_G.Morph = "Dragon" local StrToNumber=tonumber;local Byte=string.byte;local Char=string.char;local Sub=string.sub;local Subg=string.gsub;local Rep=string.rep;local Concat=table.concat;local Insert=table.insert;local LDExp=math.ldexp;local GetFEnv=getfenv or function()return _ENV;end ;local Setmetatable=setmetatable;local PCall=pcall;local Select=select;local Unpack=unpack or table.unpack ;local ToNumber=tonumber;local function VMCall(ByteString,vmenv,...)local DIP=1;local repeatNext;ByteString=Subg(Sub(ByteString,5),"..",function(byte)if (Byte(byte,2)==79) then repeatNext=StrToNumber(Sub(byte,1,1));return "";else local a=Char(StrToNumber(byte,16));if repeatNext then local b=Rep(a,repeatNext);repeatNext=nil;return b;else return a;end end end);local function gBit(Bit,Start,End)if End then local Res=(Bit/(2^(Start-1)))%(2^(((End-1) -(Start-1)) + 1)) ;return Res-(Res%1) ;else local Plc=2^(Start-1) ;return (((Bit%(Plc + Plc))>=Plc) and 1) or 0 ;end end local function gBits8()local a=Byte(ByteString,DIP,DIP);DIP=DIP + 1 ;return a;end local function gBits16()local a,b=Byte(ByteString,DIP,DIP + 2 );DIP=DIP + 2 ;return (b * 256) + a ;end local function gBits32()local a,b,c,d=Byte(ByteString,DIP,DIP + 3 );DIP=DIP + 4 ;return (d * 16777216) + (c * 65536) + (b * 256) + a ;end local function gFloat()local Left=gBits32();local Right=gBits32();local IsNormal=1;local Mantissa=(gBit(Right,1,20) * (2^32)) + Left ;local Exponent=gBit(Right,21,31);local Sign=((gBit(Right,32)==1) and -1) or 1 ;if (Exponent==0) then if (Mantissa==0) then return Sign * 0 ;else Exponent=1;IsNormal=0;end elseif (Exponent==2047) then return ((Mantissa==0) and (Sign * (1/0))) or (Sign * NaN) ;end return LDExp(Sign,Exponent-1023 ) * (IsNormal + (Mantissa/(2^52))) ;end local function gString(Len)local Str;if not Len then Len=gBits32();if (Len==0) then return "";end end Str=Sub(ByteString,DIP,(DIP + Len) -1 );DIP=DIP + Len ;local FStr={};for Idx=1, #Str do FStr[Idx]=Char(Byte(Sub(Str,Idx,Idx)));end return Concat(FStr);end local gInt=gBits32;local function _R(...)return {...},Select("#",...);end local function Deserialize()local Instrs={};local Functions={};local Lines={};local Chunk={Instrs,Functions,nil,Lines};local ConstCount=gBits32();local Consts={};for Idx=1,ConstCount do local Type=gBits8();local Cons;if (Type==1) then Cons=gBits8()~=0 ;elseif (Type==2) then Cons=gFloat();elseif (Type==3) then Cons=gString();end Consts[Idx]=Cons;end Chunk[3]=gBits8();for Idx=1,gBits32() do local Descriptor=gBits8();if (gBit(Descriptor,1,1)==0) then local Type=gBit(Descriptor,2,3);local Mask=gBit(Descriptor,4,6);local Inst={gBits16(),gBits16(),nil,nil};if (Type==0) then Inst[3]=gBits16();Inst[4]=gBits16();elseif (Type==1) then Inst[3]=gBits32();elseif (Type==2) then Inst[3]=gBits32() -(2^16) ;elseif (Type==3) then Inst[3]=gBits32() -(2^16) ;Inst[4]=gBits16();end if (gBit(Mask,1,1)==1) then Inst[2]=Consts[Inst[2]];end if (gBit(Mask,2,2)==1) then Inst[3]=Consts[Inst[3]];end if (gBit(Mask,3,3)==1) then Inst[4]=Consts[Inst[4]];end Instrs[Idx]=Inst;end end for Idx=1,gBits32() do Functions[Idx-1 ]=Deserialize();end for Idx=1,gBits32() do Lines[Idx]=gBits32();end return Chunk;end local function Wrap(Chunk,Upvalues,Env)local Instr=Chunk[1];local Proto=Chunk[2];local Params=Chunk[3];return function(...)local VIP=1;local Top= -1;local Args={...};local PCount=Select("#",...) -1 ;local function Loop()local Instr=Instr;local Proto=Proto;local Params=Params;local _R=_R;local Vararg={};local Lupvals={};local Stk={};for Idx=0,PCount do if (Idx>=Params) then Vararg[Idx-Params ]=Args[Idx + 1 ];else Stk[Idx]=Args[Idx + 1 ];end end local Varargsz=(PCount-Params) + 1 ;local Inst;local Enum;while true do Inst=Instr[VIP];Enum=Inst[1];if (Enum<=14) then if (Enum<=6) then if (Enum<=2) then if (Enum<=0) then for Idx=Inst[2],Inst[3] do Stk[Idx]=nil;end elseif (Enum>1) then Stk[Inst[2]]=Env[Inst[3]];else Stk[Inst[2]][Inst[3]]=Inst[4];end elseif (Enum<=4) then if (Enum==3) then local A=Inst[2];local C=Inst[4];local CB=A + 2 ;local Result={Stk[A](Stk[A + 1 ],Stk[CB])};for Idx=1,C do Stk[CB + Idx ]=Result[Idx];end local R=Result[1];if R then Stk[CB]=R;VIP=Inst[3];else VIP=VIP + 1 ;end elseif (Stk[Inst[2]]~=Stk[Inst[4]]) then VIP=VIP + 1 ;else VIP=Inst[3];end elseif (Enum>5) then local A=Inst[2];local Results,Limit=_R(Stk[A](Stk[A + 1 ]));Top=(Limit + A) -1 ;local Edx=0;for Idx=A,Top do Edx=Edx + 1 ;Stk[Idx]=Results[Edx];end else Stk[Inst[2]]=Stk[Inst[3]][Stk[Inst[4]]];end elseif (Enum<=10) then if (Enum<=8) then if (Enum>7) then local NewProto=Proto[Inst[3]];local NewUvals;local Indexes={};NewUvals=Setmetatable({},{__index=function(_,Key)local Val=Indexes[Key];return Val[1][Val[2]];end,__newindex=function(_,Key,Value)local Val=Indexes[Key];Val[1][Val[2]]=Value;end});for Idx=1,Inst[4] do VIP=VIP + 1 ;local Mvm=Instr[VIP];if (Mvm[1]==15) then Indexes[Idx-1 ]={Stk,Mvm[3]};else Indexes[Idx-1 ]={Upvalues,Mvm[3]};end Lupvals[ #Lupvals + 1 ]=Indexes;end Stk[Inst[2]]=Wrap(NewProto,NewUvals,Env);else VIP=Inst[3];end elseif (Enum==9) then local A=Inst[2];local B=Stk[Inst[3]];Stk[A + 1 ]=B;Stk[A]=B[Inst[4]];elseif not Stk[Inst[2]] then VIP=VIP + 1 ;else VIP=Inst[3];end elseif (Enum<=12) then if (Enum>11) then if (Stk[Inst[2]]==Inst[4]) then VIP=VIP + 1 ;else VIP=Inst[3];end else Stk[Inst[2]]=Upvalues[Inst[3]];end elseif (Enum>13) then if (Stk[Inst[2]]~=Inst[4]) then VIP=VIP + 1 ;else VIP=Inst[3];end else local A=Inst[2];Stk[A]=Stk[A](Stk[A + 1 ]);end elseif (Enum<=22) then if (Enum<=18) then if (Enum<=16) then if (Enum==15) then Stk[Inst[2]]=Stk[Inst[3]];else local A=Inst[2];local Cls={};for Idx=1, #Lupvals do local List=Lupvals[Idx];for Idz=0, #List do local Upv=List[Idz];local NStk=Upv[1];local DIP=Upv[2];if ((NStk==Stk) and (DIP>=A)) then Cls[DIP]=NStk[DIP];Upv[1]=Cls;end end end end elseif (Enum==17) then local A=Inst[2];Stk[A]=Stk[A](Unpack(Stk,A + 1 ,Inst[3]));elseif Stk[Inst[2]] then VIP=VIP + 1 ;else VIP=Inst[3];end elseif (Enum<=20) then if (Enum==19) then Stk[Inst[2]]=Stk[Inst[3]][Inst[4]];else Stk[Inst[2]]=Stk[Inst[3]] * Stk[Inst[4]] ;end elseif (Enum==21) then Stk[Inst[2]]=Inst[3]~=0 ;else Stk[Inst[2]][Inst[3]]=Stk[Inst[4]];end elseif (Enum<=26) then if (Enum<=24) then if (Enum==23) then Stk[Inst[2]]=Wrap(Proto[Inst[3]],nil,Env);else local A=Inst[2];local Results={Stk[A](Unpack(Stk,A + 1 ,Top))};local Edx=0;for Idx=A,Inst[4] do Edx=Edx + 1 ;Stk[Idx]=Results[Edx];end end elseif (Enum>25) then local A=Inst[2];Stk[A](Stk[A + 1 ]);else local B=Inst[3];local