local Heroes = {"Ezreal"} if not table.contains(Heroes, myHero.charName) then return end require "DamageLib" local castSpell = {state = 0, tick = GetTickCount(), casting = GetTickCount() - 1000, mouse = mousePos} local barHeight = 8 local barWidth = 103 local barXOffset = 24 local barYOffset = -8 local Version,Author,LVersion = "v1.0.1","Kypos","8.1" keybindings = { [ITEM_1] = HK_ITEM_1, [ITEM_2] = HK_ITEM_2, [ITEM_3] = HK_ITEM_3, [ITEM_4] = HK_ITEM_4, [ITEM_5] = HK_ITEM_5, [ITEM_6] = HK_ITEM_6} if FileExist(COMMON_PATH .. "TPred.lua") then require 'TPred' PrintChat("TPred library loaded") elseif FileExist(COMMON_PATH .. "Collision.lua") then require 'Collision' PrintChat("Collision library loaded") end function SetMovement(bool) if _G.EOWLoaded then EOW:SetMovements(bool) EOW:SetAttacks(bool) elseif _G.SDK then _G.SDK.Orbwalker:SetMovement(bool) _G.SDK.Orbwalker:SetAttack(bool) else GOS.BlockMovement = not bool GOS.BlockAttack = not bool end if bool then castSpell.state = 0 end end --------------------------------------------------------------------------------------- -- EZREAL --------------------------------------------------------------------------------------- class "Ezreal" local HeroIcon = "https://vignette.wikia.nocookie.net/leagueoflegends/images/e/e7/Arcade_Ezreal_profileicon.png" local Minion = "https://vignette.wikia.nocookie.net/leagueoflegends/images/e/eb/Purple_Melee_Minion_profileicon.png" local QIcon = "https://vignette.wikia.nocookie.net/leagueoflegends/images/5/5a/Mystic_Shot.png" local WIcon = "https://vignette.wikia.nocookie.net/leagueoflegends/images/9/9e/Essence_Flux.png" local EIcon = "https://vignette.wikia.nocookie.net/leagueoflegends/images/f/fb/Arcane_Shift.png" local RIcon = "https://vignette.wikia.nocookie.net/leagueoflegends/images/0/02/Trueshot_Barrage.png" function Ezreal:LoadSpells() Q = {Range = 1150, Width = 80, Delay = 0.25, Speed = 1200, Collision = true, aoe = false, Type = "line"} W = {Range = 1000, Width = 80, Delay = 0.25, Speed = 1200, Collision = false, aoe = false, Type = "line"} E = {Range = 475, Delay = 0.25} R = {Range = 2000, Width = 160, Delay = 1.35, Speed = 2000, Collision = false, aoe = false, Type = "line"} end function Ezreal:LoadMenu() self.Menu = MenuElement({type = MENU, id = "Ezreal", name = "Kypo's Ezreal", leftIcon = HeroIcon}) self.Menu:MenuElement({id = "Combo", name = "Combo", type = MENU}) self.Menu.Combo:MenuElement({id = "UseQ", name = "Q", value = true, leftIcon = QIcon}) self.Menu.Combo:MenuElement({id = "UseW", name = "W", value = true, leftIcon = WIcon}) self.Menu.Combo:MenuElement({id = "UseE", name = "E", value = false, leftIcon = EIcon}) self.Menu.Combo:MenuElement({id = "comboActive", name = "Combo key", key = string.byte(" ")}) self.Menu:MenuElement({id = "Harass", name = "Harass", type = MENU}) self.Menu.Harass:MenuElement({id = "UseQ", name = "Q", value = true, leftIcon = QIcon}) self.Menu.Harass:MenuElement({id = "UseW", name = "W", value = true, leftIcon = WIcon}) self.Menu.Harass:MenuElement({id = "harassActive", name = "Harass key", key = string.byte("V")}) self.Menu:MenuElement({id = "Clear", name = "Clear", type = MENU}) self.Menu.Clear:MenuElement({id = "UseQ", name = "Q", value = true, leftIcon = QIcon}) self.Menu.Clear:MenuElement({id = "clearActive", name = "Clear key", key = string.byte("C")}) self.Menu:MenuElement({id = "Lasthit", name = "Lasthit", type = MENU}) self.Menu.Lasthit:MenuElement({id = "UseQ", name = "Q", value = true, leftIcon = QIcon}) self.Menu.Lasthit:MenuElement({id = "lasthitActive", name = "Lasthit key", key = string.byte("X")}) self.Menu:MenuElement({id = "Killsteal", name = "Killsteal", type = MENU}) self.Menu.Killsteal:MenuElement({id = "UseQ", name = "Q", value = true, leftIcon = QIcon}) self.Menu.Killsteal:MenuElement({id = "UseW", name = "W", value = true, leftIcon = WIcon}) self.Menu.Killsteal:MenuElement({id = "RCConly", name = "R KS CC", value = true, type = MENU, leftIcon = RIcon}) for i, hero in pairs(self:GetEnemyHeroes()) do self.Menu.Killsteal.RCConly:MenuElement({id = "UseR"..hero.charName, name = "Use R on: "..hero.charName, value = true, leftIcon = RIcon}) end self.Menu.Killsteal:MenuElement({id = "RR", name = "R KS Normal (Prediction)", value = true, type = MENU, leftIcon = RIcon}) for i, hero in pairs(self:GetEnemyHeroes()) do self.Menu.Killsteal.RR:MenuElement({id = "UseR"..hero.charName, name = "Use R on: "..hero.charName, value = true, leftIcon = RIcon}) end self.Menu.Killsteal:MenuElement({id = "blank", type = SPACE , name = ""}) self.Menu.Killsteal:MenuElement({id = "blank", type = SPACE , name = "When the game starts, wait 30 secs and reload"}) self.Menu.Killsteal:MenuElement({id = "blank", type = SPACE , name = "EXT so it can actually load the enemies here."}) self.Menu:MenuElement({id = "isCC", name = "CC Settings", type = MENU}) self.Menu.isCC:MenuElement({id = "UseQ", name = "Q", value = true, leftIcon = QIcon}) self.Menu.isCC:MenuElement({id = "UseW", name = "W", value = true, leftIcon = WIcon}) self.Menu.isCC:MenuElement({id = "blank", type = SPACE , name = "Will use Spell on:"}) self.Menu.isCC:MenuElement({id = "blank", type = SPACE , name = "Stun, Snare, Taunt, Charm, Knockup..etc"}) self.Menu:MenuElement({id = "Drawings", name = "Drawings", type = MENU}) --Q self.Menu.Drawings:MenuElement({id = "Q", name = "Draw Q range", type = MENU, leftIcon = QIcon}) self.Menu.Drawings.Q:MenuElement({id = "Enabled", name = "Enabled", value = true}) self.Menu.Drawings.Q:MenuElement({id = "Width", name = "Width", value = 1, min = 1, max = 5, step = 1}) self.Menu.Drawings.Q:MenuElement({id = "Color", name = "Color", color = Draw.Color(200, 255, 255, 255)}) --W self.Menu.Drawings:MenuElement({id = "W", name = "Draw W range", type = MENU, leftIcon = WIcon}) self.Menu.Drawings.W:MenuElement({id = "Enabled", name = "Enabled", value = true}) self.Menu.Drawings.W:MenuElement({id = "Width", name = "Width", value = 1, min = 1, max = 5, step = 1}) self.Menu.Drawings.W:MenuElement({id = "Color", name = "Color", color = Draw.Color(200, 255, 255, 255)}) --E self.Menu.Drawings:MenuElement({id = "E", name = "Draw E range", type = MENU, leftIcon = EIcon}) self.Menu.Drawings.E:MenuElement({id = "Enabled", name = "Enabled", value = true}) self.Menu.Drawings.E:MenuElement({id = "Width", name = "Width", value = 1, min = 1, max = 5, step = 1}) self.Menu.Drawings.E:MenuElement({id = "Color", name = "Color", color = Draw.Color(200, 255, 255, 255)}) self.Menu.Drawings:MenuElement({id = "DrawDamage", name = "Draw damage on HPbar", value = true}) self.Menu.Drawings:MenuElement({id = "HPColor", name = "HP Color", color = Draw.Color(200, 255, 255, 255)}) self.Menu:MenuElement({id = "CustomSpellCast", name = "Use custom spellcast", tooltip = "Can fix some casting problems with wrong directions", value = true}) self.Menu:MenuElement({id = "delay", name = "Custom spellcast delay", value = 100, min = 0, max = 200, step = 5,tooltip = "increase this one if spells is going completely wrong direction", identifier = ""}) self.Menu:MenuElement({id = "blank", type = SPACE , name = ""}) self.Menu:MenuElement({id = "blank", type = SPACE , name = "Script Ver: "..Version.. " - LoL Ver: "..LVersion.. ""}) self.Menu:MenuElement({id = "blank", type = SPACE , name = "by "..Author.. ""}) end function