local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/Thanosdagamer/backuplibs/main/wallyv3.lua')))() local lplr = game.Players.LocalPlayer local KnitClient = debug.getupvalue(require(lplr.PlayerScripts.TS.knit).setup, 6) local repstorage = game:GetService("ReplicatedStorage") if isfile("kershhubsettings.txt") then local HttpService = game:GetService("HttpService") _G.settings = HttpService:JSONDecode(readfile("kershhubsettings.txt")) else _G.settings = { autotoxic = false, heatseeker = false, autobuy = false, nofall = false, spam = false, spamdiscord = false, sprint = false, killaura = false, antikb = false, reach = false } end local filename = ("kershhubsettings.txt") local function savesettings() local json local HttpService = game:GetService("HttpService") if (writefile) then json = HttpService:JSONEncode(_G.settings) writefile(filename, json) else game.Players.LocalPlayer:Kick( "sorry, but due to your exploit you cant use kersh hub, i reccomend either krnl or synapse x.") end end local users = game.Players:GetChildren() local player = game.Players.LocalPlayer local humanoid = player.Character.Humanoid local combat = library:CreateWindow("combat") -- Creates the window local blatant = library:CreateWindow("blatant") -- Creates the window local render = library:CreateWindow("render") -- Creates the window local utility = library:CreateWindow("utility") -- Creates the window local world = library:CreateWindow("world") -- Createsrthe window local aimstuff = combat:CreateFolder("aim stuff") -- Creates the folder(U will put here your buttons,etc) local movement = combat:CreateFolder("movement") -- Creates the folder(U will put here your buttons,etc) local unblatant = utility:CreateFolder("unblatant") -- Creates the folder(U will put here your buttons,etc) local movementbla = blatant:CreateFolder("movement") -- Creates the folder(U will put here your buttons,etc) local players = render:CreateFolder("players") -- Creates the folder(U will put here your buttons,etc) local chat = utility:CreateFolder("chat") -- Creates the folder(U will put here your buttons,etc) local Useless = utility:CreateFolder("useless") -- Creates the folder(U will put here your buttons,etc) local combatbla = blatant:CreateFolder("combat") -- Creates the folder(U will put here your buttons,etc) movement:Toggle("sprint", function(bool) wait() _G.settings.sprint = bool savesettings() repeat task.wait(0.5) local thingthatmakesusprint = require( game.Players.LocalPlayer.PlayerScripts.TS.controllers.global.sprint["sprint-controller"]).SprintController if thingthatmakesusprint.sprinting then else thingthatmakesusprint:startSprinting() end until _G.settings.sprint == false if _G.settings.sprint == false then thingthatmakesusprint:stopSprinting() end wait() end) unblatant:Button("buy wool", function() -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { ["shopItem"] = { ["currency"] = "iron", ["itemType"] = "wool_white", ["amount"] = 16, ["price"] = 8, ["category"] = "Blocks" } } } game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged.BedwarsPurchaseItem:InvokeServer( unpack(args)) end) movementbla:Slider("speed", { min = 16, -- min value of the slider max = 54, -- max value of the slider precise = true -- max 2 decimals }, function(value) while wait() do game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = value end end) movementbla:Slider("gravity", { min = 0, -- min value of the slider max = 500, -- max value of the slider precise = true -- max 2 decimals }, function(value) while wait() do game:GetService("Workspace").Gravity = value end