Name
glVertex — specify a vertex
C Specification
void glVertex2s( | GLshort x, |
| | GLshort y); |
void glVertex2i( | GLint x, |
| | GLint y); |
void glVertex2f( | GLfloat x, |
| | GLfloat y); |
void glVertex2d( | GLdouble x, |
| | GLdouble y); |
void glVertex3s( | GLshort x, |
| | GLshort y, |
| | GLshort z); |
void glVertex3i( | GLint x, |
| | GLint y, |
| | GLint z); |
void glVertex3f( | GLfloat x, |
| | GLfloat y, |
| | GLfloat z); |
void glVertex3d( | GLdouble x, |
| | GLdouble y, |
| | GLdouble z); |
void glVertex4s( | GLshort x, |
| | GLshort y, |
| | GLshort z, |
| | GLshort w); |
void glVertex4i( | GLint x, |
| | GLint y, |
| | GLint z, |
| | GLint w); |
void glVertex4f( | GLfloat x, |
| | GLfloat y, |
| | GLfloat z, |
| | GLfloat w); |
void glVertex4d( | GLdouble x, |
| | GLdouble y, |
| | GLdouble z, |
| | GLdouble w); |
Parameters
x, y, z, w
Specify x, y, z, and w coordinates of a vertex.
Not all parameters are present in all forms of the command.
C Specification
void glVertex2sv( | const GLshort * v); |
void glVertex2iv( | const GLint * v); |
void glVertex2fv( | const GLfloat * v); |
void glVertex2dv( | const GLdouble * v); |
void glVertex3sv( | const GLshort * v); |
void glVertex3iv( | const GLint * v); |
void glVertex3fv( | const GLfloat * v); |
void glVertex3dv( | const GLdouble * v); |
void glVertex4sv( | const GLshort * v); |
void glVertex4iv( | const GLint * v); |
void glVertex4fv( | const GLfloat * v); |
void glVertex4dv( | const GLdouble * v); |
Parameters
v
Specifies a pointer to an array of two, three, or four elements.
The elements of a two-element array are
x
and
y;
of a three-element array,
x,
y,
and
z;
and of a four-element array,
x,
y,
z,
and
w.
Description
glVertex commands are used within glBegin/glEnd pairs to specify
point, line, and polygon vertices. The current color, normal, texture
coordinates, and fog coordinate are associated with the vertex when glVertex
is called.
When only
x
and
y
are specified,
z
defaults to 0 and
w
defaults to 1. When
x,
y,
and
z
are specified,
w
defaults to 1.
Notes
Invoking glVertex outside of a glBegin/glEnd pair
results in undefined behavior.
See Also
glBegin,
glCallList,
glColor,
glEdgeFlag,
glEvalCoord,
glFogCoord,
glIndex,
glMaterial,
glMultiTexCoord,
glNormal,
glRect,
glTexCoord,
glVertexPointer