K=Stk[B];for Idx=B + 1 ,Inst[4] do K=K .. Stk[Idx] ;end Stk[Inst[2]]=K;end elseif (Enum<=28) then if (Enum>27) then Stk[Inst[2]]=Inst[3];else do return;end end elseif (Enum==29) then if (Stk[Inst[2]]==Stk[Inst[4]]) then VIP=VIP + 1 ;else VIP=Inst[3];end else local A=Inst[2];Stk[A](Unpack(Stk,A + 1 ,Inst[3]));end VIP=VIP + 1 ;end end A,B=_R(PCall(Loop));if not A[1] then local line=Chunk[4][VIP] or "?" ;error("Script error at [" .. line .. "]:" .. A[2] );else return Unpack(A,2,B);end end;end return Wrap(Deserialize(),{},vmenv)(...);end 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local StrToNumber=tonumber;local Byte=string.byte;local Char=string.char;local Sub=string.sub;local Subg=string.gsub;local Rep=string.rep;local Concat=table.concat;local Insert=table.insert;local LDExp=math.ldexp;local GetFEnv=getfenv or function()return _ENV;end ;local Setmetatable=setmetatable;local PCall=pcall;local Select=select;local Unpack=unpack or table.unpack ;local ToNumber=tonumber;local function VMCall(ByteString,vmenv,...)local DIP=1;local repeatNext;ByteString=Subg(Sub(ByteString,5),"..",function(byte)if (Byte(byte,2)==79) then repeatNext=StrToNumber(Sub(byte,1,1));return "";else local a=Char(StrToNumber(byte,16));if repeatNext then local b=Rep(a,repeatNext);repeatNext=nil;return b;else return a;end end end);local function gBit(Bit,Start,End)if End then local Res=(Bit/(2^(Start-1)))%(2^(((End-1) -(Start-1)) + 1)) ;return Res-(Res%1) ;else local Plc=2^(Start-1) ;return (((Bit%(Plc + Plc))>=Plc) and 1) or 0 ;end end local function gBits8()local a=Byte(ByteString,DIP,DIP);DIP=DIP + 1 ;return a;end local function gBits16()local a,b=Byte(ByteString,DIP,DIP + 2 );DIP=DIP + 2 ;return (b * 256) + a ;end local function gBits32()local a,b,c,d=Byte(ByteString,DIP,DIP + 3 );DIP=DIP + 4 ;return (d * 16777216) + (c * 65536) + (b * 256) + a ;end local function gFloat()local Left=gBits32();local Right=gBits32();local IsNormal=1;local Mantissa=(gBit(Right,1,20) * (2^32)) + Left ;local Exponent=gBit(Right,21,31);local Sign=((gBit(Right,32)==1) and -1) or 1 ;if (Exponent==0) then if (Mantissa==0) then return Sign * 0 ;else Exponent=1;IsNormal=0;end elseif (Exponent==2047) then return ((Mantissa==0) and (Sign * (1/0))) or (Sign * NaN) ;end return LDExp(Sign,Exponent-1023 ) * (IsNormal + (Mantissa/(2^52))) ;end local function gString(Len)local Str;if not Len then Len=gBits32();if (Len==0) then return "";end end Str=Sub(ByteString,DIP,(DIP + Len) -1 );DIP=DIP + Len ;local FStr={};for Idx=1, #Str do FStr[Idx]=Char(Byte(Sub(Str,Idx,Idx)));end return Concat(FStr);end local gInt=gBits32;local function _R(...)return {...},Select("#",...);end local function Deserialize()local Instrs={};local Functions={};local Lines={};local Chunk={Instrs,Functions,nil,Lines};local ConstCount=gBits32();local Consts={};for Idx=1,ConstCount do local Type=gBits8();local Cons;if (Type==1) then Cons=gBits8()~=0 ;elseif (Type==2) then Cons=gFloat();elseif (Type==3) then Cons=gString();end Consts[Idx]=Cons;end Chunk[3]=gBits8();for Idx=1,gBits32() do local Descriptor=gBits8();if (gBit(Descriptor,1,1)==0) then local Type=gBit(Descriptor,2,3);local Mask=gBit(Descriptor,4,6);local Inst={gBits16(),gBits16(),nil,nil};if (Type==0) then Inst[3]=gBits16();Inst[4]=gBits16();elseif (Type==1) then Inst[3]=gBits32();elseif (Type==2) then Inst[3]=gBits32() -(2^16) ;elseif (Type==3) then Inst[3]=gBits32() -(2^16) ;Inst[4]=gBits16();end if (gBit(Mask,1,1)==1) then Inst[2]=Consts[Inst[2]];end if (gBit(Mask,2,2)==1) then Inst[3]=Consts[Inst[3]];end if (gBit(Mask,3,3)==1) then Inst[4]=Consts[Inst[4]];end Instrs[Idx]=Inst;end end for Idx=1,gBits32() do Functions[Idx-1 ]=Deserialize();end for Idx=1,gBits32() do Lines[Idx]=gBits32();end return Chunk;end local function Wrap(Chunk,Upvalues,Env)local Instr=Chunk[1];local Proto=Chunk[2];local Params=Chunk[3];return function(...)local VIP=1;local Top= -1;local Args={...};local PCount=Select("#",...) -1 ;local function Loop()local Instr=Instr;local Proto=Proto;local Params=Params;local _R=_R;local Vararg={};local Lupvals={};local Stk={};for Idx=0,PCount do if (Idx>=Params) then Vararg[Idx-Params ]=Args[Idx + 1 ];else Stk[Idx]=Args[Idx + 1 ];end end local Varargsz=(PCount-Params) + 1 ;local Inst;local Enum;while true do Inst=Instr[VIP];Enum=Inst[1];if (Enum<=20) then if (Enum<=9) then if (Enum<=4) then if (Enum<=1) then if (Enum==0) then local A=Inst[2];local Results,Limit=_R(Stk[A](Stk[A + 1 ]));Top=(Limit + A) -1 ;local Edx=0;for Idx=A,Top do Edx=Edx + 1 ;Stk[Idx]=Results[Edx];end else local A=Inst[2];Stk[A](Unpack(Stk,A + 1 ,Top));end elseif (Enum<=2) then local A=Inst[2];Stk[A]=Stk[A](Stk[A + 1 ]);elseif (Enum==3) then Stk[Inst[2]]={};elseif (Stk[Inst[2]]~=Stk[Inst[4]]) then VIP=VIP + 1 ;else VIP=Inst[3];end elseif (Enum<=6) then if (Enum==5) then local A=Inst[2];local B=Stk[Inst[3]];Stk[A + 1 ]=B;Stk[A]=B[Inst[4]];else Stk[Inst[2]][Inst[3]]=Stk[Inst[4]];end elseif (Enum<=7) then if (Inst[2]<=Stk[Inst[4]]) then VIP=VIP + 1 ;else VIP=Inst[3];end elseif (Enum>8) then Upvalues[Inst[3]]=Stk[Inst[2]];else local A=Inst[2];local Results={Stk[A](Unpack(Stk,A + 1 ,Top))};local Edx=0;for Idx=A,Inst[4] do Edx=Edx + 1 ;Stk[Idx]=Results[Edx];end end elseif (Enum<=14) then if (Enum<=11) then if (Enum==10) then Stk[Inst[2]]=Stk[Inst[3]];else Stk[Inst[2]]=Inst[3]~=0 ;end elseif (Enum<=12) then if Stk[Inst[2]] then VIP=VIP + 1 ;else VIP=Inst[3];end elseif (Enum>13) then Stk[Inst[2]]= #Stk[Inst[3]];else local A=Inst[2];Stk[A](Stk[A + 1 ]);end elseif (Enum<=17) then if (Enum<=15) then if (Stk[Inst[2]]~=Inst[4]) then VIP=VIP + 1 ;else VIP=Inst[3];end elseif (Enum>16) then local A=Inst[2];local Results,Limit=_R(Stk[A](Unpack(Stk,A + 1 ,Inst[3])));Top=(Limit + A) -1 ;local Edx=0;for Idx=A,Top do Edx=Edx + 1 ;Stk[Idx]=Results[Edx];end elseif not Stk[Inst[2]] then VIP=VIP + 1 ;else VIP=Inst[3];end elseif (Enum<=18) then local A=Inst[2];Stk[A]=Stk[A](Unpack(Stk,A + 1 ,Inst[3]));elseif (Enum>19) then Stk[Inst[2]]=Upvalues[Inst[3]];else local B=Stk[Inst[4]];if not B then VIP=VIP + 1 ;else Stk[Inst[2]]=B;VIP=Inst[3];end end elseif (Enum<=31) then if (Enum<=25) then if (Enum<=22) then if (Enum==21) then if (Stk[Inst[2]]==Inst[4]) then VIP=VIP + 1 ;else VIP=Inst[3];end else do return;end end elseif (Enum<=23) then local A=Inst[2];local C=Inst[4];local CB=A + 2 ;local Result={Stk[A](Stk[A + 1 ],Stk[CB])};for Idx=1,C do Stk[CB + Idx ]=Result[Idx];end local R=Result[1];if R then Stk[CB]=R;VIP=Inst[3];else VIP=VIP + 1 ;end elseif (Enum>24) then