end) players:Button("ESP", function() loadstring(game:HttpGet("https://raw.githubusercontent.com/Thanosdagamer/thanoshubsource/main/ESP", true))() end) movementbla:Button("dinoexploit", function() wait() game:GetService("ReplicatedStorage"):FindFirstChild( "events-@easy-games/game-core:shared/game-core-networking@getEvents.Events").useAbility:FireServer("dino_charge") task.spawn(function() if GuiLibrary["MainGui"]:FindFirstChild("bar") then return end if lplr.Character then lplr.Character:SetAttribute("SpeedBoost", 3) local allowed = true dinoconnection = bedwars["ClientHandler"]:Get(bedwars["DinoRemote"]):Connect(function() if lplr.Character then lplr.Character:SetAttribute("SpeedBoost", nil) end allowed = false dinoconnection:Disconnect() end) task.delay(10, function() if lplr.Character and allowed then lplr.Character:SetAttribute("SpeedBoost", nil) end if dinoconnection then dinoconnection:Disconnect() end end) end local bar = Instance.new("Frame") bar.Size = UDim2.new(0.3, 0, 0, 10) bar.AnchorPoint = Vector2.new(0.5, 0.5) bar.BorderSizePixel = 0 bar.BackgroundTransparency = 0.5 bar.BackgroundColor3 = Color3.new() bar.Position = UDim2.new(0.5, 0, 0.75, 0) bar.Name = "bar" bar.Parent = GuiLibrary["MainGui"] local bar2 = bar:Clone() bar2.Size = UDim2.new(1, 0, 1, 0) bar2.AnchorPoint = Vector2.new(0, 0) bar2.Position = UDim2.new(0, 0, 0, 0) bar2.BackgroundTransparency = 0 bar2.BackgroundColor3 = Color3.new(1, 1, 1) bar2.Parent = bar bar2:TweenSize(UDim2.new(0, 0, 1, 0), Enum.EasingDirection.InOut, Enum.EasingStyle.Linear, 60) task.wait(60) bar:Destroy() end) DinoExploit["ToggleButton"](false) wait() end) chat:Toggle("chat spammer", function(bool) wait() if _G.settings == true then _G.settings.spam = false else _G.settings.spam = bool savesettings() repeat task.wait(0.5) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = "kersh hub on top", [2] = "All" } game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args)) until _G.settings.spam == false end wait() end) movementbla:Toggle("antifalldamage", function(bool) wait() _G.settings.nofall = bool savesettings() repeat task.wait(0.0000000000000000000000000000000001) game:GetService("ReplicatedStorage")["rbxts_include"]["node_modules"].net.out["_NetManaged"].GroundHit:FireServer() until _G.settings.nofall == false wait() end) chat:Toggle("spam discord mode", function(bool) wait() _G.settings.spamdiscord = bool savesettings() repeat task.wait(0.5) local args = { [1] = "join .gg/jv9UdWQatA for this pro script 😎", [2] = "All" } game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args)) until _G.settings.spamdiscord == false wait() end) Useless:Button("crash ur game", function() for i = 1, 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000, 1 do print("eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee") end end) unblatant:Toggle("AutoBuy", function(bool) wait() _G.settings.autobuy = bool savesettings() local function autobuy() -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { ["shopItem"] = { ["disabledInQueue"] = { [1] = "tnt_wars" }, ["currency"] = "emerald", ["itemType"] = "diamond_sword", ["amount"] = 1, ["price"] = 4, ["category"] = "Armory", ["ignoredByKit"] = { [1] = "barbarian", [2] = "dasher", [3] = "ember", [4] = "lumen" }, ["lockAfterPurchase"] = true } } } game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged.BedwarsPurchaseItem:InvokeServer( unpack(args)) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { ["shopItem"] = { ["disabledInQueue"] = { [1] = "tnt_wars" }, ["currency"] = "emerald", ["itemType"] = "emerald_sword", ["amount"] = 1, ["price"] = 