-- Globals HEnabled = false InfAmmo = false InfJump = false GodMode = false KillAura = false KillAuraRange = 5 HeadSize = 0 Trans = 0 code = 0 WalkSpeed = 16 HColor = Color3.new(1,0,0) -- Variable local player = game.Players.LocalPlayer local mouse = player:GetMouse() -- Bypass Size Check local old; old = hookfunction(getrawmetatable(game).__namecall,function(...) local args = {...} if getnamecallmethod() == "FireServer" then if typeof(args[3]) == "Vector3" then args[3] = Vector3.new(2,1,1) args[5] = 16 return old(unpack(args)) elseif tostring(args[1]) == "bulletreplicator" and InfAmmo then for i,v in pairs(getsenv(game.Players.LocalPlayer.PlayerGui.gunls)) do if type(v) == "table" and rawget(v,"ammoinmag") then v.ammoinmag = v.magcapacity end end elseif args[6] == "fell" and InfJump then return end end return old(...) end) -- Change WalkSpeed function changeVal(nam,val) for i,v in pairs(getgc(true)) do if type(v) == "table" and rawget(v,nam) then v[nam] = val end end end -- mmmm myes player.PlayerGui.ChildAdded:Connect(function(v) -- WalkSpeed wait(.3) if WalkSpeed > 16 then changeVal("walkspeed",WalkSpeed) getsenv(v).wsval.Value = WalkSpeed end wait(1) -- Grab Code if v.Name == "gunls" then for i,v in pairs(getgc()) do if type(v) == "function" and islclosure(v) and table.find(getupvalues(v),game.HapticService) and tonumber(getupvalue(v,1)) then code = getupvalue(v,1)+55 break end end end end) -- Skeet game:GetService("RunService").Stepped:Connect(function() -- Hitbox Expander local plrs = game.Players:GetPlayers() for i = 2, #plrs do local v = plrs[i] if v.Character and v.Character:FindFirstChild("Head") and v.Character:FindFirstChild("health") and v:FindFirstChild("team") and v.team.Value ~= player.team.Value then if v.Character.health.Value > 0 then v.Character.Head.Size = HEnabled and Vector3.new(HeadSize,HeadSize,HeadSize) or Vector3.new(2,1,1) v.Character.Head.CanCollide = false v.Character.Head.Massless = true v.Character.Head.Transparency = Trans v.Character.Head.Color = HColor if KillAura and player:DistanceFromCharacter(v.Character.Head.Position) < KillAuraRange then game.ReplicatedStorage.wepevents:FireServer(code,nil,nil,16,"knife",v.Character) end else v.Character:Destroy() end end end end) -- Inf Jump mouse.KeyDown:Connect(function(femboy) if InfJump and femboy == " " and player.Character and player.Character:FindFirstChild("Humanoid") then player.Character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end) -- Kiriot ESP if syn then ESP = loadstring(game:HttpGet("https://kiriot22.com/releases/ESP.lua"))() ESP.Overrides.GetTeam = function(p) return p:FindFirstChild("team") and p.team.Value end ESP.Overrides.GetColor = function(char) local p = ESP:GetPlrFromChar(char) if p then local team = ESP:GetTeam(p) if team then return team == "blue" and Color3.new(0,0,1) or Color3.new(1,0,0) end end return nil end ESP:Toggle(false) ESP.Names = true ESP.Boxes = true end -- UI Library local library = loadstring(game:HttpGetAsync('https://pastebin.com/raw/edJT9EGX'))() local window = library:CreateWindow("salad bowl") window:AddLabel({text="discord.gg/uWAMYAgSTT"}) if syn then window:AddToggle({text='Kiriot ESP',callback=function(a)ESP:Toggle(a)end}) end window:AddToggle({text='Inf Ammo',callback=function(a) InfAmmo = a for i,v in pairs(getgc()) do if type(v) == "function" and islclosure(v) and table.find(getupvalues(v),game.HapticService) and tonumber(getupvalue(v,1)) then code = getupvalue(v,1)+55 return end end end}) window:AddToggle({text='Knife Aura',callback=function(a)KillAura=a;end}) window:AddSlider({text='Knife Range',min=6,max=30,float=0.1,callback=function(a)KillAuraRange=a;end}) local hitMod = window:AddFolder("Hitbox") local plrMod = window:AddFolder("LocalPlayer") hitMod:AddToggle({text='Enabled',callback=function(a)HEnabled=a;end}) hitMod:AddSlider({text='Head Size',min=2,max=50,float=0.5,callback=function(a)HeadSize=a;end}) hitMod:AddColor({text='Head Color',callback=function(a)HColor=a;end}) hitMod:AddSlider({text='Transparency',min=0,max=1,float=0.01,callback=function(a)Trans=a;end}) plrMod:AddToggle({text='Inf Jump',callback=function(a)InfJump=a;end}) plrMod:AddToggle({text='GodMode',callback=function(a)GodMode=a;end}) plrMod:AddSlider({text='WalkSpeed',min=16,max=60,callback=function(a) WalkSpeed = a pcall(function() getsenv(player.PlayerGui.gunls).wsval.Value = a changeVal("walkspeed", a) end) end}) library:Init() -- GodMode while wait(.25) do if not GodMode and player.Character and player.Character:FindFirstChild("shield") and player.Character.shield:IsA("Part") then player.Character.Humanoid.Health = 0 end if GodMode and player.Character and player.Character:FindFirstChild("shield") and not player.Character.shield:IsA("Part") then player.Character.shield:Destroy() Instance.new("Part", player.Character).Name = "shield" end end