/ -----New-----

/ tnt chest
type=block,ID=chest,tileEntity=(Items=#chest(contents=[(id=tnt,minAmount=2,maxAmount=64,weight=1)],maxTotalAmount=512))@luck=2@chance=1.2

/ trap build chest
type=block,ID=chest,tileEntity=(Items=#chest(contents=[(id=tnt,minAmount=1,maxAmount=64,weight=2),(id=redstone_torch,maxAmount=4,weight=1),(id=flint_and_steel,maxAmount=1,weight=1),(id=redstone_block,maxAmount=4,weight=0.1),(id=redstone,maxAmount=64,weight=1.8),(id=lucky:lucky_block_tnt,maxAmount=4,weight=0.3),(id=repeater,maxAmount=2,weight=1),(id=stone_button,maxAmount=2,weight=1),(id=wooden_button,maxAmount=3,weight=0.8),(id=lever,maxAmount=1,weight=1.2),(id=stone_pressure_plate,maxAmount=2,weight=1.5),(id=wooden_pressure_plate,maxAmount=1,weight=0.8),(id=light_weighted_pressure_plate,maxAmount=1,weight=0.5),(id=heavy_weighted_pressure_plate,maxAmount=1,weight=0.5),(id=trapped_chest,maxAmount=2,weight=1.0)],maxTotalAmount=512))@luck=2

/ trap build chest 2
type=block,ID=chest,tileEntity=(Items=#chest(contents=[(id=tnt,minAmount=2,maxAmount=64),(id=rail,minAmount=2,maxAmount=32),(id=golden_rail,minAmount=2,maxAmount=32),(id=detector_rail,minAmount=2,maxAmount=32),(id=activator_rail,minAmount=2,maxAmount=32),(id=minecart,minAmount=1,maxAmount=4),(id=tnt_minecart,minAmount=1,maxAmount=4)],maxTotalAmount=512))@luck=2

/ BIG_NUKE
type=explosion,radius=100,fire=true@luck=-2@chance=0.1

/ NUKE
type=explosion,radius=25,fire=true@luck=-2@chance=0.3

/ arrows!
type=item,ID=arrow,amount=#rand(1,128)@chance=2@luck=1

/ tnt (rand)
type=item,ID=tnt,amount=#rand(1,64)@chance=1.5@luck=1
/fake tnt
type=item,ID=lootplusplus:tnt.fake_tnt,amount=#rand(1,64)@chance=1@luck=0

/ obsidian (rand)
type=item,ID=tnt,amount=#rand(1,64)@chance=1.5@luck=1@chance=0.5

/launched stuff
group(type=entity,ID=ThrownEgg,NBTTag=(Motion=#randLaunchMotion(0.6,15)),amount=40;type=entity,ID=Item,NBTTag=(Item=(id=tnt,Count=1),Motion=#randLaunchMotion(0.7,18)),amount=20)@luck=1

group(type=entity,ID=ThrownEgg,NBTTag=(Motion=#randLaunchMotion(0.6,15)),amount=40;type=entity,ID=Item,NBTTag=(Item=(id=redstone_block,Count=1),Motion=#randLaunchMotion(0.7,18)),amount=20)@luck=1
group(type=entity,ID=ThrownEgg,NBTTag=(Motion=#randLaunchMotion(0.6,15)),amount=40;type=entity,ID=Item,NBTTag=(Item=(id=tnt,Count=1),Motion=#randLaunchMotion(0.7,18)),amount=20;type=explosion,radius=5,delay=10)@luck=-2

group(type=entity,ID=ThrownEgg,NBTTag=(Motion=#randLaunchMotion(0.6,15)),amount=40;type=entity,ID=Item,NBTTag=(Item=(id=obsidian,Count=1),Motion=#randLaunchMotion(0.7,18)),amount=20)@luck=1
/ --Structures--

/ -BigTNT-
/ BigTNT 1
type=structure,ID=BigTNT,posZ=#pPosZ-8@chance=0.01@luck=-2

/ BigTNT 2
type=structure,ID=BigTNT,posX=#pPosX-8@chance=0.01@luck=-2

/ BigTNT 3
type=structure,ID=BigTNT,posZ=#pPosZ+10@chance=0.01@luck=-2

/ BigTNT 4
type=structure,ID=BigTNT,posX=#pPosX+10@chance=0.01@luck=-2


/ BigTNT2 1
type=structure,ID=BigTNT2,posZ=#pPosZ-8@chance=0.05@luck=0

/ BigTNT2 2
type=structure,ID=BigTNT2,posX=#pPosX-8@chance=0.05@luck=0

/ BigTNT2 3
type=structure,ID=BigTNT2,posZ=#pPosZ+10@chance=0.05@luck=0

/ BigTNT2 4
type=structure,ID=BigTNT2,posX=#pPosX+10@chance=0.05@luck=0


/ BigTNT Empty 1
type=structure,ID=BigTNTEmpty,posZ=#pPosZ-8@chance=0.04@luck=0

/ BigTNT Empty 2
type=structure,ID=BigTNTEmpty,posX=#pPosX-8@chance=0.04@luck=0

/ BigTNT Empty 3
type=structure,ID=BigTNTEmpty,posZ=#pPosZ+10@chance=0.04@luck=0

/ BigTNT Empty 4
type=structure,ID=BigTNTEmpty,posX=#pPosX+10@chance=0.04@luck=0

/ explosion
group(type=structure,ID=fort,pos=#bPos;type=explosion,radius=10,delay=5)@chance=0.1@luck=-2
group(type=structure,ID=temple,pos=#bPos;type=explosion,radius=10,delay=5)@chance=0.1@luck=-2

/ TNT filled temple + fort
type=structure,ID=fort_tnt,pos=#bPos@chance=0.1@luck=0
type=structure,ID=temple_tnt,pos=#bPos@chance=0.1@luck=0

/ Trap temple + fort
type=structure,ID=fort_trap,pos=#bPos@chance=0.1@luck=-2
type=structure,ID=temple_trap,pos=#bPos@chance=0.1@luck=-2

/ Creeper Heads
group(type=structure,ID=Creeperhead,pos=#pPos;type=entity,ID=creeper,posX=#pPosX+1;type=entity,ID=creeper,posX=#pPosX-1;type=entity,ID=creeper,posY=#pPosZ+1;type=entity,ID=creeper,posY=#pPosZ-1)@luck=-2@chance=0.1
type=structure,ID=CreeperheadEmpty,pos=#bPos@lucky=0@chance=0.1
type=structure,ID=CreeperheadTNT,pos=#bPos@lucky=0@chance=0.1
group(type=structure,ID=CreeperheadEmpty,pos=#bPos;type=explosion,radius=25,delay=15)@luck=-2@chance=0.1

/ tnt fall down
group(type=structure,ID=fort_tnt,pos=#bPos;type=entity,ID=FallingSand,NBTTag=(Block=tnt),posY=#bPosY+5,posX=#bPosX+2,posZ=#bPosZ+2;group(posY=#bPosY+10,posX=#bPosX+2,posZ=#bPosZ+2;posY=#bPosY+15,posX=#bPosX+2,posZ=#bPosZ+2;posY=#bPosY+20,posX=#bPosX+2,posZ=#bPosZ+2;posY=#bPosY+25,posX=#bPosX+2,posZ=#bPosZ+2;posY=#bPosY+30,posX=#bPosX+2,posZ=#bPosZ+2;posY=#bPosY+35,posX=#bPosX+2,posZ=#bPosZ+2;posY=#bPosY+40,posX=#bPosX+2,posZ=#bPosZ+2;posY=#bPosY+45,posX=#bPosX+2,posZ=#bPosZ+2;posY=#bPosY+50,posX=#bPosX+2,posZ=#bPosZ+2),type=entity,ID=FallingSand,NBTTag=(Block=tnt);type=entity,ID=FallingSand,NBTTag=(Block=tnt),posY=#bPosY+5,posX=#bPosX-2,posZ=#bPosZ-2;group(posY=#bPosY+10,posX=#bPosX-2,posZ=#bPosZ-2;posY=#bPosY+15,posX=#bPosX-2,posZ=#bPosZ-2;posY=#bPosY+20,posX=#bPosX-2,posZ=#bPosZ-2;posY=#bPosY+25,posX=#bPosX-2,posZ=#bPosZ-2;posY=#bPosY+30,posX=#bPosX-2,posZ=#bPosZ-2;posY=#bPosY+35,posX=#bPosX-2,posZ=#bPosZ-2;posY=#bPosY+40,posX=#bPosX-2,posZ=#bPosZ-2;posY=#bPosY+45,posX=#bPosX-2,posZ=#bPosZ-2;posY=#bPosY+50,posX=#bPosX-2,posZ=#bPosZ-2),type=entity,ID=FallingSand,NBTTag=(Block=tnt);type=entity,ID=FallingSand,NBTTag=(Block=tnt),posY=#bPosY+5,posX=#bPosX-2,posZ=#bPosZ+2;group(posY=#bPosY+10,posX=#bPosX-2,posZ=#bPosZ+2;posY=#bPosY+15,posX=#bPosX-2,posZ=#bPosZ+2;posY=#bPosY+20,posX=#bPosX-2,posZ=#bPosZ+2;posY=#bPosY+25,posX=#bPosX-2,posZ=#bPosZ+2;posY=#bPosY+30,posX=#bPosX-2,posZ=#bPosZ+2;posY=#bPosY+35,posX=#bPosX-2,posZ=#bPosZ+2;posY=#bPosY+40,posX=#bPosX-2,posZ=#bPosZ+2;posY=#bPosY+45,posX=#bPosX-2,posZ=#bPosZ+2;posY=#bPosY+50,posX=#bPosX-2,posZ=#bPosZ+2),type=entity,ID=FallingSand,NBTTag=(Block=tnt);type=entity,ID=FallingSand,NBTTag=(Block=tnt),posY=#bPosY+5,posX=#bPosX+2,posZ=#bPosZ-2;group(posY=#bPosY+10,posX=#bPosX+2,posZ=#bPosZ-2;posY=#bPosY+15,posX=#bPosX+2,posZ=#bPosZ-2;posY=#bPosY+20,posX=#bPosX+2,posZ=#bPosZ-2;posY=#bPosY+25,posX=#bPosX+2,posZ=#bPosZ-2;posY=#bPosY+30,posX=#bPosX+2,posZ=#bPosZ-2;posY=#bPosY+35,posX=#bPosX+2,posZ=#bPosZ-2;posY=#bPosY+40,posX=#bPosX+2,posZ=#bPosZ-2;posY=#bPosY+45,posX=#bPosX+2,posZ=#bPosZ-2;posY=#bPosY+50,posX=#bPosX+2,posZ=#bPosZ-2),type=entity,ID=FallingSand,NBTTag=(Block=tnt))@chance=0.1@luck=-2
group(type=structure,ID=temple_tnt,pos=#bPos;type=entity,ID=FallingSand,NBTTag=(Block=tnt),posY=#bPosY+5;group(posY=#bPosY+10;posY=#bPosY+15;posY=#bPosY+20;posY=#bPosY+25;posY=#bPosY+30;posY=#bPosY+35;posY=#bPosY+40;posY=#bPosY+45;posY=#bPosY+50),type=entity,ID=FallingSand,NBTTag=(Block=tnt);type=entity,ID=FallingSand,NBTTag=(Block=tnt),posY=#bPosY+5,posX=#bPosX+3,posZ=#bPosZ+3;group(posY=#bPosY+10,posX=#bPosX+3,posZ=#bPosZ+3;posY=#bPosY+15,posX=#bPosX+3,posZ=#bPosZ+3;posY=#bPosY+20,posX=#bPosX+3,posZ=#bPosZ+3;posY=#bPosY+25,posX=#bPosX+3,posZ=#bPosZ+3;posY=#bPosY+30,posX=#bPosX+3,posZ=#bPosZ+3;posY=#bPosY+35,posX=#bPosX+3,posZ=#bPosZ+3;posY=#bPosY+40,posX=#bPosX+3,posZ=#bPosZ+3;posY=#bPosY+45,posX=#bPosX+3,posZ=#bPosZ+3;posY=#bPosY+50,posX=#bPosX+3,posZ=#bPosZ+3),type=entity,ID=FallingSand,NBTTag=(Block=tnt),ID=FallingSand,NBTTag=(Block=tnt),posY=#bPosY+5,posX=#bPosX-3,posZ=#bPosZ-3;group(posY=#bPosY+10,posX=#bPosX-3,posZ=#bPosZ-3;posY=#bPosY+15,posX=#bPosX-3,posZ=#bPosZ-3;posY=#bPosY+20,posX=#bPosX-3,posZ=#bPosZ-3;posY=#bPosY+25,posX=#bPosX-3,posZ=#bPosZ-3;posY=#bPosY+30,posX=#bPosX-3,posZ=#bPosZ-3;posY=#bPosY+35,posX=#bPosX-3,posZ=#bPosZ-3;posY=#bPosY+40,posX=#bPosX-3,posZ=#bPosZ-3;posY=#bPosY+45,posX=#bPosX-3,posZ=#bPosZ-3;posY=#bPosY+50,posX=#bPosX-3,posZ=#bPosZ-3),type=entity,ID=FallingSand,NBTTag=(Block=tnt);type=entity,ID=FallingSand,NBTTag=(Block=tnt),posY=#bPosY+5,posX=#bPosX+3,posZ=#bPosZ-3;group(posY=#bPosY+10,posX=#bPosX+3,posZ=#bPosZ-3;posY=#bPosY+15,posX=#bPosX+3,posZ=#bPosZ-3;posY=#bPosY+20,posX=#bPosX+3,posZ=#bPosZ-3;posY=#bPosY+25,posX=#bPosX+3,posZ=#bPosZ-3;posY=#bPosY+30,posX=#bPosX+3,posZ=#bPosZ-3;posY=#bPosY+35,posX=#bPosX+3,posZ=#bPosZ-3;posY=#bPosY+40,posX=#bPosX+3,posZ=#bPosZ-3;posY=#bPosY+45,posX=#bPosX+3,posZ=#bPosZ-3;posY=#bPosY+50,posX=#bPosX+3,posZ=#bPosZ-3),type=entity,ID=FallingSand,NBTTag=(Block=tnt);type=entity,ID=FallingSand,NBTTag=(Block=tnt),posY=#bPosY+5,posX=#bPosX-3,posZ=#bPosZ+3;group(posY=#bPosY+10,posX=#bPosX-3,posZ=#bPosZ+3;posY=#bPosY+15,posX=#bPosX-3,posZ=#bPosZ+3;posY=#bPosY+20,posX=#bPosX-3,posZ=#bPosZ+3;posY=#bPosY+25,posX=#bPosX-3,posZ=#bPosZ+3;posY=#bPosY+30,posX=#bPosX-3,posZ=#bPosZ+3;posY=#bPosY+35,posX=#bPosX-3,posZ=#bPosZ+3;posY=#bPosY+40,posX=#bPosX-3,posZ=#bPosZ+3;posY=#bPosY+45,posX=#bPosX-3,posZ=#bPosZ+3;posY=#bPosY+50,posX=#bPosX-3,posZ=#bPosZ+3),type=entity,ID=FallingSand,NBTTag=(Block=tnt))@chance=0.1@luck=-2

/ -fort-
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_classic_100_inner,pos=#bPos)@chance=0.01@luck=2
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_classic_75_inner,pos=#bPos)@chance=0.01@luck=2
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_classic_50_inner,pos=#bPos)@chance=0.01@luck=1
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_classic_25_inner,pos=#bPos)@chance=0.01@luck=1
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_classic_0_inner,pos=#bPos)@chance=0.01@luck=0
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_classic_-25_inner,pos=#bPos)@chance=0.01@luck=-1
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_classic_-50_inner,pos=#bPos)@chance=0.01@luck=-1
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_classic_-75_inner,pos=#bPos)@chance=0.01@luck=-2
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_classic_-100_inner,pos=#bPos)@chance=0.01@luck=-2

group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_tnt_100_inner,pos=#bPos)@chance=0.01@luck=2
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_tnt_75_inner,pos=#bPos)@chance=0.01@luck=2
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_tnt_50_inner,pos=#bPos)@chance=0.01@luck=1
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_tnt_25_inner,pos=#bPos)@chance=0.01@luck=1
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_tnt_0_inner,pos=#bPos)@chance=0.01@luck=0
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_tnt_-25_inner,pos=#bPos)@chance=0.01@luck=-1
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_tnt_-50_inner,pos=#bPos)@chance=0.01@luck=-1
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_tnt_-75_inner,pos=#bPos)@chance=0.01@luck=-2
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_tnt_-100_inner,pos=#bPos)@chance=0.01@luck=-2

group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix_100_inner,pos=#bPos)@chance=0.01@luck=2
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix_75_inner,pos=#bPos)@chance=0.01@luck=2
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix_50_inner,pos=#bPos)@chance=0.01@luck=1
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix_25_inner,pos=#bPos)@chance=0.01@luck=1
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix_0_inner,pos=#bPos)@chance=0.01@luck=0
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix_-25_inner,pos=#bPos)@chance=0.01@luck=-1
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix_-50_inner,pos=#bPos)@chance=0.01@luck=-1
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix_-75_inner,pos=#bPos)@chance=0.01@luck=-2
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix_-100_inner,pos=#bPos)@chance=0.01@luck=-2

group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix2_100_inner,pos=#bPos)@chance=0.01@luck=2
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix2_75_inner,pos=#bPos)@chance=0.01@luck=2
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix2_50_inner,pos=#bPos)@chance=0.01@luck=1
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix2_25_inner,pos=#bPos)@chance=0.01@luck=1
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix2_0_inner,pos=#bPos)@chance=0.01@luck=0
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix2_-25_inner,pos=#bPos)@chance=0.01@luck=-1
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix2_-50_inner,pos=#bPos)@chance=0.01@luck=-1
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix2_-75_inner,pos=#bPos)@chance=0.01@luck=-2
group(type=structure,ID=fort,pos=#bPos;type=structure,ID=fort_mix2_-100_inner,pos=#bPos)@chance=0.01@luck=-2

/ -temple-
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_classic_100_inner,pos=#bPos)@chance=0.01@luck=2
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_classic_75_inner,pos=#bPos)@chance=0.01@luck=2
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_classic_50_inner,pos=#bPos)@chance=0.01@luck=1
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_classic_25_inner,pos=#bPos)@chance=0.01@luck=1
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_classic_0_inner,pos=#bPos)@chance=0.01@luck=0
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_classic_-25_inner,pos=#bPos)@chance=0.01@luck=-1
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_classic_-50_inner,pos=#bPos)@chance=0.01@luck=-1
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_classic_-75_inner,pos=#bPos)@chance=0.01@luck=-2
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_classic_-100_inner,pos=#bPos)@chance=0.01@luck=-2

group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_tnt_100_inner,pos=#bPos)@chance=0.01@luck=2
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_tnt_75_inner,pos=#bPos)@chance=0.01@luck=2
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_tnt_50_inner,pos=#bPos)@chance=0.01@luck=1
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_tnt_25_inner,pos=#bPos)@chance=0.01@luck=1
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_tnt_0_inner,pos=#bPos)@chance=0.01@luck=0
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_tnt_-25_inner,pos=#bPos)@chance=0.01@luck=-1
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_tnt_-50_inner,pos=#bPos)@chance=0.01@luck=-1
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_tnt_-75_inner,pos=#bPos)@chance=0.01@luck=-2
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_tnt_-100_inner,pos=#bPos)@chance=0.01@luck=-2

group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix_100_inner,pos=#bPos)@chance=0.01@luck=2
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix_75_inner,pos=#bPos)@chance=0.01@luck=2
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix_50_inner,pos=#bPos)@chance=0.01@luck=1
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix_25_inner,pos=#bPos)@chance=0.01@luck=1
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix_0_inner,pos=#bPos)@chance=0.01@luck=0
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix_-25_inner,pos=#bPos)@chance=0.01@luck=-1
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix_-50_inner,pos=#bPos)@chance=0.01@luck=-1
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix_-75_inner,pos=#bPos)@chance=0.01@luck=-2
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix_-100_inner,pos=#bPos)@chance=0.01@luck=-2

group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix2_100_inner,pos=#bPos)@chance=0.01@luck=2
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix2_75_inner,pos=#bPos)@chance=0.01@luck=2
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix2_50_inner,pos=#bPos)@chance=0.01@luck=1
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix2_25_inner,pos=#bPos)@chance=0.01@luck=1
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix2_0_inner,pos=#bPos)@chance=0.01@luck=0
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix2_-25_inner,pos=#bPos)@chance=0.01@luck=-1
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix2_-50_inner,pos=#bPos)@chance=0.01@luck=-1
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix2_-75_inner,pos=#bPos)@chance=0.01@luck=-2
group(type=structure,ID=temple,pos=#bPos;type=structure,ID=temple_mix2_-100_inner,pos=#bPos)@chance=0.01@luck=-2


