local Heroes = {"Leblanc"} if not table.contains(Heroes, myHero.charName) then return end require "DamageLib" local castSpell = {state = 0, tick = GetTickCount(), casting = GetTickCount() - 1000, mouse = mousePos} local barHeight = 8 local barWidth = 103 local barXOffset = 24 local barYOffset = -8 local Version,Author,LVersion = "v1.0","Kypos","8.2" local HKITEM = { [ITEM_1] = HK_ITEM_1, [ITEM_2] = HK_ITEM_2, [ITEM_3] = HK_ITEM_3, [ITEM_4] = HK_ITEM_4, [ITEM_5] = HK_ITEM_5, [ITEM_6] = HK_ITEM_6, [ITEM_7] = HK_ITEM_7, } if FileExist(COMMON_PATH .. "TPred.lua") then require 'TPred' PrintChat("TPred library loaded") elseif FileExist(COMMON_PATH .. "Collision.lua") then require 'Collision' PrintChat("Collision library loaded") end function SetMovement(bool) if _G.EOWLoaded then EOW:SetMovements(bool) EOW:SetAttacks(bool) elseif _G.SDK then _G.SDK.Orbwalker:SetMovement(bool) _G.SDK.Orbwalker:SetAttack(bool) else GOS.BlockMovement = not bool GOS.BlockAttack = not bool end if bool then castSpell.state = 0 end end class "Leblanc" local HeroIcon = "https://vignette.wikia.nocookie.net/leagueoflegends/images/f/f1/LeBlancSquare.png" function Leblanc:LoadSpells() Q = {Range = 700, Delay = 0.25, Speed = 2000, Collision = false, aoe = false, Type = "line"} W = {Range = 600, Delay = 0.25, Speed = 2000, Collision = false, aoe = true, Type = "circular", Radius = 260} E = {Range = 925, Delay = 0.40, Speed = 1750, Collision = true, aoe = false, Type = "line", Radius = 27.5} end function Leblanc:LoadMenu() self.Menu = MenuElement({type = MENU, id = "Leblanc", name = "Kypo's Leblanc", leftIcon = HeroIcon}) self.Menu:MenuElement({id = "Combo", name = "Combo", type = MENU}) self.Menu.Combo:MenuElement({id = "Type", name = "Combo Logic", value = 1,drop = {"EWQ", "WEQ"}}) self.Menu.Combo:MenuElement({id = "comboActive", name = "Combo key", key = string.byte(" ")}) self.Menu:MenuElement({id = "Harass", name = "Harass", type = MENU}) self.Menu.Harass:MenuElement({id = "UseWQ", name = "WQ", value = false, key = string.byte("6")}) self.Menu.Harass:MenuElement({id = "AutoQ", name = "Auto Q", toggle = true, value = false, toggle, true, key = string.byte("Capslock")}) self.Menu:MenuElement({id = "Clear", name = "Clear", type = MENU}) self.Menu.Clear:MenuElement({id = "UseW", name = "W", value = true}) self.Menu.Clear:MenuElement({id = "UseQ", name = "Q to use passive?", value = true}) self.Menu.Clear:MenuElement({id = "WHit", name = "W hits x minions", value = 3,min = 2, max = 8, step = 1}) self.Menu.Clear:MenuElement({id = "clearActive", name = "Clear key", key = string.byte("C")}) self.Menu:MenuElement({id = "Flee", name = "E Key / Burst", type = MENU}) self.Menu.Flee:MenuElement({id = "EKey", name = "E Key", key = string.byte("T")}) self.Menu.Flee:MenuElement({id = "BurstEREQW", name = "Burst EREQW", key = string.byte("T")}) self.Menu:MenuElement({id = "Killsteal", name = "Killsteal", type = MENU}) self.Menu.Killsteal:MenuElement({id = "UseQ", name = "Q", value = true}) self.Menu.Killsteal:MenuElement({id = "UseE", name = "E", value = true}) self.Menu.Killsteal:MenuElement({id = "UseIG", name = "Use Ignite", value = true}) self.Menu:MenuElement({id = "isCC", name = "CC Settings", type = MENU}) self.Menu.isCC:MenuElement({id = "E", name = "E", value = true}) self.Menu:MenuElement({id = "Items", name = "Items", type = MENU}) self.Menu.Items:MenuElement({id = "Protobelt", name = "Hextech Protobelt", value = true}) self.Menu.Items:MenuElement({id = "GLP", name = "Hextech GLP", value = true}) self.Menu.Items:MenuElement({id = "Gunblade", name = "Hextech Gunblade", value = true}) self.Menu:MenuElement({id = "Drawings", name = "Drawings", type = MENU}) --Q self.Menu.Drawings:MenuElement({id = "Q", name = "Draw Q range", type = MENU}) self.Menu.Drawings.Q:MenuElement({id = "Enabled", name = "Enabled", value = true}) self.Menu.Drawings.Q:MenuElement({id = "Width", name = "Width", value = 1, min = 1, max = 5, step = 1}) self.Menu.Drawings.Q:MenuElement({id = "Color", name = "Color", color = Draw.Color(200, 255, 255, 255)}) --W self.Menu.Drawings:MenuElement({id = "W", name = "Draw W range", type = MENU}) self.Menu.Drawings.W:MenuElement({id = "Enabled", name = "Enabled", value = false}) self.Menu.Drawings.W:MenuElement({id = "Width", name = "Width", value = 1, min = 1, max = 5, step = 1}) self.Menu.Drawings.W:MenuElement({id = "Color", name = "Color", color = Draw.Color(200, 255, 255, 255)}) --E self.Menu.Drawings:MenuElement({id = "E", name = "Draw E range", type = MENU}) self.Menu.Drawings.E:MenuElement({id = "Enabled", name = "Enabled", value = true}) self.Menu.Drawings.E:MenuElement({id = "Width", name = "Width", value = 1, min = 1, max = 5, step = 1}) self.Menu.Drawings.E:MenuElement({id = "Color", name = "Color", color = Draw.Color(200, 255, 255, 255)}) self.Menu.Drawings:MenuElement({id = "DrawDamage", name = "Draw damage on HPbar", value = true}) self.Menu.Drawings:MenuElement({id = "HPColor", name = "HP Color", color = Draw.Color(200, 255, 255, 255)}) self.Menu:MenuElement({id = "CustomSpellCast", name = "Use custom spellcast", tooltip = "Can fix some casting problems with wrong directions and so", value = true}) self.Menu:MenuElement({id = "delay", name = "Custom spellcast delay", value = 50, min = 0, max = 200, step = 5,tooltip = "increase this one if spells is going completely wrong direction", identifier = ""}) self.Menu:MenuElement({id = "blank", type = SPACE , name = ""}) self.Menu:MenuElement({id = "blank", type = SPACE , name = "Script Ver: "..Version.. " - LoL Ver: "..LVersion.. ""}) self.Menu:MenuElement({id = "blank", type = SPACE , name = "by "..Author.. ""}) end function Leblanc:__init() self:LoadSpells() self:LoadMenu() Callback.Add("Tick", function() self:Tick() end) Callback.Add("Draw", function() self:Draw() end) local orbwalkername = "" if _G.SDK then orbwalkername = "IC'S orbwalker" elseif _G.EOW then orbwalkername = "EOW" elseif _G.GOS then orbwalkername = "Noddy orbwalker" else orbwalkername = "Orbwalker not found" end end function CurrentTarget(range) if _G.SDK then return _G.SDK.TargetSelector:GetTarget(range, _G.SDK.DAMAGE_TYPE_PHYSICAL); elseif _G.EOW then return _G.EOW:GetTarget(range) else return _G.GOS:GetTarget(range,"AD") end end function GetInventorySlotItem(itemID) assert(type(itemID) == "number", "GetInventorySlotItem: wrong argument types ( expected)") for _, j in pairs({ ITEM_1, ITEM_2, ITEM_3, ITEM_4, ITEM_5, ITEM_6}) do if myHero:GetItemData(j).itemID == itemID and myHero:GetSpellData(j).currentCd == 0 then return j end end return nil end function IsRecalling() for K, Buff in pairs(GetBuffs(myHero)) do if Buff.name == "recall" and Buff.duration > 0 then return true end end return false end function ValidTarget(target, range) range = range and range or math.huge return target ~= nil and target.valid and target.visible and not target.dead and target.distance <= range end function Leblanc:Tick() if myHero.dead or Game.IsChatOpen() == true or IsRecalling() == true then return end if self.Menu.Combo.comboActive:Value() then self:ComboTypes() end if self.Menu.Harass.UseWQ:Value() then self:WQ() end if self.Menu.Killsteal.UseIG:Value() then self:UseIG() end if self.Menu.Clear.clearActive:Value() then self:Clear() self:ClearQP() end if self.Menu.Combo.comboActive:Value() then self:Items() end --E key/Burst if self.Menu.Flee.BurstEREQW:Value() then self:BurstEREQW() end if self.Menu.Flee.EKey:Value() and self:CanCast(HK_E) then self:EKey() end self:AutoQ() self:KillstealQ() self:KillstealE() self:KillstealQPassive() self:ECC() end function Leblanc:HasBuff(unit, buffname) for i = 0, unit.buffCount do local buff = unit:GetBuff(i) if buff.name == buffname and buff.count > 0 then return true end end return false end function Leblanc:GetValidMinion(range) for i = 1,Game.MinionCount() do local minion = Game.Minion(i) if minion.team ~= myHero.team and minion.valid and minion.pos:DistanceTo(myHero.pos) < 1150 then return true end end return false end function GetPercentHP(unit) if type(unit) ~= "userdata" then error("{GetPercentHP}: bad argument #1 (userdata expected, got "..type(unit)..")") end return 100*unit.health/unit.maxHealth end function Leblanc:IsReady(spell) return Game.CanUseSpell(spell) == 0 end function Leblanc:CanCast(spellSlot) return self:IsReady(spellSlot) end function EnableMovement() SetMovement(true) end function ReturnCursor(pos) Control.SetCursorPos(pos) DelayAction(EnableMovement,0.1) end function LeftClick(pos) Control.mouse_event(MOUSEEVENTF_LEFTDOWN) Control.mouse_event(MOUSEEVENTF_LEFTUP) DelayAction(ReturnCursor,0.05,{pos}) end function Leblanc:GetValidMinion(range) for i = 1,Game.MinionCount() do local minion = Game.Minion(i) if minion.team ~= myHero.team and minion.valid and minion.pos:DistanceTo(myHero.pos) < 650 then return true end end return false end function Leblanc:GetEnemyHeroes() self.EnemyHeroes = {} for i = 1, Game.HeroCount() do local Hero = Game.Hero(i) if Hero.isEnemy then table.insert(self.EnemyHeroes, Hero) end end return self.EnemyHeroes end function Leblanc:EnemyInRange(range) local count = 0 for i, target in ipairs(self:GetEnemyHeroes()) do if target.pos:DistanceTo(myHero.pos) < range then count = count + 1 end end return count end ----------------------------- -- DRAWINGS ----------------------------- function Leblanc:Draw() if self.Menu.Harass.AutoQ:Value() == true then local textPos = myHero.pos:To2D() Draw.Text("Auto Q ON", 20, textPos.x - 25, textPos.y + 40, Draw.Color(200, 255, 255, 255)) end if self.Menu.Drawings.Q.Enabled:Value() then Draw.Circle(myHero.pos, 700, self.Menu.Drawings.Q.Width:Value(), self.Menu.Drawings.Q.Color:Value()) end if self.Menu.Drawings.E.Enabled:Value() then Draw.Circle(myHero.pos, 925, self.Menu.Drawings.E.Width:Value(), self.Menu.Drawings.E.Color:Value()) end if self.Menu.Drawings.W.Enabled:Value() then Draw.Circle(myHero.pos, 600, self.Menu.Drawings.W.Width:Value(), self.Menu.Drawings.W.Color:Value()) end if self.Menu.Drawings.DrawDamage:Value() then for i, hero in pairs(self:GetEnemyHeroes()) do local barPos = hero.hpBar if not hero.dead and hero.pos2D.onScreen and barPos.onScreen and hero.visible then local QDamage = (self:CanCast(_Q) and getdmg("Q",hero,myHero) or 0) local WDamage = (self:CanCast(_W) and getdmg("W",hero,myHero) or 0) local EDamage = (self:CanCast(_E) and