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"spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_spikes_1", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.25, "valueStr": null } ] }, { "name": "小玩笑", "rangeId": null, "description": "阻挡数变为0,攻击变为二连击,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_spikes_1", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.3, "valueStr": null } ] }, { "name": "小玩笑", "rangeId": null, "description": "阻挡数变为0,攻击变为二连击,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_spikes_1", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.35, "valueStr": null } ] }, { "name": "小玩笑", "rangeId": null, "description": "阻挡数变为0,攻击变为二连击,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_spikes_1", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "小玩笑", "rangeId": null, "description": "阻挡数变为0,攻击变为二连击,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_spikes_1", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null } ] } ] }, "skchr_spikes_2": { "skillId": "skchr_spikes_2", "iconId": null, "hidden": false, "levels": [ { "name": "致命恶作剧", "rangeId": "3-1", "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_spikes_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "致命恶作剧", "rangeId": "3-1", "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_spikes_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.15, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "致命恶作剧", "rangeId": "3-1", "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_spikes_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "致命恶作剧", "rangeId": "3-1", "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_spikes_2", "duration": 17.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.25, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "致命恶作剧", "rangeId": "3-1", "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_spikes_2", "duration": 17.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.3, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "致命恶作剧", "rangeId": "3-1", "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_spikes_2", "duration": 17.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.35, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "致命恶作剧", "rangeId": "3-1", "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_spikes_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "致命恶作剧", "rangeId": "3-1", "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_spikes_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.45, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "致命恶作剧", "rangeId": "3-1", "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_spikes_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "致命恶作剧", "rangeId": "3-1", "description": "攻击范围扩大,远程攻击不再降低攻击力,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,额外攻击一名目标", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_spikes_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] } ] }, "skchr_lolxh_1": { "skillId": "skchr_lolxh_1", "iconId": null, "hidden": false, "levels": [ { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 0.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 0.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 0.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null } 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"key": "buildr_s_2[b].interval", "value": 4.0, "valueStr": null } ] }, { "name": "工程者之愿", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_buildr_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "duration", "value": 15.0, "valueStr": null }, { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "def", "value": 0.55, "valueStr": null }, { "key": "buildr_s_2[b].duration", "value": -1.0, "valueStr": null }, { "key": "buildr_s_2[b].atk", "value": 0.25, "valueStr": null }, { "key": "buildr_s_2[b].def", "value": 0.55, "valueStr": null }, { "key": "buildr_s_2[b].cost", "value": 1.0, "valueStr": null }, { "key": "buildr_s_2[b].interval", "value": 4.0, "valueStr": null } ] }, { "name": "工程者之愿", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_buildr_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "duration", "value": 15.0, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "buildr_s_2[b].duration", "value": -1.0, "valueStr": null }, { "key": "buildr_s_2[b].atk", "value": 0.3, "valueStr": null }, { "key": "buildr_s_2[b].def", "value": 0.6, "valueStr": null }, { "key": "buildr_s_2[b].cost", "value": 1.0, "valueStr": null }, { "key": "buildr_s_2[b].interval", "value": 4.0, "valueStr": null } ] }, { "name": "工程者之愿", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_buildr_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 12.0, "valueStr": null }, { "key": "duration", "value": 15.0, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": 0.65, "valueStr": null }, { "key": "buildr_s_2[b].duration", "value": -1.0, "valueStr": null }, { "key": "buildr_s_2[b].atk", "value": 0.35, "valueStr": null }, { "key": "buildr_s_2[b].def", "value": 0.65, "valueStr": null }, { "key": "buildr_s_2[b].cost", "value": 1.0, "valueStr": null }, 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"skchr_ctable_1", "duration": 19.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack_speed", "value": 0.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "观火", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},每次攻击时获得<@ba.vup>{cost}点部署费用", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ctable_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack_speed", "value": 0.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] } ] }, "skchr_ctable_2": { "skillId": "skchr_ctable_2", "iconId": null, "hidden": false, "levels": [ { "name": "浮光", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身获得<$ba.camou>迷彩,每次攻击时获得<@ba.vup>{cost}点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 13.0, "valueStr": null } ] }, { "name": "浮光", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身获得<$ba.camou>迷彩,每次攻击时获得<@ba.vup>{cost}点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.13, "valueStr": null }, { "key": "attack_speed", "value": 14.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 13.0, "valueStr": null } ] }, { "name": "浮光", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身获得<$ba.camou>迷彩,每次攻击时获得<@ba.vup>{cost}点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.16, "valueStr": null }, { "key": "attack_speed", "value": 18.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 13.0, "valueStr": null } ] }, { 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"maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.22, "valueStr": null }, { "key": "attack_speed", "value": 26.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 14.0, "valueStr": null } ] }, { "name": "浮光", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身获得<$ba.camou>迷彩,每次攻击时获得<@ba.vup>{cost}点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": 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"cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 17.0, "valueStr": null } ] }, { "name": "浮光", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身获得<$ba.camou>迷彩,每次攻击时获得<@ba.vup>{cost}点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 18.0, "valueStr": null } ] } ] }, "sktok_blkngt_hypnos_s_1": { "skillId": "sktok_blkngt_hypnos_s_1", "iconId": "sktok_blkngt_hypnos", "hidden": false, "levels": [ { "name": "食梦", "rangeId": null, "description": 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42, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_amiya2_1", "duration": 26.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影霄·奔夜", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为二连击,获得<@ba.vup>{prob:0%}的法术闪避", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_amiya2_1", "duration": 26.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影霄·奔夜", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为二连击,获得<@ba.vup>{prob:0%}的法术闪避", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_amiya2_1", "duration": 26.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影霄·奔夜", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为二连击,获得<@ba.vup>{prob:0%}的法术闪避", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_amiya2_1", "duration": 27.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影霄·奔夜", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为二连击,获得<@ba.vup>{prob:0%}的法术闪避", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": 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"durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_amiya2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] } ] }, "skchr_amiya2_2": { "skillId": "skchr_amiya2_2", "iconId": null, "hidden": false, "levels": [ { "name": "影霄·绝影", "rangeId": "x-2", "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya2_2", "duration": 25.0, "blackboard": [ { "key": "times", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "atk_scale_2", "value": 2.4, "valueStr": null }, { "key": "amiya2_s_2[kill].atk", "value": 0.2, "valueStr": null }, { "key": "amiya2_s_2[kill].magic_resistance", "value": 20.0, "valueStr": null }, { "key": "amiya2_s_2[kill].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影霄·绝影", "rangeId": "x-2", "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya2_2", "duration": 26.0, "blackboard": [ { "key": "times", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.25, "valueStr": null }, { "key": "atk_scale_2", "value": 2.5, "valueStr": null }, { "key": "amiya2_s_2[kill].atk", "value": 0.2, "valueStr": null }, { "key": "amiya2_s_2[kill].magic_resistance", "value": 20.0, "valueStr": null }, { "key": "amiya2_s_2[kill].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影霄·绝影", "rangeId": "x-2", "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": 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"durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya2_2", "duration": 28.0, "blackboard": [ { "key": "times", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "atk_scale_2", "value": 2.8, "valueStr": null }, { "key": "amiya2_s_2[kill].atk", "value": 0.2, "valueStr": null }, { "key": "amiya2_s_2[kill].magic_resistance", "value": 20.0, "valueStr": null }, { "key": "amiya2_s_2[kill].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影霄·绝影", "rangeId": "x-2", "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya2_2", "duration": 29.0, "blackboard": [ { "key": "times", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "atk_scale_2", "value": 2.9, "valueStr": null }, { "key": "amiya2_s_2[kill].atk", "value": 0.2, "valueStr": null }, { "key": "amiya2_s_2[kill].magic_resistance", "value": 20.0, "valueStr": null }, { "key": "amiya2_s_2[kill].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { 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"talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影霄·绝影", "rangeId": "x-2", "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya2_2", "duration": 31.0, "blackboard": [ { "key": "times", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "atk_scale_2", "value": 3.2, "valueStr": null }, { "key": "amiya2_s_2[kill].atk", "value": 0.25, "valueStr": null }, { "key": "amiya2_s_2[kill].magic_resistance", "value": 20.0, "valueStr": null }, { "key": "amiya2_s_2[kill].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影霄·绝影", "rangeId": "x-2", "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya2_2", "duration": 32.0, "blackboard": [ { "key": "times", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "atk_scale_2", "value": 3.6, "valueStr": null }, { "key": "amiya2_s_2[kill].atk", "value": 0.3, "valueStr": null }, { "key": "amiya2_s_2[kill].magic_resistance", "value": 20.0, "valueStr": null }, 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"攻击范围<@ba.vup>扩大,同时攻击<@ba.vup>2名敌人,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,<$ba.charged>蓄力额外效果:改为同时攻击<@ba.vup>3名敌人,持续时间延长为<@ba.vup>{enhance_duration}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_takila_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "enhance_duration", "value": 30.0, "valueStr": null }, { "key": "attack@plus_max_target", "value": 3.0, "valueStr": null }, { "key": "attack@plus_atk_scale", "value": 2.2, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] }, { "name": "剑走偏锋", "rangeId": "2-3", "description": "攻击范围<@ba.vup>扩大,同时攻击<@ba.vup>2名敌人,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,<$ba.charged>蓄力额外效果:改为同时攻击<@ba.vup>3名敌人,持续时间延长为<@ba.vup>{enhance_duration}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_takila_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "enhance_duration", "value": 30.0, "valueStr": null }, { "key": "attack@plus_max_target", "value": 3.0, "valueStr": null }, { "key": "attack@plus_atk_scale", "value": 2.3, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] } ] }, "skchr_chimes_2": { "skillId": "skchr_chimes_2", "iconId": null, "hidden": false, "levels": [ { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.2, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.2, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.2, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.25, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.25, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.25, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.32, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.35, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] } ] }, "skchr_odda_1": { "skillId": "skchr_odda_1", "iconId": null, "hidden": false, "levels": [ { "name": "火花溅射", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "火花溅射", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "火花溅射", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "火花溅射", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "火花溅射", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 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"duration": 19.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null } ] }, { "name": "回流", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>3连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_swllow_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null } ] } ] }, "skchr_asnipe_1": { "skillId": "skchr_asnipe_1", "iconId": null, "hidden": false, "levels": [ { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 23.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 23.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 23.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 24.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 24.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 24.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 25.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 25.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 25.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 30.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] } ] }, "skchr_aprl_1": { "skillId": "skchr_aprl_1", "iconId": null, "hidden": false, "levels": [ { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.75, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.85, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.95, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null } ] } ] }, "skchr_aprl_2": { "skillId": "skchr_aprl_2", "iconId": null, "hidden": false, "levels": [ { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 19.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 19.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 19.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 26.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null } ] } ] }, "skchr_kroos2_1": { "skillId": "skchr_kroos2_1", "iconId": null, "hidden": false, "levels": [ { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 11.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 11.0, "blackboard": [ { "key": "atk", "value": 0.13, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 11.0, "blackboard": [ { "key": "atk", "value": 0.16, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.23, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 13.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 14.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", 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"spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 26.0, "blackboard": [ { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "attack@max_stack_count", "value": 40.0, "valueStr": null } ] }, { "name": "封喉", "rangeId": null, "description": "攻击间隔<@ba.vup>一定程度缩短,攻击变为<@ba.vup>2连射,击中目标<@ba.vup>{attack@max_stack_count}次后技能剩余时间内攻击变为<@ba.vup>4连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 28.0, "blackboard": [ { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "attack@max_stack_count", "value": 36.0, "valueStr": null } ] }, { "name": "封喉", "rangeId": null, "description": "攻击间隔<@ba.vup>一定程度缩短,攻击变为<@ba.vup>2连射,击中目标<@ba.vup>{attack@max_stack_count}次后技能剩余时间内攻击变为<@ba.vup>4连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 28.0, "blackboard": [ { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "attack@max_stack_count", "value": 32.0, "valueStr": null } ] }, { "name": "封喉", "rangeId": null, "description": "攻击间隔<@ba.vup>较大幅度缩短,攻击变为<@ba.vup>2连射,击中目标<@ba.vup>{attack@max_stack_count}次后技能剩余时间内攻击变为<@ba.vup>4连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 30.0, "blackboard": [ { "key": "base_attack_time", "value": -0.375, "valueStr": null }, { "key": "attack@max_stack_count", "value": 32.0, "valueStr": null } ] } ] }, "skchr_inside_1": { "skillId": "skchr_inside_1", "iconId": null, "hidden": false, "levels": [ { "name": "“不惹麻烦”", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "“不惹麻烦”", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.75, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "“不惹麻烦”", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "“不惹麻烦”", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.85, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "“不惹麻烦”", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "“不惹麻烦”", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.95, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "“不惹麻烦”", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "“不惹麻烦”", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "“不惹麻烦”", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "“不惹麻烦”", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] } ] }, "skchr_inside_2": { "skillId": "skchr_inside_2", "iconId": null, "hidden": false, "levels": [ { "name": "“解决麻烦”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击间隔<@ba.vup>略微缩短,优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 6, 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"description": "攻击速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tomimi_1", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 35.0, "valueStr": null } ] }, { "name": "部族技艺", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_tomimi_1", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 40.0, "valueStr": null } ] }, { "name": "部族技艺", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_tomimi_1", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 45.0, "valueStr": null } ] }, { "name": "部族技艺", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_tomimi_1", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null } ] }, { "name": "部族技艺", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_tomimi_1", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 55.0, "valueStr": null } ] }, { "name": "部族技艺", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_tomimi_1", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null } ] }, { "name": "部族技艺", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_tomimi_1", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null } ] }, { "name": "部族技艺", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_tomimi_1", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null } ] }, { "name": "部族技艺", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_tomimi_1", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 90.0, "valueStr": null } ] } ] }, "skchr_tomimi_2": { "skillId": "skchr_tomimi_2", "iconId": null, "hidden": false, "levels": [ { "name": "嘉维尔保护方案", "rangeId": null, "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}的概率随机触发下列效果之一:目标<$ba.stun>晕眩<@ba.vup>{attack@tomimi_s_2.stun}秒;当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%};当次攻击造成群体伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_tomimi_2", "duration": 25.0, "blackboard": [ { "key": "attack@tomimi_s_2.stun", "value": 0.6, "valueStr": null }, { "key": "attack@tomimi_s_2.atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@tomimi_s_2.prob", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null } ] }, { "name": "嘉维尔保护方案", "rangeId": null, "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}的概率随机触发下列效果之一:目标<$ba.stun>晕眩<@ba.vup>{attack@tomimi_s_2.stun}秒;当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%};当次攻击造成群体伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_tomimi_2", "duration": 25.0, "blackboard": [ { "key": "attack@tomimi_s_2.stun", "value": 0.6, "valueStr": null }, { "key": "attack@tomimi_s_2.atk_scale", "value": 1.7, "valueStr": null }, { "key": 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"skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_tomimi_2", "duration": 26.0, "blackboard": [ { "key": "attack@tomimi_s_2.stun", "value": 0.9, "valueStr": null }, { "key": "attack@tomimi_s_2.atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@tomimi_s_2.prob", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null } ] }, { "name": "嘉维尔保护方案", "rangeId": null, "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}的概率随机触发下列效果之一:目标<$ba.stun>晕眩<@ba.vup>{attack@tomimi_s_2.stun}秒;当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%};当次攻击造成群体伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_tomimi_2", "duration": 26.0, "blackboard": [ { "key": "attack@tomimi_s_2.stun", "value": 0.9, "valueStr": null }, { "key": "attack@tomimi_s_2.atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@tomimi_s_2.prob", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null } ] }, { "name": "嘉维尔保护方案", "rangeId": null, "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}的概率随机触发下列效果之一:目标<$ba.stun>晕眩<@ba.vup>{attack@tomimi_s_2.stun}秒;当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%};当次攻击造成群体伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_tomimi_2", "duration": 27.0, "blackboard": [ { "key": "attack@tomimi_s_2.stun", "value": 1.2, "valueStr": null }, { "key": "attack@tomimi_s_2.atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@tomimi_s_2.prob", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null } ] }, { "name": "嘉维尔保护方案", "rangeId": null, "description": "每次攻击有<@ba.vup>{attack@tomimi_s_2.prob:0%}的概率随机触发下列效果之一:目标<$ba.stun>晕眩<@ba.vup>{attack@tomimi_s_2.stun}秒;当次攻击力提升至<@ba.vup>{attack@tomimi_s_2.atk_scale:0%};当次攻击造成群体伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_tomimi_2", "duration": 28.0, "blackboard": [ { "key": "attack@tomimi_s_2.stun", "value": 1.2, "valueStr": null }, { "key": "attack@tomimi_s_2.atk_scale", "value": 2.05, "valueStr": null }, { "key": "attack@tomimi_s_2.prob", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null } ] }, { "name": "嘉维尔保护方案", 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"skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_tomimi_2", "duration": 30.0, "blackboard": [ { "key": "attack@tomimi_s_2.stun", "value": 1.6, "valueStr": null }, { "key": "attack@tomimi_s_2.atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@tomimi_s_2.prob", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.0, "valueStr": null }, { "key": "atk", "value": 0.0, "valueStr": null } ] } ] }, "skchr_qanik_1": { "skillId": "skchr_qanik_1", "iconId": null, "hidden": false, "levels": [ { "name": "冻风", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},优先攻击空中单位", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_qanik_1", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "mode", "value": 1.0, "valueStr": null } ] }, { "name": "冻风", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},优先攻击空中单位", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_qanik_1", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "mode", "value": 1.0, "valueStr": null } ] }, { "name": "冻风", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},优先攻击空中单位", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_qanik_1", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "mode", "value": 1.0, "valueStr": null 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"spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mint_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.05, "valueStr": null }, { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "聚能涡旋", "rangeId": null, "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mint_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.05, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "聚能涡旋", "rangeId": null, "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mint_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "聚能涡旋", "rangeId": null, "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mint_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "聚能涡旋", "rangeId": null, "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mint_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "聚能涡旋", "rangeId": null, "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_mint_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.15, "valueStr": null }, { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "聚能涡旋", "rangeId": null, "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_mint_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "聚能涡旋", "rangeId": null, "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_mint_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.25, "valueStr": null }, { "key": "atk_scale", "value": 2.8, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "聚能涡旋", "rangeId": null, "description": "每次攻击把目标<@ba.vup>中等力度地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mint_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.3, "valueStr": null }, { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "attack@force", "value": 1.0, "valueStr": null } ] } ] }, "skchr_iris_1": { "skillId": "skchr_iris_1", "iconId": null, "hidden": false, "levels": [ { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.3, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.31, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.32, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.35, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.36, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.37, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.43, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.46, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] } ] }, "skchr_iris_2": { "skillId": "skchr_iris_2", "iconId": null, "hidden": false, "levels": [ { "name": "梦乡摇篮", "rangeId": null, "description": "立即使攻击范围内的至多<@ba.vup>{max_target}个敌人陷入<$ba.sleep>沉睡<@ba.vup>{sleep}秒,在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_iris_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 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"集中式水疗", "rangeId": null, "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%},并且不会因特性效果而降低\\n<@ba.rem>可以充能{cnt}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ceylon_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.55, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "集中式水疗", "rangeId": null, "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%},并且不会因特性效果而降低\\n<@ba.rem>可以充能{cnt}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ceylon_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.6, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "集中式水疗", "rangeId": null, 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"下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%},并且不会因特性效果而降低\\n<@ba.rem>可以充能{cnt}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ceylon_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.8, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "集中式水疗", "rangeId": null, "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%},并且不会因特性效果而降低\\n<@ba.rem>可以充能{cnt}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ceylon_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.9, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "集中式水疗", "rangeId": null, "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%},并且不会因特性效果而降低\\n<@ba.rem>可以充能{cnt}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ceylon_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 2.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] } ] }, "skchr_ceylon_2": { "skillId": "skchr_ceylon_2", "iconId": null, "hidden": false, "levels": [ { "name": "水灵庇护", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},治疗目标数+1,持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ceylon_2", "duration": 20.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "水灵庇护", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},治疗目标数+1,持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_ceylon_2", "duration": 21.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "水灵庇护", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},治疗目标数+1,持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_ceylon_2", "duration": 23.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "水灵庇护", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},治疗目标数+1,持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_ceylon_2", "duration": 25.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "水灵庇护", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},治疗目标数+1,持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_ceylon_2", "duration": 26.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "水灵庇护", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},治疗目标数+1,持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_ceylon_2", "duration": 27.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "水灵庇护", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},治疗目标数+1,持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 32, "increment": 1.0 }, "prefabId": "skchr_ceylon_2", "duration": 30.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "水灵庇护", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},治疗目标数+1,持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 34, "increment": 1.0 }, "prefabId": "skchr_ceylon_2", "duration": 33.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk", "value": 0.53, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "水灵庇护", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},治疗目标数+1,持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 36, "increment": 1.0 }, "prefabId": "skchr_ceylon_2", "duration": 36.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk", "value": 0.56, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "水灵庇护", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},治疗目标数+1,持续时间内攻击范围内的友方单位获得<$ba.buffres>抵抗", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 40, "increment": 1.0 }, "prefabId": "skchr_ceylon_2", "duration": 40.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { 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"spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_peper_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null }, { "key": "talent@hp_ratio", "value": 0.7, "valueStr": null } ] }, { "name": "同伴意识", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次治疗的跳跃次数<@ba.vup>+{attack@chain.extra_value},天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}生命", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_peper_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null }, { "key": "talent@hp_ratio", "value": 0.7, "valueStr": null } ] }, { "name": "同伴意识", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次治疗的跳跃次数<@ba.vup>+{attack@chain.extra_value},天赋的触发条件变为<@ba.vup>{talent@hp_ratio:0%}生命", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_peper_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null }, { "key": "talent@hp_ratio", "value": 0.8, "valueStr": null } ] } ] }, "skchr_papyrs_1": { "skillId": "skchr_papyrs_1", "iconId": null, "hidden": false, "levels": [ { "name": "巧思乍现", "rangeId": null, "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%},天赋附加屏障效果提升至<@ba.vup>{shield_scale_skill:0%}\\n<@ba.rem>可充能2次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.4, "valueStr": null }, { "key": "shield_scale_skill", "value": 1.5, "valueStr": null } ] }, { "name": "巧思乍现", "rangeId": null, "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%},天赋附加屏障效果提升至<@ba.vup>{shield_scale_skill:0%}\\n<@ba.rem>可充能2次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.5, "valueStr": null }, { "key": "shield_scale_skill", "value": 1.5, "valueStr": null } ] }, { "name": "巧思乍现", "rangeId": null, "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%},天赋附加屏障效果提升至<@ba.vup>{shield_scale_skill:0%}\\n<@ba.rem>可充能2次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.6, "valueStr": null }, { "key": "shield_scale_skill", "value": 1.5, "valueStr": null } ] }, { "name": "巧思乍现", "rangeId": null, "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%},天赋附加屏障效果提升至<@ba.vup>{shield_scale_skill:0%}\\n<@ba.rem>可充能2次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.6, "valueStr": null }, { "key": "shield_scale_skill", "value": 1.5, "valueStr": null } ] }, { "name": "巧思乍现", "rangeId": null, "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%},天赋附加屏障效果提升至<@ba.vup>{shield_scale_skill:0%}\\n<@ba.rem>可充能2次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.6, "valueStr": null }, { "key": "shield_scale_skill", "value": 2.0, "valueStr": null } ] }, { "name": "巧思乍现", "rangeId": null, "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%},天赋附加屏障效果提升至<@ba.vup>{shield_scale_skill:0%}\\n<@ba.rem>可充能2次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.7, "valueStr": null }, { "key": "shield_scale_skill", "value": 2.0, "valueStr": null } ] }, { "name": "巧思乍现", "rangeId": null, "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%},天赋附加屏障效果提升至<@ba.vup>{shield_scale_skill:0%}\\n<@ba.rem>可充能2次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.75, "valueStr": null }, { "key": "shield_scale_skill", "value": 2.0, "valueStr": null } ] }, { "name": "巧思乍现", "rangeId": null, "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%},天赋附加屏障效果提升至<@ba.vup>{shield_scale_skill:0%}\\n<@ba.rem>可充能2次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.8, "valueStr": null }, { "key": "shield_scale_skill", "value": 2.0, "valueStr": null } ] }, { "name": "巧思乍现", "rangeId": null, "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%},天赋附加屏障效果提升至<@ba.vup>{shield_scale_skill:0%}\\n<@ba.rem>可充能2次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.9, "valueStr": null }, { "key": "shield_scale_skill", "value": 2.0, "valueStr": null } ] }, { "name": "巧思乍现", "rangeId": null, "description": "下次治疗时的治疗量提升至攻击力的<@ba.vup>{heal_scale:0%},天赋附加屏障效果提升至<@ba.vup>{shield_scale_skill:0%}\\n<@ba.rem>可充能2次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_papyrs_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 2.0, "valueStr": null }, { "key": "shield_scale_skill", "value": 2.0, "valueStr": null } ] } ] }, "skchr_papyrs_2": { "skillId": "skchr_papyrs_2", "iconId": null, "hidden": false, "levels": [ { "name": "临考发挥", "rangeId": null, "description": "立刻锁定攻击范围内除自身外生命值上限最高的干员,技能期间莎草仅可以该干员作为治疗主目标,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},每次治疗跳跃次数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.05, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "临考发挥", "rangeId": null, "description": "立刻锁定攻击范围内除自身外生命值上限最高的干员,技能期间莎草仅可以该干员作为治疗主目标,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},每次治疗跳跃次数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "临考发挥", "rangeId": null, "description": "立刻锁定攻击范围内除自身外生命值上限最高的干员,技能期间莎草仅可以该干员作为治疗主目标,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},每次治疗跳跃次数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "临考发挥", "rangeId": null, "description": "立刻锁定攻击范围内除自身外生命值上限最高的干员,技能期间莎草仅可以该干员作为治疗主目标,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},每次治疗跳跃次数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "临考发挥", "rangeId": null, "description": "立刻锁定攻击范围内除自身外生命值上限最高的干员,技能期间莎草仅可以该干员作为治疗主目标,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},每次治疗跳跃次数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "临考发挥", "rangeId": null, "description": "立刻锁定攻击范围内除自身外生命值上限最高的干员,技能期间莎草仅可以该干员作为治疗主目标,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},每次治疗跳跃次数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "临考发挥", "rangeId": null, "description": "立刻锁定攻击范围内除自身外生命值上限最高的干员,技能期间莎草仅可以该干员作为治疗主目标,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},每次治疗跳跃次数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "临考发挥", "rangeId": null, "description": "立刻锁定攻击范围内除自身外生命值上限最高的干员,技能期间莎草仅可以该干员作为治疗主目标,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},每次治疗跳跃次数<@ba.vup>+{attack@chain.extra_value} ", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_papyrs_2", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": -1.1, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@chain.extra_value", "value": 1.0, "valueStr": null } ] }, { "name": "临考发挥", "rangeId": null, "description": 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"levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_moeshd_1", "duration": 23.0, "blackboard": [ { "key": "def", "value": 0.3, "valueStr": null }, { "key": "talent_scale", "value": 1.6, "valueStr": null } ] }, { "name": "自动防御", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%},天赋效果<@ba.vup>提升至{talent_scale:0%}\\n<@ba.rem>技能自动开启", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_moeshd_1", "duration": 26.0, "blackboard": [ { "key": "def", "value": 0.4, "valueStr": null }, { "key": "talent_scale", "value": 1.7, "valueStr": null } ] }, { "name": "自动防御", "rangeId": null, "description": "防御力<@ba.vup>+{def:0%},天赋效果<@ba.vup>提升至{talent_scale:0%}\\n<@ba.rem>技能自动开启", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 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"spCost": 50, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 3.