/ --explosion armors-- (added 1.2)
/ leather
/ lvl 1
group(ID=leather_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $cleather $fhelmet $fLVL.1"),ench=[(id=3,lvl=1)]);ID=leather_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $cleather $fchestplate $fLVL.1"),ench=[(id=3,lvl=1)]);ID=leather_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $cleather $fleggings $fLVL.1"),ench=[(id=3,lvl=1)]);ID=leather_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $cleather $fboots $fLVL.1"),ench=[(id=3,lvl=1)]))@luck=1@chance=0.1
/ lvl 2
group(ID=leather_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $cleather $fhelmet $7LVL.2"),ench=[(id=3,lvl=2)]);ID=leather_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $cleather $fchestplate $7LVL.2"),ench=[(id=3,lvl=2)]);ID=leather_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $cleather $fleggings $7LVL.2"),ench=[(id=3,lvl=2)]);ID=leather_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $cleather $fboots $7LVL.2"),ench=[(id=3,lvl=2)]))@luck=1@chance=0.075
/ lvl 3
group(ID=leather_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $cleather $fhelmet $8LVL.3"),ench=[(id=3,lvl=3)]);ID=leather_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $cleather $fchestplate $8LVL.3"),ench=[(id=3,lvl=3)]);ID=leather_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $cleather $fleggings $8LVL.3"),ench=[(id=3,lvl=3)]);ID=leather_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $cleather $fboots $8LVL.3"),ench=[(id=3,lvl=3)]))@luck=1@chance=0.075
/ lvl 4
group(ID=leather_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $cleather $fhelmet $0LVL.4"),ench=[(id=3,lvl=4)]);ID=leather_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $cleather $fchestplate $0LVL.4"),ench=[(id=3,lvl=4)]);ID=leather_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $cleather $fleggings $0LVL.4"),ench=[(id=3,lvl=4)]);ID=leather_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $cleather $fboots $0LVL.4"),ench=[(id=3,lvl=4)]))@luck=1@chance=0.05

/ chainmail
/ lvl 1
group(ID=chainmail_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7chainmail $fhelmet $fLVL.1"),ench=[(id=3,lvl=1)]);ID=chainmail_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7chainmail $fchestplate $fLVL.1"),ench=[(id=3,lvl=1)]);ID=chainmail_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7chainmail $fleggings $fLVL.1"),ench=[(id=3,lvl=1)]);ID=chainmail_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7chainmail $fboots $fLVL.1"),ench=[(id=3,lvl=1)]))@luck=1@chance=0.075
/ lvl 2
group(ID=chainmail_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7chainmail $fhelmet $7LVL.2"),ench=[(id=3,lvl=2)]);ID=chainmail_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7chainmail $fchestplate $7LVL.2"),ench=[(id=3,lvl=2)]);ID=chainmail_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7chainmail $fleggings $7LVL.2"),ench=[(id=3,lvl=2)]);ID=chainmail_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7chainmail $fboots $7LVL.2"),ench=[(id=3,lvl=2)]))@luck=1@chance=0.05
/ lvl 3
group(ID=chainmail_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7chainmail $fhelmet $8LVL.3"),ench=[(id=3,lvl=3)]);ID=chainmail_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7chainmail $fchestplate $8LVL.3"),ench=[(id=3,lvl=3)]);ID=chainmail_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7chainmail $fleggings $8LVL.3"),ench=[(id=3,lvl=3)]);ID=chainmail_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7chainmail $fboots $8LVL.3"),ench=[(id=3,lvl=3)]))@luck=1@chance=0.05
/ lvl 4
group(ID=chainmail_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7chainmail $fhelmet $0LVL.4"),ench=[(id=3,lvl=4)]);ID=chainmail_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7chainmail $fchestplate $0LVL.4"),ench=[(id=3,lvl=4)]);ID=chainmail_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7chainmail $fleggings $0LVL.4"),ench=[(id=3,lvl=4)]);ID=chainmail_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7chainmail $fboots $0LVL.4"),ench=[(id=3,lvl=4)]))@luck=1@chance=0.025

/ gold
/ lvl 1
group(ID=golden_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $6golden $fhelmet $fLVL.1"),ench=[(id=3,lvl=1)]);ID=golden_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $6golden $fchestplate $fLVL.1"),ench=[(id=3,lvl=1)]);ID=golden_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $6golden $fleggings $fLVL.1"),ench=[(id=3,lvl=1)]);ID=golden_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $6golden $fboots $fLVL.1"),ench=[(id=3,lvl=1)]))@luck=1@chance=0.075
/ lvl 2
group(ID=golden_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $6golden $fhelmet $7LVL.2"),ench=[(id=3,lvl=2)]);ID=golden_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $6golden $fchestplate $7LVL.2"),ench=[(id=3,lvl=2)]);ID=golden_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $6golden $fleggings $7LVL.2"),ench=[(id=3,lvl=2)]);ID=golden_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $6golden $fboots $7LVL.2"),ench=[(id=3,lvl=2)]))@luck=1@chance=0.05
/ lvl 3
group(ID=golden_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $6golden $fhelmet $8LVL.3"),ench=[(id=3,lvl=3)]);ID=golden_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $6golden $fchestplate $8LVL.3"),ench=[(id=3,lvl=3)]);ID=golden_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $6golden $fleggings $8LVL.3"),ench=[(id=3,lvl=3)]);ID=golden_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $6golden $fboots $8LVL.3"),ench=[(id=3,lvl=3)]))@luck=1@chance=0.05
/ lvl 4
group(ID=golden_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $6golden $fhelmet $0LVL.4"),ench=[(id=3,lvl=4)]);ID=golden_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $6golden $fchestplate $0LVL.4"),ench=[(id=3,lvl=4)]);ID=golden_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $6golden $fleggings $0LVL.4"),ench=[(id=3,lvl=4)]);ID=golden_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $6golden $fboots $0LVL.4"),ench=[(id=3,lvl=4)]))@luck=1@chance=0.025

/ iron
/ lvl 1
group(ID=iron_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7iron $fhelmet $fLVL.1"),ench=[(id=3,lvl=1)]);ID=iron_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7iron $fchestplate $fLVL.1"),ench=[(id=3,lvl=1)]);ID=iron_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7iron $fleggings $fLVL.1"),ench=[(id=3,lvl=1)]);ID=iron_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7iron $fboots $fLVL.1"),ench=[(id=3,lvl=1)]))@luck=2@chance=0.075
/ lvl 2
group(ID=iron_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7iron $fhelmet $7LVL.2"),ench=[(id=3,lvl=2)]);ID=iron_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7iron $fchestplate $7LVL.2"),ench=[(id=3,lvl=2)]);ID=iron_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7iron $fleggings $7LVL.2"),ench=[(id=3,lvl=2)]);ID=iron_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7iron $fboots $7LVL.2"),ench=[(id=3,lvl=2)]))@luck=2@chance=0.05
/ lvl 3
group(ID=iron_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7iron $fhelmet $8LVL.3"),ench=[(id=3,lvl=3)]);ID=iron_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7iron $fchestplate $8LVL.3"),ench=[(id=3,lvl=3)]);ID=iron_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7iron $fleggings $8LVL.3"),ench=[(id=3,lvl=3)]);ID=iron_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7iron $fboots $8LVL.3"),ench=[(id=3,lvl=3)]))@luck=2@chance=0.05
/ lvl 4
group(ID=iron_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7iron $fhelmet $0LVL.4"),ench=[(id=3,lvl=4)]);ID=iron_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7iron $fchestplate $0LVL.4"),ench=[(id=3,lvl=4)]);ID=iron_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7iron $fleggings $0LVL.4"),ench=[(id=3,lvl=4)]);ID=iron_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $7iron $fboots $0LVL.4"),ench=[(id=3,lvl=4)]))@luck=2@chance=0.025

/ Diamond
/ lvl 1
group(ID=diamond_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fhelmet $fLVL.1"),ench=[(id=3,lvl=1)]);ID=diamond_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fchestplate $fLVL.1"),ench=[(id=3,lvl=1)]);ID=diamond_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fleggings $fLVL.1"),ench=[(id=3,lvl=1)]);ID=diamond_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fboots $fLVL.1"),ench=[(id=3,lvl=1)]))@luck=2@chance=0.03
/ lvl 2
group(ID=diamond_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fhelmet $7LVL.2"),ench=[(id=3,lvl=2)]);ID=diamond_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fchestplate $7LVL.2"),ench=[(id=3,lvl=2)]);ID=diamond_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fleggings $7LVL.2"),ench=[(id=3,lvl=2)]);ID=diamond_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fboots $7LVL.2"),ench=[(id=3,lvl=2)]))@luck=2@chance=0.02
/ lvl 3
group(ID=diamond_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fhelmet $8LVL.3"),ench=[(id=3,lvl=3)]);ID=diamond_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fchestplate $8LVL.3"),ench=[(id=3,lvl=3)]);ID=diamond_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fleggings $8LVL.3"),ench=[(id=3,lvl=3)]);ID=diamond_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fboots $8LVL.3"),ench=[(id=3,lvl=3)]))@luck=2@chance=0.02
/ lvl 4
group(ID=diamond_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fhelmet $0LVL.4"),ench=[(id=3,lvl=4)]);ID=diamond_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fchestplate $0LVL.4"),ench=[(id=3,lvl=4)]);ID=diamond_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fleggings $0LVL.4"),ench=[(id=3,lvl=4)]);ID=diamond_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fboots $0LVL.4"),ench=[(id=3,lvl=4)]))@luck=2@chance=0.015
/ lvl 5
group(ID=diamond_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fhelmet $5LVL.5"),ench=[(id=3,lvl=5)]);ID=diamond_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fchestplate $5LVL.5"),ench=[(id=3,lvl=5)]);ID=diamond_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fleggings $5LVL.5"),ench=[(id=3,lvl=5)]);ID=diamond_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fboots $5LVL.5"),ench=[(id=3,lvl=5)]))@luck=2@chance=0.01
/ lvl 10
group(ID=diamond_helmet,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fhelmet $4LVL.10"),ench=[(id=3,lvl=10)]);ID=diamond_chestplate,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fchestplate $4LVL.10"),ench=[(id=3,lvl=10)]);ID=diamond_leggings,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fleggings $4LVL.10"),ench=[(id=3,lvl=10)]);ID=diamond_boots,NBTTag=(display=(Name="$l$n$4E$cxp$6los$eion $bdiamond $fboots $4LVL.10"),ench=[(id=3,lvl=10)]))@luck=2@chance=0.05

/ Creeper Hunter Armor
ID=diamond_helmet,NBTTag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=5,Operation=0,UUIDMost=22605,UUIDLeast=151755)],display=(Lore=["Helmet from the Set: Creeper Hunter Armor"],Name="$2Cr$0ee$2per $4Hunter $7Helmet $6LVL.100 (ultimate)"),ench=[(id=3,lvl=100)])@luck=2@chance=0.05
ID=diamond_chestplate,NBTTag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=5,Operation=0,UUIDMost=22606,UUIDLeast=151756)],display=(Lore=["Chestplate from the Set: Creeper Hunter Armor"],Name="$2Cr$0ee$2per $4Hunter $7Chestplate $6LVL.100 (ultimate)"),ench=[(id=3,lvl=100)])@luck=2@chance=0.05
ID=diamond_leggings,NBTTag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=5,Operation=0,UUIDMost=22607,UUIDLeast=151757)],display=(Lore=["Leggings from the Set: Creeper Hunter Armor"],Name="$2Cr$0ee$2per $4Hunter $7Leggings $6LVL.100 (ultimate)"),ench=[(id=3,lvl=100)])@luck=2@chance=0.05
ID=diamond_boots,NBTTag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=5,Operation=0,UUIDMost=22608,UUIDLeast=151758)],display=(Lore=["Boots from the Set: Creeper Hunter Armor"],Name="$2Cr$0ee$2per $4Hunter $7Boots $6LVL.100 (ultimate)"),ench=[(id=3,lvl=100),(id=2,lvl=100)])@luck=2@chance=0.05
ID=diamond_sword,NBTTag=(Unbreakable=1,display=(Lore=["Sword from the Set: Creeper Hunter Armor"],Name="$2Cr$0ee$2per $4Hunter $7Sword $6LVL.100 (ultimate)"),ench=[(id=19,lvl=5),(id=16,lvl=4)])@luck=2@chance=0.05
ID=bow,NBTTag=(Unbreakable=1,display=(Lore=["Bow from the Set: Creeper Hunter Armor"],Name="$2Cr$0ee$2per $4Hunter $4Bow $6LVL.100 (ultimate)"),ench=[(id=48,lvl=#rand(1,5)),(id=51,lvl=1),(id=49,lvl=#rand(3,10))])@luck=2@chance=0.05

/ Old Creeper Hunter Armor
ID=iron_helmet,NBTTag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=5,Operation=0,UUIDMost=22605,UUIDLeast=151755)],display=(Lore=["Helmet from the Set:Old  Creeper Hunter Armor"],Name="$8Old $2Cr$0ee$2per $4Hunter $7Helmet $2LVL.12 (rare)"),ench=[(id=3,lvl=12)])@luck=2@chance=0.1
ID=iron_chestplate,NBTTag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=5,Operation=0,UUIDMost=22606,UUIDLeast=151756)],display=(Lore=["Chestplate from the Set:Old  Creeper Hunter Armor"],Name="$8Old $2Cr$0ee$2per $4Hunter $7Chestplate $2LVL.12 (rare)"),ench=[(id=3,lvl=12)])@luck=2@chance=0.1
ID=iron_leggings,NBTTag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=5,Operation=0,UUIDMost=22607,UUIDLeast=151757)],display=(Lore=["Leggings from the Set:Old  Creeper Hunter Armor"],Name="$8Old $2Cr$0ee$2per $4Hunter $7Leggings $2LVL.12 (rare)"),ench=[(id=3,lvl=12)])@luck=2@chance=0.1
ID=iron_boots,NBTTag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=5,Operation=0,UUIDMost=22608,UUIDLeast=151758)],display=(Lore=["Boots from the Set:Old  Creeper Hunter Armor"],Name="$8Old $2Cr$0ee$2per $4Hunter $7Boots $2LVL.12 (rare)"),ench=[(id=3,lvl=12),(id=2,lvl=12)])@luck=2@chance=0.1
ID=iron_sword,NBTTag=(Unbreakable=1,display=(Lore=["Sword from the Set: Old Creeper Hunter Armor"],Name="$8Old $2Cr$0ee$2per $4Hunter $7Sword $2LVL.12 (rare)"),ench=[(id=19,lvl=3),(id=16,lvl=1)])@luck=2@chance=0.1
ID=bow,NBTTag=(Unbreakable=1,display=(Lore=["Bow from the Set: Old Creeper Hunter Armor"],Name="$8Old $2Cr$0ee$2per $4Hunter $4Bow $2LVL.12 (rare)"),ench=[(id=48,lvl=#rand(1,2)),(id=49,lvl=#rand(1,4))])@luck=2@chance=0.1

/ Future Creeper Hunter Armor
ID=lootplusplus:tnt.future_helmet,NBTTag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=#rand(5,20),Operation=0,UUIDMost=22605,UUIDLeast=151755)],display=(Lore=["Helmet from the Set:Future  Creeper Hunter Armor"],Name="$6Future $2Cr$0ee$2per $4Hunter $7Helmet $6LVL.250 (legendary)"),ench=[(id=3,lvl=120)])
ID=lootplusplus:tnt.future_chestplate,NBTTag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=#rand(5,20),Operation=0,UUIDMost=22606,UUIDLeast=151756)],display=(Lore=["Chestplate from the Set:Future  Creeper Hunter Armor"],Name="$6Future $2Cr$0ee$2per $4Hunter $7Chestplate $6LVL.250 (legendary)"),ench=[(id=3,lvl=120)])
ID=lootplusplus:tnt.future_leggings,NBTTag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=#rand(5,20),Operation=0,UUIDMost=22607,UUIDLeast=151757)],display=(Lore=["Leggings from the Set:Future  Creeper Hunter Armor"],Name="$6Future $2Cr$0ee$2per $4Hunter $7Leggings $6LVL.250 (legendary)"),ench=[(id=3,lvl=120)])
ID=lootplusplus:tnt.future_boots,NBTTag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=#rand(5,20),Operation=0,UUIDMost=22608,UUIDLeast=151758)],display=(Lore=["Boots from the Set:Future  Creeper Hunter Armor"],Name="$6Future $2Cr$0ee$2per $4Hunter $7Boots $6LVL.250 (legendary)"),ench=[(id=3,lvl=120),(id=2,lvl=120)])
ID=lootplusplus:3BladeSword,NBTTag=(Unbreakable=1,display=(Lore=["Sword from the Set: Future Creeper Hunter Armor"],Name="$6Future $2Cr$0ee$2per $4Hunter $7Sword $6LVL.250 (legendary)"),ench=[(id=19,lvl=#rand(5,10))])
ID=lootplusplus:future_gun,NBTTag=(Unbreakable=1,display=(Lore=["Gun from the Set: Future Creeper Hunter Armor"],Name="$6Future $2Cr$0ee$2per $4Hunter $4Bow $6LVL.250 (legendary)"),ench=[(id=48,lvl=#rand(3,5)),(id=51,lvl=1),(id=49,lvl=#rand(4,12))])

/ Broken Creeper Hunter Armor
ID=lootplusplus:tnt.broken_helmet,NBTTag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=#rand(1,2),Operation=0,UUIDMost=22605,UUIDLeast=151755)],display=(Lore=["Helmet from the Set:Broken  Creeper Hunter Armor"],Name="$7Broken $2Cr$0ee$2per $4Hunter $7Helmet $7LVL.5 (broken)"),ench=[(id=3,lvl=5)])
ID=lootplusplus:tnt.broken_chestplate,NBTTag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=#rand(1,2),Operation=0,UUIDMost=22606,UUIDLeast=151756)],display=(Lore=["Chestplate from the Set:Broken  Creeper Hunter Armor"],Name="$7Broken $2Cr$0ee$2per $4Hunter $7Chestplate $7LVL.5 (broken)"),ench=[(id=3,lvl=5)])
ID=lootplusplus:tnt.broken_leggings,NBTTag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=#rand(1,2),Operation=0,UUIDMost=22607,UUIDLeast=151757)],display=(Lore=["Leggings from the Set:Broken  Creeper Hunter Armor"],Name="$7Broken $2Cr$0ee$2per $4Hunter $7Leggings $7LVL.5 (broken)"),ench=[(id=3,lvl=5)])
ID=lootplusplus:tnt.broken_boots,NBTTag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=#rand(1,2),Operation=0,UUIDMost=22608,UUIDLeast=151758)],display=(Lore=["Boots from the Set:Broken  Creeper Hunter Armor"],Name="$7Broken $2Cr$0ee$2per $4Hunter $7Boots $7LVL.5 (broken)"),ench=[(id=3,lvl=5)])
ID=lootplusplus:tnt.broken_sword,NBTTag=(Unbreakable=1,display=(Lore=["Sword from the Set: Broken Creeper Hunter Armor"],Name="$7Broken $2Cr$0ee$2per $4Hunter $7Sword $7LVL.5 (broken)"),ench=[(id=19,lvl=#rand(1,2))])

/costumes
/creeper
group(ID=skull,damage=3,NBTTag=(SkullOwner="MHF_Creeper",display=(Name="$2Cr$0ee$2per $fHead $8(costume)"),ench=[(id=3,lvl=10)]);ID=leather_chestplate,NBTTag=(display=(color=369920,Name="$2Cr$0ee$2per $fBody $8(costume)"));ID=leather_leggings,NBTTag=(display=(color=369920,Name="$2Cr$0ee$2per $fLegs $8(costume)"));ID=leather_boots,NBTTag=(display=(color=369920,Name="$2Cr$0ee$2per $fFeet $8(costume)")))@luck=1@chance=0.1

/Ghast
group(ID=skull,damage=3,NBTTag=(SkullOwner="MHF_Ghast",display=(Name="$fGhast $fHead $8(costume)"),ench=[(id=3,lvl=5)]);ID=leather_chestplate,NBTTag=(display=(color=16777215,Name="$fGhast $fTentacle $8(costume)"));ID=leather_leggings,NBTTag=(display=(color=16777215,Name="$fGhast $fTentacle $8(costume)"));ID=leather_boots,NBTTag=(display=(color=16777215,Name="$fGhast $fTentacle $8(costume)")))@luck=1@chance=0.1

