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{ "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@max_target", "value": 2.0, "valueStr": null } ] } ] }, "skchr_lolxh_1": { "skillId": "skchr_lolxh_1", "iconId": null, "hidden": false, "levels": [ { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.2, "valueStr": null }, { "key": "attack_speed", "value": 0.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.25, "valueStr": null }, { "key": "attack_speed", "value": 0.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 0.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 15.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "attack_speed", "value": 35.0, "valueStr": null } ] }, { "name": "掠光尾影", "rangeId": "x-5", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击范围改为自身周围<@ba.rem>4格,攻击速度<@ba.vup>+{attack_speed},获得<@ba.vup>{prob:0%}的物理闪避,同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_1", "duration": 0.0, "blackboard": [ { "key": "prob", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null } ] } ] }, "skchr_lolxh_2": { "skillId": "skchr_lolxh_2", "iconId": null, "hidden": false, "levels": [ { "name": "碎金为刃", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},远程攻击不再降低攻击力,额外攻击一名目标,目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}防御力的攻击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 100.0, "valueStr": null } ] }, { "name": "碎金为刃", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},远程攻击不再降低攻击力,额外攻击一名目标,目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}防御力的攻击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 110.0, "valueStr": null } ] }, { "name": "碎金为刃", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},远程攻击不再降低攻击力,额外攻击一名目标,目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}防御力的攻击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 120.0, "valueStr": null } ] }, { "name": "碎金为刃", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},远程攻击不再降低攻击力,额外攻击一名目标,目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}防御力的攻击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 130.0, "valueStr": null } ] }, { "name": "碎金为刃", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},远程攻击不再降低攻击力,额外攻击一名目标,目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}防御力的攻击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 140.0, "valueStr": null } ] }, { "name": "碎金为刃", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},远程攻击不再降低攻击力,额外攻击一名目标,目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}防御力的攻击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 150.0, "valueStr": null } ] }, { "name": "碎金为刃", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},远程攻击不再降低攻击力,额外攻击一名目标,目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}防御力的攻击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 160.0, "valueStr": null } ] }, { "name": "碎金为刃", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},远程攻击不再降低攻击力,额外攻击一名目标,目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}防御力的攻击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 170.0, "valueStr": null } ] }, { "name": "碎金为刃", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},远程攻击不再降低攻击力,额外攻击一名目标,目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}防御力的攻击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 180.0, "valueStr": null } ] }, { "name": "碎金为刃", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},远程攻击不再降低攻击力,额外攻击一名目标,目标生命值低于一半时额外追加一次无视敌人<@ba.vup>{attack@def_penetrate_fixed}防御力的攻击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_lolxh_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@hp_ratio", "value": 0.5, "valueStr": null }, { "key": "attack@def_penetrate_fixed", "value": 200.0, "valueStr": null } ] } ] }, "skchr_estell_2": { "skillId": "skchr_estell_2", "iconId": null, "hidden": false, "levels": [ { "name": "舍身突击", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},不再成为其他角色的治疗目标", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": 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"技能持续时间内阻挡数<@ba.vup>+1,生命值高于<@ba.vup>{humus_s_2[peak_1].peak_performance.hp_ratio:0%}时,获得<@ba.vup>+{humus_s_2[peak_1].peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛;高于<@ba.vup>{humus_s_2[peak_2].peak_performance.hp_ratio:0%}时效果翻倍", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_humus_2", "duration": 20.0, "blackboard": [ { "key": "humus_s_2[peak_1].peak_performance.atk", "value": 0.18, "valueStr": null }, { "key": "humus_s_2[peak_1].peak_performance.hp_ratio", "value": 0.5, "valueStr": null }, { "key": "humus_s_2[peak_2].peak_performance.atk", "value": 0.36, "valueStr": null }, { "key": "humus_s_2[peak_2].peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "高效处理", "rangeId": null, "description": "技能持续时间内阻挡数<@ba.vup>+1,生命值高于<@ba.vup>{humus_s_2[peak_1].peak_performance.hp_ratio:0%}时,获得<@ba.vup>+{humus_s_2[peak_1].peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛;高于<@ba.vup>{humus_s_2[peak_2].peak_performance.hp_ratio:0%}时效果翻倍", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_humus_2", "duration": 20.0, "blackboard": [ { "key": "humus_s_2[peak_1].peak_performance.atk", "value": 0.21, "valueStr": null }, { "key": "humus_s_2[peak_1].peak_performance.hp_ratio", "value": 0.5, "valueStr": null }, { "key": "humus_s_2[peak_2].peak_performance.atk", "value": 0.42, "valueStr": null }, { "key": "humus_s_2[peak_2].peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "高效处理", "rangeId": null, "description": "技能持续时间内阻挡数<@ba.vup>+1,生命值高于<@ba.vup>{humus_s_2[peak_1].peak_performance.hp_ratio:0%}时,获得<@ba.vup>+{humus_s_2[peak_1].peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛;高于<@ba.vup>{humus_s_2[peak_2].peak_performance.hp_ratio:0%}时效果翻倍", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_humus_2", "duration": 20.0, "blackboard": [ { "key": "humus_s_2[peak_1].peak_performance.atk", "value": 0.25, "valueStr": null }, { "key": "humus_s_2[peak_1].peak_performance.hp_ratio", "value": 0.5, "valueStr": null }, { "key": "humus_s_2[peak_2].peak_performance.atk", "value": 0.5, "valueStr": null }, { "key": "humus_s_2[peak_2].peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "高效处理", "rangeId": null, "description": 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"INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].attack_speed", "value": -25.0, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "阴晴圆缺", "rangeId": null, "description": "技能开启时,攻击力<@ba.vup>+{atk:0%},且以下三种效果中随机获得一种:每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒且不叠加);攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>+{prob:0%}的物理闪避,阻挡数<@ba.vup>+{block_cnt}\\n<@ba.rem>技能持续时间无限,可主动关闭技能;", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.36, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].attack_speed", "value": -25.0, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "prob", "value": 0.35, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "阴晴圆缺", "rangeId": null, "description": "技能开启时,攻击力<@ba.vup>+{atk:0%},且以下三种效果中随机获得一种:每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒且不叠加);攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>+{prob:0%}的物理闪避,阻挡数<@ba.vup>+{block_cnt}\\n<@ba.rem>技能持续时间无限,可主动关闭技能;", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].attack_speed", "value": -30.0, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "阴晴圆缺", "rangeId": null, "description": "技能开启时,攻击力<@ba.vup>+{atk:0%},且以下三种效果中随机获得一种:每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒且不叠加);攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>+{prob:0%}的物理闪避,阻挡数<@ba.vup>+{block_cnt}\\n<@ba.rem>技能持续时间无限,可主动关闭技能;", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].attack_speed", "value": -30.0, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 25.0, "valueStr": null }, { "key": "prob", "value": 0.45, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "阴晴圆缺", "rangeId": null, "description": "技能开启时,攻击力<@ba.vup>+{atk:0%},且以下三种效果中随机获得一种:每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒且不叠加);攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>+{prob:0%}的物理闪避,阻挡数<@ba.vup>+{block_cnt}\\n<@ba.rem>技能持续时间无限,可主动关闭技能;", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].attack_speed", "value": -30.0, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 28.0, "valueStr": null }, { "key": "prob", "value": 0.45, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "阴晴圆缺", "rangeId": null, "description": "技能开启时,攻击力<@ba.vup>+{atk:0%},且以下三种效果中随机获得一种:每次攻击使目标攻击速度<@ba.vup>{nothin_s_2[a][attack_speed_down].attack_speed}(持续<@ba.vup>{nothin_s_2[a][attack_speed_down].duration}秒且不叠加);攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>+{prob:0%}的物理闪避,阻挡数<@ba.vup>+{block_cnt}\\n<@ba.rem>技能持续时间无限,可主动关闭技能;", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_nothin_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].attack_speed", "value": -35.0, "valueStr": null }, { "key": "nothin_s_2[a][attack_speed_down].duration", "value": 5.0, "valueStr": null }, { "key": "attack_speed", "value": 28.0, "valueStr": null }, { "key": "prob", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_rope_1": { "skillId": "skchr_rope_1", "iconId": null, "hidden": false, "levels": [ { "name": "勾爪发射", "rangeId": null, "description": "下次攻击会把目标<@ba.vup>小力地拖拽至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rope_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null } ] }, { "name": "勾爪发射", "rangeId": null, "description": "下次攻击会把目标<@ba.vup>小力地拖拽至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rope_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null } ] }, { "name": "勾爪发射", "rangeId": null, "description": "下次攻击会把目标<@ba.vup>小力地拖拽至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rope_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null } ] }, { "name": "勾爪发射", "rangeId": null, "description": "下次攻击会把目标<@ba.vup>中等力度地牵引至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rope_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "勾爪发射", "rangeId": null, "description": "下次攻击会把目标<@ba.vup>中等力度地牵引至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rope_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "勾爪发射", "rangeId": null, "description": "下次攻击会把目标<@ba.vup>中等力度地牵引至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rope_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "勾爪发射", "rangeId": null, "description": "下次攻击会把目标<@ba.vup>中等力度地牵引至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rope_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "勾爪发射", "rangeId": null, "description": "下次攻击会把目标<@ba.vup>中等力度地牵引至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rope_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "勾爪发射", "rangeId": null, "description": "下次攻击会把目标<@ba.vup>中等力度地牵引至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rope_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "force", "value": 1.0, "valueStr": null } ] }, { "name": "勾爪发射", "rangeId": null, "description": "下次攻击会把敌人<@ba.vup>较大力地牵引至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rope_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "force", "value": 2.0, "valueStr": null } ] } ] }, "skchr_rope_2": { "skillId": "skchr_rope_2", "iconId": null, "hidden": false, "levels": [ { "name": "复式勾爪", "rangeId": "4-1", "description": "将远距离内两个敌人<@ba.vup>小力地拖拽至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_rope_2", "duration": 0.0, "blackboard": [ { "key": "force", "value": 0.0, "valueStr": null }, { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "复式勾爪", "rangeId": "4-1", "description": "将远距离内两个敌人<@ba.vup>小力地拖拽至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_rope_2", "duration": 0.0, "blackboard": [ { "key": "force", "value": 0.0, "valueStr": null }, { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "max_target", "value": 2.0, "valueStr": null } ] }, { "name": "复式勾爪", "rangeId": "4-1", "description": "将远距离内两个敌人<@ba.vup>小力地拖拽至面前,并对其造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_rope_2", "duration": 0.0, "blackboard": [ { "key": "force", "value": 0.0, "valueStr": null }, { 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"increment": 1.0 }, "prefabId": "skchr_texas_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null } ] }, { "name": "剑雨", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成<@ba.vup>两次相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并令击中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_texas_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 1.55, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null } ] }, { "name": "剑雨", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成<@ba.vup>两次相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并令击中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_texas_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 12.0, "valueStr": null }, { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "stun", "value": 3.0, "valueStr": null } ] } ] }, "skchr_chiave_2": { "skillId": "skchr_chiave_2", "iconId": null, "hidden": false, "levels": [ { "name": "火焰剥离", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_chiave_2", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "magic_resistance", "value": -0.1, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null } ] }, { "name": "火焰剥离", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 26, "increment": 1.0 }, "prefabId": "skchr_chiave_2", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "magic_resistance", "value": -0.1, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null } ] }, { "name": "火焰剥离", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 27, "increment": 1.0 }, "prefabId": "skchr_chiave_2", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "magic_resistance", "value": -0.1, "valueStr": null }, { "key": "duration", "value": 5.0, "valueStr": null } ] }, { "name": "火焰剥离", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 28, "increment": 1.0 }, "prefabId": "skchr_chiave_2", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 2.5, "valueStr": null }, { "key": "magic_resistance", "value": -0.1, "valueStr": null }, { "key": "duration", "value": 6.0, "valueStr": null } ] }, { "name": "火焰剥离", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 29, "increment": 1.0 }, "prefabId": "skchr_chiave_2", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "magic_resistance", "value": -0.1, "valueStr": null }, { "key": "duration", "value": 6.0, "valueStr": null } ] }, { "name": "火焰剥离", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_chiave_2", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 11.0, "valueStr": null }, { "key": "atk_scale", "value": 2.7, "valueStr": null }, { "key": "magic_resistance", "value": -0.1, "valueStr": null }, { "key": "duration", "value": 6.0, "valueStr": null } ] }, { "name": "火焰剥离", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 31, "increment": 1.0 }, "prefabId": "skchr_chiave_2", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 12.0, "valueStr": null }, { "key": "atk_scale", "value": 2.8, "valueStr": null }, { "key": "magic_resistance", "value": -0.1, "valueStr": null }, { "key": "duration", "value": 7.0, "valueStr": null } ] }, { "name": "火焰剥离", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 32, "increment": 1.0 }, "prefabId": "skchr_chiave_2", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 12.0, "valueStr": null }, { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "magic_resistance", "value": -0.13, "valueStr": null }, { "key": "duration", "value": 7.0, "valueStr": null } ] }, { "name": "火焰剥离", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 33, "increment": 1.0 }, "prefabId": "skchr_chiave_2", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 12.0, "valueStr": null }, { "key": "atk_scale", "value": 3.2, "valueStr": null }, { "key": "magic_resistance", "value": -0.16, "valueStr": null }, { "key": "duration", "value": 7.0, "valueStr": null } ] }, { "name": "火焰剥离", "rangeId": "x-1", "description": "立即获得<@ba.vup>{cost}点费用;对周围所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害,并使命中目标在<@ba.vup>{duration}秒内法术抗性<@ba.vup>-{-magic_resistance:0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_chiave_2", "duration": -1.0, "blackboard": [ { "key": "cost", "value": 13.0, "valueStr": null }, { "key": "atk_scale", "value": 3.5, "valueStr": null }, { "key": "magic_resistance", "value": -0.2, "valueStr": null }, { "key": "duration", "value": 8.0, "valueStr": null } ] } ] }, "skchr_buildr_2": { "skillId": "skchr_buildr_2", "iconId": null, "hidden": false, "levels": [ { "name": "工程者之愿", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_buildr_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 9.0, "valueStr": null }, { "key": "duration", "value": 15.0, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "buildr_s_2[b].duration", "value": -1.0, "valueStr": null }, { "key": "buildr_s_2[b].atk", "value": 0.1, "valueStr": null }, { "key": "buildr_s_2[b].def", "value": 0.3, "valueStr": null }, { "key": "buildr_s_2[b].cost", "value": 1.0, "valueStr": null }, { "key": "buildr_s_2[b].interval", "value": 5.0, "valueStr": null } ] }, { "name": "工程者之愿", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_buildr_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 9.0, "valueStr": null }, { "key": "duration", "value": 15.0, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def", "value": 0.35, "valueStr": null }, { "key": "buildr_s_2[b].duration", "value": -1.0, "valueStr": null }, { "key": "buildr_s_2[b].atk", "value": 0.1, "valueStr": null }, { "key": "buildr_s_2[b].def", "value": 0.35, "valueStr": null }, { "key": "buildr_s_2[b].cost", "value": 1.0, "valueStr": null }, { "key": "buildr_s_2[b].interval", "value": 5.0, "valueStr": null } ] }, { "name": "工程者之愿", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_buildr_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 9.0, "valueStr": null }, { "key": "duration", "value": 15.0, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "buildr_s_2[b].duration", "value": -1.0, "valueStr": null }, { "key": "buildr_s_2[b].atk", "value": 0.1, "valueStr": null }, { "key": "buildr_s_2[b].def", "value": 0.4, "valueStr": null }, { "key": "buildr_s_2[b].cost", "value": 1.0, "valueStr": null }, { "key": "buildr_s_2[b].interval", "value": 5.0, "valueStr": null } ] }, { "name": "工程者之愿", "rangeId": null, "description": "立即获得<@ba.vup>{cost}点费用;技能持续时间内攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%}\\n<@ba.rem>第二次及以后使用时,每{buildr_s_2[b].interval}秒额外获得{buildr_s_2[b].cost}点费用,且持续时间无限", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_buildr_2", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "duration", "value": 15.0, "valueStr": null }, { "key": "atk", "value": 0.1, "valueStr": null }, { 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"value", "value": 10.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "atk", "value": 0.16, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.5, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 1.6, "valueStr": null } ] }, { "name": "醉刃乱舞", "rangeId": "1-1", "description": "技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}倍", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_rfalcn_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 10.