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.3, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 3.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.3, "valueStr": null } ] }, { "name": "焦土", "rangeId": null, "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}秒的燃烧区域;燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}攻击力的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 3.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.35, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 3.0, "valueStr": null 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"INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 4.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.45, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 4.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.45, "valueStr": null } ] }, { "name": "焦土", "rangeId": null, "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}秒的燃烧区域;燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}攻击力的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 4.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 4.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "焦土", "rangeId": null, "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}秒的燃烧区域;燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}攻击力的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 4.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 4.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.6, "valueStr": null } ] }, { "name": "焦土", "rangeId": null, "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}秒的燃烧区域;燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}攻击力的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.65, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 5.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.65, "valueStr": null } ] }, { "name": "焦土", "rangeId": null, "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}秒的燃烧区域;燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}攻击力的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.75, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 5.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.75, "valueStr": null } ] }, { "name": "焦土", "rangeId": null, "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}秒的燃烧区域;燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}攻击力的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.8, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 5.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.8, "valueStr": null } ] }, { "name": "焦土", "rangeId": null, "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}秒的燃烧区域;燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}攻击力的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 6.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.85, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 6.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.85, "valueStr": null } ] } ] }, "skchr_aurora_1": { "skillId": "skchr_aurora_1", "iconId": null, "hidden": false, "levels": [ { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 0.6, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.2, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.4, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.6, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.8, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.9, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 2.0, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 2.1, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] } ] }, "skchr_aurora_2": { "skillId": "skchr_aurora_2", "iconId": null, "hidden": false, "levels": [ { "name": "人工降雪", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击对目标造成<@ba.vup>{attack@cold}秒<$ba.cold>寒冷,若目标已经处于<$ba.frozen>冻结状态,则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}\\n<@ba.rem>攻击装有9发子弹,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_aurora_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "base_attack_time", "value": 0.25, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "人工降雪", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击对目标造成<@ba.vup>{attack@cold}秒<$ba.cold>寒冷,若目标已经处于<$ba.frozen>冻结状态,则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}\\n<@ba.rem>攻击装有9发子弹,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_aurora_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "base_attack_time", "value": 0.25, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "人工降雪", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击对目标造成<@ba.vup>{attack@cold}秒<$ba.cold>寒冷,若目标已经处于<$ba.frozen>冻结状态,则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}\\n<@ba.rem>攻击装有9发子弹,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_aurora_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": 0.25, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "人工降雪", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击对目标造成<@ba.vup>{attack@cold}秒<$ba.cold>寒冷,若目标已经处于<$ba.frozen>冻结状态,则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}\\n<@ba.rem>攻击装有9发子弹,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_aurora_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "base_attack_time", "value": 0.25, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 2.5, "valueStr": null } ] }, { "name": "人工降雪", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击对目标造成<@ba.vup>{attack@cold}秒<$ba.cold>寒冷,若目标已经处于<$ba.frozen>冻结状态,则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}\\n<@ba.rem>攻击装有9发子弹,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_aurora_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.25, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 2.5, "valueStr": null } ] }, { "name": "人工降雪", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击对目标造成<@ba.vup>{attack@cold}秒<$ba.cold>寒冷,若目标已经处于<$ba.frozen>冻结状态,则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}\\n<@ba.rem>攻击装有9发子弹,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_aurora_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "base_attack_time", "value": 0.25, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 2.5, "valueStr": null } ] }, { "name": "人工降雪", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击对目标造成<@ba.vup>{attack@cold}秒<$ba.cold>寒冷,若目标已经处于<$ba.frozen>冻结状态,则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}\\n<@ba.rem>攻击装有9发子弹,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", 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30.0, "blackboard": [ { "key": "atk", "value": 2.05, "valueStr": null }, { "key": "attack@move_speed", "value": -0.35, "valueStr": null }, { "key": "attack@duration", "value": 4.0, "valueStr": null } ] }, { "name": "阻滞射击战术", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},但普通攻击不再以生命值低于<@ba.vup>50%的敌人为目标,被击中的目标在<@ba.vup>{attack@duration}秒内移动速度<@ba.vup>-{-attack@move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_cuttle_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.2, "valueStr": null }, { "key": "attack@move_speed", "value": -0.35, "valueStr": null }, { "key": "attack@duration", "value": 5.0, "valueStr": null } ] }, { "name": "阻滞射击战术", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},但普通攻击不再以生命值低于<@ba.vup>50%的敌人为目标,被击中的目标在<@ba.vup>{attack@duration}秒内移动速度<@ba.vup>-{-attack@move_speed:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_cuttle_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.4, "valueStr": null }, { "key": "attack@move_speed", "value": -0.4, "valueStr": null }, { "key": "attack@duration", "value": 6.0, "valueStr": null } ] } ] }, "skchr_lunacu_1": { "skillId": "skchr_lunacu_1", "iconId": null, "hidden": false, "levels": [ { "name": "狩猎时刻", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null } ] }, { "name": "狩猎时刻", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null } ] }, { "name": "狩猎时刻", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null } ] }, { "name": "狩猎时刻", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null } ] }, { "name": "狩猎时刻", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null } ] }, { "name": "狩猎时刻", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null } ] }, { "name": "狩猎时刻", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null } ] }, { "name": "狩猎时刻", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null } ] }, { "name": "狩猎时刻", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "狩猎时刻", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lunacu_1", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null } ] } ] }, "skchr_lunacu_2": { "skillId": "skchr_lunacu_2", "iconId": null, "hidden": false, "levels": [ { "name": "伏击之影", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 6.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 3.0, "valueStr": null } ] }, { "name": "伏击之影", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 59, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 75.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 6.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 3.0, "valueStr": null } ] }, { "name": "伏击之影", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 58, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 6.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 3.0, "valueStr": null } ] }, { "name": "伏击之影", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 57, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 90.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 6.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 4.0, "valueStr": null } ] }, { "name": "伏击之影", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 56, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 95.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 6.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 4.0, "valueStr": null } ] }, { "name": "伏击之影", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 6.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 4.0, "valueStr": null } ] }, { "name": "伏击之影", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 110.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 7.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 5.0, "valueStr": null } ] }, { "name": "伏击之影", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 120.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 7.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 6.0, "valueStr": null } ] }, { "name": "伏击之影", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 29, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 130.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 7.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 7.0, "valueStr": null } ] }, { "name": "伏击之影", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 140.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 8.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 8.0, "valueStr": null } ] } ] }, "skchr_toddi_1": { "skillId": "skchr_toddi_1", "iconId": null, "hidden": false, "levels": [ { "name": "信号矢", "rangeId": null, "description": "立即标记一个敌方单位(优先重量较重的萨卡兹种族敌人)使其更容易受到我方的攻击且防御力<@ba.vup>{def:0%}。每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害。", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_toddi_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "def", "value": -0.2, 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"levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_toddi_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] } ] }, "skchr_toddi_2": { "skillId": "skchr_toddi_2", "iconId": null, "hidden": false, "levels": [ { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.65, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.65, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.65, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": 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"skchr_snhunt_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale_1", "value": 1.7, "valueStr": null }, { "key": "atk_scale_2", "value": 2.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "风雪连弩", "rangeId": null, "description": "立即使用特殊子弹发动相当于攻击力<@ba.vup>{atk_scale_1:0%}的两连击(对非移动敌人提升至<@ba.vup>{atk_scale_2:0%})\\n<@ba.rem>可充能{ct}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 14, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_snhunt_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale_1", "value": 1.8, "valueStr": null }, { "key": "atk_scale_2", "value": 2.1, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "风雪连弩", "rangeId": null, "description": "立即使用特殊子弹发动相当于攻击力<@ba.vup>{atk_scale_1:0%}的两连击(对非移动敌人提升至<@ba.vup>{atk_scale_2:0%})\\n<@ba.rem>可充能{ct}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { 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"value": 1.1, "valueStr": null }, { "key": "times", "value": 2.0, "valueStr": null } ] }, { "name": "所熟知的", "rangeId": null, "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并且回旋投射物可以在敌人间重复弹射(最多弹跳<@ba.vup>{times}次)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_brigid_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "times", "value": 2.0, "valueStr": null } ] }, { "name": "所熟知的", "rangeId": null, "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并且回旋投射物可以在敌人间重复弹射(最多弹跳<@ba.vup>{times}次)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_brigid_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, 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"攻击力<@ba.vup>+{atk:0%},回旋投射物命中后会继续附着目标,造成<@ba.vup>{attack@sluggish}秒的<$ba.sluggish>停顿并额外斩击目标<@ba.vup>4次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_brigid_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@interval", "value": 0.25, "valueStr": null }, { "key": "attack@cut_duration", "value": 1.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 1.0, "valueStr": null }, { "key": "attack@cut_scale", "value": 1.0, "valueStr": null } ] }, { "name": "可驯服的", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},回旋投射物命中后会继续附着目标,造成<@ba.vup>{attack@sluggish}秒的<$ba.sluggish>停顿并额外斩击目标<@ba.vup>4次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_brigid_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@interval", "value": 0.25, "valueStr": null }, { "key": "attack@cut_duration", "value": 1.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 1.0, "valueStr": null }, { "key": "attack@cut_scale", "value": 1.0, "valueStr": null } ] } ] }, "skchr_spuria_1": { "skillId": "skchr_spuria_1", "iconId": null, "hidden": false, "levels": [ { "name": "见机行事", "rangeId": null, "description": "部署后攻击速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_spuria_1", "duration": 16.0, "blackboard": [ { "key": "attack_speed", "value": 40.0, "valueStr": null } ] }, { 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"skchr_spuria_1", "duration": 17.0, "blackboard": [ { "key": "attack_speed", "value": 55.0, "valueStr": null } ] }, { "name": "见机行事", "rangeId": null, "description": "部署后攻击速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_spuria_1", "duration": 17.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null } ] }, { "name": "见机行事", "rangeId": null, "description": "部署后攻击速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_spuria_1", "duration": 17.0, "blackboard": [ { "key": "attack_speed", "value": 65.0, "valueStr": null } ] }, { "name": "见机行事", "rangeId": null, "description": "部署后攻击速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_spuria_1", "duration": 18.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null } ] }, { "name": "见机行事", "rangeId": null, "description": "部署后攻击速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_spuria_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 80.0, "valueStr": null } ] }, { "name": "见机行事", "rangeId": null, "description": "部署后攻击速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_spuria_1", "duration": 22.0, "blackboard": [ { "key": "attack_speed", "value": 90.0, "valueStr": null } ] }, { "name": "见机行事", "rangeId": null, "description": "部署后攻击速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_spuria_1", "duration": 24.0, "blackboard": [ { "key": "attack_speed", "value": 100.0, "valueStr": null } ] } ] }, "skchr_spuria_2": { "skillId": "skchr_spuria_2", "iconId": null, "hidden": false, "levels": [ { "name": "临场铳械改装", "rangeId": null, "description": "使自身和前方最近(优先选取正前方)的一名<@ba.rem>狙击干员的攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身和该<@ba.rem>狙击干员攻击时有<@ba.vup>{prob:0%}的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_spuria_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "stun_time", "value": 3.0, "valueStr": null }, { "key": "prob", "value": 0.35, "valueStr": null } ] }, { "name": "临场铳械改装", "rangeId": null, "description": "使自身和前方最近(优先选取正前方)的一名<@ba.rem>狙击干员的攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身和该<@ba.rem>狙击干员攻击时有<@ba.vup>{prob:0%}的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_spuria_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "stun_time", "value": 3.0, "valueStr": null }, { "key": "prob", "value": 0.35, "valueStr": null } ] }, { "name": "临场铳械改装", "rangeId": null, "description": "使自身和前方最近(优先选取正前方)的一名<@ba.rem>狙击干员的攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身和该<@ba.rem>狙击干员攻击时有<@ba.vup>{prob:0%}的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_spuria_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "stun_time", "value": 3.0, "valueStr": null }, { "key": "prob", "value": 0.35, "valueStr": null } ] }, { "name": "临场铳械改装", "rangeId": null, "description": "使自身和前方最近(优先选取正前方)的一名<@ba.rem>狙击干员的攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身和该<@ba.rem>狙击干员攻击时有<@ba.vup>{prob:0%}的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_spuria_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null }, { "key": "stun_time", "value": 2.5, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null } ] }, { "name": "临场铳械改装", "rangeId": null, "description": "使自身和前方最近(优先选取正前方)的一名<@ba.rem>狙击干员的攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身和该<@ba.rem>狙击干员攻击时有<@ba.vup>{prob:0%}的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_spuria_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null }, { "key": "stun_time", "value": 2.5, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null } ] }, { "name": "临场铳械改装", "rangeId": null, "description": "使自身和前方最近(优先选取正前方)的一名<@ba.rem>狙击干员的攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身和该<@ba.rem>狙击干员攻击时有<@ba.vup>{prob:0%}的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_spuria_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null }, { "key": "stun_time", "value": 2.5, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null } ] }, { "name": "临场铳械改装", "rangeId": null, "description": "使自身和前方最近(优先选取正前方)的一名<@ba.rem>狙击干员的攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身和该<@ba.rem>狙击干员攻击时有<@ba.vup>{prob:0%}的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_spuria_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "stun_time", "value": 2.0, "valueStr": null }, { "key": "prob", "value": 0.25, "valueStr": null } ] }, { "name": "临场铳械改装", "rangeId": null, "description": "使自身和前方最近(优先选取正前方)的一名<@ba.rem>狙击干员的攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身和该<@ba.rem>狙击干员攻击时有<@ba.vup>{prob:0%}的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_spuria_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "stun_time", "value": 2.0, "valueStr": null }, { "key": "prob", "value": 0.25, "valueStr": null } ] }, { "name": "临场铳械改装", "rangeId": null, "description": "使自身和前方最近(优先选取正前方)的一名<@ba.rem>狙击干员的攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身和该<@ba.rem>狙击干员攻击时有<@ba.vup>{prob:0%}的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 29, "increment": 1.0 }, "prefabId": "skchr_spuria_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "stun_time", "value": 1.8, "valueStr": null }, { "key": "prob", "value": 0.25, "valueStr": null } ] }, { "name": "临场铳械改装", "rangeId": null, "description": "使自身和前方最近(优先选取正前方)的一名<@ba.rem>狙击干员的攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身和该<@ba.rem>狙击干员攻击时有<@ba.vup>{prob:0%}的概率<@ba.vdown>陷入{stun_time:0.0}秒<$ba.stun>晕眩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_spuria_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "stun_time", "value": 1.8, "valueStr": null }, { "key": "prob", "value": 0.2, "valueStr": null } ] } ] }, "skchr_slchan_1": { "skillId": "skchr_slchan_1", "iconId": null, "hidden": false, "levels": [ { "name": "锁链勾爪", "rangeId": null, "description": "下次攻击会将目标<@ba.vup>小力地拖拽至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的<@ba.vup>法术伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, 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"attack@atk", "value": 0.4, "valueStr": null }, { "key": "attack@def", "value": 0.4, "valueStr": null }, { "key": "attack@heal_value_s1", "value": 80.0, "valueStr": null } ] }, { "name": "我思念的", "rangeId": "x-2", "description": "攻击范围扩大,攻击范围内所有友方单位获得相当于三角初华<@ba.vup>{attack@atk:0%}攻击力与防御力的<$ba.inspire>鼓舞效果,目标受到伤害时三角初华会为其治疗<@ba.vup>{attack@heal_value_s1}点生命", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_dolris_1", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.45, "valueStr": null }, { "key": "attack@def", "value": 0.45, "valueStr": null }, { "key": "attack@heal_value_s1", "value": 85.0, "valueStr": null } ] }, { "name": "我思念的", "rangeId": "x-2", "description": "攻击范围扩大,攻击范围内所有友方单位获得相当于三角初华<@ba.vup>{attack@atk:0%}攻击力与防御力的<$ba.inspire>鼓舞效果,目标受到伤害时三角初华会为其治疗<@ba.vup>{attack@heal_value_s1}点生命", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_dolris_1", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.5, "valueStr": null }, { "key": "attack@def", "value": 0.5, "valueStr": null }, { "key": "attack@heal_value_s1", "value": 90.0, "valueStr": null } ] }, { "name": "我思念的", "rangeId": "x-2", "description": "攻击范围扩大,攻击范围内所有友方单位获得相当于三角初华<@ba.vup>{attack@atk:0%}攻击力与防御力的<$ba.inspire>鼓舞效果,目标受到伤害时三角初华会为其治疗<@ba.vup>{attack@heal_value_s1}点生命", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_dolris_1", "duration": 30.0, "blackboard": [ { "key": "attack@atk", "value": 0.55, "valueStr": null }, { "key": "attack@def", "value": 0.55, "valueStr": null }, { "key": "attack@heal_value_s1", "value": 100.0, "valueStr": null } ] } ] }, "skchr_dolris_2": { "skillId": "skchr_dolris_2", "iconId": null, "hidden": false, "levels": [ { "name": "我悲悯的", "rangeId": null, "description": "技能期间特性不再恢复生命,每{interval}秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命;攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>{attack@atk:0%}攻击力的鼓舞效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.7, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.1, "valueStr": null } ] }, { "name": "我悲悯的", "rangeId": null, "description": "技能期间特性不再恢复生命,每{interval}秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命;攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>{attack@atk:0%}攻击力的鼓舞效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.7, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.1, "valueStr": null } ] }, { "name": "我悲悯的", "rangeId": null, "description": "技能期间特性不再恢复生命,每{interval}秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命;攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>{attack@atk:0%}攻击力的鼓舞效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.7, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.1, "valueStr": null } ] }, { "name": "我悲悯的", "rangeId": null, "description": "技能期间特性不再恢复生命,每{interval}秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命;攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>{attack@atk:0%}攻击力的鼓舞效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.15, "valueStr": null } ] }, { "name": "我悲悯的", "rangeId": null, "description": "技能期间特性不再恢复生命,每{interval}秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命;攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>{attack@atk:0%}攻击力的鼓舞效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.15, "valueStr": null } ] }, { "name": "我悲悯的", "rangeId": null, "description": "技能期间特性不再恢复生命,每{interval}秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命;攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>{attack@atk:0%}攻击力的鼓舞效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.15, "valueStr": null } ] }, { "name": "我悲悯的", "rangeId": null, "description": "技能期间特性不再恢复生命,每{interval}秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命;攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>{attack@atk:0%}攻击力的鼓舞效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.9, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.8, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.2, "valueStr": null } ] }, { "name": "我悲悯的", "rangeId": null, "description": "技能期间特性不再恢复生命,每{interval}秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命;攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>{attack@atk:0%}攻击力的鼓舞效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.9, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.85, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.2, "valueStr": null } ] }, { "name": "我悲悯的", "rangeId": null, "description": "技能期间特性不再恢复生命,每{interval}秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命;攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>{attack@atk:0%}攻击力的鼓舞效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 0.9, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 0.9, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.25, "valueStr": null } ] }, { "name": "我悲悯的", "rangeId": null, "description": "技能期间特性不再恢复生命,每{interval}秒对攻击范围内随机一名敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害并为一名友方治疗相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命;攻击范围内所有其他友方单位获得相当于三角初华<@ba.vup>{attack@atk:0%}攻击力的鼓舞效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_dolris_2", "duration": 12.0, "blackboard": [ { "key": "attack@atk", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.0, "valueStr": null }, { "key": "attack@heal_scale", "value": 0.25, "valueStr": null } ] } ] }, "skchr_tknogi_1": { "skillId": "skchr_tknogi_1", "iconId": null, "hidden": false, "levels": [ { "name": "迹无", "rangeId": null, "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}的物理闪避与法术闪避,并使敌人的<$ba.invisible>隐匿效果失效", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_tknogi_1", "duration": 25.0, "blackboard": [ { "key": "attack@prob", "value": 0.25, "valueStr": null } ] }, { "name": "迹无", "rangeId": null, "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}的物理闪避与法术闪避,并使敌人的<$ba.invisible>隐匿效果失效", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_tknogi_1", "duration": 26.0, "blackboard": [ { "key": "attack@prob", "value": 0.25, "valueStr": null } ] }, { "name": "迹无", "rangeId": null, "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}的物理闪避与法术闪避,并使敌人的<$ba.invisible>隐匿效果失效", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_tknogi_1", "duration": 27.0, "blackboard": [ { "key": "attack@prob", "value": 0.25, "valueStr": null } ] }, { "name": "迹无", "rangeId": null, "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}的物理闪避与法术闪避,并使敌人的<$ba.invisible>隐匿效果失效", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_tknogi_1", "duration": 28.0, "blackboard": [ { "key": "attack@prob", "value": 0.28, "valueStr": null } ] }, { "name": "迹无", "rangeId": null, "description": "攻击范围内的友军获得<@ba.vup>{attack@prob:0%}的物理闪避与法术闪避,并使敌人的<$ba.invisible>隐匿效果失效", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_tknogi_1", "duration": 29.0, "blackboard": [ { "key": "attack@prob", "value": 0.28, "valueStr": null } ] }, { "name": "迹无", "rangeId": null, "description": 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"下次攻击会把目标往攻击方向<@ba.vup>中等力度地推开,目标撞到高台时<$ba.stun>晕眩<@ba.vup>{stun}秒。", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_forcer_1", "duration": -1.0, "blackboard": [ { "key": "force", "value": 1.0, "valueStr": null }, { "key": "stun", "value": 1.9, "valueStr": null } ] }, { "name": "护身射击", "rangeId": null, "description": "下次攻击会把目标往攻击方向<@ba.vup>较大力地推开,目标撞到高台时<$ba.stun>晕眩<@ba.vup>{stun}秒。", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_forcer_1", "duration": -1.0, "blackboard": [ { "key": "force", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 2.0, "valueStr": null } ] } ] }, "skchr_forcer_2": { "skillId": "skchr_forcer_2", "iconId": null, "hidden": false, "levels": [ { "name": "惊爆射击", 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"攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>{attack@times}连击\\n<@ba.rem>持续时间无限", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ash_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.05, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "支援射击", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>{attack@times}连击\\n<@ba.rem>持续时间无限", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ash_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.06, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "支援射击", "rangeId": null, "description": 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"value": 100.0, "valueStr": null } ] }, { "name": "破空", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},无视攻击目标100防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_acnipe_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 100.0, "valueStr": null } ] }, { "name": "破空", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},无视攻击目标100防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_acnipe_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": 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20.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 100.0, "valueStr": null } ] }, { "name": "破空", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},无视攻击目标100防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_acnipe_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 100.0, "valueStr": null } ] }, { "name": "破空", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},无视攻击目标100防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_acnipe_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 100.0, "valueStr": null } ] } ] }, "skchr_acnipe_2": { "skillId": "skchr_acnipe_2", "iconId": null, "hidden": false, "levels": [ { "name": "心手合一", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击额外攻击1个目标\\n<@ba.rem>持续时间无限", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 64, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_acnipe_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.05, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "心手合一", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击额外攻击1个目标\\n<@ba.rem>持续时间无限", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 63, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_acnipe_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.05, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "心手合一", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击额外攻击1个目标\\n<@ba.rem>持续时间无限", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 62, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_acnipe_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.05, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "心手合一", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击额外攻击1个目标\\n<@ba.rem>持续时间无限", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_acnipe_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.05, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "心手合一", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击额外攻击1个目标\\n<@ba.rem>持续时间无限", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 59, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_acnipe_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.05, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "心手合一", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击额外攻击1个目标\\n<@ba.rem>持续时间无限", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 58, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_acnipe_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.05, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "心手合一", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击额外攻击1个目标\\n<@ba.rem>持续时间无限", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 56, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_acnipe_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.05, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "心手合一", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击额外攻击1个目标\\n<@ba.rem>持续时间无限", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_acnipe_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "心手合一", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击额外攻击1个目标\\n<@ba.rem>持续时间无限", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_acnipe_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "心手合一", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击额外攻击1个目标\\n<@ba.rem>持续时间无限", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_acnipe_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] } ] }, "skchr_acnipe_3": { "skillId": "skchr_acnipe_3", "iconId": null, "hidden": false, "levels": [ { "name": "旋臂", "rangeId": null, "description": "可以同时攻击3个目标,第一天赋的触发概率提高至<@ba.vup>{talent@prob:0%},攻击变为二连击;攻击目标生命值高于<@ba.vup>{attack@hp_ratio:0%}时额外造成1次伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_acnipe_3", "duration": 30.0, "blackboard": [ { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "talent@prob", "value": 0.25, "valueStr": null }, { "key": "attack@atk_scale_extra", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.9, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": 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1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_acnipe_3", "duration": 30.0, "blackboard": [ { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "talent@prob", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_extra", "value": 1.