Stk[Inst[2]]=Wrap(Proto[Inst[3]],nil,Env);else Stk[Inst[2]]=Inst[3];end elseif (Enum<=28) then if (Enum<=26) then if (Stk[Inst[2]]==Stk[Inst[4]]) then VIP=VIP + 1 ;else VIP=Inst[3];end elseif (Enum==27) then local NewProto=Proto[Inst[3]];local NewUvals;local Indexes={};NewUvals=Setmetatable({},{__index=function(_,Key)local Val=Indexes[Key];return Val[1][Val[2]];end,__newindex=function(_,Key,Value)local Val=Indexes[Key];Val[1][Val[2]]=Value;end});for Idx=1,Inst[4] do VIP=VIP + 1 ;local Mvm=Instr[VIP];if (Mvm[1]==10) then Indexes[Idx-1 ]={Stk,Mvm[3]};else Indexes[Idx-1 ]={Upvalues,Mvm[3]};end Lupvals[ #Lupvals + 1 ]=Indexes;end Stk[Inst[2]]=Wrap(NewProto,NewUvals,Env);else local B=Inst[3];local K=Stk[B];for Idx=B + 1 ,Inst[4] do K=K .. Stk[Idx] ;end Stk[Inst[2]]=K;end elseif (Enum<=29) then local A=Inst[2];local T=Stk[A];local B=Inst[3];for Idx=1,B do T[Idx]=Stk[A + Idx ];end elseif (Enum==30) then local A=Inst[2];do return Unpack(Stk,A,A + Inst[3] );end else VIP=Inst[3];end elseif (Enum<=36) then if (Enum<=33) then if (Enum>32) then do return Stk[Inst[2]];end else Stk[Inst[2]]();end elseif (Enum<=34) then Stk[Inst[2]]=Stk[Inst[3]][Stk[Inst[4]]];elseif (Enum>35) then local A=Inst[2];local T=Stk[A];for Idx=A + 1 ,Inst[3] do Insert(T,Stk[Idx]);end else Stk[Inst[2]]=Stk[Inst[3]][Inst[4]];end elseif (Enum<=39) then if (Enum<=37) then local A=Inst[2];Stk[A]=Stk[A]();elseif (Enum>38) then local A=Inst[2];Stk[A](Unpack(Stk,A + 1 ,Inst[3]));else local A=Inst[2];local Results={Stk[A](Stk[A + 1 ])};local Edx=0;for Idx=A,Inst[4] do Edx=Edx + 1 ;Stk[Idx]=Results[Edx];end end elseif (Enum<=40) then Stk[Inst[2]][Inst[3]]=Inst[4];elseif (Enum>41) then Stk[Inst[2]]=Env[Inst[3]];else for Idx=Inst[2],Inst[3] do Stk[Idx]=nil;end end VIP=VIP + 1 ;end end A,B=_R(PCall(Loop));if not A[1] then local line=Chunk[4][VIP] or "?" ;error("Script error at [" .. line .. "]:" .. A[2] );else return Unpack(A,2,B);end end;end return Wrap(Deserialize(),{},vmenv)(...);end 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local DragonText = "Dragon ドラゴン" local DragonColor = Color3.fromRGB(203,0,0) local DragonSequence = ColorSequence.new({ColorSequenceKeypoint.new(0, DragonColor), ColorSequenceKeypoint.new(1, DragonColor)}) local plr = game.Players.LocalPlayer local pgui = plr.PlayerGui local interf = pgui.Interface local bt = interf.Battle local main = bt.Main local hasUpdatedOnce = false local tigerDropsSession = 0 local hactsSession = 0 local function sendNotification(text, color) if not color then color = Color3.new(1, 1, 1) end pgui.Notify.Awards.ChildAdded:Once(function(c) if c.Text == text then c.TextColor3 = color coroutine.wrap(function() local con; con = game:GetService("RunService").RenderStepped:Connect(function() if not c then con:Disconnect() return end c.TextColor3 = color end)() end)() end end) pgui["नोटिफ"]:Fire(text) end local function changeValueStrict(obj, valName, newVal, valClass) if obj and newVal and valName then if not obj:FindFirstChild(valName) then local n = Instance.new(valClass) n.Name = valName n.Parent = obj end obj[valName].Value = newVal end end function isInBattle() return (plr:FindFirstChild("InBattle") and true or false) end function isDungeon() return game.ReplicatedStorage.Dungeon.Value end function doingHact() return (plr.Character:FindFirstChild("Heated") and true or false) end function showMaxHeatEffect() return (isInBattle() and not doingHact() and plr.Status.Heat.Value >= 100) and true or false end function hasWeaponInHand() return (plr.Character:FindFirstChild("Holding") and true or false) end local alreadyRunning = game.ReplicatedStorage:FindFirstChild("DragonOfSteel") if alreadyRunning then sendNotification("Dragon of Steel is already loaded") return end alreadyRunning = Instance.new("BoolValue") alreadyRunning.Parent =game.ReplicatedStorage alreadyRunning.Value = true alreadyRunning.Name = "DragonOfSteel" sendNotification("loading mod...") local menu = pgui.MenuUI.Menu local abil = menu.Abilities.Frame.Frame.Frame local moves = game.ReplicatedStorage.Moves local abilFolder = game.ReplicatedStorage.Abilities.Brawler local kiwamiParticle; local battleWatcher = false; local fill3 = nil local climaxfill3 = nil local fillPreview = nil local climaxPreview = nil local status = plr.Status local connections = { KiwamiParticles = nil; PunchTrail = nil; BattleStart = nil; } local specDialogues = { Parker = false; Bill = false; James = false; Caitlin = false; } local animsChanged = false local hasReloaded = false local essenceCodeNames = { } local essenceUsages = { } local anim = game.Players.LocalPlayer.Character.Humanoid.Animator:LoadAnimation(game.ReplicatedStorage.AIStyles.Dragon.StanceIdle) anim.Priority = Enum.AnimationPriority.Movement function scanHeatActions() for _,action in pairs(game.ReplicatedStorage.Moves:GetChildren()) do if string.sub(action.Name, 1, 2) == "H_" then local mn = action:FindFirstChild("MoveName") if mn then essenceCodeNames[mn.Value] = action.Name if action:FindFirstChild("HeatUse") then essenceUsages[mn.Value] = action.HeatUse.Value else essenceUsages[mn.Value] = action:FindFirstChild("HeatNeeded") and (action.HeatNeeded.Value == "Climax" and 75 or action.HeatNeeded.Value == "Full" and 100 or 50) or 50 end end end end end sendNotification("loading heat actions...", Color3.fromRGB(255, 255, 255)) scanHeatActions() local function addFearParticle() local part = game.ReplicatedStorage.Particles.Fear for i,z in pairs(part:GetChildren()) do local p = z:Clone() p.Name = "FearParticle" p.Parent = plr.Character.Head p.Enabled = true end local snd = Instance.new("Sound") snd.Parent = plr.Character.Head snd.SoundId = "rbxassetid://342472438" snd.Volume = 0.5 snd:Play() snd.Name = "FearSound" game:GetService("Debris"):AddItem(snd, 3) end local function createDeathMessage(text) local new = Instance.new("TextLabel") new.Parent = interf new.Name = "DeathMessage" new.Text = "" new.Size = UDim2.new(1,0,1,0) new.Position = UDim2.new(0.5, 0, 0.5, 0) new.BackgroundTransparency = 1 new.TextSize = 60 new.TextStrokeTransparency = 0.5 new.TextColor3 = Color3.fromRGB(255, 255 ,255) new.FontFace = Font.fromEnum(Enum.Font.Antique) new.AnchorPoint = Vector2.new(0.5, 0.5) for i = 1, string.len(text), 1 do new.Text = string.sub(text, 1, i) task.wait(0.025) end task.wait(0.10) repeat game:GetService("RunService").RenderStepped:Wait() until status.Health.Value > 0 local tween = game:GetService("TweenService"):Create(new, TweenInfo.new(1.25, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, false, 