state("s2_sp64_ship") { string15 CurrentLevelName : 0x6A122B4; int Loader : 0x2AB9B44; } startup { settings.Add("missions", true, "Missions"); vars.missions = new Dictionary { {"cobra", "Operation Cobra"}, {"marigny", "Stronghold"}, {"train", "S.O.E."}, {"paris", "Liberation"}, {"aachen", "Collateral Damage"}, {"hurtgen", "Death Factory"}, {"hill", "Hill 493"}, {"bulge", "Battle of The Bulge"}, {"taken", "Ambush"}, {"taken_tent", "The Rhine"}, {"labor_camp", "Epilogue"}, }; foreach (var Tag in vars.missions) { settings.Add(Tag.Key, true, Tag.Value, "missions"); }; if (timer.CurrentTimingMethod == TimingMethod.RealTime) // stolen from dude simulator 3, basically asks the runner to set their livesplit to game time { var timingMessage = MessageBox.Show ( "This game uses Time without Loads (Game Time) as the main timing method.\n"+ "LiveSplit is currently set to show Real Time (RTA).\n"+ "Would you like to set the timing method to Game Time? This will make verification easier", "LiveSplit | Call of Duty: WW2", MessageBoxButtons.YesNo,MessageBoxIcon.Question ); if (timingMessage == DialogResult.Yes) { timer.CurrentTimingMethod = TimingMethod.GameTime; } } } init { vars.doneMaps = new List(); // Because you get kicked to the main menu after each level gotta use a doneMaps just in case } start { return ((current.CurrentLevelName == "normandy") && (current.CurrentLevelName != "transport_ship")); } onStart { vars.doneMaps.Clear(); } split { if ((current.CurrentLevelName != old.CurrentLevelName) && (settings[current.CurrentLevelName]) && (!vars.doneMaps.Contains(current.CurrentLevelName))) { vars.doneMaps.Add(old.CurrentLevelName); return true; } } isLoading { return (current.Loader == 0); }