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.8, "valueStr": null } ] } ] }, "skchr_shwaz_1": { "skillId": "skchr_shwaz_1", "iconId": null, "hidden": false, "levels": [ { "name": "强弩", "rangeId": null, "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},且天赋发动概率提高至<@ba.vup>{talent@prob:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shwaz_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "talent@prob", "value": 0.5, "valueStr": null } ] }, { "name": "强弩", "rangeId": null, "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},且天赋发动概率提高至<@ba.vup>{talent@prob:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shwaz_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.65, "valueStr": null }, { "key": "talent@prob", "value": 0.5, "valueStr": null } ] }, { "name": "强弩", "rangeId": null, "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},且天赋发动概率提高至<@ba.vup>{talent@prob:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shwaz_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "talent@prob", "value": 0.5, "valueStr": null } ] }, { "name": "强弩", "rangeId": null, "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},且天赋发动概率提高至<@ba.vup>{talent@prob:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shwaz_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.75, "valueStr": null }, { "key": "talent@prob", "value": 0.6, "valueStr": null } ] }, { "name": "强弩", "rangeId": null, "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},且天赋发动概率提高至<@ba.vup>{talent@prob:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shwaz_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "talent@prob", "value": 0.6, "valueStr": null } ] }, { "name": "强弩", "rangeId": null, "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},且天赋发动概率提高至<@ba.vup>{talent@prob:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shwaz_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.85, "valueStr": null }, { "key": "talent@prob", "value": 0.6, "valueStr": null } ] }, { "name": "强弩", "rangeId": null, "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},且天赋发动概率提高至<@ba.vup>{talent@prob:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shwaz_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "talent@prob", "value": 0.7, "valueStr": null } ] }, { "name": "强弩", "rangeId": null, "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},且天赋发动概率提高至<@ba.vup>{talent@prob:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shwaz_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "talent@prob", "value": 0.73, "valueStr": null } ] }, { "name": "强弩", "rangeId": null, "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},且天赋发动概率提高至<@ba.vup>{talent@prob:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shwaz_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "talent@prob", "value": 0.76, "valueStr": null } ] }, { "name": "强弩", "rangeId": null, "description": "下一次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},且天赋发动概率提高至<@ba.vup>{talent@prob:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shwaz_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "talent@prob", "value": 0.8, "valueStr": null } ] } ] }, "skchr_shwaz_2": { "skillId": "skchr_shwaz_2", "iconId": null, "hidden": false, "levels": [ { "name": "暮眼锐瞳", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},天赋的发动概率提高至<@ba.vup>{talent@prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_shwaz_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "talent@prob", "value": 0.35, "valueStr": null } ] }, { 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"攻击力<@ba.vup>+{atk:0%},天赋的发动概率提高至<@ba.vup>{talent@prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_shwaz_2", "duration": 33.0, "blackboard": [ { "key": "atk", "value": 0.85, "valueStr": null }, { "key": "talent@prob", "value": 0.4, "valueStr": null } ] }, { "name": "暮眼锐瞳", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},天赋的发动概率提高至<@ba.vup>{talent@prob:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_shwaz_2", "duration": 34.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "talent@prob", "value": 0.4, "valueStr": null } ] }, { "name": "暮眼锐瞳", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},天赋的发动概率提高至<@ba.vup>{talent@prob:0%}", 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"levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lemuen_2", "duration": -1.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@trigger_time", "value": 6.0, "valueStr": null }, { "key": "attack@aim_duration", "value": 2.5, "valueStr": null }, { "key": "attack@trig_cnt", "value": 10.0, "valueStr": null }, { "key": "attack@interval", "value": 0.25, "valueStr": null }, { "key": "attack@ex_atk_scale", "value": 0.175, "valueStr": null }, { "key": "attack@main_atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@fin_atk_scale", "value": 3.55, "valueStr": null } ] }, { "name": "归乡邀约", "rangeId": null, "description": 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"key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 7.0, "valueStr": null }, { "key": "attack@aim_duration", "value": 3.5, "valueStr": null }, { "key": "attack@trig_cnt", "value": 14.0, "valueStr": null }, { "key": "attack@interval", "value": 0.25, "valueStr": null }, { "key": "attack@ex_atk_scale", "value": 0.175, "valueStr": null }, { "key": "attack@main_atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@fin_atk_scale", "value": 4.25, "valueStr": null } ] } ] }, "skchr_lemuen_3": { "skillId": "skchr_lemuen_3", "iconId": null, "hidden": false, "levels": [ { "name": "礼炮·强制追思", "rangeId": null, "description": "停止攻击,每<@ba.vup>{attack@aim_interval}秒消耗1发子弹依次锁定敌人,技能结束时对每名被锁定的敌人所在位置进行轰炸,轰炸造成攻击力<@ba.vup>{attack@proj_atk_scale_2:0%}的范围物理伤害(中心伤害提升至攻击力的<@ba.vup>{attack@proj_atk_scale_1:0%})\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_lemuen_3", "duration": -1.0, "blackboard": [ { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null }, { "key": "attack@aim_interval", "value": 0.5, "valueStr": null }, { "key": "attack@emit_offset", "value": 0.2, "valueStr": null }, { "key": "attack@proj_atk_scale_1", "value": 3.3, "valueStr": null }, { "key": "attack@dist_1", "value": 0.8, "valueStr": null }, { "key": "attack@proj_atk_scale_2", "value": 2.1, "valueStr": null }, { "key": "attack@dist_2", "value": 1.5, "valueStr": null }, { "key": "attack@limited_hit_time", "value": 1.0, "valueStr": null } ] }, { "name": "礼炮·强制追思", "rangeId": null, "description": "停止攻击,每<@ba.vup>{attack@aim_interval}秒消耗1发子弹依次锁定敌人,技能结束时对每名被锁定的敌人所在位置进行轰炸,轰炸造成攻击力<@ba.vup>{attack@proj_atk_scale_2:0%}的范围物理伤害(中心伤害提升至攻击力的<@ba.vup>{attack@proj_atk_scale_1:0%})\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 24, "increment": 1.0 }, "prefabId": "skchr_lemuen_3", "duration": -1.0, "blackboard": [ { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null }, { "key": "attack@aim_interval", "value": 0.5, "valueStr": null }, { "key": "attack@emit_offset", "value": 0.2, "valueStr": null }, { "key": "attack@proj_atk_scale_1", "value": 3.4, "valueStr": null }, { "key": "attack@dist_1", "value": 0.8, "valueStr": null }, { "key": "attack@proj_atk_scale_2", "value": 2.2, "valueStr": null }, { "key": "attack@dist_2", "value": 1.5, "valueStr": null }, { "key": "attack@limited_hit_time", "value": 1.0, "valueStr": null } ] }, { "name": "礼炮·强制追思", "rangeId": null, "description": "停止攻击,每<@ba.vup>{attack@aim_interval}秒消耗1发子弹依次锁定敌人,技能结束时对每名被锁定的敌人所在位置进行轰炸,轰炸造成攻击力<@ba.vup>{attack@proj_atk_scale_2:0%}的范围物理伤害(中心伤害提升至攻击力的<@ba.vup>{attack@proj_atk_scale_1:0%})\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_lemuen_3", "duration": -1.0, "blackboard": [ { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null }, { "key": "attack@aim_interval", "value": 0.5, "valueStr": null }, { "key": "attack@emit_offset", "value": 0.2, "valueStr": null }, { "key": "attack@proj_atk_scale_1", "value": 3.5, "valueStr": null }, { "key": "attack@dist_1", "value": 0.8, "valueStr": null }, { "key": "attack@proj_atk_scale_2", "value": 2.3, "valueStr": null }, { "key": "attack@dist_2", "value": 1.5, "valueStr": null }, { "key": "attack@limited_hit_time", "value": 1.0, "valueStr": null } ] }, { "name": "礼炮·强制追思", "rangeId": null, "description": "停止攻击,每<@ba.vup>{attack@aim_interval}秒消耗1发子弹依次锁定敌人,技能结束时对每名被锁定的敌人所在位置进行轰炸,轰炸造成攻击力<@ba.vup>{attack@proj_atk_scale_2:0%}的范围物理伤害(中心伤害提升至攻击力的<@ba.vup>{attack@proj_atk_scale_1:0%})\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_lemuen_3", "duration": -1.0, "blackboard": [ { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null }, { "key": "attack@aim_interval", "value": 0.5, "valueStr": null }, { "key": "attack@emit_offset", "value": 0.2, "valueStr": null }, { "key": "attack@proj_atk_scale_1", "value": 3.6, "valueStr": null }, { "key": "attack@dist_1", "value": 0.8, "valueStr": null }, { "key": "attack@proj_atk_scale_2", "value": 2.4, "valueStr": null }, { "key": "attack@dist_2", "value": 1.5, "valueStr": null }, { "key": "attack@limited_hit_time", "value": 1.0, "valueStr": null } ] }, { "name": "礼炮·强制追思", "rangeId": null, "description": "停止攻击,每<@ba.vup>{attack@aim_interval}秒消耗1发子弹依次锁定敌人,技能结束时对每名被锁定的敌人所在位置进行轰炸,轰炸造成攻击力<@ba.vup>{attack@proj_atk_scale_2:0%}的范围物理伤害(中心伤害提升至攻击力的<@ba.vup>{attack@proj_atk_scale_1:0%})\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_lemuen_3", "duration": -1.0, "blackboard": [ { "key": "attack@trigger_time", "value": 5.0, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.5, "valueStr": null }, { "key": "attack@aim_interval", "value": 0.5, "valueStr": null }, { "key": "attack@emit_offset", "value": 0.2, "valueStr": null }, { "key": "attack@proj_atk_scale_1", "value": 3.7, "valueStr": null }, { "key": "attack@dist_1", "value": 0.8, "valueStr": null }, { "key": "attack@proj_atk_scale_2", "value": 2.5, "valueStr": null }, { "key": "attack@dist_2", "value": 1.5, "valueStr": null }, { "key": "attack@limited_hit_time", "value": 1.0, "valueStr": null } ] }, { "name": "礼炮·强制追思", "rangeId": null, "description": "停止攻击,每<@ba.vup>{attack@aim_interval}秒消耗1发子弹依次锁定敌人,技能结束时对每名被锁定的敌人所在位置进行轰炸,轰炸造成攻击力<@ba.vup>{attack@proj_atk_scale_2:0%}的范围物理伤害(中心伤害提升至攻击力的<@ba.vup>{attack@proj_atk_scale_1:0%})\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_lemuen_3", "duration": -1.0, "blackboard": [ { 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"立刻标记攻击范围内的一名目标,攻击间隔<@ba.vdown>大幅增大,攻击变为对标记目标发射一轮箭雨;箭雨会随机攻击标记目标周围的敌人,共造成<@ba.vup>{attack@s3_max_hit_num}次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.65, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 5.0, "valueStr": null } ] }, { "name": "“永恒狩猎”", "rangeId": null, "description": "立刻标记攻击范围内的一名目标,攻击间隔<@ba.vdown>大幅增大,攻击变为对标记目标发射一轮箭雨;箭雨会随机攻击标记目标周围的敌人,共造成<@ba.vup>{attack@s3_max_hit_num}次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 9.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 5.0, "valueStr": null } ] }, { "name": "“永恒狩猎”", "rangeId": null, "description": "立刻标记攻击范围内的一名目标,攻击间隔<@ba.vdown>大幅增大,攻击变为对标记目标发射一轮箭雨;箭雨会随机攻击标记目标周围的敌人,共造成<@ba.vup>{attack@s3_max_hit_num}次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.75, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 5.0, "valueStr": null } ] } ] }, "skchr_rosmon_1": { "skillId": "skchr_rosmon_1", "iconId": null, "hidden": false, "levels": [ { "name": "思维膨大", "rangeId": null, "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 0.8, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "思维膨大", "rangeId": null, "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 0.85, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "思维膨大", "rangeId": null, "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 0.95, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "思维膨大", "rangeId": null, "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 1.0, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "思维膨大", "rangeId": null, "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 1.05, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "思维膨大", "rangeId": null, "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 1.1, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "思维膨大", "rangeId": null, "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 1.2, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "思维膨大", "rangeId": null, "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 1.4, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "思维膨大", "rangeId": null, "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 1.6, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "思维膨大", "rangeId": null, "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 2, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 1.8, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] } ] }, "skchr_rosmon_2": { "skillId": "skchr_rosmon_2", "iconId": null, "hidden": false, "levels": [ { "name": "末梢阻断", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击力<@ba.vup>+{atk:0%},溅射范围<@ba.vup>扩大,每次攻击额外造成<@ba.vup>2次余震;受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}的几率<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 30.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 0.7, "valueStr": null } ] }, { "name": "末梢阻断", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击力<@ba.vup>+{atk:0%},溅射范围<@ba.vup>扩大,每次攻击额外造成<@ba.vup>2次余震;受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}的几率<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 31.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 0.7, "valueStr": null } ] }, { "name": "末梢阻断", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击力<@ba.vup>+{atk:0%},溅射范围<@ba.vup>扩大,每次攻击额外造成<@ba.vup>2次余震;受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}的几率<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 32.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 0.7, "valueStr": null } ] }, { "name": "末梢阻断", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击力<@ba.vup>+{atk:0%},溅射范围<@ba.vup>扩大,每次攻击额外造成<@ba.vup>2次余震;受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}的几率<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 33.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 0.9, "valueStr": null } ] }, { "name": "末梢阻断", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击力<@ba.vup>+{atk:0%},溅射范围<@ba.vup>扩大,每次攻击额外造成<@ba.vup>2次余震;受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}的几率<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 34.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 0.9, "valueStr": null } ] }, { "name": "末梢阻断", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击力<@ba.vup>+{atk:0%},溅射范围<@ba.vup>扩大,每次攻击额外造成<@ba.vup>2次余震;受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}的几率<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 35.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 0.9, "valueStr": null } ] }, { "name": "末梢阻断", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击力<@ba.vup>+{atk:0%},溅射范围<@ba.vup>扩大,每次攻击额外造成<@ba.vup>2次余震;受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}的几率<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 36.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 1.1, "valueStr": null } ] }, { "name": "末梢阻断", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击力<@ba.vup>+{atk:0%},溅射范围<@ba.vup>扩大,每次攻击额外造成<@ba.vup>2次余震;受到攻击和余震的目标有<@ba.vup>{attack@prob:0%}的几率<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_rosmon_2", "duration": 37.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.37, "valueStr": null }, { "key": "add_times", "value": 2.0, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "attack@stun", "value": 1.2, "valueStr": null } ] }, { "name": "末梢阻断", "rangeId": null, "description": 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"spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wisdel_wward", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "sp_min", "value": 0.0, "valueStr": null }, { "key": "sp_max", "value": 3.0, "valueStr": null } ] }, { "name": "魂灵之影", "rangeId": null, "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害,对其造成<@ba.vup>{sluggish}秒<$ba.sluggish>停顿并附着残影,之后获得0-2点技力", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wisdel_wward", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "sp_min", "value": 0.0, "valueStr": null }, { "key": "sp_max", "value": 3.0, "valueStr": null } ] }, { "name": "魂灵之影", "rangeId": null, "description": "对一名在维什戴尔攻击范围内的敌人造成法术伤害,对其造成<@ba.vup>{sluggish}秒<$ba.sluggish>停顿并附着残影,之后获得0-2点技力", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wisdel_wward", "duration": 0.0, "blackboard": [ { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "sp_min", "value": 0.0, "valueStr": null }, { "key": "sp_max", "value": 3.0, "valueStr": null } ] } ] }, "skchr_chen2_1": { "skillId": "skchr_chen2_1", "iconId": null, "hidden": false, "levels": [ { "name": "高压冲击", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", 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"blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高压冲击", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高压冲击", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": 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"increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高压冲击", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高压冲击", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高压冲击", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] } ] }, "skchr_chen2_2": { "skillId": "skchr_chen2_2", "iconId": null, "hidden": false, "levels": [ { "name": "“堇青之夜”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加),<$ba.charged>蓄力额外效果:改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@move_speed", "value": -0.1, "valueStr": null }, { "key": "attack@def", "value": -50.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "“堇青之夜”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加),<$ba.charged>蓄力额外效果:改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 29, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@move_speed", "value": -0.1, "valueStr": null }, { "key": "attack@def", "value": -50.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "“堇青之夜”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加),<$ba.charged>蓄力额外效果:改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@move_speed", "value": -0.1, "valueStr": null }, { "key": "attack@def", "value": -50.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "“堇青之夜”", "rangeId": null, "description": 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"攻击力<@ba.vup>+{atk:0%},每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加),<$ba.charged>蓄力额外效果:改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@def", "value": -100.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "“堇青之夜”", "rangeId": null, "description": 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"攻击力<@ba.vup>+{atk:0%},每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加),<$ba.charged>蓄力额外效果:改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@move_speed", "value": -0.35, "valueStr": null }, { "key": "attack@def", "value": -170.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] } ] }, "skchr_chen2_3": { "skillId": "skchr_chen2_3", "iconId": null, "hidden": false, "levels": [ { "name": "“假日风暴”", "rangeId": "2-6", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击造成两次伤害,对攻击范围内的所有敌人应用特性加成,每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加)\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,每次攻击消耗2发,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@def", "value": -100.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "“假日风暴”", "rangeId": "2-6", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击造成两次伤害,对攻击范围内的所有敌人应用特性加成,每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加)\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,每次攻击消耗2发,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@def", "value": -100.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "“假日风暴”", "rangeId": "2-6", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击造成两次伤害,对攻击范围内的所有敌人应用特性加成,每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加)\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,每次攻击消耗2发,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@def", "value": -100.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "“假日风暴”", "rangeId": "2-6", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击造成两次伤害,对攻击范围内的所有敌人应用特性加成,每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加)\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,每次攻击消耗2发,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@move_speed", "value": -0.3, "valueStr": null }, { "key": "attack@def", "value": -150.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "“假日风暴”", "rangeId": "2-6", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击造成两次伤害,对攻击范围内的所有敌人应用特性加成,每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加)\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,每次攻击消耗2发,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@move_speed", "value": -0.3, "valueStr": null }, { "key": "attack@def", "value": -150.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "“假日风暴”", "rangeId": "2-6", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击造成两次伤害,对攻击范围内的所有敌人应用特性加成,每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加)\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,每次攻击消耗2发,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@move_speed", "value": -0.3, "valueStr": null }, { "key": "attack@def", "value": -150.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "“假日风暴”", "rangeId": "2-6", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击造成两次伤害,对攻击范围内的所有敌人应用特性加成,每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加)\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,每次攻击消耗2发,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@move_speed", "value": -0.4, "valueStr": null }, { "key": "attack@def", "value": -200.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "“假日风暴”", "rangeId": "2-6", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击造成两次伤害,对攻击范围内的所有敌人应用特性加成,每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加)\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,每次攻击消耗2发,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 58, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@move_speed", "value": -0.45, "valueStr": null }, { "key": "attack@def", "value": -220.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "“假日风暴”", "rangeId": "2-6", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击造成两次伤害,对攻击范围内的所有敌人应用特性加成,每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加)\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,每次攻击消耗2发,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 56, "initSp": 29, "increment": 1.0 }, "prefabId": "skchr_chen2_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@move_speed", "value": -0.45, "valueStr": null }, { "key": "attack@def", "value": -220.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 32.0, "valueStr": null } ] }, { "name": "“假日风暴”", "rangeId": "2-6", "description": 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"sktok_ray_2", "duration": -1.0, "blackboard": [] }, { "name": "广域警觉", "rangeId": null, "description": "撤退时,回收莱伊命中周围区域的子弹", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_ray_2", "duration": -1.0, "blackboard": [] } ] }, "skchr_ray_3": { "skillId": "skchr_ray_3", "iconId": null, "hidden": false, "levels": [ { "name": "“得见光芒”", "rangeId": "3-8", "description": "立即<@ba.vdown>停止攻击直至子弹装满,装填间隔<@ba.vup>大幅缩短,攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标束缚<@ba.vup>{attack@unmove_duration}秒\\n<@ba.rem>技能期间若击倒敌人,技能结束时获得{sp}点技力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "“得见光芒”", "rangeId": "3-8", "description": "立即<@ba.vdown>停止攻击直至子弹装满,装填间隔<@ba.vup>大幅缩短,攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标束缚<@ba.vup>{attack@unmove_duration}秒\\n<@ba.rem>技能期间若击倒敌人,技能结束时获得{sp}点技力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "“得见光芒”", "rangeId": "3-8", "description": "立即<@ba.vdown>停止攻击直至子弹装满,装填间隔<@ba.vup>大幅缩短,攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标束缚<@ba.vup>{attack@unmove_duration}秒\\n<@ba.rem>技能期间若击倒敌人,技能结束时获得{sp}点技力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "“得见光芒”", "rangeId": "3-8", "description": "立即<@ba.vdown>停止攻击直至子弹装满,装填间隔<@ba.vup>大幅缩短,攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标束缚<@ba.vup>{attack@unmove_duration}秒\\n<@ba.rem>技能期间若击倒敌人,技能结束时获得{sp}点技力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "“得见光芒”", "rangeId": "3-8", "description": "立即<@ba.vdown>停止攻击直至子弹装满,装填间隔<@ba.vup>大幅缩短,攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标束缚<@ba.vup>{attack@unmove_duration}秒\\n<@ba.rem>技能期间若击倒敌人,技能结束时获得{sp}点技力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.4, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "“得见光芒”", "rangeId": "3-8", "description": "立即<@ba.vdown>停止攻击直至子弹装满,装填间隔<@ba.vup>大幅缩短,攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标束缚<@ba.vup>{attack@unmove_duration}秒\\n<@ba.rem>技能期间若击倒敌人,技能结束时获得{sp}点技力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "“得见光芒”", "rangeId": "3-8", "description": "立即<@ba.vdown>停止攻击直至子弹装满,装填间隔<@ba.vup>大幅缩短,攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标束缚<@ba.vup>{attack@unmove_duration}秒\\n<@ba.rem>技能期间若击倒敌人,技能结束时获得{sp}点技力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.7, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "“得见光芒”", "rangeId": "3-8", "description": "立即<@ba.vdown>停止攻击直至子弹装满,装填间隔<@ba.vup>大幅缩短,攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标束缚<@ba.vup>{attack@unmove_duration}秒\\n<@ba.rem>技能期间若击倒敌人,技能结束时获得{sp}点技力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.9, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "“得见光芒”", "rangeId": "3-8", "description": "立即<@ba.vdown>停止攻击直至子弹装满,装填间隔<@ba.vup>大幅缩短,攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标束缚<@ba.vup>{attack@unmove_duration}秒\\n<@ba.rem>技能期间若击倒敌人,技能结束时获得{sp}点技力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 3.1, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] }, { "name": "“得见光芒”", "rangeId": "3-8", "description": "立即<@ba.vdown>停止攻击直至子弹装满,装填间隔<@ba.vup>大幅缩短,攻击范围<@ba.vup>扩大,攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标束缚<@ba.vup>{attack@unmove_duration}秒\\n<@ba.rem>技能期间若击倒敌人,技能结束时获得{sp}点技力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ray_3", "duration": 16.0, "blackboard": [ { "key": "reload_interval", "value": -1.2, "valueStr": null }, { "key": "attack@atk_scale", "value": 3.3, "valueStr": null }, { "key": "attack@unmove_duration", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 10.0, "valueStr": null } ] } ] }, "skchr_narant_1": { "skillId": "skchr_narant_1", "iconId": null, "hidden": false, "levels": [ { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击距离<@ba.vdown>-1,回旋投射物造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,并且可以在敌人间重复弹射(最多弹跳<@ba.vup>{attack@times}次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击距离<@ba.vdown>-1,回旋投射物造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,并且可以在敌人间重复弹射(最多弹跳<@ba.vup>{attack@times}次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.25, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击距离<@ba.vdown>-1,回旋投射物造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,并且可以在敌人间重复弹射(最多弹跳<@ba.vup>{attack@times}次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.3, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击距离<@ba.vdown>-1,回旋投射物造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,并且可以在敌人间重复弹射(最多弹跳<@ba.vup>{attack@times}次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击距离<@ba.vdown>-1,回旋投射物造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,并且可以在敌人间重复弹射(最多弹跳<@ba.vup>{attack@times}次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.45, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击距离<@ba.vdown>-1,回旋投射物造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,并且可以在敌人间重复弹射(最多弹跳<@ba.vup>{attack@times}次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击距离<@ba.vdown>-1,回旋投射物造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,并且可以在敌人间重复弹射(最多弹跳<@ba.vup>{attack@times}次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击距离<@ba.vdown>-1,回旋投射物造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,并且可以在敌人间重复弹射(最多弹跳<@ba.vup>{attack@times}次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击距离<@ba.vdown>-1,回旋投射物造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,并且可以在敌人间重复弹射(最多弹跳<@ba.vup>{attack@times}次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] }, { "name": "旋刃", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击距离<@ba.vdown>-1,回旋投射物造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,并且可以在敌人间重复弹射(最多弹跳<@ba.vup>{attack@times}次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_narant_1", "duration": 0.0, "blackboard": [ { "key": "attack@times", "value": 3.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "ability_range_forward_extend", "value": -1.0, "valueStr": null } ] } ] }, "skchr_narant_2": { "skillId": "skchr_narant_2", "iconId": null, "hidden": false, "levels": [ { "name": "恶魇", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish}秒,投射物命中目标后会在短暂突进后折返,返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>{attack@atk_scale_comeback:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.4, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "恶魇", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish}秒,投射物命中目标后会在短暂突进后折返,返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>{attack@atk_scale_comeback:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.45, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "恶魇", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish}秒,投射物命中目标后会在短暂突进后折返,返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>{attack@atk_scale_comeback:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.05, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.5, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "恶魇", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish}秒,投射物命中目标后会在短暂突进后折返,返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>{attack@atk_scale_comeback:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.55, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "恶魇", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish}秒,投射物命中目标后会在短暂突进后折返,返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>{attack@atk_scale_comeback:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.15, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.6, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "恶魇", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish}秒,投射物命中目标后会在短暂突进后折返,返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>{attack@atk_scale_comeback:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.65, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "恶魇", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish}秒,投射物命中目标后会在短暂突进后折返,返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>{attack@atk_scale_comeback:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.25, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.7, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "恶魇", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish}秒,投射物命中目标后会在短暂突进后折返,返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>{attack@atk_scale_comeback:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.8, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "恶魇", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish}秒,投射物命中目标后会在短暂突进后折返,返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>{attack@atk_scale_comeback:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.4, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 1.9, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] }, { "name": "恶魇", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish}秒,投射物命中目标后会在短暂突进后折返,返回时对穿过的所有敌人造成一次相当于攻击力<@ba.vup>{attack@atk_scale_comeback:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_narant_2", "duration": 30.0, "blackboard": [ { "key": "attack@move_ahead_time", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_range", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.5, "valueStr": null }, { "key": "attack@atk_scale_comeback", "value": 2.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null } ] } ] }, "skchr_narant_3": { "skillId": "skchr_narant_3", "iconId": null, "hidden": false, "levels": [ { "name": "吞日", "rangeId": null, "description": "每次攻击发射<@ba.vup>{cnt}个回旋投射物(每个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害),投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>{attack@aoe.max_target}名敌人造成一次相当于攻击力<@ba.vup>{atk_scale_AOE:0%}的物理伤害并使其<$ba.sluggish>停顿<@ba.vup>{sluggish}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.3, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.2, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "吞日", "rangeId": null, "description": "每次攻击发射<@ba.vup>{cnt}个回旋投射物(每个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害),投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>{attack@aoe.max_target}名敌人造成一次相当于攻击力<@ba.vup>{atk_scale_AOE:0%}的物理伤害并使其<$ba.sluggish>停顿<@ba.vup>{sluggish}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.35, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.2, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "吞日", "rangeId": null, "description": "每次攻击发射<@ba.vup>{cnt}个回旋投射物(每个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害),投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>{attack@aoe.max_target}名敌人造成一次相当于攻击力<@ba.vup>{atk_scale_AOE:0%}的物理伤害并使其<$ba.sluggish>停顿<@ba.vup>{sluggish}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.2, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "吞日", "rangeId": null, "description": "每次攻击发射<@ba.vup>{cnt}个回旋投射物(每个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害),投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>{attack@aoe.max_target}名敌人造成一次相当于攻击力<@ba.vup>{atk_scale_AOE:0%}的物理伤害并使其<$ba.sluggish>停顿<@ba.vup>{sluggish}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.45, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.3, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "吞日", "rangeId": null, "description": "每次攻击发射<@ba.vup>{cnt}个回旋投射物(每个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害),投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>{attack@aoe.max_target}名敌人造成一次相当于攻击力<@ba.vup>{atk_scale_AOE:0%}的物理伤害并使其<$ba.sluggish>停顿<@ba.vup>{sluggish}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.3, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "吞日", "rangeId": null, "description": "每次攻击发射<@ba.vup>{cnt}个回旋投射物(每个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害),投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>{attack@aoe.max_target}名敌人造成一次相当于攻击力<@ba.vup>{atk_scale_AOE:0%}的物理伤害并使其<$ba.sluggish>停顿<@ba.vup>{sluggish}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.55, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.3, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "吞日", "rangeId": null, "description": "每次攻击发射<@ba.vup>{cnt}个回旋投射物(每个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害),投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>{attack@aoe.max_target}名敌人造成一次相当于攻击力<@ba.vup>{atk_scale_AOE:0%}的物理伤害并使其<$ba.sluggish>停顿<@ba.vup>{sluggish}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.4, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "吞日", "rangeId": null, "description": "每次攻击发射<@ba.vup>{cnt}个回旋投射物(每个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害),投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>{attack@aoe.max_target}名敌人造成一次相当于攻击力<@ba.vup>{atk_scale_AOE:0%}的物理伤害并使其<$ba.sluggish>停顿<@ba.vup>{sluggish}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.65, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.45, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "吞日", "rangeId": null, "description": "每次攻击发射<@ba.vup>{cnt}个回旋投射物(每个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害),投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>{attack@aoe.max_target}名敌人造成一次相当于攻击力<@ba.vup>{atk_scale_AOE:0%}的物理伤害并使其<$ba.sluggish>停顿<@ba.vup>{sluggish}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.5, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "吞日", "rangeId": null, "description": "每次攻击发射<@ba.vup>{cnt}个回旋投射物(每个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害),投射物全部回收时娜仁图亚对周围8格内至多<@ba.vup>{attack@aoe.max_target}名敌人造成一次相当于攻击力<@ba.vup>{atk_scale_AOE:0%}的物理伤害并使其<$ba.sluggish>停顿<@ba.vup>{sluggish}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_narant_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.75, "valueStr": null }, { "key": "atk_scale_aoe", "value": 1.6, "valueStr": null }, { "key": "sluggish", "value": 1.0, "valueStr": null }, { "key": "attack@aoe.max_target", "value": 3.0, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] } ] }, "skchr_siege_2": { "skillId": "skchr_siege_2", "iconId": null, "hidden": false, "levels": [ { "name": "跃空锤", "rangeId": "x-5", "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并获得<@ba.vup>{cost}点部署费用\\n<@ba.rem>可充能{ct}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "跃空锤", "rangeId": "x-5", "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并获得<@ba.vup>{cost}点部署费用\\n<@ba.rem>可充能{ct}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "跃空锤", "rangeId": "x-5", "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并获得<@ba.vup>{cost}点部署费用\\n<@ba.rem>可充能{ct}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "跃空锤", "rangeId": "x-5", "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并获得<@ba.vup>{cost}点部署费用\\n<@ba.rem>可充能{ct}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 11, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.5, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", 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2.7, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 2.0, "valueStr": null } ] }, { "name": "跃空锤", "rangeId": "x-5", "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并获得<@ba.vup>{cost}点部署费用\\n<@ba.rem>可充能{ct}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 11, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.8, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "跃空锤", "rangeId": "x-5", "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并获得<@ba.vup>{cost}点部署费用\\n<@ba.rem>可充能{ct}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 10, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "跃空锤", "rangeId": "x-5", "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并获得<@ba.vup>{cost}点部署费用\\n<@ba.rem>可充能{ct}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 10, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 3.2, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] }, { "name": "跃空锤", "rangeId": "x-5", "description": "下次攻击对四周所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并获得<@ba.vup>{cost}点部署费用\\n<@ba.rem>可充能{ct}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 10, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_siege_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 3.4, "valueStr": null }, { "key": "cost", "value": 3.0, "valueStr": null }, { "key": "ct", "value": 3.0, "valueStr": null } ] } ] }, "skchr_siege_3": { "skillId": "skchr_siege_3", "iconId": null, "hidden": false, "levels": [ { "name": "碎颅击", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%},并且有<@ba.vup>{attack@buff_prob:0%}的概率<$ba.stun>晕眩目标<@ba.vup>{attack@stun:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege_3", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.6, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "碎颅击", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%},并且有<@ba.vup>{attack@buff_prob:0%}的概率<$ba.stun>晕眩目标<@ba.vup>{attack@stun:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege_3", "duration": 16.