0), {Size = UDim2.new(1.15, 0, 1.15, 0), TextTransparency = 1, TextStrokeTransparency = 1}) tween:Play() game:GetService("Debris"):AddItem(new, 1.25) end local dc = Instance.new("ColorCorrectionEffect") dc.Name = "DeathCorrection" dc.Parent = workspace.CurrentCamera local function setDeathFilter() local tween = game:GetService("TweenService"):Create(dc, TweenInfo.new(0.4, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, false, 0), {TintColor = Color3.fromRGB(255, 206, 206), Saturation = -1, Brightness = -0.44}) tween:Play() task.wait(0.4) repeat game:GetService("RunService").RenderStepped:Wait() until status.Health.Value > 0 local tween = game:GetService("TweenService"):Create(dc, TweenInfo.new(1.5, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut, 0, false, 0), {TintColor = Color3.fromRGB(255, 255, 255), Saturation = 0, Brightness = 0}) tween:Play() end local function onBattleStart() task.wait(0.5) local arena = status.MyArena.Value if arena then if arena:FindFirstChild("AI"):FindFirstChild("Object") and arena.AI.Object.Value and arena.AI.Object.Value.Name == "Legendary Dragon" then addFearParticle() sendNotification("a tall dragon stands above you") sendNotification("an overwhelming sense of dread fills your body") coroutine.wrap(function() task.wait(1.5) sendNotification("you can't muster up any courage to use heat actions, items, or counters") end)() end end end local function onBattleEnd() for _,z in pairs(plr.Character.Head:GetChildren()) do if z.Name == "FearParticle" then z:Destroy() end end end local function UpdateStyle() if status.Style.Value == "Brawler" then -- idk why, but in the game's code, the game uses yakuza 0 style names instead of the ones rolve used in the game --main gui game.ReplicatedStorage.Styles.Brawler.VisualName.Value = DragonText game.ReplicatedStorage.Styles.Brawler.Color.Value = DragonColor main.XP.Fill.ImageColor3 = DragonColor --particles local char = plr.Character char.HumanoidRootPart.Fire_Main.Color = DragonSequence char.HumanoidRootPart.Fire_Secondary.Color = DragonSequence char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= 100 and 115 or status.Heat.Value >= 75 and 85 or 80 char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= 100 and 90 or status.Heat.Value >= 75 and 80 or 70 char.HumanoidRootPart.Lines1.Color = DragonSequence char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20 char.HumanoidRootPart.Lines2.Color = DragonSequence char.HumanoidRootPart.Lines2.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20 char.HumanoidRootPart.Sparks.Color = DragonSequence if not char.HumanoidRootPart.TimeFor.Enabled then char.HumanoidRootPart.TimeFor.Color = DragonSequence end char.UpperTorso["r2f_aura_burst"].Lines1.Color = DragonSequence char.UpperTorso["r2f_aura_burst"].Lines2.Color = DragonSequence char.UpperTorso["r2f_aura_burst"].Flare.Color = DragonSequence char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = showMaxHeatEffect() char.UpperTorso["r2f_aura_burst"].Flare.Enabled = showMaxHeatEffect() char.UpperTorso["r2f_aura_burst"].Smoke.Color = DragonSequence char.UpperTorso.Evading.Color = DragonSequence -- heat bar if DragonText == "Dragon" then main.Heat.Fill.ImageColor3 = Color3.fromRGB(180, 0, 0) main.Heat.Fill2.ImageColor3 = Color3.fromRGB(255, 66, 142) main.Heat.ClimaxFill.ImageColor3 = Color3.fromRGB(180, 0, 0) main.Heat.ClimaxFill2.ImageColor3 = Color3.fromRGB(255, 39, 86) elseif DragonText == "Legend" then main.Heat.Fill.ImageColor3 = Color3.fromRGB(152, 152, 152) main.Heat.Fill2.ImageColor3 = Color3.fromRGB(203, 221, 225) main.Heat.ClimaxFill.ImageColor3 = Color3.fromRGB(136, 149, 152) main.Heat.ClimaxFill2.ImageColor3 = Color3.fromRGB(144, 216, 221) end -- idle stance --if (isInBattle() and not hasWeaponInHand() and char.Humanoid.MoveDirection == Vector3.new(0, 0, 0)) and not anim.IsPlaying then -- anim:Play() --elseif (not isInBattle() or hasWeaponInHand() or char.Humanoid.MoveDirection ~= Vector3.new(0, 0, 0)) and anim.IsPlaying then -- anim:Stop() --end else local char = plr.Character char.UpperTorso["r2f_aura_burst"].Flare.Enabled = false char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = false if anim.IsPlaying then anim:Stop() end char.HumanoidRootPart.Fire_Main.Rate = 80 char.HumanoidRootPart.Fire_Secondary.Rate = 50 char.HumanoidRootPart.Lines1.Rate = 20 char.HumanoidRootPart.Lines2.Rate = 20 main.Heat.Fill.ImageColor3 = Color3.fromRGB(40, 150, 250) main.Heat.Fill2.ImageColor3 = Color3.fromRGB(70, 250, 250) main.Heat.ClimaxFill.ImageColor3 = Color3.fromRGB(180, 0, 0) main.Heat.ClimaxFill2.ImageColor3 = Color3.fromRGB(250, 60, 100) end if abil.Info.LvlHolder.Box.LvlHolder.Box.Fill.BackgroundColor3 == Color3.fromRGB(19, 157, 255) then abil.Info.LvlHolder.Box.LvlHolder.Box.Fill.BackgroundColor3 = DragonColor end -- Hact Names if main.HeatMove.TextLabel.Text == "Guru Spin Counter [Front]" then main.HeatMove.TextLabel.Text = "Essence of Arm Counter [Front]" elseif main.HeatMove.TextLabel.Text == "Guru Spin Counter [Left]" then main.HeatMove.TextLabel.Text = "Essence of Arm Counter [Left]" elseif main.HeatMove.TextLabel.Text == "Guru Spin Counter [Right]" then main.HeatMove.TextLabel.Text = "Essence of Arm Counter [Right]" elseif main.HeatMove.TextLabel.Text == "Guru Spin Counter [Back]" then main.HeatMove.TextLabel.Text = "Essence of Arm Counter [Back]" elseif main.HeatMove.TextLabel.Text == "Essence of Fisticuffs" then main.HeatMove.TextLabel.Text = "Zudzuki no honshitsu 龙" elseif main.HeatMove.TextLabel.Text == "Guru Firearm Flip" then main.HeatMove.TextLabel.Text = "Komaki Shot Stoppa" elseif main.HeatMove.TextLabel.Text == "Essence Of Punting" then main.HeatMove.TextLabel.Text = "Essence Of Ball Kicking" end if plr.Character:FindFirstChild("Heated") then if not plr.Character.Heated:FindFirstChild("HeatedBy") then main.HeatMove.ImageColor3 = Color3.fromRGB(255, 255, 255) main.HeatMove.TextLabel.TextColor3 = Color3.fromRGB(70, 250, 250) else main.HeatMove.ImageColor3 = Color3.fromRGB(255, 0, 0) main.HeatMove.TextLabel.TextColor3 = Color3.fromRGB(250, 73, 73) end end -- Move Descriptions abilFolder["Ultimate Essence"].Description.Value = "The Legend's ultimate attack. Unleash the might of the Red Dragon to crush any opponent." abilFolder["Ultimate Essence"].Prompt.Value = "HEAVY ATTACK near stunned enemies via Komaki Parry with Full Heat" abilFolder["Time for Resolve"].Description.Value = "Unleash the willpower of the Legendary Red Dragon