte("T")}) --------------------------------------------------------------------------------------------------------------------------------------------------- --Clear self.Menu:MenuElement({type = MENU, id = "Clear", name = "Clear Settings"}) self.Menu.Clear:MenuElement({id = "ClearQ", name = "Use Q", value = true}) self.Menu.Clear:MenuElement({id = "ClearW", name = "Use W", value = true}) self.Menu.Clear:MenuElement({id = "ClearE", name = "Use E", value = true}) --------------------------------------------------------------------------------------------------------------------------------------------------- --Misc self.Menu:MenuElement({type = MENU, id = "Misc", name = "Misc"}) self.Menu.Misc:MenuElement({id = "lvEnabled", name = "Enable AutoLeveler", value = true}) self.Menu.Misc:MenuElement({id = "Block", name = "Block on Level 1", value = true}) self.Menu.Misc:MenuElement({id = "Order", name = "Skill Priority", drop = {"[Q] - [W] - [E] > Max [Q]","[Q] - [E] - [W] > Max [Q]","[W] - [Q] - [E] > Max [W]","[W] - [E] - [Q] > Max [W]","[E] - [Q] - [W] > Max [E]","[E] - [W] - [Q] > Max [E]"}}) --------------------------------------------------------------------------------------------------------------------------------------------------- --[[Draw]] self.Menu:MenuElement({type = MENU, id = "Draw", name = "Drawings"}) self.Menu.Draw:MenuElement({id = "DrawQW", name = "Draw W Range", value = true}) self.Menu.Draw:MenuElement({id = "DrawQQ", name = "Draw Q Range", value = true}) self.Menu.Draw:MenuElement({id = "DrawE", name = "Draw E Range", value = true}) self.Menu.Draw:MenuElement({id = "DrawP", name = "Draw Priority", value = true}) --------------------------------------------------------------------------------------------------------------------------------------------------- --ITEM ACTIVATOR self.Menu:MenuElement({type = MENU, id ="Activator", name = "Activator"}) self.Menu.Activator:MenuElement({type = SPACE, id = "A", name = "24/7 Item Activator"}) self.Menu.Activator:MenuElement({type = MENU, id = "Potions", name = "Potions"}) self.Menu.Activator.Potions:MenuElement({id = "Pot", name = "Use Pots?", value = true}) self.Menu.Activator.Potions:MenuElement({id = "HP", name = "Health % to Potion", value = 60, min = 0, max = 100}) self.Menu.Activator:MenuElement({type = SPACE, id = "Ab", name = "Combo Item Activator"}) self.Menu.Activator:MenuElement({type = MENU, id = "Items", name = "Items"}) self.Menu.Activator.Items:MenuElement({id = "YG", name = "Youmuu's Ghostblade", value = true}) self.Menu.Activator.Items:MenuElement({type = MENU, id = "YGS", name = "GhostBlade Settings"}) self.Menu.Activator.Items.YGS:MenuElement({id = "ED", name = "Enemy Distance", value = 1000, min = 400, max = 2500, step = 25}) self.Menu.Activator.Items:MenuElement({id = "TIA", name = "Tiamat", value = true}) self.Menu.Activator.Items:MenuElement({id = "HYD", name = "Ravenous Hydra", value = true}) self.Menu.Activator.Items:MenuElement({id = "TIT", name = "Titanic Hydra", value = true}) self.Menu.Activator.Items:MenuElement({id = "QSS", name = "QSS / Scimitar", value = true}) self.Menu.Activator.Items:MenuElement({type = MENU, id = "QSSS", name = "QSS Settings"}) self.Menu.Activator.Items.QSSS:MenuElement({id = "Blind", name = "Blind", value = true}) self.Menu.Activator.Items.QSSS:MenuElement({id = "Charm", name = "Charm", value = true}) self.Menu.Activator.Items.QSSS:MenuElement({id = "Flee", name = "Flee", value = true}) self.Menu.Activator.Items.QSSS:MenuElement({id = "Slow", name = "Slow", value = false}) self.Menu.Activator.Items.QSSS:MenuElement({id = "Root", name = "Root/Snare", value = true}) self.Menu.Activator.Items.QSSS:MenuElement({id = "Poly", name = "Polymorph", value = true}) self.Menu.Activator.Items.QSSS:MenuElement({id = "Silence", name = "Silence", value = true}) self.Menu.Activator.Items.QSSS:MenuElement({id = "Stun", name = "Stun", value = true}) self.Menu.Activator.Items.QSSS:MenuElement({id = "Taunt", name = "Taunt", value = true}) --------------------------------------------------------------------------------------------------------------------------------------------------- --SUMMONER ACTIVATOR self.Menu.Activator:MenuElement({type = MENU, id = "Summoners", name = "Summoner Spells"}) DelayAction(function() if myHero:GetSpellData(SUMMONER_1).name == "SummonerSmite" or myHero:GetSpellData(SUMMONER_1).name == "S5_SummonerSmitePlayerGanker" or myHero:GetSpellData(SUMMONER_1).name == "S5_SummonerSmiteDuel" or myHero:GetSpellData(SUMMONER_2).name == "SummonerSmite" or myHero:GetSpellData(SUMMONER_2).name == "S5_SummonerSmitePlayerGanker" or myHero:GetSpellData(SUMMONER_1).name == "S5_SummonerSmiteDuel" then self.Menu.Activator.Summoners:MenuElement({id = "Smite", name = "Smite in Combo [?]", value = true}) self.Menu.Activator.Summoners:MenuElement({id = "SmiteS", name = "Smite Stacks to Combo", value = 1, min = 1, max = 2}) self.Menu.Activator.Summoners:MenuElement({id = "SmiteHp", name = "Enemy Hp for smite",value = 50, min = 0, max = 100, step = 1}) end end, 2) DelayAction(function() if myHero:GetSpellData(SUMMONER_1).name == "SummonerHeal" or myHero:GetSpellData(SUMMONER_2).name == "SummonerHeal" then self.Menu.Activator.Summoners:MenuElement({id = "Heal", name = "Auto Heal", value = true}) self.Menu.Activator.Summoners:MenuElement({id = "HealHP", name = "Health % to Heal", value = 25, min = 0, max = 100}) end end, 2) DelayAction(function() if myHero:GetSpellData(SUMMONER_1).name == "SummonerBarrier" or myHero:GetSpellData(SUMMONER_2).name == "SummonerBarrier" then self.Menu.Activator.Summoners:MenuElement({id = "Barrier", name = "Auto Barrier", value = true}) self.Menu.Activator.Summoners:MenuElement({id = "BarrierHP", name = "Health % to Barrier", value = 25, min = 0, max = 100}) end end, 2) DelayAction(function() if myHero:GetSpellData(SUMMONER_1).name == "SummonerDot" or myHero:GetSpellData(SUMMONER_2).name == "SummonerDot" then self.Menu.Activator.Summoners:MenuElement({id = "Ignite", name = "Ignite in Combo", value = true}) self.Menu.Activator.Summoners:MenuElement({id = "IgniteHP", name = "Enemy Hp for Ignite",value = 30, min = 0, max = 100, step = 1}) end end, 2) DelayAction(function() if myHero:GetSpellData(SUMMONER_1).name == "SummonerExhaust" or myHero:GetSpellData(SUMMONER_2).name == "SummonerExhaust" then self.Menu.Activator.Summoners:MenuElement({id = "Exh", name = "Exhaust in Combo", value = true}) self.Menu.Activator.Summoners:MenuElement({id = "ExhaustHp", name = "Enemy Hp for Exhaust",value = 30, min = 0, max = 100, step = 1}) end end, 2) DelayAction(function() if myHero:GetSpellData(SUMMONER_1).name == "SummonerBoost" or myHero:GetSpellData(SUMMONER_2).name == "SummonerBoost" then self.Menu.Activator.Summoners:MenuElement({id = "Cleanse", name = "Auto Cleanse", value = true}) self.Menu.Activator.Summoners:MenuElement({id = "Blind", name = "Blind", value = false}) self.Menu.Activator.Summoners:MenuElement({id = "Charm", name = "Charm", value = true}) self.Menu.Activator.Summoners:MenuElement({id = "Flee", name = "Flee", value = true}) self.Menu.Activator.Summoners:MenuElement({id = "Slow", name = "Slow", value = false}) self.Menu.Activator.Summoners:MenuElement({id = "Root", name = "Root/Snare", value = true}) self.Menu.Activator.Summoners:MenuElement({id = "Poly", name = "Polymorph", value = true}) self.Menu.Activator.Summoners:MenuElement({id = "Silence", name = "Silence", value = true}) self.Menu.Activator.Summoners:MenuElement({id = "Stun", name = "Stun", value = true}) self.Menu.Activator.Summoners:MenuElement({id = "Taunt", name = "Taunt", value = true}) end end, 2) self.Menu.Activator.Summoners:MenuElement({type = SPACE, id = "Note", name = "Note: Ghost/TP/Flash is not supported"}) end --------------------------------------------------------------------------------------------------------------------------------------------------- function Ryze:AutoLevel() if self.Menu.Misc.lvEnabled:Value() == false then return end local Sequence = { [1] = { HK_Q, HK_W, HK_E, HK_Q, HK_Q, HK_R, HK_Q, HK_W, HK_Q, HK_W, HK_R, HK_W, HK_W, HK_E, HK_E, HK_R, HK_E, HK_E }, [2] = { HK_Q, HK_E, HK_W, HK_Q, HK_Q, HK_R, HK_Q, HK_E, HK_Q, HK_E, HK_R, HK_E, HK_E, HK_W, HK_W, HK_R, HK_W, HK_W }, [3] = { HK_W, HK_Q, HK_E, HK_W, HK_W, HK_R, HK_W, HK_Q, HK_W, HK_Q, HK_R, HK_Q, HK_Q, HK_E, HK_E, HK_R, HK_E, HK_E }, [4] = { HK_W, HK_E, HK_Q, HK_W, HK_W, HK_R, HK_W, HK_E, HK_W, HK_E, HK_R, HK_E, HK_E, HK_Q, HK_Q, HK_R, HK_Q, HK_Q }, [5] = { HK_E, HK_Q, HK_W, HK_E, HK_E, HK_R, HK_E, HK_Q, HK_E, HK_Q, HK_R, HK_Q, HK_Q, HK_W, HK_W, HK_R, HK_W, HK_W }, [6] = { HK_E, HK_W, HK_Q, HK_E, HK_E, HK_R, HK_E, HK_W, HK_E, HK_W, HK_R, HK_W, HK_W, HK_Q, HK_Q, HK_R, HK_Q, HK_Q }, } local Slot = nil local Tick = 0 local SkillPoints = myHero.levelData.lvl - (myHero:GetSpellData(_Q).level + myHero:GetSpellData(_W).level + myHero:GetSpellData(_E).level + myHero:GetSpellData(_R).level) local level = myHero.levelData.lvl local Check = Sequence[self.Menu.Misc.Order:Value()][level - SkillPoints + 1] if SkillPoints > 0 then if self.Menu.Misc.Block:Value() and level == 1 then return end if GetTickCount() - Tick > 800 and Check ~= nil then Control.KeyDown(HK_LUS) Control.KeyDown(Check) Slot = Check Tick = GetTickCount() end end if Control.IsKeyDown(HK_LUS) then Control.KeyUp(HK_LUS) end if Slot and Control.IsKeyDown(Slot) then Control.KeyUp(Slot) end end --------------------------------------------------------------------------------------------------------------------------------------------------- function Ryze:Draw() local P = self.Menu.Combo.Prio:Value() local textPos = myHero.pos:To2D() if myHero.dead then return end if self.Menu.Draw.DrawQW:Value() then Draw.Circle(myHero.pos, 615, 1, Draw.Color(255, 255, 255, 255)) end if self.Menu.Draw.DrawQQ:Value() then Draw.Circle(myHero.pos, 1000, 1, Draw.Color(255, 255, 255, 255)) end if self.Menu.Draw.DrawE:Value() then Draw.Circle(myHero.pos, 615, 1, Draw.Color(255, 255, 255, 255)) end if self.Menu.Draw.DrawP:Value() then if P == 1 then Draw.Text("Q Combo", 20, textPos.x - 80, textPos.y + 60, Draw.Color(255, 255, 0, 0)) else if P == 2 then Draw.Text("W Combo", 20, textPos.x - 80, textPos.y + 60, Draw.Color(255, 255, 0, 0)) else Draw.Text("E Combo", 20, textPos.x - 80, textPos.y + 60, Draw.Color(255, 255, 0, 0)) end end end --------------------------------------------------------------------------------------------------------------------------------------------------- end --------------------------------------------------------------------------------------------------------------------------------------------------- function