/Blaze
group(ID=skull,damage=3,NBTTag=(SkullOwner="MHF_Blaze",display=(Name="$6Blaze $fHead $8(costume)"),ench=[(id=3,lvl=3)]);ID=leather_chestplate,NBTTag=(display=(color=16552960,Name="$6Blaze $fRod $8(costume)"));ID=leather_leggings,NBTTag=(display=(color=16552960,Name="$6Blaze $fRod $8(costume)"));ID=leather_boots,NBTTag=(display=(color=16552960,Name="$6Blaze $fRod $8(costume)")))@luck=1@chance=0.1

/Wither
group(ID=skull,damage=3,NBTTag=(SkullOwner="MHF_Wither",display=(Name="$0Wither $fHead $8(costume)"),ench=[(id=3,lvl=7)]);ID=leather_chestplate,NBTTag=(display=(color=0,Name="$0Wither $fBody $8(costume)"));ID=leather_leggings,NBTTag=(display=(color=0,Name="$0Wither $fTail $8(costume)"));ID=leather_boots,NBTTag=(display=(color=0,Name="$0Wither $fTail $8(costume)")))@luck=1@chance=0.1

/tnt
group(ID=skull,damage=3,NBTTag=(SkullOwner="MHF_TNT",display=(Name="$4T$fN$4T $fHead $8(costume)"),ench=[(id=3,lvl=50)]);ID=leather_chestplate,NBTTag=(display=(color=16711680,Name="$4T$fN$4T $fBody $8(costume)"));ID=leather_leggings,NBTTag=(display=(color=16711680,Name="$4T$fN$4T $fLeg $8(costume)"));ID=leather_boots,NBTTag=(display=(color=16711680,Name="$4T$fN$4T $fFeed $8(costume)")))@luck=1@chance=0.1

/tnt2
group(ID=skull,damage=3,NBTTag=(SkullOwner="MHF_TNT2",display=(Name="$4T$fN$4T $fHead $8(costume)"),ench=[(id=3,lvl=50)]);ID=leather_chestplate,NBTTag=(display=(color=16711680,Name="$4T$fN$4T $fBody $8(costume)"));ID=leather_leggings,NBTTag=(display=(color=16711680,Name="$4T$fN$4T $fLeg $8(costume)"));ID=leather_boots,NBTTag=(display=(color=16711680,Name="$4T$fN$4T $fFeed $8(costume)")))@luck=1@chance=0.1

/ -items- (added 1.6)
/creeper hater
ID=stick,NBTTag=(display=(Name="$0creeper hater"),ench=[(id=19,lvl=25)])@luck=2@chance=0.5

/ "I hate creepers"
ID=iron_sword,NBTTag=(display=(Name="$l$n$0$k---$2I hate creepers$l$n$0$k---"),ench=[(id=19,lvl=3),(id=16,lvl=4),(id=20,lvl=3),(id=21,lvl=3)])@luck=2@chance=0.4

/ THE flint and Steel
ID=flint_and_steel,NBTTag=(Unbreakable=1,display=(Lore=["$6Set your enemy on FIRE!"],Name="$6Legandary $8flint $fand $7Steel"),ench=[(id=20,lvl=100)])@luck=2@chance=0.1

/ lootplusplus stuff
type=item,ID=lootplusplus:3BladeSword@luck=2@chance=0.1
type=item,ID=lootplusplus:future_axe@luck=2@chance=0.2
type=item,ID=lootplusplus:future_gun@luck=2@chance=0.2
type=item,ID=lootplusplus:future_hoe@luck=2@chance=0.2
type=item,ID=lootplusplus:future_pickaxe@luck=2@chance=0.2
type=item,ID=lootplusplus:future_shovel@luck=2@chance=0.2
type=item,ID=lootplusplus:tnt.broken_axe@luck=2@chance=1
type=item,ID=lootplusplus:tnt.broken_boots@luck=2@chance=1
type=item,ID=lootplusplus:tnt.broken_chestplate@luck=2@chance=1
type=item,ID=lootplusplus:tnt.broken_helmet@luck=2@chance=1
type=item,ID=lootplusplus:tnt.broken_hoe@luck=2@chance=1
type=item,ID=lootplusplus:tnt.broken_leggings@luck=2@chance=1
type=item,ID=lootplusplus:tnt.broken_pickaxe@luck=2@chance=1
type=item,ID=lootplusplus:tnt.broken_shovel@luck=2@chance=1
type=item,ID=lootplusplus:tnt.broken_sword@luck=2@chance=1
type=item,ID=lootplusplus:tnt.explosion_sword,NBTTag=(display=(Lore=["$4E$cxp$6los$eion $fI"]))@luck=2@chance=0.3
type=item,ID=lootplusplus:tnt.explosion_sword2,NBTTag=(display=(Lore=["$4E$cxp$6los$eion $fII"]))@luck=2@chance=0.25
type=item,ID=lootplusplus:tnt.explosion_sword3,NBTTag=(display=(Lore=["$4E$cxp$6los$eion $fIII"]))@luck=2@chance=0.2
type=item,ID=lootplusplus:tnt.explosion_sword4,NBTTag=(display=(Lore=["$4E$cxp$6los$eion $fIV"]))@luck=2@chance=0.15
type=item,ID=lootplusplus:tnt.explosion_sword5,NBTTag=(display=(Lore=["$4E$cxp$6los$eion $fV"]))@luck=2@chance=0.1
type=item,ID=lootplusplus:tnt.tnt_boots@luck=2@chance=0.2
type=item,ID=lootplusplus:tnt.tnt_chestplate@luck=2@chance=0.2
type=item,ID=lootplusplus:tnt.tnt_helmet@luck=2@chance=0.2
type=item,ID=lootplusplus:tnt.tnt_leggings@luck=2@chance=0.2
type=item,ID=lootplusplus:tnt.tnt_sword,NBTTag=(display=(Lore=["$4T$fN$4T $fI"]))@luck=2@chance=0.5
type=item,ID=lootplusplus:tnt.tnt_sword2,NBTTag=(display=(Lore=["$4T$fN$4T $fII"]))@luck=2@chance=0.45
type=item,ID=lootplusplus:tnt.tnt_sword3,NBTTag=(display=(Lore=["$4T$fN$4T $fIII"]))@luck=2@chance=0.4
type=item,ID=lootplusplus:tnt.tnt_sword4,NBTTag=(display=(Lore=["$4T$fN$4T $fIV"]))@luck=2@chance=0.35
type=item,ID=lootplusplus:tnt.tnt_sword5,NBTTag=(display=(Lore=["$4T$fN$4T $fV"]))@luck=2@chance=0.3
type=item,ID=lootplusplus:tnt.tnt_sword6,NBTTag=(display=(Lore=["$4T$fN$4T $fVI"]))@luck=2@chance=0.25
type=item,ID=lootplusplus:tnt.tnt_sword7,NBTTag=(display=(Lore=["$4T$fN$4T $fVII"]))@luck=2@chance=0.2
type=item,ID=lootplusplus:tnt.tnt_sword8,NBTTag=(display=(Lore=["$4T$fN$4T $fVIII"]))@luck=2@chance=0.15
type=item,ID=lootplusplus:tnt.tnt_sword9,NBTTag=(display=(Lore=["$4T$fN$4T $fIX"]))@luck=2@chance=0.1
type=item,ID=lootplusplus:tnt.tnt_sword10,NBTTag=(display=(Lore=["$4T$fN$4T $fX"]))@luck=2@chance=0.05
type=item,ID=lootplusplus:tnt.tnt2_boots@luck=2@chance=0.1
type=item,ID=lootplusplus:tnt.tnt2_chestplate,NBTTag=(display=(Lore=["you will fly like a rocket"]),AttributeModifiers=[(AttributeName="generic.knockbackResistance",Name="generic.knockbackResistance",Amount=1,Operation=0,UUIDMost=82092,UUIDLeast=126164)])@luck=2@chance=0.1
type=item,ID=lootplusplus:tnt.tnt2_helmet@luck=2@chance=0.1
type=item,ID=lootplusplus:tnt.tnt2_leggings@luck=2@chance=0.1

/ --lucky items--
/ normal
type=item,ID=lucky:tnt_lucky_sword@chance=0.4@luck=1
type=item,ID=lucky:tnt_lucky_bow@chance=0.4@luck=1
type=item,ID=lucky:tnt_lucky_potion,amount=#rand(10,15)@chance=0.4@luck=1
/ lucky
type=item,ID=lucky:tnt_lucky_sword,NBTTag=(Luck=100,display=(Name="$l$n$2Lucky $4T$fN$4T $7Sword"))@chance=0.15@luck=2
type=item,ID=lucky:tnt_lucky_bow,NBTTag=(Luck=100,display=(Name="$l$n$2Lucky $4T$fN$4T $8Bow"))@chance=0.15@luck=2
type=item,ID=lucky:tnt_lucky_potion,NBTTag=(Luck=100,display=(Name="$l$n$2Lucky $4T$fN$4T $aPotion")),amount=#rand(10,15)@chance=0.15@luck=2
/ unlucky
type=item,ID=lucky:tnt_lucky_sword,NBTTag=(Luck=-100,display=(Name="$l$n$4Unlucky $4T$fN$4T $7Sword"))@chance=0.5@luck=0
type=item,ID=lucky:tnt_lucky_bow,NBTTag=(Luck=-100,display=(Name="$l$n$4Unlucky $4T$fN$4T $8Bow"))@chance=0.5@luck=0
type=item,ID=lucky:tnt_lucky_potion,NBTTag=(Luck=-100,display=(Name="$l$n$4Unlucky $4T$fN$4T $aPotion")),amount=#rand(10,15)@chance=0.5@luck=0
/ lucky or unlucky
type=item,ID=lucky:tnt_lucky_sword,NBTTag=(Luck=#randList(100,-100),display=(Name="$l$n$0$k---$r$l$n$2LUCKY $fOR $4UNLUCKY?$r$l$n$0$k---"))@chance=0.25@luck=2
type=item,ID=lucky:tnt_lucky_bow,NBTTag=(Luck=#randList(100,-100),display=(Name="$l$n$0$k---$r$l$n$2LUCKY $fOR $4UNLUCKY?$r$l$n$0$k---"))@chance=0.25@luck=2
type=item,ID=lucky:tnt_lucky_potion,NBTTag=(Luck=#randList(100,-100),display=(Name="$l$n$0$k---$r$l$n$2LUCKY $fOR $4UNLUCKY?$r$l$n$0$k---")),amount=#rand(10,15)@chance=0.25@luck=2
/ random
type=item,ID=lucky:tnt_lucky_sword,NBTTag=(Luck=#rand(-100,100),display=(Name="$l$n$1R$2A$3N$4D$5O$6M $7T$8N$9T $aS$bW$cO$dR$eD"))@chance=0.25@luck=2
type=item,ID=lucky:tnt_lucky_bow,NBTTag=(Luck=#rand(-100,100),display=(Name="$l$n$1R$2A$3N$4D$5O$6M $7T$8N$9T $aB$bO$cW"))@chance=0.25@luck=2
type=item,ID=lucky:tnt_lucky_potion,NBTTag=(Luck=#rand(-100,100),display=(Name="$l$n$1R$2A$3N$4D$5O$6M $7T$8N$9T $aP$bO$cT$dI$eO$fN")),amount=#rand(10,15)@chance=0.25@luck=2

/lucky tnt sword and bow
ID=lucky:tnt_lucky_sword,NBTTag=(Luck=#rand(100,-100),ench=#luckySwordEnchantments,display=(Name="$e$9TNT Lucky Sword"))@luck=2@chance=0.25
ID=lucky:tnt_lucky_bow,NBTTag=(Luck=#rand(100,-100),ench=#luckyBowEnchantments,display=(Name="$e$9TNT Lucky Bow"))@luck=2@chance=0.25

/ ultimative tnt sword and bow
ID=lucky:tnt_lucky_sword,NBTTag=(Luck=100,ench=[(id=16,lvl=5),(id=18,lvl=5),(id=19,lvl=2),(id=20,lvl=2),(id=21,lvl=3),(id=34,lvl=3)],display=(Name="$6Ultimative TNT Lucky Sword"))@luck=2@chance=0.1
ID=lucky:tnt_lucky_bow,NBTTag=(Luck=100,ench=[(id=34,lvl=3),(id=48,lvl=5),(id=49,lvl=2),(id=50,lvl=1),(id=51,lvl=1)],display=(Name="$6Ultimative TNT Lucky Bow"))@luck=2@chance=0.1

/ --followtnt--
/ -short-
/ easy short
group(type=entity,ID=PrimedTnt,NBTTag=(Fuse=50),ExactPos=#pExactPos,delay=0;type=entity,ID=PrimedTnt,NBTTag=(Fuse=50),ExactPos=#pExactPos,delay=2;type=entity,ID=PrimedTnt,NBTTag=(Fuse=50),ExactPos=#pExactPos,delay=4;type=entity,ID=PrimedTnt,NBTTag=(Fuse=50),ExactPos=#pExactPos,delay=6;type=entity,ID=PrimedTnt,NBTTag=(Fuse=50),ExactPos=#pExactPos,delay=8)@luck=-2@chance=0.2
/ medium short
group(type=entity,ID=PrimedTnt,NBTTag=(Fuse=40),ExactPos=#pExactPos,delay=0;type=entity,ID=PrimedTnt,NBTTag=(Fuse=40),ExactPos=#pExactPos,delay=2;type=entity,ID=PrimedTnt,NBTTag=(Fuse=40),ExactPos=#pExactPos,delay=4;type=entity,ID=PrimedTnt,NBTTag=(Fuse=40),ExactPos=#pExactPos,delay=6;type=entity,ID=PrimedTnt,NBTTag=(Fuse=40),ExactPos=#pExactPos,delay=8)@luck=-2@chance=0.2
/ hard short
group(type=entity,ID=PrimedTnt,NBTTag=(Fuse=30),ExactPos=#pExactPos,delay=0;type=entity,ID=PrimedTnt,NBTTag=(Fuse=30),ExactPos=#pExactPos,delay=2;type=entity,ID=PrimedTnt,NBTTag=(Fuse=30),ExactPos=#pExactPos,delay=4;type=entity,ID=PrimedTnt,NBTTag=(Fuse=30),ExactPos=#pExactPos,delay=6;type=entity,ID=PrimedTnt,NBTTag=(Fuse=30),ExactPos=#pExactPos,delay=8)@luck=-2@chance=0.2
/ nightmare short
group(type=entity,ID=PrimedTnt,NBTTag=(Fuse=20),ExactPos=#pExactPos,delay=0;type=entity,ID=PrimedTnt,NBTTag=(Fuse=20),ExactPos=#pExactPos,delay=1;type=entity,ID=PrimedTnt,NBTTag=(Fuse=20),ExactPos=#pExactPos,delay=2;type=entity,ID=PrimedTnt,NBTTag=(Fuse=20),ExactPos=#pExactPos,delay=3;type=entity,ID=PrimedTnt,NBTTag=(Fuse=20),ExactPos=#pExactPos,delay=4)@luck=-2@chance=0.1

/ -long-
/ easy long
group(type=entity,ID=PrimedTnt,NBTTag=(Fuse=50),ExactPos=#pExactPos,delay=0;type=entity,ID=PrimedTnt,NBTTag=(Fuse=50),ExactPos=#pExactPos,delay=2;type=entity,ID=PrimedTnt,NBTTag=(Fuse=50),ExactPos=#pExactPos,delay=4;type=entity,ID=PrimedTnt,NBTTag=(Fuse=50),ExactPos=#pExactPos,delay=6;type=entity,ID=PrimedTnt,NBTTag=(Fuse=50),ExactPos=#pExactPos,delay=8;type=entity,ID=PrimedTnt,NBTTag=(Fuse=50),ExactPos=#pExactPos,delay=10;type=entity,ID=PrimedTnt,NBTTag=(Fuse=50),ExactPos=#pExactPos,delay=12;type=entity,ID=PrimedTnt,NBTTag=(Fuse=50),ExactPos=#pExactPos,delay=14;type=entity,ID=PrimedTnt,NBTTag=(Fuse=50),ExactPos=#pExactPos,delay=16)@luck=-2@chance=0.1
/ medium long
group(type=entity,ID=PrimedTnt,NBTTag=(Fuse=40),ExactPos=#pExactPos,delay=0;type=entity,ID=PrimedTnt,NBTTag=(Fuse=40),ExactPos=#pExactPos,delay=2;type=entity,ID=PrimedTnt,NBTTag=(Fuse=40),ExactPos=#pExactPos,delay=4;type=entity,ID=PrimedTnt,NBTTag=(Fuse=40),ExactPos=#pExactPos,delay=6;type=entity,ID=PrimedTnt,NBTTag=(Fuse=40),ExactPos=#pExactPos,delay=8;type=entity,ID=PrimedTnt,NBTTag=(Fuse=40),ExactPos=#pExactPos,delay=10;type=entity,ID=PrimedTnt,NBTTag=(Fuse=40),ExactPos=#pExactPos,delay=12;type=entity,ID=PrimedTnt,NBTTag=(Fuse=40),ExactPos=#pExactPos,delay=14;type=entity,ID=PrimedTnt,NBTTag=(Fuse=40),ExactPos=#pExactPos,delay=16)@luck=-2@chance=0.1
/ hard long
group(type=entity,ID=PrimedTnt,NBTTag=(Fuse=30),ExactPos=#pExactPos,delay=0;type=entity,ID=PrimedTnt,NBTTag=(Fuse=30),ExactPos=#pExactPos,delay=2;type=entity,ID=PrimedTnt,NBTTag=(Fuse=30),ExactPos=#pExactPos,delay=4;type=entity,ID=PrimedTnt,NBTTag=(Fuse=30),ExactPos=#pExactPos,delay=6;type=entity,ID=PrimedTnt,NBTTag=(Fuse=30),ExactPos=#pExactPos,delay=8;type=entity,ID=PrimedTnt,NBTTag=(Fuse=30),ExactPos=#pExactPos,delay=10;type=entity,ID=PrimedTnt,NBTTag=(Fuse=30),ExactPos=#pExactPos,delay=12;type=entity,ID=PrimedTnt,NBTTag=(Fuse=30),ExactPos=#pExactPos,delay=14;type=entity,ID=PrimedTnt,NBTTag=(Fuse=30),ExactPos=#pExactPos,delay=16)@luck=-2@chance=0.1
/ nightmare long
group(type=entity,ID=PrimedTnt,NBTTag=(Fuse=20),ExactPos=#pExactPos,delay=0;type=entity,ID=PrimedTnt,NBTTag=(Fuse=20),ExactPos=#pExactPos,delay=1;type=entity,ID=PrimedTnt,NBTTag=(Fuse=20),ExactPos=#pExactPos,delay=2;type=entity,ID=PrimedTnt,NBTTag=(Fuse=20),ExactPos=#pExactPos,delay=3;type=entity,ID=PrimedTnt,NBTTag=(Fuse=20),ExactPos=#pExactPos,delay=4;type=entity,ID=PrimedTnt,NBTTag=(Fuse=20),ExactPos=#pExactPos,delay=5;type=entity,ID=PrimedTnt,NBTTag=(Fuse=20),ExactPos=#pExactPos,delay=6;type=entity,ID=PrimedTnt,NBTTag=(Fuse=20),ExactPos=#pExactPos,delay=7;type=entity,ID=PrimedTnt,NBTTag=(Fuse=20),ExactPos=#pExactPos,delay=8)@luck=-2@chance=0.05

/ ----entitys----
/ ---moving tnt---
type=entity,ID=PrimedTnt,NBTTag=(CustomName="$4$lAngryTNT",CustomNameVisible=1,Fuse=100,Riding=(id="Silverfish",CustomName="$4$lAngryTNT",Attributes=[(Name=generic.maxHealth,Base=1),(Name=generic.movementSpeed,Base=0.35),(Name=generic.attackDamage,Base=1),(Name=generic.followRange,Base=100),(Name=generic.knockbackResistance,Base=1)],HealF=1,Silent=1,ActiveEffects=[(Id=14,Amplifier=0,Duration=20000,ShowParticles=0b)]))@luck=-2@chance=0.5

/ ---normal---
/ tnt sword mobs (rand armor)
type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1)])@luck=-2@chance=0.1
type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1)],SkeletonType=1)@luck=-2@chance=0.1
type=entity,ID=Zombie,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1)])@luck=-2@chance=0.1
type=entity,ID=PigZombie,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1)])@luck=-2@chance=0.1
type=entity,ID=Giant,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1)])@luck=-2@chance=0.1

/ tnt bow mobs (rand armor)
type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1)])@luck=-2@chance=0.1
type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1)],SkeletonType=1)@luck=-2@chance=0.1
type=entity,ID=Zombie,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1)])@luck=-2@chance=0.1
type=entity,ID=PigZombie,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1)])@luck=-2@chance=0.1
type=entity,ID=Giant,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1)])@luck=-2@chance=0.1

