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Namespace GameplayAbilitySystem.Attributes

Classes

AttributeChangeDataEvent

AttributeSet

An IAttributeSet defines the list of IAttribute that a player (that has an AbilitySystemComponent) possesses. The attributes themselves are assigned to the IAttributeSet by dragging of type IAttribute to the IAttributeSet in the Unity Inspector.

This will usually include IAttributes such as Health, Mana, Speed, etc.

AttributeType

Structs

AttributeChangeData

Container for attribute change events

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