20, ["category"] = "Armory", ["ignoredByKit"] = { [1] = "barbarian", [2] = "ice_queen", [3] = "dasher", [4] = "ember", [5] = "lumen" }, ["lockAfterPurchase"] = true } } } game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged.BedwarsPurchaseItem:InvokeServer( unpack(args)) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { ["shopItem"] = { ["disabledInQueue"] = { [1] = "tnt_wars" }, ["currency"] = "emerald", ["itemType"] = "diamond_sword", ["amount"] = 1, ["price"] = 4, ["category"] = "Armory", ["ignoredByKit"] = { [1] = "barbarian", [2] = "dasher", [3] = "ember", [4] = "lumen" }, ["lockAfterPurchase"] = true } } } game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged.BedwarsPurchaseItem:InvokeServer( unpack(args)) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { ["upgradeId"] = "armory", ["tier"] = 0 } } game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged.BedwarsPurchaseTeamUpgrade:InvokeServer( unpack(args)) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { ["shopItem"] = { ["lockAfterPurchase"] = true, ["itemType"] = "iron_axe", ["price"] = 30, ["prevTier"] = "stone_axe", ["nextTier"] = "diamond_axe", ["currency"] = "iron", ["disabledInQueue"] = { [1] = "tnt_wars" }, ["amount"] = 1, ["tiered"] = true, ["ignoredByKit"] = { [1] = "miner" }, ["spawnWithItems"] = { [1] = "iron_axe" }, ["category"] = "Tools" } } } game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged.BedwarsPurchaseItem:InvokeServer( unpack(args)) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { ["shopItem"] = { ["lockAfterPurchase"] = true, ["itemType"] = "stone_axe", ["price"] = 20, ["prevTier"] = "wood_axe", ["nextTier"] = "iron_axe", ["currency"] = "iron", ["disabledInQueue"] = { [1] = "tnt_wars" }, ["amount"] = 1, ["tiered"] = true, ["ignoredByKit"] = { [1] = "miner" }, ["spawnWithItems"] = { [1] = "stone_axe" }, ["category"] = "Tools" } } } game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged.BedwarsPurchaseItem:InvokeServer( unpack(args)) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { ["shopItem"] = { ["lockAfterPurchase"] = true, ["itemType"] = "wood_axe", ["price"] = 20, ["nextTier"] = "stone_axe", ["currency"] = "iron", ["amount"] = 1, ["disabledInQueue"] = { [1] = "tnt_wars" }, ["ignoredByKit"] = { [1] = "miner" }, ["spawnWithItems"] = { [1] = "wood_axe" }, ["category"] = "Tools" } } } game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged.BedwarsPurchaseItem:InvokeServer( unpack(args)) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { ["shopItem"] = { ["currency"] = "iron", ["itemType"] = "wood_bow", ["amount"] = 1, ["price"] = 40, ["category"] = "Combat", ["spawnWithItems"] = { [1] = "wood_bow" }, ["lockAfterPurchase"] = true } } } game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged.BedwarsPurchaseItem:InvokeServer( unpack(args)) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { ["shopItem"] = { ["lockAfterPurchase"] = true, ["itemType"] = "emerald_chestplate", ["price"] = 40, ["prevTier"] = "diamond_chestplate", ["customDisplayName"] = "Emerald Armor", ["currency"] = "emerald", ["amount"] = 1, ["tiered"] = true, ["spawnWithItems"] = { [1] = "emerald_helmet", [2] = "emerald_chestplate", [3] = "emerald_boots" }, ["category"] = "Combat" } } } game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged.BedwarsPurchaseItem:InvokeServer( unpack(args)) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { ["shopItem"] = { ["lockAfterPurchase"] = true, ["itemType"] = "diamond_chestplate", ["price"] = 8, ["prevTier"] = "iron_chestplate", ["customDisplayName"] = "Diamond Armor", ["currency"] = "emerald", ["amount"] = 