/ tnt sword mobs (no armor)
type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1)])@luck=-2@chance=0.1
type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1)],SkeletonType=1)@luck=-2@chance=0.1
type=entity,ID=Zombie,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1)])@luck=-2@chance=0.1
type=entity,ID=PigZombie,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1)])@luck=-2@chance=0.1
type=entity,ID=Giant,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1)])@luck=-2@chance=0.1

/ tnt bow mobs (no armor)
type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1)])@luck=-2@chance=0.1
type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1)],SkeletonType=1)@luck=-2@chance=0.1
type=entity,ID=Zombie,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1)])@luck=-2@chance=0.1
type=entity,ID=PigZombie,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1)])@luck=-2@chance=0.1
type=entity,ID=Giant,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1)])@luck=-2@chance=0.1

/ ULTIMATIVE tnt bow mobs
type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1,tag=(Luck=100,ench=[(id=34,lvl=3),(id=48,lvl=5),(id=49,lvl=2),(id=50,lvl=1),(id=51,lvl=1)],display=(Name="$6Ultimative TNT Lucky Bow"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))])@luck=-2@chance=0.1
type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1,tag=(Luck=100,ench=[(id=34,lvl=3),(id=48,lvl=5),(id=49,lvl=2),(id=50,lvl=1),(id=51,lvl=1)],display=(Name="$6Ultimative TNT Lucky Bow"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))],SkeletonType=1)@luck=-2@chance=0.1
type=entity,ID=Zombie,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1,tag=(Luck=100,ench=[(id=34,lvl=3),(id=48,lvl=5),(id=49,lvl=2),(id=50,lvl=1),(id=51,lvl=1)],display=(Name="$6Ultimative TNT Lucky Bow"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))])@luck=-2@chance=0.1
type=entity,ID=PigZombie,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1,tag=(Luck=100,ench=[(id=34,lvl=3),(id=48,lvl=5),(id=49,lvl=2),(id=50,lvl=1),(id=51,lvl=1)],display=(Name="$6Ultimative TNT Lucky Bow"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))])@luck=-2@chance=0.1
type=entity,ID=Giant,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1,tag=(Luck=100,ench=[(id=34,lvl=3),(id=48,lvl=5),(id=49,lvl=2),(id=50,lvl=1),(id=51,lvl=1)],display=(Name="$6Ultimative TNT Lucky Bow"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))])@luck=-2@chance=0.1

/ ULTIMATIVE tnt sword mobs
type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1,tag=(Luck=100,ench=[(id=16,lvl=5),(id=18,lvl=5),(id=19,lvl=2),(id=20,lvl=2),(id=21,lvl=3),(id=34,lvl=3)],display=(Name="$6Ultimative TNT Lucky Sword"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))])@luck=-2@chance=0.1
type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1,tag=(Luck=100,ench=[(id=16,lvl=5),(id=18,lvl=5),(id=19,lvl=2),(id=20,lvl=2),(id=21,lvl=3),(id=34,lvl=3)],display=(Name="$6Ultimative TNT Lucky Sword"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))],SkeletonType=1)@luck=-2@chance=0.1
type=entity,ID=Zombie,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1,tag=(Luck=100,ench=[(id=16,lvl=5),(id=18,lvl=5),(id=19,lvl=2),(id=20,lvl=2),(id=21,lvl=3),(id=34,lvl=3)],display=(Name="$6Ultimative TNT Lucky Sword"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))])@luck=-2@chance=0.1
type=entity,ID=PigZombie,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1,tag=(Luck=100,ench=[(id=16,lvl=5),(id=18,lvl=5),(id=19,lvl=2),(id=20,lvl=2),(id=21,lvl=3),(id=34,lvl=3)],display=(Name="$6Ultimative TNT Lucky Sword"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))])@luck=-2@chance=0.1
type=entity,ID=Giant,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1,tag=(Luck=100,ench=[(id=16,lvl=5),(id=18,lvl=5),(id=19,lvl=2),(id=20,lvl=2),(id=21,lvl=3),(id=34,lvl=3)],display=(Name="$6Ultimative TNT Lucky Sword"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))])@luck=-2@chance=0.1

/random generated
/ tnt bow mobs (rand armor, rand sword)
type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1,tag=(ench=#luckyBowEnchantments,display=(Name="$e$9TNT Lucky Bow"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))])@luck=-2@chance=0.1
type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1,tag=(ench=#luckyBowEnchantments,display=(Name="$e$9TNT Lucky Bow"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))],SkeletonType=1)@luck=-2@chance=0.1
type=entity,ID=Zombie,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1,tag=(ench=#luckyBowEnchantments,display=(Name="$e$9TNT Lucky Bow"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))])@luck=-2@chance=0.1
type=entity,ID=PigZombie,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1,tag=(ench=#luckyBowEnchantments,display=(Name="$e$9TNT Lucky Bow"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))])@luck=-2@chance=0.1
type=entity,ID=Giant,NBTTag=(Equipment=[(id=lucky:tnt_lucky_bow,Count=1,tag=(ench=#luckyBowEnchantments,display=(Name="$e$9TNT Lucky Bow"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))])@luck=-2@chance=0.1

/ tnt sword mobs (rand armor, rand sword)
type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1,tag=(ench=#luckySwordEnchantments,display=(Name="$e$9TNT Lucky Bow"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))])@luck=-2@chance=0.1
type=entity,ID=Skeleton,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1,tag=(ench=#luckySwordEnchantments,display=(Name="$e$9TNT Lucky Bow"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))],SkeletonType=1)@luck=-2@chance=0.1
type=entity,ID=Zombie,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1,tag=(ench=#luckySwordEnchantments,display=(Name="$e$9TNT Lucky Bow"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))])@luck=-2@chance=0.1
type=entity,ID=PigZombie,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1,tag=(ench=#luckySwordEnchantments,display=(Name="$e$9TNT Lucky Bow"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))])@luck=-2@chance=0.1
type=entity,ID=Giant,NBTTag=(Equipment=[(id=lucky:tnt_lucky_sword,Count=1,tag=(ench=#luckySwordEnchantments,display=(Name="$e$9TNT Lucky Bow"))),(id=#randList(chainmail_helmet,diamond_helmet,leather_helmet,iron_helmet,golden_helmet),Count=1,tag=(ench=#luckyHelmetEnchantments)),(id=#randList(chainmail_chestplate,diamond_chestplate,leather_chestplate,iron_chestplate,golden_chestplate),Count=1,tag=(ench=#luckyChestplateEnchantments)),(id=#randList(chainmail_leggings,diamond_leggings,leather_leggings,iron_leggings,golden_leggings),Count=1,tag=(ench=#luckyLeggingsEnchantments)),(id=#randList(chainmail_boots,diamond_boots,leather_boots,iron_boots,golden_boots),Count=1,tag=(ench=#luckyBootsEnchantments))])@luck=-2@chance=0.1

/ ---Boss---

/ Withy the Wither
type=entity,ID=WitherBoss,NBTTag=(CustomName=$0$k---$r$0$n$lWithy the Wither$r$0$k---,CustomNameVisible=1,Attributes=[(Name=generic.maxHealth,Base=20),(Name=generic.movementSpeed,Base=0.1)])@chance=0.2@luck=-1

/ Bob the Blaze
type=entity,ID=Blaze,NBTTag=(CustomName=$6$k---$r$6$n$lBob the Blaze$r$6$k---,CustomNameVisible=1,Attributes=[(Name=generic.maxHealth,Base=50),(Name=generic.movementSpeed,Base=0.1)])@chance=0.4@luck=-2

/ Ghost the Ghast
type=entity,ID=Ghast,NBTTag=(CustomName=$f$k---$r$f$n$lGhost the Ghast$r$f$k---,CustomNameVisible=1,Attributes=[(Name=generic.maxHealth,Base=20),(Name=generic.movementSpeed,Base=0.1)])@chance=0.2@luck=-1

/ Carl the Creeper
type=entity,ID=Creeper,NBTTag=(CustomName=$a$k---$r$a$n$lCarl$r$a$k---$r,CustomNameVisible=1,ExplosionRadius=25,Fuse=50,Attributes=[(Name=generic.maxHealth,Base=200),(Name=generic.movementSpeed,Base=0.3)])@chance=0.2@luck=-2

/ King Creepy The IV
type=entity,ID=Creeper,NBTTag=(CustomName=$6King $aCreepy $4the $7IV,CustomNameVisible=1,ExplosionRadius=10,Fuse=100,Attributes=[(Name=generic.maxHealth,Base=200),(Name=generic.movementSpeed,Base=0.4)])@chance=0.3@luck=-2

/ Criper
type=entity,ID=Creeper,NBTTAG=(CustomName=$2$l$nCriper$r,CustomNameVisible=1,ExplosionRadius=5,Fuse=10,Attributes=[(Name=generic.maxHealth,Base=40),(Name=generic.movementSpeed,Base=0.2)])@chance=0.2@luck=-2
/ final Boss:
/world destroyer
group(type=entity,ID=Ghast,NBTTag=(CustomName="$4$lWorld Destroyer",CustomNameVisible=1,ExplosionPower=10,Equipment=[(id=nether_star,Count=32,tag=(AttributeModifiers=[(AttributeName="generic.attackDamage",Name="generic.attackDamage",Amount=10,Operation=0,UUIDLeast=565871,UUIDMost=831039)],display=(Name="Star",Lore=[$4$lDestroyed Star]))),(id=bedrock,Count=1,tag=(HideFlags=63,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=64,Operation=0,UUIDLeast=816697,UUIDMost=644578),(AttributeName="generic.knockbackResistance",Name="generic.knockbackResistance",Amount=1,Operation=0,UUIDLeast=917211,UUIDMost=754647),(AttributeName="generic.attackDamage",Name="generic.attackDamage",Amount=10,Operation=0,UUIDLeast=306195,UUIDMost=933986),(AttributeName="generic.armor",Name="generic.armor",Amount=10,Operation=0,UUIDLeast=381214,UUIDMost=257676)],display=(Name="Piece of something Hard",Lore=[$k$0$lInactive Black Hole]))),(id=ghast_tear,Count=1,tag=(AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=1000,Operation=0,UUIDLeast=127509,UUIDMost=600617),(AttributeName="generic.knockbackResistance",Name="generic.knockbackResistance",Amount=1,Operation=0,UUIDLeast=868916,UUIDMost=794067),(AttributeName="generic.attackDamage",Name="generic.attackDamage",Amount=25,Operation=0,UUIDLeast=391533,UUIDMost=191425)],display=(Name="Tear",Lore=[???]))),(id=arrow,Count=64,tag=(display=(Name="Old Arrow",Lore=[old arrow]))),(id=tnt,Count=64)],DropChances=[0.5F,0.1F,0.1F,2.0F,0.9F],Attributes=[(Name=generic.maxHealth,Base=1000),(Name=generic.followRange,Base=200),(Name=generic.knockbackResistance,Base=1)],HealF=1000);type=command,ID="lppcondition title @a[r=64] title $0$lWorld Destroyer!")@chance=0.1@luck=-2

/ ---Villager---

/Unucky tnt Villager
type=entity,ID=Villager,NBTTag=(CustomName="$4Unlucky TNT Villager",Offers=(Recipes=[(buy=(id="tnt",Count=2),maxUses=9999999,sell=(id="coal",Count=1)),(buy=(id="tnt",Count=4),maxUses=9999999,sell=(id="redstone",Count=1)),(buy=(id="tnt",Count=8),maxUses=9999999,sell=(id="dye",Count=1,Damage=4)),(buy=(id="tnt",Count=16),maxUses=9999999,sell=(id="iron_ingot",Count=1)),(buy=(id="tnt",Count=32),maxUses=9999999,sell=(id="gold_ingot",Count=1)),(buy=(id="tnt",Count=64),maxUses=9999999,sell=(id="diamond",Count=1)),(buy=(id="tnt",Count=64),buyB=(id="tnt",Count=64),maxUses=9999999,sell=(id="emerald",Count=1))]))@luck=2@chance=0.7

/lucky tnt Villager
type=entity,ID=Villager,NBTTag=(CustomName="$2Lucky TNT Villager",Offers=(Recipes=[(buy=(id="coal",Count=1),maxUses=9999999,sell=(id="tnt",Count=1)),(buy=(id="redstone",Count=1),maxUses=9999999,sell=(id="tnt",Count=2)),(buy=(id="dye",Count=1,Damage=4),maxUses=9999999,sell=(id="tnt",Count=4)),(buy=(id="iron_ingot",Count=1),maxUses=9999999,sell=(id="tnt",Count=8)),(buy=(id="gold_ingot",Count=1),maxUses=9999999,sell=(id="tnt",Count=16)),(buy=(id="diamond",Count=1),maxUses=9999999,sell=(id="tnt",Count=32)),(buy=(id="emerald",Count=1),maxUses=9999999,sell=(id="tnt",Count=64))]))@luck=2@chance=0.7

/lucky Explosive Villager
type=entity,ID=Villager,NBTTag=(CustomName="$2lucky Explosive Villager",Offers=(Recipes=[(buy=(id="diamond",Count=1),maxUses=9999999,sell=(id="lucky:lucky_block_tnt",Count=1,tag=(Luck=100,display=(Name="$2:D")))),(buy=(id="diamond",Count=15),maxUses=9999999,sell=(id="lucky:tnt_lucky_sword",Count=1,tag=(Luck=100,display=(Name="$2:D")))),(buy=(id="diamond",Count=40),maxUses=9999999,sell=(id="lucky:tnt_lucky_bow",Count=1,tag=(Luck=100,display=(Name="$2:D")))),(buy=(id="diamond",Count=1),maxUses=9999999,sell=(id="lucky:tnt_lucky_potion",Count=1,tag=(Luck=100,display=(Name="$2:D"))))]))@luck=2@chance=0.7

/Unlucky Explosive Villager
type=entity,ID=Villager,NBTTag=(CustomName="$4Unlucky Explosive Villager",Offers=(Recipes=[(buy=(id="diamond",Count=1),maxUses=9999999,sell=(id="lucky:lucky_block_tnt",Count=1,tag=(Luck=-100,display=(Name="$4:C")))),(buy=(id="diamond",Count=10),maxUses=9999999,sell=(id="lucky:tnt_lucky_sword",Count=1,tag=(Luck=-100,display=(Name="$4:C")))),(buy=(id="diamond",Count=20),maxUses=9999999,sell=(id="lucky:tnt_lucky_bow",Count=1,tag=(Luck=-100,display=(Name="$4:C")))),(buy=(id="diamond",Count=1),maxUses=9999999,sell=(id="lucky:tnt_lucky_potion",Count=1,tag=(Luck=-100,display=(Name="$4:C"))))]))@luck=2@chance=0.7

/Tnt Weapon merchant
type=entity,ID=Villager,NBTTag=(CustomName="$6Tnt Weapon Merchant",Offers=(Recipes=[(buy=(id="lucky:tnt_lucky_sword",Count=1),maxUses=9999999,sell=(id="diamond",Count=8)),(buy=(id="lucky:tnt_lucky_bow",Count=1),maxUses=9999999,sell=(id="diamond",Count=16)),(buy=(id="diamond",Count=16),maxUses=9999999,sell=(id="lucky:tnt_lucky_sword",Count=1)),(buy=(id="diamond",Count=24),maxUses=9999999,sell=(id="lucky:tnt_lucky_bow",Count=1))]))@luck=2@chance=0.5

/Old Creeper Hunter
type=entity,ID=Villager,NBTTag=(CustomName="$8Old Creeper Hunter",Offers=(Recipes=[\
(buy=(id="diamond",Count=5),maxUses=9999999,sell=(id="iron_helmet",Count=1,tag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=5,Operation=0,UUIDMost=22605,UUIDLeast=151755)],display=(Lore=["Helmet from the Set: Old Creeper Hunter Armor"],Name="$8Old $2Cr$0ee$2per $4Hunter $7Helmet $2LVL.12 (rare)"),ench=[(id=3,lvl=12)]))),\
(buy=(id="diamond",Count=5),maxUses=9999999,sell=(id="iron_chestplate",Count=1,tag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=5,Operation=0,UUIDMost=22606,UUIDLeast=151756)],display=(Lore=["Chestplate from the Set: Old Creeper Hunter Armor"],Name="$8Old $2Cr$0ee$2per $4Hunter $7Chestplate $2LVL.12 (rare)"),ench=[(id=3,lvl=12)]))),\
(buy=(id="diamond",Count=5),maxUses=9999999,sell=(id="iron_leggings",Count=1,tag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=5,Operation=0,UUIDMost=22607,UUIDLeast=151757)],display=(Lore=["leggings from the Set: Old Creeper Hunter Armor"],Name="$8Old $2Cr$0ee$2per $4Hunter $7leggings $2LVL.12 (rare)"),ench=[(id=3,lvl=12)]))),\
(buy=(id="diamond",Count=5),maxUses=9999999,sell=(id="iron_boots",Count=1,tag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=5,Operation=0,UUIDMost=22608,UUIDLeast=151758)],display=(Lore=["Boots from the Set: Old Creeper Hunter Armor"],Name="$8Old $2Cr$0ee$2per $4Hunter $7Boots $2LVL.12 (rare)"),ench=[(id=3,lvl=12),(id=2,lvl=12)]))),\
(buy=(id="diamond",Count=5),maxUses=9999999,sell=(id="iron_sword",Count=1,tag=(Unbreakable=1,display=(Lore=["Sword from the Set: Old Creeper Hunter Armor"],Name="$8Old $2Cr$0ee$2per $4Hunter $7Sword $2LVL.12 (rare)"),ench=[(id=19,lvl=3),(id=16,lvl=1)]))),\
(buy=(id="diamond",Count=5),maxUses=9999999,sell=(id="bow",Count=1,tag=(Unbreakable=1,display=(Lore=["Bow from the Set: Old Creeper Hunter Armor"],Name="$8Old $2Cr$0ee$2per $4Hunter $4Bow $2LVL.12 (rare)"),ench=[(id=48,lvl=#rand(1,2)),(id=49,lvl=#rand(1,4))])))]))@luck=2@chance=0.1

/Creeper Hunter
type=entity,ID=Villager,NBTTag=(CustomName="$aCreeper Hunter",Offers=(Recipes=[\
(buy=(id="diamond_block",Count=5),maxUses=9999999,sell=(id="diamond_helmet",Count=1,tag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=5,Operation=0,UUIDMost=22605,UUIDLeast=151755)],display=(Lore=["Helmet from the Set: Creeper Hunter Armor"],Name="$2Cr$0ee$2per $4Hunter $7Helmet $6LVL.100 (ultimate)"),ench=[(id=3,lvl=100)]))),\
(buy=(id="diamond_block",Count=5),maxUses=9999999,sell=(id="diamond_chestplate",Count=1,tag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=5,Operation=0,UUIDMost=22606,UUIDLeast=151756)],display=(Lore=["Chestplate from the Set: Creeper Hunter Armor"],Name="$2Cr$0ee$2per $4Hunter $7Chestplate $6LVL.100 (ultimate)"),ench=[(id=3,lvl=100)]))),\
(buy=(id="diamond_block",Count=5),maxUses=9999999,sell=(id="diamond_leggings",Count=1,tag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=5,Operation=0,UUIDMost=22607,UUIDLeast=151757)],display=(Lore=["leggings from the Set: Creeper Hunter Armor"],Name="$2Cr$0ee$2per $4Hunter $7leggings $6LVL.100 (ultimate)"),ench=[(id=3,lvl=100)]))),\
(buy=(id="diamond_block",Count=5),maxUses=9999999,sell=(id="diamond_boots",Count=1,tag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=5,Operation=0,UUIDMost=22608,UUIDLeast=151758)],display=(Lore=["Boots from the Set: Creeper Hunter Armor"],Name="$2Cr$0ee$2per $4Hunter $7Boots $6LVL.100 (ultimate)"),ench=[(id=3,lvl=100),(id=2,lvl=100)]))),\
(buy=(id="diamond_block",Count=5),maxUses=9999999,sell=(id="diamond_sword",Count=1,tag=(Unbreakable=1,display=(Lore=["Sword from the Set: Creeper Hunter Armor"],Name="$2Cr$0ee$2per $4Hunter $7Sword $6LVL.100 (ultimate)"),ench=[(id=19,lvl=5),(id=16,lvl=4)]))),\
(buy=(id="diamond_block",Count=5),maxUses=9999999,sell=(id="bow",Count=1,tag=(Unbreakable=1,display=(Lore=["Bow from the Set: Creeper Hunter Armor"],Name="$2Cr$0ee$2per $4Hunter $4Bow $6LVL.100 (ultimate)"),ench=[(id=48,lvl=#rand(1,5)),(id=51,lvl=1),(id=49,lvl=#rand(3,10))])))]))@luck=2@chance=0.1

