// Asl written by KunoDemetries#6969 // Addresses found by Klooger#1867 state("s1_sp64_ship") { bool Loader : 0xF6109DC; //Originally an int string50 CurrentLevelName : 0x30740B6; } init { vars.doneMaps = new List(); //Used for not splitting twice just in cause the game crashes } startup { settings.Add("missions", true, "All Missions"); vars.missions = new Dictionary { {"recovery","Atlas"}, {"lagos","Traffic"}, {"fusion","Fission"}, {"detroit","Aftermath"}, {"greece","Manhunt"}, {"betrayal","Utopia"}, {"irons_estate","Sentinel"}, {"crash","Crash"}, {"lab","Bio Lab"}, {"sanfran","Collapse"}, {"sanfran_b","Armada"}, {"df_fly","Throttle"}, {"captured","Captured"}, {"finale","Terminus"}, }; foreach (var Tag in vars.missions) { settings.Add(Tag.Key, true, Tag.Value, "missions"); }; if (timer.CurrentTimingMethod == TimingMethod.RealTime) // stolen from dude simulator 3, basically asks the runner to set their livesplit to game time { var timingMessage = MessageBox.Show ( "This game uses Time without Loads (Game Time) as the main timing method.\n"+ "LiveSplit is currently set to show Real Time (RTA).\n"+ "Would you like to set the timing method to Game Time? This will make verification easier", "LiveSplit | Call of Duty: Advanced Warfare", MessageBoxButtons.YesNo,MessageBoxIcon.Question ); if (timingMessage == DialogResult.Yes) { timer.CurrentTimingMethod = TimingMethod.GameTime; } } } start { return ((current.CurrentLevelName == "seoul") && (!current.Loader)); } onStart { vars.doneMaps.Clear(); } split { if ((current.CurrentLevelName != old.CurrentLevelName) && (settings[(current.CurrentLevelName)]) && (!vars.doneMaps.Contains(current.CurrentLevelName))) { vars.doneMaps.Add(current.CurrentLevelName); return true; } } reset { return (current.CurrentLevelName == "ui"); } isLoading { return (current.Loader); }