cfg Branches { cfg Organic { UID = "beesOrganic" Parent = apidae Scientific = Fuelis } cfg Gem { UID = "beesGem" Parent = apidae Scientific = Ornamentis } cfg Metal { UID = "beesMetalic" Parent = apidae Scientific = Metaliferis } cfg RareMetal { UID = "beesMetalicRare" Parent = apidae Scientific = Mineralis } cfg Radioactive { UID = "beesRadioactive" Parent = apidae Scientific = Criticalis } cfg Thaumic { UID = "beesThaumic" Parent = apidae Scientific = Arcanis } } // cfg Branches //<~~~~~~~~~~~~~~~~~~~~~~ beesOrganic Branch ~~~~~~~~~~~~~~~~~~~~~~~> cfg Bees { cfg Clay { Dominant = Yes // Whether species allele is dominant or recessive Glowing = No // Whether icon should be glowing PrimaryColor = 0xC8C8DA // Color as a hex number, can also be specified as {r g b} with values (0-1) SecondaryColor = 0x0000FF Secret = No // If true - will not show up in NEI or creative and // will not count against the species total. Humidity = Damp // Arid, Normal, Damp Temperature = Normal // None, Icy, Cold, Normal, Warm, Hot, Hellish Nocturnal = No // If true - only works at night Binominal = Clay // Fluff Authority = InfinityTeam Branch = "beesOrganic" Products = DropsList( // List of drops with chances 30% I:Forestry:beeCombs@0 // Honey Comb 15% S:minecraft:"clay_ball" // Can use all the specifiers usable in recipes ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesMeadows" // Copy traits from another species //Nocturnal = "forestry.boolTrue" // Override a single trait Flower_Provider = "gendustry.flowersClayBlocks" } } cfg SlimeBall { //done Dominant = Yes Glowing = No PrimaryColor = 0x4E9E55 SecondaryColor = 0x00FF15 Secret = No Humidity = Damp Temperature = Normal Nocturnal = No Binominal = SlimeBall Authority = InfinityTeam Branch = "beesOrganic" Products = DropsList( 30% I:Forestry:beeCombs@15 // Mossy Comb 15% S:minecraft:"slime_ball" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesMarshy" } } cfg Peat { //done Dominant = Yes Glowing = No PrimaryColor = 0x906237 SecondaryColor = 0x58300B Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Peat Authority = InfinityTeam Branch = "beesOrganic" Products = DropsList( 30% S:gendustry:"HoneyComb.lignite" 15% S:Forestry:peat ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesRural" } } cfg StickyResin { //done Dominant = Yes Glowing = No PrimaryColor = 0x2E8F5B SecondaryColor = 0xDCC289 Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = StickyResin Authority = InfinityTeam Branch = "beesOrganic" Products = DropsList( 30% I:Forestry:beeCombs@0 // Honey Comb 15% S:gendustry:"HoneyComb.stickyresin" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesMeadows" } } cfg Coal { Dominant = No Glowing = No PrimaryColor = 0x666666 SecondaryColor = 0x525252 Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Coal Authority = InfinityTeam Branch = "beesOrganic" Products = DropsList( 30% S:gendustry:"HoneyComb.lignite" ) Specialty = DropsList( 15% S:gendustry:"HoneyComb.coal" ) cfg Traits { Base = "forestry.speciesAustere" Flower_Provider = "gendustry.flowersCoalBlocks" } } cfg Oil { Dominant = No Glowing = Yes PrimaryColor = 0x4C4C4C SecondaryColor = 0x333333 Secret = No Humidity = Normal Temperature = Normal Nocturnal = Yes Binominal = Oil Authority = InfinityTeam Branch = "beesOrganic" Products = DropsList( 30% I:Forestry:beeCombs@0 // Honey Comb ) Specialty = DropsList( 15% S:gendustry:"HoneyComb.oil" ) cfg Traits { Base = "forestry.speciesMeadows" } } // <~~~~~~~~~~~~~~~~~~~~~~~~~ Thaumium Branch ~~~~~~~~~~~~~~~~~~~~> cfg ThaumiumDust { //done Dominant = Yes Glowing = No PrimaryColor = 0x7A007A SecondaryColor = 0x5C005C Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = ThaumiumDust Authority = InfinityTeam Branch = "beesThaumic" Products = DropsList( 30% I:Forestry:beeCombs@3 // Stringy Comb 15% S:gendustry:"HoneyComb.thaumiumdust" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesEdenic" Flower_Provider = "gendustry.flowersThaumiumBlocks" } } cfg ThaumiumShard { //done Dominant = No Glowing = Yes PrimaryColor = 0x9966FF SecondaryColor = 0xAD85FF Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Thaumiumshard Authority = InfinityTeam Branch = "beesThaumic" Products = DropsList( 30% S:gendustry:"HoneyComb.thaumiumdust" ) Specialty = DropsList( 15% S:gendustry:"HoneyComb.thaumiumshard" ) cfg Traits { Base = "forestry.speciesGlacial" } } cfg Amber { //done Dominant = Yes Glowing = No PrimaryColor = 0x005C00 SecondaryColor = 0x006600 Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Amber Authority = InfinityTeam Branch = "beesThaumic" Products = DropsList( 30% I:Forestry:beeCombs@3 // Stringy Comb ) Specialty = DropsList( 10% I:Thaumcraft:ItemResource@6 // Amber ) cfg Traits { Base = "forestry.speciesCommon" } } cfg Quicksilver { Dominant = Yes Glowing = No PrimaryColor = 0x7A007A SecondaryColor = 0x5C005C Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Quicksilver Authority = InfinityTeam Branch = "beesThaumic" Products = DropsList( 30% I:Forestry:beeCombs@3 // Stringy Comb ) Specialty = DropsList( 10% I:Thaumcraft:ItemNugget@5 //quick silver drop ) cfg Traits { Base = "forestry.speciesTropical" } } //<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ beesGem Branch ~~~~~~~~~~~~~~~~~~~~~~> cfg Redstone { Dominant = Yes Glowing = No PrimaryColor = 0x7D0F0F SecondaryColor = 0xD11919 Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Redstone Authority = InfinityTeam Branch = "beesGem" Products = DropsList( 30% S:gendustry:"HoneyComb.stone" ) Specialty = DropsList( 15% S:gendustry:"HoneyComb.redstone" ) cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersRedstoneBlocks" } } cfg Lapis { Dominant = Yes Glowing = No PrimaryColor = 0x1947D1 SecondaryColor = 0x476CDA Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Lapis Authority = InfinityTeam Branch = "beesGem" Products = DropsList( 30% S:gendustry:"HoneyComb.stone" ) Specialty = DropsList( 15% S:gendustry:"HoneyComb.lapis" ) cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersLapisBlocks" } } cfg CertusQuartz { //done Dominant = Yes Glowing = No PrimaryColor = 0x57CFFB SecondaryColor = 0xBBEEFF Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = CertusQuartz Authority = InfinityTeam Branch = "beesGem" Products = DropsList( 30% S:gendustry:"HoneyComb.stone" ) Specialty = DropsList( 15% S:gendustry:"HoneyComb.certus" ) cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersCertusQuartzBlocks" } } cfg FluixDust { //done Dominant = Yes Glowing = No PrimaryColor = 0xA375FF SecondaryColor = 0xB591FF Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = FluixDust Authority = InfinityTeam Branch = "beesGem" Products = DropsList( 30% S:gendustry:"HoneyComb.stone" ) Specialty = DropsList( 15% S:gendustry:"HoneyComb.fluix" ) cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersFluixBlocks" } } cfg Ruby { Dominant = No Glowing = No PrimaryColor = 0xE6005C SecondaryColor = 0xCC0052 Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Ruby Authority = InfinityTeam Branch = "beesGem" Products = DropsList( 30% S:gendustry:"HoneyComb.stone" ) Specialty = DropsList( 15% S:gendustry:"HoneyComb.ruby" ) cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersRubyBlocks" } } cfg Sapphire { Dominant = Yes Glowing = No PrimaryColor = 0x0033CC SecondaryColor = 0x00248F Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Sapphire Authority = InfinityTeam Branch = "beesGem" Products = DropsList( 30% S:gendustry:"HoneyComb.stone" ) Specialty = DropsList( 15% S:gendustry:"HoneyComb.sapphire" ) cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersSapphireBlocks" } } cfg Diamond { Dominant = No Glowing = No PrimaryColor = 0xCCFFFF SecondaryColor = 0xA3CCCC Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Diamond Authority = InfinityTeam Branch = "beesGem" Products = DropsList( 