--- name: swiftui-design-principles description: Design principles for building polished, native-feeling SwiftUI apps and widgets. Use this skill when creating or modifying SwiftUI views, iOS widgets (WidgetKit), or any native Apple UI. Ensures proper spacing, typography, colors, and widget implementations that look and feel like quality apps rather than AI-generated slop. license: MIT metadata: author: arjitj2 version: "1.1.1" --- This skill encodes design principles derived from comparing polished, production-quality SwiftUI apps against poorly-built ones. The patterns here represent what separates an app that feels "right" from one where the margins, spacing, and text sizes just look "off." Apply these principles whenever building or modifying SwiftUI interfaces, WidgetKit widgets, or any native Apple UI. ## Core Philosophy **Restraint over decoration.** Every pixel must earn its place. A polished app uses fewer colors, fewer font sizes, fewer spacing values, and fewer words — but uses them consistently. Over-engineering visual elements (custom gradients, decorative borders, bespoke dividers) creates visual noise. Native components and system colors create harmony. **Attention is scarce.** Keep UI copy shorter than you think it needs to be. Prefer one clear headline and one compact supporting block over repeated explanation in the title, subtitle, body, and footer. If a screen needs rationale, put it in one purposeful place instead of scattering it across the page. --- ## 1. Spacing System: Use a Consistent Grid **CRITICAL**: Use spacing values from a base-4/base-8 grid. Never use arbitrary values. ### Allowed spacing values ``` 4, 8, 12, 16, 20, 24, 32, 40, 48 ``` ### Bad (arbitrary values that create visual dissonance) ```swift // WRONG - these numbers have no relationship to each other .padding(.bottom, 26) .padding(.bottom, 34) .padding(.bottom, 36) HStack(spacing: 18) .padding(14) ``` ### Good (values from a consistent grid) ```swift // RIGHT - predictable rhythm the eye can follow .padding(.horizontal, 20) .padding(.top, 8) Spacer().frame(height: 32) HStack(spacing: 4) // or 8, 12, 16 .padding(.vertical, 12) .padding(.horizontal, 16) ``` ### Standard padding assignments - **Outer content padding**: 16-20pt horizontal - **Between major sections**: 24-32pt vertical - **Within grouped components**: 4-12pt - **Card/row internal padding**: 12-16pt vertical, 16pt horizontal --- ## 2. Typography: Hierarchy Through Weight, Not Just Size ### The principle Use **fewer font sizes** with **clear weight differentiation**. Lighter weights at larger sizes; medium/regular at smaller sizes. This creates sophistication rather than visual chaos. ### Recommended type scale (for a data-focused app) | Role | Size | Weight | Notes | |------|------|--------|-------| | Hero number | 36-42pt | `.light` | Large but visually light -- elegant, not heavy | | Secondary stat | 20-24pt | `.light` | Same weight family as hero, smaller | | Body / toggle label | 15pt | `.regular` | Standard iOS body size | | Section header (uppercase) | 11pt | `.medium` | With tracking/letter-spacing | | Caption / subtitle | 11-13pt | `.regular` | Secondary information | ### Bad (too many sizes, inconsistent weights) ```swift // WRONG - 7 different sizes with no clear system .font(.system(size: 60, weight: .ultraLight)) // hero .font(.system(size: 44, weight: .regular)) // stat (too close to hero) .font(.system(size: 31, weight: .ultraLight)) // percent symbol (odd ratio) .font(.system(size: 18, weight: .regular)) // label (too big for a toggle) .font(.system(size: 14, weight: .regular)) // header .font(.system(size: 13, weight: .regular)) // another header .font(.system(size: 12, weight: .regular)) // button (too small to read) ``` ### Good (clear hierarchy, fewer sizes) ```swift // RIGHT - 5 sizes, clear purpose for each .font(.system(size: 42, weight: .light, design: .monospaced)) // hero .font(.system(size: 24, weight: .light, design: .monospaced)) // stat value .font(.system(size: 15, weight: .regular, design: .monospaced)) // body .font(.system(size: 14, weight: .regular, design: .monospaced)) // secondary .font(.system(size: 11, weight: .medium, design: .monospaced)) // label ``` ### Font design consistency Pick ONE font design and use it everywhere -- app AND widgets: ```swift // If using monospaced, use it everywhere design: .monospaced // app views, widgets, lock screen -- all of them // NEVER mix designs between app and widgets // BAD: .monospaced in app, .rounded in lock screen widget ``` ### Letter spacing (tracking) Use at most 2 values, and only on uppercase labels: ```swift .tracking(1.5) // section labels: "NOTIFICATIONS", "DAY", "LEFT" .tracking(3) // navigation/toolbar titles ``` **Never use 3+ different tracking values** like `kerning(4)`, `kerning(4.5)`, `kerning(5)` -- the differences are imperceptible but the inconsistency registers subconsciously. ### Numeric formatting for identifiers Years and other fixed identifiers should not be locale-grouped. ```swift // RIGHT - stable, non-grouped identifier text Text(String(year)) // "2026" Text(year, format: .number.grouping(.never)) // WRONG - locale grouping can render "2,026" Text("\(year)") ``` --- ## 3. Colors: System Semantic Colors Over Hardcoded Values ### The principle Use SwiftUI's semantic color system. It automatically handles light/dark mode, accessibility, and looks native. Hardcoded colors with manual opacity values create maintenance nightmares and look artificial. ### Bad (hardcoded white with a dozen opacity values) ```swift // WRONG - impossible to maintain, doesn't adapt to light mode Color.black.ignoresSafeArea() // forced dark Color.white.opacity(0.08) // ring background Color.white.opacity(0.09) // divider Color.white.opacity(0.3) // year text Color.white.opacity(0.32) // stat label Color.white.opacity(0.42) // percent symbol Color.white.opacity(0.44) // toggle tint Color.white.opacity(0.72) // button text Color.white.opacity(0.88) // toggle label Color.white.opacity(0.9) // stat value Color.white.opacity(0.94) // ring fill ``` ### Good (semantic system colors) ```swift // RIGHT - adapts automatically, looks native, easy to maintain Color(.systemBackground) // main background Color(.secondarySystemBackground) // card/group backgrounds Color(.separator) // dividers (with optional opacity) Color.primary // primary text and UI elements .foregroundStyle(.secondary) // secondary text .foregroundStyle(.tertiary) // labels, captions ``` ### When you do need opacity Limit to 2-3 values with clear purposes: ```swift .opacity(0.15) // subtle background strokes .opacity(0.3) // separator lines // That's it. If you need more, you're probably hardcoding what semantic colors handle. ``` --- ## 4. Component Sizing: Proportional, Not Oversized ### Progress rings / circular indicators ```swift // App main view: 200x200 with thin stroke .frame(width: 200, height: 200) Circle().stroke(..., lineWidth: 3) // Widget (systemSmall): 90x90, same stroke .frame(width: 90, height: 90) Circle().stroke(..., lineWidth: 3) // WRONG: oversized ring with thick inconsistent strokes .frame(width: 260, height: 260) // too large, dominates screen Circle().stroke(..., lineWidth: 9) // background Circle().stroke(..., lineWidth: 8) // fill -- WHY different from background? ``` ### Stroke width consistency **Always use the same lineWidth for background and foreground strokes of the same element:** ```swift // RIGHT Circle().stroke(background, lineWidth: 3) Circle().trim(from: 0, to: fraction).stroke(fill, lineWidth: 3) // WRONG - creates visual misalignment Circle().stroke(background, lineWidth: 9) Circle().trim(from: 0, to: fraction).stroke(fill, lineWidth: 8) ``` ### List rows and toggle rows ```swift // RIGHT - natural sizing with proper padding Toggle(isOn: $value) { Text(title) .font(.system(size: 15, weight: .regular, design: .monospaced)) } .padding(.horizontal, 16) .padding(.vertical, 12) // WRONG - fixed oversized height HStack { Text(label) .font(.system(size: 18)) // too big for a toggle label Spacer() Toggle("", isOn: $isOn) .labelsHidden() // why hide the label? Use Toggle