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.5, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 1.6, "valueStr": null } ] }, { "name": "醉刃乱舞", "rangeId": "1-1", "description": "技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}倍", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_rfalcn_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 10.0, "valueStr": null }, { "key": "attack_speed", "value": 20.0, "valueStr": null }, { "key": "atk", "value": 0.24, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.5, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 1.6, "valueStr": null } ] }, { "name": "醉刃乱舞", "rangeId": "1-1", "description": "技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}倍", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_rfalcn_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 11.0, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "atk", "value": 0.28, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.3, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 1.9, "valueStr": null } ] }, { "name": "醉刃乱舞", "rangeId": "1-1", "description": "技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}倍", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_rfalcn_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 11.0, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "atk", "value": 0.32, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.3, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 2.1, "valueStr": null } ] }, { "name": "醉刃乱舞", "rangeId": "1-1", "description": "技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}倍", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_rfalcn_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 11.0, "valueStr": null }, { "key": "attack_speed", "value": 30.0, "valueStr": null }, { "key": "atk", "value": 0.36, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.3, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 2.3, "valueStr": null } ] }, { "name": "醉刃乱舞", "rangeId": "1-1", "description": "技能持续时间内逐渐获得<@ba.vup>{value}点部署费用,攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},第一天赋的触发几率提升至<@ba.vup>{talent@prob_scaler:0.0}倍", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_rfalcn_2", "duration": 15.0, "blackboard": [ { "key": "value", "value": 12.0, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "rfalcn_s_2[cost].interval", "value": 1.25, "valueStr": null }, { "key": "rfalcn_s_2[cost].cost", "value": 1.0, "valueStr": null }, { "key": "talent@prob_scaler", "value": 2.5, "valueStr": null } ] } ] }, "skchr_grani_2": { "skillId": "skchr_grani_2", "iconId": null, "hidden": false, "levels": [ { "name": "永不后退!", "rangeId": "0-1", "description": "攻击距离<@ba.vdown>缩短,攻击力和防御力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 80, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_grani_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "永不后退!", "rangeId": "0-1", "description": "攻击距离<@ba.vdown>缩短,攻击力和防御力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 79, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_grani_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": 0.35, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "永不后退!", "rangeId": "0-1", "description": "攻击距离<@ba.vdown>缩短,攻击力和防御力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 78, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_grani_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "永不后退!", "rangeId": "0-1", "description": "攻击距离<@ba.vdown>缩短,攻击力和防御力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 77, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_grani_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": 0.45, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "永不后退!", "rangeId": "0-1", "description": "攻击距离<@ba.vdown>缩短,攻击力和防御力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 76, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_grani_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 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"key": "def", "value": 0.6, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "永不后退!", "rangeId": "0-1", "description": "攻击距离<@ba.vdown>缩短,攻击力和防御力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 73, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_grani_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.66, "valueStr": null }, { "key": "def", "value": 0.66, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "永不后退!", "rangeId": "0-1", "description": "攻击距离<@ba.vdown>缩短,攻击力和防御力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 72, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_grani_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.72, "valueStr": null }, { "key": "def", "value": 0.72, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "永不后退!", "rangeId": "0-1", "description": "攻击距离<@ba.vdown>缩短,攻击力和防御力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 70, "initSp": 50, "increment": 1.0 }, "prefabId": "skchr_grani_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_sddrag_2": { "skillId": "skchr_sddrag_2", "iconId": null, "hidden": false, "levels": [ { "name": "生灵火花", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}的法术伤害,且击败敌人后部署费用回复<@ba.vup>+1", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_sddrag_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@skill.atk_scale", "value": 0.15, "valueStr": null }, { "key": "def", "value": 0.0, "valueStr": null } ] }, { "name": "生灵火花", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击附加攻击力<@ba.vup>{attack@skill.atk_scale:0%}的法术伤害,且击败敌人后部署费用回复<@ba.vup>+1", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_sddrag_2", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@skill.atk_scale", "value": 0.15, "valueStr": null }, { "key": "def", "value": 0.0, "valueStr": null } ] }, { "name": "生灵火花", 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"value": 0.8, "valueStr": null }, { "key": "attack_speed", "value": 0.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "观火", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},每次攻击时获得<@ba.vup>{cost}点部署费用", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ctable_1", "duration": 19.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack_speed", "value": 0.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] }, { "name": "观火", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},每次攻击时获得<@ba.vup>{cost}点部署费用", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ctable_1", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack_speed", "value": 0.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null } ] } ] }, "skchr_ctable_2": { "skillId": "skchr_ctable_2", "iconId": null, "hidden": false, "levels": [ { "name": "浮光", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身获得<$ba.camou>迷彩,每次攻击时获得<@ba.vup>{cost}点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack_speed", "value": 10.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 13.0, "valueStr": null } ] }, { "name": "浮光", "rangeId": null, "description": 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"increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.16, "valueStr": null }, { "key": "attack_speed", "value": 18.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 13.0, "valueStr": null } ] }, { "name": "浮光", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},自身获得<$ba.camou>迷彩,每次攻击时获得<@ba.vup>{cost}点部署费用。\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ctable_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.19, "valueStr": null }, { "key": "attack_speed", "value": 22.0, "valueStr": null }, { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 14.0, "valueStr": null } ] }, { 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"cost", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 18.0, "valueStr": null } ] } ] }, "sktok_blkngt_hypnos_s_1": { "skillId": "sktok_blkngt_hypnos_s_1", "iconId": "sktok_blkngt_hypnos", "hidden": false, "levels": [ { "name": "食梦", "rangeId": null, "description": "可以攻击并优先攻击<$ba.sleep>沉睡的目标", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": null, "duration": 0.0, "blackboard": [] } ] }, "sktok_blkngt_hypnos_s_2": { "skillId": "sktok_blkngt_hypnos_s_2", "iconId": "sktok_blkngt_hypnos", "hidden": false, "levels": [ { "name": "食梦", "rangeId": null, "description": "可以攻击并优先攻击<$ba.sleep>沉睡的目标", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": null, "duration": 0.0, "blackboard": [] } ] }, "skchr_puzzle_1": { "skillId": 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"影霄·绝影", "rangeId": "x-2", "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya2_2", "duration": 26.0, "blackboard": [ { "key": "times", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.25, "valueStr": null }, { "key": "atk_scale_2", "value": 2.5, "valueStr": null }, { "key": "amiya2_s_2[kill].atk", "value": 0.2, "valueStr": null }, { "key": "amiya2_s_2[kill].magic_resistance", "value": 20.0, "valueStr": null }, { "key": "amiya2_s_2[kill].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影霄·绝影", "rangeId": "x-2", "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya2_2", "duration": 27.0, "blackboard": [ { "key": "times", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "atk_scale_2", "value": 2.6, "valueStr": null }, { "key": "amiya2_s_2[kill].atk", "value": 0.2, "valueStr": null }, { "key": "amiya2_s_2[kill].magic_resistance", "value": 20.0, "valueStr": null }, { "key": "amiya2_s_2[kill].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影霄·绝影", "rangeId": "x-2", "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya2_2", "duration": 28.0, "blackboard": [ { "key": "times", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "atk_scale_2", "value": 2.8, "valueStr": null }, { "key": "amiya2_s_2[kill].atk", "value": 0.2, "valueStr": null }, { "key": "amiya2_s_2[kill].magic_resistance", "value": 20.0, "valueStr": null }, { "key": "amiya2_s_2[kill].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影霄·绝影", "rangeId": "x-2", "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya2_2", "duration": 29.0, "blackboard": [ { "key": "times", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "atk_scale_2", "value": 2.9, "valueStr": null }, { "key": "amiya2_s_2[kill].atk", "value": 0.2, "valueStr": null }, { "key": "amiya2_s_2[kill].magic_resistance", 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"key": "amiya2_s_2[kill].magic_resistance", "value": 20.0, "valueStr": null }, { "key": "amiya2_s_2[kill].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影霄·绝影", "rangeId": "x-2", "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya2_2", "duration": 31.0, "blackboard": [ { "key": "times", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "atk_scale_2", "value": 3.2, "valueStr": null }, { "key": "amiya2_s_2[kill].atk", "value": 0.25, "valueStr": null }, { "key": "amiya2_s_2[kill].magic_resistance", "value": 20.0, "valueStr": null }, { "key": "amiya2_s_2[kill].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影霄·绝影", "rangeId": "x-2", "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya2_2", "duration": 32.0, "blackboard": [ { "key": "times", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "atk_scale_2", "value": 3.6, "valueStr": null }, { "key": "amiya2_s_2[kill].atk", "value": 0.3, "valueStr": null }, { "key": "amiya2_s_2[kill].magic_resistance", "value": 20.0, "valueStr": null }, { "key": "amiya2_s_2[kill].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] }, { "name": "影霄·绝影", "rangeId": "x-2", "description": "立即寻找前方生命值最低的目标,进行<@ba.vup>{times}次攻击力为<@ba.vup>{atk_scale:0%}的法术斩击(最后一击系数加倍且为<@ba.vup>真实伤害);斩击期间每击败一个敌人获得攻击力<@ba.vup>+{amiya2_s_2[kill].atk:0%}和法术抗性<@ba.vup>+{amiya2_s_2[kill].magic_resistance}(最多叠加<@ba.vup>{amiya2_s_2[kill].max_stack_cnt}次),并且接下来的伤害类型变为<@ba.vup>真实;<@ba.rem>整场战斗中该技能只能释放一次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_amiya2_2", "duration": 33.0, "blackboard": [ { "key": "times", "value": 10.0, "valueStr": null }, { "key": "atk_scale", "value": 2.0, 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null }, { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "atk_scale_2", "value": 4.4, "valueStr": null }, { "key": "amiya2_s_2[kill].atk", "value": 0.4, "valueStr": null }, { "key": "amiya2_s_2[kill].magic_resistance", "value": 20.0, "valueStr": null }, { "key": "amiya2_s_2[kill].max_stack_cnt", "value": 3.0, "valueStr": null }, { "key": "talent_scale", "value": 2.0, "valueStr": null } ] } ] }, "skchr_akafyu_1": { "skillId": "skchr_akafyu_1", "iconId": null, "hidden": false, "levels": [ { "name": "信影流·雷刀之势", "rangeId": null, "description": "阻挡数变为0,攻击力<@ba.vup>+{atk:0%},攻击变为二连击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_akafyu_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null } ] }, { "name": "信影流·雷刀之势", "rangeId": null, "description": "阻挡数变为0,攻击力<@ba.vup>+{atk:0%},攻击变为二连击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_akafyu_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null } ] }, { "name": "信影流·雷刀之势", "rangeId": null, "description": "阻挡数变为0,攻击力<@ba.vup>+{atk:0%},攻击变为二连击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_akafyu_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null } ] }, { "name": "信影流·雷刀之势", "rangeId": null, "description": "阻挡数变为0,攻击力<@ba.vup>+{atk:0%},攻击变为二连击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_akafyu_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null } ] }, { "name": "信影流·雷刀之势", "rangeId": null, "description": "阻挡数变为0,攻击力<@ba.vup>+{atk:0%},攻击变为二连击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_akafyu_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null } ] }, { "name": "信影流·雷刀之势", "rangeId": null, "description": "阻挡数变为0,攻击力<@ba.vup>+{atk:0%},攻击变为二连击", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_akafyu_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null } ] }, { "name": "信影流·雷刀之势", "rangeId": null, "description": "阻挡数变为0,攻击力<@ba.vup>+{atk:0%},攻击变为二连击", "skillType": "MANUAL", 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"攻击速度<@ba.vup>+{attack_speed},每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_takila_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 32.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "当机立断", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_takila_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 35.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.45, "valueStr": null } ] }, { "name": "当机立断", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_takila_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 38.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "当机立断", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_takila_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 42.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.55, "valueStr": null } ] }, { "name": "当机立断", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_takila_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 46.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "当机立断", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_takila_1", "duration": 20.0, "blackboard": [ { "key": "attack_speed", "value": 50.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null } ] } ] }, "skchr_takila_2": { "skillId": "skchr_takila_2", "iconId": null, "hidden": false, "levels": [ { "name": "剑走偏锋", "rangeId": "2-3", "description": "攻击范围<@ba.vup>扩大,同时攻击<@ba.vup>2名敌人,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,<$ba.charged>蓄力额外效果:改为同时攻击<@ba.vup>3名敌人,持续时间延长为<@ba.vup>{enhance_duration}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_takila_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "enhance_duration", "value": 30.0, "valueStr": null }, { "key": "attack@plus_max_target", "value": 3.0, "valueStr": null }, { "key": "attack@plus_atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "剑走偏锋", "rangeId": "2-3", "description": "攻击范围<@ba.vup>扩大,同时攻击<@ba.vup>2名敌人,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,<$ba.charged>蓄力额外效果:改为同时攻击<@ba.vup>3名敌人,持续时间延长为<@ba.vup>{enhance_duration}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_takila_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "enhance_duration", "value": 30.0, "valueStr": null }, { "key": "attack@plus_max_target", "value": 3.0, "valueStr": null }, { "key": "attack@plus_atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "剑走偏锋", "rangeId": "2-3", "description": "攻击范围<@ba.vup>扩大,同时攻击<@ba.vup>2名敌人,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,<$ba.charged>蓄力额外效果:改为同时攻击<@ba.vup>3名敌人,持续时间延长为<@ba.vup>{enhance_duration}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_takila_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "enhance_duration", "value": 30.0, "valueStr": null }, { "key": "attack@plus_max_target", "value": 3.0, "valueStr": null }, { "key": "attack@plus_atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "剑走偏锋", "rangeId": "2-3", "description": "攻击范围<@ba.vup>扩大,同时攻击<@ba.vup>2名敌人,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,<$ba.charged>蓄力额外效果:改为同时攻击<@ba.vup>3名敌人,持续时间延长为<@ba.vup>{enhance_duration}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_takila_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "enhance_duration", "value": 30.0, "valueStr": null }, { "key": "attack@plus_max_target", "value": 3.0, "valueStr": null }, { "key": "attack@plus_atk_scale", "value": 1.7, "valueStr": null } ] }, { "name": "剑走偏锋", "rangeId": "2-3", "description": "攻击范围<@ba.vup>扩大,同时攻击<@ba.vup>2名敌人,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,<$ba.charged>蓄力额外效果:改为同时攻击<@ba.vup>3名敌人,持续时间延长为<@ba.vup>{enhance_duration}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_takila_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "enhance_duration", "value": 30.0, "valueStr": null }, { "key": "attack@plus_max_target", "value": 3.0, "valueStr": null }, { "key": "attack@plus_atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "剑走偏锋", "rangeId": "2-3", "description": "攻击范围<@ba.vup>扩大,同时攻击<@ba.vup>2名敌人,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,<$ba.charged>蓄力额外效果:改为同时攻击<@ba.vup>3名敌人,持续时间延长为<@ba.vup>{enhance_duration}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_takila_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "enhance_duration", "value": 30.0, "valueStr": null }, { "key": "attack@plus_max_target", "value": 3.0, "valueStr": null }, { "key": "attack@plus_atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "剑走偏锋", "rangeId": "2-3", "description": "攻击范围<@ba.vup>扩大,同时攻击<@ba.vup>2名敌人,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,<$ba.charged>蓄力额外效果:改为同时攻击<@ba.vup>3名敌人,持续时间延长为<@ba.vup>{enhance_duration}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_takila_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "enhance_duration", "value": 30.0, "valueStr": null }, { "key": "attack@plus_max_target", "value": 3.0, "valueStr": null }, { "key": "attack@plus_atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "剑走偏锋", "rangeId": "2-3", "description": "攻击范围<@ba.vup>扩大,同时攻击<@ba.vup>2名敌人,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,<$ba.charged>蓄力额外效果:改为同时攻击<@ba.vup>3名敌人,持续时间延长为<@ba.vup>{enhance_duration}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_takila_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "enhance_duration", "value": 30.0, "valueStr": null }, { "key": "attack@plus_max_target", "value": 3.0, "valueStr": null }, { "key": "attack@plus_atk_scale", "value": 2.1, "valueStr": null } ] }, { "name": "剑走偏锋", "rangeId": "2-3", "description": "攻击范围<@ba.vup>扩大,同时攻击<@ba.vup>2名敌人,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,<$ba.charged>蓄力额外效果:改为同时攻击<@ba.vup>3名敌人,持续时间延长为<@ba.vup>{enhance_duration}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_takila_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "enhance_duration", "value": 30.0, "valueStr": null }, { "key": "attack@plus_max_target", "value": 3.0, "valueStr": null }, { "key": "attack@plus_atk_scale", "value": 2.2, "valueStr": null } ] }, { "name": "剑走偏锋", "rangeId": "2-3", "description": "攻击范围<@ba.vup>扩大,同时攻击<@ba.vup>2名敌人,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,<$ba.charged>蓄力额外效果:改为同时攻击<@ba.vup>3名敌人,持续时间延长为<@ba.vup>{enhance_duration}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_takila_2", "duration": 15.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "enhance_duration", "value": 30.0, "valueStr": null }, { "key": "attack@plus_max_target", "value": 3.0, "valueStr": null }, { "key": "attack@plus_atk_scale", "value": 2.3, "valueStr": null } ] } ] }, "skchr_chimes_2": { "skillId": "skchr_chimes_2", "iconId": null, "hidden": false, "levels": [ { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.2, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.2, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.2, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.25, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.25, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.25, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.32, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.35, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] }, { "name": "乡心无改", "rangeId": null, "description": "停止攻击,获得<@ba.vup>{damage_resistance:0%}的<$ba.protect>庇护,攻击力逐渐增至<@ba.vup>+{atk:0%}。