1, ["tiered"] = true, ["category"] = "Combat", ["spawnWithItems"] = { [1] = "diamond_helmet", [2] = "diamond_chestplate", [3] = "diamond_boots" }, ["nextTier"] = "emerald_chestplate" } } } game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged.BedwarsPurchaseItem:InvokeServer( unpack(args)) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { ["shopItem"] = { ["lockAfterPurchase"] = true, ["itemType"] = "iron_chestplate", ["price"] = 120, ["prevTier"] = "leather_chestplate", ["customDisplayName"] = "Iron Armor", ["currency"] = "iron", ["amount"] = 1, ["tiered"] = true, ["category"] = "Combat", ["spawnWithItems"] = { [1] = "iron_helmet", [2] = "iron_chestplate", [3] = "iron_boots" }, ["nextTier"] = "diamond_chestplate" } } } game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged.BedwarsPurchaseItem:InvokeServer( unpack(args)) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { ["shopItem"] = { ["lockAfterPurchase"] = true, ["itemType"] = "iron_chestplate", ["price"] = 120, ["prevTier"] = "leather_chestplate", ["customDisplayName"] = "Iron Armor", ["currency"] = "iron", ["amount"] = 1, ["tiered"] = true, ["category"] = "Combat", ["spawnWithItems"] = { [1] = "iron_helmet", [2] = "iron_chestplate", [3] = "iron_boots" }, ["nextTier"] = "diamond_chestplate" } } } game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged.BedwarsPurchaseItem:InvokeServer( unpack(args)) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { ["shopItem"] = { ["disabledInQueue"] = { [1] = "tnt_wars" }, ["currency"] = "iron", ["itemType"] = "iron_sword", ["amount"] = 1, ["price"] = 70, ["category"] = "Combat", ["ignoredByKit"] = { [1] = "barbarian", [2] = "dasher" }, ["lockAfterPurchase"] = true } } } game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged.BedwarsPurchaseItem:InvokeServer( unpack(args)) -- Script generated by SimpleSpy - credits to exx#9394 local args = { [1] = { ["shopItem"] = { ["disabledInQueue"] = { [1] = "tnt_wars" }, ["currency"] = "iron", ["itemType"] = "stone_sword", ["amount"] = 1, ["price"] = 20, ["category"] = "Combat", ["ignoredByKit"] = { [1] = "barbarian", [2] = "dasher" }, ["lockAfterPurchase"] = true } } } game:GetService("ReplicatedStorage").rbxts_include.node_modules.net.out._NetManaged.BedwarsPurchaseItem:InvokeServer( unpack(args)) end repeat autobuy() until _G.settings.autobuy == false wait() end) chat:Toggle("auto toxic", function(bool) wait() _G.settings.autotoxic = bool savesettings() local choosePlayer = false -- set true if you want to insult one person only local chosenPlayer = "" -- if chosePlayer = true, type playername in quotes local Taunts = { -- add as many as you wish "Imagine Not Being Able To Exploit. Get kersh hub and synapse x", "if you dont exploits your trash", "GET KERSH HUB", "Get Lost Loser. get kersh hub if pog", "Imagine Being So Bad, Couldn't be me", "Go cry about it like fr even your dad left u because you cry", "i am best", "i am extremely good", "DAMN IM GOOD", "Cope harder", "ig im god", "Imagine not having synapse With kersh hub, couldn't be me", "L + Bozo + Idiot", "no hersh hub? no life.", "your dad left for the kersh hub."