getdmg("E",hero,myHero) or 0) local damage = QDamage + WDamage + EDamage if damage > hero.health then Draw.Text("killable", 24, hero.pos2D.x, hero.pos2D.y,Draw.Color(0xFF00FF00)) else local percentHealthAfterDamage = math.max(0, hero.health - damage) / hero.maxHealth local xPosEnd = barPos.x + barXOffset + barWidth * hero.health/hero.maxHealth local xPosStart = barPos.x + barXOffset + percentHealthAfterDamage * 100 Draw.Line(xPosStart, barPos.y + barYOffset, xPosEnd, barPos.y + barYOffset, 10, self.Menu.Drawings.HPColor:Value()) end end end end if self:CanCast(_E) then local target = CurrentTarget(E.Range) if target == nil then return end local temppred if (TPred) then local castpos,HitChance, pos = TPred:GetBestCastPosition(target, E.Delay , E.Radius, E.Range, E.Speed, E.Width, myHero.pos, not E.ignorecol, E.Type ) Draw.Circle(castpos, 60, 3, Draw.Color(200, 255, 255, 255)) end end end function Leblanc:CastSpell(spell,pos) local customcast = self.Menu.CustomSpellCast:Value() if not customcast then Control.CastSpell(spell, pos) return else local delay = self.Menu.delay:Value() local ticker = GetTickCount() if castSpell.state == 0 and ticker > castSpell.casting then castSpell.state = 1 castSpell.mouse = mousePos castSpell.tick = ticker if ticker - castSpell.tick < Game.Latency() then SetMovement(false) Control.SetCursorPos(pos) Control.KeyDown(spell) Control.KeyUp(spell) DelayAction(LeftClick,delay/1000,{castSpell.mouse}) castSpell.casting = ticker + 500 end end end end function Leblanc:HpPred(unit, delay) if _G.GOS then hp = GOS:HP_Pred(unit,delay) else hp = unit.health end return hp end ----------------------------- -- BUFFS ----------------------------- function Leblanc:IsImmobileTarget(unit) if unit == nil then return false end for i = 0, unit.buffCount do local buff = unit:GetBuff(i) if buff and (buff.type == 5 or buff.type == 11 or buff.type == 24 or buff.type == 28 or buff.type == 21 or buff.type == 29) and buff.count > 0 then return true end end return false end ----------------------------- -- COMBO ----------------------------- function Leblanc:ComboTypes(target) local mode = self.Menu.Combo.Type:Value() if mode == 1 then self:EWQ() elseif mode == 2 then self:WEQ() end end -- 1 function Leblanc:EWQ() local target = CurrentTarget(E.Range) if target == nil then return end if target and self:CanCast(_E) and self:EnemyInRange(E.Range) then local castpos,HitChance, pos = TPred:GetBestCastPosition(target, E.Delay , E.Radius, E.Range, E.Speed, myHero.pos, not E.ignorecol, E.Type ) if (HitChance > 0 ) and target then Control.CastSpell(HK_E, castpos) end end local target = CurrentTarget(W.Range) if target == nil then return end if target and self:CanCast(_W) then if self:EnemyInRange(W.Range) and HasBuff(target, "leblanceroot") or HasBuff(target, "LeblancPMark") then Control.CastSpell(HK_W, target) end end local target = CurrentTarget(Q.Range) if target == nil then return end if target and self:CanCast(_Q) then if self:EnemyInRange(Q.Range) then Control.CastSpell(HK_Q, target) end end end -- 2 function Leblanc:WEQ() local target = CurrentTarget(W.Range) if target == nil then return end if target and self:CanCast(_W) and self:EnemyInRange(W.Range) then local castpos,HitChance, pos = TPred:GetBestCastPosition(target, W.Delay , W.Radius, W.Range, W.Speed, myHero.pos, W.ignorecol, W.Type ) if (HitChance > 0 ) then Control.CastSpell(HK_W, castpos) end end local target = CurrentTarget(E.Range) if target == nil then return end if target and self:CanCast(_E) and self:EnemyInRange(E.Range) then local castpos,HitChance, pos = TPred:GetBestCastPosition(target, E.Delay , E.Radius, E.Range, E.Speed, myHero.pos, not E.ignorecol, E.Type ) if (HitChance > 0 ) and target then Control.CastSpell(HK_E, castpos) end end local target = CurrentTarget(Q.Range) if target == nil then return end if target and self:CanCast(_Q) then if self:EnemyInRange(Q.Range) then Control.CastSpell(HK_Q, target) end end end ----------------------------- -- Clear ----------------------------- function Leblanc:Clear() if self:CanCast(_W) then local wMinions = {} local mobs = {} for i = 1, Game.MinionCount() do local minion = Game.Minion(i) if self:isValidTarget(minion,600) then if minion.team == 300 then mobs[#mobs+1] = minion elseif minion.isEnemy then wMinions[#wMinions+1] = minion end end local BestPos, BestHit = GetBestCircularFarmPosition(600, 260 + 40, wMinions) if BestHit >= self.Menu.Clear.WHit:Value() then Control.CastSpell(HK_W,BestPos) end end end end function Leblanc:ClearQP() if self.Menu.Clear.UseQ:Value() then if self:CanCast(_Q) then for i = 1, Game.MinionCount() do local minion = Game.Minion(i) local pBuff = GetBuffData(minion,"LeblancPMark") if self:isValidTarget(minion,600) and pBuff then DelayAction(function() if not self:CanCast(_Q) and not self:CanCast(HK_W) then return end Control.CastSpell(HK_Q, minion) end, 1.20) end end end end end function GetBestCircularFarmPosition(range, radius, objects) local BestPos local BestHit = 0 for i, object in pairs(objects) do local hit = CountObjectsNearPos(object.pos, range, radius, objects) if hit > BestHit then BestHit = hit BestPos = object.pos if BestHit == #objects then break end end end return BestPos, BestHit end function Leblanc:isValidTarget(obj,range) range = range and range or math.huge return obj ~= nil and obj.valid and obj.visible and not obj.dead and obj.isTargetable and not obj.isImmortal and obj.distance <= range end function CountObjectsNearPos(pos, range, radius, objects) local n = 0 for i, object in pairs(objects) do if GetDistanceSqr(pos, object.pos) <= radius * radius then n = n + 1 end end return n end ----------------------------- -- HARASS ----------------------------- function Leblanc:WQ() if self.Menu.Harass.UseWQ:Value() then local target = CurrentTarget(W.Range) if target == nil then return end if target and self:CanCast(_W) and self:EnemyInRange(W.Range) then local castpos,HitChance, pos = TPred:GetBestCastPosition(target, W.Delay , W.Radius, W.Range, W.Speed, myHero.pos, W.ignorecol, W.Type ) if (HitChance > 0 ) then Control.CastSpell(HK_W, castpos) if self:CanCast(_Q) then if self:EnemyInRange(Q.Range) and HasBuff(target, "LeblancPMark") then DelayAction(function() if not self:CanCast(_Q) then return end Control.CastSpell(HK_Q, target) end, 0.95) end end end end end end function Leblanc:AutoQ() local target = CurrentTarget(Q.Range) if target == nil then return end if target and self:CanCast(_Q) and self:EnemyInRange(Q.Range) and self.Menu.Harass.AutoQ:Value() then Control.CastSpell(HK_Q, target) end end function HasBuff(unit, buffName, delay) for i = 0, unit.buffCount do local buff = unit:GetBuff(i) if buff.name:lower() == buffName:lower()and buff.count > 0 then return true end end return false end ----------------------------- -- KILLSTEAL ----------------------------- local function Ready(spell) return