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.7, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "碎颅击", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%},并且有<@ba.vup>{attack@buff_prob:0%}的概率<$ba.stun>晕眩目标<@ba.vup>{attack@stun:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_siege_3", "duration": 17.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.8, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "碎颅击", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%},并且有<@ba.vup>{attack@buff_prob:0%}的概率<$ba.stun>晕眩目标<@ba.vup>{attack@stun:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_siege_3", "duration": 18.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.9, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "碎颅击", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%},并且有<@ba.vup>{attack@buff_prob:0%}的概率<$ba.stun>晕眩目标<@ba.vup>{attack@stun:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_siege_3", "duration": 19.0, "blackboard": [ { "key": "attack@atk_scale", "value": 3.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "碎颅击", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%},并且有<@ba.vup>{attack@buff_prob:0%}的概率<$ba.stun>晕眩目标<@ba.vup>{attack@stun:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_siege_3", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 3.1, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "碎颅击", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%},并且有<@ba.vup>{attack@buff_prob:0%}的概率<$ba.stun>晕眩目标<@ba.vup>{attack@stun:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_siege_3", "duration": 21.0, "blackboard": [ { "key": "attack@atk_scale", "value": 3.2, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 1.1, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "碎颅击", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%},并且有<@ba.vup>{attack@buff_prob:0%}的概率<$ba.stun>晕眩目标<@ba.vup>{attack@stun:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_siege_3", "duration": 22.0, "blackboard": [ { "key": "attack@atk_scale", "value": 3.4, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 1.2, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "碎颅击", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%},并且有<@ba.vup>{attack@buff_prob:0%}的概率<$ba.stun>晕眩目标<@ba.vup>{attack@stun:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_siege_3", "duration": 23.0, "blackboard": [ { "key": "attack@atk_scale", "value": 3.6, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 1.3, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "碎颅击", "rangeId": null, "description": "攻击间隔<@ba.vdown>增大,攻击时攻击力提高至<@ba.vup>{attack@atk_scale:0%},并且有<@ba.vup>{attack@buff_prob:0%}的概率<$ba.stun>晕眩目标<@ba.vup>{attack@stun:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, 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"skchr_saga_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.7, "valueStr": null }, { "key": "cost", "value": 4.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "除恶", "rangeId": "x-6", "description": "立即获得<@ba.vup>{cost}点部署费用;对十字范围内最多<@ba.vup>6名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,之后消灭其中<$ba.dying>重伤的敌方单位。<@ba.rem>可充能{cnt}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 18, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_saga_2", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.8, "valueStr": null }, { "key": "cost", "value": 4.0, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "除恶", "rangeId": "x-6", "description": "立即获得<@ba.vup>{cost}点部署费用;对十字范围内最多<@ba.vup>6名地面敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,之后消灭其中<$ba.dying>重伤的敌方单位。<@ba.rem>可充能{cnt}次", "skillType": "MANUAL", 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null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "怒目", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击间隔<@ba.vdown>稍微增大,攻击距离<@ba.vup>+{ability_range_forward_extend},攻击力<@ba.vup>+{atk:0%},同时攻击阻挡的所有敌人,目标生命值低于一半时额外追加一次攻击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_saga_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null 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"技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击间隔<@ba.vdown>稍微增大,攻击距离<@ba.vup>+{ability_range_forward_extend},攻击力<@ba.vup>+{atk:0%},同时攻击阻挡的所有敌人,目标生命值低于一半时额外追加一次攻击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_saga_3", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "value", "value": 20.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null } ] }, { "name": "怒目", "rangeId": null, "description": 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"技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},获得<@ba.vup>{prob:0%}的物理和法术闪避", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "焰心", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},获得<@ba.vup>{prob:0%}的物理和法术闪避", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "焰心", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},获得<@ba.vup>{prob:0%}的物理和法术闪避", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "焰心", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},获得<@ba.vup>{prob:0%}的物理和法术闪避", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "焰心", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},获得<@ba.vup>{prob:0%}的物理和法术闪避", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "焰心", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},获得<@ba.vup>{prob:0%}的物理和法术闪避", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "焰心", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},获得<@ba.vup>{prob:0%}的物理和法术闪避", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "焰心", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},获得<@ba.vup>{prob:0%}的物理和法术闪避", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "焰心", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},获得<@ba.vup>{prob:0%}的物理和法术闪避", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] }, { "name": "焰心", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击间隔<@ba.vup>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},获得<@ba.vup>{prob:0%}的物理和法术闪避", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_flamtl_3", "duration": 8.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "value", "value": 8.0, "valueStr": null } ] } ] }, "skchr_acpion_1": { "skillId": "skchr_acpion_1", "iconId": null, "hidden": false, "levels": [ { "name": "钻心", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点部署费用,并对攻击范围至多2名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_acpion_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "钻心", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点部署费用,并对攻击范围至多2名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_acpion_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "钻心", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点部署费用,并对攻击范围至多2名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_acpion_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "钻心", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点部署费用,并对攻击范围至多2名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_acpion_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "钻心", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点部署费用,并对攻击范围至多2名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_acpion_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "钻心", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点部署费用,并对攻击范围至多2名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_acpion_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "钻心", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点部署费用,并对攻击范围至多2名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_acpion_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "钻心", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点部署费用,并对攻击范围至多2名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_acpion_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "钻心", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点部署费用,并对攻击范围至多2名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_acpion_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "钻心", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点部署费用,并对攻击范围至多2名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_acpion_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] } ] }, "skchr_acpion_2": { "skillId": "skchr_acpion_2", "iconId": null, "hidden": false, "levels": [ { "name": "迅瞬", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{trig_cnt}点部署费用,攻击速度+<@ba.vup>{attack_speed},并无视目标<@ba.vup>{def_penetrate:0%}的防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_acpion_2", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.6, "valueStr": null }, { "key": "trig_cnt", "value": 6.0, "valueStr": null }, { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "def_penetrate", "value": 0.25, "valueStr": null } ] }, { "name": "迅瞬", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{trig_cnt}点部署费用,攻击速度+<@ba.vup>{attack_speed},并无视目标<@ba.vup>{def_penetrate:0%}的防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_acpion_2", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.6, "valueStr": null }, { "key": "trig_cnt", "value": 6.0, "valueStr": null }, { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "def_penetrate", "value": 0.25, "valueStr": null } ] }, { "name": "迅瞬", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{trig_cnt}点部署费用,攻击速度+<@ba.vup>{attack_speed},并无视目标<@ba.vup>{def_penetrate:0%}的防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_acpion_2", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.6, "valueStr": null }, { "key": "trig_cnt", "value": 6.0, "valueStr": null }, { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "def_penetrate", "value": 0.25, "valueStr": null } ] }, { "name": "迅瞬", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{trig_cnt}点部署费用,攻击速度+<@ba.vup>{attack_speed},并无视目标<@ba.vup>{def_penetrate:0%}的防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_acpion_2", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.6, "valueStr": null }, { "key": "trig_cnt", "value": 6.0, "valueStr": null }, { "key": "attack_speed", "value": 95.0, "valueStr": null }, { "key": "def_penetrate", "value": 0.25, "valueStr": null } ] }, { "name": "迅瞬", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{trig_cnt}点部署费用,攻击速度+<@ba.vup>{attack_speed},并无视目标<@ba.vup>{def_penetrate:0%}的防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_acpion_2", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.6, "valueStr": null }, { "key": "trig_cnt", "value": 6.0, "valueStr": null }, { "key": "attack_speed", "value": 95.0, "valueStr": null }, { "key": "def_penetrate", "value": 0.3, "valueStr": null } ] }, { "name": "迅瞬", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{trig_cnt}点部署费用,攻击速度+<@ba.vup>{attack_speed},并无视目标<@ba.vup>{def_penetrate:0%}的防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_acpion_2", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.6, "valueStr": null }, { "key": "trig_cnt", "value": 6.0, "valueStr": null }, { "key": "attack_speed", "value": 95.0, "valueStr": null }, { "key": "def_penetrate", "value": 0.3, "valueStr": null } ] }, { "name": "迅瞬", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{trig_cnt}点部署费用,攻击速度+<@ba.vup>{attack_speed},并无视目标<@ba.vup>{def_penetrate:0%}的防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_acpion_2", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.4, "valueStr": null }, { "key": "trig_cnt", "value": 7.0, "valueStr": null }, { "key": "attack_speed", "value": 110.0, "valueStr": null }, { "key": "def_penetrate", "value": 0.3, "valueStr": null } ] }, { "name": "迅瞬", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{trig_cnt}点部署费用,攻击速度+<@ba.vup>{attack_speed},并无视目标<@ba.vup>{def_penetrate:0%}的防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_acpion_2", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.4, "valueStr": null }, { "key": "trig_cnt", "value": 7.0, "valueStr": null }, { "key": "attack_speed", "value": 110.0, "valueStr": null }, { "key": "def_penetrate", "value": 0.3, "valueStr": null } ] }, { "name": "迅瞬", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{trig_cnt}点部署费用,攻击速度+<@ba.vup>{attack_speed},并无视目标<@ba.vup>{def_penetrate:0%}的防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_acpion_2", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.4, "valueStr": null }, { "key": "trig_cnt", "value": 7.0, "valueStr": null }, { "key": "attack_speed", "value": 110.0, "valueStr": null }, { "key": "def_penetrate", "value": 0.35, "valueStr": null } ] }, { "name": "迅瞬", "rangeId": null, "description": "技能持续时间内逐渐获得<@ba.vup>{trig_cnt}点部署费用,攻击速度+<@ba.vup>{attack_speed},并无视目标<@ba.vup>{def_penetrate:0%}的防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_acpion_2", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.2, "valueStr": null }, { "key": "trig_cnt", "value": 8.0, "valueStr": null }, { "key": "attack_speed", "value": 125.0, "valueStr": null }, { "key": "def_penetrate", "value": 0.35, "valueStr": null } ] } ] }, "skchr_acpion_3": { "skillId": "skchr_acpion_3", "iconId": null, "hidden": false, "levels": [ { "name": "只余芬芳", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用,对周围的敌人发动<@ba.vup>{times}次连续斩击,每次造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并无视目标<@ba.vup>{def_penetrate:0%}防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_acpion_3", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "def_penetrate", "value": 0.5, "valueStr": null }, { "key": "times", "value": 8.0, "valueStr": null } ] }, { "name": "只余芬芳", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用,对周围的敌人发动<@ba.vup>{times}次连续斩击,每次造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并无视目标<@ba.vup>{def_penetrate:0%}防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_acpion_3", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "def_penetrate", "value": 0.5, "valueStr": null }, { "key": "times", "value": 8.0, "valueStr": null } ] }, { "name": "只余芬芳", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用,对周围的敌人发动<@ba.vup>{times}次连续斩击,每次造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并无视目标<@ba.vup>{def_penetrate:0%}防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_acpion_3", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "def_penetrate", "value": 0.5, "valueStr": null }, { "key": "times", "value": 8.0, "valueStr": null } ] }, { "name": "只余芬芳", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用,对周围的敌人发动<@ba.vup>{times}次连续斩击,每次造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并无视目标<@ba.vup>{def_penetrate:0%}防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_acpion_3", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 6.0, "valueStr": null }, { "key": "atk_scale", "value": 1.55, "valueStr": null }, { "key": "def_penetrate", "value": 0.5, "valueStr": null }, { "key": "times", "value": 8.0, "valueStr": null } ] }, { "name": "只余芬芳", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用,对周围的敌人发动<@ba.vup>{times}次连续斩击,每次造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并无视目标<@ba.vup>{def_penetrate:0%}防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_acpion_3", "duration": 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"立即获得<@ba.vup>{cost}点费用,对周围的敌人发动<@ba.vup>{times}次连续斩击,每次造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并无视目标<@ba.vup>{def_penetrate:0%}防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_acpion_3", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 7.0, "valueStr": null }, { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "def_penetrate", "value": 0.5, "valueStr": null }, { "key": "times", "value": 8.0, "valueStr": null } ] }, { "name": "只余芬芳", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用,对周围的敌人发动<@ba.vup>{times}次连续斩击,每次造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并无视目标<@ba.vup>{def_penetrate:0%}防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_acpion_3", 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"立即获得<@ba.vup>{cost}点费用,对周围的敌人发动<@ba.vup>{times}次连续斩击,每次造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并无视目标<@ba.vup>{def_penetrate:0%}防御力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_acpion_3", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 8.0, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "def_penetrate", "value": 0.5, "valueStr": null }, { "key": "times", "value": 8.0, "valueStr": null } ] } ] }, "skchr_vigil_1": { "skillId": "skchr_vigil_1", "iconId": null, "hidden": false, "levels": [ { "name": "领袖的呼唤", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点部署费用,并增加一只“狼影”", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vigil_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 7.0, "valueStr": null } ] }, { "name": "领袖的呼唤", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点部署费用,并增加一只“狼影”", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vigil_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 7.0, "valueStr": null } ] }, { "name": "领袖的呼唤", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点部署费用,并增加一只“狼影”", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vigil_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 7.0, "valueStr": null } ] }, { "name": "领袖的呼唤", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点部署费用,并增加一只“狼影”", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 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"valueStr": null } ] }, { "name": "狼群", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_3", "duration": -1.0, "blackboard": [ { "key": "attack@vigil_wolf_s_3.atk_scale", "value": 0.2, "valueStr": null } ] }, { "name": "狼群", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_3", "duration": -1.0, "blackboard": [ { "key": "attack@vigil_wolf_s_3.atk_scale", "value": 0.23, "valueStr": null } ] }, { "name": "狼群", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_3", "duration": -1.0, "blackboard": [ { "key": "attack@vigil_wolf_s_3.atk_scale", "value": 0.26, "valueStr": null } ] }, { "name": "狼群", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_3", "duration": -1.0, "blackboard": [ { "key": "attack@vigil_wolf_s_3.atk_scale", "value": 0.3, "valueStr": null } ] }, { "name": "狼群", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_vigil_wolf_3", "duration": -1.0, "blackboard": [ { "key": "attack@vigil_wolf_s_3.atk_scale", "value": 0.35, "valueStr": null } ] }, { "name": "狼群", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, 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"name": "生态耦合", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时,每秒回复<@ba.vup>{hp_recovery_per_sec_by_max_hp_ratio:0%}的生命值,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,若为远程复制体时,攻击变为<@ba.vup>二连击,随机攻击范围内的目标", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_mlyss_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 14.0, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "damage_resistance", "value": 0.25, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.04, "valueStr": null } ] }, { "name": "生态耦合", "rangeId": null, "description": 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"立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 12.0, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] }, { "name": "浅层非熵适应", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 12.0, "valueStr": null }, { "key": "atk", "value": 0.14, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] }, { "name": "浅层非熵适应", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 12.0, "valueStr": null }, { "key": "atk", "value": 0.18, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] }, { "name": "浅层非熵适应", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 13.0, "valueStr": null }, { "key": "atk", "value": 0.22, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] }, { "name": "浅层非熵适应", "rangeId": null, "description": 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"立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 14.0, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] }, { "name": "浅层非熵适应", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 14.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] }, { "name": "浅层非熵适应", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 14.0, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] }, { "name": "浅层非熵适应", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 15.0, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] } ] }, "sktok_mlyss_wtrman_1": { "skillId": "sktok_mlyss_wtrman_1", "iconId": "sktok_mlyss_wtrman", "hidden": false, "levels": [ { "name": "流形", "rangeId": null, "description": 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"sktok_mlyss_wtrman_3", "iconId": "sktok_mlyss_wtrman", "hidden": false, "levels": [ { "name": "流形", "rangeId": null, "description": "可复制待部署区一名干员,若为远程时获得特性每攻击<@ba.vup>10次在周围四格可部署位分裂自身(持续<@ba.vup>25秒),近战时每次攻击<$ba.steal>偷取敌方<@ba.vup>10点攻击力与防御力(最高<@ba.vup>250点,复制后重置)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 95, "increment": 1.0 }, "prefabId": "sktok_mlyss_wtrman_3", "duration": 20.0, "blackboard": [ { "key": "interval", "value": 25.0, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null } ] } ] }, "skchr_ines_1": { "skillId": "skchr_ines_1", "iconId": null, "hidden": false, "levels": [ { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.25, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.3, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.35, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.4, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.45, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.5, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.55, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.65, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.7, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.8, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] } ] }, "skchr_ines_2": { "skillId": "skchr_ines_2", "iconId": null, "hidden": false, "levels": [ { "name": "暗夜无明", "rangeId": "3-13", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},自身获得<$ba.invisible>隐匿,每次攻击获得<@ba.vup>{cost}点部署费用并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或伊内丝离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 4.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 40.0, "valueStr": null } ] }, { "name": "暗夜无明", "rangeId": "3-13", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},自身获得<$ba.invisible>隐匿,每次攻击获得<@ba.vup>{cost}点部署费用并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或伊内丝离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 4.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 40.0, "valueStr": null } ] }, { "name": "暗夜无明", "rangeId": "3-13", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},自身获得<$ba.invisible>隐匿,每次攻击获得<@ba.vup>{cost}点部署费用并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或伊内丝离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": 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"INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 7.0, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack_speed", "value": 160.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "隐狐之艺", "rangeId": "2-2", "description": "技能开启时立即获得<@ba.vup>{cost}点部署费用,攻击距离<@ba.vup>+1,攻击力<@ba.vup>+{atk:0%},攻击速度从<@ba.vup>+{attack_speed}逐渐衰减至+0,同时攻击阻挡的所有敌人,每次攻击<$ba.stun>晕眩敌人<@ba.vup>{attack@stun}秒\\n<@ba.rem>若技能期间击倒敌人,则技能结束时进入迷彩状态,直至下一次开启技能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 7.0, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack_speed", "value": 160.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "隐狐之艺", "rangeId": "2-2", "description": "技能开启时立即获得<@ba.vup>{cost}点部署费用,攻击距离<@ba.vup>+1,攻击力<@ba.vup>+{atk:0%},攻击速度从<@ba.vup>+{attack_speed}逐渐衰减至+0,同时攻击阻挡的所有敌人,每次攻击<$ba.stun>晕眩敌人<@ba.vup>{attack@stun}秒\\n<@ba.rem>若技能期间击倒敌人,则技能结束时进入迷彩状态,直至下一次开启技能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 7.0, "valueStr": null }, { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack_speed", "value": 160.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "隐狐之艺", "rangeId": "2-2", "description": "技能开启时立即获得<@ba.vup>{cost}点部署费用,攻击距离<@ba.vup>+1,攻击力<@ba.vup>+{atk:0%},攻击速度从<@ba.vup>+{attack_speed}逐渐衰减至+0,同时攻击阻挡的所有敌人,每次攻击<$ba.stun>晕眩敌人<@ba.vup>{attack@stun}秒\\n<@ba.rem>若技能期间击倒敌人,则技能结束时进入迷彩状态,直至下一次开启技能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 7.0, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack_speed", "value": 160.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "隐狐之艺", "rangeId": "2-2", "description": "技能开启时立即获得<@ba.vup>{cost}点部署费用,攻击距离<@ba.vup>+1,攻击力<@ba.vup>+{atk:0%},攻击速度从<@ba.vup>+{attack_speed}逐渐衰减至+0,同时攻击阻挡的所有敌人,每次攻击<$ba.stun>晕眩敌人<@ba.vup>{attack@stun}秒\\n<@ba.rem>若技能期间击倒敌人,则技能结束时进入迷彩状态,直至下一次开启技能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 7.0, "valueStr": null }, { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "attack_speed", "value": 160.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "隐狐之艺", "rangeId": "2-2", "description": "技能开启时立即获得<@ba.vup>{cost}点部署费用,攻击距离<@ba.vup>+1,攻击力<@ba.vup>+{atk:0%},攻击速度从<@ba.vup>+{attack_speed}逐渐衰减至+0,同时攻击阻挡的所有敌人,每次攻击<$ba.stun>晕眩敌人<@ba.vup>{attack@stun}秒\\n<@ba.rem>若技能期间击倒敌人,则技能结束时进入迷彩状态,直至下一次开启技能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 8.0, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack_speed", "value": 170.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "隐狐之艺", "rangeId": "2-2", "description": "技能开启时立即获得<@ba.vup>{cost}点部署费用,攻击距离<@ba.vup>+1,攻击力<@ba.vup>+{atk:0%},攻击速度从<@ba.vup>+{attack_speed}逐渐衰减至+0,同时攻击阻挡的所有敌人,每次攻击<$ba.stun>晕眩敌人<@ba.vup>{attack@stun}秒\\n<@ba.rem>若技能期间击倒敌人,则技能结束时进入迷彩状态,直至下一次开启技能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 8.0, "valueStr": null }, { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack_speed", "value": 170.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "隐狐之艺", "rangeId": "2-2", "description": "技能开启时立即获得<@ba.vup>{cost}点部署费用,攻击距离<@ba.vup>+1,攻击力<@ba.vup>+{atk:0%},攻击速度从<@ba.vup>+{attack_speed}逐渐衰减至+0,同时攻击阻挡的所有敌人,每次攻击<$ba.stun>晕眩敌人<@ba.vup>{attack@stun}秒\\n<@ba.rem>若技能期间击倒敌人,则技能结束时进入迷彩状态,直至下一次开启技能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 8.0, "valueStr": null }, { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack_speed", "value": 170.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "隐狐之艺", "rangeId": "2-2", "description": "技能开启时立即获得<@ba.vup>{cost}点部署费用,攻击距离<@ba.vup>+1,攻击力<@ba.vup>+{atk:0%},攻击速度从<@ba.vup>+{attack_speed}逐渐衰减至+0,同时攻击阻挡的所有敌人,每次攻击<$ba.stun>晕眩敌人<@ba.vup>{attack@stun}秒\\n<@ba.rem>若技能期间击倒敌人,则技能结束时进入迷彩状态,直至下一次开启技能", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_vulpis_3", "duration": 10.0, "blackboard": [ { "key": "cost", "value": 9.0, "valueStr": null }, { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "attack_speed", "value": 180.0, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] } ] }, "skchr_svash2_1": { "skillId": "skchr_svash2_1", "iconId": null, "hidden": false, "levels": [ { "name": "周旋的谋略", "rangeId": null, "description": "立刻获得<@ba.vup>{cost}点部署费用。待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{svash2_s_1[deck].cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员),且部署后获得相当于凛御银灰最大生命值<@ba.vup>{svash2_s_1[deck].shield:0%}的<$ba.barrier>屏障", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "周旋的谋略", "rangeId": null, "description": "立刻获得<@ba.vup>{cost}点部署费用。待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{svash2_s_1[deck].cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员),且部署后获得相当于凛御银灰最大生命值<@ba.vup>{svash2_s_1[deck].shield:0%}的<$ba.barrier>屏障", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "周旋的谋略", "rangeId": null, "description": "立刻获得<@ba.vup>{cost}点部署费用。待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{svash2_s_1[deck].cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员),且部署后获得相当于凛御银灰最大生命值<@ba.vup>{svash2_s_1[deck].shield:0%}的<$ba.barrier>屏障", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "周旋的谋略", "rangeId": null, "description": "立刻获得<@ba.vup>{cost}点部署费用。待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{svash2_s_1[deck].cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员),且部署后获得相当于凛御银灰最大生命值<@ba.vup>{svash2_s_1[deck].shield:0%}的<$ba.barrier>屏障", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "周旋的谋略", "rangeId": null, "description": "立刻获得<@ba.vup>{cost}点部署费用。待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{svash2_s_1[deck].cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员),且部署后获得相当于凛御银灰最大生命值<@ba.vup>{svash2_s_1[deck].shield:0%}的<$ba.barrier>屏障", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "周旋的谋略", "rangeId": null, "description": "立刻获得<@ba.vup>{cost}点部署费用。待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{svash2_s_1[deck].cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员),且部署后获得相当于凛御银灰最大生命值<@ba.vup>{svash2_s_1[deck].shield:0%}的<$ba.barrier>屏障", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "周旋的谋略", "rangeId": null, "description": "立刻获得<@ba.vup>{cost}点部署费用。待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{svash2_s_1[deck].cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员),且部署后获得相当于凛御银灰最大生命值<@ba.vup>{svash2_s_1[deck].shield:0%}的<$ba.barrier>屏障", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "周旋的谋略", "rangeId": null, "description": "立刻获得<@ba.vup>{cost}点部署费用。待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{svash2_s_1[deck].cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员),且部署后获得相当于凛御银灰最大生命值<@ba.vup>{svash2_s_1[deck].shield:0%}的<$ba.barrier>屏障", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "周旋的谋略", "rangeId": null, "description": "立刻获得<@ba.vup>{cost}点部署费用。待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{svash2_s_1[deck].cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员),且部署后获得相当于凛御银灰最大生命值<@ba.vup>{svash2_s_1[deck].shield:0%}的<$ba.barrier>屏障", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "周旋的谋略", "rangeId": null, "description": "立刻获得<@ba.vup>{cost}点部署费用。待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{svash2_s_1[deck].cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员),且部署后获得相当于凛御银灰最大生命值<@ba.vup>{svash2_s_1[deck].shield:0%}的<$ba.barrier>屏障", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_svash2_1", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "svash2_s_1[deck].cost", "value": 5.0, "valueStr": null }, { "key": "svash2_s_1[deck].shield", "value": 0.5, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] } ] }, "skchr_svash2_2": { "skillId": "skchr_svash2_2", "iconId": null, "hidden": false, 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"token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "御敌的锋锐", "rangeId": "3-7", "description": "对前方6名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害,使其<@ba.vup>{cold}秒内<$ba.cold>寒冷且<$ba.invisible>隐匿失效;待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员);使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力施放一次本技能的范围效果(最多叠加2次)\\n<@ba.rem>可充能2次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "cold", "value": 3.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-7" }, { "key": "cost_scale_display", "value": 7.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "御敌的锋锐", "rangeId": "3-7", "description": "对前方6名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害,使其<@ba.vup>{cold}秒内<$ba.cold>寒冷且<$ba.invisible>隐匿失效;待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员);使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力施放一次本技能的范围效果(最多叠加2次)\\n<@ba.rem>可充能2次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "cold", "value": 3.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-7" }, { "key": "cost_scale_display", "value": 7.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "御敌的锋锐", "rangeId": "3-7", "description": "对前方6名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害,使其<@ba.vup>{cold}秒内<$ba.cold>寒冷且<$ba.invisible>隐匿失效;待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员);使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力施放一次本技能的范围效果(最多叠加2次)\\n<@ba.rem>可充能2次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "cold", "value": 4.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-7" }, { "key": "cost_scale_display", "value": 7.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "御敌的锋锐", "rangeId": "3-7", "description": "对前方6名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害,使其<@ba.vup>{cold}秒内<$ba.cold>寒冷且<$ba.invisible>隐匿失效;待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员);使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力施放一次本技能的范围效果(最多叠加2次)\\n<@ba.rem>可充能2次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 2.8, "valueStr": null }, { "key": "cold", "value": 4.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-7" }, { "key": "cost_scale_display", "value": 7.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "御敌的锋锐", "rangeId": "3-7", "description": "对前方6名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害,使其<@ba.vup>{cold}秒内<$ba.cold>寒冷且<$ba.invisible>隐匿失效;待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员);使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力施放一次本技能的范围效果(最多叠加2次)\\n<@ba.rem>可充能2次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "cold", "value": 4.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-7" }, { "key": "cost_scale_display", "value": 7.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "御敌的锋锐", "rangeId": "3-7", "description": "对前方6名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害,使其<@ba.vup>{cold}秒内<$ba.cold>寒冷且<$ba.invisible>隐匿失效;待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员);使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力施放一次本技能的范围效果(最多叠加2次)\\n<@ba.rem>可充能2次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 3.2, "valueStr": null }, { "key": "cold", "value": 5.0, "valueStr": null }, { "key": "max_target", "value": 6.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-7" }, { "key": "cost_scale_display", "value": 7.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "token_cost_modify", "value": 0.0, "valueStr": null } ] }, { "name": "御敌的锋锐", "rangeId": "3-7", "description": "对前方6名敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害,使其<@ba.vup>{cold}秒内<$ba.cold>寒冷且<$ba.invisible>隐匿失效;待部署区中距离“风雪之眼”最近的1名干员费用<@ba.vup>-{cost}(优先选择右侧<@ba.vup>近卫/术师/狙击干员);使“风雪之眼”左侧所有干员部署时以<@ba.vup>自身攻击力施放一次本技能的范围效果(最多叠加2次)\\n<@ba.rem>可充能2次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 17, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_svash2_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 3.4, "valueStr": null }, { "key": "cold", "value": 5.0, 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"攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},使攻击范围内生命值低于逻各斯攻击力<@ba.vup>{attack@kill_atk_scale:0%}的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\\n<@ba.rem>持续时间无限", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 64, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_logos_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@kill_atk_scale", "value": 1.3, "valueStr": null }, { "key": "attack@kill_damage", "value": 9999999.0, "valueStr": null } ] }, { "name": "殁亡", "rangeId": "3-3", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},使攻击范围内生命值低于逻各斯攻击力<@ba.vup>{attack@kill_atk_scale:0%}的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\\n<@ba.rem>持续时间无限", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 62, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_logos_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@kill_atk_scale", "value": 1.4, "valueStr": null }, { "key": "attack@kill_damage", "value": 9999999.0, "valueStr": null } ] }, { "name": "殁亡", "rangeId": "3-3", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},使攻击范围内生命值低于逻各斯攻击力<@ba.vup>{attack@kill_atk_scale:0%}的敌人立刻倒下、并对另一个随机目标造成与倒下单位生命值相等的法术伤害\\n<@ba.rem>持续时间无限", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_logos_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@kill_atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@kill_damage", "value": 9999999.0, "valueStr": null } ] } ] }, "skchr_logos_2": { "skillId": "skchr_logos_2", "iconId": null, "hidden": false, "levels": [ { "name": "提喻", "rangeId": null, "description": "法术抗性<@ba.vup>+{magic_resistance},攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}的法术伤害,对相同目标的伤害逐渐提高至<@ba.vup>3倍并使其移动速度逐渐降低至<@ba.vup>40%(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 30.