} local Remote = game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest local function Insult() local players = game.Players:GetChildren() local howManyPlayers = #players local ran = math.random(1, howManyPlayers) local chosenOne = players[ran] local chance = math.random(1, 20) if choosePlayer == true then Remote:FireServer(chosenPlayer .. " " .. Taunts[math.random(1, #Taunts)], "All") elseif chance <= 5 then Remote:FireServer(chosenOne.Name .. " " .. Taunts[math.random(1, #Taunts)], "All") else Remote:FireServer(Taunts[math.random(1, #Taunts)], "All") end end local randTime = math.random(5, 15) repeat task.wait(5) Insult() until _G.settings.autotoxic == false wait() end) movementbla:Toggle("heatseeker speed", function(bool) wait() _G.settings.heatseeker = bool savesettings() repeat task.wait(0.5) humanoid.WalkSpeed = 72 wait(0.10) humanoid.WalkSpeed = 20 wait(0.35) until _G.settings.heatseeker == false if _G.settings.heatseeker == false then humanoid.WalkSpeed = 20 end wait() end) combatbla:Toggle("killaura", function(bool) _G.settings.killaura = bool savesettings() repeat task.wait() if _G.settings.killaura then local lplr = game.Players.LocalPlayer local KnitClient = debug.getupvalue(require(lplr.PlayerScripts.TS.knit).setup, 6) local e = KnitClient.Controllers.SwordController e:swingSwordAtMouse() task.wait() end until _G.settings.killaura == false end) movementbla:Toggle("antiknockback", function(bool) _G.settings.antikb = bool wait() repeat task.wait() local knockbacktable = debug.getupvalue( require(game:GetService("ReplicatedStorage").TS.damage["knockback-util"]).KnockbackUtil .calculateKnockbackVelocity, 1) knockbacktable["kbDirectionStrength"] = 0 knockbacktable["kbUpwardStrength"] = 0 until _G.settings.antikb == false if _G.settings.antikb == false then local knockbacktable = debug.getupvalue( require(game:GetService("ReplicatedStorage").TS.damage["knockback-util"]).KnockbackUtil .calculateKnockbackVelocity, 1) knockbacktable["kbDirectionStrength"] = 100 knockbacktable["kbUpwardStrength"] = 100 end wait() end) combatbla:Toggle("reach", function(bool) wait() _G.settings.reach = bool local swordthingy = require(repstorage.TS.combat["combat-constant"]).CombatConstant swordthingy.RAYCAST_SWORD_CHARACTER_DISTANCE = 18 if _G.settings.reach == false then local swordthingy = require(repstorage.TS.combat["combat-constant"]).CombatConstant swordthingy.RAYCAST_SWORD_CHARACTER_DISTANCE = 8 end wait() end) for i, v in pairs(library) do for i, v in pairs(v) do if v.func then v.func() end end end -- while _G.settings.reach == true do -- task.wait() -- local swordthingy = require(repstorage.TS.combat["combat-constant"]).CombatConstant -- swordthingy.RAYCAST_SWORD_CHARACTER_DISTANCE = 18 -- wait() -- end -- while _G.settings.antikb == true do -- wait() -- task.wait() -- local knockbacktable = debug.getupvalue( -- require(game:GetService("ReplicatedStorage").TS.damage["knockback-util"]).KnockbackUtil -- .calculateKnockbackVelocity, 1) -- knockbacktable["kbDirectionStrength"] = 0 -- knockbacktable["kbUpwardStrength"] = 0 -- wait() -- end -- if _G.settings.antikb == false then -- local knockbacktable = debug.getupvalue( -- require(game:GetService("ReplicatedStorage").TS.damage["knockback-util"]).KnockbackUtil -- .calculateKnockbackVelocity, 1) -- knockbacktable["kbDirectionStrength"] = 100 -- knockbacktable["kbUpwardStrength"] = 100 -- end -- while _G.settings.killaura == true do -- wait() -- local lplr = game.Players.LocalPlayer -- local KnitClient = debug.getupvalue(require(lplr.PlayerScripts.TS.knit).setup, 6) -- local e = KnitClient.Controllers.SwordController -- e:swingSwordAtMouse() -- wait() -- end -- while _G.settings.heatseeker == true do -- wait() -- wait(0.5) -- humanoid.WalkSpeed = 72 -- wait(0.20) -- humanoid.WalkSpeed = 20 -- wait(0.35) -- wait() -- end -- local choosePlayer = false -- set true if you want to insult one person only -- local chosenPlayer = "" -- if chosePlayer = true, type playername in quotes -- local Taunts = { -- add as many as you wish -- "Imagine Not Being Able To Exploit. Get kersh hub and synapse x", "if you dont exploits your trash", "GET KERSH HUB", -- "Get Lost Loser. get kersh hub if pog", "Imagine Being So Bad, Couldn't be me", -- "Go cry about it like fr even your dad left u because you cry", "i am best", "i am extremely good", "DAMN IM GOOD", -- "Cope harder", "ig im god", "Imagine not having synapse With kersh hub, couldn't be me", "L + Bozo + Idiot", -- "no hersh hub? no life.", "your dad left for the kersh hub."