myHero:GetSpellData(spell).currentCd == 0 and myHero:GetSpellData(spell).level > 0 and myHero:GetSpellData(spell).mana <= myHero.mana end function Leblanc:UseIG() local target = CurrentTarget(600) if self.Menu.Killsteal.UseIG:Value() and target then local IGdamage = 70 + 20 * myHero.levelData.lvl if myHero:GetSpellData(SUMMONER_1).name == "SummonerDot" then if self:IsValidTarget(target, 600, true, myHero) and Ready(SUMMONER_1) then if IGdamage >= self:HpPred(target, 1) + target.hpRegen * 1.3 then Control.CastSpell(HK_SUMMONER_1, target) end end elseif myHero:GetSpellData(SUMMONER_2).name == "SummonerDot" then if self:IsValidTarget(target, 600, true, myHero) and Ready(SUMMONER_2) then if IGdamage >= self:HpPred(target, 1) + target.hpRegen * 1.3 then Control.CastSpell(HK_SUMMONER_2, target) end end end end end ----------------------------------------------------------------------------- Without Passive function Leblanc:QDMG() local level = myHero:GetSpellData(_Q).level local qdamage = (({55,90,125,160,195})[level] + 0.50 * myHero.ap) return qdamage end function Leblanc:EDMG() local level = myHero:GetSpellData(_E).level local edamage = (({80,120,160,200,240})[level] + 1.0 * myHero.ap * 2) return edamage end ----------------------------------------------------------------------------- With Passive function Leblanc:QDMGPassive() local level = myHero:GetSpellData(_Q).level local passive = myHero.levelData.lvl local qdamage = (({55,90,125,160,195})[level] + 0.50 * myHero.ap) + (({30,40,50,60,70,80,90,100,120,140,160,180,200,220,240,260,280,300})[passive]) return qdamage end function Leblanc:IsValidTarget(unit,range) return unit ~= nil and unit.valid and unit.visible and not unit.dead and unit.isTargetable and not unit.isImmortal and unit.pos:DistanceTo(myHero.pos) <= 3340 end ----------------------------- -- Q KS ----------------------------- function Leblanc:KillstealQ() local target = CurrentTarget(Q.Range) if target == nil then return end if self.Menu.Killsteal.UseQ:Value() and target and self:CanCast(_Q) then if self:EnemyInRange(Q.Range) then local Qdamage = Leblanc:QDMG() local QdamagePassive = Leblanc:QDMGPassive() if Qdamage >= self:HpPred(target,1) + target.hpRegen * 1 then Control.CastSpell(HK_Q, target) end end end end function Leblanc:KillstealQPassive() local target = CurrentTarget(Q.Range) if target == nil then return end if self.Menu.Killsteal.UseQ:Value() and target and self:CanCast(_Q) then if self:EnemyInRange(Q.Range) then local QdamagePassive = Leblanc:QDMGPassive() if HasBuff(target, "LeblancPMark") and QdamagePassive >= self:HpPred(target,1) + target.hpRegen * 1 then DelayAction(function() if not self:CanCast(_Q) then return end Control.CastSpell(HK_Q, target) end, 1.00) end end end end ----------------------------- -- E KS ----------------------------- function Leblanc:KillstealE() local target = CurrentTarget(E.Range) if target == nil then return end if self.Menu.Killsteal.UseE:Value() and target and self:CanCast(_E) then if self:EnemyInRange(Q.Range) then local Edamage = Leblanc:EDMG() local castpos,HitChance, pos = TPred:GetBestCastPosition(target, E.Delay , E.Radius, E.Range, E.Speed, myHero.pos, not E.ignorecol, E.Type ) if (HitChance > 0 ) and target and Edamage >= self:HpPred(target,1) + target.hpRegen * 1 then Control.CastSpell(HK_E, castpos) end end end end ----------------------------- -- R KS on CC ----------------------------- function Leblanc:ECC() local target = CurrentTarget(E.Range) if target == nil then return end if self.Menu.isCC.E:Value() and target and self:CanCast(_E) then if self:EnemyInRange(E.Range) then local ImmobileEnemy = self:IsImmobileTarget(target) local level = myHero:GetSpellData(_E).level local castpos,HitChance, pos = TPred:GetBestCastPosition(target, E.Delay , E.Radius, E.Range, E.Speed, myHero.pos, not E.ignorecol, E.Type ) if ImmobileEnemy then if (HitChance > 0 ) then self:CastSpell(HK_E,castpos) end end end end end -- Items function Leblanc:GetItemData(spell) return myHero:GetSpellData(spell).currentCd == 0 and myHero:GetSpellData(spell).level > 0 and Game.CanUseSpell(spell) == 0 end function Leblanc:Items() local target = CurrentTarget(700) if target == nil then return end if self.Menu.Items.Protobelt:Value() then local protobelt = GetInventorySlotItem(3152) if protobelt and self:EnemyInRange(700) then Control.CastSpell(HKITEM[protobelt], target) end end local target = CurrentTarget(800) if target == nil then return end if self.Menu.Items.GLP:Value() then local GLP = GetInventorySlotItem(3030) if GLP and self:EnemyInRange(800) then Control.CastSpell(HKITEM[GLP], target) end end local target = CurrentTarget(700) if target == nil then return end if self.Menu.Items.Gunblade:Value() then local Gunblade = GetInventorySlotItem(3146) if Gunblade and self:EnemyInRange(700 ) then Control.CastSpell(HKITEM[Gunblade], target) end end end ----------Flee function Leblanc:BurstEREQW() local target = CurrentTarget(E.Range) if target == nil then return end if target and self:CanCast(_E) and self:EnemyInRange(E.Range) then local castpos,HitChance, pos = TPred:GetBestCastPosition(target, E.Delay , E.Radius, E.Range, E.Speed, myHero.pos, not E.ignorecol, E.Type ) if (HitChance > 0 ) and target then Control.CastSpell(HK_E, castpos) end end if not self:CanCast(_E) then local target = CurrentTarget(E.Range) if target == nil then return end if target and self:CanCast(_R) then Control.CastSpell(HK_R) end end local target = CurrentTarget(E.Range) if target == nil then return end if target and self:CanCast(_E) and self:EnemyInRange(E.Range) then local castpos,HitChance, pos = TPred:GetBestCastPosition(target, E.Delay , E.Radius, E.Range, E.Speed, myHero.pos, not E.ignorecol, E.Type ) if (HitChance > 0 ) and target and self:CanCast(_E) then Control.CastSpell(HK_E, castpos) end end if not self:CanCast(_E) then local target = CurrentTarget(Q.Range) if target == nil then return end if target then if self:EnemyInRange(Q.Range) then -- Control.CastSpell(HK_Q, target) if self:CanCast(_Q) then Control.CastSpell(HK_Q, target) end end end end if not self:CanCast(_Q) then local target = CurrentTarget(W.Range) if target == nil then return end if target and self:CanCast(_W) and self:EnemyInRange(W.Range) then local castpos,HitChance, pos = TPred:GetBestCastPosition(target, W.Delay , W.Radius, W.Range, W.Speed, myHero.pos, W.ignorecol, W.Type ) if (HitChance > 0 ) then Control.CastSpell(HK_W, castpos) end end end end function Leblanc:EKey() local target = CurrentTarget(E.Range) if target == nil then return end if target and self:CanCast(_E) and self:EnemyInRange(E.Range) then local castpos,HitChance, pos = TPred:GetBestCastPosition(target, E.Delay , E.Radius, E.Range, E.Speed, myHero.pos, not E.ignorecol, E.Type ) if (HitChance > 0 ) and target then Control.CastSpell(HK_E, castpos) end end end Callback.Add("Load",function() _G[myHero.charName]() end)