# Generate fake headers # forwarding headers to simulate installed header paths with just a marble/ prefix # for headers which are located in other prefixes in the sources set(FAKEHEADERS_DIR ${CMAKE_CURRENT_BINARY_DIR}/fakeheaders) function(generateFakeHeaders basedir) foreach(_filename ${ARGN}) set(_fileContent "#include <${basedir}/${_filename}>") file(WRITE ${FAKEHEADERS_DIR}/marble/${_filename} ${_fileContent}) endforeach() endfunction() # create clean dir file(REMOVE_RECURSE ${FAKEHEADERS_DIR}) file(MAKE_DIRECTORY ${FAKEHEADERS_DIR}/marble) generateFakeHeaders(geodata/data GeoDataCoordinates.h GeoDataDocument.h GeoDataFlyTo.h GeoDataGeometry.h GeoDataGroundOverlay.h GeoDataIconStyle.h GeoDataLatLonAltBox.h GeoDataLinearRing.h GeoDataLineString.h GeoDataLineStyle.h GeoDataLookAt.h GeoDataMultiGeometry.h GeoDataPlacemark.h GeoDataPlaylist.h GeoDataPoint.h GeoDataPolygon.h GeoDataPolyStyle.h GeoDataStyle.h GeoDataStyleMap.h GeoDataTour.h ) generateFakeHeaders(geodata/parser GeoDataTypes.h ) generateFakeHeaders(routing Route.h RouteRequest.h RoutingManager.h RoutingModel.h ) # TODO: Change include directories for the library not to include all subdirectories, # and change #include statements to use and "..." includes only include_directories( ${CMAKE_SOURCE_DIR}/src/lib ${FAKEHEADERS_DIR} ) set(MARBLE_EXAMPLES_INSTALL_DIR ${CMAKE_INSTALL_FULL_DATAROOTDIR}/apps/marble/examples) add_subdirectory(hello-marble) add_subdirectory(map-properties) add_subdirectory(drawing-places) add_subdirectory(kml-inspector) add_subdirectory(map-controls) add_subdirectory(overlay-rendering) add_subdirectory(squad-interpolation) add_subdirectory(geopainter) add_subdirectory(basic-routing) add_subdirectory(reverse-geocoding) add_subdirectory(vehicletracking) add_subdirectory(search) add_subdirectory(marble-game) add_subdirectory(marbleQuick2) FIND_PACKAGE (OpenCV QUIET COMPONENTS core imgproc highgui videoio) if(OPENCV_HIGHGUI_FOUND) add_subdirectory(animation-video) add_subdirectory(tour-preview) endif()