/modern Creeper Hunter
type=entity,ID=Villager,NBTTag=(CustomName="$6Future Creeper Hunter",Offers=(Recipes=[\
(buy=(id="nether_star",Count=1),maxUses=9999999,sell=(id="lootplusplus:tnt.future_helmet",Count=1,tag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=#rand(5,20),Operation=0,UUIDMost=22605,UUIDLeast=151755)],display=(Lore=["Helmet from the Set: Future Creeper Hunter Armor"],Name="$6Future $2Cr$0ee$2per $4Hunter $7Helmet $6LVL.250 (legendary)"),ench=[(id=3,lvl=120)]))),\
(buy=(id="nether_star",Count=1),maxUses=9999999,sell=(id="lootplusplus:tnt.future_chestplate",Count=1,tag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=#rand(5,20),Operation=0,UUIDMost=22606,UUIDLeast=151756)],display=(Lore=["Chestplate from the Set: Future Creeper Hunter Armor"],Name="$6Future $2Cr$0ee$2per $4Hunter $7Chestplate $6LVL.250 (legendary)"),ench=[(id=3,lvl=120)]))),\
(buy=(id="nether_star",Count=1),maxUses=9999999,sell=(id="lootplusplus:tnt.future_leggings",Count=1,tag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=#rand(5,20),Operation=0,UUIDMost=22607,UUIDLeast=151757)],display=(Lore=["leggings from the Set: Future Creeper Hunter Armor"],Name="$6Future $2Cr$0ee$2per $4Hunter $7leggings $6LVL.250 (legendary)"),ench=[(id=3,lvl=120)]))),\
(buy=(id="nether_star",Count=1),maxUses=9999999,sell=(id="lootplusplus:tnt.future_boots",Count=1,tag=(Unbreakable=1,AttributeModifiers=[(AttributeName="generic.maxHealth",Name="generic.maxHealth",Amount=#rand(5,20),Operation=0,UUIDMost=22608,UUIDLeast=151758)],display=(Lore=["Boots from the Set: Future Creeper Hunter Armor"],Name="$6Future $2Cr$0ee$2per $4Hunter $7Boots $6LVL.250 (legendary)"),ench=[(id=3,lvl=120),(id=2,lvl=120)]))),\
(buy=(id="nether_star",Count=1),maxUses=9999999,sell=(id="lootplusplus:3BladeSword",Count=1,tag=(Unbreakable=1,display=(Lore=["Sword from the Set: Future Creeper Hunter Armor"],Name="$6Future $2Cr$0ee$2per $4Hunter $7Sword $6LVL.250 (legendary)"),ench=[(id=19,lvl=#rand(5,10))]))),\
(buy=(id="nether_star",Count=1),maxUses=9999999,sell=(id="lootplusplus:future_gun",Count=1,tag=(Unbreakable=1,display=(Lore=["Gun from the Set: Future Creeper Hunter Armor"],Name="$6Future $2Cr$0ee$2per $4Hunter $4Gun $6LVL.250 (legendary)"),ench=[(id=48,lvl=#rand(3,5)),(id=51,lvl=1),(id=49,lvl=#rand(4,12))])))]))@luck=2@chance=0.1

/ ----WTFBOOM---- /(.-.)\
/ C4
group(type=command,ID="gamerule commandBlockOutput false";type=structure,ID=C4,pos=#bPos; \
type=command,ID="lppcondition title @a[r=64] title $410", delay=2; \
type=command,ID="lppcondition title @a[r=64] title $49", delay=4; \
type=command,ID="lppcondition title @a[r=64] title $48", delay=6; \
type=command,ID="lppcondition title @a[r=64] title $47", delay=8; \
type=command,ID="lppcondition title @a[r=64] title $46", delay=10; \
type=command,ID="lppcondition title @a[r=64] title $45", delay=12; \
type=command,ID="lppcondition title @a[r=64] title $44", delay=14; \
type=command,ID="lppcondition title @a[r=64] title $43", delay=16; \
type=command,ID="lppcondition title @a[r=64] title $42", delay=18; \
type=command,ID="lppcondition title @a[r=64] title $41", delay=20; \
type=command,ID="lppcondition title @a[r=64] title $40", delay=22; \
type=explosion,radius=10,fire=true,delay=22,pos=#bPos)@luck=-2@chance=0.5

/ bomb
group(type=command,ID="gamerule commandBlockOutput false";type=structure,ID=Bomb,pos=#bPos; \
type=command,ID="lppcondition title @a[r=64] title $410", delay=2; \
type=command,ID="lppcondition title @a[r=64] title $49", delay=4; \
type=command,ID="lppcondition title @a[r=64] title $48", delay=6; \
type=command,ID="lppcondition title @a[r=64] title $47", delay=8; \
type=command,ID="lppcondition title @a[r=64] title $46", delay=10; \
type=command,ID="lppcondition title @a[r=64] title $45", delay=12; \
type=command,ID="lppcondition title @a[r=64] title $44", delay=14; \
type=command,ID="lppcondition title @a[r=64] title $43", delay=16; \
type=command,ID="lppcondition title @a[r=64] title $42", delay=18; \
type=command,ID="lppcondition title @a[r=64] title $41", delay=20; \
type=command,ID="lppcondition title @a[r=64] title $40", delay=22; \
type=explosion,radius=50,fire=true,delay=22,pos=#bPos)@luck=-2@chance=0.1

/ Nuke
group(type=command,ID="gamerule commandBlockOutput false"; \
type=command,ID="lppcondition title @a[r=64] title $420", delay=2; \
type=command,ID="lppcondition title @a[r=64] title $419", delay=4; \
type=command,ID="lppcondition title @a[r=64] title $418", delay=6; \
type=command,ID="lppcondition title @a[r=64] title $417", delay=8; \
type=command,ID="lppcondition title @a[r=64] title $416", delay=10; \
type=command,ID="lppcondition title @a[r=64] title $415", delay=12; \
type=command,ID="lppcondition title @a[r=64] title $414", delay=14; \
type=command,ID="lppcondition title @a[r=64] title $413", delay=16; \
type=command,ID="lppcondition title @a[r=64] title $412", delay=18; \
type=command,ID="lppcondition title @a[r=64] title $411", delay=20; \
type=command,ID="lppcondition title @a[r=64] title $410", delay=22; \
type=command,ID="lppcondition title @a[r=64] title $49", delay=24; \
type=command,ID="lppcondition title @a[r=64] title $48", delay=26; \
type=command,ID="lppcondition title @a[r=64] title $47", delay=28; \
type=command,ID="lppcondition title @a[r=64] title $46", delay=30; \
type=command,ID="lppcondition title @a[r=64] title $45", delay=32; \
type=command,ID="lppcondition title @a[r=64] title $44", delay=34; \
type=command,ID="lppcondition title @a[r=64] title $43", delay=36; \
type=command,ID="lppcondition title @a[r=64] title $42", delay=38; \
type=command,ID="lppcondition title @a[r=64] title $41", delay=40; \
type=command,ID="lppcondition title @a[r=64] title $40", delay=42; \
type=structure,ID=NUKE,posY=#bPosY+40,delay=1; \
type=structure,ID=NUKE,posY=#bPosY+39,delay=2; \
type=structure,ID=NUKE,posY=#bPosY+38,delay=3; \
type=structure,ID=NUKE,posY=#bPosY+37,delay=4; \
type=structure,ID=NUKE,posY=#bPosY+36,delay=5; \
type=structure,ID=NUKE,posY=#bPosY+35,delay=6; \
type=structure,ID=NUKE,posY=#bPosY+34,delay=7; \
type=structure,ID=NUKE,posY=#bPosY+33,delay=8; \
type=structure,ID=NUKE,posY=#bPosY+32,delay=9; \
type=structure,ID=NUKE,posY=#bPosY+31,delay=10; \
type=structure,ID=NUKE,posY=#bPosY+30,delay=11; \
type=structure,ID=NUKE,posY=#bPosY+29,delay=12; \
type=structure,ID=NUKE,posY=#bPosY+28,delay=13; \
type=structure,ID=NUKE,posY=#bPosY+27,delay=14; \
type=structure,ID=NUKE,posY=#bPosY+26,delay=15; \
type=structure,ID=NUKE,posY=#bPosY+25,delay=16; \
type=structure,ID=NUKE,posY=#bPosY+24,delay=17; \
type=structure,ID=NUKE,posY=#bPosY+23,delay=18; \
type=structure,ID=NUKE,posY=#bPosY+22,delay=19; \
type=structure,ID=NUKE,posY=#bPosY+21,delay=20; \
type=structure,ID=NUKE,posY=#bPosY+20,delay=21; \
type=structure,ID=NUKE,posY=#bPosY+19,delay=22; \
type=structure,ID=NUKE,posY=#bPosY+18,delay=23; \
type=structure,ID=NUKE,posY=#bPosY+17,delay=24; \
type=structure,ID=NUKE,posY=#bPosY+16,delay=25; \
type=structure,ID=NUKE,posY=#bPosY+15,delay=26; \
type=structure,ID=NUKE,posY=#bPosY+14,delay=27; \
type=structure,ID=NUKE,posY=#bPosY+13,delay=28; \
type=structure,ID=NUKE,posY=#bPosY+12,delay=29; \
type=structure,ID=NUKE,posY=#bPosY+11,delay=30; \
type=structure,ID=NUKE,posY=#bPosY+10,delay=31; \
type=structure,ID=NUKE,posY=#bPosY+9,delay=32; \
type=structure,ID=NUKE,posY=#bPosY+8,delay=33; \
type=structure,ID=NUKE,posY=#bPosY+7,delay=34; \
type=structure,ID=NUKE,posY=#bPosY+6,delay=35; \
type=structure,ID=NUKE,posY=#bPosY+5,delay=36; \
type=structure,ID=NUKE,posY=#bPosY+4,delay=37; \
type=structure,ID=NUKE,posY=#bPosY+3,delay=38; \
type=structure,ID=NUKE,posY=#bPosY+2,delay=39; \
type=structure,ID=NUKE,posY=#bPosY+1,delay=40; \
type=structure,ID=NUKE,posY=#bPosY,delay=41; \
type=explosion,radius=1000,fire=true,delay=42,pos=#bPos)@luck=-2@chance=0.05

/ -------------
/ -----Old-----
/ -------------

/ redstone stuff
group(ID=dispenser,amount=2;ID=noteblock,amount=1;ID=sticky_piston,amount=4;ID=piston,amount=4;ID=tnt,amount=6;ID=lever,amount=2;ID=stone_pressure_plate,amount=2;ID=wooden_pressure_plate,amount=2;ID=redstone_torch,amount=8;ID=stone_button,amount=2;ID=trapdoor,amount=2;ID=iron_trapdoor,amount=2;ID=fence_gate,amount=1;ID=redstone_lamp,amount=4;ID=tripwire_hook,amount=2;ID=wooden_button,amount=2;ID=light_weighted_pressure_plate,amount=1;ID=heavy_weighted_pressure_plate,amount=1;ID=daylight_detector,amount=1;ID=hopper,amount=4;ID=dropper,amount=#rand(2,4);ID=wooden_door,amount=1;ID=iron_door,amount=1;ID=redstone,amount=#rand(32,64);ID=repeater,amount=8;ID=comparator,amount=2;type=particle,ID=2002,damage=9)@luck=2

/ Unlucky drop: explosion
type=explosion,radius=4,fire=true@luck=-2

/ tnt
ID=tnt,amount=8@luck=1
/obsidian
ID=obsidian,amount=14@luck=1

/ lightning creeper
group(type=difficulty,ID=hard;type=entity,ID=Creeper;type=entity,ID=LightningBolt)@luck=-2

/ wither
group(type=difficulty,ID=hard;type=entity,ID=WitherBoss)@chance=0.1@luck=-2

/ creepers!
type=entity,ID=Creeper,amount=#rand(10,30)

/ explosion
group(type=difficulty,ID=hard;type=explosion,radius=6)@luck=-2

/ tnt pole
group(type=fill,ID=air,size=(1,51,1);type=entity,ID=FallingSand,NBTTag=(Block=redstone_block),posY=#bPosY+5;group(posY=#bPosY+10;posY=#bPosY+15;posY=#bPosY+20;posY=#bPosY+25;posY=#bPosY+30;posY=#bPosY+35;posY=#bPosY+40;posY=#bPosY+45;posY=#bPosY+50),type=entity,ID=FallingSand,NBTTag=(Block=tnt))@luck=2

/launched tnt
type=entity,ID=PrimedTnt,NBTTag=(Fuse=50b,Motion=#randLaunchMotion),amount=15@luck=-2
/ ------------                         /I\
/ ----New----- but not listet up there  I
/ ------------                          I

