# zmath simple linear algebra library written in zig. ## implements - Vec{2, 3, 4}x{{f, i, u}x{32, 64}} > dot product, cross product, {+, -, *, /} ops - Mat{2x2, 3x3, 4x4}x{{f, i, u}x{32, 64}} > determinant, inverse (without det==0 test), transpose, mul op - Mat4x4{f32, f64} > init from unit quaternion, init as rotation from euler angles, projection - Quaternion{f32, f64} > mul op, init from 3d vector and angle - transforms{f32, f64} > 3d point rotation