Ezreal:__init() self:LoadSpells() self:LoadMenu() Callback.Add("Tick", function() self:Tick() end) Callback.Add("Draw", function() self:Draw() end) local orbwalkername = "" if _G.SDK then orbwalkername = "IC'S orbwalker" elseif _G.EOW then orbwalkername = "EOW" elseif _G.GOS then orbwalkername = "Noddy orbwalker" else orbwalkername = "Orbwalker not found" end end function CurrentTarget(range) if _G.SDK then return _G.SDK.TargetSelector:GetTarget(range, _G.SDK.DAMAGE_TYPE_PHYSICAL); elseif _G.EOW then return _G.EOW:GetTarget(range) else return _G.GOS:GetTarget(range,"AD") end end function GetInventorySlotItem(itemID) assert(type(itemID) == "number", "GetInventorySlotItem: wrong argument types ( expected)") for _, j in pairs({ ITEM_1, ITEM_2, ITEM_3, ITEM_4, ITEM_5, ITEM_6}) do if myHero:GetItemData(j).itemID == itemID and myHero:GetSpellData(j).currentCd == 0 then return j end end return nil end function IsRecalling() for K, Buff in pairs(GetBuffs(myHero)) do if Buff.name == "recall" and Buff.duration > 0 then return true end end return false end function ValidTarget(target, range) range = range and range or math.huge return target ~= nil and target.valid and target.visible and not target.dead and target.distance <= range end function Ezreal:Tick() if myHero.dead or Game.IsChatOpen() == true or IsRecalling() == true then return end if self.Menu.Harass.harassActive:Value() then self:Harass() end if self.Menu.Combo.comboActive:Value() then self:Combo() end if self.Menu.Clear.clearActive:Value() then self:Clear() end if self.Menu.Lasthit.lasthitActive:Value() then self:Lasthit() end self:KillstealQ() self:KillstealR() self:SpellonCCW() self:SpellonCCQ() self:RksCC() end function Ezreal:HasBuff(unit, buffname) for i = 0, unit.buffCount do local buff = unit:GetBuff(i) if buff.name == buffname and buff.count > 0 then return true end end return false end function Ezreal:GetValidMinion(range) for i = 1,Game.MinionCount() do local minion = Game.Minion(i) if minion.team ~= myHero.team and minion.valid and minion.pos:DistanceTo(myHero.pos) < 1150 then return true end end return false end function GetPercentHP(unit) if type(unit) ~= "userdata" then error("{GetPercentHP}: bad argument #1 (userdata expected, got "..type(unit)..")") end return 100*unit.health/unit.maxHealth end function Ezreal:IsReady(spell) return Game.CanUseSpell(spell) == 0 end function Ezreal:CheckMana(spellSlot) return myHero:GetSpellData(spellSlot).mana < myHero.mana end function Ezreal:CanCast(spellSlot) return self:IsReady(spellSlot) and self:CheckMana(spellSlot) end function EnableMovement() SetMovement(true) end function ReturnCursor(pos) Control.SetCursorPos(pos) DelayAction(EnableMovement,0.1) end function LeftClick(pos) Control.mouse_event(MOUSEEVENTF_LEFTDOWN) Control.mouse_event(MOUSEEVENTF_LEFTUP) DelayAction(ReturnCursor,0.05,{pos}) end function Ezreal:GetValidMinion(range) for i = 1,Game.MinionCount() do local minion = Game.Minion(i) if minion.team ~= myHero.team and minion.valid and minion.pos:DistanceTo(myHero.pos) < 650 then return true end end return false end function Ezreal:GetEnemyHeroes() self.EnemyHeroes = {} for i = 1, Game.HeroCount() do local Hero = Game.Hero(i) if Hero.isEnemy then table.insert(self.EnemyHeroes, Hero) end end return self.EnemyHeroes end function Ezreal:EnemyInRange(range) local count = 0 for i, target in ipairs(self:GetEnemyHeroes()) do if target.pos:DistanceTo(myHero.pos) < range then count = count + 1 end end return count end ----------------------------- -- DRAWINGS ----------------------------- function Ezreal:Draw() if self.Menu.Drawings.Q.Enabled:Value() then Draw.Circle(myHero.pos, 1150, self.Menu.Drawings.Q.Width:Value(), self.Menu.Drawings.Q.Color:Value()) end