/ --you dont want to read that all!--

/-coal-
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=coal_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=coal_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=coal_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=coal_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=coal_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=coal_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=coal_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=coal_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=coal_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=coal_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=coal_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=coal_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=coal_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=coal_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=coal_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=coal_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=coal_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=coal_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=coal_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=coal_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=coal_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=coal_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=coal_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=coal_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=coal_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=coal_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=coal_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=coal_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=coal_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=coal_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=coal_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=coal_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=coal_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=coal_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=coal_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=coal_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=coal_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=coal_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=coal_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=coal_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=coal_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 coal_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 coal_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 coal_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 coal_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 coal_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 coal_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 coal_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 coal_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 coal_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 coal_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 coal_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 coal_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 coal_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 coal_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 coal_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 coal_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 coal_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 coal_block",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 coal_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 coal_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 coal_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 coal_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 coal_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 coal_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 coal_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 coal_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 coal_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 coal_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 coal_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 coal_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 coal_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/ -cobblestone-
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=cobblestone_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 cobblestone",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 cobblestone",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 cobblestone",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 cobblestone",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 cobblestone",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 cobblestone",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 cobblestone",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 cobblestone",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 cobblestone",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 cobblestone",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 cobblestone",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 cobblestone",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 cobblestone",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 cobblestone",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 cobblestone",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 cobblestone",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 cobblestone",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 cobblestone",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 cobblestone"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 cobblestone"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 cobblestone"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 cobblestone"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 cobblestone"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 cobblestone"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 cobblestone"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 cobblestone";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 cobblestone"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 cobblestone"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 cobblestone"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 cobblestone"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 cobblestone";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/diamond
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=diamond_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=diamond_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=diamond_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=diamond_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=diamond_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=diamond_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=diamond_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=diamond_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=diamond_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=diamond_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=diamond_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=diamond_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=diamond_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=diamond_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=diamond_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=diamond_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=diamond_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=diamond_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=diamond_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=diamond_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=diamond_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=diamond_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=diamond_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=diamond_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=diamond_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=diamond_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=diamond_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=diamond_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=diamond_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=diamond_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=diamond_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=diamond_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=diamond_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=diamond_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=diamond_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=diamond_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=diamond_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=diamond_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=diamond_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=diamond_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=diamond_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 diamond_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 diamond_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 diamond_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 diamond_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 diamond_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 diamond_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 diamond_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 diamond_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 diamond_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 diamond_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 diamond_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 diamond_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 diamond_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 diamond_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 diamond_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 diamond_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 diamond_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 diamond_block",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 diamond_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 diamond_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 diamond_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 diamond_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 diamond_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 diamond_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 diamond_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 diamond_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 diamond_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 diamond_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 diamond_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 diamond_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 diamond_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/emerald
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=emerald_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=emerald_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=emerald_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=emerald_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=emerald_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=emerald_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=emerald_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=emerald_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=emerald_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=emerald_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=emerald_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=emerald_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=emerald_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=emerald_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=emerald_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=emerald_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=emerald_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=emerald_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=emerald_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=emerald_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=emerald_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=emerald_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=emerald_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=emerald_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=emerald_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=emerald_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=emerald_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=emerald_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=emerald_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=emerald_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=emerald_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=emerald_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=emerald_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=emerald_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=emerald_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=emerald_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=emerald_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=emerald_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=emerald_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=emerald_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=emerald_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 emerald_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 emerald_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 emerald_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 emerald_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 emerald_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 emerald_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 emerald_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 emerald_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 emerald_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 emerald_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 emerald_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 emerald_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 emerald_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 emerald_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 emerald_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 emerald_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 emerald_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 emerald_block",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 emerald_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 emerald_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 emerald_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 emerald_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 emerald_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 emerald_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 emerald_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 emerald_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 emerald_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 emerald_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 emerald_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 emerald_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 emerald_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/end
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=end_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=end_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=end_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=end_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=end_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=end_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=end_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=end_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=end_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=end_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=end_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=end_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=end_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=end_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=end_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=end_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=end_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=end_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=end_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=end_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=end_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=end_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=end_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=end_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=end_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=end_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=end_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=end_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=end_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=end_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=end_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=end_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=end_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=end_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=end_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=end_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=end_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=end_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=end_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=end_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=end_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 end_stone",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 end_stone",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 end_stone",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 end_stone",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 end_stone",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 end_stone",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 end_stone",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 end_stone",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 end_stone",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 end_stone",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 end_stone",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 end_stone",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 end_stone",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 end_stone",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 end_stone",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 end_stone",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 end_stone",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 end_stone",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 end_stone"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 end_stone"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 end_stone"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 end_stone"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 end_stone"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 end_stone"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 end_stone"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 end_stone";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 end_stone"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 end_stone"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 end_stone"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 end_stone"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 end_stone";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/glass
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=glass_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=glass_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=glass_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=glass_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=glass_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=glass_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=glass_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=glass_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=glass_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=glass_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=glass_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=glass_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=glass_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=glass_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=glass_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=glass_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=glass_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=glass_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=glass_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=glass_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=glass_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=glass_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=glass_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=glass_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=glass_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=glass_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=glass_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=glass_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=glass_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=glass_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=glass_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=glass_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=glass_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=glass_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=glass_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=glass_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=glass_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=glass_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=glass_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=glass_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=glass_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 glass",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 glass",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 glass",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 glass",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 glass",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 glass",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 glass",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 glass",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 glass",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 glass",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 glass",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 glass",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 glass",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 glass",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 glass",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 glass",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 glass",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 glass",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 glass"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 glass"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 glass"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 glass"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 glass"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 glass"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 glass"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 glass";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 glass"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 glass"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 glass"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 glass"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 glass";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/glowstone
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=glowstone_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=glowstone_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=glowstone_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=glowstone_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=glowstone_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=glowstone_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=glowstone_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=glowstone_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=glowstone_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=glowstone_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=glowstone_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=glowstone_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=glowstone_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=glowstone_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=glowstone_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=glowstone_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=glowstone_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=glowstone_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=glowstone_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=glowstone_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=glowstone_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=glowstone_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=glowstone_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=glowstone_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=glowstone_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=glowstone_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=glowstone_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=glowstone_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=glowstone_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=glowstone_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=glowstone_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=glowstone_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=glowstone_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=glowstone_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=glowstone_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=glowstone_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=glowstone_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=glowstone_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=glowstone_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=glowstone_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=glowstone_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 glowstone",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 glowstone",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 glowstone",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 glowstone",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 glowstone",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 glowstone",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 glowstone",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 glowstone",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 glowstone",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 glowstone",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 glowstone",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 glowstone",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 glowstone",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 glowstone",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 glowstone",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 glowstone",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 glowstone",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 glowstone",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 glowstone"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 glowstone"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 glowstone"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 glowstone"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 glowstone"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 glowstone"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 glowstone"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 glowstone";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 glowstone"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 glowstone"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 glowstone"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 glowstone"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 glowstone";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/gold
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=gold_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=gold_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=gold_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=gold_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=gold_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=gold_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=gold_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=gold_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=gold_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=gold_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=gold_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=gold_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=gold_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=gold_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=gold_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=gold_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=gold_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=gold_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=gold_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=gold_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=gold_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=gold_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=gold_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=gold_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=gold_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=gold_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=gold_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=gold_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=gold_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=gold_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=gold_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=gold_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=gold_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=gold_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=gold_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=gold_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=gold_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=gold_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=gold_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=gold_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=gold_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 gold_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 gold_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 gold_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 gold_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 gold_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 gold_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 gold_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 gold_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 gold_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 gold_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 gold_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 gold_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 gold_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 gold_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 gold_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 gold_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 gold_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 gold_block",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 gold_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 gold_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 gold_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 gold_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 gold_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 gold_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 gold_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 gold_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 gold_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 gold_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 gold_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 gold_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 gold_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/grass
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=grass_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=grass_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=grass_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=grass_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=grass_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=grass_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=grass_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=grass_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=grass_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=grass_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=grass_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=grass_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=grass_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=grass_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=grass_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=grass_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=grass_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=grass_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=grass_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=grass_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=grass_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=grass_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=grass_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=grass_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=grass_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=grass_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=grass_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=grass_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=grass_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=grass_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=grass_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=grass_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=grass_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=grass_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=grass_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=grass_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=grass_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=grass_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=grass_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=grass_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=grass_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 grass",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 grass",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 grass",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 grass",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 grass",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 grass",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 grass",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 grass",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 grass",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 grass",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 grass",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 grass",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 grass",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 grass",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 grass",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 grass",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 grass",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 grass",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 grass"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 grass"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 grass"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 grass"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 grass"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 grass"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 grass"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 grass";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 grass"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 grass"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 grass"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 grass"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 grass";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/hay
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=hay_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=hay_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=hay_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=hay_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=hay_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=hay_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=hay_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=hay_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=hay_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=hay_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=hay_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=hay_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=hay_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=hay_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=hay_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=hay_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=hay_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=hay_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=hay_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=hay_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=hay_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=hay_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=hay_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=hay_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=hay_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=hay_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=hay_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=hay_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=hay_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=hay_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=hay_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=hay_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=hay_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=hay_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=hay_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=hay_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=hay_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=hay_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=hay_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=hay_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=hay_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 hay_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 hay_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 hay_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 hay_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 hay_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 hay_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 hay_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 hay_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 hay_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 hay_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 hay_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 hay_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 hay_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 hay_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 hay_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 hay_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 hay_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 hay_block",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 hay_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 hay_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 hay_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 hay_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 hay_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 hay_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 hay_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 hay_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 hay_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 hay_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 hay_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 hay_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 hay_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/ice
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=ice_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=ice_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=ice_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=ice_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=ice_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=ice_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=ice_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=ice_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=ice_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=ice_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=ice_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=ice_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=ice_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=ice_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=ice_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=ice_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=ice_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=ice_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=ice_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=ice_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=ice_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=ice_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=ice_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=ice_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=ice_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=ice_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=ice_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=ice_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=ice_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=ice_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=ice_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=ice_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=ice_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=ice_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=ice_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=ice_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=ice_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=ice_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=ice_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=ice_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=ice_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 ice",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 ice",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 ice",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 ice",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 ice",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 ice",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 ice",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 ice",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 ice",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 ice",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 ice",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 ice",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 ice",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 ice",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 ice",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 ice",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 ice",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 ice",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 ice"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 ice"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 ice"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 ice"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 ice"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 ice"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 ice"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 ice";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 ice"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 ice"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 ice"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 ice"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 ice";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/iron
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=iron_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=iron_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=iron_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=iron_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=iron_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=iron_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=iron_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=iron_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=iron_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=iron_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=iron_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=iron_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=iron_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=iron_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=iron_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=iron_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=iron_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=iron_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=iron_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=iron_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=iron_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=iron_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=iron_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=iron_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=iron_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=iron_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=iron_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=iron_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=iron_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=iron_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=iron_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=iron_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=iron_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=iron_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=iron_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=iron_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=iron_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=iron_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=iron_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=iron_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=iron_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 iron_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 iron_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 iron_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 iron_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 iron_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 iron_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 iron_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 iron_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 iron_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 iron_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 iron_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 iron_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 iron_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 iron_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 iron_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 iron_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 iron_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 iron_block",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 iron_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 iron_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 iron_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 iron_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 iron_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 iron_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 iron_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 iron_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 iron_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 iron_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 iron_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 iron_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 iron_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/lapis
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=lapis_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=lapis_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=lapis_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=lapis_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=lapis_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=lapis_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=lapis_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=lapis_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=lapis_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=lapis_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=lapis_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=lapis_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=lapis_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=lapis_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=lapis_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=lapis_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=lapis_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=lapis_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=lapis_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=lapis_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=lapis_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=lapis_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=lapis_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=lapis_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=lapis_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=lapis_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=lapis_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=lapis_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=lapis_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=lapis_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=lapis_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=lapis_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=lapis_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=lapis_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=lapis_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=lapis_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=lapis_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=lapis_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=lapis_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=lapis_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=lapis_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 lapis_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 lapis_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 lapis_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 lapis_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 lapis_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 lapis_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 lapis_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 lapis_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 lapis_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 lapis_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 lapis_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 lapis_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 lapis_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 lapis_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 lapis_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 lapis_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 lapis_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 lapis_block",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 lapis_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 lapis_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 lapis_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 lapis_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 lapis_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 lapis_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 lapis_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 lapis_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 lapis_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 lapis_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 lapis_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 lapis_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 lapis_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/melon
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=melon_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=melon_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=melon_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=melon_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=melon_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=melon_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=melon_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=melon_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=melon_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=melon_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=melon_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=melon_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=melon_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=melon_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=melon_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=melon_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=melon_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=melon_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=melon_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=melon_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=melon_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=melon_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=melon_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=melon_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=melon_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=melon_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=melon_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=melon_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=melon_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=melon_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=melon_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=melon_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=melon_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=melon_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=melon_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=melon_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=melon_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=melon_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=melon_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=melon_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=melon_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 melon_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 melon_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 melon_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 melon_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 melon_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 melon_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 melon_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 melon_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 melon_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 melon_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 melon_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 melon_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 melon_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 melon_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 melon_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 melon_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 melon_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 melon_block",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 melon_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 melon_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 melon_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 melon_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 melon_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 melon_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 melon_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 melon_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 melon_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 melon_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 melon_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 melon_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 melon_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/mycelium
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=mycelium_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=mycelium_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=mycelium_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=mycelium_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=mycelium_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=mycelium_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=mycelium_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=mycelium_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=mycelium_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=mycelium_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=mycelium_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=mycelium_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=mycelium_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=mycelium_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=mycelium_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=mycelium_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=mycelium_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=mycelium_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=mycelium_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=mycelium_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=mycelium_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=mycelium_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=mycelium_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=mycelium_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=mycelium_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=mycelium_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=mycelium_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=mycelium_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=mycelium_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=mycelium_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=mycelium_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=mycelium_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=mycelium_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=mycelium_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=mycelium_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=mycelium_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=mycelium_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=mycelium_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=mycelium_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=mycelium_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=mycelium_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 mycelium",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 mycelium",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 mycelium",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 mycelium",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 mycelium",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 mycelium",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 mycelium",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 mycelium",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 mycelium",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 mycelium",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 mycelium",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 mycelium",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 mycelium",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 mycelium",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 mycelium",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 mycelium",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 mycelium",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 mycelium",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 mycelium"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 mycelium"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 mycelium"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 mycelium"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 mycelium"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 mycelium"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 mycelium"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 mycelium";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 mycelium"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 mycelium"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 mycelium"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 mycelium"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 mycelium";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/nether
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=nether_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=nether_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=nether_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=nether_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=nether_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=nether_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=nether_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=nether_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=nether_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=nether_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=nether_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=nether_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=nether_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=nether_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=nether_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=nether_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=nether_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=nether_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=nether_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=nether_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=nether_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=nether_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=nether_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=nether_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=nether_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=nether_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=nether_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=nether_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=nether_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=nether_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=nether_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=nether_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=nether_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=nether_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=nether_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=nether_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=nether_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=nether_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=nether_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=nether_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=nether_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 netherrack",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 netherrack",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 netherrack",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 netherrack",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 netherrack",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 netherrack",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 netherrack",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 netherrack",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 netherrack",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 netherrack",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 netherrack",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 netherrack",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 netherrack",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 netherrack",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 netherrack",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 netherrack",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 netherrack",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 netherrack",delay=42; \
type=command,ID="fill ~9 ~0 ~3 ~-9 ~0 ~-3 fire",delay=42; \
type=command,ID="fill ~3 ~0 ~9 ~-3 ~0 ~-9 fire",delay=42; \
type=command,ID="fill ~8 ~0 ~5 ~-8 ~0 ~-5 fire",delay=42; \
type=command,ID="fill ~5 ~0 ~8 ~-5 ~0 ~-8 fire",delay=42; \
type=command,ID="fill ~7 ~0 ~6 ~-7 ~0 ~-6 fire",delay=42; \
type=command,ID="fill ~6 ~0 ~7 ~-6 ~0 ~-7 fire",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 netherrack"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 netherrack"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 netherrack"; \
type=command,ID="fill ~4 ~0 ~2 ~-4 ~0 ~-2 fire"; \
type=command,ID="fill ~2 ~0 ~4 ~-2 ~0 ~-4 fire"; \
type=command,ID="fill ~3 ~0 ~3 ~-3 ~0 ~-3 fire"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 netherrack"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 netherrack"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 netherrack"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 netherrack"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 netherrack";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 netherrack"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 netherrack"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 netherrack"; \
type=command,ID="fill ~3 ~0 ~1 ~-3 ~0 ~-1 fire"; \
type=command,ID="fill ~1 ~0 ~3 ~-1 ~0 ~-3 fire"; \
type=command,ID="fill ~2 ~0 ~2 ~-2 ~0 ~-2 fire"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 netherrack"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 netherrack";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/obsidian
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=obsidian_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=obsidian_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=obsidian_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=obsidian_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=obsidian_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=obsidian_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=obsidian_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=obsidian_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=obsidian_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=obsidian_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=obsidian_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=obsidian_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=obsidian_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=obsidian_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=obsidian_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=obsidian_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=obsidian_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=obsidian_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=obsidian_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=obsidian_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=obsidian_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=obsidian_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=obsidian_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=obsidian_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=obsidian_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=obsidian_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=obsidian_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=obsidian_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=obsidian_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=obsidian_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=obsidian_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=obsidian_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=obsidian_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=obsidian_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=obsidian_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=obsidian_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=obsidian_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=obsidian_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=obsidian_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=obsidian_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=obsidian_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 obsidian",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 obsidian",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 obsidian",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 obsidian",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 obsidian",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 obsidian",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 obsidian",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 obsidian",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 obsidian",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 obsidian",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 obsidian",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 obsidian",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 obsidian",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 obsidian",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 obsidian",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 obsidian",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 obsidian",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 obsidian",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 obsidian"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 obsidian"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 obsidian"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 obsidian"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 obsidian"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 obsidian"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 obsidian"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 obsidian";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 obsidian"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 obsidian"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 obsidian"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 obsidian"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 obsidian";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/packedice
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=packedice_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=packedice_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=packedice_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=packedice_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=packedice_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=packedice_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=packedice_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=packedice_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=packedice_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=packedice_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=packedice_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=packedice_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=packedice_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=packedice_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=packedice_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=packedice_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=packedice_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=packedice_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=packedice_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=packedice_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=packedice_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=packedice_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=packedice_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=packedice_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=packedice_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=packedice_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=packedice_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=packedice_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=packedice_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=packedice_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=packedice_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=packedice_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=packedice_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=packedice_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=packedice_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=packedice_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=packedice_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=packedice_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=packedice_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=packedice_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=packedice_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 packed_ice",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 packed_ice",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 packed_ice",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 packed_ice",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 packed_ice",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 packed_ice",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 packed_ice",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 packed_ice",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 packed_ice",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 packed_ice",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 packed_ice",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 packed_ice",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 packed_ice",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 packed_ice",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 packed_ice",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 packed_ice",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 packed_ice",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 packed_ice",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 packed_ice"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 packed_ice"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 packed_ice"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 packed_ice"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 packed_ice"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 packed_ice"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 packed_ice"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 packed_ice";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 packed_ice"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 packed_ice"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 packed_ice"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 packed_ice"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 packed_ice";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/podzol
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=podsol_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=podsol_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=podsol_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=podsol_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=podsol_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=podsol_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=podsol_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=podsol_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=podsol_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=podsol_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=podsol_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=podsol_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=podsol_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=podsol_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=podsol_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=podsol_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=podsol_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=podsol_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=podsol_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=podsol_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=podsol_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=podsol_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=podsol_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=podsol_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=podsol_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=podsol_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=podsol_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=podsol_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=podsol_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=podsol_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=podsol_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=podsol_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=podsol_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=podsol_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=podsol_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=podsol_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=podsol_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=podsol_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=podsol_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=podsol_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=podsol_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 dirt 2",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 dirt 2",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 dirt 2",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 dirt 2",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 dirt 2",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 dirt 2",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 dirt 2",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 dirt 2",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 dirt 2",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 dirt 2",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 dirt 2",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 dirt 2",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 dirt 2",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 dirt 2",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 dirt 2",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 dirt 2",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 dirt 2",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 dirt 2",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 dirt 2"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 dirt 2"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 dirt 2"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 dirt 2"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 dirt 2"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 dirt 2"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 dirt 2"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 dirt 2";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 dirt 2"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 dirt 2"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 dirt 2"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 dirt 2"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 dirt 2";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/redstone
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=redstone_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=redstone_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=redstone_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=redstone_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=redstone_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=redstone_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=redstone_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=redstone_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=redstone_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=redstone_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=redstone_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=redstone_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=redstone_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=redstone_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=redstone_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=redstone_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=redstone_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=redstone_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=redstone_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=redstone_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=redstone_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=redstone_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=redstone_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=redstone_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=redstone_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=redstone_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=redstone_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=redstone_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=redstone_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=redstone_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=redstone_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=redstone_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=redstone_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=redstone_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=redstone_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=redstone_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=redstone_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=redstone_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=redstone_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=redstone_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=redstone_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 redstone_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 redstone_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 redstone_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 redstone_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 redstone_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 redstone_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 redstone_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 redstone_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 redstone_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 redstone_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 redstone_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 redstone_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 redstone_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 redstone_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 redstone_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 redstone_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 redstone_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 redstone_block",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 redstone_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 redstone_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 redstone_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 redstone_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 redstone_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 redstone_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 redstone_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 redstone_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 redstone_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 redstone_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 redstone_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 redstone_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 redstone_block";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/sealantern
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=sealatern_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=sealatern_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=sealatern_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=sealatern_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=sealatern_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=sealatern_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=sealatern_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=sealatern_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=sealatern_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=sealatern_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=sealatern_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=sealatern_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=sealatern_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=sealatern_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=sealatern_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=sealatern_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=sealatern_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=sealatern_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=sealatern_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=sealatern_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=sealatern_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=sealatern_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=sealatern_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=sealatern_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=sealatern_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=sealatern_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=sealatern_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=sealatern_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=sealatern_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=sealatern_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=sealatern_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=sealatern_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=sealatern_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=sealatern_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=sealatern_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=sealatern_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=sealatern_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=sealatern_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=sealatern_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=sealatern_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=sealatern_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 sea_lantern",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 sea_lantern",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 sea_lantern",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 sea_lantern",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 sea_lantern",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 sea_lantern",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 sea_lantern",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 sea_lantern",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 sea_lantern",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 sea_lantern",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 sea_lantern",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 sea_lantern",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 sea_lantern",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 sea_lantern",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 sea_lantern",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 sea_lantern",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 sea_lantern",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 sea_lantern",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 sea_lantern"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 sea_lantern"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 sea_lantern"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 sea_lantern"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 sea_lantern"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 sea_lantern"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 sea_lantern"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 sea_lantern";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 sea_lantern"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 sea_lantern"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 sea_lantern"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 sea_lantern"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 sea_lantern";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/slime
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=slime_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=slime_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=slime_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=slime_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=slime_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=slime_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=slime_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=slime_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=slime_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=slime_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=slime_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=slime_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=slime_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=slime_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=slime_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=slime_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=slime_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=slime_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=slime_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=slime_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=slime_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=slime_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=slime_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=slime_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=slime_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=slime_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=slime_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=slime_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=slime_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=slime_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=slime_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=slime_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=slime_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=slime_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=slime_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=slime_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=slime_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=slime_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=slime_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=slime_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=slime_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 slime",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 slime",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 slime",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 slime",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 slime",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 slime",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 slime",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 slime",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 slime",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 slime",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 slime",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 slime",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 slime",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 slime",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 slime",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 slime",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 slime",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 slime",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 slime"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 slime"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 slime"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 slime"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 slime"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 slime"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 slime"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 slime";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 slime"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 slime"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 slime"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 slime"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 slime";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/snow
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=snow_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=snow_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=snow_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=snow_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=snow_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=snow_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=snow_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=snow_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=snow_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=snow_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=snow_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=snow_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=snow_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=snow_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=snow_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=snow_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=snow_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=snow_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=snow_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=snow_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=snow_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=snow_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=snow_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=snow_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=snow_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=snow_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=snow_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=snow_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=snow_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=snow_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=snow_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=snow_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=snow_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=snow_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=snow_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=snow_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=snow_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=snow_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=snow_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=snow_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=snow_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 snow",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 snow",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 snow",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 snow",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 snow",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 snow",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 snow",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 snow",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 snow",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 snow",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 snow",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 snow",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 snow",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 snow",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 snow",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 snow",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 snow",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 snow",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 snow"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 snow"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 snow"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 snow"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 snow"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 snow"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 snow"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 snow";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 snow"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 snow"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 snow"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 snow"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 snow";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/soulsand
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=soulsand_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=soulsand_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=soulsand_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=soulsand_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=soulsand_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=soulsand_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=soulsand_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=soulsand_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=soulsand_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=soulsand_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=soulsand_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=soulsand_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=soulsand_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=soulsand_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=soulsand_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=soulsand_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=soulsand_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=soulsand_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=soulsand_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=soulsand_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=soulsand_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=soulsand_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=soulsand_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=soulsand_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=soulsand_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=soulsand_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=soulsand_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=soulsand_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=soulsand_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=soulsand_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=soulsand_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=soulsand_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=soulsand_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=soulsand_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=soulsand_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=soulsand_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=soulsand_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=soulsand_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=soulsand_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=soulsand_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=soulsand_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 soul_sand",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 soul_sand",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 soul_sand",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 soul_sand",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 soul_sand",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 soul_sand",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 soul_sand",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 soul_sand",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 soul_sand",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 soul_sand",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 soul_sand",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 soul_sand",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 soul_sand",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 soul_sand",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 soul_sand",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 soul_sand",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 soul_sand",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 soul_sand",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 soul_sand"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 soul_sand"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 soul_sand"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 soul_sand"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 soul_sand"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 soul_sand"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 soul_sand"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 soul_sand";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 soul_sand"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 soul_sand"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 soul_sand"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 soul_sand"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 soul_sand";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/sponge
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=sponge_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=sponge_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=sponge_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=sponge_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=sponge_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=sponge_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=sponge_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=sponge_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=sponge_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=sponge_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=sponge_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=sponge_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=sponge_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=sponge_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=sponge_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=sponge_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=sponge_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=sponge_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=sponge_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=sponge_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=sponge_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=sponge_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=sponge_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=sponge_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=sponge_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=sponge_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=sponge_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=sponge_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=sponge_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=sponge_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=sponge_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=sponge_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=sponge_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=sponge_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=sponge_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=sponge_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=sponge_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=sponge_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=sponge_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=sponge_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=sponge_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 sponge",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 sponge",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 sponge",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 sponge",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 sponge",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 sponge",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 sponge",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 sponge",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 sponge",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 sponge",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 sponge",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 sponge",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 sponge",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 sponge",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 sponge",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 sponge",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 sponge",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 sponge",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 sponge"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 sponge"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 sponge"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 sponge"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 sponge"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 sponge"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 sponge"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 sponge";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 sponge"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 sponge"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 sponge"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 sponge"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 sponge";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/stone
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=stone_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=stone_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=stone_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=stone_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=stone_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=stone_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=stone_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=stone_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=stone_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=stone_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=stone_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=stone_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=stone_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=stone_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=stone_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=stone_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=stone_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=stone_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=stone_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=stone_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=stone_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=stone_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=stone_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=stone_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=stone_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=stone_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=stone_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=stone_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=stone_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=stone_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=stone_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=stone_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=stone_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=stone_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=stone_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=stone_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=stone_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=stone_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=stone_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=stone_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=stone_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 stone",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 stone",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 stone",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 stone",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 stone",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 stone",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 stone",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 stone",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 stone",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 stone",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 stone",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 stone",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 stone",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 stone",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 stone",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 stone",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 stone",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 stone",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 stone"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 stone"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 stone"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 stone"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 stone"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 stone"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 stone"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 stone";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 stone"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 stone"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 stone"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 stone"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 stone";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/wood1
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood1_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood1_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood1_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood1_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood1_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood1_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood1_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood1_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood1_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood1_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood1_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood1_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood1_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood1_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood1_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood1_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood1_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood1_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood1_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood1_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood1_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood1_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood1_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood1_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood1_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood1_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood1_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood1_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood1_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood1_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood1_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood1_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood1_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood1_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood1_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood1_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood1_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood1_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood1_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood1_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood1_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log 12",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log 12",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log 12",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log 12",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log 12",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log 12",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log 12",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log 12",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log 12",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log 12",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log 12",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log 12",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log 12",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log 12",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log 12",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log 12",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log 12",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log 12",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log 12"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log 12"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log 12"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log 12"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log 12"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log 12"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log 12"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log 12";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log 12"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log 12"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log 12"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log 12"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log 12";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/wood2
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood2_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood2_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood2_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood2_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood2_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood2_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood2_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood2_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood2_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood2_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood2_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood2_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood2_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood2_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood2_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood2_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood2_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood2_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood2_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood2_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood2_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood2_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood2_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood2_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood2_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood2_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood2_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood2_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood2_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood2_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood2_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood2_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood2_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood2_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood2_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood2_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood2_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood2_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood2_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood2_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood2_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log 13",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log 13",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log 13",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log 13",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log 13",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log 13",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log 13",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log 13",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log 13",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log 13",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log 13",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log 13",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log 13",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log 13",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log 13",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log 13",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log 13",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log 13",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log 13"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log 13"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log 13"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log 13"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log 13"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log 13"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log 13"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log 13";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log 13"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log 13"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log 13"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log 13"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log 13";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/wood3
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood3_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood3_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood3_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood3_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood3_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood3_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood3_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood3_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood3_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood3_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood3_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood3_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood3_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood3_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood3_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood3_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood3_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood3_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood3_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood3_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood3_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood3_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood3_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood3_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood3_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood3_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood3_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood3_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood3_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood3_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood3_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood3_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood3_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood3_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood3_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood3_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood3_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood3_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood3_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood3_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood3_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log 14",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log 14",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log 14",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log 14",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log 14",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log 14",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log 14",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log 14",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log 14",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log 14",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log 14",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log 14",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log 14",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log 14",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log 14",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log 14",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log 14",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log 14",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log 14"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log 14"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log 14"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log 14"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log 14"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log 14"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log 14"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log 14";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log 14"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log 14"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log 14"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log 14"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log 14";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/wood4
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood4_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood4_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood4_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood4_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood4_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood4_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood4_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood4_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood4_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood4_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood4_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood4_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood4_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood4_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood4_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood4_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood4_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood4_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood4_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood4_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood4_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood4_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood4_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood4_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood4_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood4_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood4_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood4_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood4_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood4_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood4_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood4_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood4_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood4_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood4_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood4_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood4_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood4_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood4_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood4_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood4_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log 15",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log 15",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log 15",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log 15",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log 15",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log 15",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log 15",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log 15",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log 15",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log 15",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log 15",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log 15",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log 15",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log 15",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log 15",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log 15",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log 15",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log 15",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log 15"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log 15"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log 15"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log 15"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log 15"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log 15"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log 15"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log 15";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log 15"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log 15"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log 15"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log 15"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log 15";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/wood5
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood5_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood5_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood5_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood5_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood5_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood5_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood5_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood5_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood5_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood5_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood5_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood5_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood5_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood5_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood5_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood5_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood5_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood5_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood5_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood5_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood5_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood5_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood5_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood5_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood5_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood5_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood5_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood5_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood5_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood5_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood5_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood5_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood5_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood5_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood5_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood5_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood5_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood5_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood5_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood5_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood5_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log2 12",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log2 12",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log2 12",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log2 12",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log2 12",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log2 12",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log2 12",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log2 12",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log2 12",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log2 12",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log2 12",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log2 12",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log2 12",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log2 12",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log2 12",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log2 12",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log2 12",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log2 12",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log2 12"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log2 12"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log2 12"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log2 12"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log2 12"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log2 12"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log2 12"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log2 12";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log2 12"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log2 12"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log2 12"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log2 12"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log2 12";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/wood6
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood6_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood6_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood6_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood6_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood6_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood6_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood6_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood6_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood6_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood6_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood6_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood6_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood6_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood6_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood6_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood6_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood6_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood6_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood6_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood6_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood6_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood6_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood6_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood6_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood6_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood6_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood6_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood6_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood6_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood6_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood6_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood6_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood6_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood6_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood6_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood6_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood6_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood6_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood6_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood6_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood6_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log2 13",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log2 13",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log2 13",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log2 13",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log2 13",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log2 13",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log2 13",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log2 13",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log2 13",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log2 13",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log2 13",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log2 13",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log2 13",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log2 13",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log2 13",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log2 13",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log2 13",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log2 13",delay=42;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=2@chance=0.02