30% S:gendustry:"HoneyComb.stone" ) Specialty = DropsList( 15% S:gendustry:"HoneyComb.diamond" ) cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersDiamondBlocks" } } cfg Olivine { Dominant = Yes Glowing = No PrimaryColor = 0x248F24 SecondaryColor = 0xCCFFCC Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Olivine Authority = InfinityTeam Branch = "beesGem" Products = DropsList( 30% S:gendustry:"HoneyComb.stone" ) Specialty = DropsList( 15% S:gendustry:"HoneyComb.olivine" ) cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersOlivineBlocks" } } cfg Emerald { Dominant = No Glowing = No PrimaryColor = 0x248F24 SecondaryColor = 0x2EB82E Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Emerald Authority = InfinityTeam Branch = "beesGem" Products = DropsList( 30% S:gendustry:"HoneyComb.stone" ) Specialty = DropsList( 15% S:gendustry:"HoneyComb.emerald" ) cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersEmeraldBlocks" } } cfg Silicon { Dominant = Yes Glowing = No PrimaryColor = 0xADA2A7 SecondaryColor = 0x685C6A Secret = No Humidity = Normal Temperature = Normal Nocturnal = Yes Binominal = Silicon Authority = InfinityTeam Branch = "beesGem" Products = DropsList( 10% I:Forestry:beeCombs@0 // Honey Comb ) Specialty = DropsList( 16% I:gregtech:"gt.metaitem.01"@1020 // Small Silicon Dust ) cfg Traits { Base = "forestry.speciesCommon" Nocturnal = "forestry.boolTrue" Tolerant_Flyer = "forestry.boolTrue" Flower_Provider = "gendustry.flowersSiliconBlocks" } } //<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ beesMetalic Branch ~~~~~~~~~~~~~~~~~~~~~> cfg Copper { Dominant = Yes Glowing = No PrimaryColor = 0xFF6600 SecondaryColor = 0xE65C00 Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Copper Authority = InfinityTeam Branch = "beesMetalic" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.copperdust" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersCopperBlocks" } } cfg Tin { Dominant = Yes Glowing = No PrimaryColor = 0xD4D4D4 SecondaryColor = 0xDDDDDD Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Tin Authority = InfinityTeam Branch = "beesMetalic" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.tindust" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersTinBlocks" } } cfg Lead { Dominant = Yes Glowing = No PrimaryColor = 0x666699 SecondaryColor = 0xA3A3CC Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Lead Authority = InfinityTeam Branch = "beesMetalic" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.leaddust" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersLeadBlocks" } } cfg Iron { Dominant = Yes Glowing = No PrimaryColor = 0xDA9147 SecondaryColor = 0xDE9C59 Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Iron Authority = InfinityTeam Branch = "beesMetalic" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.irondust" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersIronBlocks" } } cfg Steel { Dominant = No Glowing = No PrimaryColor = 0x808080 SecondaryColor = 0x999999 Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Steel Authority = InfinityTeam Branch = "beesMetalic" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.steeldust" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersSteelBlocks" } } cfg Nickel { Dominant = Yes Glowing = No PrimaryColor = 0x8585AD SecondaryColor = 0x8585AD Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Nickel Authority = InfinityTeam Branch = "beesMetalic" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.nickeldust" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersNickelBlocks" } } cfg Zinc { Dominant = Yes Glowing = No PrimaryColor = 0xF0DEF0 SecondaryColor = 0xF2E1F2 Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Zinc Authority = InfinityTeam Branch = "beesMetalic" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.zincdust" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersZincBlocks" } } cfg Silver { Dominant = No Glowing = No PrimaryColor = 0xC2C2D6 SecondaryColor = 0xCECEDE Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Silver Authority = InfinityTeam Branch = "beesMetalic" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.silverdust" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersSilverBlocks" } } cfg Gold { Dominant = No Glowing = No PrimaryColor = 0xEBC633 SecondaryColor = 0xEDCC47 Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Gold Authority = InfinityTeam Branch = "beesMetalic" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.golddust" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersGoldBlocks" } } //<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ beesMetalicRare Branch ~~~~~~~~~~~~~~~~~~~~~> cfg Aluminium { Dominant = Yes Glowing = No PrimaryColor = 0xB8B8FF SecondaryColor = 0xD6D6FF Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Aluminium Authority = InfinityTeam Branch = "beesMetalicRare" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.aluminium" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersAluminiumBlocks" } } cfg Titanium { Dominant = Yes Glowing = No PrimaryColor = 0xCC99FF SecondaryColor = 0xDBB8FF Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Titanium Authority = InfinityTeam Branch = "beesMetalicRare" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.titanium" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersTitaniumBlocks" } } cfg Chrome { Dominant = Yes Glowing = No PrimaryColor = 0xEBA1EB SecondaryColor = 0xF2C3F2 Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Chrome Authority = InfinityTeam Branch = "beesMetalicRare" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.chrome" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersChromeBlocks" } } cfg Manganese { Dominant = Yes Glowing = No PrimaryColor = 0xD5D5D5 SecondaryColor = 0xAAAAAA Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Manganese Authority = InfinityTeam Branch = "beesMetalicRare" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.manganese" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersManganeseBlocks" } } cfg Tungsten { Dominant = No Glowing = No PrimaryColor = 0x5C5C8A SecondaryColor = 0x7D7DA1 Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Tungsten Authority = InfinityTeam Branch = "beesMetalicRare" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.tungsten" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersTungstenBlocks" } } cfg Platinum { Dominant = No Glowing = No PrimaryColor = 0xE6E6E6 SecondaryColor = 0xFFFFCC Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Platinum Authority = InfinityTeam Branch = "beesMetalicRare" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.platinum" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersPlatinumBlocks" } } cfg Iridium { Dominant = No Glowing = Yes PrimaryColor = 0xDADADA SecondaryColor = 0xD1D1E0 Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Iridium Authority = InfinityTeam Branch = "beesMetalicRare" Products = DropsList( 15% S:gendustry:"HoneyComb.tungsten" 15% S:gendustry:"HoneyComb.platinum" ) Specialty = DropsList( 15% S:gendustry:"HoneyComb.iridium" ) cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersIridiumBlocks" } } cfg Osmium { Dominant = No Glowing = Yes PrimaryColor = 0x1C46DB SecondaryColor = 0x009FFF Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Osmium Authority = InfinityTeam Branch = "beesMetalicRare" Products = DropsList( 15% S:gendustry:"HoneyComb.iridium" 15% S:gendustry:"HoneyComb.platinum" ) Specialty = DropsList( 15% S:gendustry:"HoneyComb.osmium" ) cfg Traits { Base = "forestry.speciesCommon" Flower_Provider = "gendustry.flowersOsmiumBlocks" } } //<~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ beesRadioactive Branch ~~~~~~~~~~~~~~~~~~~~~> cfg Uranium { Dominant = Yes Glowing = No PrimaryColor = 0x19AF19 SecondaryColor = 0x169E16 Secret = No