# Software Information
display_name = "Nintendo - SNES / SFC (bsnes-mercury Balanced)"
categories = "Emulator"
authors = "Near|Alcaro"
corename = "bsnes-mercury Balanced"
supported_extensions = "sfc|smc|bml|gb|gbc|st|bs"
license = "GPLv3"
permissions = ""
display_version = "v094 (Mercury Balanced)"

# Hardware Information
manufacturer = "Nintendo"
systemname = "Super Nintendo Entertainment System"
systemid = "super_nes"

# BIOS / Firmware
firmware_count = 18
firmware0_desc = "dsp1.data.rom"
firmware0_path = "dsp1.data.rom"
firmware0_opt = "true"
firmware1_desc = "dsp1.program.rom"
firmware1_path = "dsp1.program.rom"
firmware1_opt = "true"
firmware2_desc = "dsp1b.data.rom"
firmware2_path = "dsp1b.data.rom"
firmware2_opt = "true"
firmware3_desc = "dsp1b.program.rom"
firmware3_path = "dsp1b.program.rom"
firmware3_opt = "true"
firmware4_desc = "dsp2.data.rom"
firmware4_path = "dsp2.data.rom"
firmware4_opt = "true"
firmware5_desc = "dsp2.program.rom"
firmware5_path = "dsp2.program.rom"
firmware5_opt = "true"
firmware6_desc = "dsp3.data.rom"
firmware6_path = "dsp3.data.rom"
firmware6_opt = "true"
firmware7_desc = "dsp3.program.rom"
firmware7_path = "dsp3.program.rom"
firmware7_opt = "true"
firmware8_desc = "dsp4.data.rom"
firmware8_path = "dsp4.data.rom"
firmware8_opt = "true"
firmware9_desc = "dsp4.program.rom"
firmware9_path = "dsp4.program.rom"
firmware9_opt = "true"
firmware10_desc = "cx4.data.rom"
firmware10_path = "cx4.data.rom"
firmware10_opt = "true"
firmware11_desc = "st010.data.rom"
firmware11_path = "st010.data.rom"
firmware11_opt = "true"
firmware12_desc = "st010.program.rom"
firmware12_path = "st010.program.rom"
firmware12_opt = "true"
firmware13_desc = "st011.data.rom"
firmware13_path = "st011.data.rom"
firmware13_opt = "true"
firmware14_desc = "st011.program.rom"
firmware14_path = "st011.program.rom"
firmware14_opt = "true"
firmware15_desc = "st018.data.rom"
firmware15_path = "st018.data.rom"
firmware15_opt = "true"
firmware16_desc = "st018.program.rom"
firmware16_path = "st018.program.rom"
firmware16_opt = "true"
firmware17_desc = "sgb.boot.rom (SGB Boot Image)"
firmware17_path = "sgb.boot.rom"
firmware17_opt = "true"
notes = "[1] bsnes-mercury Balanced uses split ROMS for special chip games.|[*] Notable DSP1/DSP1B Games: Super Mario Kart,  Pilotwings|[*] Notable DSP2 Games: Dungeon Master|[*] Notable DSP3 Games: SD Gundam GX|[*] Notable DSP4 Games: Top Gear 3000|[*] Notable Cx4 Games: Mega Man X2,  Mega Man X3|[2] SGB Emulation will only work with command line."

# Libretro Features
savestate = "true"
savestate_features = "serialized"
cheats = "true"
input_descriptors = "true"
memory_descriptors = "true"
libretro_saves = "true"
core_options = "true"
core_options_version = "1.0"
load_subsystem = "true"
supports_no_game = "false"
database = "Nintendo - Super Nintendo Entertainment System|Nintendo - Sufami Turbo|Nintendo - Satellaview"
hw_render = "false"
needs_fullpath = "false"
disk_control = "false"

description = "bsnes Mercury Balanced is based on version 094 of the bsnes emulator with some accuracy improvements backported from later versions. It also has some optimizations that do not reduce accuracy and some core options that can reduce accuracy (such as overclocking and HLE for the add-on chips used in many carts). It is built from the 'balanced' profile, which includes bsnes' less-demanding scanline-precision PPU (as opposed to the slower dot-based PPU used in the 'accuracy' profile), though the only commercial game that is affected is the notorious Air Strike Patrol (A.S.P.). The up-to-date bsnes core is a better choice for most users who are seeking the highest accuracy, except for those who require access to cheats and retro-achievements, for whom these older forks may be preferable."