Ryze:Summoners() local target = GetTarget(1200) if target == nil then return end if GetMode() == "Combo" then --------------------------------------------------------------------------------------------------------------------------------------------------- if myHero:GetSpellData(SUMMONER_1).name == "SummonerSmite" or myHero:GetSpellData(SUMMONER_1).name == "S5_SummonerSmitePlayerGanker" or myHero:GetSpellData(SUMMONER_1).name == "S5_SummonerSmiteDuel" or myHero:GetSpellData(SUMMONER_2).name == "SummonerSmite" or myHero:GetSpellData(SUMMONER_2).name == "S5_SummonerSmitePlayerGanker" or myHero:GetSpellData(SUMMONER_1).name == "S5_SummonerSmiteDuel" then if self.Menu.Activator.Summoners.Smite:Value() then if myHero:GetSpellData(SUMMONER_1).name == "S5_SummonerSmiteDuel" and Ready(SUMMONER_1) and self.Menu.Activator.Summoners.SmiteHp:Value() / 100 >= target.health/target.maxHealth and myHero:GetSpellData(SUMMONER_1).ammo >= self.Menu.Activator.Summoners.SmiteS:Value() and myHero.pos:DistanceTo(target.pos) < 500 then Control.CastSpell(HK_SUMMONER_1, target) elseif myHero:GetSpellData(SUMMONER_2).name == "S5_SummonerSmiteDuel" and Ready(SUMMONER_2) and self.Menu.Activator.Summoners.SmiteHp:Value() / 100 >= target.health/target.maxHealth and myHero:GetSpellData(SUMMONER_2).ammo >= self.Menu.Activator.Summoners.SmiteS:Value() and myHero.pos:DistanceTo(target.pos) < 500 then Control.CastSpell(HK_SUMMONER_2, target) end if myHero:GetSpellData(SUMMONER_1).name == "S5_SummonerSmitePlayerGanker" and Ready(SUMMONER_1) and self.Menu.Activator.Summoners.SmiteHp:Value() / 100 >= target.health/target.maxHealth and myHero:GetSpellData(SUMMONER_1).ammo >= self.Menu.Activator.Summoners.SmiteS:Value() and myHero.pos:DistanceTo(target.pos) < 500 then Control.CastSpell(HK_SUMMONER_1, target) elseif myHero:GetSpellData(SUMMONER_2).name == "S5_SummonerSmitePlayerGanker" and Ready(SUMMONER_2) and self.Menu.Activator.Summoners.SmiteHp:Value() / 100 >= target.health/target.maxHealth and myHero:GetSpellData(SUMMONER_2).ammo >= self.Menu.Activator.Summoners.SmiteS:Value() and myHero.pos:DistanceTo(target.pos) < 500 then Control.CastSpell(HK_SUMMONER_2, target) end end end --------------------------------------------------------------------------------------------------------------------------------------------------- if myHero:GetSpellData(SUMMONER_1).name == "SummonerDot" or myHero:GetSpellData(SUMMONER_2).name == "SummonerDot" then if self.Menu.Activator.Summoners.Ignite:Value() then if myHero:GetSpellData(SUMMONER_1).name == "SummonerDot" and Ready(SUMMONER_1) and self.Menu.Activator.Summoners.IgniteHP:Value() / 100 >= target.health/target.maxHealth and myHero.pos:DistanceTo(target.pos) < 600 then Control.CastSpell(HK_SUMMONER_1, target) elseif myHero:GetSpellData(SUMMONER_2).name == "SummonerDot" and Ready(SUMMONER_1) and self.Menu.Activator.Summoners.IgniteHP:Value() / 100 >= target.health/target.maxHealth and myHero.pos:DistanceTo(target.pos) < 600 then Control.CastSpell(HK_SUMMONER_2, target) end end end if myHero:GetSpellData(SUMMONER_1).name == "SummonerExhaust" or myHero:GetSpellData(SUMMONER_2).name == "SummonerExhaust" then if self.Menu.Activator.Summoners.Exh:Value() then if myHero:GetSpellData(SUMMONER_1).name == "SummonerExhaust" and Ready(SUMMONER_1) and self.Menu.Activator.Summoners.ExhaustHp:Value() / 100 >= target.health/target.maxHealth and myHero.pos:DistanceTo(target.pos) < 650 then Control.CastSpell(HK_SUMMONER_1, target) elseif