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log2 13"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log2 13"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log2 13"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log2 13"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log2 13"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log2 13"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log2 13"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log2 13";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log2 13"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log2 13"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log2 13"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log2 13"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log2 13";type=sound,ID=random.explode,volume=2.0)@luck=2@chance=0.05

/--------------------------------------------------------------------------------------------------

/-coal-
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=coal_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=coal_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=coal_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=coal_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=coal_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=coal_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=coal_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=coal_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=coal_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=coal_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=coal_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=coal_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=coal_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=coal_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=coal_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=coal_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=coal_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=coal_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=coal_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=coal_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=coal_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=coal_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=coal_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=coal_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=coal_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=coal_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=coal_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=coal_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=coal_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=coal_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=coal_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=coal_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=coal_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=coal_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=coal_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=coal_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=coal_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=coal_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=coal_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=coal_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=coal_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 coal_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 coal_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 coal_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 coal_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 coal_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 coal_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 coal_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 coal_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 coal_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 coal_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 coal_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 coal_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 coal_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 coal_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 coal_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 coal_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 coal_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 coal_block",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 coal_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 coal_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 coal_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 coal_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 coal_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 coal_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 coal_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 coal_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 coal_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 coal_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 coal_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 coal_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 coal_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/ -cobblestone-
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=cobblestone_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 cobblestone",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 cobblestone",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 cobblestone",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 cobblestone",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 cobblestone",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 cobblestone",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 cobblestone",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 cobblestone",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 cobblestone",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 cobblestone",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 cobblestone",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 cobblestone",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 cobblestone",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 cobblestone",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 cobblestone",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 cobblestone",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 cobblestone",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 cobblestone",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 cobblestone"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 cobblestone"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 cobblestone"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 cobblestone"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 cobblestone"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 cobblestone"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 cobblestone"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 cobblestone"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 cobblestone"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 cobblestone"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 cobblestone"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 cobblestone"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 cobblestone"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/diamond
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=diamond_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=diamond_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=diamond_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=diamond_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=diamond_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=diamond_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=diamond_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=diamond_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=diamond_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=diamond_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=diamond_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=diamond_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=diamond_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=diamond_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=diamond_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=diamond_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=diamond_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=diamond_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=diamond_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=diamond_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=diamond_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=diamond_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=diamond_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=diamond_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=diamond_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=diamond_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=diamond_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=diamond_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=diamond_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=diamond_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=diamond_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=diamond_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=diamond_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=diamond_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=diamond_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=diamond_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=diamond_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=diamond_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=diamond_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=diamond_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=diamond_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 diamond_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 diamond_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 diamond_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 diamond_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 diamond_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 diamond_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 diamond_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 diamond_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 diamond_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 diamond_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 diamond_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 diamond_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 diamond_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 diamond_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 diamond_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 diamond_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 diamond_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 diamond_block",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 diamond_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 diamond_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 diamond_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 diamond_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 diamond_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 diamond_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 diamond_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 diamond_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 diamond_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 diamond_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 diamond_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 diamond_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 diamond_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/emerald
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=emerald_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=emerald_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=emerald_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=emerald_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=emerald_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=emerald_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=emerald_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=emerald_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=emerald_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=emerald_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=emerald_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=emerald_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=emerald_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=emerald_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=emerald_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=emerald_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=emerald_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=emerald_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=emerald_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=emerald_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=emerald_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=emerald_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=emerald_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=emerald_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=emerald_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=emerald_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=emerald_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=emerald_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=emerald_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=emerald_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=emerald_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=emerald_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=emerald_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=emerald_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=emerald_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=emerald_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=emerald_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=emerald_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=emerald_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=emerald_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=emerald_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 emerald_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 emerald_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 emerald_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 emerald_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 emerald_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 emerald_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 emerald_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 emerald_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 emerald_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 emerald_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 emerald_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 emerald_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 emerald_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 emerald_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 emerald_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 emerald_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 emerald_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 emerald_block",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pos=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01