} -- local Remote = game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest -- local function Insult() -- local players = game.Players:GetChildren() -- local howManyPlayers = #players -- local ran = math.random(1, howManyPlayers) -- local chosenOne = players[ran] -- local chance = math.random(1, 20) -- if choosePlayer == true then -- Remote:FireServer(chosenPlayer .. " " .. Taunts[math.random(1, #Taunts)], "All") -- elseif chance <= 5 then -- Remote:FireServer(chosenOne.Name .. " " .. Taunts[math.random(1, #Taunts)], "All") -- else -- Remote:FireServer(Taunts[math.random(1, #Taunts)], "All") -- end -- end -- local randTime = math.random(5, 15) -- task.wait(randTime) -- while _G.settings.autotoxic == true do -- wait() -- insult() -- wait() -- end -- while _G.settings.nofall == true do -- wait() -- game:GetService("ReplicatedStorage")["rbxts_include"]["node_modules"].net.out["_NetManaged"].GroundHit:FireServer() -- wait() -- end -- while _G.settings.spam == true do -- wait() -- task.wait(3) -- task.wait(0.5) -- -- Script generated by SimpleSpy - credits to exx#9394 -- local args = { -- [1] = "kersh hub on top", -- [2] = "All" -- } -- game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args)) -- wait() -- end -- while _G.settings.sprint == true do -- wait() -- local thingthatmakesusprrint = require( -- game.Players.LocalPlayer.PlayerScripts.TS.controllers.global.sprint["sprint-controller"]).SprintController -- if thingthatmakesusprint.sprinting then -- else -- thingthatmakesusprint:startSprinting() -- end -- wait() -- end -- b:Label("Pretty Useless NGL",{ -- TextSize = 25; -- Self Explaining -- TextColor = Color3.fromRGB(255,255,255); -- Self Explaining -- BgColor = Color3.fromRGB(69,69,69); -- Self Explaining -- }) -- b:Button("Button",function() -- print("Elym Winning") -- end) -- b:Toggle("Toggle",function(bool) -- shared.toggle = bool -- print(shared.toggle) -- end) -- b:Slider("Slider",{ -- min = 10; -- min value of the slider -- max = 50; -- max value of the slider -- precise = true; -- max 2 decimals -- },function(value) -- print(value) -- end) -- b:Dropdown("Dropdown",{"A","B","C"},true,function(mob) --true/false, replaces the current title "Dropdown" with the option that t -- print(mob) -- end) -- b:Bind("Bind",Enum.KeyCode.C,function() --Default bind -- print("Yes") -- end) -- b:ColorPicker("ColorPicker",Color3.fromRGB(255,0,0),function(color) --Default color -- print(color) -- end) -- b:Box("Box","number",function(value) -- "number" or "string" -- print(value) -- end) -- b:DestroyGui() --[[ How to refresh a dropdown: 1)Create the dropdown and save it in a variable local yourvariable = b:Dropdown("Hi",yourtable,function(a) print(a) end) 2)Refresh it using the function yourvariable:Refresh(yourtable) How to refresh a label: 1)Create your label and save it in a variable local yourvariable = b:Label("Pretty Useless NGL",{ TextSize = 25; -- Self Explaining TextColor = Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(69,69,69); }) 2)Refresh it using the function yourvariable:Refresh("Hello") It will only change the text ofc ]] -- for i, v in pairs(_G.settings) do -- print(i, v) -- end