-- Gui to Lua -- Version: 3.2 -- Instances: local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local ScrollingFrame = Instance.new("ScrollingFrame") local UIGridLayout = Instance.new("UIGridLayout") local Frame_2 = Instance.new("Frame") local TextButton = Instance.new("TextButton") local TextLabel = Instance.new("TextLabel") local UIGradient = Instance.new("UIGradient") local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint") --Properties: ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.ResetOnSpawn = false Frame.Parent = ScreenGui Frame.AnchorPoint = Vector2.new(0.5, 0.5) Frame.BackgroundColor3 = Color3.fromRGB(213, 213, 213) Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0.240890682, 0, 0.489620447, 0) Frame.Size = UDim2.new(0.439675778, 0, 0.383952469, 0) ScrollingFrame.Parent = Frame ScrollingFrame.BackgroundColor3 = Color3.fromRGB(179, 179, 179) ScrollingFrame.BorderSizePixel = 0 ScrollingFrame.Position = UDim2.new(7.22481204e-08, 0, 0.15980123, 0) ScrollingFrame.Size = UDim2.new(0.99999994, 0, 0.840198755, 0) ScrollingFrame.ScrollBarThickness = 5 UIGridLayout.Parent = ScrollingFrame UIGridLayout.CellPadding = UDim2.new(0.0299999993, 0, 0.0500000007, 0) UIGridLayout.CellSize = UDim2.new(0.300000012, 0, 0.300000012, 0) Frame_2.Parent = Frame Frame_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(1.08372177e-07, 0, -1.17856899e-07, 0) Frame_2.Size = UDim2.new(1.00000012, 0, 0.159801289, 0) TextButton.Parent = Frame_2 TextButton.BackgroundColor3 = Color3.fromRGB(179, 179, 179) TextButton.BorderSizePixel = 0 TextButton.Position = UDim2.new(0.904930115, 0, 0.117650181, 0) TextButton.Size = UDim2.new(0.0745913312, 0, 0.73004663, 0) TextButton.Font = Enum.Font.Arcade TextButton.Text = "X" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextScaled = true TextButton.TextWrapped = true TextLabel.Parent = Frame_2 TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(-3.61240531e-08, 0, 0.176470116, 0) TextLabel.Size = UDim2.new(0.904930115, 0, 0.647059977, 0) TextLabel.Font = Enum.Font.Arcade TextLabel.Text = "Windows UI " TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextScaled = true TextLabel.TextWrapped = true UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(37, 28, 167)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(116, 127, 225))} UIGradient.Parent = Frame_2 UIAspectRatioConstraint.Parent = Frame UIAspectRatioConstraint.AspectRatio = 1.631 -- Scripts: local function ETEY_fake_script() -- ScrollingFrame.LocalScript local script = Instance.new('LocalScript', ScrollingFrame) end coroutine.wrap(ETEY_fake_script)() local function SXVY_fake_script() -- TextButton.LocalScript local script = Instance.new('LocalScript', TextButton) end coroutine.wrap(SXVY_fake_script)()