properly } .frame(height: 70) // way too tall ``` --- ## 5. Grouped Content & Cards: Use System Patterns ### Bad (over-engineered custom card) ```swift // WRONG - custom gradient, overlay border, huge corner radius VStack { ... } .padding(.vertical, 4) // too tight .background( RoundedRectangle(cornerRadius: 22) // too round .fill(LinearGradient( // unnecessary gradient colors: [Color(white: 0.10), Color(white: 0.085)], startPoint: .topLeading, endPoint: .bottomTrailing )) ) .overlay( RoundedRectangle(cornerRadius: 22) .stroke(Color.white.opacity(0.08), lineWidth: 1) // decorative border ) ``` ### Good (native grouped style) ```swift // RIGHT - simple, native, works in light and dark mode VStack(spacing: 0) { row1 Divider().padding(.leading, 16) row2 Divider().padding(.leading, 16) row3 } .background(Color(.secondarySystemBackground)) .clipShape(.rect(cornerRadius: 10)) ``` ### Key rules for grouped content - **Corner radius**: 10pt for cards/groups (matches iOS system style). Never 22pt+. - **Dividers**: Use the system `Divider()` with `.padding(.leading, 16)` for iOS-standard inset. Never build custom divider structs. - **Card padding**: 12-16pt vertical, 16pt horizontal. Never 4pt vertical. - **Background**: `Color(.secondarySystemBackground)` -- never custom gradients for standard cards. --- ## 6. Navigation: Use NavigationStack ```swift // RIGHT - proper navigation with minimal toolbar NavigationStack { ScrollView { content } .toolbar { ToolbarItem(placement: .principal) { Text("Title") .font(.system(size: 13, weight: .medium, design: .monospaced)) .tracking(3) .foregroundStyle(.tertiary) } } .navigationBarTitleDisplayMode(.inline) } // WRONG - no navigation structure, just a ZStack ZStack { Color.black.ignoresSafeArea() ScrollView { VStack { Text("2026").font(...) // manually placed "title" content } } } ``` --- ## 7. WidgetKit: Use Native Components ### Circular lock screen widget ```swift // RIGHT - use Gauge, it's purpose-built for this Gauge(value: entry.fraction) { Text("") } currentValueLabel: { Text("\(Int(entry.percentage))%") .font(.system(size: 12, weight: .medium, design: .monospaced)) } .gaugeStyle(.accessoryCircular) .containerBackground(.fill.tertiary, for: .widget) // WRONG - manual circle drawing for lock screen ZStack { Circle().stroke(Color.primary.opacity(0.18), lineWidth: 4) Circle().trim(from: 0, to: progress).stroke(...) Text(percentText) .font(.system(size: 14, weight: .bold, design: .rounded)) // wrong font design! } ``` ### Rectangular lock screen widget ```swift // RIGHT - use Gauge with linearCapacity VStack(alignment: .leading, spacing: 4) { HStack { Text(year).font(.system(size: 13, weight: .semibold, design: .monospaced)) Spacer() Text(percentage).font(.system(size: 13, weight: .medium, design: .monospaced)) .foregroundStyle(.secondary) } Gauge(value: fraction) { Text("") } .gaugeStyle(.linearCapacity) .tint(.primary) HStack { Spacer() Text("\(dayOfYear)/\(totalDays)") .font(.system(size: 11, weight: .regular, design: .monospaced)) .foregroundStyle(.secondary) } } .containerBackground(.fill.tertiary, for: .widget) // WRONG - custom GeometryReader progress bar GeometryReader { proxy in ZStack(alignment: .leading) { RoundedRectangle(cornerRadius: 2).fill(Color.primary.opacity(0.16)) RoundedRectangle(cornerRadius: 2).fill(Color.primary) .frame(width: max(2, proxy.size.width * progress)) } } .frame(height: 6) ``` ### Widget background ```swift // RIGHT .containerBackground(.fill.tertiary, for: .widget) // WRONG - hardcoded color .containerBackground(.black, for: .widget) ``` ### Widget family coverage Support all relevant families -- don't skip common ones: ```swift .supportedFamilies([ .accessoryCircular, // lock screen circle .accessoryRectangular, // lock screen rectangle .accessoryInline, // lock screen inline text .systemSmall, // home screen small .systemMedium, // home screen medium .systemLarge, // home screen large ]) ``` ### Cross-family visual consistency Medium and large home widgets should share the same structural layout: - Header: year on the