技能结束时对前方所有地面敌人造成此时攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害并使其<$ba.stun>晕眩<@ba.vup>{attack@stun}秒\\n<@ba.rem>可主动关闭技能(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_chimes_2", "duration": 5.0, "blackboard": [ { "key": "damage_resistance", "value": 0.4, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "maxcnt", "value": 5.0, "valueStr": null } ] } ] }, "skchr_odda_1": { "skillId": "skchr_odda_1", "iconId": null, "hidden": false, "levels": [ { "name": "火花溅射", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "火花溅射", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "火花溅射", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "火花溅射", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "火花溅射", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.65, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "火花溅射", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "火花溅射", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "火花溅射", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "火花溅射", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] }, { "name": "火花溅射", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}且溅射范围<@ba.vup>扩大", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 2, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "ability_range_radius", "value": 1.5, "valueStr": null } ] } ] }, "skchr_odda_2": { "skillId": "skchr_odda_2", "iconId": null, "hidden": false, "levels": [ { "name": "锻锤之力", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空<@ba.vup>{attack@levitate_duration}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def", "value": 0.1, "valueStr": null }, { "key": "attack@value", "value": 3.0, "valueStr": null }, { "key": "attack@levitate_duration", "value": 0.5, "valueStr": null } ] }, { "name": "锻锤之力", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空<@ba.vup>{attack@levitate_duration}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null }, { "key": "attack@value", "value": 3.0, "valueStr": null }, { "key": "attack@levitate_duration", "value": 0.5, "valueStr": null } ] }, { "name": "锻锤之力", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空<@ba.vup>{attack@levitate_duration}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_odda_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "attack@value", "value": 3.0, "valueStr": null }, { "key": "attack@levitate_duration", "value": 0.5, "valueStr": null } ] }, { "name": "锻锤之力", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空<@ba.vup>{attack@levitate_duration}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_odda_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "attack@value", "value": 3.0, "valueStr": null }, { "key": "attack@levitate_duration", "value": 0.5, "valueStr": null } ] }, { "name": "锻锤之力", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},攻击溅射到重量小于等于3的单位会使其<$ba.levitate>浮空<@ba.vup>{attack@levitate_duration}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_odda_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "attack@value", "value": 3.0, "valueStr": null }, { "key": "attack@levitate_duration", "value": 0.5, "valueStr": null } ] }, { "name": "锻锤之力", "rangeId": null, "description": 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"increment": 1.0 }, "prefabId": "skchr_platnm_2", "duration": 0.0, "blackboard": [ { "key": "attack_speed", "value": -20.0, "valueStr": null }, { "key": "atk", "value": 1.0, "valueStr": null } ] } ] }, "skchr_swllow_1": { "skillId": "skchr_swllow_1", "iconId": null, "hidden": false, "levels": [ { "name": "飞羽", "rangeId": null, "description": "下次攻击时连续射击<@ba.vup>2次,每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害\\n<@ba.rem>可以充能{cnt}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swllow_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "飞羽", "rangeId": null, "description": "下次攻击时连续射击<@ba.vup>2次,每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害\\n<@ba.rem>可以充能{cnt}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swllow_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.05, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "飞羽", "rangeId": null, "description": "下次攻击时连续射击<@ba.vup>2次,每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害\\n<@ba.rem>可以充能{cnt}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swllow_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "飞羽", "rangeId": null, "description": "下次攻击时连续射击<@ba.vup>2次,每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害\\n<@ba.rem>可以充能{cnt}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swllow_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.1, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "飞羽", "rangeId": null, "description": "下次攻击时连续射击<@ba.vup>2次,每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害\\n<@ba.rem>可以充能{cnt}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swllow_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.15, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "飞羽", "rangeId": null, "description": "下次攻击时连续射击<@ba.vup>2次,每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害\\n<@ba.rem>可以充能{cnt}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swllow_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.2, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null } ] }, { "name": "飞羽", "rangeId": null, "description": "下次攻击时连续射击<@ba.vup>2次,每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害\\n<@ba.rem>可以充能{cnt}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swllow_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.25, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "飞羽", "rangeId": null, "description": "下次攻击时连续射击<@ba.vup>2次,每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害\\n<@ba.rem>可以充能{cnt}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swllow_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.3, "valueStr": null }, { "key": "cnt", "value": 2.0, "valueStr": null } ] }, { "name": "飞羽", "rangeId": null, "description": "下次攻击时连续射击<@ba.vup>2次,每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害\\n<@ba.rem>可以充能{cnt}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swllow_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.35, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] }, { "name": "飞羽", "rangeId": null, "description": "下次攻击时连续射击<@ba.vup>2次,每次射击造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害\\n<@ba.rem>可以充能{cnt}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 3, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_swllow_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "cnt", "value": 3.0, "valueStr": null } ] } ] }, "skchr_swllow_2": { "skillId": "skchr_swllow_2", "iconId": null, "hidden": false, "levels": [ { "name": "回流", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>3连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_swllow_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null } ] }, { "name": "回流", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>3连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_swllow_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null } ] }, { "name": "回流", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>3连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 38, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_swllow_2", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null } ] }, { "name": "回流", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>3连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 37, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_swllow_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null } ] }, { "name": "回流", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>3连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_swllow_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null } ] }, { "name": "回流", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>3连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_swllow_2", "duration": 16.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null } ] }, { "name": "回流", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>3连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_swllow_2", "duration": 17.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null } ] }, { "name": "回流", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>3连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_swllow_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null } ] }, { "name": "回流", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>3连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_swllow_2", "duration": 19.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null } ] }, { "name": "回流", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>3连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_swllow_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null } ] } ] }, "skchr_asnipe_1": { "skillId": "skchr_asnipe_1", "iconId": null, "hidden": false, "levels": [ { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 51, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 23.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 23.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 23.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 24.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 24.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 24.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 25.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 25.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 25.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] }, { "name": "旋臂", "rangeId": null, "description": "可以同时攻击<@ba.vup>{attack@max_target}个目标,每个目标攻击<@ba.vup>{attack@times}次", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_asnipe_1", "duration": 30.0, "blackboard": [ { "key": "attack@max_target", "value": 2.0, "valueStr": null }, { "key": "attack@times", "value": 2.0, "valueStr": null } ] } ] }, "skchr_aprl_1": { "skillId": "skchr_aprl_1", "iconId": null, "hidden": false, "levels": [ { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.75, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.85, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.95, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.1, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.2, "valueStr": null } ] }, { "name": "精准射击", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_aprl_1", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 2.3, "valueStr": null } ] } ] }, "skchr_aprl_2": { "skillId": "skchr_aprl_2", "iconId": null, "hidden": false, "levels": [ { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 18.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 19.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 19.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 19.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null } ] }, { "name": "灵活伪装", "rangeId": null, "description": "部署后攻击力<@ba.vup>+{atk:0%},获得<$ba.camou>迷彩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_aprl_2", "duration": 26.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null } ] } ] }, "skchr_kroos2_1": { "skillId": "skchr_kroos2_1", "iconId": null, "hidden": false, "levels": [ { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 11.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 11.0, "blackboard": [ { "key": "atk", "value": 0.13, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 11.0, "blackboard": [ { "key": "atk", "value": 0.16, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.23, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 12.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 7, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 13.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 14.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 14.0, "blackboard": [ { "key": "atk", "value": 0.36, "valueStr": null } ] }, { "name": "无痕", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连射,并获得<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_kroos2_1", "duration": 15.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null } ] } ] }, "skchr_kroos2_2": { "skillId": "skchr_kroos2_2", "iconId": null, "hidden": false, "levels": [ { "name": "封喉", "rangeId": null, "description": "攻击间隔<@ba.vup>略微缩短,攻击变为<@ba.vup>2连射,击中目标<@ba.vup>{attack@max_stack_count}次后技能剩余时间内攻击变为<@ba.vup>4连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 22.0, "blackboard": [ { "key": "base_attack_time", "value": -0.15, "valueStr": null }, { "key": "attack@max_stack_count", "value": 40.0, "valueStr": null } ] }, { "name": "封喉", "rangeId": null, "description": "攻击间隔<@ba.vup>略微缩短,攻击变为<@ba.vup>2连射,击中目标<@ba.vup>{attack@max_stack_count}次后技能剩余时间内攻击变为<@ba.vup>4连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 22.0, "blackboard": [ { "key": "base_attack_time", "value": -0.15, "valueStr": null }, { "key": "attack@max_stack_count", "value": 40.0, "valueStr": null } ] }, { "name": "封喉", "rangeId": null, "description": "攻击间隔<@ba.vup>略微缩短,攻击变为<@ba.vup>2连射,击中目标<@ba.vup>{attack@max_stack_count}次后技能剩余时间内攻击变为<@ba.vup>4连射", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_kroos2_2", "duration": 22.0, "blackboard": [ { "key": "base_attack_time", "value": -0.15, "valueStr": null }, { "key": "attack@max_stack_count", "value": 40.0, 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"valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "“不惹麻烦”", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "“不惹麻烦”", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.95, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "“不惹麻烦”", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 13, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "“不惹麻烦”", "rangeId": null, "description": "每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 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"INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_inside_1", "duration": 0.0, "blackboard": [ { "key": "attack@atk_scale", "value": 2.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] } ] }, "skchr_inside_2": { "skillId": "skchr_inside_2", "iconId": null, "hidden": false, "levels": [ { "name": "“解决麻烦”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击间隔<@ba.vup>略微缩短,优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_inside_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 14.0, "valueStr": null } ] }, { "name": "“解决麻烦”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击间隔<@ba.vup>略微缩短,优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_inside_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 14.0, "valueStr": null } ] }, { "name": "“解决麻烦”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击间隔<@ba.vup>略微缩短,优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_inside_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 14.0, "valueStr": null } ] }, { "name": "“解决麻烦”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击间隔<@ba.vup>略微缩短,优先攻击使用远程武器的敌人并且不容易成为敌人的攻击目标\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_inside_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": -0.3, "valueStr": null }, { "key": "attack@trigger_time", "value": 14.0, "valueStr": null } ] }, { "name": "“解决麻烦”", "rangeId": null, "description": 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"rangeId": null, "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mint_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "聚能涡旋", "rangeId": null, "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mint_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "聚能涡旋", "rangeId": null, "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_mint_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.1, "valueStr": null }, { "key": "atk_scale", "value": 2.3, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "聚能涡旋", "rangeId": null, "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_mint_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.15, "valueStr": null }, { "key": "atk_scale", "value": 2.4, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "聚能涡旋", "rangeId": null, "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_mint_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.2, "valueStr": null }, { "key": "atk_scale", "value": 2.6, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "聚能涡旋", "rangeId": null, "description": "每次攻击把目标<@ba.vup>小力地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_mint_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.25, "valueStr": null }, { "key": "atk_scale", "value": 2.8, "valueStr": null }, { "key": "attack@force", "value": 0.0, "valueStr": null } ] }, { "name": "聚能涡旋", "rangeId": null, "description": "每次攻击把目标<@ba.vup>中等力度地拖拽至面前,并造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害。技能结束时对攻击范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mint_2", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.3, "valueStr": null }, { "key": "atk_scale", "value": 3.0, "valueStr": null }, { "key": "attack@force", "value": 1.0, "valueStr": null } ] } ] }, "skchr_iris_1": { "skillId": "skchr_iris_1", "iconId": null, "hidden": false, "levels": [ { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.3, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.31, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.32, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.35, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 21, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.36, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.37, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 19, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 18, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.43, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 17, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.46, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] }, { "name": "童话守卫者", "rangeId": "4-1", "description": "攻击范围<@ba.vup>改变,攻击间隔<@ba.vup>大幅度缩短,每次攻击造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_iris_1", "duration": 5.0, "blackboard": [ { "key": "attack@atk_scale", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.2, "valueStr": null } ] } ] }, "skchr_iris_2": { "skillId": "skchr_iris_2", "iconId": null, "hidden": false, "levels": [ { "name": "梦乡摇篮", "rangeId": null, "description": "立即使攻击范围内的至多<@ba.vup>{max_target}个敌人陷入<$ba.sleep>沉睡<@ba.vup>{sleep}秒,在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_iris_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "sleep", "value": 7.0, "valueStr": null } ] }, { "name": "梦乡摇篮", "rangeId": null, "description": "立即使攻击范围内的至多<@ba.vup>{max_target}个敌人陷入<$ba.sleep>沉睡<@ba.vup>{sleep}秒,在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 39, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_iris_2", "duration": 0.0, "blackboard": [ { "key": "max_target", "value": 2.0, "valueStr": null }, { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "sleep", "value": 7.0, "valueStr": null } ] }, { "name": "梦乡摇篮", "rangeId": null, "description": "立即使攻击范围内的至多<@ba.vup>{max_target}个敌人陷入<$ba.sleep>沉睡<@ba.vup>{sleep}秒,在其醒来时会对周围小范围内所有敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", 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"spCost": 50, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 3.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.3, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 3.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.3, "valueStr": null } ] }, { "name": "焦土", "rangeId": null, "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}秒的燃烧区域;燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}攻击力的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 3.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.35, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 3.0, "valueStr": null 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"INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 16, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 4.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.45, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 4.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.45, "valueStr": null } ] }, { "name": "焦土", "rangeId": null, "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}秒的燃烧区域;燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}攻击力的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 17, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 4.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.5, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 4.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "焦土", "rangeId": null, "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}秒的燃烧区域;燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}攻击力的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 4.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 4.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.6, "valueStr": null } ] }, { "name": "焦土", "rangeId": null, "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}秒的燃烧区域;燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}攻击力的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 19, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.65, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 5.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.65, "valueStr": null } ] }, { "name": "焦土", "rangeId": null, "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}秒的燃烧区域;燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}攻击力的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.75, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 5.