if game.PlaceId == 4639625707 then LocalTeamXP = nil local DiscordLib = loadstring(game:HttpGet"https://pastebin.com/raw/KRf0xDXQ")() local CharacterXP = Players.LocalPlayer.Character or Players.LocalPlayer.CharacterAdded:Wait() local Win1 = DiscordLib:Window(""..game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name.." | PANEL WAR | V1 | HUB | JUANKO MODS XP | "..identifyexecutor().."") -- Title/Name local Tab1 = Win1:Server("JUANKO-MODS", "") -- Server/Tab local myUserName = ""..Players.LocalPlayer.Name.."" ACTIVEFUNCIONAURORKIDJDJD = true SaveTPDied = false local function onPlayerDied(player) if SaveTPDied then EFIHWDK= Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end local function onPlayerAdded(player) if player.Name == myUserName then player.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") humanoid.Died:Connect(function() if ACTIVEFUNCIONAURORKIDJDJD then onPlayerDied(player) end end) end) end end Players.PlayerAdded:Connect(onPlayerAdded) for _, player in ipairs(Players:GetPlayers()) do onPlayerAdded(player) end local TabGuiV1 = Tab1:Channel("PLAYER") TabGuiV1:Label("PLAYER | MOD WALK SPEED MULTIPLY") DUXHDQ = 1 TabGuiV1:Textbox("Multiply Speed", "Default Is 1", false, function(txt) a = tonumber(txt) or 0 DUXHDQ = a end) TabGuiV1:Toggle("Activate Multiply Speed",false, function(state) FunctionActivationSpeedXP = state while FunctionActivationSpeedXP do game:GetService("RunService").Heartbeat:Wait() if Players.LocalPlayer.Character or Players.LocalPlayer.CharacterAdded:Wait() then workspace[myUserName].Saude.Stances.Mobility.Value = DUXHDQ wait(1) end end end) TabGuiV1:Label("PLAYER | SPEED / JUMP / GRAVITY / SPIN") local TableModLoopWalkSpeedChange = {} ToSpeedValorFE = 100 TabGuiV1:Textbox("WalkSpeed Level", "", false, function(txt) a = tonumber(txt) or 0; ToSpeedValorFE = a end) TabGuiV1:Toggle("Activate WalkSpeed",false, function(VALOR) if VALOR == true then local Char = Players.LocalPlayer.Character or workspace:FindFirstChild(Players.LocalPlayer.Name) local Human = Char and Char:FindFirstChildWhichIsA("Humanoid") local function WalkXPSpeedXPChange() if Char and Human then Human.WalkSpeed = ToSpeedValorFE end end WalkXPSpeedXPChange() TableModLoopWalkSpeedChange.wsLoop = (TableModLoopWalkSpeedChange.wsLoop and TableModLoopWalkSpeedChange.wsLoop:Disconnect() and false) or Human:GetPropertyChangedSignal("WalkSpeed"):Connect(WalkXPSpeedXPChange) TableModLoopWalkSpeedChange.wsCA = (TableModLoopWalkSpeedChange.wsCA and TableModLoopWalkSpeedChange.wsCA:Disconnect() and false) or Players.LocalPlayer.CharacterAdded:Connect(function(nChar) Char, Human = nChar, nChar:WaitForChild("Humanoid") WalkXPSpeedXPChange() TableModLoopWalkSpeedChange.wsLoop = (TableModLoopWalkSpeedChange.wsLoop and TableModLoopWalkSpeedChange.wsLoop:Disconnect() and false) or Human:GetPropertyChangedSignal("WalkSpeed"):Connect(WalkXPSpeedXPChange) end) else TableModLoopWalkSpeedChange.wsLoop = (TableModLoopWalkSpeedChange.wsLoop and TableModLoopWalkSpeedChange.wsLoop:Disconnect() and false) or nil TableModLoopWalkSpeedChange.wsCA = (TableModLoopWalkSpeedChange.wsCA and TableModLoopWalkSpeedChange.wsCA:Disconnect() and false) or nil end end) local TableLoopModJumpPowerVhangr = {} ToJumpPowerValorFE = 100 TabGuiV1:Textbox("JumpPower Level", "", false, function(txt) a = tonumber(txt) or 0; ToJumpPowerValorFE = a end) TabGuiV1:Toggle("Activate JumpPower",false, function(VALOR) if VALOR == true then local Char = Players.LocalPlayer.Character or workspace:FindFirstChild(Players.LocalPlayer.Name) local Human = Char and Char:FindFirstChildWhichIsA("Humanoid") local function WalkXPSpeedXPChange() if Char and Human then Human.JumpPower = ToJumpPowerValorFE end end WalkXPSpeedXPChange() TableLoopModJumpPowerVhangr.JMloop = (TableLoopModJumpPowerVhangr.JMloop and TableLoopModJumpPowerVhangr.JMloop:Disconnect() and false) or Human:GetPropertyChangedSignal("JumpPower"):Connect(WalkXPSpeedXPChange) TableLoopModJumpPowerVhangr.CAJM = (TableLoopModJumpPowerVhangr.CAJM and TableLoopModJumpPowerVhangr.CAJM:Disconnect() and false) or Players.LocalPlayer.CharacterAdded:Connect(function(nChar) Char, Human = nChar, nChar:WaitForChild("Humanoid") WalkXPSpeedXPChange() TableLoopModJumpPowerVhangr.JMloop = (TableLoopModJumpPowerVhangr.JMloop and TableLoopModJumpPowerVhangr.JMloop:Disconnect() and false) or Human:GetPropertyChangedSignal("JumpPower"):Connect(WalkXPSpeedXPChange) end) else TableLoopModJumpPowerVhangr.JMloop = (TableLoopModJumpPowerVhangr.JMloop and TableLoopModJumpPowerVhangr.JMloop:Disconnect() and false) or nil TableLoopModJumpPowerVhangr.CAJM = (TableLoopModJumpPowerVhangr.CAJM and TableLoopModJumpPowerVhangr.CAJM:Disconnect() and false) or nil end end) TabGuiV1:Button("Reset Gravity", function() game.Workspace.Gravity = 180 end) TabGuiV1:Textbox("Gravity Custom", "180", false, function(txt) game.Workspace.Gravity = txt end) TabGuiV1:Button("Remove Spin", function() function getRoot(char) local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso') return rootPart end for i,v in pairs(getRoot(Players.LocalPlayer.Character):GetChildren()) do if v.Name == "Spinning" then v:Destroy() end end end) TabGuiV1:Textbox("Spin Number", "", false, function(txt) function getRoot(char) local rootPart = char:FindFirstChild('HumanoidRootPart') or char:FindFirstChild('Torso') or char:FindFirstChild('UpperTorso') return rootPart end local spinSpeed = (txt) for i,v in pairs(getRoot(Players.LocalPlayer.Character):GetChildren()) do if v.Name == "Spinning" then v:Destroy() end end local Spin = Instance.new("BodyAngularVelocity") Spin.Name = "Spinning" Spin.Parent = getRoot(Players.LocalPlayer.Character) Spin.MaxTorque = Vector3.new(0, math.huge, 0) Spin.AngularVelocity = Vector3.new(0,spinSpeed,0) end) TabGuiV1:Label("PLAYER | SPEED ANIMATION / ACTIVATE ANIMATION") JUNKOXD = 10 TabGuiV1:Textbox("Speed Animation", "", false, function(txt) XD = tonumber(txt) or 0; JUNKOXD = XP end) TabGuiV1:Toggle("Activate Speed Animation",false, function(state) EJISIISJSJSJSJJSJSJJS = state while EJISIISJSJSJSJJSJSJJS do game:GetService("RunService").Heartbeat:Wait() local Humanoid = Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") or Players.LocalPlayer.Character:FindFirstChildOfClass("AnimationController") local ActiveTracks = Humanoid:GetPlayingAnimationTracks() for _, v in pairs(ActiveTracks) do v:AdjustSpeed(JUNKOXD) end end end) TabGuiV1:Label("PLAYER | SPEED FLY / MODE FLY / ACTIVATE FLU") ModeFunctionFlyXP = true TabGuiV1:Toggle("Mode Car Fly",false, function(Value) print(state) if Value == true then ModeFunctionFlyXP = false else ModeFunctionFlyXP = true end end) SpeedFlyXP = (400) TabGuiV1:Textbox("Speed Fly Normal", "Default Is 400", false, function(txt) SpeedFlyXP = (txt) if table.find({Enum.Platform.IOS, Enum.Platform.Android}, game:GetService("UserInputService"):GetPlatform()) then end end) TabGuiV1:Toggle("Active Fly Normal",false, function(state) if state == true then local controlModule = require(Players.LocalPlayer.PlayerScripts:WaitForChild('PlayerModule'):WaitForChild("ControlModule")) local bv = Instance.new("BodyVelocity") bv.Name = "VelocityHandler" bv.Parent = Players.LocalPlayer.Character.HumanoidRootPart bv.MaxForce = Vector3.new(0,0,0) bv.Velocity = Vector3.new(0,0,0) local bg = Instance.new("BodyGyro") bg.Name = "GyroHandler" bg.Parent = Players.LocalPlayer.Character.HumanoidRootPart bg.MaxTorque = Vector3.new(9e9,9e9,9e9) bg.P = 1000 bg.D = 50 local SignalV1XP SignalV1XP = Players.LocalPlayer.CharacterAdded:Connect(function(NewChar) local bv = Instance.new("BodyVelocity") bv.Name = "VelocityHandler" bv.Parent = NewChar:WaitForChild("Humanoid").RootPart bv.MaxForce = Vector3.new(0,0,0) bv.Velocity = Vector3.new(0,0,0) local bg = Instance.new("BodyGyro") bg.Name = "GyroHandler" bg.Parent = NewChar:WaitForChild("Humanoid").HumanoidRootPart bg.MaxTorque = Vector3.new(9e9,9e9,9e9) bg.P = 1000 bg.D = 50 end) local camera = game.Workspace.CurrentCamera local SignalV2XP SignalV2XP = game:GetService"RunService".RenderStepped:Connect(function() if Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") and Players.LocalPlayer.Character.Humanoid.RootPart and Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("VelocityHandler") and Players.LocalPlayer.Character.HumanoidRootPart:FindFirstChild("GyroHandler") then Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.MaxForce = Vector3.new(9e9,9e9,9e9) Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.MaxTorque = Vector3.new(9e9,9e9,9e9) Players.LocalPlayer.Character.Humanoid.PlatformStand = ModeFunctionFlyXP Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler.CFrame = camera.CoordinateFrame local direction = controlModule:GetMoveVector() Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = Vector3.new() if direction.X > 0 then Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity + camera.CFrame.RightVector*(direction.X*SpeedFlyXP) end if direction.X < 0 then Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity + camera.CFrame.RightVector*(direction.X*SpeedFlyXP) end if direction.Z > 0 then Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity - camera.CFrame.LookVector*(direction.Z*SpeedFlyXP) end if direction.Z < 0 then Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity = Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler.Velocity - camera.CFrame.LookVector*(direction.Z*SpeedFlyXP) end end end) else Players.LocalPlayer.Character.HumanoidRootPart.VelocityHandler:Destroy() Players.LocalPlayer.Character.HumanoidRootPart.GyroHandler:Destroy() Players.LocalPlayer.Character.Humanoid.PlatformStand = false SignalV1XP:Disconnect() SignalV2XP:Disconnect() end end) local TabGuiV1 = Tab1:Channel("FARM") TabGuiV1:Label("FARM | COLLECT MONEY / DELAY TIME") DelayTimeXP = 7 TabGuiV1:Textbox("Delay Time", "Default Is 7", false, function(txt) a = tonumber(txt) or 7 DelayTimeXP = a end) TabGuiV1:Toggle("Auto Collect",false, function(state) CollectMoneyFunctionXP = state while CollectMoneyFunctionXP do game:GetService("RunService").Heartbeat:Wait() Lujar = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].Essentials.CashCollector.CFrame wait(.5) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Lujar wait(DelayTimeXP) end end) TabGuiV1:Label("FARM | OIL BUY / VENDER ACEITE / BETA") TabGuiV1:Toggle("Auto Buy Oil",false, function(VALOR) if VALOR == true then OilByuCollectorXP = false StaffV1 = true while StaffV1 do game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace["Game Systems"].Warehouses.Warehouse1["Oil Capture"]["Barrel Template"].PromptPart.CFrame wait(.5) StaffV1 = false OilByuCollectorXP = true Players.LocalPlayer.Character.HumanoidRootPart.Anchored = true end while OilByuCollectorXP do game:GetService("RunService").Heartbeat:Wait() if workspace["Game Systems"].Warehouses.Warehouse1["Oil Capture"]["Barrel Template"].PromptPart.BarrelPickup.Enabled == true then fireproximityprompt(workspace["Game Systems"].Warehouses.Warehouse1["Oil Capture"]["Barrel Template"].PromptPart.BarrelPickup) OilByuCollectorXP = false Players.LocalPlayer.Character.HumanoidRootPart.Anchored = false wait(1) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].Essentials["Oil Collector"].Collector.CFrame wait(1) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].Essentials["Oil Collector"].Collector.dropPrompt) game:GetService("RunService").Heartbeat:Wait() StaffV1 = true end end else StaffV1 = false OilByuCollectorXP = false Players.LocalPlayer.Character.Humanoid.Health = 0 end end) local TabGuiV1 = Tab1:Channel("OTHERS") TabGuiV1:Label("OTHERS | OTROS / OTHERS / ECT") FastClickXP = false TabGuiV1:Button("Fast Click", function() if FastClickXP == true then DiscordLib:Notification("PANEL WAR HUB", "Error when executing [Fast Click] because that function is already executed.", "OK") else FastClickXP = true for i,v in pairs(game:GetService("Workspace"):GetDescendants()) do if v:IsA("ProximityPrompt") then v["HoldDuration"] = 0 end end game:GetService("ProximityPromptService").PromptButtonHoldBegan:Connect(function(v) v["HoldDuration"] = 0 end) end end) TabGuiV1:Toggle("Anti Mute Chat",false, function(state) AntiMuteChatXP = state while AntiMuteChatXP do game:GetService("RunService").Heartbeat:Wait() game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game:GetService("Players").LocalPlayer.CanChat.Value = true end end) TabGuiV1:Toggle("Random Enrollment",false, function(state) AnimationV1XP = state while AnimationV1XP do local args = { [1] = 0, [2] = 1 } game:GetService("ReplicatedStorage").ACS_Engine.Events.Stance:FireServer(unpack(args)) wait(1) local args = { [1] = 0, [2] = -1 } game:GetService("ReplicatedStorage").ACS_Engine.Events.Stance:FireServer(unpack(args)) wait(1) end wait(.5) if AnimationV1XP == false then local args = { [1] = 0, [2] = 0, [3] = true } game:GetService("ReplicatedStorage").ACS_Engine.Events.Stance:FireServer(unpack(args)) end end) TabGuiV1:Label("OTHERS | RAGDOLL / FALL / DAMAGE") TabGuiV1:Toggle("Anti Ragdoll",false, function(state) AntiRagdollXP = state while AntiRagdollXP do game:GetService("RunService").Heartbeat:Wait() if Players.LocalPlayer.Character or Players.LocalPlayer.CharacterAdded:Wait() then wait(1) workspace[myUserName].Saude.Ragdoll.Disabled = true end end wait(.5) if AntiRagdollXP == false then workspace[myUserName].Saude.Ragdoll.Disabled = false end end) TabGuiV1:Toggle("Anti Fall Animation",false, function(state) AntiFallAnimationXP = state while AntiFallAnimationXP do game:GetService("RunService").Heartbeat:Wait() if Players.LocalPlayer.Character or Players.LocalPlayer.CharacterAdded:Wait() then wait(1) workspace[myUserName].Freefall.Disabled = true end end wait(.5) if AntiFallAnimationXP == false then workspace[myUserName].Freefall.Disabled = false end end) ActivateFuncionXP = false TabGuiV1:Button("Remove Fall Damage", function() if ActivateFuncionXP == true then DiscordLib:Notification("PANEL WAR HUB", "Error Script is already active", "OK") else ActivateFuncionXP = true local remote = game:GetService("ReplicatedStorage").ACS_Engine.Events.FDMG local old old = hookmetamethod(game,"__namecall",function(self,...) local method = getnamecallmethod() if self == remote and method == "FireServer" then return nil end return old(self,...) end) end end) TabGuiV1:Label("OTHERS | HITBOX / NEW VERZION / COPYRIGHT") SizeHitboxFunctionXP = 10 TabGuiV1:Textbox("Hitbox Size", "Default Is 10", false, function(txt) a = tonumber(txt) or 0; SizeHitboxFunctionXP = a end) ModePartXP = Enum.PartType.Block TabGuiV1:Toggle("Hitbox Mode Ball",false, function(VALOR) if VALOR == true then ModePartXP = Enum.PartType.Ball else ModePartXP = Enum.PartType.Block end end) ActivationHitboxConfigXP = false TabGuiV1:Button("Activate Hitbox", function() if ActivationHitboxConfigXP == true then DiscordLib:Notification("PANEL WAR HUB", "Hitbox is already enabled error", "OK") else ActivationHitboxConfigXP = true local local_player = Players.LocalPlayer local run_service = game:GetService("RunService") local starter_gui = game:GetService("StarterGui") local function Test_XOXHDKDJDV(delta_time) local character = local_player.Character if not character then return end local humanoid_root_part = character:FindFirstChild("HumanoidRootPart") if not humanoid_root_part then return end for _, player in pairs(Players:GetPlayers()) do if player == local_player then continue end local player_character = player.Character if not player_character then continue end local player_humanoid_root_part = player_character:FindFirstChild("HumanoidRootPart") if not player_humanoid_root_part then continue end local are_touching = false for _, part in pairs(workspace:GetPartsInPart(player_humanoid_root_part)) do if part:IsDescendantOf(character) then are_touching = true break end end if player.Team == local_player.Team or are_touching then player_humanoid_root_part.Size = Vector3.new(SizeHitboxFunctionXP, SizeHitboxFunctionXP, SizeHitboxFunctionXP) player_humanoid_root_part.Transparency = 0.95 player_humanoid_root_part.BrickColor = player.Team.TeamColor player_humanoid_root_part.Shape = ModePartXP player_humanoid_root_part.CanCollide = false continue end player_humanoid_root_part.Size = Vector3.new(SizeHitboxFunctionXP, SizeHitboxFunctionXP, SizeHitboxFunctionXP) player_humanoid_root_part.Transparency = 0.7 player_humanoid_root_part.BrickColor = player.Team.TeamColor player_humanoid_root_part.Shape = ModePartXP player_humanoid_root_part.CanCollide = true end end run_service.Stepped:Connect(Test_XOXHDKDJDV) end end) TabGuiV1:Label("OTHERS | CLIENT BRING / CAR / DRON / OBJETO") function CBringRC() rcWorkspace = workspace:FindFirstChild("Game Systems"):FindFirstChild("RC Workspace") if rcWorkspace then for _, rcObject in ipairs(rcWorkspace:GetChildren()) do if rcObject:IsA("Model") and rcObject.PrimaryPart then rcObject:SetPrimaryPartCFrame(CharacterXP.PrimaryPart.CFrame + Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 15) end end else end end function CBringPlanes() planeWorkspace = workspace:FindFirstChild("Game Systems"):FindFirstChild("Plane Workspace") if planeWorkspace then for _, plane in ipairs(planeWorkspace:GetChildren()) do if plane:IsA("Model") and plane.PrimaryPart then plane:SetPrimaryPartCFrame(CharacterXP.PrimaryPart.CFrame + Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 15) end end else end end function CBringBoats() boatWorkspace = workspace:FindFirstChild("Game Systems"):FindFirstChild("Boat Workspace") if boatWorkspace then for _, boat in ipairs(boatWorkspace:GetChildren()) do if boat:IsA("Model") and boat.PrimaryPart then boat:SetPrimaryPartCFrame(CharacterXP.PrimaryPart.CFrame + Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 15) end end else end end function CBringDrones() droneWorkspace = workspace:FindFirstChild("Game Systems"):FindFirstChild("Drone Workspace") if droneWorkspace then for _, drone in ipairs(droneWorkspace:GetChildren()) do if drone:IsA("Model") and drone.PrimaryPart then drone:SetPrimaryPartCFrame(CharacterXP.PrimaryPart.CFrame + Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 15) end end else end end function CBringVehicles() vehicleWorkspace = workspace:FindFirstChild("Game Systems"):FindFirstChild("Vehicle Workspace") if vehicleWorkspace then for _, vehicle in ipairs(vehicleWorkspace:GetChildren()) do if vehicle:IsA("Model") and vehicle.PrimaryPart then