# Copyright (c) 2020-2025, Arm Limited and Contributors # Copyright (c) 2024-2025, Mobica Limited # Copyright (c) 2024-2025, Sascha Willems # # SPDX-License-Identifier: Apache-2.0 # # Licensed under the Apache License, Version 2.0 the "License"; # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # list(INSERT CMAKE_MODULE_PATH 0 "${CMAKE_SOURCE_DIR}/bldsys/cmake/module") if(NOT DEFINED CMAKE_C_COMPILER_LAUNCHER AND NOT DEFINED CMAKE_CXX_COMPILER_LAUNCHER) find_program(CCACHE_FOUND ccache) find_program(SCCACHE_FOUND sccache) if (SCCACHE_FOUND) message("setting SCCACHE to ${SCCACHE_FOUND}") set(CMAKE_C_COMPILER_LAUNCHER ${SCCACHE_FOUND}) set(CMAKE_CXX_COMPILER_LAUNCHER ${SCCACHE_FOUND}) elseif(CCACHE_FOUND) message("setting CCACHE to ${CCACHE_FOUND}") set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_FOUND}) set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_FOUND}) endif() endif() cmake_minimum_required(VERSION 3.16) project(vulkan_samples) if(VKB_GENERATE_ANTORA_SITE) add_subdirectory(antora) else () # search for Vulkan SDK find_package(Vulkan) if(Vulkan_FOUND) if(NOT Vulkan_dxc_exe_FOUND) find_program(Vulkan_dxc_EXECUTABLE NAMES dxc HINTS "$ENV{VULKAN_SDK}/Bin" "$ENV{VULKAN_SDK}/bin" ) endif() if(Vulkan_dxc_EXECUTABLE) message(STATUS "Found DirectX Shader Compiler under ${Vulkan_dxc_EXECUTABLE}") else() message(STATUS "Couldn't find DirectX Shader Compiler executable, make sure it is present in Vulkan SDK or add it manually via Vulkan_dxc_EXECUTABLE cmake variable. HLSL shaders won't be compiled.") endif() # slang compiler if(NOT Vulkan_slang_exe_FOUND) find_program(Vulkan_slang_EXECUTABLE NAMES slangc HINTS "$ENV{VULKAN_SDK}/Bin" "$ENV{VULKAN_SDK}/bin" ) endif() if(Vulkan_slang_EXECUTABLE) message(STATUS "Found slang Shader Compiler under ${Vulkan_slang_EXECUTABLE}") else() message(STATUS "Couldn't find slang Shader Compiler executable, make sure it is present in Vulkan SDK or add it manually via Vulkan_slang_EXECUTABLE cmake variable. Slang shaders won't be compiled.") endif() # glsl compiler if(NOT Vulkan_glslc_exe_FOUND) find_program(Vulkan_glslc_EXECUTABLE NAMES glslc HINTS "$ENV{VULKAN_SDK}/Bin" "$ENV{VULKAN_SDK}/bin" ) endif() if(Vulkan_glslc_EXECUTABLE) message(STATUS "Found glslc Shader Compiler under ${Vulkan_glslc_EXECUTABLE}") else() message(STATUS "Couldn't find glslc Shader Compiler executable, make sure it is present in Vulkan SDK or add it manually via Vulkan_glslc_EXECUTABLE cmake variable. GLSL shaders won't be compiled.") endif() # spvasm compiler if(NOT Vulkan_spirvas_exe_FOUND) find_program(Vulkan_spirvas_EXECUTABLE NAMES spirv-as HINTS "$ENV{VULKAN_SDK}/Bin" "$ENV{VULKAN_SDK}/bin" ) endif() if(Vulkan_spirvas_EXECUTABLE) message(STATUS "Found spirv-as Shader Compiler under ${Vulkan_spirvas_EXECUTABLE}") else() message(STATUS "Couldn't find spirv-as Shader Compiler executable, make sure it is present in Vulkan SDK or add it manually via Vulkan_spirvas_EXECUTABLE cmake variable. SPIR-V assembly shaders won't be compiled.") endif() endif() # globally add VKB_DEBUG for the debug build add_compile_definitions($<$:VKB_DEBUG>) #globally define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS to have designated initializers for the vk-structs add_compile_definitions(VULKAN_HPP_NO_STRUCT_CONSTRUCTORS) # globally set -fno-strict-aliasing, needed due to using reinterpret_cast if (NOT MSVC) add_compile_options(-fno-strict-aliasing) endif() if(MSVC AND (DEFINED CMAKE_C_COMPILER_LAUNCHER)) message(DEBUG "Setting MSVC flags to /Z7 for ccache compatibility. Current flags: ${CMAKE_CXX_FLAGS_DEBUG}") string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}") string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}") string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}") string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}") message(DEBUG "New flags: ${CMAKE_CXX_FLAGS_DEBUG}") endif() # create output folder file(MAKE_DIRECTORY output) # Add path for local cmake scripts list(APPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/bldsys/cmake ${CMAKE_CURRENT_SOURCE_DIR}/bldsys/cmake/module) include(utils) include(global_options) include(sample_helper) include(check_atomic) include(component_helper) # Add third party libraries add_subdirectory(third_party) # Framework v2.0 components directory add_subdirectory(components) # Add vulkan framework add_subdirectory(framework) if(VKB_BUILD_SAMPLES) # Add vulkan samples add_subdirectory(samples) endif() # Add vulkan app (runs all samples) add_subdirectory(app) endif ()