Humidity = Normal Temperature = Normal Nocturnal = No Binominal = Uranium Authority = InfinityTeam Branch = "beesRadioactive" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.uranium" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesAvenging" Flower_Provider = "gendustry.flowersUraniumBlocks" } } cfg Plutonium { Dominant = Yes Glowing = No PrimaryColor = 0x335C33 SecondaryColor = 0x6B8F00 Secret = No Humidity = Normal Temperature = Normal Nocturnal = Yes Binominal = Plutonium Authority = InfinityTeam Branch = "beesRadioactive" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.plutonium" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesAvenging" Flower_Provider = "gendustry.flowersPlutoniumBlocks" } } cfg Naquadah { Dominant = No Glowing = Yes PrimaryColor = 0x003300 SecondaryColor = 0x002400 Secret = No Humidity = Normal Temperature = Normal Nocturnal = Yes Binominal = Naquadah Authority = InfinityTeam Branch = "beesRadioactive" Products = DropsList( 30% S:gendustry:"HoneyComb.slag" 15% S:gendustry:"HoneyComb.naquadah" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesAvenging" Flower_Provider = "gendustry.flowersNaquadahBlocks" } } cfg DOB { Dominant = No Glowing = Yes PrimaryColor = 0x003300 SecondaryColor = 0x002400 Secret = Yes Humidity = Normal Temperature = Normal Nocturnal = Yes Binominal = DOB Authority = InfinityTeam Branch = "beesRadioactive" Products = DropsList( 75% S:gendustry:"HoneyComb.DOB" ) Specialty = DropsList() cfg Traits { Base = "forestry.speciesCultivated" Flower_Provider = "gendustry.flowersDobCatalysts" } } } // cfg Bees /// <~~~~~~~~~~~~~~~~~~ Custom Flower Alleles ~~~~~~~~~~~~~~~~~~~~> //FlowerAllele goldBlocks { // Allele UID will be gendustry.flowersGoldBlocks (note the capitalization) // Dominant // can be either Dominant or Recessive // Accepts OD:blockGold, OD:blockIron // List of blocks that are accepted as "flowers" // Spread OD:oreGold 1.0 // A block that will be spread randomly, with weight //} FlowerAllele clayBlocks { Dominant Accepts B:minecraft:clay } FlowerAllele coalBlocks { Dominant Accepts OD:blockCoal } FlowerAllele redstoneBlocks { Dominant Accepts OD:blockRedstone } FlowerAllele lapisBlocks { Dominant Accepts OD:blockLapis } FlowerAllele certusQuartzBlocks { Dominant Accepts B:appliedenergistics2:"tile.BlockQuartz" } FlowerAllele sapphireBlocks { Dominant Accepts OD:blockSapphire } FlowerAllele olivineBlocks { Dominant Accepts OD:blockOlivine } FlowerAllele diamondBlocks { Dominant Accepts OD:blockDiamond } FlowerAllele rubyBlocks { Dominant Accepts OD:blockRuby } FlowerAllele emeraldBlocks { Dominant Accepts OD:blockEmerald } FlowerAllele thaumiumBlocks { Dominant Accepts OD:blockThaumium } FlowerAllele copperBlocks { Dominant Accepts OD:blockCopper } FlowerAllele tinBlocks { Dominant Accepts OD:blockTin } FlowerAllele ironBlocks { Dominant Accepts OD:blockIron } FlowerAllele leadBlocks { Dominant Accepts OD:blockLead } FlowerAllele steelBlocks { Dominant Accepts OD:blockSteel } FlowerAllele nickelBlocks { Dominant Accepts OD:blockNickel } FlowerAllele zincBlocks { Dominant Accepts OD:blockZinc } FlowerAllele goldBlocks { Dominant Accepts OD:blockGold } FlowerAllele silverBlocks { Dominant Accepts OD:blockSilver } FlowerAllele aluminiumBlocks { Dominant Accepts OD:blockAluminium, OD:blockAluminum } FlowerAllele titaniumBlocks { Dominant Accepts OD:blockTitanium } FlowerAllele chromeBlocks { Dominant Accepts OD:blockChrome } FlowerAllele manganeseBlocks { Dominant Accepts OD:blockManganese } FlowerAllele platinumBlocks { Dominant Accepts OD:blockPlatinum } FlowerAllele tungstenBlocks { Dominant Accepts OD:blockTungsten } FlowerAllele iridiumBlocks { Dominant Accepts OD:blockIridium } FlowerAllele osmiumBlocks { Dominant Accepts OD:blockOsmium } FlowerAllele uraniumBlocks { Dominant Accepts OD:blockUranium, OD:blockUranium235 } FlowerAllele plutoniumBlocks { Dominant Accepts