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.75, "valueStr": null } ] }, { "name": "焦土", "rangeId": null, "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}秒的燃烧区域;燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}攻击力的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.8, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 5.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.8, "valueStr": null } ] }, { "name": "焦土", "rangeId": null, "description": "每次攻击会在目标周围四格地面产生一个持续<@ba.vup>{projectile_life_time}秒的燃烧区域;燃烧区域中的地面敌人每秒受到一次相当于火哨<@ba.vup>{burn.atk_scale:0%}攻击力的法术伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_firwhl_2", "duration": 17.0, "blackboard": [ { "key": "projectile_life_time", "value": 6.0, "valueStr": null }, { "key": "burn.atk_scale", "value": 0.85, "valueStr": null }, { "key": "attack@projectile_delay_time", "value": 6.0, "valueStr": null }, { "key": "attack@burn.atk_scale", "value": 0.85, "valueStr": null } ] } ] }, "skchr_aurora_1": { "skillId": "skchr_aurora_1", "iconId": null, "hidden": false, "levels": [ { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 0.6, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.2, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.4, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.6, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.8, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 1.9, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 2.0, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] }, { "name": "固守家园", "rangeId": null, "description": "阻挡数<@ba.vup>+{block_cnt},防御力<@ba.vup>+{def:0%},获得<$ba.buffres>抵抗\\n<@ba.rem>技能结束后自身<$ba.stun>晕眩{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_aurora_1", "duration": 30.0, "blackboard": [ { "key": "def", "value": 2.1, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null }, { "key": "stun", "value": 5.0, "valueStr": null }, { "key": "one_minus_status_resistance", "value": -0.5, "valueStr": null } ] } ] }, "skchr_aurora_2": { "skillId": "skchr_aurora_2", "iconId": null, "hidden": false, "levels": [ { "name": "人工降雪", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击对目标造成<@ba.vup>{attack@cold}秒<$ba.cold>寒冷,若目标已经处于<$ba.frozen>冻结状态,则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}\\n<@ba.rem>攻击装有9发子弹,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_aurora_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "base_attack_time", "value": 0.25, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "人工降雪", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击对目标造成<@ba.vup>{attack@cold}秒<$ba.cold>寒冷,若目标已经处于<$ba.frozen>冻结状态,则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}\\n<@ba.rem>攻击装有9发子弹,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_aurora_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "base_attack_time", "value": 0.25, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "人工降雪", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击对目标造成<@ba.vup>{attack@cold}秒<$ba.cold>寒冷,若目标已经处于<$ba.frozen>冻结状态,则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}\\n<@ba.rem>攻击装有9发子弹,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_aurora_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "base_attack_time", "value": 0.25, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null } ] }, { "name": "人工降雪", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击对目标造成<@ba.vup>{attack@cold}秒<$ba.cold>寒冷,若目标已经处于<$ba.frozen>冻结状态,则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}\\n<@ba.rem>攻击装有9发子弹,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_aurora_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "base_attack_time", "value": 0.25, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 2.5, "valueStr": null } ] }, { "name": "人工降雪", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击对目标造成<@ba.vup>{attack@cold}秒<$ba.cold>寒冷,若目标已经处于<$ba.frozen>冻结状态,则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}\\n<@ba.rem>攻击装有9发子弹,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_aurora_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.25, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 2.5, "valueStr": null } ] }, { "name": "人工降雪", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击对目标造成<@ba.vup>{attack@cold}秒<$ba.cold>寒冷,若目标已经处于<$ba.frozen>冻结状态,则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}\\n<@ba.rem>攻击装有9发子弹,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 22, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_aurora_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "base_attack_time", "value": 0.25, "valueStr": null }, { "key": "attack@cold", "value": 2.5, "valueStr": null }, { "key": "atk_scale", "value": 2.5, "valueStr": null } ] }, { "name": "人工降雪", "rangeId": null, "description": "攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击对目标造成<@ba.vup>{attack@cold}秒<$ba.cold>寒冷,若目标已经处于<$ba.frozen>冻结状态,则改为使本次攻击的攻击力提高至<@ba.vup>{atk_scale:0%}\\n<@ba.rem>攻击装有9发子弹,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", 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"攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_lunacu_2", "duration": 25.0, "blackboard": [ { "key": "attack_speed", "value": 100.0, "valueStr": null }, { "key": "lunacu_s_2[cam].cam_duration", "value": 6.0, "valueStr": null }, { "key": "lunacu_s_2[start_cam].start_cam_duration", "value": 4.0, "valueStr": null } ] }, { "name": "伏击之影", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed};获得<@ba.vup>{lunacu_s_2[start_cam].start_cam_duration}秒<$ba.camou>迷彩,技能期间击倒敌人后获得<@ba.vup>{lunacu_s_2[cam].cam_duration}秒<$ba.camou>迷彩", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 54, 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"levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_toddi_1", "duration": 20.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "taunt_level", "value": 1.0, "valueStr": null } ] } ] }, "skchr_toddi_2": { "skillId": "skchr_toddi_2", "iconId": null, "hidden": false, "levels": [ { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.6, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.65, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 1.9, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.65, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 21, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.0, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.65, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 44, "initSp": 22, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.1, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": "攻击间隔稍微延长,发射龙矢对敌人造成相当于攻击力<@ba.vup>{attack@atk_scale:0%}的物理伤害,击中目标后稍微延迟爆炸,对目标以及周围敌人造成相当于攻击力<@ba.vup>{attack@splash_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后技能结束(期间可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 23, "increment": 1.0 }, "prefabId": "skchr_toddi_2", "duration": 0.0, "blackboard": [ { "key": "base_attack_time", "value": 0.3, "valueStr": null }, { "key": "attack@atk_scale", "value": 2.2, "valueStr": null }, { "key": "attack@splash_atk_scale", "value": 0.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@splash_projectile_delay_time", "value": 1.5, "valueStr": null } ] }, { "name": "便携破城矢", "rangeId": null, "description": 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"攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},优先攻击<$ba.sleep>沉睡的目标", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 14, "increment": 1.0 }, "prefabId": "skchr_erato_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack_speed", "value": 40.0, "valueStr": null } ] }, { "name": "英雄赞歌", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击速度<@ba.vup>+{attack_speed},优先攻击<$ba.sleep>沉睡的目标", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_erato_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack_speed", "value": 50.0, "valueStr": null } ] } ] }, "skchr_greyy2_2": { "skillId": "skchr_greyy2_2", "iconId": null, "hidden": false, 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"spCost": 50, "initSp": 42, "increment": 1.0 }, "prefabId": "skchr_typhon_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@prob", "value": 0.4, "valueStr": null }, { "key": "attack@stun", "value": 1.0, "valueStr": null }, { "key": "first_duration", "value": 20.0, "valueStr": null } ] } ] }, "skchr_typhon_3": { "skillId": "skchr_typhon_3", "iconId": null, "hidden": false, "levels": [ { "name": "“永恒狩猎”", "rangeId": null, "description": "立刻标记攻击范围内的一名目标,攻击间隔<@ba.vdown>大幅增大,攻击变为对标记目标发射一轮箭雨;箭雨会随机攻击标记目标周围的敌人,共造成<@ba.vup>{attack@s3_max_hit_num}次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.3, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 6.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 4.0, "valueStr": null } ] }, { "name": "“永恒狩猎”", "rangeId": null, "description": "立刻标记攻击范围内的一名目标,攻击间隔<@ba.vdown>大幅增大,攻击变为对标记目标发射一轮箭雨;箭雨会随机攻击标记目标周围的敌人,共造成<@ba.vup>{attack@s3_max_hit_num}次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.35, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 6.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 4.0, "valueStr": null } ] }, { "name": "“永恒狩猎”", "rangeId": null, "description": "立刻标记攻击范围内的一名目标,攻击间隔<@ba.vdown>大幅增大,攻击变为对标记目标发射一轮箭雨;箭雨会随机攻击标记目标周围的敌人,共造成<@ba.vup>{attack@s3_max_hit_num}次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.4, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 6.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 4.0, "valueStr": null } ] }, { "name": "“永恒狩猎”", "rangeId": null, "description": "立刻标记攻击范围内的一名目标,攻击间隔<@ba.vdown>大幅增大,攻击变为对标记目标发射一轮箭雨;箭雨会随机攻击标记目标周围的敌人,共造成<@ba.vup>{attack@s3_max_hit_num}次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.45, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 7.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 4.0, "valueStr": null } ] }, { "name": "“永恒狩猎”", "rangeId": null, "description": "立刻标记攻击范围内的一名目标,攻击间隔<@ba.vdown>大幅增大,攻击变为对标记目标发射一轮箭雨;箭雨会随机攻击标记目标周围的敌人,共造成<@ba.vup>{attack@s3_max_hit_num}次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.5, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 7.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 4.0, "valueStr": null } ] }, { "name": "“永恒狩猎”", "rangeId": null, "description": "立刻标记攻击范围内的一名目标,攻击间隔<@ba.vdown>大幅增大,攻击变为对标记目标发射一轮箭雨;箭雨会随机攻击标记目标周围的敌人,共造成<@ba.vup>{attack@s3_max_hit_num}次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.55, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 7.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 4.0, "valueStr": null } ] }, { "name": "“永恒狩猎”", "rangeId": null, "description": "立刻标记攻击范围内的一名目标,攻击间隔<@ba.vdown>大幅增大,攻击变为对标记目标发射一轮箭雨;箭雨会随机攻击标记目标周围的敌人,共造成<@ba.vup>{attack@s3_max_hit_num}次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 43, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.6, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 4.0, "valueStr": null } ] }, { "name": "“永恒狩猎”", "rangeId": null, "description": "立刻标记攻击范围内的一名目标,攻击间隔<@ba.vdown>大幅增大,攻击变为对标记目标发射一轮箭雨;箭雨会随机攻击标记目标周围的敌人,共造成<@ba.vup>{attack@s3_max_hit_num}次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.65, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 5.0, "valueStr": null } ] }, { "name": "“永恒狩猎”", "rangeId": null, "description": "立刻标记攻击范围内的一名目标,攻击间隔<@ba.vdown>大幅增大,攻击变为对标记目标发射一轮箭雨;箭雨会随机攻击标记目标周围的敌人,共造成<@ba.vup>{attack@s3_max_hit_num}次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 41, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.7, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 9.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 5.0, "valueStr": null } ] }, { "name": "“永恒狩猎”", "rangeId": null, "description": "立刻标记攻击范围内的一名目标,攻击间隔<@ba.vdown>大幅增大,攻击变为对标记目标发射一轮箭雨;箭雨会随机攻击标记目标周围的敌人,共造成<@ba.vup>{attack@s3_max_hit_num}次相当于攻击力<@ba.vup>{attack@s3_atk_scale:0%}的物理伤害并使目标晕眩<@ba.vup>{attack@s3_stun}秒\\n<@ba.rem>攻击装有{attack@s3_trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 40, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_typhon_3", "duration": -1.0, "blackboard": [ { "key": "base_attack_time", "value": 3.1, "valueStr": null }, { "key": "attack@s3_stun", "value": 0.4, "valueStr": null }, { "key": "attack@s3_atk_scale", "value": 1.75, "valueStr": null }, { "key": "attack@s3_trigger_time", "value": 10.0, "valueStr": null }, { "key": "attack@s3_max_hit_num", "value": 5.0, "valueStr": null } ] } ] }, "skchr_rosmon_1": { "skillId": "skchr_rosmon_1", "iconId": null, "hidden": false, "levels": [ { "name": "思维膨大", "rangeId": null, "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 0.8, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "思维膨大", "rangeId": null, "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 0.85, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "思维膨大", "rangeId": null, "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 0.95, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "思维膨大", "rangeId": null, "description": "下次攻击额外造成一次相当于攻击力<@ba.vup>{extra_atk_scale:0%}的法术伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_rosmon_1", "duration": 0.0, "blackboard": [ { "key": "extra_atk_scale", "value": 1.0, "valueStr": null }, { "key": "append_atk_scale", "value": 0.5, "valueStr": null } ] }, { "name": "思维膨大", "rangeId": null, "description": 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"blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高压冲击", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高压冲击", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高压冲击", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高压冲击", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高压冲击", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高压冲击", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] }, { "name": "高压冲击", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},攻击时对攻击范围内的所有敌人应用特性加成\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 4.0, "valueStr": null } ] } ] }, "skchr_chen2_2": { "skillId": "skchr_chen2_2", "iconId": null, "hidden": false, "levels": [ { "name": "“堇青之夜”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加),<$ba.charged>蓄力额外效果:改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 30, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@move_speed", "value": -0.1, "valueStr": null }, { "key": "attack@def", "value": -50.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "“堇青之夜”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加),<$ba.charged>蓄力额外效果:改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 29, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@move_speed", "value": -0.1, "valueStr": null }, { "key": "attack@def", "value": -50.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "“堇青之夜”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加),<$ba.charged>蓄力额外效果:改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@move_speed", "value": -0.1, "valueStr": null }, { "key": "attack@def", "value": -50.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "“堇青之夜”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加),<$ba.charged>蓄力额外效果:改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 27, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@def", "value": -100.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "“堇青之夜”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加),<$ba.charged>蓄力额外效果:改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 26, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@def", "value": -100.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "“堇青之夜”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加),<$ba.charged>蓄力额外效果:改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@move_speed", "value": -0.2, "valueStr": null }, { "key": "attack@def", "value": -100.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "“堇青之夜”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加),<$ba.charged>蓄力额外效果:改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 24, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@move_speed", "value": -0.3, "valueStr": null }, { "key": "attack@def", "value": -150.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "“堇青之夜”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加),<$ba.charged>蓄力额外效果:改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 23, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@move_speed", "value": -0.3, "valueStr": null }, { "key": "attack@def", "value": -150.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "“堇青之夜”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加),<$ba.charged>蓄力额外效果:改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 22, "initSp": 11, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "attack@move_speed", "value": -0.35, "valueStr": null }, { "key": "attack@def", "value": -170.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] }, { "name": "“堇青之夜”", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},每次攻击在范围内生成持续{attack@projectile_life_time}秒的粘液,地面敌人经过时移动速度<@ba.vup>{attack@move_speed:0%}、防御力<@ba.vup>{attack@def}(不叠加),<$ba.charged>蓄力额外效果:改为{attack@another_trigger_time}发弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 20, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_chen2_2", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@move_speed", "value": -0.35, "valueStr": null }, { "key": "attack@def", "value": -170.0, "valueStr": null }, { "key": "attack@projectile_life_time", "value": 5.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null }, { "key": "attack@another_trigger_time", "value": 20.0, "valueStr": null } ] } ] }, "skchr_chen2_3": { "skillId": "skchr_chen2_3", "iconId": null, "hidden": false, "levels": [ { "name": 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"立即获得<@ba.vup>{cost}点费用,自身与流形攻击力<@ba.vup>+{atk:0%},若流形为近战复制体时每<@ba.vup>{mlyss_s_3[token_melee_trigger].interval}秒对周围八格敌人向自己中心<@ba.vup>小力度地拖拽并使所有阻挡的单位持续<$ba.stun>晕眩,若为远程复制体时刷新所有流形且攻击附带持续<@ba.vup>{mlyss_s_3[unmoveable].duration}秒的<$ba.root>束缚", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 18, "increment": 1.0 }, "prefabId": "skchr_mlyss_3", "duration": 15.0, "blackboard": [ { "key": "cost", "value": 15.0, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "mlyss_s_3[token_melee_trigger].interval", "value": 2.0, "valueStr": null }, { "key": "mlyss_s_3[unmoveable].duration", "value": 1.5, "valueStr": null } ] } ] }, "sktok_mlyss_wtrman_1": { "skillId": "sktok_mlyss_wtrman_1", "iconId": "sktok_mlyss_wtrman", "hidden": false, "levels": [ { "name": "流形", "rangeId": null, "description": 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"sktok_mlyss_wtrman_3", "iconId": "sktok_mlyss_wtrman", "hidden": false, "levels": [ { "name": "流形", "rangeId": null, "description": "可复制待部署区一名干员,若为远程时获得特性每攻击<@ba.vup>10次在周围四格可部署位分裂自身(持续<@ba.vup>25秒),近战时每次攻击<$ba.steal>偷取敌方<@ba.vup>10点攻击力与防御力(最高<@ba.vup>250点,复制后重置)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 95, "increment": 1.0 }, "prefabId": "sktok_mlyss_wtrman_3", "duration": 20.0, "blackboard": [ { "key": "interval", "value": 25.0, "valueStr": null }, { "key": "force", "value": 0.0, "valueStr": null } ] } ] }, "skchr_ines_1": { "skillId": "skchr_ines_1", "iconId": null, "hidden": false, "levels": [ { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.25, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.3, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.35, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.4, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.45, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.5, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.55, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.65, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.7, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] }, { "name": "淬影突袭", "rangeId": null, "description": "下次攻击使目标<@ba.vup>{bleed_duration}秒内每秒受到相当于伊内丝攻击力<@ba.vup>{bleed_atk_scale:0%}的法术伤害(不叠加),并获得<@ba.vup>{cost}点部署费用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_ines_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 2.0, "valueStr": null }, { "key": "bleed_atk_scale", "value": 0.8, "valueStr": null }, { "key": "bleed_duration", "value": 3.0, "valueStr": null } ] } ] }, "skchr_ines_2": { "skillId": "skchr_ines_2", "iconId": null, "hidden": false, "levels": [ { "name": "暗夜无明", "rangeId": "3-13", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},自身获得<$ba.invisible>隐匿,每次攻击获得<@ba.vup>{cost}点部署费用并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或伊内丝离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 4.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 40.0, "valueStr": null } ] }, { "name": "暗夜无明", "rangeId": "3-13", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},自身获得<$ba.invisible>隐匿,每次攻击获得<@ba.vup>{cost}点部署费用并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或伊内丝离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 4.