## Renderfacoty No token error for public... https://quant-ux.com/#/examples/5a0cb67ee2fb533609d6fa7b/replay/S1517414873055_5240.html # Collab - Adding templates causes issue. For some reason the templates are not added! ## Design Token - Export to adobe? https://www.adobe.com/products/xd/learn/design-systems/cloud-libraries/vscode-extension.html ## Labeled CheckBox and radio ## Analytic Cnavas - Make Task drop off chart? ## New Features - ScreenSegments as targets - Auto Width for widgets with text - select canvas color and line color ## Vector Editor - check out Konvajs https://lavrton.com/case-study-image-labeling-for-machine-learning/ - edit exting shaped - draw lines - group & substract??? # Missed Click in analytic canbas ## Template to Cpmponents - Changes in the template root should be updated in all instances? We could get rid of the update button? - show in LayerList differen symbol. Mark also the source component! - flag the source component,. - changes to this widhet should be updated in the template - when copiying or creating, we should remove the flaf! - All changes from this one should be copied to the other instances? Check Figma... - detach template. Make seperate section, could also host styles - grousp shoudl have actions ## Fast Render - avoid toolbar selection on zoom - create inhereited model is called to often.... in render and in modelChange in BaseController ## Dash - Improve Questionaire statitics - sortable table? - add some charts??? - delet session ## Real Time Collaboration - https://ckeditor.com/blog/Lessons-learned-from-creating-a-rich-text-editor-with-real-time-collaboration/ - https://github.com/websockets/ws - https://github.com/automerge/automerge ## Bugs - selection bug after remove: Create welcome mat group and remove - Sometimes screen ruler undo doe snot work... dunno why ## Nice to have - remove canvas listener - Improve render factory so we pass the scale as paramter to createWidgetHTML() - improve grid crispyness. Maybe render in higher resolution and shring backgroudnSize? - multi screen selection. - Selection of screens only on label or layer - Implement partial rendering to clean up DND and Resize End code - grid and ruler could use zoom to decide of to ceil or floor the labels - Filter mouse wheel events to prevent jumping back and forth and adopt snapp point acoording to grid (at leats50, 75, 100, 150, 200, 250, 300) - GridAndRuler should in case of Grid calculate the real position (distance and label) - Grid and ruler could somehow get snapp positon also from source model ()