OD:blockPlutonium, OD:blockPlutonium241 } FlowerAllele naquadahBlocks { Dominant Accepts OD:blockNaquadah } FlowerAllele siliconBlocks { Dominant Accepts OD:blockSilicon } FlowerAllele fluixBlocks { Dominant Accepts B:appliedenergistics2:"tile.BlockFluix" } FlowerAllele dobCatalysts { Dominant Accepts B:InfinityCore:"blockCatalyst" } // <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Custom Honey Combs ~~~~~~~~~~~~~~~~~~~~> // Describes Custom Honey Combs cfg HoneyCombs { // Organic cfg lignite { ID = 101 PrimaryColor = 0x906237 SecondaryColor = 0x58300B } cfg coal { ID = 102 PrimaryColor = 0x666666 SecondaryColor = 0x525252 } cfg stickyresin { ID = 103 PrimaryColor = 0x2E8F5B SecondaryColor = 0xDCC289 } cfg oil { ID = 104 PrimaryColor = 0x4C4C4C SecondaryColor = 0x333333 } // Thaumium Line cfg thaumiumshard { ID = 109 PrimaryColor = 0x9966FF SecondaryColor = 0xAD85FF } cfg thaumiumdust { ID = 110 PrimaryColor = 0x7A007A SecondaryColor = 0x5C005C } //Gem Line cfg stone { ID = 111 PrimaryColor = 0x808080 SecondaryColor = 0x999999 } cfg certus { ID = 112 PrimaryColor = 0x57CFFB SecondaryColor = 0xBBEEFF } cfg fluix { ID = 113 PrimaryColor = 0xA375FF SecondaryColor = 0xB591FF } cfg redstone { ID = 114 PrimaryColor = 0x7D0F0F SecondaryColor = 0xD11919 } cfg lapis { ID = 115 PrimaryColor = 0x1947D1 SecondaryColor = 0x476CDA } cfg ruby { ID = 116 PrimaryColor = 0xE6005C SecondaryColor = 0xCC0052 } cfg sapphire { ID = 117 PrimaryColor = 0x0033CC SecondaryColor = 0x00248F } cfg diamond { ID = 118 PrimaryColor = 0xCCFFFF SecondaryColor = 0xA3CCCC } cfg olivine { ID = 119 PrimaryColor = 0x248F24 SecondaryColor = 0xCCFFCC } cfg emerald { ID = 120 PrimaryColor = 0x248F24 SecondaryColor = 0x2EB82E } // Metals Line cfg slag { ID = 121 PrimaryColor = 0xD4D4D4 SecondaryColor = 0x58300B } cfg copperdust { ID = 122 PrimaryColor = 0xFF6600 SecondaryColor = 0xE65C00 } cfg tindust { ID = 123 PrimaryColor = 0xD4D4D4 SecondaryColor = 0xDDDDDD } cfg leaddust { ID = 124 PrimaryColor = 0x666699 SecondaryColor = 0xA3A3CC } cfg irondust { ID = 125 PrimaryColor = 0xDA9147 SecondaryColor = 0xDE9C59 } cfg steeldust { ID = 126 PrimaryColor = 0x808080 SecondaryColor = 0x999999 } cfg nickeldust { ID = 127 PrimaryColor = 0x8585AD SecondaryColor = 0x9D9DBD } cfg zincdust { ID = 128 PrimaryColor = 0xF0DEF0 SecondaryColor = 0xF2E1F2 } cfg silverdust { ID = 129 PrimaryColor = 0xC2C2D6 SecondaryColor = 0xCECEDE } cfg golddust { ID = 130 PrimaryColor = 0xE6B800 SecondaryColor = 0xCFA600 } // Rare Metals Line cfg aluminium { ID = 131 PrimaryColor = 0x008AB8 SecondaryColor = 0xD6D6FF } cfg manganese { ID = 132 PrimaryColor = 0xD5D5D5 SecondaryColor = 0xAAAAAA } cfg titanium { ID = 133 PrimaryColor = 0xCC99FF SecondaryColor = 0xDBB8FF } cfg chrome { ID = 134 PrimaryColor = 0xEBA1EB SecondaryColor = 0xF2C3F2 } cfg tungsten { ID = 135 PrimaryColor = 0x62626D SecondaryColor = 0x161620 } cfg platinum { ID = 136 PrimaryColor = 0xE6E6E6 SecondaryColor = 0xFFFFCC } cfg iridium { ID = 137 PrimaryColor = 0xDADADA SecondaryColor = 0xD1D1E0 } cfg osmium { ID = 143 PrimaryColor = 0x1C46DB SecondaryColor = 0x009FFF } // Radioactive Line cfg uranium { ID = 138 PrimaryColor = 0x19AF19 SecondaryColor = 0x169E16 } cfg plutonium { ID = 139 PrimaryColor = 0x335C33 SecondaryColor = 0x6B8F00 } cfg naquadah { ID = 140 PrimaryColor = 0x003300 SecondaryColor = 0x002400 } // Mutagen producer cfg mutagencatalyst { ID = 141 PrimaryColor = 0xffc100 SecondaryColor = 0x00ff11 } cfg DOB {ID = 142 PrimaryColor = 0x003300 SecondaryColor = 0x002400} } // ~~~~~~~~~~~~CUSTOM HONEYDROPS ~~~~~~~~~~~~~~~~~~ cfg HoneyDrops { cfg oildrop { ID = 10 PrimaryColor = 0x19191B SecondaryColor = 0x303032 } cfg smallmutagencatalyst { ID = 11 PrimaryColor = 0xffc100 SecondaryColor = 0x00ff11 } } // <~~~~~~~~~~~~~~~Custom Centrifuge Recipes ~~~~~~~~~~~~~~~~~~~~> // Organic Line recipes { centrifuge: S:gendustry:"HoneyComb.stickyresin", 30 cycles => { 50% S:IC2:itemHarz //Sticky Resen 15% S:IC2:itemFuelPlantBall //Plant Ball 100% S:Forestry:beeswax } centrifuge: S:gendustry:"HoneyComb.lignite", 30 cycles => { 90% I:gregtech:"gt.metaitem.01"@8538 30% S:Forestry:beeswax } centrifuge: S:gendustry:"HoneyComb.coal", 40 cycles => { 40% S:minecraft:coal 30% S:Forestry:beeswax } centrifuge: S:gendustry:"HoneyComb.oil", 40 cycles => { 50% I:gendustry:HoneyDrop@10 //Oil Drop 100% S:Forestry:beeswax } // Thaumium Line centrifuge: S:gendustry:"HoneyComb.thaumiumshard", 40 cycles => { 14% I:Thaumcraft:ItemShard // Air Shard 14% I:Thaumcraft:ItemShard@1 // Fire Shard 14% I:Thaumcraft:ItemShard@2 // Water Shard //slim all down -ALOT 14% I:Thaumcraft:ItemShard@3 // Earth Shard 14% I:Thaumcraft:ItemShard@4 // Order Shard 14% I:Thaumcraft:ItemShard@5 // Entropy Shard } centrifuge: S:gendustry:"HoneyComb.thaumiumdust", 40 cycles => { 50% I:gregtech:"gt.metaitem.01"@330 //tiny Thaumic Dust 30% S:Forestry:beeswax } // Gem Line centrifuge: S:gendustry:"HoneyComb.stone", 40 cycles => { 70% I:gregtech:"gt.metaitem.01"@2299 //Stone Dust 30% S:Forestry:beeswax } centrifuge: S:gendustry:"HoneyComb.fluix", 40 cycles => { 13% I:appliedenergistics2:"item.ItemMultiMaterial"@8 //Fluix Dust 30% S:Forestry:beeswax } // Metals Line centrifuge: S:gendustry:"HoneyComb.slag", 40 cycles => { 50% I:gregtech:"gt.metaitem.01"@2299 //Stone Dust 10% S:IC2:itemSlag 30% I:Forestry:beeswax } // <~~~~~~~~~~~~~~~~~~~~~~~~~ Custom Squeezer Recipes ~~~~~~~~~~~~~~~~~~~~~~~~> squeezer: I:gendustry:HoneyDrop@10 , 20 cycles => oil 100 mb + 30% S:Forestry:propolis // <~~~~~~~~~~~~~~~~~~~~~~~~~ Mutations! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> // Mutation // Requirements are optional and can be dropped, or multiple listed together // Valid requirements: // Req Temperature [Icy|Cold|Normal|Warm|Hot|Hellish] // Req Humidity [Arid|Normal|Damp] // Req Biome // Req Block B[:modid]:[@meta] //mutation: 10% "forestry.speciesIndustrious" + "forestry.speciesDiligent" = "gendustry.bee.Test" Req Temperature Hot //mutation: 10% "forestry.speciesIndustrious" + "forestry.speciesCommon" = "gendustry.bee.Test" Req Biome Hell // Oganic Mutations mutation: 10% "forestry.speciesDiligent" + "forestry.speciesMeadows" => "gendustry.bee.Clay" Req Block B:minecraft:clay mutation: 7% "forestry.speciesMarshy" + "gendustry.bee.Clay" => "gendustry.bee.SlimeBall" mutation: 10% "forestry.speciesRural" + "gendustry.bee.Clay" => "gendustry.bee.Peat" mutation: 15% "gendustry.bee.SlimeBall" + "gendustry.bee.Peat" => "gendustry.bee.StickyResin" Req Block B:IC2:blockRubWood //Maby Flower :{ mutation: 9% "gendustry.bee.Peat" + "forestry.speciesIndustrious" => "gendustry.bee.Coal" Req Block B:minecraft:coal_block mutation: 4% "gendustry.bee.Coal" + "gendustry.bee.StickyResin" => "gendustry.bee.Oil" // Gem Mutations mutation: 10% "forestry.speciesDemonic" + "forestry.speciesIndustrious" => "gendustry.bee.Redstone" Req Block B:minecraft:redstone_block mutation: 10% "forestry.speciesDemonic" + "forestry.speciesImperial" => "gendustry.bee.Lapis" Req Block B:minecraft:lapis_block mutation: 10% "forestry.speciesHermitic" + "gendustry.bee.Lapis" => "gendustry.bee.CertusQuartz" Req Block B:appliedenergistics2:"tile.BlockQuartz" mutation: 5% "gendustry.bee.CertusQuartz" + "gendustry.bee.Lapis" => "gendustry.bee.Sapphire" Req Block B:gregtech:"gt.blockgem2"@12 mutation: 5% "gendustry.bee.CertusQuartz" + "forestry.speciesEnded" => "gendustry.bee.Olivine" Req Block B:gregtech:"gt.blockgem2"@4 mutation: 7% "gendustry.bee.CertusQuartz" + "gendustry.bee.Redstone" => "gendustry.bee.FluixDust" Req Block B:appliedenergistics2:"tile.BlockFluix" mutation: 3% "gendustry.bee.CertusQuartz" + "gendustry.bee.Coal" => "gendustry.bee.Diamond" Req Block B:minecraft:diamond_block mutation: 5% "gendustry.bee.Redstone" + "gendustry.bee.Diamond" => "gendustry.bee.Ruby" Req Block B:gregtech:"gt.blockgem2"@11 