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 40.0, "valueStr": null } ] }, { "name": "暗夜无明", "rangeId": "3-13", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},自身获得<$ba.invisible>隐匿,每次攻击获得<@ba.vup>{cost}点部署费用并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或伊内丝离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 4.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 40.0, "valueStr": null } ] }, { "name": "暗夜无明", "rangeId": "3-13", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},自身获得<$ba.invisible>隐匿,每次攻击获得<@ba.vup>{cost}点部署费用并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或伊内丝离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 5.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 50.0, "valueStr": null } ] }, { "name": "暗夜无明", "rangeId": "3-13", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},自身获得<$ba.invisible>隐匿,每次攻击获得<@ba.vup>{cost}点部署费用并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或伊内丝离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 5.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 50.0, "valueStr": null } ] }, { "name": "暗夜无明", "rangeId": "3-13", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},自身获得<$ba.invisible>隐匿,每次攻击获得<@ba.vup>{cost}点部署费用并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或伊内丝离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 5.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 50.0, "valueStr": null } ] }, { "name": "暗夜无明", "rangeId": "3-13", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},自身获得<$ba.invisible>隐匿,每次攻击获得<@ba.vup>{cost}点部署费用并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或伊内丝离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 6.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 60.0, "valueStr": null } ] }, { "name": "暗夜无明", "rangeId": "3-13", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},自身获得<$ba.invisible>隐匿,每次攻击获得<@ba.vup>{cost}点部署费用并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或伊内丝离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 23, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_ines_2", "duration": 12.0, "blackboard": [ { "key": "cost", "value": 1.0, "valueStr": null }, { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 6.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 60.0, "valueStr": null } ] }, { "name": "暗夜无明", "rangeId": "3-13", "description": 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"法术抗性<@ba.vup>+{magic_resistance},攻击改为锁定一个目标对其每<@ba.vup>{attack@cooldown}秒造成一次相当于攻击力<@ba.vup>{attack@atk_scale_base:0%}的法术伤害,对相同目标的伤害逐渐提高至<@ba.vup>3倍并使其移动速度逐渐降低至<@ba.vup>40%(锁定5秒后达到上限),被打断或目标倒下时重新索敌且效果重置", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_logos_2", "duration": 20.0, "blackboard": [ { "key": "magic_resistance", "value": 70.0, "valueStr": null }, { "key": "attack@cooldown", "value": 0.5, "valueStr": null }, { "key": "attack@atk_scale_base", "value": 0.75, "valueStr": null }, { "key": "attack@atk_scale_delta", "value": 0.15, "valueStr": null }, { "key": "attack@move_speed", "value": -0.06, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 10.0, "valueStr": null } ] } ] }, "skchr_logos_3": { "skillId": "skchr_logos_3", "iconId": null, "hidden": false, "levels": [ { "name": "延异视阈", "rangeId": "3-4", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "延异视阈", "rangeId": "3-4", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "延异视阈", "rangeId": "3-4", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "延异视阈", "rangeId": "3-4", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, { "name": "延异视阈", "rangeId": "3-4", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},同时攻击<@ba.vup>{attack@max_target}个目标,使攻击范围内敌方子弹的飞行速度<@ba.vup>大幅降低、并在技能结束时将其全部<@ba.vup>清除", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_logos_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "projectile_move_scale", "value": 0.05, "valueStr": null } ] }, 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"duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 1.7, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "电能之触", "rangeId": null, "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%},最多在<@ba.vup>{pasngr_s_1.max_target}个目标间跳跃,攻击造成的<$ba.sluggish>停顿时间延长至<@ba.vup>{pasngr_s_1.sluggish}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 1.8, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "电能之触", "rangeId": null, "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%},最多在<@ba.vup>{pasngr_s_1.max_target}个目标间跳跃,攻击造成的<$ba.sluggish>停顿时间延长至<@ba.vup>{pasngr_s_1.sluggish}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 1.9, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "电能之触", "rangeId": null, "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%},最多在<@ba.vup>{pasngr_s_1.max_target}个目标间跳跃,攻击造成的<$ba.sluggish>停顿时间延长至<@ba.vup>{pasngr_s_1.sluggish}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 2.0, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "电能之触", "rangeId": null, "description": "下次攻击时攻击力提升至<@ba.vup>{pasngr_s_1.atk_scale:0%},最多在<@ba.vup>{pasngr_s_1.max_target}个目标间跳跃,攻击造成的<$ba.sluggish>停顿时间延长至<@ba.vup>{pasngr_s_1.sluggish}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pasngr_1", "duration": -1.0, "blackboard": [ { "key": "pasngr_s_1.atk_scale", "value": 2.1, "valueStr": null }, { "key": "pasngr_s_1.sluggish", "value": 1.5, "valueStr": null }, { "key": "pasngr_s_1.max_target", "value": 4.0, "valueStr": null } ] }, { "name": "电能之触", "rangeId": null, "description": 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"valueStr": null }, { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack@root", "value": 0.5, "valueStr": null } ] }, { "name": "沙缚镣锁", "rangeId": null, "description": "攻击间隔<@ba.vup>较大幅度缩短,每次攻击对目标造成{attack@sluggish}秒<$ba.sluggish>停顿;\\n<$ba.charged>蓄力额外效果:攻击力<@ba.vup>+{atk:0%}且<$ba.sluggish>停顿变为<$ba.root>束缚<@ba.vup>{attack@root}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 25, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_billro_2", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": -0.8, "valueStr": null }, { "key": "attack@sluggish", "value": 0.3, "valueStr": null }, { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@root", "value": 0.5, "valueStr": null } ] }, { "name": "沙缚镣锁", "rangeId": null, "description": 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"spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "食噬之印", "rangeId": "x-2", "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "食噬之印", "rangeId": "x-2", "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "食噬之印", "rangeId": "x-2", "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "食噬之印", "rangeId": "x-2", "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "食噬之印", "rangeId": "x-2", "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "食噬之印", "rangeId": "x-2", "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "食噬之印", "rangeId": "x-2", "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 2.2, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "食噬之印", "rangeId": "x-2", "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 2.4, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] }, { "name": "食噬之印", "rangeId": "x-2", "description": "攻击范围<@ba.vup>扩大,攻击力逐渐增至<@ba.vup>+{atk:0%}\\n<$ba.charged>蓄力额外效果:每次攻击使目标受到来自卡涅利安的伤害提升<@ba.vup>{attack@damage_scale:0%}(最多叠加<@ba.vup>5次),持续至技能结束", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 28, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_billro_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 2.8, "valueStr": null }, { "key": "attack@damage_scale", "value": 0.2, "valueStr": null } ] } ] }, "skchr_lin_1": { "skillId": "skchr_lin_1", "iconId": null, "hidden": false, "levels": [ { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "attack@sluggish", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.15, "valueStr": null }, { "key": "attack@sluggish", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "attack@sluggish", "value": 0.7, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "attack@sluggish", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "attack@sluggish", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "attack@sluggish", "value": 0.8, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@sluggish", "value": 0.9, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@sluggish", "value": 0.9, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] }, { "name": "玲珑", "rangeId": null, "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n攻击间隔<@ba.vdown>略微增大,攻击力<@ba.vup>+{atk:0%},攻击使目标<$ba.sluggish>停顿<@ba.vup>{attack@sluggish:0.0}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_lin_1", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@sluggish", "value": 1.0, "valueStr": null }, { "key": "base_attack_time", "value": 1.0, "valueStr": null } ] } ] }, "skchr_lin_2": { "skillId": "skchr_lin_2", "iconId": null, "hidden": false, "levels": [ { "name": "荫庇", "rangeId": null, "description": "攻击速度<@ba.vup>+{attack_speed},自身不容易受到敌人攻击,技能期间使攻击范围内所有友方单位享受第一天赋效果", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_lin_2", "duration": 25.0, 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"duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.4, "valueStr": null }, { "key": "sp", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "仗义疏财", "rangeId": "1-1", "description": "消耗<@ba.vup>一枚金币,下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命\\n<@ba.rem>携带此技能时金币上限为2", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_1", "duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.45, "valueStr": null }, { "key": "sp", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "仗义疏财", "rangeId": "1-1", "description": "消耗<@ba.vup>一枚金币,下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命\\n<@ba.rem>携带此技能时金币上限为2", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_1", "duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.5, "valueStr": null }, { "key": "sp", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "仗义疏财", "rangeId": "1-1", "description": "消耗<@ba.vup>一枚金币,下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命\\n<@ba.rem>携带此技能时金币上限为2", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_1", "duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.55, "valueStr": null }, { "key": "sp", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "仗义疏财", "rangeId": "1-1", "description": "消耗<@ba.vup>一枚金币,下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命\\n<@ba.rem>携带此技能时金币上限为3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_1", "duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.6, "valueStr": null }, { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "仗义疏财", "rangeId": "1-1", "description": "消耗<@ba.vup>一枚金币,下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命\\n<@ba.rem>携带此技能时金币上限为3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_1", "duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.7, "valueStr": null }, { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "仗义疏财", "rangeId": "1-1", "description": "消耗<@ba.vup>一枚金币,下一次攻击会为周围八格内血量不足70%的一名友方单位恢复相当于攻击力<@ba.vup>{attack@heal_scale:0%}的生命\\n<@ba.rem>携带此技能时金币上限为3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_1", "duration": -1.0, "blackboard": [ { "key": "attack@heal_scale", "value": 0.8, "valueStr": null }, { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] } ] }, "skchr_swire2_2": { "skillId": "skchr_swire2_2", "iconId": null, "hidden": false, "levels": [ { "name": "“见面礼”", "rangeId": "1-1", "description": "消耗<@ba.vup>一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹,香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并使目标<$ba.sluggish>停顿<@ba.vup>{sluggish}秒\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害;携带此技能时金币上限为3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.4, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "“见面礼”", "rangeId": "1-1", "description": "消耗<@ba.vup>一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹,香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并使目标<$ba.sluggish>停顿<@ba.vup>{sluggish}秒\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害;携带此技能时金币上限为3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.45, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "“见面礼”", "rangeId": "1-1", "description": "消耗<@ba.vup>一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹,香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并使目标<$ba.sluggish>停顿<@ba.vup>{sluggish}秒\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害;携带此技能时金币上限为3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.5, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "“见面礼”", "rangeId": "1-1", "description": "消耗<@ba.vup>一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹,香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并使目标<$ba.sluggish>停顿<@ba.vup>{sluggish}秒\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害;携带此技能时金币上限为3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.55, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "“见面礼”", "rangeId": "1-1", "description": "消耗<@ba.vup>一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹,香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并使目标<$ba.sluggish>停顿<@ba.vup>{sluggish}秒\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害;携带此技能时金币上限为3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.6, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "“见面礼”", "rangeId": "1-1", "description": "消耗<@ba.vup>一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹,香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并使目标<$ba.sluggish>停顿<@ba.vup>{sluggish}秒\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害;携带此技能时金币上限为3", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 3.0, "valueStr": null }, { "key": "atk_scale", "value": 1.65, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "“见面礼”", "rangeId": "1-1", "description": "消耗<@ba.vup>一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹,香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并使目标<$ba.sluggish>停顿<@ba.vup>{sluggish}秒\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害;携带此技能时金币上限为4", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 4.0, "valueStr": null }, { "key": "atk_scale", "value": 1.7, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "“见面礼”", "rangeId": "1-1", "description": "消耗<@ba.vup>一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹,香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并使目标<$ba.sluggish>停顿<@ba.vup>{sluggish}秒\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害;携带此技能时金币上限为4", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 4.0, "valueStr": null }, { "key": "atk_scale", "value": 1.8, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "“见面礼”", "rangeId": "1-1", "description": "消耗<@ba.vup>一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹,香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并使目标<$ba.sluggish>停顿<@ba.vup>{sluggish}秒\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害;携带此技能时金币上限为5", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 5.0, "valueStr": null }, { "key": "atk_scale", "value": 1.9, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] }, { "name": "“见面礼”", "rangeId": "1-1", "description": "消耗<@ba.vup>一枚金币在范围内一个可放置且可通行的地面放置香槟炸弹,香槟炸弹会对触碰到的首个敌人造成相当于攻击力<@ba.vup>{atk_scale:0%}的物理伤害,并使目标<$ba.sluggish>停顿<@ba.vup>{sluggish}秒\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害;携带此技能时金币上限为5", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skchr_swire2_2", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 5.0, "valueStr": null }, { "key": "atk_scale", "value": 2.0, "valueStr": null }, { "key": "sluggish", "value": 2.0, "valueStr": null }, { "key": "attack@sp", "value": -1.0, "valueStr": null } ] } ] }, "sktok_swire2_gdtrap": { "skillId": "sktok_swire2_gdtrap", "iconId": null, "hidden": false, "levels": [ { "name": "“见面礼”", "rangeId": null, "description": "对触碰到的首个敌人造成物理伤害,并使目标<$ba.sluggish>停顿\\n<@ba.rem>香槟炸弹在场3秒后可额外造成一次伤害", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, 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0.6, "valueStr": null } ] }, { "name": "先贤化身", "rangeId": "x-1", "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}的法术伤害,并恢复周围一名<@ba.rem>其他友方单位相当于攻击力<@ba.vup>{heal_scale:0%}的生命", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_blemsh_3", "duration": 21.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null }, { "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale", "value": 0.5, "valueStr": null }, { "key": "heal_scale", "value": 0.6, "valueStr": null } ] }, { "name": "先贤化身", "rangeId": "x-1", "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}的法术伤害,并恢复周围一名<@ba.rem>其他友方单位相当于攻击力<@ba.vup>{heal_scale:0%}的生命", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_blemsh_3", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 0.2, "valueStr": null }, { "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale", "value": 0.5, "valueStr": null }, { "key": "heal_scale", "value": 0.6, "valueStr": null } ] }, { "name": "先贤化身", "rangeId": "x-1", "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}的法术伤害,并恢复周围一名<@ba.rem>其他友方单位相当于攻击力<@ba.vup>{heal_scale:0%}的生命", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_blemsh_3", "duration": 23.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale", "value": 0.6, "valueStr": null }, { "key": "heal_scale", "value": 0.7, "valueStr": null } ] }, { "name": "先贤化身", "rangeId": "x-1", "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}的法术伤害,并恢复周围一名<@ba.rem>其他友方单位相当于攻击力<@ba.vup>{heal_scale:0%}的生命", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_blemsh_3", "duration": 24.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale", "value": 0.6, "valueStr": null }, { "key": "heal_scale", "value": 0.7, "valueStr": null } ] }, { "name": "先贤化身", "rangeId": "x-1", "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}的法术伤害,并恢复周围一名<@ba.rem>其他友方单位相当于攻击力<@ba.vup>{heal_scale:0%}的生命", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_blemsh_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.75, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale", "value": 0.6, "valueStr": null }, { "key": "heal_scale", "value": 0.7, "valueStr": null } ] }, { "name": "先贤化身", "rangeId": "x-1", "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}的法术伤害,并恢复周围一名<@ba.rem>其他友方单位相当于攻击力<@ba.vup>{heal_scale:0%}的生命", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_blemsh_3", "duration": 26.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale", "value": 0.7, "valueStr": null }, { "key": "heal_scale", "value": 0.8, "valueStr": null } ] }, { "name": "先贤化身", "rangeId": "x-1", "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}的法术伤害,并恢复周围一名<@ba.rem>其他友方单位相当于攻击力<@ba.vup>{heal_scale:0%}的生命", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_blemsh_3", "duration": 27.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale", "value": 0.8, "valueStr": null }, { "key": "heal_scale", "value": 0.9, "valueStr": null } ] }, { "name": "先贤化身", "rangeId": "x-1", "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}的法术伤害,并恢复周围一名<@ba.rem>其他友方单位相当于攻击力<@ba.vup>{heal_scale:0%}的生命", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 26, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_blemsh_3", "duration": 28.