myHero:GetSpellData(SUMMONER_2).name == "SummonerExhaust" and Ready(SUMMONER_1) and self.Menu.Activator.Summoners.ExhaustHp:Value() / 100 >= target.health/target.maxHealth and myHero.pos:DistanceTo(target.pos) < 650 then Control.CastSpell(HK_SUMMONER_2, target) end end end if myHero:GetSpellData(SUMMONER_1).name == "SummonerHeal" or myHero:GetSpellData(SUMMONER_2).name == "SummonerHeal" then if self.Menu.Activator.Summoners.Heal:Value() then if myHero:GetSpellData(SUMMONER_1).name == "SummonerHeal" and Ready(SUMMONER_1) and PercentHP(myHero) < self.Menu.Activator.Summoners.HealHP:Value() then Control.CastSpell(HK_SUMMONER_1) elseif myHero:GetSpellData(SUMMONER_2).name == "SummonerHeal" and Ready(SUMMONER_1) and PercentHP(myHero) < self.Menu.Activator.Summoners.HealHP:Value() then Control.CastSpell(HK_SUMMONER_2) end end end if myHero:GetSpellData(SUMMONER_1).name == "SummonerBarrier" or myHero:GetSpellData(SUMMONER_2).name == "SummonerBarrier" then if self.Menu.Activator.Summoners.Barrier:Value() then if myHero:GetSpellData(SUMMONER_1).name == "SummonerBarrier" and Ready(SUMMONER_1) and PercentHP(myHero) < self.Menu.Activator.Summoners.BarrierHP:Value() then Control.CastSpell(HK_SUMMONER_1) elseif myHero:GetSpellData(SUMMONER_2).name == "SummonerBarrier" and Ready(SUMMONER_1) and PercentHP(myHero) < self.Menu.Activator.Summoners.BarrierHP:Value() then Control.CastSpell(HK_SUMMONER_2) end end end if myHero:GetSpellData(SUMMONER_1).name == "SummonerBoost" or myHero:GetSpellData(SUMMONER_2).name == "SummonerBoost" then if self.Menu.Activator.Summoners.Cleanse:Value() then for i = 0, myHero.buffCount do local buff = myHero:GetBuff(i); if buff.count > 0 then if ((buff.type == 5 and self.Menu.Activator.Summoners.Stun:Value()) or (buff.type == 7 and self.Menu.Activator.Summoners.Silence:Value()) or (buff.type == 8 and self.Menu.Activator.Summoners.Taunt:Value()) or (buff.type == 9 and self.Menu.Activator.Summoners.Poly:Value()) or (buff.type == 10 and self.Menu.Activator.Summoners.Slow:Value()) or (buff.type == 11 and self.Menu.Activator.Summoners.Root:Value()) or (buff.type == 21 and self.Menu.Activator.Summoners.Flee:Value()) or (buff.type == 22 and self.Menu.Activator.Summoners.Charm:Value()) or (buff.type == 25 and self.Menu.Activator.Summoners.Blind:Value()) or (buff.type == 28 and self.Menu.Activator.Summoners.Flee:Value())) then if myHero:GetSpellData(SUMMONER_1).name == "SummonerBoost" and Ready(SUMMONER_1) then Control.CastSpell(HK_SUMMONER_1) elseif myHero:GetSpellData(SUMMONER_2).name == "SummonerBoost" and Ready(SUMMONER_2) then Control.CastSpell(HK_SUMMONER_2) end end end end end end end --------------------------------------------------------------------------------------------------------------------------------------------------- end --------------------------------------------------------------------------------------------------------------------------------------------------- function Ryze:Activator() local target = GetTarget(2500) local items = {} for slot = ITEM_1,ITEM_6 do local id = myHero:GetItemData(slot).itemID if id > 0 then items[id] = slot end end --------------------------------------------------------------------------------------------------------------------------------------------------- --PASSIVE ACTIVATOR local Potion = items[2003] or items[2010] or items[2031] or items[2032] or items[2033] -- ALl potions if Potion and self.Menu.Activator.Potions.Pot:Value() then if myHero:GetSpellData(Potion).currentCd == 0 