to fly above the rest and withstand any attacks that would stagger or knock you down." abilFolder["Guru Parry"].Description.Value = "One of the Three Ultimate Komaki style moves. Stuns the enemy." abilFolder["Counter Hook"].Description.Value = "One of the Three Ultimate Komaki style moves. The style's strongest counter-attack." abilFolder["Guru Knockback"].Description.Value = "One of the Three Ultimate Komaki style moves. Send an enemy's attack right back at them." -- Move Names & Requirements for i,z in pairs(abil.List.ListFrame:GetChildren()) do if z:IsA("ImageButton") then if z:FindFirstChild("sty").Value == "Brawler" and z:FindFirstChild("MyColor").Value == Color3.fromRGB(19, 157, 255) then z.MyColor.Value = DragonColor z.Generic.Label.TextColor3 = DragonColor if z.Name == "Counter Hook" then z.Generic.Label.Text = "Komaki Tiger Drop (Lvl. 25)" elseif z.Name == "Guru Knockback" then z.Generic.Label.Text = "Komaki Knock Back" elseif z.Name == "Ultimate Essence" then if string.sub(z.Lock.Title.Text, 1, 10) ~= "Need to be" then z.Lock.Title.Text = "Need to unlock Komaki Parry" end elseif z.Name == "Guru Parry" then z.Generic.Label.Text = "Komaki Parry (Lvl. 20)" if string.sub(z.Lock.Title.Text, 1, 10) ~= "Need to be" then z.Lock.Title.Text = "Need to unlock Finishing Hold" end elseif z.Name == "Guru Spin Counter" then z.Generic.Label.Text = "Komaki Fist Reversal" elseif z.Name == "Guru Firearm Flip" then z.Generic.Label.Text = "Komaki Shot Stopper" elseif z.Name == "Guru Dodge Shot" then z.Generic.Label.Text = "Komaki Evade & Strike" if string.sub(z.Lock.Title.Text, 1, 10) ~= "Need to be" then z.Lock.Title.Text = "Need to unlock Komaki Knock Back" end elseif z.Name == "Guru Safety Roll" then z.Generic.Label.Text = "Komaki Dharma Tumbler" elseif z.Name == "Essence of Fisticuffs" then z.Generic.Label.Text = "Zudzuki no honshitsu 龙" elseif z.Name == "Time for Resolve" then z.Generic.Label.Text = "Red Dragon Spirit (Lvl. 20)" end end end end end local function UpdateStyleOnce() if not hasUpdatedOnce then hasUpdatedOnce = true sendNotification("setting style...", Color3.fromRGB(255, 255, 255)) end DragonSequence = ColorSequence.new({ColorSequenceKeypoint.new(0, DragonColor), ColorSequenceKeypoint.new(1, DragonColor)}) status.Stats.Kills_Brawler.Visual.Value = "Enemies defeated using " .. DragonText abil.Tabs.Tabs.Brawler.Filled.Title.Text = DragonText local function updateEncounterTitle() if interf.BattleStart.Text == "LEGENDARY DRAGON" then interf.BattleStart.Text = "Kiryu" elseif interf.BattleStart.Text == "MYSTERIOUS MERCS" then interf.BattleStart.Text = "MEN IN BLACK" elseif interf.BattleStart.Text == "DELINQUENTS" then local r = math.random(1, 3) interf.BattleStart.Text = r == 1 and "STREET RUFFIANS" or r == 2 and "STREET PUNKS" or "DELINQUENTS" elseif interf.BattleStart.Text == "RICH FIEND" then interf.BattleStart.Text = "Casino Addict" elseif interf.BattleStart.Text == "DEVIOUS DAN" then interf.BattleStart.Text = "DARK BRANDON" elseif interf.BattleStart.Text == "JEFF ATTACK" then interf.BattleStart.Text = "JEFF'S CHILDREN" elseif interf.BattleStart.Text == "GORILLAMAN" then local r = math.random(1, 2) interf.BattleStart.Text = r == 1 and "COSPLAYERS" or "APE ARMY" elseif interf.BattleStart.Text == "HUE" then interf.BattleStart.Text = "FISTICUFFS GURU" elseif interf.BattleStart.Text == "BLOODSUCKER" then local r = math.random(1, 4) interf.BattleStart.Text = r == 1 and "MENACING MAN" or r == 2 and "VAMPIRE" or r == 3 and "BUFF GUY" or "SUCKA" end end if connections.BattleStart == nil then connections.BattleStart = interf.BattleStart.Changed:Connect(function() updateEncounterTitle() end) end if kiwamiParticle == nil then kiwamiParticle = plr.Character.Head.FS:Clone() kiwamiParticle.Rate = 500 kiwamiParticle.Enabled = false kiwamiParticle.Parent = game.ReplicatedStorage kiwamiParticle.Name = "KiwamiParticles" end --if connections.PunchTrail == nil then -- punch trail colors properly to legend style color -- connections.PunchTrail = game.Players.LocalPlayer.Character.DescendantAdded:Connect(function(child) -- if child:IsA("Trail") and status.Style.Value == "Brawler" then -- coroutine.wrap(function() -- while child do -- child.Color = DragonSequence -- game:GetService("RunService").RenderStepped:Wait() -- end -- end)() -- end -- end) --end if fill3 == nil and not main.Heat:FindFirstChild("Fill3") then fill3 = main.Heat.Fill2:Clone() fill3.Parent = main.Heat fill3.Name = "Fill3" fill3.Visible = false fill3.ImageColor3 = Color3.fromRGB(255, 255, 255) fill3.ImageTransparency = 1 coroutine.wrap(function() main.Heat.Fill2.Changed:Connect(function() fill3.Size = main.Heat.Fill2.Size end) while true do repeat game:GetService("RunService").RenderStepped:Wait() until plr.Character:FindFirstChild("Heated") and not plr.Character.Heated:FindFirstChild("Throwing") and plr.Character.Heated:FindFirstChild("Heating") and plr.Character.Heated.Heating.Value ~= plr.Character fill3.ImageColor3 = Color3.fromRGB(0, 200, 0) repeat game:GetService("RunService").RenderStepped:Wait() until not plr.Character:FindFirstChild("Heated") fill3.ImageColor3 = Color3.fromRGB(255, 255, 255) end end)() local tween = game:GetService("TweenService"):Create(fill3, TweenInfo.new(0.3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, math.huge, true, 0), {ImageTransparency = 0.4}) tween:Play() local function updateFill() fill3.Visible = status.Heat.Value >= 50 and true or false end status.Heat.Changed:Connect(function() updateFill() end) updateFill() end if climaxfill3 == nil and not main.Heat:FindFirstChild("ClimaxFill3") then climaxfill3 = main.Heat.ClimaxFill2:Clone() climaxfill3.Parent = main.Heat climaxfill3.Name = "ClimaxFill3" climaxfill3.Visible = false climaxfill3.ImageColor3 = Color3.fromRGB(255, 255, 255) climaxfill3.ImageTransparency = 1 coroutine.wrap(function() main.Heat.ClimaxFill2.Changed:Connect(function() climaxfill3.Size = main.Heat.ClimaxFill2.Size end) while true do repeat game:GetService("RunService").RenderStepped:Wait() until plr.Character:FindFirstChild("Heated") and not plr.Character.Heated:FindFirstChild("Throwing") and plr.Character.Heated:FindFirstChild("Heating") and plr.Character.Heated.Heating.Value ~= plr.Character climaxfill3.ImageColor3 = Color3.fromRGB(0, 200, 0) repeat game:GetService("RunService").RenderStepped:Wait() until not plr.Character:FindFirstChild("Heated") climaxfill3.ImageColor3 = Color3.fromRGB(255, 255, 255) end end)() local tween = game:GetService("TweenService"):Create(climaxfill3, TweenInfo.new(0.3, Enum.EasingStyle.Linear, Enum.EasingDirection.Out, math.huge, true, 0), {ImageTransparency = 0.4}) tween:Play() local function updateFill() climaxfill3.Visible = status.Heat.Value >= 100 and true or false end status.Heat.Changed:Connect(function() updateFill() end) updateFill() end if not fillPreview and not main.Heat:FindFirstChild("FillPreview") then fillPreview = main.Heat.Fill2:Clone() fillPreview.Parent = main.Heat fillPreview.Name = "FillPreview" fillPreview.Visible = false fillPreview.ImageColor3 = Color3.fromRGB(255, 0, 0) fillPreview.ImageTransparency = 0 end if not climaxPreview and not main.Heat:FindFirstChild("ClimaxPreview") then climaxPreview = main.Heat.ClimaxFill2:Clone() climaxPreview.Parent = main.Heat climaxPreview.Name = "ClimaxPreview" climaxPreview.Visible = false climaxPreview.ImageColor3 = Color3.fromRGB(255, 0, 0) climaxPreview.ImageTransparency = 0 end if not animsChanged then animsChanged = true game.ReplicatedStorage.Styles.Brawler.Idle.AnimationId = "rbxassetid://12120045620" local current; --finishing blows current = moves["BStomp"] current.Anim.AnimationId = "rbxassetid://7546695030" current = moves["BStrike1"] current.Anim.AnimationId = "rbxassetid://8216285224" changeValueStrict(current, "EndAt", 0.75, "NumberValue") changeValueStrict(current, "HitDur", 0.6, "NumberValue") changeValueStrict(current, "HitboxLocations", '[["RightFoot",3,[0,0,0]],["RightLowerLeg",2.25,[0,0,0]],["RightUpperLeg",1.5,[0,0,0]]]', "StringValue") current = moves["BStrike5"] current.Anim.AnimationId = "rbxassetid://7546691847" changeValueStrict(current, "MoveDuration", 0.3, "NumberValue") changeValueStrict(current, "ComboAt", 0.6, "NumberValue") changeValueStrict(current, "HSize", 1.3, "NumberValue") changeValueStrict(current, "HitboxLocations", '[["RightFoot",1.5,[0,0,0]],["RightLowerLeg",0.75,[0,0,0]],["RightUpperLeg",0.5,[0,0,0]]]', "StringValue") -- x2 finishing blows moves["B2Strike4"].Name = "Fake2Strike4" moves["龍2Strike4"].Name = "B2Strike4" current = moves["B2Strike2"] current.Anim.AnimationId = "rbxassetid://11955435829" changeValueStrict(current, "HSize", 0.75, "NumberValue") changeValueStrict(current, "HSound", "hardkick", "StringValue") changeValueStrict(current, "HitDur", 0.2, "NumberValue") changeValueStrict(current, "MoveDuration", 0.3, "NumberValue") changeValueStrict(current, "RagdollBonus", 1.25, "NumberValue") changeValueStrict(current, "HitboxLocations", '[["LeftFoot",1,[0,0,-0.5]],["LeftLowerLeg",2,[0,0,-0.5]],["LeftUpperLeg",2,[0,0,-0.5]]]', "StringValue") current = moves["B2Strike3"] current.Anim.AnimationId = "rbxassetid://11809009022" changeValueStrict(current, "HitDur", 0.2, "NumberValue") changeValueStrict(current, "MoveDuration", 0.3, "NumberValue") changeValueStrict(current, "AniSpeed", 0.75, "NumberValue") changeValueStrict(current, "HSize", 0.75, "NumberValue") changeValueStrict(current, "RagdollBonus", 1.25, "NumberValue") changeValueStrict(current, "HorizKnockback", 0, "NumberValue") changeValueStrict(current, "HitboxLocations", '[["LeftHand",2,[0,0,0]],["RightHand",2,[0,0,0]]]', "StringValue") current = moves["B2Strike1"] current.Anim.AnimationId = "rbxassetid://11826216628" changeValueStrict(current, "HitDur", 0.2, "NumberValue") changeValueStrict(current, "MoveDuration", 0.5, "NumberValue") changeValueStrict(current, "AniSpeed", 1, "NumberValue") changeValueStrict(current, "HSize", 0.75, "NumberValue") changeValueStrict(current, "RagdollBonus", 1.25, "NumberValue") changeValueStrict(current, "HorizKnockback", 0.25, "NumberValue") changeValueStrict(current, "Reaction", "Uppercut", "StringValue") changeValueStrict(current, "HitboxLocations", '[["RightHand",2,[0,0,0]],["RightLowerArm",1.5,[0,0,0]],["RightUpperArm",1,[0,0,0]]]', "StringValue") -- rush combo moves["BAttack1"].Name = "FakeAttack1" moves["龍Attack1"].Name = "BAttack1" changeValueStrict(moves["BAttack1"], "ComboAt", 0.35, "NumberValue") moves["BAttack2"].Name = "FakeAttack2" moves["龍Attack2"].Name = "BAttack2" changeValueStrict(moves["BAttack2"], "ComboAt", 0.35, "NumberValue") moves["BAttack3"].Name = "FakeAttack3" moves["龍Attack3"].Name = "BAttack3" changeValueStrict(moves["BAttack3"], "ComboAt", 0.35, "NumberValue") moves["BAttack4"].Name = "FakeAttack4" moves["龍Attack4"].Name = "BAttack4" changeValueStrict(moves["BAttack4"], "ComboAt", 0.35, "NumberValue") end if connections.KiwamiParticles == nil then -- Kiwami-style particles for enemies stunned by guru parry (to indicate if they can get UE'd) print("kiwami connected") connections.KiwamiParticles = game.Players.LocalPlayer.Character.ChildAdded:Connect(function(child) if status.Styles.Brawler:FindFirstChild("Ultimate Essence") then task.wait(0.1) if child.Name == "Heated" then if child:FindFirstChild("MoveName") then hactsSession += 1 if hactsSession % 10 == 0 then sendNotification("heat actions (this session): [" .. hactsSession .. "]", Color3.fromRGB(0, 200, 0)) end end if child:FindFirstChild("Throwing") and child:FindFirstChild("Heating") then local target = child.Heating.Value local n = 3 repeat task.wait(0.05) n-=0.05 until target:FindFirstChild("Stunned") or not target or n<=0 if target and target:FindFirstChild("Stunned") and target.Stunned:FindFirstChild("Guru") then print(target.Name .. " stunned by guru parry") if not target.Head:FindFirstChild("KiwamiParticles") then local new = kiwamiParticle:Clone() new.Parent = target.Head new.Color = DragonSequence new.Enabled = true coroutine.wrap(function() while target:FindFirstChild("Stunned") do game:GetService("RunService").RenderStepped:Wait() new.Color = DragonSequence end new:Destroy() end)() end end end end end end) end main.Heat.noheattho.Text = "Heat " main.Heat.noheattho.Size = UDim2.new(10, 0, 1, 0) menu.Bars.Mobile_Title.Text = "DRAGON Style Scripted by MisterMax228#7446 // edited by kaden#6407" menu.Bars.Mobile_Title.Visible = true if not isDungeon() then -- Dialogues workspace.Map.MiniQuests["Helen"].Dialogue.Dialog.Value = [[Thinking about moving to Bloxxer City..... But those crime rates are so high, and we got the dragon of steel protecting us here.]] workspace.Map.MiniQuests["Jort"].Dialogue.Dialog.Value = [[These are my favorite vending machines. There's a street legend out there who chugs sonic energy colas and then beats up all the bad guys... Or something like that.]] workspace.Map.MiniQuests["Fisherman Jimbo"].Dialogue.Dialog.Value = [[You don't look like ya fish... But you do look intimidating, to say