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale", "value": 0.9, "valueStr": null }, { "key": "heal_scale", "value": 0.9, "valueStr": null } ] }, { "name": "先贤化身", "rangeId": "x-1", "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},每次攻击额外造成相当于攻击力<@ba.vup>{attack@blemsh_s_3_extra_dmg[magic].atk_scale:0%}的法术伤害,并恢复周围一名<@ba.rem>其他友方单位相当于攻击力<@ba.vup>{heal_scale:0%}的生命", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_blemsh_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "attack@blemsh_s_3_extra_dmg[magic].atk_scale", "value": 1.0, "valueStr": null }, { "key": "heal_scale", "value": 1.0, "valueStr": null } ] } ] }, "skchr_shu_1": { "skillId": "skchr_shu_1", "iconId": null, "hidden": false, "levels": [ { "name": "化被草木", "rangeId": "x-4", "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}的生命\\n<@ba.rem>可充能{ct}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.1, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "化被草木", "rangeId": "x-4", "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}的生命\\n<@ba.rem>可充能{ct}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.15, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "化被草木", "rangeId": "x-4", "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}的生命\\n<@ba.rem>可充能{ct}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.2, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "化被草木", "rangeId": "x-4", "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}的生命\\n<@ba.rem>可充能{ct}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_shu_1", "duration": 0.0, "blackboard": [ { "key": "heal_scale", "value": 1.3, "valueStr": null }, { "key": "ct", "value": 1.0, "valueStr": null } ] }, { "name": "化被草木", "rangeId": "x-4", "description": "下一次攻击会为周围血量不足一半的一名友方单位恢复相当于攻击力<@ba.vup>{heal_scale:0%}的生命\\n<@ba.rem>可充能{ct}次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 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"maxChargeTime": 1, "spCost": 60, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_nearl2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.25, "valueStr": null }, { "key": "value", "value": 0.8, "valueStr": null }, { "key": "value2", "value": 3.0, "valueStr": null } ] }, { "name": "耀阳颔首", "rangeId": "2-1", "description": "在周围四格可部署地面召唤一把\"耀阳\"对周围敌人造成<@ba.vup>{value:0%}耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩<@ba.vup>{value2}秒,自身攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%},攻击自身与\"耀阳\"阻挡的单位时伤害类型变为<@ba.vup>真实", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_nearl2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "value", "value": 0.8, "valueStr": null }, { "key": "value2", 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"durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_nearl2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "value", "value": 0.9, "valueStr": null }, { "key": "value2", "value": 3.0, "valueStr": null } ] }, { "name": "耀阳颔首", "rangeId": "2-1", "description": "在周围四格可部署地面召唤一把\"耀阳\"对周围敌人造成<@ba.vup>{value:0%}耀骑士临光攻击力的真实伤害并<$ba.stun>晕眩<@ba.vup>{value2}秒,自身攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%}、防御力<@ba.vup>+{def:0%},攻击自身与\"耀阳\"阻挡的单位时伤害类型变为<@ba.vup>真实", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_nearl2_3", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "def", "value": 0.6, 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"value": 0.03, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "横扫架势", "rangeId": "0-1", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n防御力<@ba.vdown>-{-def:0%},攻击距离<@ba.vdown>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人,每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.03, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "横扫架势", "rangeId": "0-1", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n防御力<@ba.vdown>-{-def:0%},攻击距离<@ba.vdown>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人,每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.03, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "横扫架势", "rangeId": "0-1", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n防御力<@ba.vdown>-{-def:0%},攻击距离<@ba.vdown>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人,每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.04, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "横扫架势", "rangeId": "0-1", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n防御力<@ba.vdown>-{-def:0%},攻击距离<@ba.vdown>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人,每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.04, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "横扫架势", "rangeId": "0-1", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n防御力<@ba.vdown>-{-def:0%},攻击距离<@ba.vdown>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人,每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": -0.3, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.04, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "横扫架势", "rangeId": "0-1", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n防御力<@ba.vdown>-{-def:0%},攻击距离<@ba.vdown>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人,每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": -0.25, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.05, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "横扫架势", "rangeId": "0-1", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n防御力<@ba.vdown>-{-def:0%},攻击距离<@ba.vdown>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人,每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": -0.25, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.055, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "横扫架势", "rangeId": "0-1", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n防御力<@ba.vdown>-{-def:0%},攻击距离<@ba.vdown>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人,每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "def", "value": -0.25, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.06, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "横扫架势", "rangeId": "0-1", "description": "<@ba.rem>可以在下列状态和初始状态间切换:\\n防御力<@ba.vdown>-{-def:0%},攻击距离<@ba.vdown>缩短,攻击力<@ba.vup>+{atk:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人,每秒恢复最大生命的<@ba.vup>{HP_RECOVERY_PER_SEC_BY_MAX_HP_RATIO:0.0%}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_f12yin_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": -0.2, "valueStr": null }, { "key": "hp_recovery_per_sec_by_max_hp_ratio", "value": 0.07, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_f12yin_3": { "skillId": "skchr_f12yin_3", "iconId": null, "hidden": false, "levels": [ { "name": "震地碎岩击", "rangeId": "x-5", "description": "攻击间隔<@ba.vdown>增大,攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连击,第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%},每次攻击周围最多<@ba.vup>{attack@max_target}个敌人并将其<@ba.vup>中等力度地推动", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_f12yin_3", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "talent@prob", "value": 0.4, "valueStr": null }, { "key": "attack@force", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "震地碎岩击", "rangeId": "x-5", "description": "攻击间隔<@ba.vdown>增大,攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连击,第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%},每次攻击周围最多<@ba.vup>{attack@max_target}个敌人并将其<@ba.vup>中等力度地推动", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 49, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_f12yin_3", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "talent@prob", "value": 0.42, "valueStr": null }, { "key": "attack@force", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "震地碎岩击", "rangeId": "x-5", "description": "攻击间隔<@ba.vdown>增大,攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连击,第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%},每次攻击周围最多<@ba.vup>{attack@max_target}个敌人并将其<@ba.vup>中等力度地推动", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 48, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_f12yin_3", "duration": 25.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "talent@prob", "value": 0.44, "valueStr": null }, { "key": "attack@force", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "震地碎岩击", "rangeId": "x-5", "description": "攻击间隔<@ba.vdown>增大,攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连击,第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%},每次攻击周围最多<@ba.vup>{attack@max_target}个敌人并将其<@ba.vup>中等力度地推动", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 47, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_f12yin_3", "duration": 26.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "talent@prob", "value": 0.48, "valueStr": null }, { "key": "attack@force", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "震地碎岩击", "rangeId": "x-5", "description": "攻击间隔<@ba.vdown>增大,攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连击,第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%},每次攻击周围最多<@ba.vup>{attack@max_target}个敌人并将其<@ba.vup>中等力度地推动", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 46, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_f12yin_3", "duration": 26.0, "blackboard": [ { "key": "base_attack_time", "value": 0.7, "valueStr": null }, { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "talent@prob", "value": 0.5, "valueStr": null }, { "key": "attack@force", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null } ] }, { "name": "震地碎岩击", "rangeId": "x-5", "description": "攻击间隔<@ba.vdown>增大,攻击力<@ba.vup>+{atk:0%},攻击变为<@ba.vup>2连击,第一天赋的发动几率提升至<@ba.vup>{talent@prob:0%},每次攻击周围最多<@ba.vup>{attack@max_target}个敌人并将其<@ba.vup>中等力度地推动", "skillType": "MANUAL", "durationType": "NONE", 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55, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 23.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 1.25, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null } ] }, { "name": "真银斩", "rangeId": "3-7", "description": "防御力<@ba.vdown>-{-def:0%},攻击力<@ba.vup>+{atk:0%},攻击范围<@ba.vup>扩大,同时攻击至多<@ba.vup>{attack@max_target}个目标(视为近距离攻击)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 55, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 24.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null } ] }, { "name": "真银斩", "rangeId": "3-7", "description": "防御力<@ba.vdown>-{-def:0%},攻击力<@ba.vup>+{atk:0%},攻击范围<@ba.vup>扩大,同时攻击至多<@ba.vup>{attack@max_target}个目标(视为近距离攻击)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 55, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 25.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 1.35, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null } ] }, { "name": "真银斩", "rangeId": "3-7", "description": "防御力<@ba.vdown>-{-def:0%},攻击力<@ba.vup>+{atk:0%},攻击范围<@ba.vup>扩大,同时攻击至多<@ba.vup>{attack@max_target}个目标(视为近距离攻击)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 60, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 26.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": 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-0.7, "valueStr": null }, { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null } ] }, { "name": "真银斩", "rangeId": "3-7", "description": "防御力<@ba.vdown>-{-def:0%},攻击力<@ba.vup>+{atk:0%},攻击范围<@ba.vup>扩大,同时攻击至多<@ba.vup>{attack@max_target}个目标(视为近距离攻击)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 90, "initSp": 75, "increment": 1.0 }, "prefabId": "skchr_svrash_3", "duration": 30.0, "blackboard": [ { "key": "def", "value": -0.7, "valueStr": null }, { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "attack@max_target", "value": 6.0, "valueStr": null } ] } ] }, "skchr_thorns_2": { "skillId": "skchr_thorns_2", "iconId": null, "hidden": false, "levels": [ { "name": "护身尖刺", "rangeId": "3-1", "description": "停止攻击,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}名敌人进行一次远程攻击(每<@ba.vup>{cooldown:0.0}秒最多触发一次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_thorns_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "cooldown", "value": 0.8, "valueStr": null }, { "key": "max_target", "value": 4.0, "valueStr": null } ] }, { "name": "护身尖刺", "rangeId": "3-1", "description": "停止攻击,攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},受到敌人普通攻击时释放尖刺对前方最多<@ba.vup>{max_target}名敌人进行一次远程攻击(每<@ba.vup>{cooldown:0.0}秒最多触发一次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_thorns_2", 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"立即恢复所有生命;攻击力<@ba.vup>+{atk:0%},攻击距离<@ba.vup>+{ability_range_forward_extend},攻击目标数<@ba.vup>+3,生命上限<@ba.vup>+{max_hp},逐渐流失生命(<@ba.vup>{duration}秒后到达最大生命{hp_ratio:0%}/秒);<@ba.rem>持续时间无限", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_surtr_3", "duration": -1.0, "blackboard": [ { "key": "atk", "value": 3.3, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 2.0, "valueStr": null }, { "key": "max_hp", "value": 5000.0, "valueStr": null }, { "key": "interval", "value": 0.2, "valueStr": null }, { "key": "hp_ratio", "value": 0.2, "valueStr": null }, { "key": "duration", "value": 60.0, "valueStr": null }, { "key": "attack@max_target", "value": 4.0, "valueStr": null } ] } ] }, "skchr_vvana_1": { "skillId": "skchr_vvana_1", "iconId": null, "hidden": false, "levels": [ { "name": "光影迅捷剑", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.4, "valueStr": null } ] }, { "name": "光影迅捷剑", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.45, "valueStr": null } ] }, { "name": "光影迅捷剑", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 6, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.5, "valueStr": null } ] }, { "name": "光影迅捷剑", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.55, "valueStr": null } ] }, { "name": "光影迅捷剑", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.6, "valueStr": null } ] }, { "name": "光影迅捷剑", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.65, "valueStr": null } ] }, { "name": "光影迅捷剑", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.7, "valueStr": null } ] }, { "name": "光影迅捷剑", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.8, "valueStr": null } ] }, { "name": "光影迅捷剑", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 1.9, "valueStr": null } ] }, { "name": "光影迅捷剑", "rangeId": null, "description": "下次攻击的攻击力提高至<@ba.vup>{atk_scale:0%},并连续攻击两次;\\n<$ba.charged>蓄力额外效果:攻击距离<@ba.vup>+2,改为连续攻击三次", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 2, "spCost": 4, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_vvana_1", "duration": -1.0, "blackboard": [ { "key": "atk_scale", "value": 2.0, "valueStr": null } ] } ] }, "skchr_vvana_2": { "skillId": "skchr_vvana_2", "iconId": null, "hidden": false, "levels": [ { "name": "烛燃影息", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.2, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 20.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 20.0, "valueStr": null } ] }, { "name": "烛燃影息", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.13, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.2, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 20.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 20.0, "valueStr": null } ] }, { "name": "烛燃影息", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.16, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.2, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 20.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 20.0, "valueStr": null } ] }, { "name": "烛燃影息", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 28.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.3, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 25.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 25.0, "valueStr": null } ] }, { "name": "烛燃影息", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 28.0, "blackboard": [ { "key": "atk", "value": 0.23, "valueStr": null }, { "key": "def", "value": 0.9, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.3, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 25.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 25.0, "valueStr": null } ] }, { "name": "烛燃影息", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 9, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 28.0, "blackboard": [ { "key": "atk", "value": 0.26, "valueStr": null }, { "key": "def", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.3, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 25.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 25.0, "valueStr": null } ] }, { "name": "烛燃影息", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 1.1, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 1.4, "valueStr": null }, { "key": "attack@prob_once", "value": 0.8, "valueStr": null }, { "key": "attack@prob_twice", "value": 0.2, "valueStr": null }, { "key": "attack@steal_atk_speed", "value": 30.0, "valueStr": null }, { "key": "attack@steal_atk_speed_max", "value": 30.0, "valueStr": null } ] }, { "name": "烛燃影息", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},同时攻击阻挡的所有敌人。每次攻击有<@ba.vup>{attack@prob_twice:0%}的概率变为<@ba.vup>{attack@atk_scale_twice:0%}攻击力的二连击,并<$ba.steal>偷取目标<@ba.vup>{attack@steal_atk_speed}点攻击速度(最多{attack@steal_atk_speed_max}点,持续至技能结束或薇薇安娜离场)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 13, "increment": 1.0 }, "prefabId": "skchr_vvana_2", "duration": 32.0, "blackboard": [ { "key": "atk", "value": 0.33, "valueStr": null }, { "key": "def", "value": 1.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@atk_scale_twice", "value": 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"durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.25, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念的长鞭", "rangeId": null, "description": "攻击范围向前延伸一格,攻击力<@ba.vup>+{atk:0%},每次攻击有<@ba.vup>{attack@buff_prob:0%}几率使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.5, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念的长鞭", "rangeId": null, "description": "攻击范围向前延伸一格,攻击力<@ba.vup>+{atk:0%},每次攻击有<@ba.vup>{attack@buff_prob:0%}几率使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.6, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念的长鞭", "rangeId": null, "description": "攻击范围向前延伸一格,攻击力<@ba.vup>+{atk:0%},每次攻击有<@ba.vup>{attack@buff_prob:0%}几率使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 20.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.6, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念的长鞭", "rangeId": null, "description": "攻击范围向前延伸一格,攻击力<@ba.vup>+{atk:0%},每次攻击有<@ba.vup>{attack@buff_prob:0%}几率使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.6, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念的长鞭", "rangeId": null, "description": "攻击范围向前延伸一格,攻击力<@ba.vup>+{atk:0%},每次攻击有<@ba.vup>{attack@buff_prob:0%}几率使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 29, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.7, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念的长鞭", "rangeId": null, "description": "攻击范围向前延伸一格,攻击力<@ba.vup>+{atk:0%},每次攻击有<@ba.vup>{attack@buff_prob:0%}几率使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.7, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念的长鞭", "rangeId": null, "description": "攻击范围向前延伸一格,攻击力<@ba.vup>+{atk:0%},每次攻击有<@ba.vup>{attack@buff_prob:0%}几率使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 27, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 22.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.8, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] }, { "name": "信念的长鞭", "rangeId": null, "description": "攻击范围向前延伸一格,攻击力<@ba.vup>+{atk:0%},每次攻击有<@ba.vup>{attack@buff_prob:0%}几率使目标<$ba.stun>晕眩<@ba.vup>{attack@stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_pallas_2", "duration": 25.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "ability_range_forward_extend", "value": 1.0, "valueStr": null }, { "key": "attack@buff_prob", "value": 0.85, "valueStr": null }, { "key": "attack@stun", "value": 0.2, "valueStr": null } ] } ] }, "skchr_pallas_3": { "skillId": "skchr_pallas_3", "iconId": null, "hidden": false, "levels": [ { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.3, "valueStr": null }, { "key": "attack@def", "value": 0.15, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.3, "valueStr": null }, { "key": "attack@def", "value": 0.15, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 60, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.3, "valueStr": null }, { "key": "attack@def", "value": 0.15, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.35, "valueStr": null }, { "key": "attack@def", "value": 0.2, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.35, "valueStr": null }, { "key": "attack@def", "value": 0.2, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 55, "initSp": 25, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.65, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.35, "valueStr": null }, { "key": "attack@def", "value": 0.2, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.4, "valueStr": null }, { "key": "attack@def", "value": 0.25, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 30, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.45, "valueStr": null }, { "key": "attack@def", "value": 0.3, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.45, "valueStr": null }, { "key": "attack@def", "value": 0.3, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] }, { "name": "英勇的祝福", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},额外攻击两个目标,身前一格为近战位并部署我方干员时使其获得以下增益:生命值高于<@ba.vup>{attack@peak_performance.hp_ratio:0%}获得<@ba.vup>+{attack@peak_performance.atk:0%}攻击力的<$ba.strong>精力充沛、防御力<@ba.vup>+{attack@def:0%}、阻挡数<@ba.vup>+{attack@block_cnt}(若身前一格不存在干员或不为近战位时,该效果由自身获得)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 35, "increment": 1.0 }, "prefabId": "skchr_pallas_3", "duration": 30.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@max_target", "value": 3.0, "valueStr": null }, { "key": "attack@peak_performance.atk", "value": 0.5, "valueStr": null }, { "key": "attack@def", "value": 0.35, "valueStr": null }, { "key": "attack@peak_performance.hp_ratio", "value": 0.8, "valueStr": null }, { "key": "attack@block_cnt", "value": 1.0, "valueStr": null } ] } ] }, "skchr_excu2_1": { "skillId": "skchr_excu2_1", "iconId": null, "hidden": false, "levels": [ { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 100.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 130.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.1, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 160.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 190.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 220.