mutation: 4% "gendustry.bee.Olivine" + "gendustry.bee.Diamond" => "gendustry.bee.Emerald" Req Block B:minecraft:emerald_block // Thaumic Mutations mutation: 10% "gendustry.bee.Iron" + "forestry.speciesEdenic" => "gendustry.bee.ThaumiumDust" Req Block B:Thaumcraft:blockCosmeticSolid@4 mutation: 10% "gendustry.bee.ThaumiumDust" + "forestry.speciesGlacial" => "gendustry.bee.ThaumiumShard" mutation: 10% "gendustry.bee.ThaumiumDust" + "gendustry.bee.Silver" => "gendustry.bee.Quicksilver" mutation: 10% "gendustry.bee.ThaumiumDust" + "gendustry.bee.StickyResin" => "gendustry.bee.Amber" Req Block B:Thaumcraft:blockCosmeticOpaque@0 // Metal Mutations mutation: 13% "forestry.speciesMajestic" + "gendustry.bee.Clay" => "gendustry.bee.Copper" Req Block B:IC2:blockMetal@0 mutation: 13% "forestry.speciesDiligent" + "gendustry.bee.Clay" => "gendustry.bee.Tin" Req Block B:IC2:blockMetal@1 mutation: 13% "gendustry.bee.Tin" + "gendustry.bee.Copper" => "gendustry.bee.Iron" Req Block B:minecraft:iron_block mutation: 13% "gendustry.bee.Coal" + "gendustry.bee.Copper" => "gendustry.bee.Lead" Req Block B:IC2:blockMetal@4 mutation: 10% "gendustry.bee.Coal" + "gendustry.bee.Iron" => "gendustry.bee.Steel" Req Block B:IC2:blockMetal@5 mutation: 13% "gendustry.bee.Iron" + "gendustry.bee.Copper" => "gendustry.bee.Nickel" Req Block B:gregtech:"gt.blockmetal2"@8 mutation: 13% "gendustry.bee.Iron" + "gendustry.bee.Tin" => "gendustry.bee.Zinc" Req Block B:gregtech:"gt.blockmetal8"@6 mutation: 13% "gendustry.bee.Lead" + "gendustry.bee.Copper" => "gendustry.bee.Gold" Req Block B:minecraft:gold_block mutation: 10% "gendustry.bee.Lead" + "gendustry.bee.Tin" => "gendustry.bee.Silver" Req Block B:gregtech:"gt.blockmetal6"@10 mutation: 9% "gendustry.bee.Nickel" + "gendustry.bee.Zinc" => "gendustry.bee.Aluminium" Req Block B:GalacticraftCore:"tile.gcBlockCore"@11 // RareMetal Mutations mutation: 3% "gendustry.bee.Redstone" + "gendustry.bee.Aluminium" => "gendustry.bee.Titanium" Req Block B:gregtech:"gt.blockmetal7"@9 mutation: 3% "gendustry.bee.Titanium" + "gendustry.bee.Ruby" => "gendustry.bee.Chrome" Req Block B:gregtech:"gt.blockmetal2"@3 mutation: 3% "gendustry.bee.Titanium" + "gendustry.bee.Aluminium" => "gendustry.bee.Manganese" Req Block B:gregtech:"gt.blockmetal4"@6 mutation: 3% "gendustry.bee.Diamond" + "gendustry.bee.Chrome" => "gendustry.bee.Platinum" Req Block B:gregtech:"gt.blockmetal5"@12 mutation: 3% "forestry.speciesHeroic" + "gendustry.bee.Manganese" => "gendustry.bee.Tungsten" Req Block B:gregtech:"gt.blockmetal7"@11 mutation: 3% "gendustry.bee.Tungsten" + "gendustry.bee.Platinum" => "gendustry.bee.Iridium" Req Block B:gregtech:"gt.blockmetal3"@12 mutation: 3% "gendustry.bee.Iridium" + "gendustry.bee.Platinum" => "gendustry.bee.Osmium" Req Block B:gregtech:"gt.blockmetal5"@9 // Radioactive Mutations mutation: 2% "forestry.speciesAvenging" + "gendustry.bee.Lead" => "gendustry.bee.Uranium" Req Block B:IC2:blockMetal@3 mutation: 1% "gendustry.bee.Uranium" + "gendustry.bee.Emerald" => "gendustry.bee.Plutonium" Req Block B:gregtech:"gt.blockmetal5"@13 mutation: 1% "gendustry.bee.Plutonium" + "gendustry.bee.Iridium" => "gendustry.bee.Naquadah" Req Block B:gregtech:"gt.blockmetal4"@12 mutation: 1% "gendustry.bee.Naquadah" + "gendustry.bee.ThaumiumShard" => "gendustry.bee.DOB" Req Biome Sky Req Block B:InfinityCore:blockCatalyst // Magic Bees Replacement Mutations mutation: 20% "magicbees.speciesEarthen" + "magicbees.speciesWindy" => "magicbees.speciesAESkystone" Req Block B:OpenBlocks:sky@0 mutation: 17% "magicbees.speciesAESkystone" + "gendustry.bee.Iron" => "gendustry.bee.Silicon" Req Block B:gregtech:"gt.blockmetal6"@9 mutation: 5% "magicbees.speciesTCFlux" + "gendustry.bee.ThaumiumDust" => "magicbees.speciesTCVoid" Req Biome Eerie mutation: 12% "forestry.speciesRural" + "gendustry.bee.Copper" => "magicbees.speciesApatite" Req Block B:Forestry:resourceStorage@0 } //End