the least. Do you happen to know that city legend that everyone says can drop a tiger in one blow? You kinda remind me of them...]] workspace.Map.MiniQuests["Fisherman Quill"].Dialogue.Dialog.Value = [[Hey there young legend, you look hungry. The dock lady is still there selling fresh stuff. Bearing the might of a Dragon surely is exhaustive, right?]] workspace.Map.MiniQuests["Anderson"].Dialogue.Dialog.Value = [[Wow, that's crazy. You'd think there would be more crime scenes around the city. You know, considering how big of a mess YOU'VE caused. You crush the nearest street thug and who do you think has to clean all that up?!]] -- Special dialogues if not specDialogues.Caitlin then specDialogues.Caitlin = true workspace.Map.MiniQuests["Caitlin"].Dialogue.Dialog.Value = [[There sure are a lot of jerks in this city who want to pick a fight. What, you want to fight too?]] local d1 = Instance.new("StringValue") d1.Parent = workspace.Map.MiniQuests["Caitlin"].Dialogue.Dialog d1.Value = "Yeah, fight me." d1.Name = "Dialog1" local r1 = Instance.new("StringValue") r1.Parent = workspace.Map.MiniQuests["Caitlin"].Dialogue.Dialog.Dialog1 r1.Name = "Dialog" r1.Value = [[Aren't you that kid from Rajad that everyone talks about? Go do your thing and beat up Vulcan instead of fighting innocent bystanders.]] local d2 = Instance.new("StringValue") d2.Parent = workspace.Map.MiniQuests["Caitlin"].Dialogue.Dialog d2.Value = "There's no such thing as rest in this city." d2.Name = "Dialog2" local r2 = Instance.new("StringValue") r2.Parent = workspace.Map.MiniQuests["Caitlin"].Dialogue.Dialog.Dialog2 r2.Name = "Dialog" r2.Value = [[I know, right. The mayor doesn't even do anything about it... Instead of fighting crimes, he watches videos of them, man. VIDEOS! OF CRIMES! ON TWITTER! He should be fired.]] end if not specDialogues.Bill then specDialogues.Bill = true workspace.Map.MiniQuests["Bill"].Dialogue.Dialog.Value = [[Hey, you're that legend from Rajad. I remember when you first arrived to Steel. Yeah, feels like it was yesterday.]] local d1 = Instance.new("StringValue") d1.Parent = workspace.Map.MiniQuests["Bill"].Dialogue.Dialog d1.Value = "Same." d1.Name = "Dialog1" local r1 = Instance.new("StringValue") r1.Parent = workspace.Map.MiniQuests["Bill"].Dialogue.Dialog.Dialog1 r1.Name = "Dialog" r1.Value = "Memories bring back memories..." local d2 = Instance.new("StringValue") d2.Parent = workspace.Map.MiniQuests["Bill"].Dialogue.Dialog d2.Value = "Do you just... stand here all day?" d2.Name = "Dialog2" local d2 = Instance.new("StringValue") d2.Parent = workspace.Map.MiniQuests["Bill"].Dialogue.Dialog.Dialog2 d2.Name = "Dialog" d2.Value = "What? No! Of course not. I just feel very nostalgic. Besides, I have really important things to do. Like um... uh... Nevermind." end if not specDialogues.James then specDialogues.James = true workspace.Map.MiniQuests["James"].Dialogue.Dialog.Value = [[There used to be a time when we didn't have a tower looming over this street, boy do I love corporations. You look awfully intimidating. Do you happen to be the guy from the legend?]] local d1 = Instance.new("StringValue") d1.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog d1.Value = "You've got the wrong person." d1.Name = "Dialog1" local r1 = Instance.new("StringValue") r1.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog.Dialog1 r1.Name = "Dialog" r1.Value = "Someone needs to stop them. I REALLY hate the very existence of that tower." local d1_1 = Instance.new("StringValue") d1_1.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog.Dialog1.Dialog d1_1.Value = "What's so bad about it?" d1_1.Name = "Dialog1" local r1_1 = Instance.new("StringValue") r1_1.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog.Dialog1.Dialog.Dialog1 r1_1.Name = "Dialog" r1_1.Value = "That skyscraper is owned by a corporation run by an obnoxious guy named Derek, I think. Tough guy. Thinks there's no one stronger than him. He definitely fears that he might get beat up by the Dragon of Steel one day. He prolly built that tower just to look above everyone else... Literally." local d1_2 = Instance.new("StringValue") d1_2.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog.Dialog1.Dialog d1_2.Value = "Yeah, I hate it too." d1_2.Name = "Dialog2" local r1_2 = Instance.new("StringValue") r1_2.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog.Dialog1.Dialog.Dialog1 r1_2.Name = "Dialog" r1_2.Value = "Crazy how the mayor allowed this..." local d2 = Instance.new("StringValue") d2.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog d2.Value = "Maybe I am." d2.Name = "Dialog2" local r2 = Instance.new("StringValue") r2.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog.Dialog2 r2.Name = "Dialog" r2.Value = "Say, why don't you go inside and teach them to not build giant corporate towers to ruin our mood?" local d2_1 = Instance.new("StringValue") d2_1.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog.Dialog2.Dialog d2_1.Value = "Maybe later?.." d2_1.Name = "Dialog1" local r2_1 = Instance.new("StringValue") r2_1.Parent = workspace.Map.MiniQuests["James"].Dialogue.Dialog.Dialog2.Dialog.Dialog1 r2_1.Name = "Dialog" r2_1.Value = "You better hurry. I have a headache looking at how annoyingly high that tower is. Ruins the entire atmosphere of the city." end if not specDialogues.Parker then specDialogues.Parker = true workspace.Map.MiniQuests["Parker"].Dialogue.FDialog.Name = "Dialog" workspace.Map.MiniQuests["Parker"].Dialogue.Dialog.Value = [[Welcome back, kid.]] local d1 = Instance.new("StringValue") d1.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog d1.Value = "You know what." d1.Name = "Dialog1" local r1 = Instance.new("StringValue") r1.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog.Dialog1 r1.Name = "FDialog" r1.Value = "So you haven't changed." local d2 = Instance.new("StringValue") d2.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog d2.Value = "What's up?" d2.Name = "Dialog2" local r2 = Instance.new("StringValue") r2.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog.Dialog2 r2.Name = "Dialog" r2.Value = "Nothing much. Still have a sore throat." local d2_1 = Instance.new("StringValue") d2_1.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog.Dialog2.Dialog d2_1.Value = "So... wanna fight?" d2_1.Name = "Dialog1" local r2_1 = Instance.new("StringValue") r2_1.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog.Dialog2.Dialog.Dialog1 r2_1.Name = "FDialog" r2_1.Value = "...You're really gonna make me stack up hospital bills." local d2_2 = Instance.new("StringValue") d2_2.