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 9, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.2, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 250.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 280.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 320.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 360.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] }, { "name": "遗嘱执行", "rangeId": "2-5", "description": "攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},攻击时无视目标<@ba.vup>{def_penetrate_fixed}的防御力\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "AUTO", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 8, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_1", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def_penetrate_fixed", "value": 400.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 8.0, "valueStr": null } ] } ] }, "skchr_excu2_2": { "skillId": "skchr_excu2_2", "iconId": null, "hidden": false, "levels": [ { "name": "近身铳斗", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.3, "valueStr": null }, { "key": "def", "value": 0.3, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近身铳斗", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 1, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.35, "valueStr": null }, { "key": "def", "value": 0.35, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近身铳斗", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "def", "value": 0.4, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.1, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近身铳斗", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 3, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.45, "valueStr": null }, { "key": "def", "value": 0.45, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.2, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近身铳斗", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.5, "valueStr": null }, { "key": "def", "value": 0.5, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.2, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近身铳斗", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 5, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.55, "valueStr": null }, { "key": "def", "value": 0.55, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.2, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近身铳斗", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.6, "valueStr": null }, { "key": "def", "value": 0.6, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近身铳斗", "rangeId": null, "description": "攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 14, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.7, "valueStr": null }, { "key": "def", "value": 0.7, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.3, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] }, { "name": "近身铳斗", "rangeId": null, "description": 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"攻击力<@ba.vup>+{atk:0%},防御力<@ba.vup>+{def:0%},阻挡数<@ba.vup>+{block_cnt},受到敌人的近战攻击时有<@ba.vup>{prob:0%}几率闪避并补充<@ba.vup>{recover_cnt}颗弹药\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_excu2_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.8, "valueStr": null }, { "key": "def", "value": 0.8, "valueStr": null }, { "key": "block_cnt", "value": 1.0, "valueStr": null }, { "key": "prob", "value": 0.4, "valueStr": null }, { "key": "recover_cnt", "value": 1.0, "valueStr": null }, { "key": "attack@trigger_time", "value": 12.0, "valueStr": null } ] } ] }, "skchr_excu2_3": { "skillId": "skchr_excu2_3", "iconId": null, "hidden": false, "levels": [ { "name": "圣约决裁", "rangeId": "2-5", "description": "攻击间隔<@ba.vdown>略微增大,攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}(最多{attack@max_stack_cnt}层),特性的回复生命效果提高至<@ba.vup>{trait_ratio}倍;技能结束时,对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 36, "initSp": 0, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 0.9, "valueStr": null }, { "key": "attack@atk", "value": 0.03, "valueStr": null }, { "key": "trait_ratio", "value": 2.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "圣约决裁", "rangeId": "2-5", "description": "攻击间隔<@ba.vdown>略微增大,攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}(最多{attack@max_stack_cnt}层),特性的回复生命效果提高至<@ba.vup>{trait_ratio}倍;技能结束时,对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 35, "initSp": 2, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.0, "valueStr": null }, { "key": "attack@atk", "value": 0.03, "valueStr": null }, { "key": "trait_ratio", "value": 2.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "圣约决裁", "rangeId": "2-5", "description": "攻击间隔<@ba.vdown>略微增大,攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}(最多{attack@max_stack_cnt}层),特性的回复生命效果提高至<@ba.vup>{trait_ratio}倍;技能结束时,对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 34, "initSp": 4, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.1, "valueStr": null }, { "key": "attack@atk", "value": 0.03, "valueStr": null }, { "key": "trait_ratio", "value": 2.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "圣约决裁", "rangeId": "2-5", "description": "攻击间隔<@ba.vdown>略微增大,攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}(最多{attack@max_stack_cnt}层),特性的回复生命效果提高至<@ba.vup>{trait_ratio}倍;技能结束时,对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 33, "initSp": 6, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.2, "valueStr": null }, { "key": "attack@atk", "value": 0.04, "valueStr": null }, { "key": "trait_ratio", "value": 2.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "圣约决裁", "rangeId": "2-5", "description": "攻击间隔<@ba.vdown>略微增大,攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}(最多{attack@max_stack_cnt}层),特性的回复生命效果提高至<@ba.vup>{trait_ratio}倍;技能结束时,对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 32, "initSp": 8, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.3, "valueStr": null }, { "key": "attack@atk", "value": 0.04, "valueStr": null }, { "key": "trait_ratio", "value": 2.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "圣约决裁", "rangeId": "2-5", "description": "攻击间隔<@ba.vdown>略微增大,攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}(最多{attack@max_stack_cnt}层),特性的回复生命效果提高至<@ba.vup>{trait_ratio}倍;技能结束时,对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 31, "initSp": 10, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.4, "valueStr": null }, { "key": "attack@atk", "value": 0.04, "valueStr": null }, { "key": "trait_ratio", "value": 2.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "圣约决裁", "rangeId": "2-5", "description": "攻击间隔<@ba.vdown>略微增大,攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}(最多{attack@max_stack_cnt}层),特性的回复生命效果提高至<@ba.vup>{trait_ratio}倍;技能结束时,对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.5, "valueStr": null }, { "key": "attack@atk", "value": 0.05, "valueStr": null }, { "key": "trait_ratio", "value": 2.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "圣约决裁", "rangeId": "2-5", "description": "攻击间隔<@ba.vdown>略微增大,攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}(最多{attack@max_stack_cnt}层),特性的回复生命效果提高至<@ba.vup>{trait_ratio}倍;技能结束时,对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 28, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.6, "valueStr": null }, { "key": "attack@atk", "value": 0.05, "valueStr": null }, { "key": "trait_ratio", "value": 3.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.0, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": null }, { "key": "attack@trigger_time", "value": 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"attack@trigger_time", "value": 16.0, "valueStr": null }, { "key": "attack@max_stack_cnt", "value": 30.0, "valueStr": null } ] }, { "name": "圣约决裁", "rangeId": "2-5", "description": "攻击间隔<@ba.vdown>略微增大,攻击范围<@ba.vup>扩大,攻击力<@ba.vup>+{atk:0%},每消耗1颗弹药攻击力额外<@ba.vup>+{attack@atk:0%}(最多{attack@max_stack_cnt}层),特性的回复生命效果提高至<@ba.vup>{trait_ratio}倍;技能结束时,对技能期间攻击过的目标造成相当于攻击力<@ba.vup>{attack@final_atk_scale:0%}的物理伤害\\n<@ba.rem>攻击装有{attack@trigger_time}发弹药,打完后结束(可随时停止技能)", "skillType": "MANUAL", "durationType": "AMMO", "spData": { "spType": "INCREASE_WHEN_ATTACK", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 12, "increment": 1.0 }, "prefabId": "skchr_excu2_3", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 1.8, "valueStr": null }, { "key": "attack@atk", "value": 0.06, "valueStr": null }, { "key": "trait_ratio", "value": 3.0, "valueStr": null }, { "key": "attack@final_atk_scale", "value": 2.5, "valueStr": null }, { "key": "base_attack_time", "value": 0.5, "valueStr": 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"攻击范围<@ba.vup>扩大,特性提升至<@ba.vup>{trait_up}倍(每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}),攻击对<@ba.vup>{attack@max_target}个目标造成相当于<@ba.vup>{attack@atk_scale:0%}攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}攻击力的<@ba.vup>真实伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 15, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 26.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.4, "valueStr": null }, { "key": "atk_scale", "value": 0.1, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] }, { "name": "未照耀的荣光", "rangeId": "3-18", "description": "攻击范围<@ba.vup>扩大,特性提升至<@ba.vup>{trait_up}倍(每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}),攻击对<@ba.vup>{attack@max_target}个目标造成相当于<@ba.vup>{attack@atk_scale:0%}攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}攻击力的<@ba.vup>真实伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 26.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.5, "valueStr": null }, { "key": "atk_scale", "value": 0.11, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] }, { "name": "未照耀的荣光", "rangeId": "3-18", "description": "攻击范围<@ba.vup>扩大,特性提升至<@ba.vup>{trait_up}倍(每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}),攻击对<@ba.vup>{attack@max_target}个目标造成相当于<@ba.vup>{attack@atk_scale:0%}攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}攻击力的<@ba.vup>真实伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 27.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.6, "valueStr": null }, { "key": "atk_scale", "value": 0.11, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] }, { "name": "未照耀的荣光", "rangeId": "3-18", "description": "攻击范围<@ba.vup>扩大,特性提升至<@ba.vup>{trait_up}倍(每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}),攻击对<@ba.vup>{attack@max_target}个目标造成相当于<@ba.vup>{attack@atk_scale:0%}攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}攻击力的<@ba.vup>真实伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 45, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 27.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.7, "valueStr": null }, { "key": "atk_scale", "value": 0.11, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] }, { "name": "未照耀的荣光", "rangeId": "3-18", "description": "攻击范围<@ba.vup>扩大,特性提升至<@ba.vup>{trait_up}倍(每击倒一名敌人时特性倍率<@ba.vup>{per_kill_reduce:0%}),攻击对<@ba.vup>{attack@max_target}个目标造成相当于<@ba.vup>{attack@atk_scale:0%}攻击力的物理伤害。范围内所有敌人受到卡西米尔干员攻击时额外附带玛恩纳<@ba.vup>{atk_scale:0%}攻击力的<@ba.vup>真实伤害", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 42, "initSp": 20, "increment": 1.0 }, "prefabId": "skchr_mlynar_3", "duration": 28.0, "blackboard": [ { "key": "attack@atk_scale", "value": 1.8, "valueStr": null }, { "key": "atk_scale", "value": 0.12, "valueStr": null }, { "key": "attack@max_target", "value": 5.0, "valueStr": null }, { "key": "trait_up", "value": 2.0, "valueStr": null }, { "key": "per_kill_reduce", "value": -0.1, "valueStr": null } ] } ] }, "skcom_withdraw": { "skillId": "skcom_withdraw", "iconId": null, "hidden": false, "levels": [ { "name": "自我销毁", "rangeId": null, "description": "<@ba.vup>10秒后自动销毁", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "skcom_withdraw", "duration": 10.0, "blackboard": [] } ] }, "sktok_crate": { "skillId": "sktok_crate", "iconId": null, "hidden": false, "levels": [ { "name": "阻挡路线", "rangeId": null, "description": "设置障碍,改变敌人的行进路线\\n<@ba.rem>如果障碍阻挡了敌人,敌人会破坏此障碍", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": 0.0, "blackboard": [] } ] }, "sktok_emp": { "skillId": "sktok_emp", "iconId": null, "hidden": false, "levels": [ { "name": "EMP爆炸", "rangeId": "x-4", "description": "消耗<@ba.vup>{cost}点部署费用,立即对周围所有敌人造成伤害,并使全部命中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_emp", "duration": 0.0, "blackboard": [ { "key": "stun", "value": 7.0, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null } ] }, { "name": "EMP爆炸", "rangeId": "x-4", "description": "消耗<@ba.vup>{cost}点部署费用,立即对周围所有敌人造成伤害,并使全部命中目标<$ba.stun>晕眩<@ba.vup>{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_emp", "duration": 0.0, "blackboard": [ { "key": "stun", "value": 15.0, "valueStr": null }, { "key": "cost", "value": 10.0, "valueStr": null } ] } ] }, "sktok_gate": { "skillId": "sktok_gate", "iconId": null, "hidden": false, "levels": [ { "name": "关闭闸门", "rangeId": null, "description": "消耗<@ba.vup>{cost}点部署费用,关闭闸门", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_gate", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null } ] } ] }, "sktok_sensor": { "skillId": "sktok_sensor", "iconId": null, "hidden": false, "levels": [ { "name": "反隐", "rangeId": "x-3", "description": "开启时周围敌方单位的<$ba.invisible>隐匿效果失效", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_sensor", "duration": 20.0, "blackboard": [] } ] }, "sktok_antidr": { "skillId": "sktok_antidr", "iconId": null, "hidden": false, "levels": [ { "name": "无人机干扰", "rangeId": "x-3", "description": "范围内的敌方无人机<@ba.vup>无法攻击,<@ba.vup>失去特殊能力,并<@ba.vup>减速50%\\n<@ba.rem>敌人会优先攻击此装置", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_antidr", "duration": 0.0, "blackboard": [ { "key": "move_speed", "value": 0.5, "valueStr": null } ] } ] }, "sktok_ballis": { "skillId": "sktok_ballis", "iconId": null, "hidden": false, "levels": [ { "name": "发射弩箭", "rangeId": "1-1", "description": "向前方射出一支弩箭,对碰到的第一名我方干员造成物理伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ballis", "duration": 0.0, "blackboard": [ { "key": "atk_scale", "value": 1.0, "valueStr": null } ] } ] }, "sktok_farm": { "skillId": "sktok_farm", "iconId": null, "hidden": false, "levels": [ { "name": "启动!", "rangeId": null, "description": "消耗<@ba.vup>{cost}点部署费用,防御力<@ba.vup>+{def:0%},法术抗性<@ba.vup>+{magic_resistance},每秒回复10点生命,部署干员单位数<@ba.vup>+{value}", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 120, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_farm", "duration": 0.0, "blackboard": [ { "key": "value", "value": 1.0, "valueStr": null }, { "key": "def", "value": 2.0, "valueStr": null }, { "key": "magic_resistance", "value": 20.0, "valueStr": null }, { "key": "hp_recovery_per_sec", "value": 10.0, "valueStr": null }, { "key": "cost", "value": 20.0, "valueStr": null } ] } ] }, "sktok_frosts": { "skillId": "sktok_frosts", "iconId": null, "hidden": false, "levels": [ { "name": "寒潮", "rangeId": "x-1", "description": "发射一道寒霜冲击波,使周围我方单位陷入<$ba.cold>寒冷状态{freeze}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_frosts", "duration": 0.0, "blackboard": [ { "key": "freeze", "value": 10.0, "valueStr": null } ] } ] }, "sktok_ore": { "skillId": "sktok_ore", "iconId": null, "hidden": false, "levels": [ { "name": "脉冲波", "rangeId": "x-1", "description": "向四周喷发脉冲波,对周围所有我方与敌方单位造成<@ba.vup>{value}真实伤害。并使特殊敌人获得强化。", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 7, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ore", "duration": 0.0, "blackboard": [ { "key": "value", "value": 500.0, "valueStr": null } ] } ] }, "sktok_mine": { "skillId": "sktok_mine", "iconId": null, "hidden": false, "levels": [ { "name": "触爆", "rangeId": null, "description": "启动后敌人经过时会触发爆炸,对周围所有敌人造成<@ba.vup>{damage}真实伤害,并在<@ba.vup>{duration}秒内使其受到的伤害<@ba.vup>+50%", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_mine", "duration": -1.0, "blackboard": [ { "key": "damage", "value": 2000.0, "valueStr": null }, { "key": "damage_scale", "value": 1.5, "valueStr": null }, { "key": "duration", "value": 15.0, "valueStr": null } ] } ] }, "sktok_blower": { "skillId": "sktok_blower", "iconId": null, "hidden": false, "levels": [ { "name": "气流", "rangeId": null, "description": "向前方3格吹出气流;与气流<@ba.vup>同向/<@ba.vdown>逆向部署的干员攻击<@ba.vup>提升/<@ba.vdown>降低;<@ba.vdown>同向/<@ba.vup>逆向移动的敌人移速<@ba.vdown>提升/<@ba.vup>降低", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_blower", "duration": 0.0, "blackboard": [ { "key": "blower_s_character[equal].atk", "value": 0.3, "valueStr": null }, { "key": "blower_s_character[vertical].atk", "value": 0.0, "valueStr": null }, { "key": "blower_s_character[opposite].atk", "value": -0.3, "valueStr": null }, { "key": "blower_s_enemy[equal].move_speed", "value": 0.8, "valueStr": null }, { "key": "blower_s_enemy[opposite].move_speed", "value": -0.5, "valueStr": null } ] } ] }, "sktok_tower": { "skillId": "sktok_tower", "iconId": null, "hidden": false, "levels": [ { "name": "法术传输协议", "rangeId": "x-5", "description": "每次攻击对一名敌方单位造成<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}生命上限的法术伤害;每{talent@tower_t_5[heal][persistent].interval}秒恢复一名友方单位<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}生命值", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 50, "increment": 0.0 }, "prefabId": "sktok_tower", "duration": 0.0, "blackboard": [ { "key": "talent_range_flag", "value": 1.0, "valueStr": null }, { "key": "talent@tower_t_4[magic_attack].atk_scale", "value": 0.05, "valueStr": null }, { "key": "talent@tower_t_5[heal][persistent].interval", "value": 5.0, "valueStr": null }, { "key": "attack@tower_heal[target].hp_ratio", "value": 0.1, "valueStr": null } ] }, { "name": "法术传输协议", "rangeId": "x-5", "description": "每次攻击对一名敌方单位造成<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}生命上限的法术伤害;每{talent@tower_t_5[heal][persistent].interval}秒恢复一名友方单位<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}生命值", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tower", "duration": 0.0, "blackboard": [ { "key": "talent_range_flag", "value": 1.0, "valueStr": null }, { "key": "talent@tower_t_4[magic_attack].atk_scale", "value": 0.05, "valueStr": null }, { "key": "talent@tower_t_5[heal][persistent].interval", "value": 5.0, "valueStr": null }, { "key": "attack@tower_heal[target].hp_ratio", "value": 0.1, "valueStr": null } ] }, { "name": "法术传输协议", "rangeId": "x-5", "description": "每次攻击对一名敌方单位造成<@ba.vup>{talent@tower_t_4[magic_attack].atk_scale:0%}生命上限的法术伤害;每{talent@tower_t_5[heal][persistent].interval}秒恢复一名友方单位<@ba.vup>{attack@tower_heal[target].hp_ratio:0%}生命值", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 100, "increment": 0.0 }, "prefabId": "sktok_tower", "duration": 0.0, "blackboard": [ { "key": "talent_range_flag", "value": 1.0, "valueStr": null }, { "key": "talent@tower_t_4[magic_attack].atk_scale", "value": 0.05, "valueStr": null }, { "key": "talent@tower_t_5[heal][persistent].interval", "value": 5.0, "valueStr": null }, { "key": "attack@tower_heal[target].hp_ratio", "value": 0.1, "valueStr": null } ] } ] }, "sktok_tree": { "skillId": "sktok_tree", "iconId": null, "hidden": false, "levels": [ { "name": "天然隐蔽", "rangeId": "x-5", "description": "相邻的我方单位防御<@ba.vup>提升;被<罗德岛临时雇员>清理后成为可部署的远程位", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_tree", "duration": 0.0, "blackboard": [ { "key": "def", "value": 150.0, "valueStr": null } ] } ] }, "sktok_bomb": { "skillId": "sktok_bomb", "iconId": null, "hidden": false, "levels": [ { "name": "坏脾气", "rangeId": "x-5", "description": "对周围四格范围的敌人造成<@ba.vup>{attack@stun}秒<$ba.stun>晕眩", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_bomb", "duration": -1.0, "blackboard": [ { "key": "attack@duration", "value": 1.5, "valueStr": null }, { "key": "attack@stun", "value": 12.0, "valueStr": null } ] } ] }, "sktok_electric": { "skillId": "sktok_electric", "iconId": null, "hidden": false, "levels": [ { "name": "通电!", "rangeId": "x-2", "description": "激活:每<@ba.vup>{interval}秒激发电流对经过的敌人造成<@ba.vup>{attack@value}点法术伤害,并使其<$ba.sluggish>停顿<@ba.vup>{attack@sluggish}秒", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_electric", "duration": -1.0, "blackboard": [ { "key": "interval", "value": 2.3, "valueStr": null }, { "key": "attack@value", "value": 250.0, "valueStr": null }, { 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"valueStr": null } ] } ] }, "sktok_frosts_friend": { "skillId": "sktok_frosts_friend", "iconId": null, "hidden": false, "levels": [ { "name": "寒潮", "rangeId": "x-1", "description": "发射一道寒霜冲击波,使周围敌方单位陷入<$ba.cold>寒冷状态{cold}秒", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_frosts_friend", "duration": 0.0, "blackboard": [ { "key": "cold", "value": 10.0, "valueStr": null } ] } ] }, "sktok_ore_friend": { "skillId": "sktok_ore_friend", "iconId": null, "hidden": false, "levels": [ { "name": "脉冲波", "rangeId": "x-1", "description": "向四周喷发脉冲波,对周围所有敌方单位造成<@ba.vup>{value}真实伤害。", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_ore_friend", "duration": 