// Copyright (c) 2017-2020 Khronos Group. // // SPDX-License-Identifier: CC-BY-4.0 include::{generated}/meta/{refprefix}VK_KHR_fragment_shading_rate.txt[] === Other Extension Metadata *Last Modified Date*:: 2020-05-06 *Interactions and External Dependencies*:: - This extension requires {spirv}/KHR/SPV_KHR_fragment_shading_rate.html[`SPV_KHR_fragment_shading_rate`]. *Contributors*:: - Tobias Hector, AMD - Guennadi Riguer, AMD - Matthaeus Chajdas, AMD - Pat Brown, Nvidia - Matthew Netsch, Qualcomm - Slawomir Grajewski, Intel - Jan-Harald Fredriksen, Arm - Jeff Bolz, Nvidia - Contributors to the VK_NV_shading_rate_image specification - Contributors to the VK_EXT_fragment_density_map specification === Description This extension adds the ability to change the rate at which fragments are shaded. Rather than the usual single fragment invocation for each pixel covered by a primitive, multiple pixels can be shaded by a single fragment shader invocation. Up to three methods are available to the application to change the fragment shading rate: - <>, which allows the specification of a rate per-draw. - <>, which allows the specification of a rate per primitive, specified during shading. - <>, which allows the specification of a rate per-region of the framebuffer, specified in a specialized image attachment. Additionally, these rates can all be specified and combined in order to adjust the overall detail in the image at each point. This functionality can be used to focus shading efforts where higher levels of detail are needed in some parts of a scene compared to others. This can be particularly useful in high resolution rendering, or for XR contexts. This extension also adds support for the `SPV_KHR_fragment_shading_rate` extension which enables setting the <>, and allows querying the final shading rate from a fragment shader. include::{generated}/interfaces/VK_KHR_fragment_shading_rate.txt[] === Version History * Revision 1, 2020-05-06 (Tobias Hector) - Initial revision