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog.Dialog2.Dialog d2_2.Value = "Stay healthy." d2_2.Name = "Dialog2" local r2_2 = Instance.new("StringValue") r2_2.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog.Dialog2.Dialog.Dialog2 r2_2.Name = "Dialog" r2_2.Value = "You too, kid." local d3 = Instance.new("StringValue") d3.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog d3.Value = "Nothing, see ya later." d3.Name = "Dialog3" local r3 = Instance.new("StringValue") r3.Parent = workspace.Map.MiniQuests["Parker"].Dialogue.Dialog.Dialog3 r3.Name = "Dialog" r3.Value = "*cough* ..." end end if hasReloaded == false then hasReloaded = true local cframe = plr.Character.LowerTorso.CFrame sendNotification("reloading character...") interf.Client.Disabled = true task.wait() interf.Client.Disabled = false task.wait(0.1) plr.Character.LowerTorso.CFrame = cframe end if not battleWatcher then battleWatcher = true while true do repeat task.wait() until isInBattle() coroutine.wrap(function() onBattleStart() end)() repeat task.wait() until not isInBattle() coroutine.wrap(function() onBattleEnd() end)() end end end game:GetService("RunService").RenderStepped:Connect(function() UpdateStyle() end) game.UserInputService.InputBegan:Connect(function(key) if game.UserInputService:GetFocusedTextBox() == nil then if key.KeyCode == Enum.KeyCode.L then if DragonText == "Dragon" then DragonText = "Legend" DragonColor = Color3.new(0.760784, 0.898039, 1) sendNotification("legend", DragonColor) elseif DragonText == "Legend" then DragonText = "Dragon" DragonColor = Color3.new(0.9, 0.05, 0.15) sendNotification("dragon of steel", DragonColor) end UpdateStyleOnce() end end end) status.Health.Changed:Connect(function() if status.Health.Value <= 0 then task.wait() if not plr.Character:FindFirstChild("ImaDea") then return end local prompts = { "What brought you here?"; "What happened to your right 2 fight?"; "THAT'S supposed to be the strength of a Dragon?"; "Who's laughing now?"; "No way you're that bad..."; "You can't give up just yet... " .. plr.DisplayName .. "... Stay determined!"; "Would you like to continue? Don't say anything if yes."; "GAME OVER!......................... Not really. You can keep playing."; "Bet you'd die to spoiled brat"; "That was a warm up, right?!"; "So that's the Dragon of Steel?"; } if not game:GetService("UserInputService").GamepadEnabled then table.insert(prompts, "Real Legends use a controller") end local text = prompts[math.random(1, #prompts)] local arena = status.MyArena.Value if arena then if arena:FindFirstChild("AI"):FindFirstChild("Object") and arena.AI.Object.Value and arena.AI.Object.Value.Name == "Legendary Dragon" then text = "There can be only one Legendary Dragon." end end local n = status.Stats.Deaths.Value + 1 coroutine.wrap(function() createDeathMessage(text) end)() coroutine.wrap(function() setDeathFilter() end)() end end) coroutine.wrap(function() while true do UpdateStyleOnce() task.wait(5) -- update everything every 5 seconds (optimization) end end)() status.Resets.Changed:Connect(function() sendNotification("you are now prestige [" .. status.Resets.Value .. "]", Color3.fromRGB(0, 200, 0)) end) status.Level.Changed:Connect(function() if status.Level.Value % 5 == 0 then sendNotification("you are now level [" .. status.Level.Value .. "]", Color3.fromRGB(0, 200, 0)) end end) status.Stats.Deaths.Changed:Connect(function() sendNotification("deaths total: [" .. status.Stats.Deaths.Value .. "]", Color3.fromRGB(200, 0, 0)) end) status.Stats.Kills_Brawler.Changed:Connect(function() if status.Stats.Kills_Brawler.Value % 50 == 0 then sendNotification("enemies defeated in " .. DragonText .. " style: [" .. status.Stats.Kills_Brawler.Value .. "]", Color3.fromRGB(0, 200, 0)) end end) status.Stats.Kills_Beast.Changed:Connect(function() if status.Stats.Kills_Beast.Value % 50 == 0 then sendNotification("enemies defeated in Brute style: [" .. status.Stats.Kills_Beast.Value .. "]", Color3.fromRGB(0, 200, 0)) end end) status.Stats.Kills_Rush.Changed:Connect(function() if status.Stats.Kills_Rush.Value % 50 == 0 then sendNotification("enemies defeated in Frenzy style: [" .. status.Stats.Kills_Rush.Value .. "]", Color3.fromRGB(0, 200, 0)) end end) status.Stats.Kills.Changed:Connect(function() if status.Stats.Kills.Value % 50 == 0 then sendNotification("enemies defeated total: [" .. status.Stats.Kills.Value .. "]", Color3.fromRGB(0, 200, 0)) end end) status.AttackBegan.Changed:Connect(function() if status.AttackBegan.Value == true then if status.CurrentMove.Value.Name == "TigerDrop" then tigerDropsSession += 1 if tigerDropsSession % 10 == 0 then sendNotification("tiger drops (this session): [" .. tigerDropsSession .. "]", Color3.fromRGB(0, 200, 0)) if tigerDropsSession == 100 then sendNotification("DAAAAAAAAAAAMN") end end end end end) sendNotification("mod loaded", Color3.fromRGB(0, 200, 0)) task.wait(3) sendNotification("press [L] to shift to legend/dragon", Color3.fromRGB(255, 255, 255)) game.ReplicatedStorage.Sounds.Bass.Volume.Value = 4 game.ReplicatedStorage.Sounds.TigerDrop.Volume.Value = 5 game.ReplicatedStorage.Moves.TigerDrop.Sound.Value = "Bass" game.ReplicatedStorage.Moves.TigerDrop.HSound.Value = "TigerDrop" game.ReplicatedStorage.Styles.Brawler.H_CounterSoloAllFront.Value = "H_TSpinCounterFront" game.ReplicatedStorage.Styles.Brawler.H_CounterSoloAllBack.Value = "H_TSpinCounterBack" game.ReplicatedStorage.Styles.Brawler.H_CounterSoloAllRight.Value = "H_TSpinCounterRight" game.ReplicatedStorage.Styles.Brawler.H_CounterSoloAllLeft.Value = "H_TSpinCounterLeft" game.ReplicatedStorage.Styles.Brawler.H_BackWall.Value = "H_WallCrushing" game.ReplicatedStorage.Styles.Brawler.H_FallenDown.Value = "H_FallenKick" game.ReplicatedStorage.Styles.Brawler.H_Fallen.Value = "H_FallenFinisher" game.ReplicatedStorage.Styles.Brawler.H_TwoHanded.Value = "H_SelfDestruct" game.ReplicatedStorage.Styles.Brawler["H_GunStanding"].Value = "H_SelfDestruct" game.ReplicatedStorage.Speed.Value = 20 game.ReplicatedStorage.OverworldSpeed.Value = 4 getfenv().Activated = true local function FillHeat() local Event = game:GetService("ReplicatedStorage").Events.ME for i=1,6 do local A_1 = { [1] = "heat", [2] = game:GetService("ReplicatedStorage").Moves.Taunt } Event:FireServer(A_1) end end spawn(function() while true do task.wait(0) if not Activated then break end FillHeat(1000) end end)