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.2, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.04, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喻", "rangeId": null, "description": "法术抗性<@ba.vup>+{magic_resistance},攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}的法术伤害,对相同目标的伤害逐渐提高至<@ba.vup>3倍并使其移动速度逐渐降低至<@ba.vup>40%(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 30.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.25, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.05, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喻", "rangeId": null, "description": "法术抗性<@ba.vup>+{magic_resistance},攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}的法术伤害,对相同目标的伤害逐渐提高至<@ba.vup>3倍并使其移动速度逐渐降低至<@ba.vup>40%(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 30.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.06, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喻", "rangeId": null, "description": "法术抗性<@ba.vup>+{magic_resistance},攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}的法术伤害,对相同目标的伤害逐渐提高至<@ba.vup>3倍并使其移动速度逐渐降低至<@ba.vup>40%(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 40.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.35, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.07, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喻", "rangeId": null, "description": "法术抗性<@ba.vup>+{magic_resistance},攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}的法术伤害,对相同目标的伤害逐渐提高至<@ba.vup>3倍并使其移动速度逐渐降低至<@ba.vup>40%(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 40.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.4, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.08, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喻", "rangeId": null, "description": "法术抗性<@ba.vup>+{magic_resistance},攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}的法术伤害,对相同目标的伤害逐渐提高至<@ba.vup>3倍并使其移动速度逐渐降低至<@ba.vup>40%(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 40.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.45, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.09, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喻", "rangeId": null, "description": "法术抗性<@ba.vup>+{magic_resistance},攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}的法术伤害,对相同目标的伤害逐渐提高至<@ba.vup>3倍并使其移动速度逐渐降低至<@ba.vup>40%(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 50.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.1, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喻", "rangeId": null, "description": "法术抗性<@ba.vup>+{magic_resistance},攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}的法术伤害,对相同目标的伤害逐渐提高至<@ba.vup>3倍并使其移动速度逐渐降低至<@ba.vup>40%(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 60.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.6, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.12, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喻", "rangeId": null, "description": "法术抗性<@ba.vup>+{magic_resistance},攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}的法术伤害,对相同目标的伤害逐渐提高至<@ba.vup>3倍并使其移动速度逐渐降低至<@ba.vup>40%(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 60.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.65, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.13, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] }, { "name": "提喻", "rangeId": null, "description": "法术抗性<@ba.vup>+{magic_resistance},攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}的法术伤害,对相同目标的伤害逐渐提高至<@ba.vup>3倍并使其移动速度逐渐降低至<@ba.vup>40%(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 70.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.75, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.15, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] } ] }, "skchr_logos_3": { "skillId": "skchr_logos_3", "iconId": null, "hidden": false, "levels": [ { "name": "延异视阈", "rangeId": "3-4", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "延异视阈", "rangeId": "3-4", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "延异视阈", "rangeId": "3-4", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "延异视阈", "rangeId": "3-4", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "延异视阈", "rangeId": "3-4", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, 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"duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.2, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "延异视阈", "rangeId": "3-4", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.4, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "延异视阈", "rangeId": "3-4", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 2.6, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "延异视阈", "rangeId": "3-4", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", 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"duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 1.7, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "电能之触", "rangeId": null, "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%},最多在<@ba.vup>{pasngr_s_1.max_target}个目标间跳跃,攻击造成的<$ba.sluggish>停顿时间延长至<@ba.vup>{pasngr_s_1.sluggish}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 1.8, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "电能之触", "rangeId": null, "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%},最多在<@ba.vup>{pasngr_s_1.max_target}个目标间跳跃,攻击造成的<$ba.sluggish>停顿时间延长至<@ba.vup>{pasngr_s_1.sluggish}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 1.9, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "电能之触", "rangeId": null, "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%},最多在<@ba.vup>{pasngr_s_1.max_target}个目标间跳跃,攻击造成的<$ba.sluggish>停顿时间延长至<@ba.vup>{pasngr_s_1.sluggish}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 2.0, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "电能之触", "rangeId": null, "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%},最多在<@ba.vup>{pasngr_s_1.max_target}个目标间跳跃,攻击造成的<$ba.sluggish>停顿时间延长至<@ba.vup>{pasngr_s_1.sluggish}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 2.1, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "电能之触", "rangeId": null, "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%},最多在<@ba.vup>{pasngr_s_1.max_target}个目标间跳跃,攻击造成的<$ba.sluggish>停顿时间延长至<@ba.vup>{pasngr_s_1.sluggish}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 2.2, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "电能之触", "rangeId": null, "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%},最多在<@ba.vup>{pasngr_s_1.max_target}个目标间跳跃,攻击造成的<$ba.sluggish>停顿时间延长至<@ba.vup>{pasngr_s_1.sluggish}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 2.3, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "电能之触", "rangeId": null, "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%},最多在<@ba.vup>{pasngr_s_1.max_target}个目标间跳跃,攻击造成的<$ba.sluggish>停顿时间延长至<@ba.vup>{pasngr_s_1.sluggish}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 2.5, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] } ] }, "skchr_pasngr_2": { "skillId": "skchr_pasngr_2", "iconId": null, "hidden": false, "levels": [ { "name": "聚焦指令", "rangeId": null, "description": "攻击距离<@ba.vup>+{ability_range_forward_extend},攻击力<@ba.vup>+{atk:0%},攻击间隔<@ba.vup>略微缩短,攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_pasngr_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.2, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "聚焦指令", "rangeId": null, "description": "攻击距离<@ba.vup>+{ability_range_forward_extend},攻击力<@ba.vup>+{atk:0%},攻击间隔<@ba.vup>略微缩短,攻击最大弹跳次数提升至<@ba.vup>{attack@max_target}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 11, 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{ "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 2.2, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "食噬之印", "rangeId": "x-2", "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 2.4, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "食噬之印", "rangeId": "x-2", "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 2.8, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] } ] }, "skchr_lin_1": { "skillId": "skchr_lin_1", "iconId": null, "hidden": false, "levels": [ { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@sluggish", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack@sluggish", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@sluggish", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack@sluggish", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@sluggish", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@sluggish", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@sluggish", "value": 0.9, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@sluggish", "value": 0.9, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] } ] }, "skchr_lin_2": { "skillId": "skchr_lin_2", "iconId": null, "hidden": false, "levels": [ { "name": "荫庇", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},自身不容易受到敌人攻击,技能期间使攻击范围内所有友方单位享受第一天赋效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "荫庇", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},自身不容易受到敌人攻击,技能期间使攻击范围内所有友方单位享受第一天赋效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "荫庇", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},自身不容易受到敌人攻击,技能期间使攻击范围内所有友方单位享受第一天赋效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "荫庇", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},自身不容易受到敌人攻击,技能期间使攻击范围内所有友方单位享受第一天赋效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "荫庇", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},自身不容易受到敌人攻击,技能期间使攻击范围内所有友方单位享受第一天赋效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "荫庇", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},自身不容易受到敌人攻击,技能期间使攻击范围内所有友方单位享受第一天赋效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "荫庇", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},自身不容易受到敌人攻击,技能期间使攻击范围内所有友方单位享受第一天赋效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 90.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "荫庇", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},自身不容易受到敌人攻击,技能期间使攻击范围内所有友方单位享受第一天赋效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "荫庇", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},自身不容易受到敌人攻击,技能期间使攻击范围内所有友方单位享受第一天赋效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 110.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] }, { "name": "荫庇", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},自身不容易受到敌人攻击,技能期间使攻击范围内所有友方单位享受第一天赋效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 130.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null } ] } ] }, "skchr_lin_3": { "skillId": "skchr_lin_3", "iconId": null, "hidden": false, "levels": [ { "name": "流光乍裂", "rangeId": "x-2", "description": "攻击力<@ba.vup>+{atk:0%},攻击范围与琉璃璧的破碎伤害范围<@ba.vup>扩大,琉璃璧破碎的伤害阈值提升至<@ba.vup>{talent_scale}倍,每次攻击若击倒敌人则使身上的琉璃璧破碎并立刻生成\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lin_3", 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"rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的法术伤害,积雪超过5层时会向周围扩散一层(最多向外扩散20格),处于积雪上的地面敌人每秒受到攻击力<@ba.vup>{talent@s2_magic_scale:0%}的法术伤害,敌人离开积雪时获得<@ba.vup>5秒<$ba.cold>寒冷,积雪在目标点积累至5层时,使目标点变为冻结状态\\n<@ba.rem>持续时间无限,可主动关闭技能(期间可随时停止技能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 2.5, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "霜涛覆岭", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的法术伤害,积雪超过5层时会向周围扩散一层(最多向外扩散20格),处于积雪上的地面敌人每秒受到攻击力<@ba.vup>{talent@s2_magic_scale:0%}的法术伤害,敌人离开积雪时获得<@ba.vup>5秒<$ba.cold>寒冷,积雪在目标点积累至5层时,使目标点变为冻结状态\\n<@ba.rem>持续时间无限,可主动关闭技能(期间可随时停止技能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 2.7, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "霜涛覆岭", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的法术伤害,积雪超过5层时会向周围扩散一层(最多向外扩散20格),处于积雪上的地面敌人每秒受到攻击力<@ba.vup>{talent@s2_magic_scale:0%}的法术伤害,敌人离开积雪时获得<@ba.vup>5秒<$ba.cold>寒冷,积雪在目标点积累至5层时,使目标点变为冻结状态\\n<@ba.rem>持续时间无限,可主动关闭技能(期间可随时停止技能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 65, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 2.9, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "霜涛覆岭", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的法术伤害,积雪超过5层时会向周围扩散一层(最多向外扩散20格),处于积雪上的地面敌人每秒受到攻击力<@ba.vup>{talent@s2_magic_scale:0%}的法术伤害,敌人离开积雪时获得<@ba.vup>5秒<$ba.cold>寒冷,积雪在目标点积累至5层时,使目标点变为冻结状态\\n<@ba.rem>持续时间无限,可主动关闭技能(期间可随时停止技能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 3.1, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "霜涛覆岭", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的法术伤害,积雪超过5层时会向周围扩散一层(最多向外扩散20格),处于积雪上的地面敌人每秒受到攻击力<@ba.vup>{talent@s2_magic_scale:0%}的法术伤害,敌人离开积雪时获得<@ba.vup>5秒<$ba.cold>寒冷,积雪在目标点积累至5层时,使目标点变为冻结状态\\n<@ba.rem>持续时间无限,可主动关闭技能(期间可随时停止技能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 3.2, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "霜涛覆岭", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的法术伤害,积雪超过5层时会向周围扩散一层(最多向外扩散20格),处于积雪上的地面敌人每秒受到攻击力<@ba.vup>{talent@s2_magic_scale:0%}的法术伤害,敌人离开积雪时获得<@ba.vup>5秒<$ba.cold>寒冷,积雪在目标点积累至5层时,使目标点变为冻结状态\\n<@ba.rem>持续时间无限,可主动关闭技能(期间可随时停止技能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 3.3, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "霜涛覆岭", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的法术伤害,积雪超过5层时会向周围扩散一层(最多向外扩散20格),处于积雪上的地面敌人每秒受到攻击力<@ba.vup>{talent@s2_magic_scale:0%}的法术伤害,敌人离开积雪时获得<@ba.vup>5秒<$ba.cold>寒冷,积雪在目标点积累至5层时,使目标点变为冻结状态\\n<@ba.rem>持续时间无限,可主动关闭技能(期间可随时停止技能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 3.5, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "霜涛覆岭", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的法术伤害,积雪超过5层时会向周围扩散一层(最多向外扩散20格),处于积雪上的地面敌人每秒受到攻击力<@ba.vup>{talent@s2_magic_scale:0%}的法术伤害,敌人离开积雪时获得<@ba.vup>5秒<$ba.cold>寒冷,积雪在目标点积累至5层时,使目标点变为冻结状态\\n<@ba.rem>持续时间无限,可主动关闭技能(期间可随时停止技能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 3.6, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "霜涛覆岭", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的法术伤害,积雪超过5层时会向周围扩散一层(最多向外扩散20格),处于积雪上的地面敌人每秒受到攻击力<@ba.vup>{talent@s2_magic_scale:0%}的法术伤害,敌人离开积雪时获得<@ba.vup>5秒<$ba.cold>寒冷,积雪在目标点积累至5层时,使目标点变为冻结状态\\n<@ba.rem>持续时间无限,可主动关闭技能(期间可随时停止技能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 3.7, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] }, { "name": "霜涛覆岭", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的法术伤害,积雪超过5层时会向周围扩散一层(最多向外扩散20格),处于积雪上的地面敌人每秒受到攻击力<@ba.vup>{talent@s2_magic_scale:0%}的法术伤害,敌人离开积雪时获得<@ba.vup>5秒<$ba.cold>寒冷,积雪在目标点积累至5层时,使目标点变为冻结状态\\n<@ba.rem>持续时间无限,可主动关闭技能(期间可随时停止技能)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_sbell2_2", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 3.8, "valueStr": null }, { "key": "talent@s2_magic_scale", "value": 0.2, "valueStr": null }, { "key": "talent@max_cast_tile_count", "value": 20.0, "valueStr": null }, { "key": "talent@cold", "value": 5.0, "valueStr": null }, { "key": "talent@token_key", "value": 0.0, "valueStr": "token_10058_sbell2_icetgt" } ] } ] }, "skchr_sbell2_3": { "skillId": "skchr_sbell2_3", "iconId": null, "hidden": false, "levels": [ { "name": "群山俯首", "rangeId": "x-2", "description": "攻击范围<@ba.vup>扩大,立即<$ba.attract>诱导攻击范围内的所有敌人至自身周围的可达地面,持续<@ba.vup>{attract_time}秒,积雪生成速度加快,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},攻击无视目标<@ba.vup>10点法术抗性,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale_s3:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_sbell2_3", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "magic_resist_penetrate_fixed", "value": 10.0, "valueStr": null }, { "key": "attract_time", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.5, "valueStr": null } ] }, { "name": "群山俯首", "rangeId": "x-2", "description": "攻击范围<@ba.vup>扩大,立即<$ba.attract>诱导攻击范围内的所有敌人至自身周围的可达地面,持续<@ba.vup>{attract_time}秒,积雪生成速度加快,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},攻击无视目标<@ba.vup>10点法术抗性,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale_s3:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 59, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_sbell2_3", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "magic_resist_penetrate_fixed", "value": 10.0, "valueStr": null }, { "key": "attract_time", "value": 10.0, "valueStr": null }, { "key": "interval", "value": 1.5, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.6, "valueStr": null } ] }, { "name": "群山俯首", "rangeId": "x-2", "description": 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"valueStr": null }, { "key": "attack@magic_resistance", "value": 0.0, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 1.0, "valueStr": null } ] }, { "name": "冠死以冕", "rangeId": "3-3", "description": "被动:最多1名悲叹的仆役变为特殊形态,此形态下只能通过技能升级,最多升级{attack@max_stack_cnt}次\\n开启:立刻对范围内所有敌人造成攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,之后消耗一个悲叹的仆役使特殊仆役升级并回复<@ba.vup>{attack@hp_ratio:0%}生命(若悲叹的仆役已升级则翻倍),重复<@ba.vup>{attack@necras_s_3[attack_cnt].max_stack_cnt}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_necras_3", "duration": -1.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "attack@atk_scale", "value": 6.5, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 6.0, "valueStr": null }, { "key": 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"initSp": 5, "increment": 1.0 }, "prefabId": "skchr_necras_3", "duration": -1.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "attack@atk_scale", "value": 7.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 6.0, "valueStr": null }, { "key": "attack@max_valid_stack_cnt", "value": -1.0, "valueStr": null }, { "key": "attack@necras_s_3[attack_cnt].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.2, "valueStr": null }, { "key": "attack@def", "value": 0.4, "valueStr": null }, { "key": "attack@max_hp", "value": 0.8, "valueStr": null }, { "key": "attack@magic_resistance", "value": 0.0, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 1.0, "valueStr": null } ] }, { "name": "冠死以冕", "rangeId": "3-3", "description": 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"valueStr": null }, { "key": "attack@magic_resistance", "value": 0.0, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 1.0, "valueStr": null } ] }, { "name": "冠死以冕", "rangeId": "3-3", "description": "被动:最多1名悲叹的仆役变为特殊形态,此形态下只能通过技能升级,最多升级{attack@max_stack_cnt}次\\n开启:立刻对范围内所有敌人造成攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害,之后消耗一个悲叹的仆役使特殊仆役升级并回复<@ba.vup>{attack@hp_ratio:0%}生命(若悲叹的仆役已升级则翻倍),重复<@ba.vup>{attack@necras_s_3[attack_cnt].max_stack_cnt}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 16, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_necras_3", "duration": -1.0, "blackboard": [ { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "attack@atk_scale", "value": 8.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 6.0, "valueStr": null }, { "key": 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"携带此技能时:装置使前方干员防御力提升\\n攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},同时攻击阻挡的所有敌人;装置效果改为使前方干员阻挡数<@ba.vup>+1,防御力<@ba.vup>+{talent@def:0%},装置每秒流失2%最大生命值\\n<@ba.rem>技能开启时获得一个装置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_nasti_1", "duration": 40.0, "blackboard": [ { "key": "talent@def", "value": 0.52, "valueStr": null }, { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "def", "value": 0.75, "valueStr": null } ] }, { "name": "“拱卫”", "rangeId": null, "description": "携带此技能时:装置使前方干员防御力提升\\n攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},同时攻击阻挡的所有敌人;装置效果改为使前方干员阻挡数<@ba.vup>+1,防御力<@ba.vup>+{talent@def:0%},装置每秒流失2%最大生命值\\n<@ba.rem>技能开启时获得一个装置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_nasti_1", "duration": 40.0, "blackboard": [ { "key": "talent@def", "value": 0.55, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null } ] } ] }, "sktok_nasti_nstdef": { "skillId": "sktok_nasti_nstdef", "iconId": null, "hidden": false, "levels": [ { "name": "“拱卫”", "rangeId": null, "description": "娜斯提技能开启时,装置天赋效果改为使前方干员阻挡数<@ba.vup>+1,防御力<@ba.vup>+{talent@def:0%},装置每秒流失2%最大生命值", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.35, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "“拱卫”", "rangeId": null, "description": "娜斯提技能开启时,装置天赋效果改为使前方干员阻挡数<@ba.vup>+1,防御力<@ba.vup>+{talent@def:0%},装置每秒流失2%最大生命值", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.36, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "“拱卫”", "rangeId": null, "description": "娜斯提技能开启时,装置天赋效果改为使前方干员阻挡数<@ba.vup>+1,防御力<@ba.vup>+{talent@def:0%},装置每秒流失2%最大生命值", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.38, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "“拱卫”", "rangeId": null, "description": "娜斯提技能开启时,装置天赋效果改为使前方干员阻挡数<@ba.vup>+1,防御力<@ba.vup>+{talent@def:0%},装置每秒流失2%最大生命值", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.4, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "“拱卫”", "rangeId": null, "description": "娜斯提技能开启时,装置天赋效果改为使前方干员阻挡数<@ba.vup>+1,防御力<@ba.vup>+{talent@def:0%},装置每秒流失2%最大生命值", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.42, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "“拱卫”", "rangeId": null, "description": "娜斯提技能开启时,装置天赋效果改为使前方干员阻挡数<@ba.vup>+1,防御力<@ba.vup>+{talent@def:0%},装置每秒流失2%最大生命值", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.44, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "“拱卫”", "rangeId": null, "description": "娜斯提技能开启时,装置天赋效果改为使前方干员阻挡数<@ba.vup>+1,防御力<@ba.vup>+{talent@def:0%},装置每秒流失2%最大生命值", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.46, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "“拱卫”", "rangeId": null, "description": "娜斯提技能开启时,装置天赋效果改为使前方干员阻挡数<@ba.vup>+1,防御力<@ba.vup>+{talent@def:0%},装置每秒流失2%最大生命值", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.49, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "“拱卫”", "rangeId": null, "description": "娜斯提技能开启时,装置天赋效果改为使前方干员阻挡数<@ba.vup>+1,防御力<@ba.vup>+{talent@def:0%},装置每秒流失2%最大生命值", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.52, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "“拱卫”", "rangeId": null, "description": "娜斯提技能开启时,装置天赋效果改为使前方干员阻挡数<@ba.vup>+1,防御力<@ba.vup>+{talent@def:0%},装置每秒流失2%最大生命值", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_nasti_nstdef", "duration": -1.0, "blackboard": [ { "key": "talent@hp_ratio", "value": 0.02, "valueStr": null }, { "key": "talent@def", "value": 0.55, "valueStr": null }, { "key": "talent@block_cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_nasti_2": { "skillId": "skchr_nasti_2", "iconId": null, "hidden": false, "levels": [ { "name": "“执行”", "rangeId": null, "description": "携带此技能时:装置部署后逐渐回复自身生命值,激活后每0.5秒流失1点生命值,使前方干员获得<@ba.vup>1点技力和相当于娜斯提生命上限<@ba.vup>{talent@shield_each_hp_rate:0%}的<$ba.barrier>屏障\\n立即激活场上装置,停止攻击,每0.5秒获得相当于生命上限<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}的<$ba.barrier>屏障(最多不超过生命上限{talent@shield_max_hp_rate:0%})\\n<@ba.rem>技能结束时获得一个装置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_nasti_2", "duration": 4.0, "blackboard": [ { "key": "attack@nasti_s2[update_shield].interval", "value": 0.5, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_each_hp_rate", "value": 0.04, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_max_hp_rate", "value": 0.32, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.32, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.02, "valueStr": null } ] }, { "name": "“执行”", "rangeId": null, "description": "携带此技能时:装置部署后逐渐回复自身生命值,激活后每0.5秒流失1点生命值,使前方干员获得<@ba.vup>1点技力和相当于娜斯提生命上限<@ba.vup>{talent@shield_each_hp_rate:0%}的<$ba.barrier>屏障\\n立即激活场上装置,停止攻击,每0.5秒获得相当于生命上限<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}的<$ba.barrier>屏障(最多不超过生命上限{talent@shield_max_hp_rate:0%})\\n<@ba.rem>技能结束时获得一个装置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_nasti_2", "duration": 4.0, "blackboard": [ { "key": "attack@nasti_s2[update_shield].interval", "value": 0.5, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_each_hp_rate", "value": 0.04, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_max_hp_rate", "value": 0.32, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.32, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.02, "valueStr": null } ] }, { "name": "“执行”", "rangeId": null, "description": "携带此技能时:装置部署后逐渐回复自身生命值,激活后每0.5秒流失1点生命值,使前方干员获得<@ba.vup>1点技力和相当于娜斯提生命上限<@ba.vup>{talent@shield_each_hp_rate:0%}的<$ba.barrier>屏障\\n立即激活场上装置,停止攻击,每0.5秒获得相当于生命上限<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}的<$ba.barrier>屏障(最多不超过生命上限{talent@shield_max_hp_rate:0%})\\n<@ba.rem>技能结束时获得一个装置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_nasti_2", "duration": 4.0, "blackboard": [ { "key": "attack@nasti_s2[update_shield].interval", "value": 0.5, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_each_hp_rate", "value": 0.04, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_max_hp_rate", "value": 0.32, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.32, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.02, "valueStr": null } ] }, { "name": "“执行”", "rangeId": null, "description": "携带此技能时:装置部署后逐渐回复自身生命值,激活后每0.5秒流失1点生命值,使前方干员获得<@ba.vup>1点技力和相当于娜斯提生命上限<@ba.vup>{talent@shield_each_hp_rate:0%}的<$ba.barrier>屏障\\n立即激活场上装置,停止攻击,每0.5秒获得相当于生命上限<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}的<$ba.barrier>屏障(最多不超过生命上限{talent@shield_max_hp_rate:0%})\\n<@ba.rem>技能结束时获得一个装置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_nasti_2", "duration": 4.0, "blackboard": [ { "key": "attack@nasti_s2[update_shield].interval", "value": 0.5, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_each_hp_rate", "value": 0.06, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_max_hp_rate", "value": 0.48, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.48, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.03, "valueStr": null } ] }, { "name": "“执行”", "rangeId": null, "description": "携带此技能时:装置部署后逐渐回复自身生命值,激活后每0.5秒流失1点生命值,使前方干员获得<@ba.vup>1点技力和相当于娜斯提生命上限<@ba.vup>{talent@shield_each_hp_rate:0%}的<$ba.barrier>屏障\\n立即激活场上装置,停止攻击,每0.5秒获得相当于生命上限<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}的<$ba.barrier>屏障(最多不超过生命上限{talent@shield_max_hp_rate:0%})\\n<@ba.rem>技能结束时获得一个装置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_nasti_2", "duration": 4.0, "blackboard": [ { "key": "attack@nasti_s2[update_shield].interval", "value": 0.5, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_each_hp_rate", "value": 0.06, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_max_hp_rate", "value": 0.48, "valueStr": null }, { "key": "talent@shield_max_hp_rate", "value": 0.48, "valueStr": null }, { "key": "talent@shield_each_hp_rate", "value": 0.03, "valueStr": null } ] }, { "name": "“执行”", "rangeId": null, "description": "携带此技能时:装置部署后逐渐回复自身生命值,激活后每0.5秒流失1点生命值,使前方干员获得<@ba.vup>1点技力和相当于娜斯提生命上限<@ba.vup>{talent@shield_each_hp_rate:0%}的<$ba.barrier>屏障\\n立即激活场上装置,停止攻击,每0.5秒获得相当于生命上限<@ba.vup>{attack@nasti_s2[update_shield].shield_each_hp_rate:0%}的<$ba.barrier>屏障(最多不超过生命上限{talent@shield_max_hp_rate:0%})\\n<@ba.rem>技能结束时获得一个装置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_nasti_2", "duration": 4.0, "blackboard": [ { "key": "attack@nasti_s2[update_shield].interval", "value": 0.5, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_each_hp_rate", "value": 0.06, "valueStr": null }, { "key": "attack@nasti_s2[update_shield].shield_max_hp_rate", "value": 0.48, "valueStr": null }, { "key": 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{ "key": "attack@atk_scale_s3", "value": 1.2, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "烽烟行刑场", "rangeId": "x-1", "description": "部署后第一天赋的生效范围扩大,弑君者消失在烟雾中,获得<$ba.invisible>隐匿且阻挡数变为0,每<@ba.vup>{attack@times}秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>{attack@atk_scale_s3:0%}的物理伤害并使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒(对同一目标<@ba.vup>{mark_duration}秒内只会触发一次)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.3, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "烽烟行刑场", "rangeId": "x-1", "description": "部署后第一天赋的生效范围扩大,弑君者消失在烟雾中,获得<$ba.invisible>隐匿且阻挡数变为0,每<@ba.vup>{attack@times}秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>{attack@atk_scale_s3:0%}的物理伤害并使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒(对同一目标<@ba.vup>{mark_duration}秒内只会触发一次)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.5, "valueStr": null }, { "key": "attack@stun", "value": 1.5, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "烽烟行刑场", "rangeId": "x-1", "description": "部署后第一天赋的生效范围扩大,弑君者消失在烟雾中,获得<$ba.invisible>隐匿且阻挡数变为0,每<@ba.vup>{attack@times}秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>{attack@atk_scale_s3:0%}的物理伤害并使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒(对同一目标<@ba.vup>{mark_duration}秒内只会触发一次)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.6, "valueStr": null }, { "key": "attack@stun", "value": 1.5, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "烽烟行刑场", "rangeId": "x-1", "description": "部署后第一天赋的生效范围扩大,弑君者消失在烟雾中,获得<$ba.invisible>隐匿且阻挡数变为0,每<@ba.vup>{attack@times}秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>{attack@atk_scale_s3:0%}的物理伤害并使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒(对同一目标<@ba.vup>{mark_duration}秒内只会触发一次)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.7, "valueStr": null }, { "key": "attack@stun", "value": 1.5, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "烽烟行刑场", "rangeId": "x-1", "description": "部署后第一天赋的生效范围扩大,弑君者消失在烟雾中,获得<$ba.invisible>隐匿且阻挡数变为0,每<@ba.vup>{attack@times}秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>{attack@atk_scale_s3:0%}的物理伤害并使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒(对同一目标<@ba.vup>{mark_duration}秒内只会触发一次)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 1.9, "valueStr": null }, { "key": "attack@stun", "value": 1.5, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "烽烟行刑场", "rangeId": "x-1", "description": "部署后第一天赋的生效范围扩大,弑君者消失在烟雾中,获得<$ba.invisible>隐匿且阻挡数变为0,每<@ba.vup>{attack@times}秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>{attack@atk_scale_s3:0%}的物理伤害并使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒(对同一目标<@ba.vup>{mark_duration}秒内只会触发一次)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 2.1, "valueStr": null }, { "key": "attack@stun", "value": 2.0, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "烽烟行刑场", "rangeId": "x-1", "description": "部署后第一天赋的生效范围扩大,弑君者消失在烟雾中,获得<$ba.invisible>隐匿且阻挡数变为0,每<@ba.vup>{attack@times}秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>{attack@atk_scale_s3:0%}的物理伤害并使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒(对同一目标<@ba.vup>{mark_duration}秒内只会触发一次)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 2.3, "valueStr": null }, { "key": "attack@stun", "value": 3.0, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] }, { "name": "烽烟行刑场", "rangeId": "x-1", "description": "部署后第一天赋的生效范围扩大,弑君者消失在烟雾中,获得<$ba.invisible>隐匿且阻挡数变为0,每<@ba.vup>{attack@times}秒现身对烟雾内的一名地面敌人造成两次相当于攻击力<@ba.vup>{attack@atk_scale_s3:0%}的物理伤害并使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒(对同一目标<@ba.vup>{mark_duration}秒内只会触发一次)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_crosly_3", "duration": 16.0, "blackboard": [ { "key": "attack@s3_cd", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null }, { "key": "attack@hit_interval", "value": 0.1, "valueStr": null }, { "key": "attack@atk_scale_s3", "value": 2.5, "valueStr": null }, { "key": "attack@stun", "value": 4.0, "valueStr": null }, { "key": "mark_duration", "value": 6.0, "valueStr": null } ] } ] }, "skchr_acspec_1": { "skillId": "skchr_acspec_1", "iconId": null, "hidden": false, "levels": [ { "name": "物理的服从", "rangeId": null, "description": "部署后第一天赋触发概率提升至<@ba.vup>{attack@prob:0%},获得<@ba.vup>{prob:0%}物理闪避", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.8, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null } ] }, { "name": "物理的服从", "rangeId": null, "description": "部署后第一天赋触发概率提升至<@ba.vup>{attack@prob:0%},获得<@ba.vup>{prob:0%}物理闪避", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.8, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "prob", "value": 0.35, "valueStr": null } ] }, { "name": "物理的服从", "rangeId": null, "description": "部署后第一天赋触发概率提升至<@ba.vup>{attack@prob:0%},获得<@ba.vup>{prob:0%}物理闪避", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.8, "valueStr": null }, { "key": "attack@prob", "value": 0.2, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null } ] }, { "name": "物理的服从", "rangeId": null, "description": "部署后第一天赋触发概率提升至<@ba.vup>{attack@prob:0%},获得<@ba.vup>{prob:0%}物理闪避", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.75, "valueStr": null }, { "key": "attack@prob", "value": 0.25, "valueStr": null }, { "key": "prob", "value": 0.45, "valueStr": null } ] }, { "name": "物理的服从", "rangeId": null, "description": "部署后第一天赋触发概率提升至<@ba.vup>{attack@prob:0%},获得<@ba.vup>{prob:0%}物理闪避", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.75, "valueStr": null }, { "key": "attack@prob", "value": 0.25, "valueStr": null }, { "key": "prob", "value": 0.5, "valueStr": null } ] }, { "name": "物理的服从", "rangeId": null, "description": "部署后第一天赋触发概率提升至<@ba.vup>{attack@prob:0%},获得<@ba.vup>{prob:0%}物理闪避", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.75, "valueStr": null }, { "key": "attack@prob", "value": 0.25, "valueStr": null }, { "key": "prob", "value": 0.55, "valueStr": null } ] }, { "name": "物理的服从", "rangeId": null, "description": "部署后第一天赋触发概率提升至<@ba.vup>{attack@prob:0%},获得<@ba.vup>{prob:0%}物理闪避", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.75, "valueStr": null }, { "key": "attack@prob", "value": 0.25, "valueStr": null }, { "key": "prob", "value": 0.6, "valueStr": null } ] }, { "name": "物理的服从", "rangeId": null, "description": "部署后第一天赋触发概率提升至<@ba.vup>{attack@prob:0%},获得<@ba.vup>{prob:0%}物理闪避", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.7, "valueStr": null }, { "key": "attack@prob", "value": 0.3, "valueStr": null }, { "key": "prob", "value": 0.65, "valueStr": null } ] }, { "name": "物理的服从", "rangeId": null, "description": "部署后第一天赋触发概率提升至<@ba.vup>{attack@prob:0%},获得<@ba.vup>{prob:0%}物理闪避", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", "duration": 10.0, "blackboard": [ { "key": "attack@normal_prob", "value": 0.6, "valueStr": null }, { "key": "attack@prob", "value": 0.4, "valueStr": null }, { "key": "prob", "value": 0.7, "valueStr": null } ] }, { "name": "物理的服从", "rangeId": null, "description": "部署后第一天赋触发概率提升至<@ba.vup>{attack@prob:0%},获得<@ba.vup>{prob:0%}物理闪避", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_acspec_1", 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"spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-3" } ] }, { "name": "天空大扫除", "rangeId": null, "description": "每次攻击造成攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,优先攻击空中单位,主动关闭时发射剩余所有弹药攻击范围内的随机敌人\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-3" } ] }, { "name": "天空大扫除", "rangeId": null, "description": "每次攻击造成攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,优先攻击空中单位,主动关闭时发射剩余所有弹药攻击范围内的随机敌人\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-3" } ] }, { "name": "天空大扫除", "rangeId": null, "description": "每次攻击造成攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,优先攻击空中单位,主动关闭时发射剩余所有弹药攻击范围内的随机敌人\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-3" } ] }, { "name": "天空大扫除", "rangeId": null, "description": "每次攻击造成攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,优先攻击空中单位,主动关闭时发射剩余所有弹药攻击范围内的随机敌人\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-3" } ] }, { "name": "天空大扫除", "rangeId": null, "description": "每次攻击造成攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,优先攻击空中单位,主动关闭时发射剩余所有弹药攻击范围内的随机敌人\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "range_id", "value": 0.0, "valueStr": "3-3" } ] }, { "name": "天空大扫除", "rangeId": null, "description": "每次攻击造成攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,优先攻击空中单位,主动关闭时发射剩余所有弹药攻击范围内的随机敌人\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_angel2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": 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"自身攻击距离<@ba.vup>+2,攻击力<@ba.vup>+{atk:0%},每次治疗<@ba.vup>{attack@max_target}个目标,并额外治疗一次目标或目标相邻1个友方单位,治疗量为主目标的<@ba.vup>{attack@addition_heal_scale:0%}。对生命值不高于一半的友方单位治疗量提高为原来的<@ba.vup>{heal_scale:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_acmedc_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null }, { "key": "mode", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "heal_scale", "value": 1.43, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@addition_heal_scale", "value": 0.3, "valueStr": null } ] }, { "name": "恳切福音", "rangeId": "5-2", "description": "自身攻击距离<@ba.vup>+2,攻击力<@ba.vup>+{atk:0%},每次治疗<@ba.vup>{attack@max_target}个目标,并额外治疗一次目标或目标相邻1个友方单位,治疗量为主目标的<@ba.vup>{attack@addition_heal_scale:0%}。对生命值不高于一半的友方单位治疗量提高为原来的<@ba.vup>{heal_scale:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_acmedc_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.36, "valueStr": null }, { "key": "mode", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "heal_scale", "value": 1.46, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@addition_heal_scale", "value": 0.3, "valueStr": null } ] }, { "name": "恳切福音", "rangeId": "5-2", "description": "自身攻击距离<@ba.vup>+2,攻击力<@ba.vup>+{atk:0%},每次治疗<@ba.vup>{attack@max_target}个目标,并额外治疗一次目标或目标相邻1个友方单位,治疗量为主目标的<@ba.vup>{attack@addition_heal_scale:0%}。对生命值不高于一半的友方单位治疗量提高为原来的<@ba.vup>{heal_scale:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_acmedc_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "mode", "value": 3.