and NoPotion() then if PercentHP(myHero) < self.Menu.Activator.Potions.HP:Value() then Control.CastSpell(HKITEM[Potion]) end end end --------------------------------------------------------------------------------------------------------------------------------------------------- --COMBO MODE ACTIVATOR if target == nil then return end if GetMode() == "Combo" then --------------------------------------------------------------------------------------------------------------------------------------------------- local YGB = items[3142] -- Ghostblade if YGB then if self.Menu.Activator.Items.YG:Value() and myHero:GetSpellData(YGB).currentCd == 0 then if myHero.pos:DistanceTo(target.pos) <= self.Menu.Activator.Items.YGS.ED:Value() then Control.CastSpell(HKITEM[YGB]) end end end --------------------------------------------------------------------------------------------------------------------------------------------------- local TIA = items[3077] --Tiamat local HYD = items[3074] --Rav Hydra local TIT = items[3748] -- Tit Hydra if HYD then if self.Menu.Activator.Items.HYD:Value() and myHero:GetSpellData(HYD).currentCd == 0 then if myHero.pos:DistanceTo(target.pos) <= 400 and myHero.attackData.state == STATE_WINDDOWN then Control.CastSpell(HKITEM[HYD]) end end end if TIA then if self.Menu.Activator.Items.TIA:Value() and myHero:GetSpellData(TIA).currentCd == 0 then if myHero.pos:DistanceTo(target.pos) <= 400 and myHero.attackData.state == STATE_WINDDOWN then Control.CastSpell(HKITEM[TIA]) end end end if TIT then if self.Menu.Activator.Items.TIT:Value() and myHero:GetSpellData(TIT).currentCd == 0 then if myHero.pos:DistanceTo(target.pos) <= 400 and myHero.attackData.state == STATE_WINDDOWN then Control.CastSpell(HKITEM[TIT]) end end end --------------------------------------------------------------------------------------------------------------------------------------------------- local QSS = items[3140] or items[3139] --QSS - Scimitar if QSS then if self.Menu.Activator.Items.QSS:Value() and myHero:GetSpellData(QSS).currentCd == 0 then for i = 0, myHero.buffCount do local buff = myHero:GetBuff(i); if buff.count > 0 then if ((buff.type == 5 and self.Menu.Activator.Items.QSSS.Stun:Value()) or (buff.type == 7 and self.Menu.Activator.Items.QSSS.Silence:Value()) or (buff.type == 8 and self.Menu.Activator.Items.QSSS.Taunt:Value()) or (buff.type == 9 and self.Menu.Activator.Items.QSSS.Poly:Value()) or (buff.type == 10 and self.Menu.Activator.Items.QSSS.Slow:Value()) or (buff.type == 11 and self.Menu.Activator.Items.QSSS.Root:Value()) or (buff.type == 21 and self.Menu.Activator.Items.QSSS.Flee:Value()) or (buff.type == 22 and self.Menu.Activator.Items.QSSS.Charm:Value()) or (buff.type == 25 and self.Menu.Activator.Items.QSSS.Blind:Value()) or (buff.type == 28 and self.Menu.Activator.Items.QSSS.Flee:Value())) then Control.CastSpell(HKITEM[QSS]) end end end end end --------------------------------------------------------------------------------------------------------------------------------------------------- end --------------------------------------------------------------------------------------------------------------------------------------------------- end --------------------------------------------------------------------------------------------------------------------------------------------------- function OnLoad() Ryze() end ---------------------------------------------------------------------------------------------------------------------------------------------------