vehicle:SetPrimaryPartCFrame(CharacterXP.PrimaryPart.CFrame + Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 15) end end else end end function CBringTanks() tankWorkspace = workspace:FindFirstChild("Game Systems"):FindFirstChild("Tank Workspace") if tankWorkspace then for _, tank in ipairs(tankWorkspace:GetChildren()) do if tank:IsA("Model") and tank.PrimaryPart then tank:SetPrimaryPartCFrame(CharacterXP.PrimaryPart.CFrame + Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 15) end end else end end function CBringHelicopters() helicopterWorkspace = workspace:FindFirstChild("Game Systems"):FindFirstChild("Helicopter Workspace") if helicopterWorkspace then for _, helicopter in ipairs(helicopterWorkspace:GetChildren()) do if helicopter:IsA("Model") and helicopter.PrimaryPart then helicopter:SetPrimaryPartCFrame(CharacterXP.PrimaryPart.CFrame + Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 15) end end else end end function CBringAirstrikes() airstrikeWorkspace = workspace:FindFirstChild("Game Systems"):FindFirstChild("Airstrike Workspace") if airstrikeWorkspace then for _, airstrike in ipairs(airstrikeWorkspace:GetChildren()) do if airstrike:IsA("Model") and airstrike.PrimaryPart then airstrike:SetPrimaryPartCFrame(CharacterXP.PrimaryPart.CFrame + Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 15) end end else end end TabGuiV1:Toggle("Cbring RC",false, function(state) EHFUSHDHDJ = state while EHFUSHDHDJ do game:GetService("RunService").Heartbeat:Wait() CBringRC() end end) TabGuiV1:Toggle("Cbring Planes",false, function(state) VBXJSISHSJSJ = state while VBXJSISHSJSJ do game:GetService("RunService").Heartbeat:Wait() CBringPlanes() end end) TabGuiV1:Toggle("Cbring Boats",false, function(state) KTENJFSH = state while KTENJFSH do game:GetService("RunService").Heartbeat:Wait() CBringBoats() end end) TabGuiV1:Toggle("Cbring Drones",false, function(state) CNDKHSKSHQQU = state while CNDKHSKSHQQU do game:GetService("RunService").Heartbeat:Wait() CBringDrones() end end) TabGuiV1:Toggle("Cbring Vehicles",false, function(state) QUEYQIQIQUUQ = state while QUEYQIQIQUUQ do game:GetService("RunService").Heartbeat:Wait() CBringVehicles() end end) TabGuiV1:Toggle("Cbring Tanks",false, function(state) WXWGWXWCW = state while WXWGWXWCW do game:GetService("RunService").Heartbeat:Wait() CBringTanks() end end) TabGuiV1:Toggle("Cbring Helicopters",false, function(state) WCSJSIUSVSKS = state while WCSJSIUSVSKS do game:GetService("RunService").Heartbeat:Wait() CBringHelicopters() end end) TabGuiV1:Toggle("Cbring Airstrikes",false, function(state) CXNNXBXBXNX = state while CXNNXBXBXNX do game:GetService("RunService").Heartbeat:Wait() CBringAirstrikes() end end) local TabGuiV1 = Tab1:Channel("ESP") TabGuiV1:Label("ESP | HITBOX / OBJETO / CHECK") TabGuiV1:Toggle("View Hitbox All",false, function(state) if state == true then settings():GetService("RenderSettings").ShowBoundingBoxes = true else settings():GetService("RenderSettings").ShowBoundingBoxes = false end end) TabGuiV1:Label("ESP - ESP PLAYERS / VIEW PLAYERS / OLD") TabGuiV1:Label("Only Load Nearby Players") local aj = loadstring(game:HttpGet("https://raw.githubusercontent.com/GamingScripter/V.G-Hub/main/Karrot-Esp"))() TabGuiV1:Toggle("Active All Funcion ESP",false, function(K) aj:Toggle(K) aj.Players = K aj.TeamMates = K end) TabGuiV1:Toggle("ESP Tracers",false, function(K) aj.Tracers = K end) TabGuiV1:Toggle("ESP Name + Distance",false, function(K) aj.Names = K end) TabGuiV1:Toggle("ESP Boxes",false, function(K) aj.Boxes = K end) TabGuiV1:Toggle("ESP Team Color",false, function(Y) aj.TeamColor = Y end) TabGuiV1:Toggle("Random Color ESP",false, function(state) FuncionLoopRandomColorPlayer = state