@Kopernicus:FOR[RealSolarSystem] { // Mars Body { name = Mars finalizeOrbit = false flightGlobalsIndex = 11 cacheFile = RealSolarSystem/RSSKopernicus/Cache/Mars.bin Template { name = Duna removePQSMods = PQSLandControl, PQSMod_VoronoiCraters, PQSMod_FlattenArea, PQSMod_VertexHeightNoiseVertHeightCurve2, PQSMod_MapDecal, PQSMod_AltitudeAlpha, PQSMod_VertexHeightMap } Orbit { // Target body name: Mars (499) // Center body name: Sun (10) // Center-site name: BODY CENTER referenceBody = Sun semiMajorAxis = 227949699961.9763 eccentricity = 0.09326110278323557 inclination = 24.69272426910055 meanAnomalyAtEpochD = 169.3913127942378 longitudeOfAscendingNode = 3.351911063089117 argumentOfPeriapsis = 332.1022655295414 color = 0.631, 0.388, 0.192, 1.0 } Properties { displayName = #RSS_Mars_name//Mars description = #RSS_Mars_desc//The Red Planet. Named after the Roman god of war, Mars is the fourth planet, and second smallest planet in our solar system. Its reddish appearance is due to large amounts of iron oxide on the surface. Mars has a very thin atmosphere and has many craters which resemble our very own Moon. Mars also has the second highest known mountain in our solar system. radius = 3375800 // RSS datum, 3382950 to 6.1 mbar, 3389500 volumetric mean gravParameter = 4.282837362069909E+13 solarRotationPeriod = False rotationPeriod = 88642.6848 rotates = true tidallyLocked = false initialRotation = 25 isHomeWorld = false albedo = 0.16 emissivity = 0.84 timewarpAltitudeLimits = 0 5000 30000 30000 100000 300000 600000 1000000 biomeMap = RSS-Textures/PluginData/MarsBiomes.dds Biomes { Biome { name = Midlands displayName = #RSS_Mars_Biome1 value = 1.0 color = 0.675,0.431,0.271,1 } Biome { name = Highlands displayName = #RSS_Mars_Biome9 value = 1.0 color = 0.855,0.737,0.235,1 } Biome { name = Lowlands displayName = #RSS_Mars_Biome10 value = 1.0 color = 1,0,0.047,1 } Biome { name = Olympus Mons displayName = #RSS_Mars_Biome2 value = 1.0 color = 0.071,0,1,1 } Biome { name = Alba Mons displayName = #RSS_Mars_Biome11 value = 1.0 color = 0.059,0.059,0.702,1 } Biome { name = Elysium Mons displayName = #RSS_Mars_Biome12 value = 1.0 color = 0,0,0.4,1 } Biome { name = Valles Marineris displayName = #RSS_Mars_Biome3 value = 1.0 color = 0,1,0.992,1 } Biome { name = Arean Mountains displayName = #RSS_Mars_Biome4 value = 1.0 color = 0,0.553,1,1 } Biome { name = Tharsis Rise displayName = #RSS_Mars_Biome13 value = 1.0 color = 0,1,0.051,1 } Biome { name = Arean Canyons displayName = #RSS_Mars_Biome5 value = 1.0 color = 0.2,0.2,0,1 } Biome { name = Tempe Terra displayName = #RSS_Mars_Biome14 value = 1.0 color = 0.6,0,0,1 } Biome { name = North Ice Cap displayName = #RSS_Mars_Biome6 value = 1.0 color = 0.541,1,0.737,1 } Biome { name = South Ice Cap displayName = #RSS_Mars_Biome7 value = 1.0 color = 1,1,1,1 } Biome { name = Major Craters displayName = #RSS_Mars_Biome8 value = 1.0 color = 0.4,0,0.4,1 } Biome { name = Hellas Basin displayName = #RSS_Mars_Biome15 value = 1.0 color = 0.6,0,0.6,1 } Biome { name = Argyre Basin displayName = #RSS_Mars_Biome16 value = 1.0 color = 1,0,0.816,1 } Biome { name = Arabia Terra displayName = #RSS_Mars_Biome17 value = 1.0 color = 0,0.6,0,1 } Biome { name = Utopia Planitia displayName = #RSS_Mars_Biome18 value = 1.0 color = 0.6,0.6,0,1 } Biome { name = Amazonis Planitia displayName = #RSS_Mars_Biome19 value = 1.0 color = 1,1,0,1 } } ScienceValues { landedDataValue = 5 flyingLowDataValue = 6 flyingHighDataValue = 5.5 inSpaceLowDataValue = 4 inSpaceHighDataValue = 3.5 recoveryValue = 4 flyingAltitudeThreshold = 12000 spaceAltitudeThreshold = 2000000 } } ScaledVersion { type = Atmospheric fadeStart = 88000 fadeEnd = 100000 Material { texture = RSS-Textures/PluginData/MarsColor.dds normals = RSS-Textures/PluginData/Mars_NRM.dds shininess = 0.05 specular = 0.05,0.05,0.05,1 // needs tweaking for Mars rimPower = 3.0 rimBlend = 1.6 Gradient { 0.0 = 0.1, 0.15, 0.2, 1.0 0.2 = 0.125,0.1225,0.12,1.0 0.6 = 0.0,0.0,0.0,1.0 1.0 = 0.0,0.0,0.0,1.0 } } } Atmosphere { // effectively the ambient lighting color for all objects on the ground of this body (provides a slight tint) ambientColor = 0.243, 0.255, 0.251, 1.0 //not custom for mars yet // // shader.invWaveLength = Color( 1 / r^4, 1 / g^4, 1 / b^4, 0.5); // // lightColor = 0.6, 0.7, 0.8, 1.0 // 1.0, 0.5, 0.5, 1.0 // General atmosphere settings enabled = true oxygen = false maxAltitude = 125000.0 // constants adiabaticIndex = 1.35 atmosphereMolarMass = 0.04348 // Atmosphere Pressure staticPressureASL = 1.14497 pressureCurve { key = 0 1.14497 0 -9.86122E-05 key = 1000 1.05023 -9.09702E-05 -9.09702E-05 key = 2500 0.921749 -8.05331E-05 -8.05331E-05 key = 4000 0.808068 -7.12179E-05 -7.12179E-05 key = 5500 0.707591 -6.29106E-05 -6.29106E-05 key = 7152 0.610500 -5.48055E-05 -5.48055E-05 key = 8500 0.540656 -4.89260E-05 -4.89260E-05 key = 10000 0.471735 -4.30845E-05 -4.30845E-05 key = 12000 0.392522 -3.63104E-05 -3.63104E-05 key = 14000 0.325823 -3.05435E-05 -3.05435E-05 key = 16000 0.269773 -2.56397E-05 -2.56397E-05 key = 18000 0.222771 -2.14754E-05 -2.14754E-05 key = 20000 0.183449 -1.79445E-05 -1.79445E-05 key = 22000 0.150632 -1.49555E-05 -1.49555E-05 key = 24000 0.123318 -1.24302E-05 -1.24302E-05 key = 26000 0.100648 -1.03011E-05 -1.03011E-05 key = 28000 0.0818878 -8.51085E-06 -8.51085E-06 key = 30000 0.0664116 -7.00974E-06 -7.00974E-06 key = 35000 0.0387801 -4.25144E-06 -4.25144E-06 key = 40000 0.0221969 -2.51888E-06 -2.51888E-06 key = 45000 0.0124838 -1.45440E-06 -1.45440E-06 key = 50000 0.00693852 -8.20735E-07 -8.20735E-07 key = 55000 0.00382773 -4.57797E-07 -4.57797E-07 key = 60000 0.00209901 -2.53342E-07 -2.53342E-07 key = 65000 0.00114502 -1.39382E-07 -1.39382E-07 key = 70000 0.000619804 -7.70322E-08 -7.70322E-08 key = 75000 0.000332880 -4.10097E-08 -4.10097E-08 key = 80000 0.000181084 -2.19239E-08 -2.19239E-08 key = 85000 9.84296E-05 -1.21163E-08 -1.21163E-08 key = 90000 5.28556E-05 -6.64103E-09 -6.64103E-09 key = 95000 2.80103E-05 -3.59610E-09 -3.59610E-09 key = 100000 1.46342E-05 -1.92204E-09 -1.92204E-09 key = 105000 7.52905E-06 -1.01294E-09 -1.01294E-09 key = 113000 2.50968E-06 -3.51868E-10 -3.51868E-10 key = 125000 0 0 0 } // Atmosphere Temperature temperatureSeaLevel = 218 temperatureCurve { key = 0 194.75 0 -0.00062 key = 7152 193.6 0.00050 0.00050 key = 14250 197.9 0 0 key = 22000 189.6 -0.00129 -0.00129 key = 40000 165.6 -0.00111 -0.00111 key = 53000 157.9 -0.00030 -0.00030 key = 66500 156.5 0 0 key = 71000 154.6 0 0 key = 78600 159.0 0 0 key = 85000 153.9 -0.00109 -0.00109 key = 95000 145.0 -0.00057 -0.00057 key = 108000 137.2 -0.00103 -0.00103 key = 115000 127.6 -0.00142 -0.00142 key = 125000 118.3 -0.00024 0 } temperatureSunMultCurve { key = 0 1.37 0 -3.4E-05 key = 7152 1 -8E-05 -8E-05 key = 17000 0.29 -1.25E-05 -1.25E-05 key = 62000 0 -1.25E-05 -1.25E-05 key = 76000 -0.18 0 0 key = 93000 0 0 0 key = 106000 -0.1 0 0 key = 125000 0.26 -1E-05 0 } temperatureLatitudeBiasCurve { key = 0 2 0 0 key = 38 0 -0.135 -0.135 key = 90 -18 -0.61 0 } temperatureLatitudeSunMultCurve { key = 0 64 0 0 key = 60 34 -0.91 -0.91 key = 90 4 -1.05 0 } temperatureAxialSunBiasCurve { key = 0 -21.0635 0 -0.487859 key = 53 -35 0 0 key = 143 0 0.610865 0.610865 key = 233 35 0 0 key = 323 0 -0.610865 -0.610865 key = 360 -21.0635 -0.487859 0 } temperatureAxialSunMultCurve { key = 0 0 0 0.018 key = 90 1 0 0 } temperatureEccentricityBiasCurve { key = 0 7.5 0 -15 key = 1 -7.5 -15 0 } AtmosphereFromGround { innerRadius = 3356100 outerRadius = 3435000 waveLength = 0.50, 0.55, 0.62, 1.0 } } PQS { maxQuadLengthsPerFrame = 0.001 minLevel = 3 maxLevel = 12 deactivateAltitude = 125000 fadeStart = 89375 fadeEnd = 109375 materialType = AtmosphericTriplanarZoomRotation Material { factor = 12 factorBlendWidth = 0.01 factorRotation = 30 saturation = 1.1 contrast = 1.8 tintColor = 1,1,1,0 specularColor = 0,0,0,0 albedoBrightness = 1.5 steepPower = 0.35 steepTexStart = 2000 steepTexEnd = 2 steepTex = RealSolarSystem/Terrain/PluginData/Steep_Diffuse.dds steepTexScale = 1,1 steepTexOffset = 0,0 steepBumpMap = RealSolarSystem/Terrain/PluginData/Steep_Normal.dds steepBumpMapScale = 1,1 steepBumpMapOffset = 0,0 steepNearTiling = 120 steepTiling = 90 lowTex = RealSolarSystem/Terrain/PluginData/Moon_Diffuse.dds lowTexScale = 1,1 lowTexOffset = 0,0 lowTiling = 40000 midTex =RealSolarSystem/Terrain/PluginData/Moon_Diffuse.dds midTexScale = 1,1 midTexOffset = 0,0 midTiling = 50000 midBumpMap = RealSolarSystem/Terrain/PluginData/Encelade_Normal.dds midBumpMapScale = 1,1 midBumpMapOffset = 0,0 midBumpTiling = 80000 highTex = RealSolarSystem/Terrain/PluginData/Moon_Diffuse.dds highTexScale = 1,1 highTexOffset = 0,0 highTiling = 40000 lowStart = -1 lowEnd = -1 highStart = 2 highEnd = 2 globalDensity = 1 fogColorRampScale = 1,1 fogColorRampOffset = 0,0 planetOpacity = 0 oceanFogDistance = 100000 } Mods { VertexHeightMapRSS { map = RSS-Textures/PluginData/MarsHeight.dds offset = 0 deformity = 29442 scaleDeformityByRadius = false order = 10 enabled = true } VertexColorSolid { blend = 1.0 color = 0.01, 0.01, 0.01, 1.0 order = 19 } VertexColorMapBlend { map = RSS-Textures/PluginData/MarsColor.dds order = 9999993 blend = 0.95 enabled = true } VertexSimplexNoiseColor { seed = 45 blend = 0.125 colorStart = 0,0,0,1 colorEnd = 1,1,1,1 octaves = 12.0 persistence = 0.7 frequency = 2.0 enabled = true order = 9999994 } } } } }