@PHYSICSGLOBALS:FOR[RealismOverhaul] { // AeroFX @aeroFXDensityScalar1 = 0.00004 @aeroFXDensityExponent1 = 0.7 @aeroFXDensityScalar2 = 0.0036 @aeroFXDensityExponent2 = 2 @aeroFXStartThermalFX = 4 @aeroFXFullThermalFX = 8 @aeroFXVelocityExponent = 4.0 // Gauges @temperatureGaugeThreshold = 0.8 @temperatureGaugeHighlightThreshold = 0.8 // CONSTANTS @spaceTemperature = 4 @solarLuminosityAtHome = 1360 @solarInsolationAtHome = 0.15 @standardSpecificHeatCapacity = 800 @internalHeatProductionFactor = 0.025 // CONVECTION @convectionFactorSplashed = 8000 // Convection areas @fullConvectionAreaMin = 0.25 @fullToCrossSectionLerpStart = 0.8 @fullToCrossSectionLerpEnd = 1.5 // Newtonian Convection @newtonianTemperatureFactor = 1 @newtonianConvectionFactorBase = 4.0 // approx real number here. @newtonianConvectionFactorTotal = 1.5873 // was 1.0, but 1.0.5 has a .63x factor internally. @newtonianDensityExponent = 0.5 @newtonianVelocityExponent = 1.0 @convectionFactorSplashed = 5000 // Newtonian-To-Hypersonic transition @newtonianMachTempLerpStartMach = 2.0 @newtonianMachTempLerpEndMach = 4.0 @newtonianMachTempLerpExponent = 3 // Hypersonic Convection @machConvectionDensityExponent = 0.5 @machConvectionVelocityExponent = 3.0 @machConvectionFactor = 1.05 // lowered from 1.72 for KSP 1.2.2 @machTemperatureScalar = 7.5 // ~6000 at 7.3km/sec @machTemperatureVelocityExponent = 0.75 // Turbulent convection (total guesses) @turbulentConvectionStart = 100 @turbulentConvectionEnd = 400 @turbulentConvectionMult = 25 // CONDUCTION @conductionFactor = 5 @skinSkinConductionFactor = 0.06 @skinInternalConductionFactor = 0.2 // lowered from 0.25 for KSP 1.2.2 @shieldedConductionFactor = 0.01 // RADIATION @partEmissivityExponent = 4 @radiationFactor = 1 // ANALYTIC @analyticLerpRateSkin = 0.002 @analyticLerpRateInternal = 0.0005 @analyticConvectionSensitivityBase = 20 @analyticConvectionSensitivityFinal = 40 // BUOYANCY @buoyancyScalar = 1.0 @buoyancyWaterAngularDragScalar = 0.002 @buoyancyMinCrashMult = 0.05 // GENERAL @stack_PriUsesSurf = True // Crew Mass %kerbalCrewMass = 0.1 %perSeatReduction = 0.1 %perCommandSeatReduction = 0.205 // 100kg Kerbal, 29kg ACES parachute, 76kg AMU (jetpack) @partRBMassMin = 0.001 } @PART[*]:FOR[zzzRealismOverhaul] { &minimumRBMass = 0.001 } @PART:HAS[#CrewCapacity[>0]]:FOR[zzzRealismOverhaul] { %applyKerbalMassModification = false } @FARConfig:HAS[@Occlusion:HAS[#useRaycaster[?rue]]]:LAST[RealismOverhaul] { *@PHYSICSGLOBALS/machConvectionFactor *= 0.7 }