if self.Menu.Drawings.W.Enabled:Value() then Draw.Circle(myHero.pos, 1000, self.Menu.Drawings.W.Width:Value(), self.Menu.Drawings.W.Color:Value()) end if self.Menu.Drawings.E.Enabled:Value() then Draw.Circle(myHero.pos, 475, self.Menu.Drawings.E.Width:Value(), self.Menu.Drawings.E.Color:Value()) end if self.Menu.Drawings.DrawDamage:Value() then for i, hero in pairs(self:GetEnemyHeroes()) do local barPos = hero.hpBar if not hero.dead and hero.pos2D.onScreen and barPos.onScreen and hero.visible then local QDamage = (self:CanCast(_Q) and getdmg("Q",hero,myHero) or 0) local WDamage = (self:CanCast(_W) and getdmg("W",hero,myHero) or 0) local EDamage = (self:CanCast(_E) and getdmg("E",hero,myHero) or 0) local RDamage = (self:CanCast(_R) and getdmg("R",hero,myHero) or 0) local damage = QDamage + WDamage + EDamage + RDamage if damage > hero.health then Draw.Text("killable", 24, hero.pos2D.x, hero.pos2D.y,Draw.Color(0xFF00FF00)) else local percentHealthAfterDamage = math.max(0, hero.health - damage) / hero.maxHealth local xPosEnd = barPos.x + barXOffset + barWidth * hero.health/hero.maxHealth local xPosStart = barPos.x + barXOffset + percentHealthAfterDamage * 100 Draw.Line(xPosStart, barPos.y + barYOffset, xPosEnd, barPos.y + barYOffset, 10, self.Menu.Drawings.HPColor:Value()) end end end end if self:CanCast(_Q) then local target = CurrentTarget(Q.Range) if target == nil then return end local temppred local collisionc = Q.ignorecol and 0 or Q.minionCollisionWidth if (TPred) then local castpos,HitChance, pos = TPred:GetBestCastPosition(target, Q.Delay , Q.Width, Q.Range,Q.Speed, myHero.pos, not Q.ignorecol, Q.Type ) Draw.Circle(castpos, 60, 3, Draw.Color(200, 255, 255, 255)) end end if self:CanCast(_W) then local target = CurrentTarget(W.Range) if target == nil then return end local temppred if (TPred) then local castpos,HitChance, pos = TPred:GetBestCastPosition(target, W.Delay , W.Width, W.Range,W.Speed, myHero.pos, W.ignorecol, W.Type ) end end if self:CanCast(_R) then local target = CurrentTarget(R.Range) if target == nil then return end local temppred if (TPred) then local castpos,HitChance, pos = TPred:GetBestCastPosition(target, R.Delay , R.Width, R.Range,R.Speed, myHero.pos, R.ignorecol, R.Type ) end end end function Ezreal:CastSpell(spell,pos) local customcast = self.Menu.CustomSpellCast:Value() if not customcast then Control.CastSpell(spell, pos) return else local delay = self.Menu.delay:Value() local ticker = GetTickCount() if castSpell.state == 0 and ticker > castSpell.casting then castSpell.state = 1 castSpell.mouse = mousePos castSpell.tick = ticker if ticker - castSpell.tick < Game.Latency() then SetMovement(false) Control.SetCursorPos(pos) Control.KeyDown(spell) Control.KeyUp(spell) DelayAction(LeftClick,delay/1000,{castSpell.mouse}) castSpell.casting = ticker + 500 end end end end function Ezreal:HpPred(unit, delay) if _G.GOS then hp = GOS:HP_Pred(unit,delay) else hp = unit.health end return hp end ----------------------------- -- BUFFS ----------------------------- function Ezreal:IsImmobileTarget(unit) if unit == nil then return false end for i = 0, unit.buffCount do local buff = unit:GetBuff(i) if buff and (buff.type == 5 or buff.type == 11 or buff.type == 29 or buff.type == 24) and buff.count > 0 then return true end end return false end ----------------------------- -- COMBO ----------------------------- function Ezreal:Combo() local target = CurrentTarget(Q.Range) if target == nil then return end if self.Menu.Combo.UseQ:Value() and target and self:CanCast(_Q) then if self:EnemyInRange(Q.Range) then local castpos,HitChance, pos = TPred:GetBestCastPosition(target, Q.Delay , Q.Width, Q.Range, Q.Speed, myHero.pos, not Q.ignorecol, Q.Type ) if (HitChance > 0 ) then Control.CastSpell(HK_Q, castpos) end end end if self.Menu.Combo.UseW:Value() and target and self:CanCast(_W) then if self:EnemyInRange(W.Range) then local castpos,HitChance, pos = TPred:GetBestCastPosition(target, W.Delay , W.Width, W.Range,W.Speed, myHero.pos, W.ignorecol, W.Type ) if (HitChance > 0 ) and self:CanCast(_W) then Control.CastSpell(HK_W, castpos) end end end local target = CurrentTarget(500) if target == nil then return end if self.Menu.Combo.UseE:Value() and target and self:CanCast(_E) then if self:EnemyInRange(500) then Control.CastSpell(HK_E, mousePos) end end end ----------------------------- -- HARASS ----------------------------- function Ezreal:Harass() local target = CurrentTarget(1150) if target == nil then return end if self.Menu.Harass.UseQ:Value() and target and self:CanCast(_Q) then if self:EnemyInRange(Q.Range) then local castpos,HitChance, pos = TPred:GetBestCastPosition(target, Q.Delay , Q.Width, Q.Range, Q.Speed, myHero.pos, not Q.ignorecol, Q.Type ) if (HitChance > 0 ) then Control.CastSpell(HK_Q,castpos) end end end if self.Menu.Harass.UseW:Value() and target and self:CanCast(_W) then if self:EnemyInRange(W.Range) then local castpos,HitChance, pos = TPred:GetBestCastPosition(target, W.Delay , W.Width, W.Range,W.Speed, myHero.pos, W.ignorecol, W.Type ) if (HitChance > 0 ) and self:CanCast(_W) then Control.CastSpell(HK_W,castpos) end end end end ----------------------------- -- Clear ----------------------------- function Ezreal:Clear() for i = 1, Game.MinionCount() do local minion = Game.Minion(i) if minion and minion.team == 300 or minion.team ~= myHero.team then if self:CanCast(_Q) then if self.Menu.Clear.UseQ:Value() and minion then if ValidTarget(minion, 1150) and myHero.pos:DistanceTo(minion.pos) < 1150 and not minion.dead then Control.CastSpell(HK_Q, minion) end end end end end end ----------------------------- -- LASTHIT ----------------------------- function Ezreal:Lasthit() if self:CanCast(_Q) then local level = myHero:GetSpellData(_Q).level for i = 1, Game.MinionCount() do local minion = Game.Minion(i) local Qdamage = (({40, 55, 75, 95, 115})[level] + 1.1 * myHero.totalDamage) local castpos,HitChance, pos = TPred:GetBestCastPosition(minion, Q.Delay , Q.Width, Q.Range, Q.Speed, myHero.pos, not Q.ignorecol, Q.Type ) if myHero.pos:DistanceTo(minion.pos) < 1150 and self.Menu.Lasthit.UseQ:Value() and minion.isEnemy and not minion.dead then if Qdamage >= self:HpPred(minion,1) and (HitChance > 0 ) then Control.CastSpell(HK_Q,castpos) end end end end end ----------------------------- -- KILLSTEAL ----------------------------- function Ezreal:QDMG() local level = myHero:GetSpellData(_Q).level local qdamage = (({40, 55, 75, 95, 115})[level] + 1.1 * myHero.totalDamage) return qdamage end function Ezreal:WDMG() local level = myHero:GetSpellData(_W).level local wdamage = (({70, 115, 160, 205, 250})[level] + 0.8 * myHero.ap) return wdamage end function Ezreal:RDMG() local level = myHero:GetSpellData(_R).level local rdamage = (({200, 250, 300})[level] + 1.0 * myHero.totalDamage + 0.90 * myHero.ap) return rdamage end function Ezreal:IsValidTarget(unit,range) return unit ~= nil and unit.valid and unit.visible and not unit.dead and unit.isTargetable and not unit.isImmortal and unit.pos:DistanceTo(myHero.pos) <= 3340 end function Ezreal:KillstealQ() ----------------------------- -- Q KS ----------------------------- local target = CurrentTarget(Q.Range) if target == nil then return end if self.Menu.Killsteal.UseQ:Value() and target and self:CanCast(_Q) then if self:EnemyInRange(Q.Range) then local