--- name: core-motion description: "Access accelerometer, gyroscope, magnetometer, pedometer, and activity-recognition data using CoreMotion. Use when reading device sensor data, counting steps, detecting user activity (walking/running/driving), tracking altitude changes, or implementing motion-based interactions in iOS/watchOS apps." --- # CoreMotion Read device sensor data -- accelerometer, gyroscope, magnetometer, pedometer, and activity recognition -- on iOS and watchOS. CoreMotion fuses raw sensor inputs into processed device-motion data and provides pedometer/activity APIs for fitness and navigation use cases. Targets Swift 6.3 / iOS 26+. ## Contents - [Setup](#setup) - [CMMotionManager: Sensor Data](#cmmotionmanager-sensor-data) - [Processed Device Motion](#processed-device-motion) - [CMPedometer: Step and Distance Data](#cmpedometer-step-and-distance-data) - [CMMotionActivityManager: Activity Recognition](#cmmotionactivitymanager-activity-recognition) - [CMAltimeter: Altitude Data](#cmaltimeter-altitude-data) - [Update Intervals and Battery](#update-intervals-and-battery) - [Common Mistakes](#common-mistakes) - [Review Checklist](#review-checklist) - [References](#references) ## Setup ### Info.plist Add `NSMotionUsageDescription` to Info.plist with a user-facing string explaining why your app needs motion data. Without this key, the app crashes on first access. ```xml NSMotionUsageDescription This app uses motion data to track your activity. ``` ### Authorization CoreMotion uses `CMAuthorizationStatus` for pedometer and activity APIs. Sensor APIs (accelerometer, gyro) do not require explicit authorization but do require the usage description key. ```swift import CoreMotion let status = CMMotionActivityManager.authorizationStatus() switch status { case .notDetermined: // Will prompt on first use break case .authorized: break case .restricted, .denied: // Direct user to Settings break @unknown default: break } ``` ## CMMotionManager: Sensor Data Create exactly **one** `CMMotionManager` per app. Multiple instances degrade sensor update rates. ```swift import CoreMotion let motionManager = CMMotionManager() ``` ### Accelerometer Updates ```swift guard motionManager.isAccelerometerAvailable else { return } motionManager.accelerometerUpdateInterval = 1.0 / 60.0 // 60 Hz motionManager.startAccelerometerUpdates(to: .main) { data, error in guard let acceleration = data?.acceleration else { return } print("x: \(acceleration.x), y: \(acceleration.y), z: \(acceleration.z)") } // When done: motionManager.stopAccelerometerUpdates() ``` ### Gyroscope Updates ```swift guard motionManager.isGyroAvailable else { return } motionManager.gyroUpdateInterval = 1.0 / 60.0 motionManager.startGyroUpdates(to: .main) { data, error in guard let rotationRate = data?.rotationRate else { return } print("x: \(rotationRate.x), y: \(rotationRate.y), z: \(rotationRate.z)") } motionManager.stopGyroUpdates() ``` ### Polling Pattern (Games) For games, start updates without a handler and poll the latest sample each frame: ```swift motionManager.startAccelerometerUpdates() // In your game loop / display link: if let data = motionManager.accelerometerData { let tilt = data.acceleration.x // Move player based on tilt } ``` ## Processed Device Motion Device motion fuses accelerometer, gyroscope, and magnetometer into a single `CMDeviceMotion` object with attitude, user acceleration (gravity removed), rotation rate, and calibrated magnetic field. ```swift guard motionManager.isDeviceMotionAvailable else { return } motionManager.deviceMotionUpdateInterval = 1.0 / 60.0 motionManager.startDeviceMotionUpdates( using: .xArbitraryZVertical, to: .main ) { motion, error in guard let motion else { return } let attitude = motion.attitude // roll, pitch, yaw let userAccel = motion.userAcceleration let gravity = motion.gravity let heading = motion.heading // 0-360 degrees (requires magnetometer) print("Pitch: \(attitude.pitch), Roll: \(attitude.roll)") } motionManager.stopDeviceMotionUpdates() ``` ### Attitude Reference Frames | Frame | Use Case | |---|---| | `.xArbitraryZVertical` | Default. Z is vertical, X arbitrary at start. Most games. | | `.xArbitraryCorrectedZVertical` | Same as above, corrected for gyro drift over time. | | `.xMagneticNorthZVertical` | X points to magnetic north. Requires magnetometer. | | `.xTrueNorthZVertical` | X points to true north. Requires magnetometer + location. | Check available frames before use: ```swift let available = CMMotionManager.availableAttitudeReferenceFrames() if available.contains(.xTrueNorthZVertical) { // Safe to use true north } ``` ## CMPedometer: Step and Distance Data `CMPedometer` provides step counts, distance, pace, cadence, and floor counts. ```swift let pedometer = CMPedometer() guard CMPedometer.isStepCountingAvailable() else { return } // Historical query pedometer.queryPedometerData( from: Calendar.current.startOfDay(for: Date()), to: Date() ) { data, error in guard let data else { return } print("Steps today: \(data.numberOfSteps)") print("Distance: \(data.distance?.doubleValue ?? 0) meters") print("Floors up: \(data.floorsAscended?.intValue ?? 