# CDDA-Structured-Kenan-Modpack Not updated anymore. If you want to play with it, you have to fix it yourself, preferably, via making a fork of it if you don't mind. Kenan's **personal** structured modpack for Cataclysm - Dark Days Ahead for **LATEST** experimental versions **1)** **IF YOU ARE EXPERIENCING ANY BUGS OR ERRORS - EITHER THE FIXES WILL BE RELEASED SOON-ISH OR THE MOD IS WIP** ; **2)** **IF YOU USE CDDA LAUNCHER BY REMYROY - UPDATE THE GAME FIRST VIA LAUNCHER and ONLY AFTER that put the mods IN** # Installation Guide (MUST-READ) **1) Download the modpack by clicking Code - Download ZIP, or clicking** [**here**](https://github.com/Kenan2000/CDDA-Structured-Kenan-Modpack/archive/master.zip) ; **2) Copy mods that you want to play with (**try NOT to enable ALL mods at the same time unless you really want to play with all mods**) from the modpack folder (`CDDA-Structured-Kenan-Modpack/Kenan-Structured-Modpack/High-Maintenance-Huge-Mods`) as shown in the** [**picture**](https://imgur.com/a/cpok2UT) ; **3) Paste mods that you want to play with into the `cdda/data/mods` directory as shown in the** [**picture**](https://imgur.com/a/mK1cEER) ; **4) Overwrite and replace all the files if you get a prompt** ; **5) Enjoy the mods** **NEXT STEPS IF YOU USE THE LAUNCHER** **6) Update the game via the launcher** ; **7) Repeat 2) , 3) , 4) and 5)** ; **8) Enjoy the mods** # FAQ: * Q: Why should I remove manually some specific non-mainlined mods when updating? * A: Because sometimes some mod files become obsolete and no longer used, so you won't need them inside your mods folder anymore, so for dealing with these problems you need to delete the mod and fully reinstall it. * Q: After updating my save file no longer loading! * A: It is rare, but will happen when some mod that've been used in your save has new ID and/or name, or you're trying to load the mod that is no longer used/merged with other one. You can fix it by reading `debug.log` to view what's mod should be changed, then go to `cdda\save\world_name\mods.json` and replace target mod ID with the new one, or delete it's entry from this file if there is no replacement. Also, you can read latest commits to see what is happening, if you want * Q: I have some other issues to report! * A: Feel free to submit your issue into the [**issues tab**](https://github.com/Kenan2000/CDDA-Structured-Kenan-Modpack/issues). # Link to Supporters' and Contributors ASTOUNDINGLY NOICE WORKS **1) https://discourse.cataclysmdda.org/t/secronom-zombies-mod-thread/16211** **2) Legendary UDP tileset by SDG, while Theawesomeboophis is it's current maintainer - https://github.com/Theawesomeboophis/UndeadPeopleTileset** **3) https://github.com/chaosvolt/cdda-arcana-mod** **4) https://github.com/TheGoatGod/Goats-Mod-Compilation** **5) https://github.com/captainsawbones/Sly_Mutation_Mod_Medley** **6) https://github.com/foulman/Fantasy** **7) https://github.com/El-Jekozo/More_NPC** **8) https://github.com/Noctifer-de-Mortem/nocts_cata_mod** **9) https://github.com/foulman/Psioniclysm** **10 )https://github.com/Maleclypse** **11) https://discourse.cataclysmdda.org/t/fallout-new-england/17509** **12) https://github.com/dissociativity/PKs_Rebalancing** # Links to my other works My HUGE and AWESOME **BL9** mod **1) https://github.com/Kenan2000/BL9** Separate Secronom fork - fork of Axema's GREAT and AMAZING and AWESOME huge Secronom mod **2) https://github.com/Kenan2000/Secronom-Zombies** Updated and even more awesome my personal version of Otopack soundpack **3) https://github.com/Kenan2000/Otopack-Mods-Updates** Bright Nights modpack **4) https://github.com/Kenan2000/BrightNights-Structured-Kenan-Modpack - Bright Nights Structured Modpack** **5) https://github.com/Kenan2000/CDDA-NoMods-Anthology - monster and rebalancing exclusions/inclusions Modpack** ## Link to my CDDA/Bright Nights modding server **https://discord.gg/sg5cM89Veb**