level = myHero:GetSpellData(_Q).level local castpos,HitChance, pos = TPred:GetBestCastPosition(target, Q.Delay , Q.Width, Q.Range,Q.Speed, myHero.pos, not Q.ignorecol, Q.Type ) local Qdamage = Ezreal:QDMG() if Qdamage >= self:HpPred(target,1) + target.hpRegen * 1 then if (HitChance > 0 ) and self:CanCast(_Q) then Control.CastSpell(HK_Q,castpos) end end end end end ----------------------------- -- W KS ----------------------------- function Ezreal:KillstealW() local target = CurrentTarget(W.Range) if target == nil then return end if self.Menu.Killsteal.UseW:Value() and target and self:CanCast(_W) then if self:EnemyInRange(W.Range) then local level = myHero:GetSpellData(_W).level local castpos,HitChance, pos = TPred:GetBestCastPosition(target, W.Delay , W.Width, W.Range,W.Speed, myHero.pos, W.ignorecol, W.Type ) local Wdamage = Ezreal:WDMG() if Wdamage >= self:HpPred(target,1) + target.hpRegen * 1 then if (HitChance > 0 ) and self:CanCast(_W) and target then Control.CastSpell(HK_W,castpos) end end end end end ----------------------------- -- R KS ----------------------------- function Ezreal:KillstealR() local target = CurrentTarget(2000) if target == nil then return end if self.Menu.Killsteal.RR["UseR"..target.charName]:Value() and self:CanCast(_R) then if self:EnemyInRange(2000) then local level = myHero:GetSpellData(_R).level local castpos,HitChance, pos = TPred:GetBestCastPosition(target, R.Delay , R.Width, R.Range,R.Speed, myHero.pos, R.ignorecol, R.Type ) local Rdamage = Ezreal:RDMG() if Rdamage >= self:HpPred(target,1) + target.hpRegen * 2 then if (HitChance > 0 ) and target and self:CanCast(_R) then Control.CastSpell(HK_R,castpos) end end end end end ----------------------------- -- W Spell on CC ----------------------------- function Ezreal:SpellonCCW() local target = CurrentTarget(1000) if target == nil then return end if self.Menu.isCC.UseW:Value() and target and self:CanCast(_W) then if self:EnemyInRange(1000) then local ImmobileEnemy = self:IsImmobileTarget(target) local level = myHero:GetSpellData(_W).level local castpos,HitChance, pos = TPred:GetBestCastPosition(target, W.Delay , W.Width, W.Range,W.Speed, myHero.pos, W.ignorecol, W.Type ) if ImmobileEnemy then if (HitChance > 0 ) then Control.CastSpell(HK_W,castpos) end end end end end ----------------------------- -- Q Spell on CC ----------------------------- function Ezreal:SpellonCCQ() local target = CurrentTarget(1150) if target == nil then return end if self.Menu.isCC.UseQ:Value() and target and self:CanCast(_Q) then if self:EnemyInRange(1150) then local ImmobileEnemy = self:IsImmobileTarget(target) local level = myHero:GetSpellData(_Q).level local castpos,HitChance, pos = TPred:GetBestCastPosition(target, Q.Delay , Q.Width, Q.Range,Q.Speed, myHero.pos, not Q.ignorecol, Q.Type ) if ImmobileEnemy then if (HitChance > 0 ) then Control.CastSpell(HK_Q,castpos) end end end end end ----------------------------- -- R KS on CC ----------------------------- function Ezreal:RksCC() local target = CurrentTarget(1500) if target == nil then return end if self.Menu.Killsteal.RCConly["UseR"..target.charName]:Value() and target and self:CanCast(_R) then if self:EnemyInRange(1500) then local ImmobileEnemy = self:IsImmobileTarget(target) local level = myHero:GetSpellData(_R).level local castpos,HitChance, pos = TPred:GetBestCastPosition(target, R.Delay , R.Width, R.Range,R.Speed, myHero.pos, R.ignorecol, R.Type ) local Rdamage = Ezreal:RDMG() if Rdamage >= self:HpPred(target,1) + target.hpRegen * 1 then if ImmobileEnemy then if (HitChance > 0 ) then Control.CastSpell(HK_R,castpos) end end end end end end Callback.Add("Load",function() _G[myHero.charName]() end)