0)") } // Live updates pedometer.startUpdates(from: Date()) { data, error in guard let data else { return } print("Steps: \(data.numberOfSteps)") } // Stop when done pedometer.stopUpdates() ``` ### Availability Checks | Method | What It Checks | |---|---| | `isStepCountingAvailable()` | Step counter hardware | | `isDistanceAvailable()` | Distance estimation | | `isFloorCountingAvailable()` | Barometric altimeter for floors | | `isPaceAvailable()` | Pace data | | `isCadenceAvailable()` | Cadence data | ## CMMotionActivityManager: Activity Recognition Detects whether the user is stationary, walking, running, cycling, or in a vehicle. ```swift let activityManager = CMMotionActivityManager() guard CMMotionActivityManager.isActivityAvailable() else { return } // Live activity updates activityManager.startActivityUpdates(to: .main) { activity in guard let activity else { return } if activity.walking { print("Walking (confidence: \(activity.confidence.rawValue))") } else if activity.running { print("Running") } else if activity.automotive { print("In vehicle") } else if activity.cycling { print("Cycling") } else if activity.stationary { print("Stationary") } } activityManager.stopActivityUpdates() ``` ### Historical Activity Query ```swift let yesterday = Calendar.current.date(byAdding: .day, value: -1, to: Date())! activityManager.queryActivityStarting( from: yesterday, to: Date(), to: .main ) { activities, error in guard let activities else { return } for activity in activities { print("\(activity.startDate): walking=\(activity.walking)") } } ``` ## CMAltimeter: Altitude Data ```swift let altimeter = CMAltimeter() guard CMAltimeter.isRelativeAltitudeAvailable() else { return } altimeter.startRelativeAltitudeUpdates(to: .main) { data, error in guard let data else { return } print("Relative altitude: \(data.relativeAltitude) meters") print("Pressure: \(data.pressure) kPa") } altimeter.stopRelativeAltitudeUpdates() ``` For absolute altitude (GPS-based): ```swift guard CMAltimeter.isAbsoluteAltitudeAvailable() else { return } altimeter.startAbsoluteAltitudeUpdates(to: .main) { data, error in guard let data else { return } print("Altitude: \(data.altitude)m, accuracy: \(data.accuracy)m") } altimeter.stopAbsoluteAltitudeUpdates() ``` ## Update Intervals and Battery | Interval | Hz | Use Case | Battery Impact | |---|---|---|---| | `1.0 / 10.0` | 10 | UI orientation | Low | | `1.0 / 30.0` | 30 | Casual games | Moderate | | `1.0 / 60.0` | 60 | Action games | High | | `1.0 / 100.0` | 100 | Max rate (iPhone) | Very High | Use the lowest frequency that meets your needs. `CMMotionManager` caps at 100 Hz per sample. For higher frequencies, use `CMBatchedSensorManager` on watchOS/iOS 17+. ## Common Mistakes ### DON'T: Create multiple CMMotionManager instances ```swift // WRONG -- degrades update rates for all instances class ViewA { let motion = CMMotionManager() } class ViewB { let motion = CMMotionManager() } // CORRECT -- single instance, shared across the app @Observable final class MotionService { static let shared = MotionService() let manager = CMMotionManager() } ``` ### DON'T: Skip sensor availability checks ```swift // WRONG -- crashes on devices without gyroscope motionManager.startGyroUpdates(to: .main) { data, _ in } // CORRECT -- check first guard motionManager.isGyroAvailable else { showUnsupportedMessage() return } motionManager.startGyroUpdates(to: .main) { data, _ in } ``` ### DON'T: Forget to stop updates ```swift // WRONG -- updates keep running, draining battery class MotionVC: UIViewController { override func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) motionManager.startAccelerometerUpdates(to: .main) { _, _ in } } // Missing viewDidDisappear stop! } // CORRECT -- stop in the counterpart lifecycle method override func viewDidDisappear(_ animated: Bool) { super.viewDidDisappear(animated) motionManager.stopAccelerometerUpdates() } ``` ### DON'T: Use unnecessarily high update rates ```swift // WRONG -- 100 Hz for a compass display motionManager.deviceMotionUpdateInterval = 1.0 / 100.0 // CORRECT -- 10 Hz is more than enough for a compass motionManager.deviceMotionUpdateInterval = 1.0 / 10.0 ``` ### DON'T: Assume all CMMotionActivity properties are mutually exclusive ```swift // WRONG -- checking only one property if activity.walking { handleWalking() } // CORRECT -- multiple can be true simultaneously; check confidence if activity.walking && activity.confidence == .high { handleWalking() } else if activity.automotive && activity.confidence != .low { handleDriving() } ``` ## Review Checklist - [ ] `NSMotionUsageDescription` present in Info.plist with a clear explanation - [ ] Single `CMMotionManager` instance shared across the app - [ ] Sensor availability checked before starting updates (`isAccelerometerAvailable`, etc.) - [ ] Authorization status checked before pedometer/activity APIs - [ ] Update interval set to the lowest acceptable frequency - [ ] All `start*Updates` calls have matching `stop*Updates` in lifecycle counterparts - [ ] Handlers dispatched to appropriate queues (not blocking main for heavy processing) - [ ] `CMMotionActivity.confidence` checked before acting on activity type - [ ] Error parameters checked in update handlers - [ ] Attitude reference frame chosen based on actual need (not defaulting to true north unnecessarily) ## References - Extended patterns (SwiftUI integration, batched sensor manager, headphone motion): [references/motion-patterns.md](references/motion-patterns.md) - [CoreMotion framework](https://sosumi.ai/documentation/coremotion) - [CMMotionManager](https://sosumi.ai/documentation/coremotion/cmmotionmanager) - [CMPedometer](https://sosumi.ai/documentation/coremotion/cmpedometer) - [CMMotionActivityManager](https://sosumi.ai/documentation/coremotion/cmmotionactivitymanager) - [CMDeviceMotion](https://sosumi.ai/documentation/coremotion/cmdevicemotion) - [CMAltimeter](https://sosumi.ai/documentation/coremotion/cmaltimeter) - [CMBatchedSensorManager](https://sosumi.ai/documentation/coremotion/cmbatchedsensormanager) - [Getting processed device-motion data](https://sosumi.ai/documentation/coremotion/getting-processed-device-motion-data)