-- Globals Enabled = false Distance = 7 npcs = {} -- Variable local player = game.Players.LocalPlayer -- Get NPCs for i,v in pairs(workspace.Mob_Spawns:GetChildren()) do npcs[v.Name] = false end -- NoClip game:GetService("RunService").Stepped:Connect(function() if Enabled then player.Character.Humanoid:ChangeState(11) end end) -- TP Bypass local old; old = hookfunction(getrawmetatable(game).__namecall,function(...) local args = {...} local method = getnamecallmethod() if method == "Kick" then return wait(1e17) elseif method == "InvokeServer" then return true elseif Enabled and not checkcaller() and method == "FireServer" and (args[2] == "UpdateState" or args[2] == "InputEnded" or args[2] == "InputBegan") then return end return old(...) end) -- Get Enemy function enemy() local npc local reward = 0 local shit = workspace.Living:GetChildren() for i = 1, #shit do local v = shit[i] if npcs[v.Name] and v:FindFirstChild("Money") and v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Health") and v.Health.Value > 0 then local m = v.Money.Value if m > reward then reward = m npc = v end end end return npc end -- UI Library local library = loadstring(game:HttpGetAsync('https://pastebin.com/raw/edJT9EGX'))() local window = library:CreateWindow("cock and ball") window:AddLabel({text = "Made by egg salad"}) window:AddToggle({text='Enabled',callback=function(a)Enabled=a;end}) window:AddSlider({text='Distance',min=-9,max=9,float=0.25,value=Distance,callback=function(a)Distance=a;end}) local folder = window:AddFolder("Targets") for i,v in pairs(npcs) do folder:AddToggle({text=i,callback=function(a)npcs[i]=a;end}) end library:Init() -- Skeet while true do local v = enemy() if Enabled and typeof(v) == "Instance" then repeat if player.Character and player.Character:FindFirstChild("RemoteEvent") and not player.Character:FindFirstChildOfClass("Model") then player.Character.RemoteEvent:FireServer("InputEnded",{Input=Enum.KeyCode[player.PlayerStats.StandKey.Value]}) end wait() pcall(function() player.Character.HumanoidRootPart.CFrame = CFrame.new(v.HumanoidRootPart.Position) * CFrame.Angles(math.rad(Distance < 0 and 90 or -90), 0, 0) + Vector3.new(0, Distance, 0) player.Character.RemoteEvent:FireServer("InputEnded", {Input=Enum.UserInputType.MouseButton1}) end) until not Enabled or not npcs[v.Name] or not v.Parent or not v:FindFirstChild("Health") or v.Health.Value <= 0 end wait(.1) end