Namespace GameplayAbilitySystem.Attributes
Classes
AttributeChangeDataEvent
AttributeSet
An IAttributeSet defines the list of IAttribute that a player (that has an AbilitySystemComponent) possesses.
The attributes themselves are assigned to the IAttributeSet by dragging
This will usually include IAttributes such as Health, Mana, Speed, etc.
AttributeType
Structs
AttributeChangeData
Container for attribute change events