left, percentage on the right - Middle: progress bar - Footer: `day/total` right aligned Do not re-invent hierarchy per family unless there is a hard size constraint. Always include explicit internal padding on home widgets to avoid clipping near rounded edges: ```swift .padding(.horizontal, 12) .padding(.vertical, 12) ``` ### Widget memory budget (hard limit) Widget extensions have a tight memory budget (commonly around 30 MB). Dense visualizations can be killed by `EXC_RESOURCE` if built from too many nested views. ```swift // RIGHT - draw dense dot grids in one pass Canvas { context, size in // draw 365/366 dots here } // WRONG - hundreds of nested subviews (high memory overhead) LazyVGrid(columns: columns) { ForEach(1...366, id: \.self) { day in ZStack { Circle(); partialFillLayer } } } ``` ### Timeline refresh (match data granularity) ```swift // RIGHT - refresh at midnight for day-level data let tomorrow = calendar.startOfDay(for: calendar.date(byAdding: .day, value: 1, to: now)!) Timeline(entries: [entry], policy: .after(tomorrow)) // RIGHT - periodic refresh for time-of-day dependent percentages/partial fills let refresh = Calendar.current.date(byAdding: .minute, value: 15, to: now)! Timeline(entries: [entry], policy: .after(refresh)) // WRONG - minute-level refresh for static daily data let tooFrequent = Calendar.current.date(byAdding: .minute, value: 1, to: now)! Timeline(entries: [entry], policy: .after(tooFrequent)) ``` --- ## 8. Interactive Elements ### Toggles ```swift // RIGHT - use Toggle with its built-in label, tint with a single accent color Toggle(isOn: $value) { Text(title) .font(.system(size: 15, weight: .regular, design: .monospaced)) } .tint(.green) // WRONG - hidden label with manual HStack layout HStack { Text(label).font(.system(size: 18)) Spacer() Toggle("", isOn: $isOn) .labelsHidden() .tint(Color.white.opacity(0.44)) // low-contrast tint } ``` ### Mutually exclusive options When options are exclusive (e.g. daily/weekly/monthly cadence), use one selected value, not three independent toggles. ```swift // RIGHT - single source of truth enum Cadence: String, CaseIterable { case daily, weekly, monthly } @State private var cadence: Cadence = .daily ForEach(Cadence.allCases, id: \.rawValue) { option in Button { cadence = option } label: { HStack { Image(systemName: cadence == option ? "checkmark.circle.fill" : "circle") Text(option.rawValue.capitalized) } } } // RIGHT - one preview action when content is shared Button("Preview") { sendPreview() } // WRONG - independent toggles allow contradictory state Toggle("Daily", isOn: $daily) Toggle("Weekly", isOn: $weekly) Toggle("Monthly", isOn: $monthly) ``` ### Animated transitions for changing numbers ```swift // Add to any Text that displays a changing numeric value Text(String(format: "%.2f", percentage)) .contentTransition(.numericText()) ``` --- ## 9. Interactive Editors: Centralize Geometry and State Interactive editors (collages, crops, canvases, media framing tools, layout pickers) need stricter state and layout discipline than ordinary forms. ### Presentation state Present editor flows from payload state, not from a separate `Bool` plus independently-managed data. ```swift // RIGHT - presentation only happens when payload exists @State private var activeCropRequest: CropRequest? .sheet(item: $activeCropRequest) { request in CropEditor(request: request) } // WRONG - the sheet can open before the backing data is ready @State private var showCropEditor = false @State private var selectedImage: UIImage? .sheet(isPresented: $showCropEditor) { if let selectedImage { CropEditor(image: selectedImage) } } ``` ### Shared geometry model If the app previews pan/zoom/crop/layout live and later exports the result, use one shared geometry model for both preview and render. ```swift // RIGHT - one source of truth for bounds and transforms let normalized = EditorGeometry.normalizedAdjustment(adjustment, imageSize: image.size, slotSize: slotSize) let drawRect = EditorGeometry.drawRect(for: image.size, in: slotRect, adjustment: adjustment) // WRONG - preview and export each invent their own math let previewOffset = ... let exportOffset = ... ``` If a user can zoom out enough to reveal background, that must be an intentional part of the shared geometry model, not an editor-only exception. ### Gesture coordination Tap, long-press-drag, and pinch are not independent features. In SwiftUI they compete unless you model their relationship explicitly. - Use a single interaction state for the active tile/card/canvas item. - Decide which gesture has priority and which ones should run simultaneously. - Reset temporary gesture state deliberately when selection changes. - Prefer one coherent state machine over scattered booleans tied to individual gestures. ### Fixed editor layout If the screen must not scroll, budget vertical space top-down using a few named regions: - header - canvas stage - settings region - bottom toolbar Keep that sizing math in one place. Don't let each subview invent its own height. ### Custom headers and safe areas If you replace the system navigation bar with a custom header: - Be explicit about whether the parent already respects the safe area. - Do not add `safeAreaInsets.top` reflexively; double-counting it creates obvious dead space. - Keep custom headers compact. They should feel like navigation chrome, not a full content section. ### Settings surfaces When an editor has several configuration modes (`Layout`, `Border`, `Ratio`, `Background`, etc.), show one active settings surface at a time instead of stacking every control on screen. This keeps the canvas visually dominant and makes each control group easier to understand. --- ## 10. Data Model: Share Between App and Widgets ```swift // RIGHT - one model used everywhere struct YearProgress { // shared calculation logic static func current() -> YearProgress { ... } } // Used by both ContentView and widget TimelineProvider // If percentage is shown as live progress, include time-of-day in shared math let dayProgress = elapsedInCurrentDay / totalSecondsInDay let elapsedDays = Double(dayOfYear - 1) + dayProgress let fraction = elapsedDays / Double(totalDays) // WRONG - separate snapshot structs with duplicated date math struct YearProgressSnapshot { ... } // in app struct YearProgressWidgetSnapshot { ... } // in widget extension (duplicated!) ``` --- ## 11. Quick Checklist Before shipping any SwiftUI view, verify: - [ ] All spacing values come from the grid (4, 8, 12, 16, 20, 24, 32) - [ ] Font sizes limited to 5 or fewer distinct values - [ ] One font design used consistently (including widgets) - [ ] Colors use semantic system colors, not hardcoded values with opacity - [ ] Background and foreground strokes use the same lineWidth - [ ] Cards use `Color(.secondarySystemBackground)` with 10pt corner radius - [ ] Dividers use system `Divider()` with leading padding - [ ] Toggle rows use Toggle's built-in label (not `.labelsHidden()`) - [ ] Lock screen widgets use `Gauge` (not manual circle drawing) - [ ] Widget background uses `.containerBackground(.fill.tertiary, for: .widget)` - [ ] Year/identifier text avoids locale grouping when grouping is not desired - [ ] Tracking/kerning limited to 2 values max - [ ] NavigationStack is used (not bare ZStack) - [ ] Timeline refresh rate matches data granularity (midnight vs periodic) - [ ] Large/dense widget visuals use `Canvas` or similarly lightweight rendering - [ ] Medium and large widget families share consistent hierarchy and internal padding - [ ] Exclusive choices use a single selected value (not multiple toggles) - [ ] Percentages include time-of-day when UI implies live progress - [ ] No `minimumScaleFactor` hacks -- fix the layout instead - [ ] Interactive editors present from payload state, not `Bool` + separate data - [ ] Preview and export share the same geometry model for pan/zoom/crop/layout - [ ] Custom headers do not double-count top safe-area inset - [ ] No-scroll editor screens budget height through a centralized layout model - [ ] Multi-mode editors show one focused settings surface instead of every control at once