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "heal_scale", "value": 1.5, "valueStr": null }, { "key": "hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@addition_heal_scale", "value": 0.3, "valueStr": null } ] } ] }, "skchr_kalts_1": { "skillId": "skchr_kalts_1", "iconId": null, "hidden": false, "levels": [ { "name": "指令:结构加固", "rangeId": null, "description": 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"INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_blemsh_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale", "value": 1.0, "valueStr": null }, { "key": "heal_scale", "value": 1.0, "valueStr": null } ] } ] }, "skchr_shu_1": { "skillId": "skchr_shu_1", "iconId": null, "hidden": false, "levels": [ { "name": "化被草木", "rangeId": "x-4", "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}的生命\\n<@ba.rem>可充能{ct}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.1, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } 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"description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}的生命\\n<@ba.rem>可充能{ct}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.3, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "化被草木", "rangeId": "x-4", "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}的生命\\n<@ba.rem>可充能{ct}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.35, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "化被草木", "rangeId": "x-4", "description": 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"durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "左勾扫拳", "rangeId": null, "description": "下次攻击的攻击力提升至<@ba.vup>{atk_scale:0%},额外攻击一个目标", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] } ] }, "skchr_f12yin_2": { "skillId": "skchr_f12yin_2", "iconId": null, "hidden": false, "levels": [ { "name": "横扫架势", "rangeId": "0-1", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n防御力<@ba.vdown>-{-def:0%},攻击距离<@ba.vdown>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人,每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.03, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "横扫架势", "rangeId": "0-1", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n防御力<@ba.vdown>-{-def:0%},攻击距离<@ba.vdown>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人,每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.03, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "横扫架势", "rangeId": "0-1", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n防御力<@ba.vdown>-{-def:0%},攻击距离<@ba.vdown>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人,每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.03, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "横扫架势", "rangeId": "0-1", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n防御力<@ba.vdown>-{-def:0%},攻击距离<@ba.vdown>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人,每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.04, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "横扫架势", "rangeId": "0-1", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n防御力<@ba.vdown>-{-def:0%},攻击距离<@ba.vdown>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人,每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.04, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "横扫架势", "rangeId": "0-1", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n防御力<@ba.vdown>-{-def:0%},攻击距离<@ba.vdown>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人,每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.04, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "横扫架势", "rangeId": "0-1", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n防御力<@ba.vdown>-{-def:0%},攻击距离<@ba.vdown>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人,每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": -0.25, "valueStr": 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"MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_f12yin_3", "duration": 26.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "talent@prob", "value": 0.48, "valueStr": null }, { "key": "attack@force", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "震地碎岩击", "rangeId": "x-5", "description": "攻击间隔<@ba.vdown>增大,攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连击,第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%},每次攻击周围最多<@ba.vup>{attack@max_target}个敌人并将其<@ba.vup>中等力度地推动", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_f12yin_3", "duration": 26.0, "blackboard": [ { "key": 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"skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 65, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 27.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "真银斩", "rangeId": "3-7", "description": "防御力<@ba.vdown>-{-def:0%},攻击力<@ba.vup>+{atk:0%},攻击范围<@ba.vup>扩大,同时攻击至多<@ba.vup>{attack@max_target}个目标(视为近距离攻击)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 70, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 28.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "真银斩", "rangeId": "3-7", "description": "防御力<@ba.vdown>-{-def:0%},攻击力<@ba.vup>+{atk:0%},攻击范围<@ba.vup>扩大,同时攻击至多<@ba.vup>{attack@max_target}个目标(视为近距离攻击)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 75, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 30.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 6.0, "valueStr": null } ] } ] }, "skchr_thorns_2": { "skillId": "skchr_thorns_2", "iconId": null, "hidden": false, "levels": [ { "name": "护身尖刺", "rangeId": "3-1", "description": "停止攻击,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}名敌人进行一次远程攻击(每<@ba.vup>{cooldown:0.0}秒最多触发一次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_thorns_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "cooldown", "value": 0.8, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null } ] }, { "name": "护身尖刺", "rangeId": "3-1", "description": "停止攻击,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}名敌人进行一次远程攻击(每<@ba.vup>{cooldown:0.0}秒最多触发一次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_thorns_2", "duration": 31.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.45, "valueStr": null }, { "key": "cooldown", "value": 0.8, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null } ] }, { "name": "护身尖刺", "rangeId": "3-1", 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{ "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 56, "initSp": 43, "increment": 1.0 }, "prefabId": "skchr_qiubai_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 13.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 7.0, "valueStr": null }, { "key": "talent_scale", "value": 1.75, "valueStr": null } ] }, { "name": "问雪", "rangeId": "3-1", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},伤害类型变为法术,额外攻击2个目标,第一天赋的伤害提升至<@ba.vup>{talent_scale}倍,远程攻击不再降低伤害,每次攻击使自身攻击速度<@ba.vup>+{attack_speed}(最多叠加<@ba.vup>{max_stack_cnt}次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 45, "increment": 1.0 }, "prefabId": "skchr_qiubai_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack_speed", "value": 13.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 8.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] } ] }, "skchr_oblvns_1": { "skillId": "skchr_oblvns_1", "iconId": null, "hidden": false, "levels": [ { "name": "新月的苏醒", "rangeId": null, "description": "演奏出<@ba.vup>8个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>{atk_scale:0%}逐渐降低至<@ba.vup>{atk_scale_8:0%}。\\n<@ba.rem>可充能2次,充能至最大层数时自动释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.5, "valueStr": null }, { "key": "atk_scale_2", "value": 0.46, "valueStr": null }, { "key": "atk_scale_3", "value": 0.38, "valueStr": null }, { "key": "atk_scale_4", "value": 0.29, "valueStr": null }, { "key": "atk_scale_5", "value": 0.21, "valueStr": null }, { "key": "atk_scale_6", "value": 0.17, "valueStr": null }, { "key": "atk_scale_7", "value": 0.08, "valueStr": null }, { "key": "atk_scale_8", "value": 0.03, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月的苏醒", "rangeId": null, "description": "演奏出<@ba.vup>8个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>{atk_scale:0%}逐渐降低至<@ba.vup>{atk_scale_8:0%}。\\n<@ba.rem>可充能2次,充能至最大层数时自动释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.55, "valueStr": null }, { "key": "atk_scale_2", "value": 0.5, "valueStr": null }, { "key": "atk_scale_3", "value": 0.42, "valueStr": null }, { "key": "atk_scale_4", "value": 0.32, "valueStr": null }, { "key": "atk_scale_5", "value": 0.23, "valueStr": null }, { "key": "atk_scale_6", "value": 0.19, "valueStr": null }, { "key": "atk_scale_7", "value": 0.09, "valueStr": null }, { "key": "atk_scale_8", "value": 0.03, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月的苏醒", "rangeId": null, "description": "演奏出<@ba.vup>8个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>{atk_scale:0%}逐渐降低至<@ba.vup>{atk_scale_8:0%}。\\n<@ba.rem>可充能2次,充能至最大层数时自动释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.6, "valueStr": null }, { "key": "atk_scale_2", "value": 0.55, "valueStr": null }, { "key": "atk_scale_3", "value": 0.45, "valueStr": null }, { "key": "atk_scale_4", "value": 0.35, "valueStr": null }, { "key": "atk_scale_5", "value": 0.25, "valueStr": null }, { "key": "atk_scale_6", "value": 0.2, "valueStr": null }, { "key": "atk_scale_7", "value": 0.1, "valueStr": null }, { "key": "atk_scale_8", "value": 0.03, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月的苏醒", "rangeId": null, "description": "演奏出<@ba.vup>8个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>{atk_scale:0%}逐渐降低至<@ba.vup>{atk_scale_8:0%}。\\n<@ba.rem>可充能2次,充能至最大层数时自动释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.65, "valueStr": null }, { "key": "atk_scale_2", "value": 0.6, "valueStr": null }, { "key": "atk_scale_3", "value": 0.49, "valueStr": null }, { "key": "atk_scale_4", "value": 0.38, "valueStr": null }, { "key": "atk_scale_5", "value": 0.27, "valueStr": null }, { "key": "atk_scale_6", "value": 0.22, "valueStr": null }, { "key": "atk_scale_7", "value": 0.11, "valueStr": null }, { "key": "atk_scale_8", "value": 0.04, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月的苏醒", "rangeId": null, "description": "演奏出<@ba.vup>8个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>{atk_scale:0%}逐渐降低至<@ba.vup>{atk_scale_8:0%}。\\n<@ba.rem>可充能2次,充能至最大层数时自动释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.7, "valueStr": null }, { "key": "atk_scale_2", "value": 0.64, "valueStr": null }, { "key": "atk_scale_3", "value": 0.53, "valueStr": null }, { "key": "atk_scale_4", "value": 0.41, "valueStr": null }, { "key": "atk_scale_5", "value": 0.29, "valueStr": null }, { "key": "atk_scale_6", "value": 0.24, "valueStr": null }, { "key": "atk_scale_7", "value": 0.12, "valueStr": null }, { "key": "atk_scale_8", "value": 0.04, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月的苏醒", "rangeId": null, "description": "演奏出<@ba.vup>8个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>{atk_scale:0%}逐渐降低至<@ba.vup>{atk_scale_8:0%}。\\n<@ba.rem>可充能2次,充能至最大层数时自动释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.75, "valueStr": null }, { "key": "atk_scale_2", "value": 0.69, "valueStr": null }, { "key": "atk_scale_3", "value": 0.57, "valueStr": null }, { "key": "atk_scale_4", "value": 0.44, "valueStr": null }, { "key": "atk_scale_5", "value": 0.31, "valueStr": null }, { "key": "atk_scale_6", "value": 0.25, "valueStr": null }, { "key": "atk_scale_7", "value": 0.12, "valueStr": null }, { "key": "atk_scale_8", "value": 0.04, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月的苏醒", "rangeId": null, "description": "演奏出<@ba.vup>8个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>{atk_scale:0%}逐渐降低至<@ba.vup>{atk_scale_8:0%}。\\n<@ba.rem>可充能2次,充能至最大层数时自动释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.8, "valueStr": null }, { "key": "atk_scale_2", "value": 0.73, "valueStr": null }, { "key": "atk_scale_3", "value": 0.6, "valueStr": null }, { "key": "atk_scale_4", "value": 0.47, "valueStr": null }, { "key": "atk_scale_5", "value": 0.33, "valueStr": null }, { "key": "atk_scale_6", "value": 0.27, "valueStr": null }, { "key": "atk_scale_7", "value": 0.13, "valueStr": null }, { "key": "atk_scale_8", "value": 0.04, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月的苏醒", "rangeId": null, "description": "演奏出<@ba.vup>8个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>{atk_scale:0%}逐渐降低至<@ba.vup>{atk_scale_8:0%}。\\n<@ba.rem>可充能2次,充能至最大层数时自动释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.85, "valueStr": null }, { "key": "atk_scale_2", "value": 0.78, "valueStr": null }, { "key": "atk_scale_3", "value": 0.64, "valueStr": null }, { "key": "atk_scale_4", "value": 0.5, "valueStr": null }, { "key": "atk_scale_5", "value": 0.35, "valueStr": null }, { "key": "atk_scale_6", "value": 0.29, "valueStr": null }, { "key": "atk_scale_7", "value": 0.14, "valueStr": null }, { "key": "atk_scale_8", "value": 0.05, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月的苏醒", "rangeId": null, "description": "演奏出<@ba.vup>8个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>{atk_scale:0%}逐渐降低至<@ba.vup>{atk_scale_8:0%}。\\n<@ba.rem>可充能2次,充能至最大层数时自动释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 0.9, "valueStr": null }, { "key": "atk_scale_2", "value": 0.83, "valueStr": null }, { "key": "atk_scale_3", "value": 0.68, "valueStr": null }, { "key": "atk_scale_4", "value": 0.53, "valueStr": null }, { "key": "atk_scale_5", "value": 0.38, "valueStr": null }, { "key": "atk_scale_6", "value": 0.3, "valueStr": null }, { "key": "atk_scale_7", "value": 0.15, "valueStr": null }, { "key": "atk_scale_8", "value": 0.05, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] }, { "name": "新月的苏醒", "rangeId": null, "description": "演奏出<@ba.vup>8个音符。每个音符造成的法术伤害依次从攻击力的<@ba.vup>{atk_scale:0%}逐渐降低至<@ba.vup>{atk_scale_8:0%}。\\n<@ba.rem>可充能2次,充能至最大层数时自动释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 2, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "atk_scale_2", "value": 0.92, "valueStr": null }, { "key": "atk_scale_3", "value": 0.75, "valueStr": null }, { "key": "atk_scale_4", "value": 0.58, "valueStr": null }, { "key": "atk_scale_5", "value": 0.42, "valueStr": null }, { "key": "atk_scale_6", "value": 0.33, "valueStr": null }, { "key": "atk_scale_7", "value": 0.17, "valueStr": null }, { "key": "atk_scale_8", "value": 0.05, "valueStr": null }, { "key": "angle", "value": 15.0, "valueStr": null } ] } ] }, "skchr_oblvns_2": { "skillId": "skchr_oblvns_2", "iconId": null, "hidden": false, "levels": [ { "name": "满月的舞会", "rangeId": null, "description": "<@ba.rem>可以切换<@ba.vup>钢琴(初始)或<@ba.vup>风琴音色演奏:\\n<@ba.vup>钢琴:攻击力<@ba.vup>+{attack@atk:0%},音符飞行速度加快,命中目标后穿过敌人造成<@ba.vup>物理伤害\\n<@ba.vup>风琴:攻击速度<@ba.vup>+{attack@attack_speed},音符造成<@ba.vup>法术伤害且飞行速度减缓 \\n<@ba.rem><$ba.fever>Fever期间变为当前音色的二连击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 60.0, "valueStr": null }, { "key": "attack@atk", "value": 0.4, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "满月的舞会", "rangeId": null, "description": "<@ba.rem>可以切换<@ba.vup>钢琴(初始)或<@ba.vup>风琴音色演奏:\\n<@ba.vup>钢琴:攻击力<@ba.vup>+{attack@atk:0%},音符飞行速度加快,命中目标后穿过敌人造成<@ba.vup>物理伤害\\n<@ba.vup>风琴:攻击速度<@ba.vup>+{attack@attack_speed},音符造成<@ba.vup>法术伤害且飞行速度减缓 \\n<@ba.rem><$ba.fever>Fever期间变为当前音色的二连击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 65.0, "valueStr": null }, { "key": "attack@atk", "value": 0.45, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "满月的舞会", "rangeId": null, "description": "<@ba.rem>可以切换<@ba.vup>钢琴(初始)或<@ba.vup>风琴音色演奏:\\n<@ba.vup>钢琴:攻击力<@ba.vup>+{attack@atk:0%},音符飞行速度加快,命中目标后穿过敌人造成<@ba.vup>物理伤害\\n<@ba.vup>风琴:攻击速度<@ba.vup>+{attack@attack_speed},音符造成<@ba.vup>法术伤害且飞行速度减缓 \\n<@ba.rem><$ba.fever>Fever期间变为当前音色的二连击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 70.0, "valueStr": null }, { "key": "attack@atk", "value": 0.5, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "满月的舞会", "rangeId": null, "description": "<@ba.rem>可以切换<@ba.vup>钢琴(初始)或<@ba.vup>风琴音色演奏:\\n<@ba.vup>钢琴:攻击力<@ba.vup>+{attack@atk:0%},音符飞行速度加快,命中目标后穿过敌人造成<@ba.vup>物理伤害\\n<@ba.vup>风琴:攻击速度<@ba.vup>+{attack@attack_speed},音符造成<@ba.vup>法术伤害且飞行速度减缓 \\n<@ba.rem><$ba.fever>Fever期间变为当前音色的二连击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 80.0, "valueStr": null }, { "key": "attack@atk", "value": 0.6, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "满月的舞会", "rangeId": null, "description": "<@ba.rem>可以切换<@ba.vup>钢琴(初始)或<@ba.vup>风琴音色演奏:\\n<@ba.vup>钢琴:攻击力<@ba.vup>+{attack@atk:0%},音符飞行速度加快,命中目标后穿过敌人造成<@ba.vup>物理伤害\\n<@ba.vup>风琴:攻击速度<@ba.vup>+{attack@attack_speed},音符造成<@ba.vup>法术伤害且飞行速度减缓 \\n<@ba.rem><$ba.fever>Fever期间变为当前音色的二连击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 90.0, "valueStr": null }, { "key": "attack@atk", "value": 0.65, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "满月的舞会", "rangeId": null, "description": "<@ba.rem>可以切换<@ba.vup>钢琴(初始)或<@ba.vup>风琴音色演奏:\\n<@ba.vup>钢琴:攻击力<@ba.vup>+{attack@atk:0%},音符飞行速度加快,命中目标后穿过敌人造成<@ba.vup>物理伤害\\n<@ba.vup>风琴:攻击速度<@ba.vup>+{attack@attack_speed},音符造成<@ba.vup>法术伤害且飞行速度减缓 \\n<@ba.rem><$ba.fever>Fever期间变为当前音色的二连击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 100.0, "valueStr": null }, { "key": "attack@atk", "value": 0.7, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "满月的舞会", "rangeId": null, "description": "<@ba.rem>可以切换<@ba.vup>钢琴(初始)或<@ba.vup>风琴音色演奏:\\n<@ba.vup>钢琴:攻击力<@ba.vup>+{attack@atk:0%},音符飞行速度加快,命中目标后穿过敌人造成<@ba.vup>物理伤害\\n<@ba.vup>风琴:攻击速度<@ba.vup>+{attack@attack_speed},音符造成<@ba.vup>法术伤害且飞行速度减缓 \\n<@ba.rem><$ba.fever>Fever期间变为当前音色的二连击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 110.0, "valueStr": null }, { "key": "attack@atk", "value": 0.75, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "满月的舞会", "rangeId": null, "description": "<@ba.rem>可以切换<@ba.vup>钢琴(初始)或<@ba.vup>风琴音色演奏:\\n<@ba.vup>钢琴:攻击力<@ba.vup>+{attack@atk:0%},音符飞行速度加快,命中目标后穿过敌人造成<@ba.vup>物理伤害\\n<@ba.vup>风琴:攻击速度<@ba.vup>+{attack@attack_speed},音符造成<@ba.vup>法术伤害且飞行速度减缓 \\n<@ba.rem><$ba.fever>Fever期间变为当前音色的二连击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 120.0, "valueStr": null }, { "key": "attack@atk", "value": 0.8, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "满月的舞会", "rangeId": null, "description": "<@ba.rem>可以切换<@ba.vup>钢琴(初始)或<@ba.vup>风琴音色演奏:\\n<@ba.vup>钢琴:攻击力<@ba.vup>+{attack@atk:0%},音符飞行速度加快,命中目标后穿过敌人造成<@ba.vup>物理伤害\\n<@ba.vup>风琴:攻击速度<@ba.vup>+{attack@attack_speed},音符造成<@ba.vup>法术伤害且飞行速度减缓 \\n<@ba.rem><$ba.fever>Fever期间变为当前音色的二连击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 130.0, "valueStr": null }, { "key": "attack@atk", "value": 0.95, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] }, { "name": "满月的舞会", "rangeId": null, "description": "<@ba.rem>可以切换<@ba.vup>钢琴(初始)或<@ba.vup>风琴音色演奏:\\n<@ba.vup>钢琴:攻击力<@ba.vup>+{attack@atk:0%},音符飞行速度加快,命中目标后穿过敌人造成<@ba.vup>物理伤害\\n<@ba.vup>风琴:攻击速度<@ba.vup>+{attack@attack_speed},音符造成<@ba.vup>法术伤害且飞行速度减缓 \\n<@ba.rem><$ba.fever>Fever期间变为当前音色的二连击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_oblvns_2", "duration": -1.0, "blackboard": [ { "key": "attack@attack_speed", "value": 140.0, "valueStr": null }, { "key": "attack@atk", "value": 1.1, "valueStr": null }, { "key": "attack@passby_delay", "value": 0.5, "valueStr": null } ] } ] }, "skchr_oblvns_3": { "skillId": "skchr_oblvns_3", "iconId": null, "hidden": false, "levels": [ { "name": "残月的余响", "rangeId": "3-21", "description": "攻击范围扩大,攻击同时使用<@ba.vup>钢琴和<@ba.vup>风琴音色演奏,各自演奏<@ba.vup>2个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}物理和法术伤害的音符,且分别追踪法术抗性和防御力最高的敌人。\\n<@ba.rem><$ba.fever>Fever期间<$ba.mujica>Ave Mujica成员受到致命伤害时不撤退,<$ba.fever>Fever结束后退场", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "残月的余响", "rangeId": "3-21", "description": "攻击范围扩大,攻击同时使用<@ba.vup>钢琴和<@ba.vup>风琴音色演奏,各自演奏<@ba.vup>2个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}物理和法术伤害的音符,且分别追踪法术抗性和防御力最高的敌人。\\n<@ba.rem><$ba.fever>Fever期间<$ba.mujica>Ave Mujica成员受到致命伤害时不撤退,<$ba.fever>Fever结束后退场", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.45, "valueStr": null } ] }, { "name": "残月的余响", "rangeId": "3-21", "description": "攻击范围扩大,攻击同时使用<@ba.vup>钢琴和<@ba.vup>风琴音色演奏,各自演奏<@ba.vup>2个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}物理和法术伤害的音符,且分别追踪法术抗性和防御力最高的敌人。\\n<@ba.rem><$ba.fever>Fever期间<$ba.mujica>Ave Mujica成员受到致命伤害时不撤退,<$ba.fever>Fever结束后退场", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "残月的余响", "rangeId": "3-21", "description": "攻击范围扩大,攻击同时使用<@ba.vup>钢琴和<@ba.vup>风琴音色演奏,各自演奏<@ba.vup>2个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}物理和法术伤害的音符,且分别追踪法术抗性和防御力最高的敌人。\\n<@ba.rem><$ba.fever>Fever期间<$ba.mujica>Ave Mujica成员受到致命伤害时不撤退,<$ba.fever>Fever结束后退场", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.55, "valueStr": null } ] }, { "name": "残月的余响", "rangeId": "3-21", "description": "攻击范围扩大,攻击同时使用<@ba.vup>钢琴和<@ba.vup>风琴音色演奏,各自演奏<@ba.vup>2个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}物理和法术伤害的音符,且分别追踪法术抗性和防御力最高的敌人。\\n<@ba.rem><$ba.fever>Fever期间<$ba.mujica>Ave Mujica成员受到致命伤害时不撤退,<$ba.fever>Fever结束后退场", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 29, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "残月的余响", "rangeId": "3-21", "description": "攻击范围扩大,攻击同时使用<@ba.vup>钢琴和<@ba.vup>风琴音色演奏,各自演奏<@ba.vup>2个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}物理和法术伤害的音符,且分别追踪法术抗性和防御力最高的敌人。\\n<@ba.rem><$ba.fever>Fever期间<$ba.mujica>Ave Mujica成员受到致命伤害时不撤退,<$ba.fever>Fever结束后退场", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 29, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null } ] }, { "name": "残月的余响", "rangeId": "3-21", "description": "攻击范围扩大,攻击同时使用<@ba.vup>钢琴和<@ba.vup>风琴音色演奏,各自演奏<@ba.vup>2个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}物理和法术伤害的音符,且分别追踪法术抗性和防御力最高的敌人。\\n<@ba.rem><$ba.fever>Fever期间<$ba.mujica>Ave Mujica成员受到致命伤害时不撤退,<$ba.fever>Fever结束后退场", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "残月的余响", "rangeId": "3-21", "description": "攻击范围扩大,攻击同时使用<@ba.vup>钢琴和<@ba.vup>风琴音色演奏,各自演奏<@ba.vup>2个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}物理和法术伤害的音符,且分别追踪法术抗性和防御力最高的敌人。\\n<@ba.rem><$ba.fever>Fever期间<$ba.mujica>Ave Mujica成员受到致命伤害时不撤退,<$ba.fever>Fever结束后退场", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 31, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "残月的余响", "rangeId": "3-21", "description": "攻击范围扩大,攻击同时使用<@ba.vup>钢琴和<@ba.vup>风琴音色演奏,各自演奏<@ba.vup>2个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}物理和法术伤害的音符,且分别追踪法术抗性和防御力最高的敌人。\\n<@ba.rem><$ba.fever>Fever期间<$ba.mujica>Ave Mujica成员受到致命伤害时不撤退,<$ba.fever>Fever结束后退场", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 32, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.05, "valueStr": null } ] }, { "name": "残月的余响", "rangeId": "3-21", "description": "攻击范围扩大,攻击同时使用<@ba.vup>钢琴和<@ba.vup>风琴音色演奏,各自演奏<@ba.vup>2个造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}物理和法术伤害的音符,且分别追踪法术抗性和防御力最高的敌人。\\n<@ba.rem><$ba.fever>Fever期间<$ba.mujica>Ave Mujica成员受到致命伤害时不撤退,<$ba.fever>Fever结束后退场", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 34, "increment": 1.0 }, "prefabId": "skchr_oblvns_3", "duration": 25.0, "blackboard": [ { "key": "attack@attack_speed", "value": 0.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.2, "valueStr": null } ] } ] }, "skchr_sharp2_1": { "skillId": "skchr_sharp2_1", "iconId": null, "hidden": false, "levels": [ { "name": "沉默的爆发", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},同时攻击<@ba.vup>{attack@max_target}个目标,远程攻击不再降低攻击力", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_sharp2_1", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.05, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] }, { "name": "沉默的爆发", "rangeId": null, "description": 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"最大生命值<@ba.vup>+{max_hp:0%},攻击力<@ba.vup>+{atk:0%},立即朝面前扔出一个船锚,撞击到目标或达到最远距离时停止,并对周围所有敌人造成攻击力<@ba.vup>{atk_scale:0%}的物理伤害和<@ba.vup>{stun}秒晕眩。若船锚停留的位置可以部署,乌尔比安会<$ba.addash>移动到该位置\\n<@ba.rem>可以手动结束技能,技能结束时乌尔比安会返回到初始的位置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_ulpia_3", "duration": 25.0, "blackboard": [ { "key": "max_hp", "value": 0.8, "valueStr": null }, { "key": "atk", "value": 2.6, "valueStr": null }, { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "stun", "value": 6.0, "valueStr": null }, { "key": "projectile_range", "value": 1.8, "valueStr": null } ] } ] }, "skchr_pepe_1": { "skillId": "skchr_pepe_1", "iconId": null, "hidden": false, "levels": [ { "name": "盖戳!", "rangeId": null, "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,处于<$ba.debuff>异常状态时可以释放技能并清除<$ba.debuff>异常状态\\n<@ba.rem>可充能1次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pepe_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "盖戳!", "rangeId": null, "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,处于<$ba.debuff>异常状态时可以释放技能并清除<$ba.debuff>异常状态\\n<@ba.rem>可充能1次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pepe_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null } ] }, { "name": "盖戳!", "rangeId": null, "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,处于<$ba.debuff>异常状态时可以释放技能并清除<$ba.debuff>异常状态\\n<@ba.rem>可充能1次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pepe_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "盖戳!", "rangeId": null, "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,处于<$ba.debuff>异常状态时可以释放技能并清除<$ba.debuff>异常状态\\n<@ba.rem>可充能1次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pepe_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "盖戳!", "rangeId": null, "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,处于<$ba.debuff>异常状态时可以释放技能并清除<$ba.debuff>异常状态\\n<@ba.rem>可充能1次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pepe_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "盖戳!", "rangeId": null, "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,处于<$ba.debuff>异常状态时可以释放技能并清除<$ba.debuff>异常状态\\n<@ba.rem>可充能1次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pepe_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null } ] }, { "name": "盖戳!", "rangeId": null, "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,处于<$ba.debuff>异常状态时可以释放技能并清除<$ba.debuff>异常状态\\n<@ba.rem>可充能1次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pepe_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, 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"下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,处于<$ba.debuff>异常状态时可以释放技能并清除<$ba.debuff>异常状态\\n<@ba.rem>可充能2次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pepe_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.9, "valueStr": null } ] } ] }, "skchr_pepe_2": { "skillId": "skchr_pepe_2", "iconId": null, "hidden": false, "levels": [ { "name": "阻遏混乱锤", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},随机攻击范围内的目标\\n<@ba.rem>每次使用时,使后续开启技能的攻击速度额外+{attack_speed_extra},最多叠加{max_stack_cnt}层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 20.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "阻遏混乱锤", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},随机攻击范围内的目标\\n<@ba.rem>每次使用时,使后续开启技能的攻击速度额外+{attack_speed_extra},最多叠加{max_stack_cnt}层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 20.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "阻遏混乱锤", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},随机攻击范围内的目标\\n<@ba.rem>每次使用时,使后续开启技能的攻击速度额外+{attack_speed_extra},最多叠加{max_stack_cnt}层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 20.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "阻遏混乱锤", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},随机攻击范围内的目标\\n<@ba.rem>每次使用时,使后续开启技能的攻击速度额外+{attack_speed_extra},最多叠加{max_stack_cnt}层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 25.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "阻遏混乱锤", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},随机攻击范围内的目标\\n<@ba.rem>每次使用时,使后续开启技能的攻击速度额外+{attack_speed_extra},最多叠加{max_stack_cnt}层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 25.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "阻遏混乱锤", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},随机攻击范围内的目标\\n<@ba.rem>每次使用时,使后续开启技能的攻击速度额外+{attack_speed_extra},最多叠加{max_stack_cnt}层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack_speed", "value": 60.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 25.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "阻遏混乱锤", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},随机攻击范围内的目标\\n<@ba.rem>每次使用时,使后续开启技能的攻击速度额外+{attack_speed_extra},最多叠加{max_stack_cnt}层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 30.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "阻遏混乱锤", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},随机攻击范围内的目标\\n<@ba.rem>每次使用时,使后续开启技能的攻击速度额外+{attack_speed_extra},最多叠加{max_stack_cnt}层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 40.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "阻遏混乱锤", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},随机攻击范围内的目标\\n<@ba.rem>每次使用时,使后续开启技能的攻击速度额外+{attack_speed_extra},最多叠加{max_stack_cnt}层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack_speed", "value": 70.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 40.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] }, { "name": "阻遏混乱锤", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},随机攻击范围内的目标\\n<@ba.rem>每次使用时,使后续开启技能的攻击速度额外+{attack_speed_extra},最多叠加{max_stack_cnt}层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_pepe_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack_speed", "value": 80.0, "valueStr": null }, { "key": "attack_speed_extra", "value": 40.0, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null } ] } ] }, "skchr_pepe_3": { "skillId": "skchr_pepe_3", "iconId": null, "hidden": false, "levels": [ { "name": "时光震荡", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使命中的目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒,对主目标提升至<@ba.vup>{attack@stun_main}秒,每次攻击后使溅射范围<@ba.vup>扩大且攻击力额外<@ba.vup>+{attack@atk:0%},最多叠加4层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 63, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.1, "valueStr": null }, { "key": "attack@stun_main", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 0.25, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "时光震荡", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使命中的目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒,对主目标提升至<@ba.vup>{attack@stun_main}秒,每次攻击后使溅射范围<@ba.vup>扩大且攻击力额外<@ba.vup>+{attack@atk:0%},最多叠加4层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 61, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.1, "valueStr": null }, { "key": "attack@stun_main", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 0.25, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "时光震荡", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使命中的目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒,对主目标提升至<@ba.vup>{attack@stun_main}秒,每次攻击后使溅射范围<@ba.vup>扩大且攻击力额外<@ba.vup>+{attack@atk:0%},最多叠加4层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 59, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.1, "valueStr": null }, { "key": "attack@stun_main", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 0.25, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "时光震荡", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使命中的目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒,对主目标提升至<@ba.vup>{attack@stun_main}秒,每次攻击后使溅射范围<@ba.vup>扩大且攻击力额外<@ba.vup>+{attack@atk:0%},最多叠加4层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 57, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.13, "valueStr": null }, { "key": "attack@stun_main", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 0.25, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "时光震荡", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使命中的目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒,对主目标提升至<@ba.vup>{attack@stun_main}秒,每次攻击后使溅射范围<@ba.vup>扩大且攻击力额外<@ba.vup>+{attack@atk:0%},最多叠加4层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.13, "valueStr": null }, { "key": "attack@stun_main", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 0.25, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "时光震荡", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使命中的目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒,对主目标提升至<@ba.vup>{attack@stun_main}秒,每次攻击后使溅射范围<@ba.vup>扩大且攻击力额外<@ba.vup>+{attack@atk:0%},最多叠加4层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.7, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.13, "valueStr": null }, { "key": "attack@stun_main", "value": 1.0, "valueStr": null }, { "key": "attack@ability_range_forward_extend", "value": 0.25, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 4.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "时光震荡", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使命中的目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒,对主目标提升至<@ba.vup>{attack@stun_main}秒,每次攻击后使溅射范围<@ba.vup>扩大且攻击力额外<@ba.vup>+{attack@atk:0%},最多叠加4层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 32, "increment": 1.0 }, "prefabId": "skchr_pepe_3", "duration": 40.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack@stun", "value": 0.8, "valueStr": null }, { "key": "attack@atk", "value": 0.16, "valueStr": null }, { "key": "attack@stun_main", "value": 1.5, 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"increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.2, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 20.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 20.0, "valueStr": null } ] }, { "name": "烛燃影息", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", 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"durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.16, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.2, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 20.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 20.0, "valueStr": null } ] }, { "name": "烛燃影息", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 28.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.3, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 25.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 25.0, "valueStr": null } ] }, { "name": "烛燃影息", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 28.0, "blackboard": [ { "key": "atk", "value": 0.23, "valueStr": null }, { "key": "def", "value": 0.9, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.3, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 25.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 25.0, "valueStr": null } ] }, { "name": "烛燃影息", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 28.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.3, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 25.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 25.0, "valueStr": null } ] }, { "name": "烛燃影息", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 1.1, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.4, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 30.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 30.0, "valueStr": null } ] }, { "name": "烛燃影息", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 32.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null }, { "key": "def", "value": 1.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.4, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 33.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 33.0, "valueStr": null } ] }, { "name": "烛燃影息", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 33.0, "blackboard": [ { "key": "atk", "value": 0.36, "valueStr": null }, { "key": "def", "value": 1.45, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.4, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 36.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 36.0, "valueStr": null } ] }, { "name": "烛燃影息", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 35.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 1.6, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.5, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 40.