state("Minimalism") { uint level: 0x5CB860; /** Level values: 1 = Main menu 2 = Level 1 3 = Level 2 ... 31 = Level 30 32 = Bonus Level 33 = Credits */ } startup { vars.levels = Enumerable.Range(2, 33).ToArray(); //Splits for (int lvl = 1; lvl <= 30; lvl++) { settings.Add("level" + (lvl+1), true, "Level " + lvl); } settings.Add("level32", true, "Bonus Level"); settings.Add("level33", true, "Credits"); } start { foreach (int targetLevel in vars.levels) { if (current.level == targetLevel && old.level != targetLevel && settings["level" + targetLevel]) return true; } } split { foreach (int targetLevel in vars.levels) { if (current.level == targetLevel && old.level != targetLevel && settings["level" + targetLevel]) return true; } } reset { return current.level == 1 && old.level != 1; //Main menu }