game.ReplicatedStorage.Styles.Brawler.VisualName.Value = "Kadan6407's Dragon" game.ReplicatedStorage.Styles.Brawler.Color.Value = Color3.fromRGB(255,0,0) -- rushes game.ReplicatedStorage.Styles.Brawler.Rush1.Value = "龍Attack1" game.ReplicatedStorage.Styles.Brawler.Rush2.Value = "龍Attack2" game.ReplicatedStorage.Styles.Brawler.Rush3.Value = "龍Attack3" game.ReplicatedStorage.Styles.Brawler.Rush4.Value = "龍Attack4" -- Strikes game.ReplicatedStorage.Styles.Brawler.Strike1.Value = "龍Strike1" game.ReplicatedStorage.Styles.Brawler.Strike2.Value = "BStrike2" game.ReplicatedStorage.Styles.Brawler.Strike3.Value = "龍Strike3" game.ReplicatedStorage.Styles.Brawler.Strike4.Value = "BStrike5" game.ReplicatedStorage.Styles.Brawler.Strike5.Value = "龍Strike5" -- Heat Actions game.ReplicatedStorage.Styles.Brawler.H_FallenDown.Value = "H_FallenKick" game.ReplicatedStorage.Styles.Brawler.H_Fallen.Value = "H_FallenStomp" --n if game.ReplicatedStorage.Styles.Brawler:FindFirstChild("RedHeat") then v = game.ReplicatedStorage.Styles.Brawler["RedHeat"] else v = Instance.new("Folder", game.ReplicatedStorage.Styles.Brawler) end v.Name = "RedHeat" function UseHeatAction(HeatAction, Style, Bots) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { [1] = "heatmove", [2] = game:GetService("ReplicatedStorage").Moves[HeatAction], [3] = { }, [4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame, [5] = Style } } for i,v in pairs(Bots) do table.insert(args[1][3], { [1] = v, [2] = 10.49982091806829, [3] = false, [4] = Vector3.new(0.854888916015625, -0.499908447265625, -3.08367919921875) }) end game:GetService("ReplicatedStorage").Events.ME:FireServer(unpack(args)) end local styles = game.ReplicatedStorage.Styles local plr = game.Players.LocalPlayer local status = plr.Status function isInBattle() return (plr:FindFirstChild("InBattle") and true or false) end function isDungeon() return game.ReplicatedStorage.Dungeon.Value end function doingHact() return (plr.Character:FindFirstChild("Heated") and true or false) end function showMaxHeatEffect() return (isInBattle() and not doingHact() and plr.Status.Heat.Value >= 100) and true or false end function hasWeaponInHand() return (plr.Character:FindFirstChild("Holding") and true or false) end local function change_color() if status.Style.Value == "Brawler" then local DragonSequence = ColorSequence.new{ColorSequenceKeypoint.new(0, styles.Brawler.Color.Value), ColorSequenceKeypoint.new(1, styles.Brawler.Color.Value)} local char = plr.Character char.HumanoidRootPart.Fire_Main.Color = DragonSequence char.HumanoidRootPart.Fire_Secondary.Color = DragonSequence char.HumanoidRootPart.Fire_Main.Rate = status.Heat.Value >= 100 and 115 or status.Heat.Value >= 75 and 85 or 80 char.HumanoidRootPart.Fire_Secondary.Rate = status.Heat.Value >= 100 and 90 or status.Heat.Value >= 75 and 80 or 70 char.HumanoidRootPart.Lines1.Color = DragonSequence char.HumanoidRootPart.Lines1.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20 char.HumanoidRootPart.Lines2.Color = DragonSequence char.HumanoidRootPart.Lines2.Rate = status.Heat.Value >= 100 and 60 or status.Heat.Value >= 75 and 40 or 20 char.HumanoidRootPart.Sparks.Color = DragonSequence if not char.HumanoidRootPart.TimeFor.Enabled then char.HumanoidRootPart.TimeFor.Color = DragonSequence end char.UpperTorso["r2f_aura_burst"].Lines1.Color = DragonSequence char.UpperTorso["r2f_aura_burst"].Lines2.Color = DragonSequence char.UpperTorso["r2f_aura_burst"].Flare.Color = DragonSequence char.UpperTorso["r2f_aura_burst"].Lines1.Enabled = showMaxHeatEffect() char.UpperTorso["r2f_aura_burst"].Smoke.Color = DragonSequence char.UpperTorso.Evading.Color = DragonSequence end end local function FillHeat() local Event = game:GetService("ReplicatedStorage").Events.ME for i=1,6 do local A_1 = { [1] = "heat", [2] = game:GetService("ReplicatedStorage").Moves.Taunt } Event:FireServer(A_1) end end game:GetService("RunService").RenderStepped:Connect(change_color) plr.Character.ChildAdded:Connect(function(v) if v.Name == 'Grabbing' then while v.Parent == plr.Character do if status.Heat.Value ~= 100 then FillHeat() end task.wait(0.1) end end end) local ts = game:GetService("TweenService") local ti = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out) local function remove_brighness(color) local h,s,v = color:ToHSV() return Color3.fromHSV(h, s, 1) end game.Players.LocalPlayer.Character.DescendantAdded:Connect(function(v) if v.ClassName:find("Trail") then local highlight = Instance.new("Highlight", game.Players.LocalPlayer.Character.RightHand) local fadeout = ts:Create(highlight, ti, {FillTransparency = 1}) local style = game.Players.LocalPlayer.Status.Style.Value local style_obj = game.ReplicatedStorage.Styles:FindFirstChild(style) local color = style_obj.Color highlight.FillColor = color.Value highlight.Adornee = v.Parent highlight.OutlineTransparency = 1 highlight.FillTransparency = 1 ts:Create(highlight, ti, {FillTransparency = 0.2}):Play() fadeout.Completed:Once(function() highlight:Destroy() end) v.Destroying:Once(function() fadeout:Play() end) end end)