# Adding Content To A Project There are many ways for adding existing content to a new project. Any content you import can be found under the *Content* directory. The common methods include: ## Content Packs * Within the editor, select the **Add New** button from the *content browser*, followed by **Add Feature or Content Pack**. * Select the pack you would like to include (i.e. Starter Content). ## Marketplace Content * Marketplace content packs are stored with the *vault* of your epic games launcher *library*. * Locate the target pack and select the **Add To Project** button, followed by selecting the destination project. ## Migrating Content from Existing Projects * Open the project which contains the content you wish to migrate. * Select the asset(s) you wish to migrate. * **Right Click** then hover over **Asset Actions** and select **Migrate**. * All content relating to the asset(s) will be migrated. * Within the file browser pop-up, navigate to the destination project and place the migrated files in the *Content* directory. ## Importing Content from Applications * Importable content includes: * Static meshes * Sound files * Images * Skeletal meshes * Alembic Animations * CAD projects * This process will be discussed in further detail soon.