state("Biomutant-Win64-Shipping"){ int gameState : 0x035CA448, 0xBA0, 0x8; float gameTimer : 0x038096F0, 0xA0, 0x1AC; } startup{ vars.trigger = false; } start{ vars.trigger = false; } update{ if(current.gameTimer < 3){ vars.trigger = true; } if(vars.trigger == true && old.gameState == 2 && current.gameState == 0 || vars.trigger == true && old.gameState == 3 && current.gameState == 2){ vars.trigger = false; } } isLoading { return current.gameState == 4 || current.gameState == 5 || (vars.trigger == true && (current.gameState == 2 || current.gameState == 3)); }