state("FEARXP2") { int loading1 : 0x2193D0; string90 map : 0x21208C; int cutscene : 0x216DC4; } startup { settings.Add("missions", true, "Missions"); vars.missions = new Dictionary { {"Sewer.World00p","Investigation - Underneath"}, {"Streets.World00p","Investigation - Firefight"}, {"Data_Center.World00p","Revelation - Rescue and Recon"}, {"Computer_Core.World00p","Revelation - Disturbance"}, {"Landing_Zone.World00p","Apprehension - Pacification"}, {"Research_facility.World00p","Apprehension - Bio-Research"}, {"Plaza.World00p","Apprehension - The Plaza Chase"}, {"Underground.World00p","Devastation - Buried"}, {"Subway.World00p","Devastation - The Deep"}, {"Train_Yard.World00p","Infiltration - Relic"}, {"Headquarters.World00p","Infiltration - Base Camp"}, {"Mine.World00p","Exploration - Labyrinth"}, {"Clone_Labs.World00p","Extermination - Clone Facility"}, {"Clone_Production.World00p","Extermination - Clone Production"}, {"Escape.World00p","Extermination - Showdown"}, }; foreach (var Tag in vars.missions) { settings.Add(Tag.Key, true, Tag.Value, "missions"); }; if (timer.CurrentTimingMethod == TimingMethod.RealTime) // stolen from dude simulator 3, basically asks the runner to set their livesplit to game time { var timingMessage = MessageBox.Show ( "This game uses Time without Loads (Game Time) as the main timing method.\n"+ "LiveSplit is currently set to show Real Time (RTA).\n"+ "Would you like to set the timing method to Game Time? This will make verification easier", "LiveSplit | Fear Perseus Mandate", MessageBoxButtons.YesNo,MessageBoxIcon.Question ); if (timingMessage == DialogResult.Yes) { timer.CurrentTimingMethod = TimingMethod.GameTime; } } } start { return ((current.map == "Introduction.World00p") && (current.loading1 != 0) && (current.cutscene == 0)); } isLoading { return (current.loading1 == 0) || (current.cutscene != 0); } split { return ((current.map != old.map) && (settings[current.map])); }