0.0, "blackboard": [ { "key": "value", "value": 2000.0, "valueStr": null } ] } ] }, "sktok_npcsld": { "skillId": "sktok_npcsld", "iconId": null, "hidden": false, "levels": [ { "name": "列阵!", "rangeId": null, "description": "更容易受到敌方的攻击", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_npcsld", "duration": -1.0, "blackboard": [ { "key": "taunt_level", "value": 1.0, "valueStr": null } ] } ] }, "sktok_prison": { "skillId": "sktok_prison", "iconId": null, "hidden": false, "levels": [ { "name": "启动禁锢!", "rangeId": "3-15", "description": "消耗<@ba.vup>{cost}点部署费用,使范围内目标<$ba.stun>晕眩<@ba.vup>{stun}秒,并立即进入禁锢状态(不会重置禁锢状态敌人的攻击计数)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_prison", "duration": 0.0, "blackboard": [ { "key": "stun", "value": 2.0, "valueStr": null }, { "key": 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"skillId": "sktok_cannon_1", "iconId": null, "hidden": false, "levels": [ { "name": "脉冲束流", "rangeId": "x-5", "description": "相邻范围内每存在一个我方单位,每秒回复<@ba.vup>1点技力;相邻的我方单位防御力下降<@ba.vup>50%,更容易受到敌方攻击;消耗<@ba.vup>{cost}点部署费用,对<@ba.vup>下层测试区的敌人造成<@ba.vup>5000点真实伤害并使其<$ba.stun>晕眩<@ba.vup>7秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cannon_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null } ] } ] }, "sktok_cannon_2": { "skillId": "sktok_cannon_2", "iconId": null, "hidden": false, "levels": [ { "name": "脉冲束流", "rangeId": null, "description": "消耗<@ba.vup>{cost}点部署费用,对攻击范围内所有敌人造成<@ba.vup>{damage}点真实伤害并使其<$ba.stun>晕眩<@ba.vup>{stun}秒", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_cannon_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "damage", "value": 5000.0, "valueStr": null }, { "key": "stun", "value": 7.0, "valueStr": null } ] } ] }, "sktok_poison_1": { "skillId": "sktok_poison_1", "iconId": null, "hidden": false, "levels": [ { "name": "关闭阀门", "rangeId": "x-5", "description": "开启时,相邻范围内每存在一个我方单位,每秒回复<@ba.vup>1点技力;相邻的我方单位防御力下降<@ba.vup>50%,更容易受到敌方攻击;<@ba.vup>下层测试区对应范围内的所有友方单位每秒受到<@ba.vup>120点真实伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_poison_1", "duration": 0.0, "blackboard": [] } ] }, "sktok_poison_2": { "skillId": "sktok_poison_2", "iconId": null, "hidden": false, "levels": [ { "name": "开启阀门", "rangeId": "x-4", "description": "开启时,攻击范围内所有我方单位每秒受到<@ba.vup>120点真实伤害", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 30, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_poison_2", "duration": 0.0, "blackboard": [ { "key": "attack@damage", "value": 120.0, "valueStr": null } ] } ] }, "sktok_factory_1": { "skillId": "sktok_factory_1", "iconId": null, "hidden": false, "levels": [ { "name": "生产线", "rangeId": "x-5", "description": "相邻范围内每存在一个我方单位,每秒回复<@ba.vup>1点技力;相邻的我方单位防御力下降<@ba.vup>50%,更容易受到敌方攻击;消耗<@ba.vup>{cost}点部署费用,在<@ba.vup>下层测试区对应位置部署一架二手无人机", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_factory_1", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null } ] } ] }, "sktok_factory_2": { "skillId": "sktok_factory_2", "iconId": null, "hidden": false, "levels": [ { "name": "生产线", "rangeId": null, "description": "消耗<@ba.vup>{cost}点部署费用,部署一架二手无人机", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_factory_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "branch_id", "value": 1.0, "valueStr": null } ] }, { "name": "生产线", "rangeId": null, "description": "消耗<@ba.vup>{cost}点部署费用,部署一架二手无人机", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 50, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_factory_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 10.0, "valueStr": null }, { "key": "branch_id", "value": 2.0, "valueStr": null } ] } ] }, "sktok_sleep": { "skillId": "sktok_sleep", "iconId": null, "hidden": false, "levels": [ { "name": "救援绳索", "rangeId": null, "description": "立即撤退干员,并减少<@ba.vup>80%再部署时间", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_sleep", "duration": 0.0, "blackboard": [ { "key": "respawn_time", "value": 0.2, "valueStr": null } ] } ] }, "sktok_emperor": { "skillId": "sktok_emperor", "iconId": null, "hidden": false, "levels": [ { "name": "Punchline", "rangeId": null, "description": "<@ba.xa>尝<@ba.xb>尝<@ba.xc>大<@ba.xd>帝<@ba.xe>的<@ba.xf>厉<@ba.xg>害<@ba.xa>,<@ba.xb>跟<@ba.xc>着<@ba.xd>音<@ba.xe>乐<@ba.xf>燥<@ba.xg>起<@ba.xa>来<@ba.xb>!<@ba.xc>!\\n神一般的说唱歌手,可以自如变换flow;\\n很一般的说唱歌手,只会遛弯。", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 3, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_emperor", "duration": 0.0, "blackboard": [] } ] }, "sktok_mound": { "skillId": "sktok_mound", "iconId": null, "hidden": false, "levels": [ { "name": "风沙掩体", "rangeId": null, "description": "阻挡<@ba.vup>沙尘暴,加固后立即回复所有生命值、防御力<@ba.vup>+{def}且不再受到<@ba.vup>沙尘暴的伤害但可以被<高能源石炸弹>直接摧毁。", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_mound", "duration": 0.0, "blackboard": [ { "key": "hp_ratio", "value": 1.0, "valueStr": null }, { "key": "def", "value": 400.0, "valueStr": null } ] }, { "name": "风沙掩体", "rangeId": null, "description": "加固状态:阻挡<@ba.vup>沙尘暴,不再受到<@ba.vup>沙尘暴的伤害但可以被<高能源石炸弹>直接摧毁。", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 10, "increment": 0.0 }, "prefabId": "sktok_mound", "duration": 0.0, "blackboard": [ { "key": "hp_ratio", "value": 1.0, "valueStr": null }, { "key": "def", "value": 400.0, "valueStr": null } ] } ] }, "sktok_sbomb": { "skillId": "sktok_sbomb", "iconId": null, "hidden": false, "levels": [ { "name": "起爆", "rangeId": null, "description": "对攻击范围内所有敌方单位造成相当于攻击力<@ba.vup>100%点的真实伤害,可直接摧毁<土石结构>。", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 25, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_sbomb", "duration": 0.0, "blackboard": [] } ] }, "sktok_machst": { "skillId": "sktok_machst", "iconId": null, "hidden": false, "levels": [ { "name": "强化加固", "rangeId": null, "description": "部署后对前方一个<土石结构>进行<@ba.vup>加固,<@ba.vup>10秒后自动撤退。用于强化建筑墙体的施工材料,会有热心的本地人帮忙搭建。", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 99, "increment": 1.0 }, "prefabId": "sktok_machst", "duration": 10.0, "blackboard": [ { "key": "sp", "value": 1.0, "valueStr": null }, { "key": "interval", "value": 1.0, "valueStr": null } ] } ] }, "sktok_storm": { "skillId": "sktok_storm", "iconId": null, "hidden": false, 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"sktok_creep": { "skillId": "sktok_creep", "iconId": null, "hidden": false, "levels": [ { "name": "溟痕", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_creep", "duration": -1.0, "blackboard": [ { "key": "damage", "value": 120.0, "valueStr": null }, { "key": "element_damage", "value": 20.0, "valueStr": null }, { "key": "ep_damage_scale", "value": 2.0, "valueStr": null } ] }, { "name": "溟痕", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 12, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_creep", "duration": -1.0, "blackboard": [ { "key": "damage", "value": 24.0, "valueStr": null }, { "key": "element_damage", "value": 0.0, "valueStr": null }, { "key": "ep_damage_scale", "value": 2.0, "valueStr": null } ] }, { "name": "溟痕", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 24, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_creep", "duration": -1.0, "blackboard": [ { "key": "damage", "value": 120.0, "valueStr": null }, { "key": "element_damage", "value": 20.0, "valueStr": null }, { "key": "ep_damage_scale", "value": 2.0, "valueStr": null } ] } ] }, "sktok_magiccircle": { "skillId": "sktok_magiccircle", "iconId": null, "hidden": false, "levels": [ { "name": "调谐", "rangeId": null, "description": "激活并部署我方单位时,发出新的<@ba.kw>重整束流", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_magiccircle", "duration": -1.0, "blackboard": [] } ] }, "sktok_buffcard": { "skillId": "sktok_buffcard", 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"iconId": "sktok_garage", "hidden": false, "levels": [ { "name": "自走车出击!", "rangeId": null, "description": "开启后持续自动发射<@ba.vup>自走车,每次消耗<@ba.vup>{cost}点部署费用向自身部署方向发射一辆,再次使用技能可关闭自动发射\\n<@ba.rem>自走车出发后沿直线移动,行驶到不可通行区域会出局,经过自走车单行道或我方单位时,会改变移动方向为其部署方向(每个单位仅一次)", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_garage_2", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 3.0, "valueStr": null } ] } ] }, "sktok_turngear": { "skillId": "sktok_turngear", "iconId": null, "hidden": false, "levels": [ { "name": "自走车定向!", "rangeId": null, "description": "使经过的<@ba.vup>自走车改为向自身部署方向移动,并使其移动速度短暂提升", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": -1.0, "blackboard": [] } ] }, "sktok_paras": { "skillId": "sktok_paras", "iconId": null, "hidden": false, "levels": [ { "name": "繁衍", "rangeId": null, "description": "部署后,生成<@ba.vup>{cnt}个<@ba.vup>荧壳源石虫", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_paras", "duration": -1.0, "blackboard": [ { "key": "cnt", "value": 2.0, "valueStr": null }, { "key": "offset_bound", "value": 0.3, "valueStr": null } ] } ] }, "sktok_recodr_1": { "skillId": "sktok_recodr_1", "iconId": "sktok_recodr", "hidden": false, "levels": [ { "name": "实体程式", "rangeId": null, "description": "本波次内,我方干员的攻击力、防御力和最大生命值大幅提升。<@ba.rem>通过本波次后再次进入关卡时可以开启", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_recodr_1", "duration": 0.0, "blackboard": [] } ] }, "sktok_recodr_2": { "skillId": "sktok_recodr_2", "iconId": "sktok_recodr", "hidden": false, "levels": [ { "name": "实体程式", "rangeId": null, "description": "本波次内,我方干员的攻击力、防御力和最大生命值大幅提升。<@ba.rem>本波次结束后失效", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 15, "increment": 1.0 }, "prefabId": "sktok_recodr_2", "duration": 0.0, "blackboard": [ { "key": "atk", "value": 2.0, "valueStr": null }, { "key": "def", "value": 2.0, "valueStr": null }, { "key": "max_hp", "value": 2.0, "valueStr": null } ] } ] }, "sktok_brctrl": { "skillId": "sktok_brctrl", "iconId": null, "hidden": false, "levels": [ { "name": "实体程式控制端", "rangeId": null, "description": null, "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_brctrl", "duration": 0.0, "blackboard": [] } ] }, "sktok_normbox": { "skillId": "sktok_normbox", 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"maxChargeTime": 2, "spCost": 40, "initSp": 40, "increment": 1.0 }, "prefabId": "sktok_cdshield", "duration": -1.0, "blackboard": [ { "key": "trigger_time", "value": 3.0, "valueStr": null }, { "key": "shield_scale", "value": 1.0, "valueStr": null }, { "key": "block_cnt", "value": 2.0, "valueStr": null } ] } ] }, "sktok_cdshielda": { "skillId": "sktok_cdshielda", "iconId": null, "hidden": false, "levels": [ { "name": "重整导能", "rangeId": null, "description": "处于待部署区时,使其他干员和导能单元的部署费用-3;部署后立即为【镀膜装置导能阀】回复一次充能,并进行一次干员调用", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_cdshielda", "duration": -1.0, "blackboard": [ { "key": "sp", "value": 40.0, "valueStr": null } ] } ] }, "sktok_cdshieldb": { "skillId": "sktok_cdshieldb", "iconId": "sktok_cdshield", "hidden": false, "levels": [ { "name": "镀膜", "rangeId": null, "description": 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"key": "attack@ep_heal_ratio", "value": 1000.0, "valueStr": null } ] } ] }, "sktok_condtr": { "skillId": "sktok_condtr", "iconId": "sktok_condtr", "hidden": false, "levels": [ { "name": "广域调谐", "rangeId": "x-1", "description": "变奏期间开启可以<@ba.vup>切换激昂/沉郁变奏,并使我方获得持续<@ba.vup>20s的加成效果:\\n切换到激昂变奏下,攻击速度<@ba.vup>+50;\\n切换到沉郁变奏下,攻击力<@ba.vup>+60%但攻击速度<@ba.vup>-10;\\n场上每多一个调谐节点开启时获得的效果<@ba.vup>叠加一层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 5, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_condtr", "duration": 0.25, "blackboard": [ { "key": "trap_condtr[buff_to_char][enthu].char_buff_duration", "value": 20.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][enthu].attack_speed", "value": 50.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].char_buff_duration", "value": 20.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].attack_speed", "value": -10.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].atk", "value": 0.6, "valueStr": null } ] }, { "name": "广域调谐", "rangeId": "x-1", "description": "变奏期间开启可以<@ba.vup>切换激昂/沉郁变奏,并使我方获得持续<@ba.vup>20s的加成效果:\\n切换到激昂变奏下,攻击速度<@ba.vup>+50;\\n切换到沉郁变奏下,攻击力<@ba.vup>+60%但攻击速度<@ba.vup>-10;\\n场上每多一个调谐节点开启时获得的效果<@ba.vup>叠加一层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 10, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_condtr", "duration": 0.25, "blackboard": [ { "key": "trap_condtr[buff_to_char][enthu].char_buff_duration", "value": 20.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][enthu].attack_speed", "value": 50.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].char_buff_duration", "value": 20.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].attack_speed", "value": -10.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].atk", "value": 0.6, "valueStr": null } ] }, { "name": "广域调谐", "rangeId": "x-1", "description": "变奏期间开启可以<@ba.vup>切换激昂/沉郁变奏,并使我方获得持续<@ba.vup>20s的加成效果:\\n切换到激昂变奏下,攻击速度<@ba.vup>+50;\\n切换到沉郁变奏下,攻击力<@ba.vup>+60%但攻击速度<@ba.vup>-10;\\n场上每多一个调谐节点开启时获得的效果<@ba.vup>叠加一层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 15, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_condtr", "duration": 0.25, "blackboard": [ { "key": "trap_condtr[buff_to_char][enthu].char_buff_duration", "value": 20.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][enthu].attack_speed", "value": 50.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].char_buff_duration", "value": 20.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].attack_speed", "value": -10.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].atk", "value": 0.6, "valueStr": null } ] }, { "name": "广域调谐", "rangeId": "x-1", "description": "变奏期间开启可以<@ba.vup>切换激昂/沉郁变奏,并使我方获得持续<@ba.vup>20s的加成效果:\\n切换到激昂变奏下,攻击速度<@ba.vup>+50;\\n切换到沉郁变奏下,攻击力<@ba.vup>+60%但攻击速度<@ba.vup>-10;\\n场上每多一个调谐节点开启时获得的效果<@ba.vup>叠加一层", "skillType": "MANUAL", "durationType": "NONE", "spData": { "spType": "INCREASE_WHEN_TAKEN_DAMAGE", "levelUpCost": null, "maxChargeTime": 1, "spCost": 20, "initSp": 0, "increment": 1.0 }, "prefabId": "sktok_condtr", "duration": 0.25, "blackboard": [ { "key": "trap_condtr[buff_to_char][enthu].char_buff_duration", "value": 20.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][enthu].attack_speed", "value": 50.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].char_buff_duration", "value": 20.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].attack_speed", "value": -10.0, "valueStr": null }, { "key": "trap_condtr[buff_to_char][depressed].atk", "value": 0.6, "valueStr": null } ] } ] }, "sktok_portlent": { "skillId": "sktok_portlent", "iconId": "sktok_portlent", "hidden": false, "levels": [ { "name": "湮灭", "rangeId": null, "description": "吸收受到的所有伤害,传送到创生之相", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 1, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_portlent", "duration": 20.0, "blackboard": [] } ] }, "sktok_portlexi": { "skillId": "sktok_portlexi", "iconId": "sktok_portlexi", "hidden": false, "levels": [ { "name": "创生", "rangeId": null, "description": "将湮灭之相吸收的伤害转化为<@ba.vup>物理伤害,向前方发射子弹释放", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": null, "duration": 0.0, "blackboard": [] } ] }, "sktok_winfire": { "skillId": "sktok_winfire", "iconId": "sktok_winfire", "hidden": false, "levels": [ { "name": "点燃", "rangeId": null, "description": "开启后使紧急供暖器周围8格内的干员免疫环境封冻效果", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": "INCREASE_WITH_TIME", "levelUpCost": null, "maxChargeTime": 1, "spCost": 100, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_winfire", "duration": 0.0, "blackboard": [ { "key": "attack@ex_sub_sp", "value": -5.0, "valueStr": null }, { "key": "attack@burn_sub_sp", "value": -4.0, "valueStr": null }, { "key": "attack@burn_add_sp", "value": 10.0, "valueStr": null }, { "key": "talent@fire_add_sp", "value": 30.0, "valueStr": null }, { "key": "talent@cold_add_sp", "value": 5.0, "valueStr": null }, { "key": "talent@init_mode", "value": 0.0, "valueStr": null }, { "key": "attack@chill_duration_interval", "value": 10.0, "valueStr": null } ] } ] }, "sktok_winstone": { "skillId": "sktok_winstone", "iconId": "sktok_winstone", "hidden": false, "levels": [ { "name": "紧急点燃", "rangeId": null, "description": "立刻点燃一个未燃烧的紧急供暖器", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_winstone", "duration": -1.0, "blackboard": [] } ] }, "sktok_mercha": { "skillId": "sktok_mercha", "iconId": "sktok_mercha", "hidden": false, "levels": [ { "name": "战地鼓舞", "rangeId": null, "description": "使面前一格干员攻击力<@ba.vup>+{atk:0%},若剩余部署费用不小于<@ba.vup>20点,消耗20点部署费用使其攻击力额外<@ba.vup>+{atk:0%}\\n(每名干员至多+80% ,已满层则不触发额外耗费)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_mercha", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 20.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "cost_decrease", "value": -20.0, "valueStr": null } ] } ] }, "sktok_merchaa": { "skillId": "sktok_merchaa", "iconId": "sktok_mercha", "hidden": false, "levels": [ { "name": "战地鼓舞", "rangeId": null, "description": "使面前一格干员攻击力<@ba.vup>+{atk:0%},若剩余部署费用不小于<@ba.vup>20点,消耗20点部署费用使其攻击力额外<@ba.vup>+{atk:0%}\\n(每名干员至多+80% ,已满层则不触发额外耗费)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_merchaa", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 20.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "cost_decrease", "value": -20.0, "valueStr": null } ] } ] }, "sktok_merchab": { "skillId": "sktok_merchab", "iconId": "sktok_mercha", "hidden": false, "levels": [ { "name": "战地鼓舞", "rangeId": null, "description": "使面前一格干员攻击力<@ba.vup>+{atk:0%},若剩余部署费用不小于<@ba.vup>20点,消耗20点部署费用使其攻击力额外<@ba.vup>+{atk:0%}\\n(每名干员至多+80% ,已满层则不触发额外耗费)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_merchab", "duration": 0.0, "blackboard": [ { "key": "cost", "value": 20.0, "valueStr": null }, { "key": "atk", "value": 0.4, "valueStr": null }, { "key": "max_stack_cnt", "value": 2.0, "valueStr": null }, { "key": "cost_decrease", "value": -20.0, "valueStr": null } ] } ] }, "sktok_sniper": { "skillId": "sktok_sniper", "iconId": "sktok_sniper", "hidden": false, "levels": [ { "name": "空域控制", "rangeId": null, "description": "检视预备区0-4名单位,选择1名加入待部署区。若选择了<@ba.vup>狙击干员,使场上所有干员获得1件狙击战术装备,并使他们本场战斗装备最大层数+1(至多+3层)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_sniper", "duration": 0.0, "blackboard": [ { "key": "range_num", "value": 4.0, "valueStr": null }, { "key": "can_select_num", "value": 1.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_pro_cnt", "value": 3.0, "valueStr": null } ] } ] }, "sktok_snipera": { "skillId": "sktok_snipera", "iconId": "sktok_sniper", "hidden": false, "levels": [ { "name": "空域控制", "rangeId": null, "description": "检视预备区0-4名单位,选择1名加入待部署区。若选择了<@ba.vup>狙击干员,使场上所有干员获得1件狙击战术装备,并使他们本场战斗装备最大层数+1(至多+3层)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_snipera", "duration": 0.0, "blackboard": [ { "key": "range_num", "value": 4.0, "valueStr": null }, { "key": "can_select_num", "value": 1.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_pro_cnt", "value": 3.0, "valueStr": null } ] } ] }, "sktok_sniperb": { "skillId": "sktok_sniperb", "iconId": "sktok_sniper", "hidden": false, "levels": [ { "name": "空域控制", "rangeId": null, "description": "检视2次,每次检视预备区0-4名单位,选择1名加入待部署区。若选择了<@ba.vup>狙击干员,使场上所有干员获得1件狙击战术装备,并使他们本场战斗装备最大层数+1(至多+3层)", "skillType": "AUTO", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_sniperb", "duration": 0.0, "blackboard": [ { "key": "range_num", "value": 4.0, "valueStr": null }, { "key": "can_select_num", "value": 1.0, "valueStr": null }, { "key": "cnt", "value": 1.0, "valueStr": null }, { "key": "max_pro_cnt", "value": 3.0, "valueStr": null }, { "key": "select_twice", "value": 1.0, "valueStr": null } ] } ] }, "sktok_gasbot": { "skillId": "sktok_gasbot", "iconId": "sktok_gasbot", "hidden": false, "levels": [ { "name": "速效制冷", "rangeId": null, "description": "每损失<@ba.vup>10%生命值,对周围所有敌人施加<$ba.cold>寒冷效果,持续<@ba.vup>{cold}秒 ", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_gasbot", "duration": 0.0, "blackboard": [ { "key": "hp_ratio", "value": -0.1, "valueStr": null }, { "key": "cold", "value": 8.0, "valueStr": null } ] } ] }, "sktok_gasbota": { "skillId": "sktok_gasbota", "iconId": "sktok_gasbot", "hidden": false, "levels": [ { "name": "速效制冷", "rangeId": null, "description": "每损失<@ba.vup>10%生命值,对周围所有敌人施加<$ba.cold>寒冷效果,持续<@ba.vup>{cold}秒 ", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_gasbota", "duration": 0.0, "blackboard": [ { "key": "hp_ratio", "value": -0.1, "valueStr": null }, { "key": "cold", "value": 8.0, "valueStr": null } ] } ] }, "sktok_gasbotb": { "skillId": "sktok_gasbotb", "iconId": "sktok_gasbot", "hidden": false, "levels": [ { "name": "速效制冷", "rangeId": null, "description": "每损失<@ba.vup>10%生命值,对周围所有敌人施加<$ba.cold>寒冷效果,持续<@ba.vup>{cold}秒 ", "skillType": "PASSIVE", "durationType": "NONE", "spData": { "spType": 8, "levelUpCost": null, "maxChargeTime": 0, "spCost": 0, "initSp": 0, "increment": 0.0 }, "prefabId": "sktok_gasbotb", "duration": 0.0, "blackboard": [ 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