--// Exploit Check \\-- if firetouchinterest == nil then while true do end end --// Exploit Fix \\-- if not pcall(function() return syn.protect_gui end) then syn = {} syn.protect_gui = function(A_1) A_1.Parent = game:GetService("CoreGui") end end --// Services \\-- local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local StarterGui = game:GetService("StarterGui") --// Variables \\-- local Player = Players.LocalPlayer local Well = Workspace:WaitForChild("HAGEWELL"):WaitForChild("GetTheWaterFromMe") local Give = Workspace:WaitForChild("NPCs"):WaitForChild("Larissa"):WaitForChild("GIVEMEYOURWATER") local Event = ReplicatedStorage:WaitForChild("MissionEvent") --// Level Check \\-- if Player:WaitForChild("stats"):WaitForChild("Level").Value < 30 then StarterGui:SetCore("SendNotification", { Title = "[ERROR]", Text = "Level 30 required.", Duration = 5 }) return end --// Get Bucket \\-- function GetBucket() -- Variable local Character = Player.Character -- Check Equipped & Backpack if Character and Player:FindFirstChild("Backpack") then return Character:FindFirstChild("Bucket") or Player.Backpack:FindFirstChild("Bucket") or false end return false end --// UI Library \\-- local Library = loadstring(game:HttpGetAsync('https://raw.githubusercontent.com/Just-Egg-Salad/roblox-scripts/main/uwuware'))() local Window = Library:CreateWindow("Well Farm by Ezpi#0474") Window:AddToggle({ text = "Enabled", }) Window:AddSlider({ text = "Quest Delay", value = 4, min = 2, max = 10, float = 0.1, flag = "Quest_Delay" }) Library:Init() --// AutoFarm \\-- while task.wait(Library.flags.Quest_Delay) do -- Get Bucket if Library.flags.Enabled then local Bucket = GetBucket() if Bucket then Bucket.Parent = Player.Character -- Fill Bucket while Bucket.Filled.Value == false and task.wait(0.1) do Bucket:Activate() firetouchinterest(Bucket.bucket, Well, 0) firetouchinterest(Bucket.bucket, Well, 1) end -- Give Bucket while Bucket.Parent == Player.Character and task.wait(0.1) do firetouchinterest(Give, Player.Character.PrimaryPart, 0) firetouchinterest(Give, Player.Character.PrimaryPart, 1) end else -- Get Quest Event:FireServer("questpls", "Bringwater") end end end