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 40.0, "valueStr": null } ] } ] }, "skchr_vvana_3": { "skillId": "skchr_vvana_3", "iconId": null, "hidden": false, "levels": [ { "name": "“明灭”", "rangeId": "1-1", "description": "攻击间隔<@ba.vdown>延长,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},法术抗性<@ba.vup>+{magic_resistance},攻击变为二连击,第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}倍,优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时,攻击距离+2,攻击变为三连击,持续时间延长至25秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vvana_3", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null }, { "key": "magic_resistance", "value": 10.0, "valueStr": null }, { "key": "enhance_duration", "value": 25.0, "valueStr": null }, { "key": "talent_scale", "value": 1.6, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] }, { "name": "“明灭”", "rangeId": "1-1", "description": "攻击间隔<@ba.vdown>延长,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},法术抗性<@ba.vup>+{magic_resistance},攻击变为二连击,第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}倍,优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时,攻击距离+2,攻击变为三连击,持续时间延长至25秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vvana_3", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "magic_resistance", "value": 10.0, "valueStr": null }, { "key": "enhance_duration", "value": 25.0, "valueStr": null }, { "key": "talent_scale", "value": 1.6, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] }, { "name": "“明灭”", "rangeId": "1-1", "description": "攻击间隔<@ba.vdown>延长,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},法术抗性<@ba.vup>+{magic_resistance},攻击变为二连击,第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}倍,优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时,攻击距离+2,攻击变为三连击,持续时间延长至25秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vvana_3", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "magic_resistance", "value": 10.0, "valueStr": null }, { "key": "enhance_duration", "value": 25.0, "valueStr": null }, { "key": "talent_scale", "value": 1.6, "valueStr": null }, { "key": "duration_plus", "value": 15.0, "valueStr": null } ] }, { "name": "“明灭”", "rangeId": "1-1", "description": "攻击间隔<@ba.vdown>延长,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},法术抗性<@ba.vup>+{magic_resistance},攻击变为二连击,第二天赋的触发几率提升至<@ba.vup>{talent_scale:0.0}倍,优先攻击精英或领袖敌人\\n<@ba.rem>第二次及以后使用时,攻击距离+2,攻击变为三连击,持续时间延长至25秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_vvana_3", "duration": 15.0, "blackboard": [ { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "magic_resistance", "value": 15.0, 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"levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null } ] }, { "name": "胜利的连击", "rangeId": null, "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并连续攻击两次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.25, "valueStr": null } ] }, { "name": "胜利的连击", "rangeId": null, "description": "下次攻击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并连续攻击两次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, 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"durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念的长鞭", "rangeId": null, "description": "攻击范围向前延伸一格,攻击力<@ba.vup>+{atk:0%},每次攻击有<@ba.vup>{attack@buff_prob:0%}几率使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念的长鞭", "rangeId": null, "description": "攻击范围向前延伸一格,攻击力<@ba.vup>+{atk:0%},每次攻击有<@ba.vup>{attack@buff_prob:0%}几率使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.6, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念的长鞭", "rangeId": null, "description": "攻击范围向前延伸一格,攻击力<@ba.vup>+{atk:0%},每次攻击有<@ba.vup>{attack@buff_prob:0%}几率使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", 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"value": 0.8, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念的长鞭", "rangeId": null, "description": "攻击范围向前延伸一格,攻击力<@ba.vup>+{atk:0%},每次攻击有<@ba.vup>{attack@buff_prob:0%}几率使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.85, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] } ] }, "skchr_pallas_3": { "skillId": "skchr_pallas_3", "iconId": null, "hidden": false, "levels": [ { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.3, "valueStr": null }, { "key": "attack@def", "value": 0.15, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.3, "valueStr": null }, { "key": "attack@def", "value": 0.15, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.3, "valueStr": null }, { "key": "attack@def", "value": 0.15, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.35, "valueStr": null }, { "key": "attack@def", "value": 0.2, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.35, "valueStr": null }, { "key": "attack@def", "value": 0.2, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.35, "valueStr": null }, { "key": "attack@def", "value": 0.2, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.4, "valueStr": null }, { "key": "attack@def", "value": 0.25, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.45, "valueStr": null }, { "key": "attack@def", "value": 0.3, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.45, "valueStr": null }, { "key": "attack@def", "value": 0.3, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.5, "valueStr": null }, { "key": "attack@def", "value": 0.35, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_excu2_1": { "skillId": "skchr_excu2_1", "iconId": null, "hidden": false, "levels": [ { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 100.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 130.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 160.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 190.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 220.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 250.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 280.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 320.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 360.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 400.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] } ] }, "skchr_excu2_2": { "skillId": "skchr_excu2_2", "iconId": null, "hidden": false, "levels": [ { "name": "近身铳斗", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近身铳斗", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": 0.35, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", 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"攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] } ] }, "skchr_excu2_3": { "skillId": "skchr_excu2_3", "iconId": null, "hidden": false, "levels": [ { "name": "圣约决裁", "rangeId": "2-5", "description": "攻击间隔<@ba.vdown>略微增大,攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}(最多{attack@max_stack_cnt}层),特性的回复生命效果提高至<@ba.vup>{trait_ratio}倍;技能结束时,对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@atk", "value": 0.03, "valueStr": null }, { "key": "trait_ratio", "value": 2.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "圣约决裁", "rangeId": "2-5", 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"name": "圣约决裁", "rangeId": "2-5", "description": "攻击间隔<@ba.vdown>略微增大,攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}(最多{attack@max_stack_cnt}层),特性的回复生命效果提高至<@ba.vup>{trait_ratio}倍;技能结束时,对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@atk", "value": 0.04, "valueStr": null }, { "key": "trait_ratio", "value": 2.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": 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"攻击范围<@ba.vup>扩大,特性提升至<@ba.vup>{trait_up}倍(每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}),攻击对<@ba.vup>{attack@max_target}个目标造成相当于<@ba.vup>{attack@atk_scale:0%}攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}攻击力的<@ba.vup>真实伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 26.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "atk_scale", "value": 0.11, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] }, { "name": "未照耀的荣光", "rangeId": "3-18", "description": "攻击范围<@ba.vup>扩大,特性提升至<@ba.vup>{trait_up}倍(每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}),攻击对<@ba.vup>{attack@max_target}个目标造成相当于<@ba.vup>{attack@atk_scale:0%}攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}攻击力的<@ba.vup>真实伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 27.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "atk_scale", "value": 0.11, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] }, { "name": "未照耀的荣光", "rangeId": "3-18", "description": "攻击范围<@ba.vup>扩大,特性提升至<@ba.vup>{trait_up}倍(每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}),攻击对<@ba.vup>{attack@max_target}个目标造成相当于<@ba.vup>{attack@atk_scale:0%}攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}攻击力的<@ba.vup>真实伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 27.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "atk_scale", "value": 0.11, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] }, { "name": "未照耀的荣光", "rangeId": "3-18", "description": "攻击范围<@ba.vup>扩大,特性提升至<@ba.vup>{trait_up}倍(每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}),攻击对<@ba.vup>{attack@max_target}个目标造成相当于<@ba.vup>{attack@atk_scale:0%}攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}攻击力的<@ba.vup>真实伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 28.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "atk_scale", "value": 0.12, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] } ] }, "skchr_leizi2_1": { "skillId": "skchr_leizi2_1", "iconId": null, "hidden": false, "levels": [ { "name": "浩气长存", "rangeId": "3-19", "description": "攻击范围<@ba.vup>朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>{attack@atk_scale_s1:0%}的物理伤害\\n<@ba.rem>可充能3次,充能耗尽前特性不重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 15, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 2.3, "valueStr": null } ] }, { "name": "浩气长存", "rangeId": "3-19", "description": "攻击范围<@ba.vup>朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>{attack@atk_scale_s1:0%}的物理伤害\\n<@ba.rem>可充能3次,充能耗尽前特性不重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 15, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 2.4, "valueStr": null } ] }, { "name": "浩气长存", "rangeId": "3-19", "description": "攻击范围<@ba.vup>朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>{attack@atk_scale_s1:0%}的物理伤害\\n<@ba.rem>可充能3次,充能耗尽前特性不重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 15, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 2.5, "valueStr": null } ] }, { "name": "浩气长存", "rangeId": "3-19", "description": "攻击范围<@ba.vup>朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>{attack@atk_scale_s1:0%}的物理伤害\\n<@ba.rem>可充能3次,充能耗尽前特性不重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 14, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 2.6, "valueStr": null } ] }, { "name": "浩气长存", "rangeId": "3-19", "description": "攻击范围<@ba.vup>朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>{attack@atk_scale_s1:0%}的物理伤害\\n<@ba.rem>可充能3次,充能耗尽前特性不重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 14, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 2.7, "valueStr": null } ] }, { "name": "浩气长存", "rangeId": "3-19", "description": "攻击范围<@ba.vup>朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>{attack@atk_scale_s1:0%}的物理伤害\\n<@ba.rem>可充能3次,充能耗尽前特性不重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 14, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 2.85, "valueStr": null } ] }, { "name": "浩气长存", "rangeId": "3-19", "description": "攻击范围<@ba.vup>朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>{attack@atk_scale_s1:0%}的物理伤害\\n<@ba.rem>可充能3次,充能耗尽前特性不重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 13, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 3.0, "valueStr": null } ] }, { "name": "浩气长存", "rangeId": "3-19", "description": "攻击范围<@ba.vup>朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>{attack@atk_scale_s1:0%}的物理伤害\\n<@ba.rem>可充能3次,充能耗尽前特性不重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 13, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 3.15, "valueStr": null } ] }, { "name": "浩气长存", "rangeId": "3-19", "description": "攻击范围<@ba.vup>朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>{attack@atk_scale_s1:0%}的物理伤害\\n<@ba.rem>可充能3次,充能耗尽前特性不重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 13, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 3.35, "valueStr": null } ] }, { "name": "浩气长存", "rangeId": "3-19", "description": "攻击范围<@ba.vup>朝前方和两侧扩大。对三个方向的地面敌人各造成相当于攻击力<@ba.vup>{attack@atk_scale_s1:0%}的物理伤害\\n<@ba.rem>可充能3次,充能耗尽前特性不重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 11, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_leizi2_1", "duration": -1.0, "blackboard": [ { "key": "attack@atk_scale_s1", "value": 3.55, "valueStr": null } ] } ] }, "skchr_leizi2_2": { "skillId": "skchr_leizi2_2", "iconId": null, "hidden": false, "levels": [ { "name": "正霆摄威", "rangeId": null, "description": "攻击范围<@ba.vup>沿地面地块扩展至最远三格,攻击对<@ba.vup>{attack@max_target_s2}个目标造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+{thunder_atk:0%}(最多可叠加25次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 53, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.0, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "正霆摄威", "rangeId": null, "description": "攻击范围<@ba.vup>沿地面地块扩展至最远三格,攻击对<@ba.vup>{attack@max_target_s2}个目标造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+{thunder_atk:0%}(最多可叠加25次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 52, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.03, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "正霆摄威", "rangeId": null, "description": "攻击范围<@ba.vup>沿地面地块扩展至最远三格,攻击对<@ba.vup>{attack@max_target_s2}个目标造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+{thunder_atk:0%}(最多可叠加25次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.07, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "正霆摄威", "rangeId": null, "description": "攻击范围<@ba.vup>沿地面地块扩展至最远三格,攻击对<@ba.vup>{attack@max_target_s2}个目标造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+{thunder_atk:0%}(最多可叠加25次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.1, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "正霆摄威", "rangeId": null, "description": "攻击范围<@ba.vup>沿地面地块扩展至最远三格,攻击对<@ba.vup>{attack@max_target_s2}个目标造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+{thunder_atk:0%}(最多可叠加25次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.15, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "正霆摄威", "rangeId": null, "description": "攻击范围<@ba.vup>沿地面地块扩展至最远三格,攻击对<@ba.vup>{attack@max_target_s2}个目标造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+{thunder_atk:0%}(最多可叠加25次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.2, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "正霆摄威", "rangeId": null, "description": "攻击范围<@ba.vup>沿地面地块扩展至最远三格,攻击对<@ba.vup>{attack@max_target_s2}个目标造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+{thunder_atk:0%}(最多可叠加25次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.25, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "正霆摄威", "rangeId": null, "description": "攻击范围<@ba.vup>沿地面地块扩展至最远三格,攻击对<@ba.vup>{attack@max_target_s2}个目标造成相当于攻击力<@ba.vup>{attack@atk_scale_s2:0%}的物理伤害。技能期间每次落雷使攻击力<@ba.vup>+{thunder_atk:0%}(最多可叠加25次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_leizi2_2", "duration": 36.0, "blackboard": [ { "key": "attack@atk_scale_s2", "value": 1.3, "valueStr": null }, { "key": "attack@max_target_s2", "value": 3.0, "valueStr": null }, { "key": "thunder_atk", "value": 0.1, "valueStr": null }, { "key": "thunder_max_stack_cnt", "value": 25.0, "valueStr": null } ] }, { "name": "正霆摄威", "rangeId": null, "description": 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"攻击范围<@ba.vup>扩大,攻击间隔<@ba.vdown>大幅延长,攻击造成攻击力<@ba.vup>{attack@atk_scale_s3:0%}的范围物理伤害,目标位置产生朝四周<@ba.vup>流动三格的电流。电流碰到自身或高台时<@ba.vup>反弹,电流所在地块上所有敌人每0.6秒受到司霆惊蛰攻击力<@ba.vup>{attack@atk_scale_current:0%}的法术伤害,且有<@ba.vup>{prob:0%}概率<$ba.tremble>战栗<@ba.vup>3秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_leizi2_3", "duration": 24.0, "blackboard": [ { "key": "attack@atk_scale_s3", "value": 3.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.7, "valueStr": null }, { "key": "attack@range_radius", "value": 1.65, "valueStr": null }, { "key": "attack@atk_scale_current", "value": 0.7, "valueStr": null }, { "key": "prob", "value": 0.15, "valueStr": null }, { "key": "not_combat", "value": 3.0, "valueStr": null } ] } ] }, "skcom_withdraw": { "skillId": "skcom_withdraw", "iconId": null, "hidden": false, "levels": [ { "name": "自我销毁", "rangeId": null, "description": "<@ba.vup>10秒后自动销毁", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skcom_withdraw", "duration": 10.0, "blackboard": [] } ] }, "sktok_crate": { "skillId": "sktok_crate", "iconId": null, "hidden": false, "levels": [ { "name": "阻挡路线", "rangeId": null, "description": "设置障碍,改变敌人的行进路线\\n<@ba.rem>如果障碍阻挡了敌人,敌人会破坏此障碍", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": 0.0, "blackboard": [] } ] }, "sktok_emp": { "skillId": "sktok_emp", "iconId": null, "hidden": false, "levels": [ { "name": "EMP爆炸", "rangeId": "x-4", "description": "消耗<@ba.vup>{cost}点部署费用,立即对周围所有敌人造成伤害,并使全部命中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_emp", "duration": 0.0, "blackboard": [ { "key": "stun", "value": 7.0, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null } ] }, { "name": "EMP爆炸", "rangeId": "x-4", "description": "消耗<@ba.vup>{cost}点部署费用,立即对周围所有敌人造成伤害,并使全部命中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_emp", "duration": 0.0, "blackboard": [ { "key": "stun", "value": 15.0, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null } ] } ] }, "sktok_gate": { "skillId": "sktok_gate", "iconId": null, "hidden": false, "levels": [ { "name": "关闭闸门", "rangeId": null, "description": "消耗<@ba.vup>{cost}点部署费用,关闭闸门", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_gate", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null } ] } ] }, "sktok_sensor": { "skillId": "sktok_sensor", "iconId": null, "hidden": false, "levels": [ { "name": "反隐", "rangeId": "x-3", "description": "开启时周围敌方单位的<$ba.invisible>隐匿效果失效", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_sensor", "duration": 20.0, "blackboard": [] } ] }, "sktok_antidr": { "skillId": "sktok_antidr", "iconId": null, "hidden": false, "levels": [ { "name": "无人机干扰", "rangeId": "x-3", "description": "范围内的敌方无人机<@ba.vup>无法攻击,<@ba.vup>失去特殊能力,并<@ba.vup>减速50%\\n<@ba.rem>敌人会优先攻击此装置", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_antidr", "duration": 0.0, "blackboard": [ { "key": "move_speed", "value": 0.5, "valueStr": null } ] } ] }, "sktok_ballis": { "skillId": "sktok_ballis", "iconId": null, "hidden": false, "levels": [ { "name": "发射弩箭", "rangeId": "1-1", "description": "向前方射出一支弩箭,对碰到的第一名我方干员造成物理伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ballis", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null } ] } ] }, "sktok_farm": { "skillId": "sktok_farm", "iconId": null, "hidden": false, "levels": [ { "name": "启动!", "rangeId": null, "description": "消耗<@ba.vup>{cost}点部署费用,防御力<@ba.vup>+{def:0%},法术抗性<@ba.vup>+{magic_resistance},每秒回复10点生命,部署干员单位数<@ba.vup>+{value}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_farm", "duration": 0.0, "blackboard": [ { "key": "value", "value": 1.0, "valueStr": null }, { "key": "def", "value": 2.0, "valueStr": null }, { "key": "magic_resistance", "value": 20.0, "valueStr": null }, { "key": "hp_recovery_per_sec", "value": 10.0, "valueStr": null }, { "key": "cost", "value": 20.0, "valueStr": null } ] } ] }, "sktok_frosts": { "skillId": "sktok_frosts", "iconId": null, "hidden": false, "levels": [ { "name": "寒潮", "rangeId": "x-1", "description": "发射一道寒霜冲击波,使周围我方单位陷入<$ba.cold>寒冷状态{freeze}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_frosts", "duration": 0.0, "blackboard": [ { "key": "freeze", "value": 10.0, "valueStr": null } ] } ] }, "sktok_ore": { "skillId": "sktok_ore", "iconId": null, "hidden": false, "levels": [ { "name": "脉冲波", "rangeId": "x-1", "description": "向四周喷发脉冲波,对周围所有我方与敌方单位造成<@ba.vup>{value}真实伤害。并使特殊敌人获得强化。", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ore", "duration": 0.0, "blackboard": [ { "key": "value", "value": 500.0, "valueStr": null } ] } ] }, "sktok_mine": { "skillId": "sktok_mine", "iconId": null, "hidden": false, "levels": [ { "name": "触爆", "rangeId": null, "description": "启动后敌人经过时会触发爆炸,对周围所有敌人造成<@ba.vup>{damage}真实伤害,并在<@ba.vup>{duration}秒内使其受到的伤害<@ba.vup>+50%", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mine", "duration": -1.0, "blackboard": [ { "key": "damage", "value": 2000.0, "valueStr": null }, { "key": "damage_scale", "value": 1.5, "valueStr": null }, { "key": "duration", "value": 15.0, 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"levels": [ { "name": "法术传输协议", "rangeId": "x-5", "description": "每次攻击对一名敌方单位造成<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}生命上限的法术伤害;每{talent@tower_t_5[heal][persistent].interval}秒恢复一名友方单位<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}生命值", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 50, "increment": 0.0 }, "prefabId": "sktok_tower", "duration": 0.0, "blackboard": [ { "key": "talent_range_flag", "value": 1.0, "valueStr": null }, { "key": "talent@tower_t_4[magic_attack].atk_scale", "value": 0.05, "valueStr": null }, { "key": "talent@tower_t_5[heal][persistent].interval", "value": 5.0, "valueStr": null }, { "key": "attack@tower_heal[target].hp_ratio", "value": 0.1, "valueStr": null } ] }, { "name": "法术传输协议", "rangeId": "x-5", "description": 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"skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 100, "increment": 0.0 }, "prefabId": "sktok_tower", "duration": 0.0, "blackboard": [ { "key": "talent_range_flag", "value": 1.0, "valueStr": null }, { "key": "talent@tower_t_4[magic_attack].atk_scale", "value": 0.05, "valueStr": null }, { "key": "talent@tower_t_5[heal][persistent].interval", "value": 5.0, "valueStr": null }, { "key": "attack@tower_heal[target].hp_ratio", "value": 0.1, "valueStr": null } ] } ] }, "sktok_tree": { "skillId": "sktok_tree", "iconId": null, "hidden": false, "levels": [ { "name": "天然隐蔽", "rangeId": "x-5", "description": "相邻的我方单位防御<@ba.vup>提升;被<罗德岛临时雇员>清理后成为可部署的远程位", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tree", "duration": 0.0, "blackboard": [ { "key": "def", "value": 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"prefabId": "sktok_electric", "duration": -1.0, "blackboard": [ { "key": "interval", "value": 2.3, "valueStr": null }, { "key": "attack@value", "value": 250.0, "valueStr": null }, { "key": "attack@sluggish", "value": 1.5, "valueStr": null } ] } ] }, "sktok_roadblock": { "skillId": "sktok_roadblock", "iconId": null, "hidden": false, "levels": [ { "name": "道路阻塞", "rangeId": null, "description": "可以阻挡乌萨斯平民与斗士塔露拉前进。可被我方单位击毁", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_roadblock", "duration": -1.0, "blackboard": [] } ] }, "sktok_flame": { "skillId": "sktok_flame", "iconId": null, "hidden": false, "levels": [ { "name": "能量结晶", "rangeId": null, "description": "25秒后自爆,向周身四方向发出火球,击中目标时造成<@ba.vup>{damage}点法术伤害,并使其施加【烈焚灼息】(每秒受到真实伤害且伤害递增,可被<$ba.buffres>抵抗)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": 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"levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ore_friend", "duration": 0.0, "blackboard": [ { "key": "value", "value": 2000.0, "valueStr": null } ] } ] }, "sktok_npcsld": { "skillId": "sktok_npcsld", "iconId": null, "hidden": false, "levels": [ { "name": "列阵!", "rangeId": null, "description": "更容易受到敌方的攻击", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_npcsld", "duration": -1.0, "blackboard": [ { "key": "taunt_level", "value": 1.0, "valueStr": null } ] } ] }, "sktok_prison": { "skillId": "sktok_prison", "iconId": null, "hidden": false, "levels": [ { "name": "启动禁锢!", "rangeId": "3-15", "description": "消耗<@ba.vup>{cost}点部署费用,使范围内目标<$ba.stun>晕眩<@ba.vup>{stun}秒,并立即进入禁锢状态(不会重置禁锢状态敌人的攻击计数)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_prison", "duration": 0.0, "blackboard": [ { "key": "stun", "value": 2.0, "valueStr": null }, { "key": "cost", "value": 5.0, "valueStr": null } ] } ] }, "sktok_inverter": { "skillId": "sktok_inverter", "iconId": null, "hidden": false, "levels": [ { "name": "撼动现实", "rangeId": "x-1", "description": "部署后爆炸,对周围四格所有敌人造成<@ba.vup>{attack@damage}法术伤害,并使范围内所有敌人与晦明之印<@ba.vup>属性变化", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_inverter", "duration": -1.0, "blackboard": [ { "key": "attack@damage", "value": 500.0, "valueStr": null } ] } ] }, "sktok_stone": { "skillId": "sktok_stone", "iconId": null, "hidden": false, "levels": [ { "name": "阻挡路线", "rangeId": null, "description": "初始部署在场景中,改变敌人的行进路线\\n<@ba.rem>如果障碍阻挡了敌人,敌人会破坏此障碍", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": 0.0, "blackboard": [] } ] }, "sktok_cannon_1": { "skillId": "sktok_cannon_1", "iconId": null, "hidden": false, "levels": [ { "name": "脉冲束流", "rangeId": "x-5", "description": "相邻范围内每存在一个我方单位,每秒回复<@ba.vup>1点技力;相邻的我方单位防御力下降<@ba.vup>50%,更容易受到敌方攻击;消耗<@ba.vup>{cost}点部署费用,对<@ba.vup>下层测试区的敌人造成<@ba.vup>5000点真实伤害并使其<$ba.stun>晕眩<@ba.vup>7秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cannon_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null } ] } ] }, "sktok_cannon_2": { "skillId": "sktok_cannon_2", "iconId": null, "hidden": false, "levels": [ { "name": "脉冲束流", "rangeId": null, "description": "消耗<@ba.vup>{cost}点部署费用,对攻击范围内所有敌人造成<@ba.vup>{damage}点真实伤害并使其<$ba.stun>晕眩<@ba.vup>{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cannon_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "damage", "value": 5000.0, "valueStr": null }, { "key": "stun", "value": 7.0, "valueStr": null } ] } ] }, "sktok_poison_1": { "skillId": "sktok_poison_1", "iconId": null, "hidden": false, "levels": [ { "name": "关闭阀门", "rangeId": "x-5", "description": "开启时,相邻范围内每存在一个我方单位,每秒回复<@ba.vup>1点技力;相邻的我方单位防御力下降<@ba.vup>50%,更容易受到敌方攻击;<@ba.vup>下层测试区对应范围内的所有友方单位每秒受到<@ba.vup>120点真实伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_poison_1", "duration": 0.0, "blackboard": [] } ] }, "sktok_poison_2": { "skillId": "sktok_poison_2", "iconId": null, "hidden": false, "levels": [ { "name": "开启阀门", "rangeId": "x-4", "description": "开启时,攻击范围内所有我方单位每秒受到<@ba.vup>120点真实伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_poison_2", "duration": 0.0, "blackboard": [ { "key": "attack@damage", "value": 120.0, "valueStr": null } ] } ] }, "sktok_factory_1": { "skillId": "sktok_factory_1", "iconId": null, "hidden": false, "levels": [ { "name": "生产线", "rangeId": "x-5", "description": "相邻范围内每存在一个我方单位,每秒回复<@ba.vup>1点技力;相邻的我方单位防御力下降<@ba.vup>50%,更容易受到敌方攻击;消耗<@ba.vup>{cost}点部署费用,在<@ba.vup>下层测试区对应位置部署一架二手无人机", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_factory_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null } ] } ] }, "sktok_factory_2": { "skillId": "sktok_factory_2", "iconId": null, "hidden": false, "levels": [ { "name": "生产线", "rangeId": null, "description": "消耗<@ba.vup>{cost}点部署费用,部署一架二手无人机", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_factory_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "branch_id", "value": 1.0, "valueStr": null } ] }, { "name": "生产线", "rangeId": null, "description": "消耗<@ba.vup>{cost}点部署费用,部署一架二手无人机", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_factory_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "branch_id", "value": 2.0, "valueStr": null } ] } ] }, "sktok_sleep": { "skillId": "sktok_sleep", "iconId": null, "hidden": false, "levels": [ { "name": "救援绳索", "rangeId": null, "description": "立即撤退干员,并减少<@ba.vup>80%再部署时间", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_sleep", "duration": 0.0, "blackboard": [ { "key": "respawn_time", "value": 0.2, "valueStr": null } ] } ] }, "sktok_emperor": { "skillId": "sktok_emperor", "iconId": null, "hidden": false, "levels": [ { "name": "Punchline", "rangeId": null, "description": "<@ba.xa>尝<@ba.xb>尝<@ba.xc>大<@ba.xd>帝<@ba.xe>的<@ba.xf>厉<@ba.xg>害<@ba.xa>,<@ba.xb>跟<@ba.xc>着<@ba.xd>音<@ba.xe>乐<@ba.xf>燥<@ba.xg>起<@ba.xa>来<@ba.xb>!<@ba.xc>!\\n神一般的说唱歌手,可以自如变换flow;\\n很一般的说唱歌手,只会遛弯。", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_emperor", "duration": 0.0, "blackboard": [] } ] }, "sktok_mound": { "skillId": "sktok_mound", "iconId": null, "hidden": false, "levels": [ { "name": "风沙掩体", "rangeId": null, "description": "阻挡<@ba.vup>沙尘暴,加固后立即回复所有生命值、防御力<@ba.vup>+{def}且不再受到<@ba.vup>沙尘暴的伤害但可以被<高能源石炸弹>直接摧毁。", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_mound", "duration": 0.0, "blackboard": [ { "key": "hp_ratio", "value": 1.0, "valueStr": null }, { "key": "def", "value": 400.0, "valueStr": null } ] }, { "name": "风沙掩体", "rangeId": null, "description": "加固状态:阻挡<@ba.vup>沙尘暴,不再受到<@ba.vup>沙尘暴的伤害但可以被<高能源石炸弹>直接摧毁。", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 10, "increment": 0.0 }, "prefabId": "sktok_mound", "duration": 0.0, "blackboard": [ { "key": "hp_ratio", "value": 1.0, "valueStr": null }, { "key": "def", "value": 400.0, "valueStr": null } ] } ] }, "sktok_sbomb": { "skillId": "sktok_sbomb", "iconId": null, "hidden": false, "levels": [ { "name": "起爆", "rangeId": null, "description": "对攻击范围内所有敌方单位造成相当于攻击力<@ba.vup>100%点的真实伤害,可直接摧毁<土石结构>。", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_sbomb", "duration": 0.0, "blackboard": [] } ] }, "sktok_machst": { "skillId": "sktok_machst", "iconId": null, "hidden": false, "levels": [ { "name": "强化加固", "rangeId": null, "description": "部署后对前方一个<土石结构>进行<@ba.vup>加固,<@ba.vup>10秒后自动撤退。用于强化建筑墙体的施工材料,会有热心的本地人帮忙搭建。", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 99, "increment": 1.0 }, "prefabId": "sktok_machst", "duration": 10.0, "blackboard": [ { "key": "sp", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null } ] } ] }, "sktok_storm": { "skillId": "sktok_storm", "iconId": null, "hidden": false, "levels": [ { "name": "沙尘暴", "rangeId": null, "description": "-", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_storm", "duration": -1.0, "blackboard": [ { "key": "damage", "value": 100.0, "valueStr": null }, { "key": "interval", "value": 2.0, "valueStr": null }, { "key": "atk", "value": -0.5, "valueStr": null }, { "key": "sand_storm[enemy].move_speed", "value": -0.4, "valueStr": null }, { "key": "respawn_time", "value": 1.5, "valueStr": null }, { "key": "duration", "value": 1500.0, "valueStr": null }, { "key": "skill_max_trigger_time", "value": 1.0, "valueStr": null } ] } ] }, "sktok_airsup": { "skillId": "sktok_airsup", "iconId": null, "hidden": false, "levels": [ { "name": "派遣空援", "rangeId": null, "description": "佣兵小队布置的可移动战术机库,根据需要可随时发射无人机支援作战,因为资金问题,燃料不会加满。", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_airsup", "duration": 0.0, "blackboard": [] } ] }, "sktok_dsbell": { "skillId": "sktok_dsbell", "iconId": null, "hidden": false, "levels": [ { "name": "应急治疗协议", "rangeId": "x-2", "description": "激活持续治愈周围大范围我方累积的<$ba.dt.neural>神经损伤;被<自动维护机器>激活时治疗能力大幅度提升", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_dsbell", "duration": 0.0, "blackboard": [] } ] }, "sktok_dstnta": { "skillId": "sktok_dstnta", "iconId": null, "hidden": false, "levels": [ { "name": "摄食", "rangeId": null, "description": "使目标<$ba.stun>晕眩并持续受到物理与神经损伤", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_dstnta", "duration": 999999.0, "blackboard": [ { "key": "ep_damage_ratio", "value": 1.0, "valueStr": null } ] } ] }, "sktok_canoe_1": { "skillId": "sktok_canoe_1", "iconId": "sktok_canoe", "hidden": false, "levels": [ { "name": "放置平台", "rangeId": null, "description": "在水上建立可以部署<@ba.vup>任意单位的平台", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_canoe_1", "duration": -1.0, "blackboard": [] } ] }, "sktok_canoe_2": { "skillId": "sktok_canoe_2", "iconId": "sktok_canoe", "hidden": false, "levels": [ { "name": "放置平台", "rangeId": null, "description": "在水上建立可以部署<@ba.vup>任意单位的平台", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_canoe_2", "duration": -1.0, "blackboard": [] } ] }, "sktok_fcanon": { "skillId": "sktok_fcanon", "iconId": null, "hidden": false, "levels": [ { "name": "开炮!", "rangeId": "1-1", "description": "向前方射出一发炮弹,碰到第一名我方干员时造成范围物理伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_fcanon", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "range_radius", "value": 1.25, "valueStr": null } ] } ] }, "sktok_tidectrl_1": { "skillId": "sktok_tidectrl_1", "iconId": null, "hidden": false, "levels": [ { "name": "小幅涨潮", "rangeId": null, "description": "-", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tidectrl_1", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 1.0, "valueStr": null }, { "key": "sea_drown[enemy].damage", "value": 40.0, "valueStr": null }, { "key": "sea_drown[enemy].attack_speed", "value": -0.6, "valueStr": null }, { "key": "sea_drown[enemy].move_speed", "value": 0.6, "valueStr": null }, { "key": "sea_drown[ally][attack_speed_down].attack_speed", "value": -0.6, "valueStr": null }, { "key": "sea_drown[ally].ep_damage_ratio", "value": 0.25, "valueStr": null }, { "key": "sea_drown[ally].value", "value": 40.0, "valueStr": null }, { "key": "duration", "value": 20.0, "valueStr": null } ] }, { "name": "小幅涨潮", "rangeId": null, "description": "-", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tidectrl_1", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 1.0, "valueStr": null }, { "key": "sea_drown[enemy].damage", "value": 40.0, "valueStr": null }, { "key": "sea_drown[enemy].attack_speed", "value": -0.6, "valueStr": null }, { "key": "sea_drown[enemy].move_speed", "value": 0.6, "valueStr": null }, { "key": "sea_drown[ally][attack_speed_down].attack_speed", "value": -0.8, "valueStr": null }, { "key": "sea_drown[ally].ep_damage_ratio", "value": 0.25, "valueStr": null }, { "key": "sea_drown[ally].value", "value": 40.0, "valueStr": null }, { "key": "duration", "value": 20.0, "valueStr": null } ] } ] }, "sktok_tidectrl_2": { "skillId": "sktok_tidectrl_2", "iconId": null, "hidden": false, "levels": [ { "name": "大幅涨潮", "rangeId": null, "description": "-", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tidectrl_2", "duration": -1.0, "blackboard": [ { "key": "skill_max_trigger_time", "value": 1.0, "valueStr": 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"NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": [] } ] }, "sktok_redtower": { "skillId": "sktok_redtower", "iconId": null, "hidden": false, "levels": [ { "name": "敌方人员运送", "rangeId": "x-1", "description": "敌方老巢,击败该地区的全部老巢使该地区不会刷新精英敌袭", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_redtower", "duration": -1.0, "blackboard": [] } ] }, "sktok_hiddenstone": { "skillId": "sktok_hiddenstone", "iconId": null, "hidden": false, "levels": [ { "name": "可被击破", "rangeId": null, "description": "击破后可解锁隐藏区域", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_hiddenstone", "duration": -1.0, "blackboard": [] } ] }, "sktok_vegetation": { "skillId": "sktok_vegetation", "iconId": null, "hidden": false, "levels": [ { "name": "可供开采", "rangeId": null, "description": "击破后可以获得一些素材", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": [] } ] }, "sktok_gtreasure": { "skillId": "sktok_gtreasure", "iconId": null, "hidden": false, "levels": [ { "name": "可被击破", "rangeId": null, "description": "击破后可以获得一些宝物", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": [] } ] }, "sktok_streasure": { "skillId": "sktok_streasure", "iconId": null, "hidden": false, "levels": [ { "name": "宝刺伤人", "rangeId": null, "description": "击破后可以获得一些珍贵宝物,受到攻击时会反弹真实伤害", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_streasure", "duration": -1.0, "blackboard": [ { "key": "value", "value": 100.0, "valueStr": null } ] } ] }, "sktok_bondtw": { "skillId": "sktok_bondtw", "iconId": null, "hidden": false, "levels": [ { "name": "发射缚网", "rangeId": null, "description": "I级:对前方一名敌方释放束缚网束缚<@ba.vup>{unmove_duration}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_bondtw", "duration": -1.0, "blackboard": [ { "key": "unmove_duration", "value": 3.0, "valueStr": null } ] }, { "name": "发射缚网", "rangeId": null, "description": "II级:对前方一名敌方释放束缚网束缚<@ba.vup>{unmove_duration}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_bondtw", "duration": -1.0, "blackboard": [ { "key": "unmove_duration", "value": 3.5, "valueStr": null } ] } ] }, "sktok_pushtw": { "skillId": "sktok_pushtw", "iconId": null, "hidden": false, "levels": [ { "name": "气体爆喷", "rangeId": null, "description": "I级:将前方一名敌人<@ba.vup>中等力度地推开", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_pushtw", "duration": -1.0, "blackboard": [ { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "气体爆喷", "rangeId": null, "description": "II级:将前方一名敌人<@ba.vup>中等力度地推开", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_pushtw", "duration": -1.0, "blackboard": [ { "key": "force", "value": 1.0, "valueStr": null } ] } ] }, "sktok_xbwall": { "skillId": "sktok_xbwall", "iconId": null, "hidden": false, "levels": [ { "name": "防御支撑", "rangeId": null, "description": "I级:用来阻挡敌人前进(但不会改变路线)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": [] }, { "name": "防御支撑", "rangeId": null, "description": "II级:更加坚固,用来阻挡敌人前进(但不会改变路线)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": [] } ] }, "sktok_xbmrcl": { "skillId": "sktok_xbmrcl", "iconId": null, "hidden": false, "levels": [ { "name": "演算", "rangeId": null, "description": "放置后每局结算时会额外获得建设点数(同类建筑最多放置4个)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": [] } ] }, "sktok_xbprsh": { "skillId": "sktok_xbprsh", "iconId": null, "hidden": false, "levels": [ { "name": "资源规划", "rangeId": null, "description": "I级:放置后每场战斗额外获得一个部署位置", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": [] }, { "name": "资源规划", "rangeId": null, "description": "II级:放置后每场战斗额外获得两个部署位置", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": [] } ] }, "sktok_xblrsh": { "skillId": "sktok_xblrsh", "iconId": null, "hidden": false, "levels": [ { "name": "人员状态改善", "rangeId": null, "description": "I级:放置后每场战斗额外获得2点关卡生命值", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": [] }, { "name": "人员状态改善", "rangeId": null, "description": "II级:放置后每场战斗额外获得3点关卡生命值", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": [] } ] }, "sktok_xbescp": { "skillId": "sktok_xbescp", "iconId": null, "hidden": false, "levels": [ { "name": "建立通讯", "rangeId": null, "description": "I级:放置后,每局第9天后解锁跨域通讯(同类建筑最多放置1个)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": [] }, { "name": "建立通讯", "rangeId": null, "description": "II级:放置后,每局第6天后解锁跨域通讯(同类建筑最多放置1个)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": [] } ] }, "sktok_wdescp": { "skillId": "sktok_wdescp", "iconId": null, "hidden": false, "levels": [ { "name": "建立通讯", "rangeId": null, "description": "部署近战位干员可以获得单局信物<跨地块通讯终端>(本局内解锁跨域通讯)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_wdescp", "duration": -1.0, "blackboard": [ { "key": "dialogue_config_signal_key_appear", "value": 0.0, "valueStr": "Activities/act1sandbox/BattleAVG/dialog_sandbox_0_escape" } ] } ] }, "sktok_xbgldn": { "skillId": "sktok_xbgldn", "iconId": null, "hidden": false, "levels": [ { "name": "冶铸", "rangeId": null, "description": "I级:放置后,可以用<清水>与<铁矿石>来合成<粗制赤金>(同类建筑最多放置1个)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": [] }, { "name": "冶铸", "rangeId": null, "description": "II级:放置后,可以额外用<清水>与<石材>来合成<粗制赤金>(同类建筑最多放置1个)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": [] }, { "name": "冶铸", "rangeId": null, "description": "III级:放置后,可以额外用<清水>与<木材>来合成<粗制赤金>(同类建筑最多放置1个)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": [] } ] }, "sktok_xbfato": { "skillId": "sktok_xbfato", "iconId": null, "hidden": false, "levels": [ { "name": "采集", "rangeId": null, "description": "生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>,更擅长采集<杂木林>,最多生产3台", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 15, "increment": 1.0 }, "prefabId": "sktok_xbfato", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 0.0, "valueStr": null }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7008_wrkwrk" }, { "key": "max_cnt", "value": 3.0, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[wood]", "value": 0.06, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[stone]", "value": 0.015, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[iron]", "value": 0.008, "valueStr": null }, { "key": "extra_count", "value": 0.0, "valueStr": null }, { "key": "live_duration", "value": 9999.0, "valueStr": null } ] } ] }, "sktok_xbfato2": { "skillId": "sktok_xbfato2", "iconId": null, "hidden": false, "levels": [ { "name": "采集", "rangeId": null, "description": "生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>,更擅长采集<巨大岩石>,最多生产3台", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 10, "increment": 1.0 }, "prefabId": "sktok_xbfato2", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 0.0, "valueStr": null }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7008_wrkwrk" }, { "key": "max_cnt", "value": 3.0, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[wood]", "value": 0.07, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[stone]", "value": 0.05, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[iron]", "value": 0.01, "valueStr": null }, { "key": "extra_count", "value": 0.0, "valueStr": null }, { "key": "live_duration", "value": 9999.0, "valueStr": null } ] } ] }, "sktok_xbfato3": { "skillId": "sktok_xbfato3", "iconId": null, "hidden": false, "levels": [ { "name": "采集", "rangeId": null, "description": "生产<采集专员>来采集<杂木林>、<巨大岩石>、<奇异矿脉>,更擅长采集<奇异矿脉>,最多生产4台", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 5, "increment": 1.0 }, "prefabId": "sktok_xbfato3", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 0.0, "valueStr": null }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7008_wrkwrk" }, { "key": "max_cnt", "value": 4.0, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[wood]", "value": 0.08, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[stone]", "value": 0.06, "valueStr": null }, { "key": "sandbox_res_collector.hp_ratio[iron]", "value": 0.05, "valueStr": null }, { "key": "extra_count", "value": 0.0, "valueStr": null }, { "key": "live_duration", "value": 9999.0, "valueStr": null } ] } ] }, "sktok_wfactory": { "skillId": "sktok_wfactory", "iconId": null, "hidden": false, "levels": [ { "name": "抽水", "rangeId": null, "description": "可以采集<清澈水域>上的<清水>,持续{live_duration}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_wfactory", "duration": -1.0, "blackboard": [ { "key": "live_duration", "value": 85.0, "valueStr": null } ] } ] }, "sktok_shielder": { "skillId": "sktok_shielder", "iconId": null, "hidden": false, "levels": [ { "name": "护盾提供", "rangeId": null, "description": "每隔一段时间为一位友方单位提供<$ba.barrier>屏障", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_shielder", "duration": -1.0, "blackboard": [ { "key": "shield_scale", "value": 0.1, "valueStr": null }, { "key": "shield_scale_max", "value": 2.0, "valueStr": null } ] } ] }, "sktok_smokebomb": { "skillId": "sktok_smokebomb", "iconId": null, "hidden": false, "levels": [ { "name": "释放迷香", "rangeId": "x-4", "description": "使周围八格范围内敌人<$ba.sleep>沉睡<@ba.vup>{duration_normal}秒,对动物有特殊效果", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_smokebomb", "duration": -1.0, "blackboard": [ { "key": "duration_normal", "value": 5.0, "valueStr": null }, { "key": "duration_ex", "value": 15.0, "valueStr": null } ] } ] }, "sktok_enhancer": { "skillId": "sktok_enhancer", "iconId": null, "hidden": false, "levels": [ { "name": "释放秘药", "rangeId": null, "description": "部署后,使面前干员攻击速度提高<@ba.vup>+{attack_speed},持续时间结束后强制撤退面前的干员(返还部分部署费用)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_enhancer", "duration": 30.0, "blackboard": [ { "key": "attack_speed", "value": 100.0, "valueStr": null } ] } ] }, 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"name": "创生", "rangeId": null, "description": "将湮灭之相吸收的伤害转化为<@ba.vup>物理伤害,向前方发射子弹释放", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": 0.0, "blackboard": [] } ] }, "sktok_winfire": { "skillId": "sktok_winfire", "iconId": "sktok_winfire", "hidden": false, "levels": [ { "name": "点燃", "rangeId": null, "description": "开启后使紧急供暖器周围8格内的干员免疫环境封冻效果", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_winfire", "duration": 0.0, "blackboard": [ { "key": "attack@ex_sub_sp", "value": -5.0, "valueStr": null }, { "key": "attack@burn_sub_sp", "value": -4.0, "valueStr": null }, { "key": "attack@burn_add_sp", "value": 10.0, "valueStr": null }, { "key": "talent@fire_add_sp", "value": 30.0, "valueStr": null }, { "key": "talent@cold_add_sp", "value": 5.0, "valueStr": null }, { "key": "talent@init_mode", "value": 0.0, "valueStr": null }, { "key": "attack@chill_duration_interval", "value": 10.0, "valueStr": null } ] } ] }, "sktok_winstone": { "skillId": "sktok_winstone", "iconId": "sktok_winstone", "hidden": false, "levels": [ { "name": "紧急点燃", "rangeId": null, "description": "立刻点燃一个未燃烧的紧急供暖器", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_winstone", "duration": -1.0, "blackboard": [] } ] }, "sktok_mercha": { "skillId": "sktok_mercha", "iconId": "sktok_mercha", "hidden": false, "levels": [ { "name": "战地鼓舞", "rangeId": null, "description": "使面前一格干员攻击力<@ba.vup>+{atk:0%},若剩余部署费用不小于<@ba.vup>20点,消耗20点部署费用使其攻击力额外<@ba.vup>+{atk:0%}\\n(每名干员至多+80% ,已满层则不触发额外耗费)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, 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0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": [] } ] }, "sktok_acarm038_1": { "skillId": "sktok_acarm038_1", "iconId": null, "hidden": false, "levels": [ { "name": "全能机械臂", "rangeId": null, "description": "装备者技力回复<@ba.vup>+0.2/秒;场上存在<@ba.vup>3名不同阶位的干员时,装备者每<@ba.vup>4秒额外回复<@ba.vup>1点技力;场上存在<@ba.vup>5名不同阶位的干员时,所有干员每<@ba.vup>4秒额外回复<@ba.vup>2点技力", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": [] } ] }, "sktok_acarm038_2": { "skillId": "sktok_acarm038_2", "iconId": null, "hidden": false, "levels": [ { "name": "全能机械臂", "rangeId": null, "description": "装备者技力回复<@ba.vup>+0.3/秒;场上存在<@ba.vup>3名不同阶位的干员时,装备者每<@ba.vup>3秒额外回复<@ba.vup>1点技力;场上存在<@ba.vup>5名不同阶位的干员时,所有干员每<@ba.vup>3秒额外回复<@ba.vup>2点技力", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": [] } ] }, "sktok_acarm039_1": { "skillId": "sktok_acarm039_1", "iconId": null, "hidden": false, "levels": [ { "name": "博士投影", "rangeId": null, "description": "任意干员可装备,下个回合开始时销毁,并使该干员晋升为<@ba.vup>精锐干员", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": [] } ] }, "sktok_acarm039_2": { "skillId": "sktok_acarm039_2", "iconId": null, "hidden": false, "levels": [ { "name": "博士投影", "rangeId": null, "description": "任意干员可装备,立即使该干员晋升为<@ba.vup>精锐干员", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": [] } ] }, 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"拖拽至场上使用后,进入战斗后每隔10秒回复周围所有干员<@ba.vup>20点技力,回合结束时销毁(场上最多可同时部署<@ba.vup>2个法术)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell005_1", "duration": 0.0, "blackboard": [] } ] }, "sktok_acspell006_1": { "skillId": "sktok_acspell006_1", "iconId": null, "hidden": false, "levels": [ { "name": "法术:护盾", "rangeId": null, "description": "拖拽至场上使用后,下场战斗获得<@ba.vup>5点临时护盾,生命值低于一半时使用此法术额外获得<@ba.vup>2资金,使用后销毁(场上最多可同时部署<@ba.vup>2个法术)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell006_1", "duration": 0.0, "blackboard": [] } ] }, "sktok_acspell007_1": { "skillId": "sktok_acspell007_1", "iconId": null, "hidden": false, "levels": [ { "name": "法术:榜样", "rangeId": "1-1", "description": "拖拽至场上使用后,立即将攻击范围内1名干员随机更换为<@ba.vup>+1阶的干员,使用后销毁", 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"duration": 0.0, "blackboard": [] } ] }, "sktok_acspell015_1": { "skillId": "sktok_acspell015_1", "iconId": null, "hidden": false, "levels": [ { "name": "法术:血税", "rangeId": null, "description": "拖拽至场上使用后,将我方生命值变为1,获得<@ba.vup>10资金,每局游戏仅生效一次,使用后销毁", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell015_1", "duration": 0.0, "blackboard": [] } ] }, "sktok_acspell016_1": { "skillId": "sktok_acspell016_1", "iconId": null, "hidden": false, "levels": [ { "name": "法术:破袭", "rangeId": "1-1", "description": "拖拽至场上使用后,使范围内的<@ba.vup>1名干员攻击力<@ba.vup>+30%并获得迷彩,回合结束时销毁(场上最多可同时部署<@ba.vup>2个法术)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acspell016_1", "duration": 0.0, "blackboard": [] } ] }, "sktok_acshopup_1": { "skillId": 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"levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_muulas_1", "duration": -1.0, "blackboard": [ { "key": "damage", "value": 3000.0, "valueStr": null }, { "key": "remaining_respawn_time", "value": 0.0, "valueStr": null } ] } ] }, "sktok_muulrg_1": { "skillId": "sktok_muulrg_1", "iconId": "sktok_muulrg", "hidden": false, "levels": [ { "name": "咪嗷嗷嗷嗷!", "rangeId": null, "description": "部署后<@ba.vup>{buff_duration}秒内,使双方在场干员的防御力和法术抗性<@ba.vdown>降低至0,但攻击速度<@ba.vup>+{attack_speed}", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_muulrg_1", "duration": -1.0, "blackboard": [ { "key": "buff_duration", "value": 10.0, "valueStr": null }, { "key": "def", "value": 0.0, "valueStr": null }, { "key": "magic_resistance", "value": 0.0, "valueStr": null }, { "key": "attack_speed", "value": 120.0, "valueStr": null } ] } ] 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"blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "buff_duration", "value": 10.0, "valueStr": null } ] } ] }, "sktok_mufrprn_1": { "skillId": "sktok_mufrprn_1", "iconId": "sktok_mufrprn", "hidden": false, "levels": [ { "name": "救命啊!", "rangeId": "x-2", "description": "击杀周围看守的敌人时,可以解救被困的<@ba.vup>高级设施建筑工", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_mufrprn_1", "duration": -1.0, "blackboard": [ { "key": "attack@cnt", "value": 1.0, "valueStr": null }, { "key": "taunt_level", "value": -1.0, "valueStr": null }, { "key": "attack@token_key", "value": 0.0, "valueStr": "trap_202_muworkg" }, { "key": "attack@range_id", "value": 0.0, "valueStr": "x-2" }, { "key": "range_id", "value": 0.0, "valueStr": "x-2" } ] } ] }, "sktok_mufrfm": { "skillId": "sktok_mufrfm", "iconId": "sktok_mufrtm", "hidden": false, "levels": [ { "name": "建筑工具间", 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"blackboard": [ { "key": "hint_sp", "value": 8.0, "valueStr": null }, { "key": "branch_id", "value": 0.0, "valueStr": "summon_cjblon" } ] } ] }, "sktok_fttree_1": { "skillId": "sktok_fttree_1", "iconId": null, "hidden": false, "levels": [ { "name": "生长", "rangeId": "x-5", "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_fttree_1", "duration": -1.0, "blackboard": [] } ] }, "sktok_fttreant_1": { "skillId": "sktok_fttreant_1", "iconId": null, "hidden": false, "levels": [ { "name": "生长", "rangeId": "x-5", "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_fttreant_1", "duration": -1.0, "blackboard": [] } ] }, "sktok_ftshad_1": { "skillId": "sktok_ftshad_1", 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"maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dydfst_2", "duration": -1.0, "blackboard": [ { "key": "hp_ratio", "value": 0.4, "valueStr": null }, { "key": "atk_scale", "value": 1.0, "valueStr": null } ] } ] }, "sktok_dydfst_3": { "skillId": "sktok_dydfst_3", "iconId": "sktok_dydfst", "hidden": false, "levels": [ { "name": "蔑震", "rangeId": null, "description": "每隔一段时间,对明烛台上的干员劈下落雷,对该干员造成其100%攻击力的物理伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_dydfst_3", "duration": -1.0, "blackboard": [ { "key": "atk_ratio", "value": 1.0, "valueStr": null }, { "key": "atk_scale", "value": 1.0, "valueStr": null } ] } ] }, "sktok_dydfst_4": { "skillId": "sktok_dydfst_4", "iconId": "sktok_dydfst", "hidden": false, "levels": [ { "name": "赴陨", "rangeId": null, "description": "对明烛台上的干员造成600点法术伤害,每有4点源石锭,额外造成1次伤害", 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null, "hidden": false, "levels": [ { "name": "天命迸发", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_boxmac", "duration": -1.0, "blackboard": [ { "key": "born_duration", "value": 50.0, "valueStr": null }, { "key": "talent@hp_ratio", "value": 0.1, "valueStr": null }, { "key": "talent@force", "value": 6.0, "valueStr": null }, { "key": "talent@up", "value": 1.0, "valueStr": null }, { "key": "talent@down", "value": 1.0, "valueStr": null }, { "key": "talent@left", "value": 1.0, "valueStr": null }, { "key": "talent@right", "value": 1.0, "valueStr": null }, { "key": "branch_id", "value": 0.0, "valueStr": "boxnma_route" } ] } ] }, "sktok_pckzhn": { "skillId": "sktok_pckzhn", "iconId": "sktok_pckzhn", "hidden": false, "levels": [ { "name": "“斩”", "rangeId": "x-7", "description": "部署后对范围内所有单位造成物理伤害并斩断“某种天命”", "skillType": 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"name": "破茧倒计时", "rangeId": null, "description": "可以阻挡月光。一段时间后敌人会破茧而出", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 999, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_mjcsdw", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "sp_moon", "value": 1.0, "valueStr": null }, { "key": "damage_resistance", "value": 0.8, "valueStr": null }, { "key": "sp_warning", "value": 900.0, "valueStr": null }, { "key": "show_fx", "value": 1.0, "valueStr": null }, { "key": "branch_id", "value": 0.0, "valueStr": "enemy_mjcsdw" } ] } ] }, "sktok_spawnp": { "skillId": "sktok_spawnp", "iconId": "sktok_spawnp", "hidden": false, "levels": [ { "name": "协同指令", "rangeId": null, "description": "激活后,切换在此集结的矿工游击队的出击/待命指令", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_spawnp", "duration": -1.0, "blackboard": [ { "key": "talent@max_mcreep_count", "value": 5.0, "valueStr": null }, { "key": "talent@action_index", "value": 0.0, "valueStr": null }, { "key": "talent@interval", "value": 15.0, "valueStr": null }, { "key": "talent@max_mcreep_near_count", "value": 3.0, "valueStr": null }, { "key": "talent@branch_id", "value": 0.0, "valueStr": "mcreep_route" } ] } ] }, "sktok_lharen": { "skillId": "sktok_lharen", "iconId": null, "hidden": false, "levels": [ { "name": "开打!", "rangeId": "0-1", "description": "开启技能后,随机生成<@ba.enemy>呼啸骑士团学徒,<@ba.enemy>无名独立骑士,<@ba.enemy>持盾独立骑士,<@ba.enemy>沸血骑士团学徒中的一位(根据击败的敌人获得<@ba.drop>精英进阶信物)。此敌人被击倒后使本【冲突围栏】上的干员攻击力提高3%", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lharen", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1099_nbkght|enemy_1101_plkght|enemy_1102_sdkght|enemy_1103_wdkght" }, { "key": "prob", "value": 0.0, "valueStr": "0.25|0.25|0.25|0.25" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "atk", "value": 0.03, "valueStr": null }, { "key": "max_summon_cnt", "value": 2.0, "valueStr": null } ] } ] }, "sktok_lhbat": { "skillId": "sktok_lhbat", "iconId": null, "hidden": false, "levels": [ { "name": "血之遗赠", "rangeId": "x-4", "description": "技力不自然回复,攻击范围内有敌人倒下时获得1点技力;开启技能后,生成一只<@ba.enemy>大君之触(击败后获得少量<@ba.drop>培训手册)或者获得一件<@ba.drop>低级战术插件", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhbat", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1220_dzoms" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "max_summon_cnt", "value": 2.0, "valueStr": null }, { "key": "battle_item", "value": 0.0, "valueStr": "equip_1" } ] } ] }, "sktok_lhblod": { "skillId": "sktok_lhblod", "iconId": null, "hidden": false, "levels": [ { "name": "血溃", "rangeId": "x-4", "description": "技力不自然回复,周期性对我方单位造成伤害,累计造成一定伤害后回复技力;开启技能时,在周围地面生成<@ba.enemy>血珀,掉落少量<@ba.drop>技巧手册,并销毁自身", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhblod", "duration": 2.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1367_dseed" }, { "key": "range_id", "value": 0.0, "valueStr": "x-4" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "resource", "value": 0.0, "valueStr": "trap_drop_blod" } ] } ] }, "sktok_lhcamp": { "skillId": "sktok_lhcamp", "iconId": null, "hidden": false, "levels": [ { "name": "来客", "rangeId": "0-1", "description": "技力不自然回复,敌人经过时回复技力;开启技能时,生成一个<@ba.enemy>拾荒者(击败后获得<@ba.drop>培训手册)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhcamp", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1030_wteeth" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 4.0, "valueStr": null } ] } ] }, "sktok_lhcampa": { "skillId": "sktok_lhcampa", "iconId": null, "hidden": false, "levels": [ { "name": "来客", "rangeId": "0-1", "description": "技力不自然回复,敌人经过时回复技力;开启技能时,生成一个<@ba.enemy>狙击步兵(击败获得<@ba.drop>狙击进阶信物和<@ba.drop>特种进阶信物)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhcampa", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1047_sagent" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 4.0, "valueStr": null } ] } ] }, "sktok_lhcampb": { "skillId": "sktok_lhcampb", "iconId": null, "hidden": false, "levels": [ { "name": "来客", "rangeId": "0-1", "description": "技力不自然回复,敌人经过时回复技力;开启技能时,生成一个<@ba.enemy>重装防御者(击败获得<@ba.drop>重装进阶信物和<@ba.drop>医疗进阶信物)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhcampb", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1006_shield" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 4.0, "valueStr": null } ] } ] }, "sktok_lhcampc": { "skillId": "sktok_lhcampc", "iconId": null, "hidden": false, "levels": [ { "name": "来客", "rangeId": "0-1", "description": "技力不自然回复,敌人经过时回复技力;开启技能时,生成一只<@ba.enemy>苔生兽(击败获得<@ba.drop>近卫进阶信物和<@ba.drop>先锋进阶信物)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhcampc", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7005_xbbull" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 4.0, "valueStr": null } ] } ] }, "sktok_lhcol": { "skillId": "sktok_lhcol", "iconId": null, "hidden": false, "levels": [ { "name": "借阅登记", "rangeId": "x-5", "description": "技力不自然回复,获得生产模块时回复技力;开启技能时,在周围地面生成<@ba.enemy>高阶术师(击败获得<@ba.drop>术师进阶信物和<@ba.drop>辅助进阶信物),并掉落少量<@ba.drop>技巧手册", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhcol", "duration": 2.0, "blackboard": [ { "key": "range_id", "value": 0.0, "valueStr": "x-5" }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1018_aoemag" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "resource", "value": 0.0, "valueStr": "trap_drop_col" }, { "key": "max_summon_cnt", "value": 2.0, "valueStr": null } ] } ] }, "sktok_lhcolb": { "skillId": "sktok_lhcolb", "iconId": null, "hidden": false, "levels": [ { "name": "读书会", "rangeId": "x-5", "description": "技力不自然回复,获得生产模块时回复技力;开启技能时,在周围地面生成<@ba.enemy>护盾高阶术师(击败获得<@ba.drop>术师进阶信物和<@ba.drop>辅助进阶信物),掉落<@ba.drop>技巧手册并有概率掉落<@ba.drop>生产模块", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhcolb", "duration": 2.0, "blackboard": [ { "key": "range_id", "value": 0.0, "valueStr": "x-5" }, { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1036_amraoe" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "resource", "value": 0.0, "valueStr": "trap_drop_col2" }, { "key": "battle_item", "value": 0.0, "valueStr": "lv_1" }, { "key": "max_summon_cnt", "value": 2.0, "valueStr": null } ] } ] }, "sktok_lhdoor": { "skillId": "sktok_lhdoor", "iconId": null, "hidden": false, "levels": [ { "name": "空间跳跃", "rangeId": "0-1", "description": "将自身所在格的一个敌人传送至最近的可达我方干员位置", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhdoor", "duration": 2.0, "blackboard": [] } ] }, "sktok_lheqp": { "skillId": "sktok_lheqp", "iconId": null, "hidden": false, "levels": [ { "name": "补给签收", "rangeId": "0-1", "description": "开启技能后,生成一个<@ba.enemy>不可阻挡也不会攻击的敌人,击败此敌人会掉落一件<@ba.drop>高级战术插件", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lheqp", "duration": 1.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1285_sgwlf|enemy_7019_thief" }, { "key": "prob", "value": 0.0, "valueStr": "0.5|0.5" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "battle_item", "value": 0.0, "valueStr": "equip_3" } ] } ] }, "sktok_lhfac": { "skillId": "sktok_lhfac", "iconId": null, "hidden": false, "levels": [ { "name": "污染处理", "rangeId": "x-1", "description": "开启技能摧毁自身以及范围内的所有【源石晶簇】,使所在格变为【源石矿场】,并在周围四格生成数个<@ba.enemy>矿脉守卫(击败获得<@ba.drop>近卫进阶信物和<@ba.drop>先锋进阶信物)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhfac", "duration": 2.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_7002_veingd" }, { "key": "range_id", "value": 0.0, "valueStr": "x-5" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 4.0, "valueStr": null }, { "key": "resource", "value": 0.0, "valueStr": "trap_drop_fac" } ] } ] }, "sktok_lhfacp": { "skillId": "sktok_lhfacp", "iconId": null, "hidden": false, "levels": [ { "name": "超负荷运转", "rangeId": "x-5", "description": "场上有感染生物倒下时回复技力。若感染生物倒下时位于自身攻击范围内,技力回复加倍。开启技能时,获得中量<@ba.drop>培训手册和少量<@ba.drop>封装矿核,且在周围生成数个<@ba.enemy>高能源石虫(击败后获得少量<@ba.drop>培训手册)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhfacp", "duration": 2.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1021_bslime" }, { "key": "range_id", "value": 0.0, "valueStr": "x-5" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "max_summon_cnt", "value": 4.0, "valueStr": null }, { "key": "resource", "value": 0.0, "valueStr": "trap_drop_facp" } ] } ] }, "sktok_lhfarm": { "skillId": "sktok_lhfarm", "iconId": null, "hidden": false, "levels": [ { "name": "回收利用", "rangeId": "x-5", "description": "场上有感染生物倒下时回复技力。若感染生物倒下时位于自身攻击范围内,技力回复加倍。开启技能时,获得少量<@ba.drop>培训手册和<@ba.drop>策略信标,且在周围生成数个<@ba.enemy>源石虫·β(击败后获得微量<@ba.drop>培训手册)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhfarm", "duration": 2.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1007_slime_3" }, { "key": "range_id", "value": 0.0, "valueStr": "x-5" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 4.0, "valueStr": null }, { "key": "resource", "value": 0.0, "valueStr": "trap_drop_farm" } ] } ] }, "sktok_lhflwr": { "skillId": "sktok_lhflwr", "iconId": null, "hidden": false, "levels": [ { "name": "打人树", "rangeId": null, "description": "技力不自然回复,仅攻击生命值小于自身攻击力的非领袖敌人,击倒敌人时获得技力;开启技能销毁自身,并生成<@ba.enemy>树盾(击败获得<@ba.drop>重装进阶信物和<@ba.drop>医疗进阶信物)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_lhflwr", "duration": 2.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_10069_ftlsj" }, { "key": "max_summon_cnt", "value": 1.0, "valueStr": null }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" } ] } ] }, "sktok_lhhe": { "skillId": "sktok_lhhe", "iconId": null, "hidden": false, "levels": [ { "name": "灌溉", "rangeId": "x-5", "description": "仅可部署在地图边缘格或其他【河流】周围四格。周围其他【地形】的效果提高。周围四格有地面时,会灌溉土壤,形成【沃土】并在技能开启时生成<@ba.enemy>潜水员(击败获得<@ba.drop>狙击进阶信物和<@ba.drop>特种进阶信物)或<@ba.enemy>码头水手(击败获得<@ba.drop>近卫进阶信物和<@ba.drop>先锋进阶信物)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhhe", "duration": 2.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_1160_hvyslr|enemy_1158_divman" }, { "key": "range_id", "value": 0.0, "valueStr": "x-5" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 2.0, "valueStr": null }, { "key": "prob", "value": 0.0, "valueStr": "0.5|0.5" } ] } ] }, "sktok_lhpad": { "skillId": "sktok_lhpad", "iconId": null, "hidden": false, "levels": [ { "name": "采摘", "rangeId": null, "description": "自然回复技力,敌人经过时扣除技力;开启技能时,获得少量<@ba.drop>培训手册", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhpad", "duration": -1.0, "blackboard": [ { "key": "default_pool", "value": 0.0, "valueStr": "trap_drop_pad" }, { "key": "extra_pool", "value": 0.0, "valueStr": "trap_drop_pad" } ] } ] }, "sktok_lhpad2": { "skillId": "sktok_lhpad2", "iconId": null, "hidden": false, "levels": [ { "name": "丰收", "rangeId": null, "description": "自然回复技力,敌人经过时扣除技力;开启技能时,获得大量<@ba.drop>培训手册", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhpad2", "duration": -1.0, "blackboard": [ { "key": "default_pool", "value": 0.0, "valueStr": "trap_drop_pad2" }, { "key": "extra_pool", "value": 0.0, "valueStr": "trap_drop_pad2" } ] } ] }, "sktok_lhplt": { "skillId": "sktok_lhplt", "iconId": null, "hidden": false, "levels": [ { "name": "污染传播", "rangeId": "x-5", "description": "生成时,在周围生成<@ba.enemy>辐能源石虫;开启技能时,在周围的空闲地块生成<@ba.enemy>源石晶簇;生成的第二代<@ba.enemy>源石晶簇将不再生成新的<@ba.enemy>源石晶簇", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_lhplt", "duration": 0.0, "blackboard": [ { "key": "range_id", "value": 0.0, "valueStr": "x-5" }, { "key": "max_generation", "value": 2.0, "valueStr": null } ] } ] }, "sktok_lhport": { "skillId": "sktok_lhport", "iconId": null, "hidden": false, "levels": [ { "name": "长途运输", "rangeId": "0-1", "description": "场上有其他通过【河流】联通的【装卸机】时,生成运输汽艇,前往其他可以抵达的【装卸机】;运输汽艇抵达目的地时,根据距离获得所有类型的<@ba.drop>精英进阶信物", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 30, "increment": 1.0 }, "prefabId": "sktok_lhport", "duration": 0.0, "blackboard": [ { "key": "enemy_key", "value": 0.0, "valueStr": "enemy_18001_lhship" }, { "key": "branch_id", "value": 0.0, "valueStr": "Circle_2" }, { "key": "max_summon_cnt", "value": 1.0, "valueStr": null } ] } ] }, "sktok_lhrift": { "skillId": 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"hidden": false, "levels": [ { "name": "寻呼模块", "rangeId": null, "description": "装备时销毁,立即特殊刷新一次商店,仅出现与该干员有相同盟约的干员", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": [] } ] }, "sktok_acarm076_1": { "skillId": "sktok_acarm076_1", "iconId": null, "hidden": false, "levels": [ { "name": "铳骑之威", "rangeId": null, "description": "攻击力+35%;若携带者为【拉特兰】盟约干员,该干员每次攻击时,有35%概率额外对攻击范围内一名敌人发射子弹造成150%攻击力的物理伤害\\n<@ba.acrem>若该【拉特兰】盟约干员同时携带“拉特兰桥夹”,子弹伤害改为300%攻击力", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": [] } ] }, "sktok_acarm076_2": { "skillId": "sktok_acarm076_2", "iconId": null, "hidden": false, "levels": [ { "name": "铳骑之威", "rangeId": null, 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false, "levels": [ { "name": "蒸汽之心", "rangeId": null, "description": "攻击速度+60;若携带者为【维多利亚】盟约干员,该干员获得当前场上所有维式重锤特殊效果\\n<@ba.acrem>若该【维多利亚】盟约干员同时携带“维式重锤”系列装备,该“维式重锤”装备特殊效果获得强化(效果变为2倍)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": [] } ] }, "sktok_acarm102_1": { "skillId": "sktok_acarm102_1", "iconId": null, "hidden": false, "levels": [ { "name": "耶拉冈德之泪", "rangeId": null, "description": "法术抗性+30;若携带者为【谢拉格】盟约干员,该干员击倒敌人时使周围一定范围内的其它敌人受到2秒<$ba.cold>寒冷\\n<@ba.acrem>若该【谢拉格】盟约干员同时携带“谢拉格不融冰”,击倒敌人时使周围一定范围内的其它敌人额外受到一次2秒<$ba.cold>寒冷", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": [] } ] }, "sktok_acarm102_2": { "skillId": "sktok_acarm102_2", "iconId": null, "hidden": false, "levels": [ { "name": "耶拉冈德之泪", "rangeId": null, "description": "法术抗性+50;若携带者为【谢拉格】盟约干员,该干员击倒敌人时使周围一定范围内的其它敌人受到2秒<$ba.cold>寒冷\\n<@ba.acrem>若该【谢拉格】盟约干员同时携带“谢拉格不融冰”,击倒敌人时使周围一定范围内的其它敌人额外受到一次2秒<$ba.cold>寒冷", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": [] } ] }, "sktok_acarm103_1": { "skillId": "sktok_acarm103_1", "iconId": null, "hidden": false, "levels": [ { "name": "黄沙罗盘", "rangeId": null, "description": "初始技力+25;若携带者为【萨尔贡】盟约干员,该干员首次技能结束时立刻回复30点技力\\n<@ba.acrem>若该【萨尔贡】盟约干员同时携带“萨尔贡浓茶”, 每次开启技能时为全部【萨尔贡】干员回复3点技力", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": [] } ] }, "sktok_acarm103_2": { "skillId": 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"sktok_acarm109_2", "iconId": null, "hidden": false, "levels": [ { "name": "信标", "rangeId": null, "description": "装备时,目标干员和本装备销毁并自动选取1位在场相应盟约人数最多的队友,下个休整期向其<@ba.vup>发送1个同品质的同名干员\\n<@ba.acrem>若无符合条件者则返还该干员\\n<@ba.acrem>无法装备给自选干员", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_common_acarm", "duration": 0.0, "blackboard": [] } ] }, "sktok_aclasert": { "skillId": "sktok_aclasert", "iconId": null, "hidden": false, "levels": [ { "name": "“双眼皮”", "rangeId": null, "description": "根据当前层数最高的盟约获得强化:每层盟约层数使自身攻击速度+1,攻击额外附带造成0.1%<$ba.fragile>脆弱,持续2秒(至多300层)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_aclasert", "duration": 2.0, "blackboard": [ { "key": "attack_speed_per_stack", "value": 1.0, "valueStr": null }, { "key": "damage_scale_per_stack", "value": 0.001, "valueStr": null }, { "key": "max_attack_speed", "value": 300.0, "valueStr": null }, { "key": "max_damage_scale", "value": 1.3, "valueStr": null } ] } ] }, "sktok_accrate": { "skillId": "sktok_accrate", "iconId": null, "hidden": false, "levels": [ { "name": "阻隔工事", "rangeId": null, "description": "改变敌人的行进路线\\n<@ba.rem>如果阻隔工事阻挡了敌人,敌人会破坏此工事", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": 0.0, "blackboard": [] } ] }, "sktok_achplat": { "skillId": "sktok_achplat", "iconId": null, "hidden": false, "levels": [ { "name": "射击台", "rangeId": null, "description": "可将高台干员部署于其上", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 1, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_achplat", "duration": -1.0, "blackboard": [] } ] }, "sktok_acdisney_1": { "skillId": "sktok_acdisney_1", "iconId": null, "hidden": false, "levels": [ { "name": "“神秘顾客”", "rangeId": "0-1", "description": "拖拽至场上使用后,选择一项特殊悬赏任务进行挑战;主动销毁时获得1份资金,并将“神秘顾客”传递给下一名玩家", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acdisney_1", "duration": 0.0, "blackboard": [] } ] }, "sktok_accopy_1": { "skillId": "sktok_accopy_1", "iconId": null, "hidden": false, "levels": [ { "name": "画卷", "rangeId": "1-1", "description": "拖拽至场上使用后,获得范围内的干员(包括精锐状态和装备!)", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_accopy_1", "duration": 0.0, "blackboard": [] } ] }, "sktok_acchal_1": { "skillId": "sktok_acchal_1", "iconId": null, "hidden": false, "levels": [ { "name": "教鞭", "rangeId": "0-1", "description": "拖拽至场上使用后,选择一项悬赏任务进行挑战", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_acchal_1", "duration": 0.0, "blackboard": [] } ] }, "sktok_acblzd": { "skillId": "sktok_acblzd", "iconId": null, "hidden": false, "levels": [ { "name": "谢拉格寒风", "rangeId": null, "description": "每隔一定时间对全场敌人造成一定时间的<$ba.cold>寒冷", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_empty", "duration": -1.0, "blackboard": [] } ] }, "sktok_xdplat": { "skillId": "sktok_xdplat", "iconId": "sktok_xdplat", "hidden": false, "levels": [ { "name": "伊斯贝塔高台", "rangeId": null, "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_xdplat", "duration": -1.0, "blackboard": [ { "key": "duration", "value": 999999.0, "valueStr": null }, { "key": "branch_id", "value": 0.0, "valueStr": null } ] } ] }, "sktok_xdice1": { "skillId": "sktok_xdice1", "iconId": "sktok_xdice1", "hidden": false, "levels": [ { "name": "雪崩", "rangeId": null, "description": "对禁区内所有敌人造成真实伤害并<@ba.vup>特大力地推动;\\n对禁区内所有我方单位造成真实伤害并<@ba.vup>推动一格,若<@ba.vup>无法推动则造成更多真实伤害并晕眩;\\n<@ba.rem>推动方向为圣女像所指朝向", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 5, "increment": 0.0 }, "prefabId": "sktok_xdice1", "duration": 2.0, "blackboard": [ { "key": "sp_ratio", "value": 0.8, "valueStr": null } ] }, { "name": "雪崩", "rangeId": null, "description": "对禁区内所有敌人造成真实伤害并<@ba.vup>特大力地推动;\\n对禁区内所有我方单位造成真实伤害并<@ba.vup>推动一格,若<@ba.vup>无法推动则造成更多真实伤害并晕眩;\\n<@ba.rem>推动方向为圣女像所指朝向", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_xdice1", "duration": 2.0, "blackboard": [ { "key": "sp_ratio", "value": 0.8, "valueStr": null } ] }, { "name": "雪崩", "rangeId": null, "description": "对禁区内所有敌人造成真实伤害并<@ba.vup>特大力地推动;\\n对禁区内所有我方单位造成真实伤害并<@ba.vup>推动一格,若<@ba.vup>无法推动则造成更多真实伤害并晕眩;\\n<@ba.rem>推动方向为圣女像所指朝向", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 8, "increment": 0.0 }, "prefabId": "sktok_xdice1", "duration": 2.0, "blackboard": [ { "key": "sp_ratio", "value": 0.8, "valueStr": null } ] }, { "name": "雪崩", "rangeId": null, "description": "对禁区内所有敌人造成真实伤害并<@ba.vup>特大力地推动;\\n对禁区内所有我方单位造成真实伤害并<@ba.vup>推动一格,若<@ba.vup>无法推动则造成更多真实伤害并晕眩;\\n<@ba.rem>推动方向为圣女像所指朝向", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 12, "increment": 0.0 }, "prefabId": "sktok_xdice1", "duration": 2.0, "blackboard": [ { "key": "sp_ratio", "value": 0.8, "valueStr": null } ] } ] }, "sktok_xdmac1": { "skillId": "sktok_xdmac1", "iconId": "sktok_xdmac1", "hidden": false, "levels": [ { "name": "雪崩触发", "rangeId": null, "description": "部署后短时间内大量增加自身所在禁区的雪崩预警", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_xdmac1", "duration": 3.0, "blackboard": [ { "key": "sp", "value": 5.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null } ] } ] }, "sktok_xdmac2": { "skillId": "sktok_xdmac2", "iconId": "sktok_xdmac2", "hidden": false, "levels": [ { "name": "积雪固定", "rangeId": null, "description": "部署后存在期间内自身所在禁区不会触发雪崩,一段时间后退场", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_xdmac2", "duration": 30.0, "blackboard": [] } ] }, "sktok_xdmac3": { "skillId": "sktok_xdmac3", "iconId": "sktok_xdmac3", "hidden": false, "levels": [ { "name": "落雪防护", "rangeId": null, "description": "部署后存在期间内保护自身身后的所有单位不受雪崩影响,遭遇雪崩后退场", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_xdmac3", "duration": 999999.0, "blackboard": [] } ] }, "sktok_pirene_1": { "skillId": "sktok_pirene_1", "iconId": null, "hidden": false, "levels": [ { "name": "花香弥散", "rangeId": "x-5", "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_pirene_1", "duration": -1.0, "blackboard": [ { "key": "interval", "value": 1.0, "valueStr": null }, { "key": "duration_check", "value": 2.0, "valueStr": null }, { "key": "sp", "value": 2.0, "valueStr": null }, { "key": "damage_hitrate_magical", "value": -0.4, "valueStr": null }, { "key": "damage_hitrate_physical", "value": -0.4, "valueStr": null }, { "key": "move_speed", "value": -0.2, "valueStr": null }, { "key": "delay_time", "value": 5.0, "valueStr": null }, { "key": "trap_pirene_drunk_full.interval", "value": 20.0, "valueStr": null }, { "key": "hp_ratio", "value": 1.0, "valueStr": null } ] } ] }, "sktok_pirene_2": { "skillId": "sktok_pirene_2", "iconId": null, "hidden": false, "levels": [ { "name": "花香弥散", "rangeId": "x-5", "description": null, "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_pirene_2", "duration": -1.0, "blackboard": [ { "key": "hp_ratio", "value": 1.0, "valueStr": null } ] } ] }, "sktok_newlamp": { "skillId": "sktok_newlamp", "iconId": "sktok_neonlamp", "hidden": false, "levels": [ { "name": "文明的光芒", "rangeId": "x-7", "description": "视野范围扩大,持续时间永久", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_newlamp", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 20.0, "valueStr": null }, { "key": "range_id1", "value": 0.0, "valueStr": "x-5" }, { "key": "range_id2", "value": 0.0, "valueStr": "x-7" } ] } ] }, "sktok_tjgsd": { "skillId": "sktok_tjgsd", "iconId": null, "hidden": false, "levels": [ { "name": "取字", "rangeId": "0-1", "description": "取下字格上的字,若是浪里玄条或浪里玄条·锈化为的字,则直接削去", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tjgsd", "duration": -1.0, "blackboard": [] } ] }, "sktok_sunmao": { "skillId": "sktok_sunmao", "iconId": null, "hidden": false, "levels": [ { "name": "接", "rangeId": null, "description": "前往地图北部,若击败区域内所有敌人则削弱岁·首,使岁的攻击力降低,并且岁首释放的【十方怼怒】范围缩小", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 4, "increment": 1.0 }, "prefabId": "sktok_sunmao", "duration": 2.0, "blackboard": [ { "key": "unlock", "value": 0.0, "valueStr": "head" }, { "key": "cost", "value": 0.0, "valueStr": null } ] }, { "name": "接", "rangeId": null, "description": "前往地图南部,若击败区域内所有敌人则削弱岁·尾,使岁的生命值降低,并且岁尾释放的【天倾地陷】范围缩小", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 4, "increment": 1.0 }, "prefabId": "sktok_sunmao", "duration": 2.0, "blackboard": [ { "key": "unlock", "value": 0.0, "valueStr": "tail" }, { "key": "cost", "value": 0.0, "valueStr": null } ] }, { "name": "接", "rangeId": null, "description": "前往地图西部,若击败区域内所有敌人则削弱岁·左爪,使岁的法术抗性降低,并且左岁爪不再释放【掩月】", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 4, "increment": 1.0 }, "prefabId": "sktok_sunmao", "duration": 2.0, "blackboard": [ { "key": "unlock", "value": 0.0, "valueStr": "left_hand" }, { "key": "cost", "value": 0.0, "valueStr": null } ] }, { "name": "接", "rangeId": null, "description": "前往地图东部,若击败区域内所有敌人则削弱岁·右爪,使岁的防御力降低,并且右岁爪不再释放【蔽日】", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 4, "increment": 1.0 }, "prefabId": "sktok_sunmao", "duration": 2.0, "blackboard": [ { "key": "unlock", "value": 0.0, "valueStr": "right_hand" }, { "key": "cost", "value": 0.0, "valueStr": null } ] }, { "name": "嵌", "rangeId": null, "description": "撤离所有干员并重置再部署,直面岁", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 4, "increment": 1.0 }, "prefabId": "sktok_sunmao", "duration": 2.0, "blackboard": [ { "key": "unlock", "value": 0.0, "valueStr": "main_field" }, { "key": "cost", "value": 0.0, "valueStr": null } ] } ] } }