while FuncionLoopRandomColorPlayer do function generarColorAleatorio() local rojo = math.random(0, 10) / 10 local verde = math.random(0, 10) / 10 local azul = math.random(0, 10) / 10 return Color3.new(rojo, verde, azul) end local colorAleatorio = generarColorAleatorio() aj.Color = colorAleatorio wait(.1) end end) TabGuiV1:Colorpicker("ESP Color", Color3.fromRGB(255,255,255), function(P) aj.Color = P end) AutoFixMyNameXP = false Players.LocalPlayer.CharacterAdded:Connect(function() wait(1) if SaveTPDied then Players.LocalPlayer.Character.HumanoidRootPart.CFrame = EFIHWDK end if AutoFixMyNameXP then LocalTeamXP = ""..Players.LocalPlayer.Team.Name.."" end end) local TabGuiV1 = Tab1:Channel("TOOLS") TabGuiV1:Label("TOOLS | SETINGS / CONFIG / INFO") TabGuiV1:Toggle("Auto Fix My Team Name",false, function(VALOR) if VALOR == true then AutoFixMyNameXP = true LocalTeamXP = ""..Players.LocalPlayer.Team.Name.."" else AutoFixMyNameXP = false end end) TabGuiV1:Button("Fix My Team Name", function() LocalTeamXP = ""..Players.LocalPlayer.Team.Name.."" end) TabGuiV1:Label("TOOLS | OTHERS / OTROS / ECT / BETA") TabGuiV1:Button("Give Shield V1", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["Riot Shield Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["Riot Shield Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give Medkit", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["Medkit Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["Medkit Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Label("TOOLS | GIVE GUNS / OBTENER ARMA") TabGuiV1:Label("Necessary to Have Those Weapons At Their Base") TabGuiV1:Button("Give RPG", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["RPG Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["RPG Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give G36C", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["G36C Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["G36C Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give Remington-MSR", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["Remington MSR Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["Remington MSR Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give VHS-2", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["VHS-2 Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["VHS-2 Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give SA80-LSW", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["SA80 LSW Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["SA80 LSW Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give SPAS-Shotgun", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["SPAS Shotgun Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["SPAS Shotgun Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give SA80-Rifle", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["SA80 Rifle Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["SA80 Rifle Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give EMP", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["EMP Gun Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["EMP Gun Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give MK18-Rifle", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["MK18 Rifle Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["MK18 Rifle Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give Remington-870", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["Remington 870 Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["Remington 870 Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give Rocket-Launcher", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects.StingerRocketLauncher.Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects.StingerRocketLauncher.Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give M40-Sniper", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["M40 Sniper Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["M40 Sniper Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give Micro-Uzi", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["Micro Uzi Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["Micro Uzi Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give SVD", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["Dragunov SVD Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["Dragunov SVD Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give MP9", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["MP9 Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["MP9 Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give UMP45", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["UMP45 Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["UMP45 Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) TabGuiV1:Button("Give AK-47", function() SaveTP = Players.LocalPlayer.Character.HumanoidRootPart.CFrame game:GetService("RunService").Heartbeat:Wait() Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["AK47 Giver"].Prompt.CFrame wait(.5) fireproximityprompt(workspace.Tycoon.Tycoons[LocalTeamXP].PurchasedObjects["AK47 Giver"].Prompt["Weapon Giver"]) Players.LocalPlayer.Character.HumanoidRootPart.CFrame = SaveTP end) local TabGuiV1 = Tab1:Channel("MISC") TabGuiV1:Label("MISC | NOCLIP / JUMP / TOUCH / BETA") TabGuiV1:Toggle("Infinite Jump",false, function(state) CNZUCBSBJSJS = state game:GetService("UserInputService").JumpRequest:Connect(function() if CNZUCBSBJSJS then game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping") end end) end) local wallClippingEnabled = false; local heartbeatConnection = nil; local function activateWallClipping() local FlatIdent_2E3FF = 0; local player; local character; while true do if (FlatIdent_2E3FF == 0) then player = game:GetService("Players")['LocalPlayer']; character = player['Character'] or player['CharacterAdded']:Wait(); FlatIdent_2E3FF = 1; end if (FlatIdent_2E3FF == 1) then heartbeatConnection = game:GetService("RunService")['Heartbeat']:Connect(function() if (wallClippingEnabled and character and character:FindFirstChildWhichIsA("Humanoid")) then for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part['CanCollide'] = false; end end end end); break; end end end local function deactivateWallClipping() local FlatIdent_4A2C5 = 0; local player; local character; while true do if (FlatIdent_4A2C5 == 0) then if heartbeatConnection then heartbeatConnection:Disconnect(); end player = game:GetService("Players")['LocalPlayer']; FlatIdent_4A2C5 = 1; end if (FlatIdent_4A2C5 == 1) then character = player['Character'] or player['CharacterAdded']:Wait(); for _, part in pairs(character:GetDescendants()) do if part:IsA("BasePart") then part['CanCollide'] = true; end end break; end end end TabGuiV1:Toggle("NoClip",false, function(value) local FlatIdent_53FC6 = 0; while true do if (0 == FlatIdent_53FC6) then wallClippingEnabled = value; if wallClippingEnabled then activateWallClipping(); else deactivateWallClipping(); game['Players']['LocalPlayer']['Character']['Humanoid']['Jump'] = true; end break; end end end) TabGuiV1:Toggle("Anti Purchase Prompt",false, function(XP) if XP == true then game:GetService("CoreGui").PurchasePrompt.Enabled = true else game:GetService("CoreGui").PurchasePrompt.Enabled = false end end) else game:GetService("TeleportService"):Teleport(4639625707, Player) end