/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 emerald_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 emerald_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 emerald_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 emerald_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 emerald_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 emerald_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 emerald_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 emerald_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 emerald_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 emerald_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 emerald_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 emerald_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 emerald_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/end
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=end_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=end_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=end_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=end_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=end_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=end_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=end_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=end_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=end_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=end_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=end_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=end_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=end_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=end_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=end_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=end_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=end_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=end_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=end_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=end_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=end_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=end_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=end_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=end_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=end_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=end_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=end_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=end_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=end_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=end_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=end_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=end_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=end_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=end_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=end_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=end_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=end_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=end_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=end_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=end_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=end_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 end_stone",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 end_stone",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 end_stone",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 end_stone",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 end_stone",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 end_stone",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 end_stone",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 end_stone",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 end_stone",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 end_stone",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 end_stone",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 end_stone",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 end_stone",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 end_stone",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 end_stone",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 end_stone",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 end_stone",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 end_stone",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 end_stone"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 end_stone"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 end_stone"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 end_stone"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 end_stone"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 end_stone"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 end_stone"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 end_stone"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 end_stone"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 end_stone"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 end_stone"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 end_stone"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 end_stone"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/glass
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=glass_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=glass_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=glass_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=glass_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=glass_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=glass_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=glass_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=glass_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=glass_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=glass_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=glass_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=glass_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=glass_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=glass_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=glass_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=glass_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=glass_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=glass_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=glass_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=glass_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=glass_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=glass_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=glass_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=glass_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=glass_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=glass_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=glass_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=glass_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=glass_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=glass_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=glass_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=glass_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=glass_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=glass_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=glass_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=glass_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=glass_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=glass_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=glass_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=glass_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=glass_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 glass",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 glass",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 glass",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 glass",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 glass",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 glass",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 glass",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 glass",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 glass",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 glass",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 glass",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 glass",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 glass",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 glass",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 glass",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 glass",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 glass",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 glass",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 glass"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 glass"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 glass"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 glass"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 glass"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 glass"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 glass"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 glass"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 glass"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 glass"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 glass"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 glass"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 glass"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/glowstone
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=glowstone_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=glowstone_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=glowstone_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=glowstone_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=glowstone_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=glowstone_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=glowstone_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=glowstone_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=glowstone_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=glowstone_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=glowstone_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=glowstone_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=glowstone_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=glowstone_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=glowstone_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=glowstone_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=glowstone_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=glowstone_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=glowstone_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=glowstone_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=glowstone_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=glowstone_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=glowstone_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=glowstone_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=glowstone_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=glowstone_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=glowstone_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=glowstone_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=glowstone_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=glowstone_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=glowstone_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=glowstone_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=glowstone_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=glowstone_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=glowstone_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=glowstone_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=glowstone_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=glowstone_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=glowstone_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=glowstone_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=glowstone_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 glowstone",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 glowstone",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 glowstone",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 glowstone",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 glowstone",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 glowstone",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 glowstone",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 glowstone",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 glowstone",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 glowstone",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 glowstone",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 glowstone",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 glowstone",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 glowstone",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 glowstone",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 glowstone",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 glowstone",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 glowstone",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 glowstone"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 glowstone"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 glowstone"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 glowstone"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 glowstone"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 glowstone"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 glowstone"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 glowstone"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 glowstone"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 glowstone"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 glowstone"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 glowstone"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 glowstone"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/gold
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=gold_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=gold_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=gold_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=gold_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=gold_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=gold_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=gold_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=gold_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=gold_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=gold_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=gold_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=gold_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=gold_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=gold_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=gold_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=gold_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=gold_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=gold_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=gold_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=gold_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=gold_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=gold_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=gold_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=gold_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=gold_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=gold_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=gold_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=gold_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=gold_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=gold_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=gold_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=gold_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=gold_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=gold_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=gold_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=gold_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=gold_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=gold_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=gold_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=gold_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=gold_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 gold_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 gold_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 gold_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 gold_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 gold_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 gold_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 gold_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 gold_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 gold_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 gold_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 gold_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 gold_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 gold_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 gold_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 gold_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 gold_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 gold_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 gold_block",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 gold_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 gold_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 gold_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 gold_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 gold_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 gold_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 gold_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 gold_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 gold_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 gold_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 gold_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 gold_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 gold_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/grass
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=grass_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=grass_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=grass_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=grass_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=grass_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=grass_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=grass_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=grass_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=grass_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=grass_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=grass_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=grass_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=grass_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=grass_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=grass_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=grass_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=grass_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=grass_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=grass_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=grass_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=grass_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=grass_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=grass_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=grass_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=grass_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=grass_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=grass_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=grass_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=grass_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=grass_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=grass_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=grass_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=grass_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=grass_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=grass_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=grass_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=grass_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=grass_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=grass_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=grass_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=grass_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 grass",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 grass",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 grass",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 grass",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 grass",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 grass",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 grass",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 grass",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 grass",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 grass",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 grass",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 grass",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 grass",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 grass",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 grass",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 grass",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 grass",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 grass",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 grass"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 grass"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 grass"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 grass"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 grass"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 grass"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 grass"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 grass"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 grass"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 grass"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 grass"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 grass"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 grass"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/hay
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=hay_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=hay_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=hay_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=hay_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=hay_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=hay_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=hay_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=hay_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=hay_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=hay_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=hay_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=hay_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=hay_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=hay_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=hay_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=hay_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=hay_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=hay_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=hay_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=hay_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=hay_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=hay_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=hay_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=hay_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=hay_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=hay_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=hay_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=hay_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=hay_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=hay_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=hay_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=hay_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=hay_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=hay_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=hay_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=hay_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=hay_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=hay_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=hay_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=hay_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=hay_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 hay_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 hay_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 hay_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 hay_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 hay_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 hay_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 hay_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 hay_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 hay_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 hay_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 hay_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 hay_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 hay_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 hay_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 hay_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 hay_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 hay_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 hay_block",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 hay_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 hay_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 hay_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 hay_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 hay_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 hay_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 hay_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 hay_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 hay_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 hay_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 hay_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 hay_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 hay_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/ice
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=ice_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=ice_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=ice_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=ice_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=ice_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=ice_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=ice_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=ice_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=ice_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=ice_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=ice_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=ice_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=ice_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=ice_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=ice_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=ice_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=ice_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=ice_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=ice_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=ice_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=ice_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=ice_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=ice_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=ice_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=ice_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=ice_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=ice_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=ice_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=ice_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=ice_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=ice_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=ice_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=ice_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=ice_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=ice_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=ice_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=ice_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=ice_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=ice_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=ice_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=ice_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 ice",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 ice",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 ice",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 ice",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 ice",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 ice",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 ice",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 ice",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 ice",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 ice",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 ice",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 ice",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 ice",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 ice",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 ice",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 ice",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 ice",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 ice",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 ice"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 ice"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 ice"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 ice"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 ice"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 ice"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 ice"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 ice"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 ice"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 ice"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 ice"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 ice"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 ice"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/iron
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=iron_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=iron_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=iron_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=iron_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=iron_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=iron_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=iron_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=iron_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=iron_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=iron_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=iron_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=iron_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=iron_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=iron_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=iron_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=iron_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=iron_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=iron_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=iron_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=iron_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=iron_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=iron_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=iron_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=iron_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=iron_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=iron_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=iron_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=iron_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=iron_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=iron_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=iron_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=iron_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=iron_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=iron_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=iron_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=iron_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=iron_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=iron_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=iron_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=iron_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=iron_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 iron_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 iron_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 iron_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 iron_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 iron_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 iron_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 iron_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 iron_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 iron_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 iron_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 iron_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 iron_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 iron_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 iron_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 iron_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 iron_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 iron_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 iron_block",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 iron_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 iron_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 iron_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 iron_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 iron_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 iron_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 iron_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 iron_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 iron_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 iron_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 iron_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 iron_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 iron_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/lapis
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=lapis_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=lapis_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=lapis_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=lapis_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=lapis_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=lapis_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=lapis_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=lapis_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=lapis_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=lapis_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=lapis_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=lapis_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=lapis_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=lapis_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=lapis_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=lapis_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=lapis_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=lapis_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=lapis_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=lapis_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=lapis_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=lapis_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=lapis_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=lapis_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=lapis_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=lapis_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=lapis_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=lapis_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=lapis_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=lapis_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=lapis_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=lapis_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=lapis_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=lapis_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=lapis_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=lapis_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=lapis_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=lapis_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=lapis_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=lapis_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=lapis_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 lapis_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 lapis_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 lapis_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 lapis_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 lapis_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 lapis_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 lapis_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 lapis_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 lapis_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 lapis_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 lapis_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 lapis_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 lapis_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 lapis_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 lapis_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 lapis_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 lapis_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 lapis_block",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 lapis_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 lapis_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 lapis_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 lapis_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 lapis_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 lapis_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 lapis_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 lapis_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 lapis_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 lapis_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 lapis_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 lapis_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 lapis_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/melon
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=melon_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=melon_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=melon_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=melon_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=melon_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=melon_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=melon_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=melon_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=melon_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=melon_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=melon_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=melon_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=melon_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=melon_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=melon_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=melon_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=melon_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=melon_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=melon_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=melon_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=melon_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=melon_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=melon_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=melon_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=melon_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=melon_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=melon_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=melon_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=melon_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=melon_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=melon_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=melon_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=melon_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=melon_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=melon_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=melon_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=melon_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=melon_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=melon_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=melon_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=melon_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 melon_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 melon_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 melon_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 melon_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 melon_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 melon_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 melon_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 melon_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 melon_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 melon_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 melon_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 melon_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 melon_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 melon_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 melon_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 melon_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 melon_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 melon_block",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 melon_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 melon_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 melon_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 melon_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 melon_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 melon_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 melon_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 melon_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 melon_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 melon_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 melon_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 melon_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 melon_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/mycelium
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=mycelium_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=mycelium_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=mycelium_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=mycelium_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=mycelium_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=mycelium_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=mycelium_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=mycelium_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=mycelium_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=mycelium_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=mycelium_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=mycelium_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=mycelium_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=mycelium_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=mycelium_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=mycelium_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=mycelium_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=mycelium_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=mycelium_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=mycelium_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=mycelium_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=mycelium_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=mycelium_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=mycelium_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=mycelium_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=mycelium_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=mycelium_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=mycelium_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=mycelium_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=mycelium_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=mycelium_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=mycelium_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=mycelium_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=mycelium_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=mycelium_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=mycelium_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=mycelium_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=mycelium_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=mycelium_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=mycelium_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=mycelium_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 mycelium",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 mycelium",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 mycelium",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 mycelium",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 mycelium",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 mycelium",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 mycelium",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 mycelium",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 mycelium",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 mycelium",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 mycelium",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 mycelium",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 mycelium",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 mycelium",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 mycelium",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 mycelium",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 mycelium",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 mycelium",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 mycelium"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 mycelium"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 mycelium"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 mycelium"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 mycelium"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 mycelium"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 mycelium"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 mycelium"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 mycelium"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 mycelium"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 mycelium"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 mycelium"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 mycelium"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/nether
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=nether_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=nether_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=nether_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=nether_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=nether_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=nether_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=nether_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=nether_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=nether_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=nether_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=nether_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=nether_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=nether_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=nether_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=nether_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=nether_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=nether_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=nether_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=nether_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=nether_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=nether_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=nether_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=nether_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=nether_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=nether_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=nether_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=nether_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=nether_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=nether_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=nether_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=nether_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=nether_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=nether_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=nether_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=nether_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=nether_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=nether_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=nether_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=nether_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=nether_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=nether_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 netherrack",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 netherrack",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 netherrack",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 netherrack",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 netherrack",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 netherrack",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 netherrack",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 netherrack",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 netherrack",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 netherrack",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 netherrack",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 netherrack",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 netherrack",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 netherrack",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 netherrack",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 netherrack",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 netherrack",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 netherrack",delay=42; \
type=command,ID="fill ~9 ~0 ~3 ~-9 ~0 ~-3 fire",delay=42; \
type=command,ID="fill ~3 ~0 ~9 ~-3 ~0 ~-9 fire",delay=42; \
type=command,ID="fill ~8 ~0 ~5 ~-8 ~0 ~-5 fire",delay=42; \
type=command,ID="fill ~5 ~0 ~8 ~-5 ~0 ~-8 fire",delay=42; \
type=command,ID="fill ~7 ~0 ~6 ~-7 ~0 ~-6 fire",delay=42; \
type=command,ID="fill ~6 ~0 ~7 ~-6 ~0 ~-7 fire",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 netherrack"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 netherrack"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 netherrack"; \
type=command,ID="fill ~4 ~0 ~2 ~-4 ~0 ~-2 fire"; \
type=command,ID="fill ~2 ~0 ~4 ~-2 ~0 ~-4 fire"; \
type=command,ID="fill ~3 ~0 ~3 ~-3 ~0 ~-3 fire"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 netherrack"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 netherrack"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 netherrack"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 netherrack"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 netherrack"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 netherrack"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 netherrack"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 netherrack"; \
type=command,ID="fill ~3 ~0 ~1 ~-3 ~0 ~-1 fire"; \
type=command,ID="fill ~1 ~0 ~3 ~-1 ~0 ~-3 fire"; \
type=command,ID="fill ~2 ~0 ~2 ~-2 ~0 ~-2 fire"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 netherrack"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 netherrack"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/obsidian
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=obsidian_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=obsidian_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=obsidian_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=obsidian_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=obsidian_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=obsidian_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=obsidian_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=obsidian_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=obsidian_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=obsidian_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=obsidian_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=obsidian_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=obsidian_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=obsidian_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=obsidian_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=obsidian_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=obsidian_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=obsidian_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=obsidian_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=obsidian_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=obsidian_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=obsidian_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=obsidian_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=obsidian_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=obsidian_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=obsidian_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=obsidian_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=obsidian_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=obsidian_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=obsidian_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=obsidian_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=obsidian_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=obsidian_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=obsidian_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=obsidian_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=obsidian_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=obsidian_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=obsidian_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=obsidian_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=obsidian_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=obsidian_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 obsidian",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 obsidian",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 obsidian",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 obsidian",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 obsidian",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 obsidian",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 obsidian",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 obsidian",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 obsidian",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 obsidian",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 obsidian",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 obsidian",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 obsidian",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 obsidian",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 obsidian",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 obsidian",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 obsidian",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 obsidian",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 obsidian"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 obsidian"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 obsidian"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 obsidian"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 obsidian"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 obsidian"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 obsidian"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 obsidian"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 obsidian"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 obsidian"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 obsidian"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 obsidian"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 obsidian"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/packedice
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=packedice_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=packedice_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=packedice_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=packedice_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=packedice_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=packedice_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=packedice_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=packedice_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=packedice_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=packedice_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=packedice_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=packedice_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=packedice_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=packedice_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=packedice_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=packedice_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=packedice_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=packedice_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=packedice_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=packedice_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=packedice_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=packedice_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=packedice_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=packedice_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=packedice_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=packedice_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=packedice_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=packedice_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=packedice_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=packedice_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=packedice_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=packedice_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=packedice_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=packedice_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=packedice_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=packedice_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=packedice_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=packedice_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=packedice_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=packedice_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=packedice_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 packed_ice",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 packed_ice",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 packed_ice",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 packed_ice",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 packed_ice",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 packed_ice",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 packed_ice",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 packed_ice",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 packed_ice",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 packed_ice",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 packed_ice",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 packed_ice",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 packed_ice",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 packed_ice",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 packed_ice",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 packed_ice",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 packed_ice",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 packed_ice",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 packed_ice"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 packed_ice"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 packed_ice"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 packed_ice"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 packed_ice"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 packed_ice"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 packed_ice"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 packed_ice"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 packed_ice"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 packed_ice"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 packed_ice"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 packed_ice"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 packed_ice"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/podzol
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=podsol_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=podsol_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=podsol_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=podsol_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=podsol_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=podsol_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=podsol_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=podsol_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=podsol_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=podsol_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=podsol_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=podsol_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=podsol_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=podsol_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=podsol_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=podsol_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=podsol_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=podsol_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=podsol_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=podsol_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=podsol_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=podsol_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=podsol_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=podsol_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=podsol_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=podsol_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=podsol_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=podsol_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=podsol_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=podsol_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=podsol_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=podsol_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=podsol_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=podsol_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=podsol_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=podsol_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=podsol_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=podsol_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=podsol_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=podsol_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=podsol_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 dirt 2",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 dirt 2",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 dirt 2",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 dirt 2",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 dirt 2",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 dirt 2",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 dirt 2",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 dirt 2",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 dirt 2",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 dirt 2",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 dirt 2",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 dirt 2",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 dirt 2",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 dirt 2",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 dirt 2",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 dirt 2",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 dirt 2",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 dirt 2",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 dirt 2"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 dirt 2"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 dirt 2"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 dirt 2"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 dirt 2"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 dirt 2"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 dirt 2"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 dirt 2"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 dirt 2"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 dirt 2"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 dirt 2"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 dirt 2"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 dirt 2"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/redstone
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=redstone_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=redstone_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=redstone_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=redstone_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=redstone_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=redstone_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=redstone_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=redstone_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=redstone_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=redstone_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=redstone_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=redstone_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=redstone_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=redstone_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=redstone_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=redstone_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=redstone_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=redstone_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=redstone_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=redstone_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=redstone_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=redstone_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=redstone_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=redstone_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=redstone_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=redstone_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=redstone_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=redstone_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=redstone_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=redstone_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=redstone_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=redstone_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=redstone_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=redstone_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=redstone_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=redstone_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=redstone_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=redstone_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=redstone_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=redstone_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=redstone_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 redstone_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 redstone_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 redstone_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 redstone_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 redstone_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 redstone_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 redstone_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 redstone_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 redstone_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 redstone_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 redstone_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 redstone_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 redstone_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 redstone_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 redstone_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 redstone_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 redstone_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 redstone_block",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 redstone_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 redstone_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 redstone_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 redstone_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 redstone_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 redstone_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 redstone_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 redstone_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 redstone_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 redstone_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 redstone_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 redstone_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 redstone_block"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/sealantern
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=sealatern_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=sealatern_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=sealatern_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=sealatern_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=sealatern_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=sealatern_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=sealatern_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=sealatern_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=sealatern_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=sealatern_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=sealatern_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=sealatern_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=sealatern_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=sealatern_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=sealatern_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=sealatern_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=sealatern_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=sealatern_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=sealatern_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=sealatern_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=sealatern_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=sealatern_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=sealatern_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=sealatern_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=sealatern_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=sealatern_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=sealatern_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=sealatern_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=sealatern_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=sealatern_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=sealatern_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=sealatern_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=sealatern_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=sealatern_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=sealatern_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=sealatern_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=sealatern_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=sealatern_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=sealatern_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=sealatern_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=sealatern_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 sea_lantern",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 sea_lantern",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 sea_lantern",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 sea_lantern",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 sea_lantern",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 sea_lantern",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 sea_lantern",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 sea_lantern",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 sea_lantern",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 sea_lantern",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 sea_lantern",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 sea_lantern",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 sea_lantern",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 sea_lantern",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 sea_lantern",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 sea_lantern",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 sea_lantern",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 sea_lantern",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 sea_lantern"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 sea_lantern"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 sea_lantern"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 sea_lantern"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 sea_lantern"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 sea_lantern"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 sea_lantern"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 sea_lantern"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 sea_lantern"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 sea_lantern"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 sea_lantern"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 sea_lantern"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 sea_lantern"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/slime
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=slime_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=slime_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=slime_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=slime_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=slime_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=slime_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=slime_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=slime_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=slime_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=slime_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=slime_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=slime_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=slime_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=slime_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=slime_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=slime_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=slime_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=slime_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=slime_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=slime_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=slime_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=slime_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=slime_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=slime_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=slime_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=slime_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=slime_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=slime_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=slime_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=slime_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=slime_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=slime_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=slime_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=slime_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=slime_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=slime_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=slime_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=slime_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=slime_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=slime_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=slime_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 slime",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 slime",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 slime",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 slime",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 slime",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 slime",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 slime",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 slime",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 slime",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 slime",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 slime",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 slime",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 slime",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 slime",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 slime",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 slime",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 slime",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 slime",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 slime"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 slime"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 slime"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 slime"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 slime"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 slime"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 slime"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 slime"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 slime"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 slime"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 slime"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 slime"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 slime"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/snow
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=snow_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=snow_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=snow_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=snow_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=snow_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=snow_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=snow_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=snow_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=snow_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=snow_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=snow_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=snow_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=snow_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=snow_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=snow_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=snow_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=snow_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=snow_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=snow_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=snow_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=snow_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=snow_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=snow_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=snow_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=snow_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=snow_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=snow_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=snow_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=snow_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=snow_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=snow_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=snow_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=snow_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=snow_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=snow_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=snow_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=snow_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=snow_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=snow_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=snow_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=snow_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 snow",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 snow",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 snow",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 snow",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 snow",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 snow",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 snow",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 snow",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 snow",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 snow",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 snow",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 snow",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 snow",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 snow",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 snow",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 snow",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 snow",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 snow",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 snow"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 snow"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 snow"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 snow"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 snow"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 snow"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 snow"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 snow"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 snow"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 snow"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 snow"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 snow"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 snow"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/soulsand
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=soulsand_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=soulsand_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=soulsand_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=soulsand_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=soulsand_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=soulsand_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=soulsand_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=soulsand_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=soulsand_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=soulsand_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=soulsand_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=soulsand_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=soulsand_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=soulsand_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=soulsand_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=soulsand_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=soulsand_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=soulsand_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=soulsand_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=soulsand_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=soulsand_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=soulsand_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=soulsand_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=soulsand_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=soulsand_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=soulsand_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=soulsand_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=soulsand_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=soulsand_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=soulsand_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=soulsand_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=soulsand_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=soulsand_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=soulsand_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=soulsand_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=soulsand_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=soulsand_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=soulsand_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=soulsand_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=soulsand_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=soulsand_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 soul_sand",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 soul_sand",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 soul_sand",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 soul_sand",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 soul_sand",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 soul_sand",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 soul_sand",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 soul_sand",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 soul_sand",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 soul_sand",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 soul_sand",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 soul_sand",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 soul_sand",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 soul_sand",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 soul_sand",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 soul_sand",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 soul_sand",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 soul_sand",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 soul_sand"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 soul_sand"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 soul_sand"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 soul_sand"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 soul_sand"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 soul_sand"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 soul_sand"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 soul_sand"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 soul_sand"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 soul_sand"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 soul_sand"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 soul_sand"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 soul_sand"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/sponge
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=sponge_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=sponge_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=sponge_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=sponge_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=sponge_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=sponge_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=sponge_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=sponge_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=sponge_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=sponge_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=sponge_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=sponge_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=sponge_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=sponge_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=sponge_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=sponge_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=sponge_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=sponge_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=sponge_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=sponge_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=sponge_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=sponge_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=sponge_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=sponge_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=sponge_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=sponge_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=sponge_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=sponge_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=sponge_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=sponge_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=sponge_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=sponge_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=sponge_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=sponge_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=sponge_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=sponge_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=sponge_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=sponge_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=sponge_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=sponge_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=sponge_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 sponge",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 sponge",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 sponge",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 sponge",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 sponge",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 sponge",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 sponge",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 sponge",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 sponge",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 sponge",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 sponge",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 sponge",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 sponge",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 sponge",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 sponge",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 sponge",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 sponge",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 sponge",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 sponge"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 sponge"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 sponge"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 sponge"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 sponge"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 sponge"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 sponge"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 sponge"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 sponge"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 sponge"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 sponge"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 sponge"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 sponge"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/stone
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=stone_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=stone_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=stone_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=stone_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=stone_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=stone_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=stone_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=stone_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=stone_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=stone_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=stone_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=stone_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=stone_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=stone_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=stone_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=stone_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=stone_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=stone_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=stone_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=stone_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=stone_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=stone_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=stone_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=stone_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=stone_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=stone_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=stone_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=stone_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=stone_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=stone_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=stone_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=stone_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=stone_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=stone_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=stone_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=stone_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=stone_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=stone_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=stone_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=stone_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=stone_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 stone",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 stone",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 stone",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 stone",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 stone",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 stone",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 stone",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 stone",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 stone",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 stone",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 stone",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 stone",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 stone",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 stone",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 stone",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 stone",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 stone",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 stone",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 stone"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 stone"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 stone"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 stone"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 stone"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 stone"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 stone"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 stone"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 stone"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 stone"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 stone"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 stone"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 stone"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/wood1
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood1_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood1_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood1_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood1_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood1_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood1_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood1_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood1_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood1_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood1_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood1_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood1_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood1_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood1_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood1_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood1_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood1_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood1_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood1_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood1_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood1_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood1_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood1_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood1_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood1_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood1_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood1_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood1_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood1_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood1_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood1_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood1_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood1_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood1_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood1_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood1_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood1_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood1_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood1_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood1_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood1_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log 12",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log 12",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log 12",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log 12",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log 12",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log 12",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log 12",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log 12",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log 12",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log 12",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log 12",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log 12",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log 12",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log 12",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log 12",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log 12",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log 12",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log 12",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log 12"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log 12"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log 12"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log 12"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log 12"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log 12"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log 12"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log 12"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log 12"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log 12"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log 12"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log 12"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log 12"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/wood2
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood2_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood2_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood2_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood2_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood2_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood2_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood2_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood2_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood2_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood2_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood2_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood2_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood2_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood2_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood2_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood2_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood2_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood2_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood2_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood2_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood2_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood2_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood2_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood2_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood2_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood2_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood2_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood2_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood2_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood2_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood2_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood2_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood2_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood2_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood2_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood2_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood2_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood2_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood2_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood2_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood2_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log 13",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log 13",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log 13",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log 13",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log 13",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log 13",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log 13",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log 13",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log 13",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log 13",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log 13",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log 13",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log 13",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log 13",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log 13",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log 13",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log 13",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log 13",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log 13"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log 13"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log 13"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log 13"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log 13"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log 13"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log 13"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log 13"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log 13"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log 13"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log 13"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log 13"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log 13"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/wood3
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood3_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood3_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood3_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood3_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood3_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood3_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood3_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood3_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood3_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood3_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood3_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood3_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood3_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood3_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood3_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood3_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood3_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood3_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood3_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood3_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood3_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood3_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood3_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood3_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood3_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood3_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood3_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood3_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood3_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood3_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood3_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood3_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood3_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood3_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood3_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood3_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood3_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood3_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood3_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood3_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood3_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log 14",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log 14",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log 14",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log 14",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log 14",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log 14",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log 14",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log 14",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log 14",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log 14",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log 14",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log 14",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log 14",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log 14",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log 14",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log 14",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log 14",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log 14",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log 14"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log 14"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log 14"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log 14"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log 14"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log 14"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log 14"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log 14"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log 14"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log 14"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log 14"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log 14"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log 14"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/wood4
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood4_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood4_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood4_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood4_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood4_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood4_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood4_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood4_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood4_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood4_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood4_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood4_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood4_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood4_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood4_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood4_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood4_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood4_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood4_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood4_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood4_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood4_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood4_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood4_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood4_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood4_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood4_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood4_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood4_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood4_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood4_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood4_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood4_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood4_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood4_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood4_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood4_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood4_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood4_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood4_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood4_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log 15",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log 15",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log 15",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log 15",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log 15",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log 15",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log 15",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log 15",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log 15",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log 15",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log 15",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log 15",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log 15",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log 15",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log 15",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log 15",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log 15",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log 15",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log 15"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log 15"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log 15"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log 15"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log 15"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log 15"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log 15"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log 15"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log 15"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log 15"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log 15"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log 15"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log 15"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/wood5
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood5_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood5_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood5_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood5_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood5_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood5_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood5_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood5_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood5_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood5_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood5_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood5_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood5_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood5_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood5_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood5_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood5_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood5_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood5_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood5_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood5_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood5_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood5_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood5_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood5_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood5_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood5_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood5_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood5_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood5_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood5_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood5_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood5_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood5_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood5_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood5_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood5_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood5_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood5_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood5_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood5_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log2 12",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log2 12",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log2 12",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log2 12",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log2 12",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log2 12",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log2 12",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log2 12",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log2 12",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log2 12",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log2 12",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log2 12",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log2 12",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log2 12",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log2 12",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log2 12",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log2 12",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log2 12",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log2 12"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log2 12"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log2 12"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log2 12"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log2 12"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log2 12"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log2 12"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log2 12"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log2 12"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log2 12"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log2 12"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log2 12"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log2 12"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/wood6
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood6_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood6_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood6_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood6_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood6_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood6_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood6_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood6_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood6_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood6_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood6_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood6_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood6_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood6_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood6_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood6_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood6_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood6_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood6_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood6_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood6_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood6_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood6_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood6_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood6_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood6_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood6_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood6_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood6_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood6_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood6_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood6_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood6_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood6_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood6_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood6_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood6_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood6_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood6_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood6_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood6_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log2 13",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log2 13",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log2 13",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log2 13",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log2 13",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log2 13",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log2 13",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log2 13",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log2 13",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log2 13",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log2 13",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log2 13",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log2 13",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log2 13",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log2 13",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log2 13",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log2 13",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log2 13",delay=42; \
type=explosion,fire=false,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log2 13"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log2 13"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log2 13"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log2 13"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log2 13"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log2 13"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log2 13"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log2 13"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log2 13"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log2 13"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log2 13"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log2 13"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log2 13"; \
type=explosion,fire=false,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/ ---------------------------------------------------------------------------------------------------------------------------------------------lol

/-coal-
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=coal_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=coal_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=coal_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=coal_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=coal_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=coal_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=coal_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=coal_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=coal_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=coal_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=coal_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=coal_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=coal_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=coal_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=coal_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=coal_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=coal_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=coal_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=coal_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=coal_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=coal_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=coal_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=coal_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=coal_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=coal_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=coal_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=coal_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=coal_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=coal_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=coal_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=coal_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=coal_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=coal_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=coal_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=coal_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=coal_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=coal_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=coal_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=coal_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=coal_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=coal_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 coal_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 coal_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 coal_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 coal_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 coal_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 coal_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 coal_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 coal_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 coal_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 coal_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 coal_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 coal_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 coal_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 coal_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 coal_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 coal_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 coal_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 coal_block",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 coal_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 coal_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 coal_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 coal_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 coal_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 coal_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 coal_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 coal_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 coal_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 coal_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 coal_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 coal_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 coal_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/ -cobblestone-
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=cobblestone_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=cobblestone_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 cobblestone",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 cobblestone",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 cobblestone",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 cobblestone",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 cobblestone",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 cobblestone",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 cobblestone",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 cobblestone",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 cobblestone",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 cobblestone",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 cobblestone",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 cobblestone",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 cobblestone",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 cobblestone",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 cobblestone",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 cobblestone",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 cobblestone",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 cobblestone",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 cobblestone"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 cobblestone"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 cobblestone"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 cobblestone"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 cobblestone"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 cobblestone"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 cobblestone"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 cobblestone"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 cobblestone"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 cobblestone"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 cobblestone"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 cobblestone"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 cobblestone"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/diamond
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=diamond_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=diamond_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=diamond_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=diamond_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=diamond_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=diamond_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=diamond_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=diamond_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=diamond_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=diamond_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=diamond_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=diamond_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=diamond_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=diamond_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=diamond_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=diamond_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=diamond_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=diamond_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=diamond_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=diamond_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=diamond_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=diamond_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=diamond_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=diamond_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=diamond_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=diamond_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=diamond_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=diamond_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=diamond_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=diamond_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=diamond_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=diamond_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=diamond_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=diamond_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=diamond_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=diamond_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=diamond_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=diamond_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=diamond_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=diamond_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=diamond_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 diamond_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 diamond_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 diamond_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 diamond_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 diamond_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 diamond_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 diamond_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 diamond_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 diamond_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 diamond_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 diamond_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 diamond_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 diamond_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 diamond_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 diamond_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 diamond_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 diamond_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 diamond_block",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 diamond_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 diamond_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 diamond_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 diamond_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 diamond_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 diamond_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 diamond_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 diamond_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 diamond_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 diamond_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 diamond_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 diamond_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 diamond_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/emerald
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=emerald_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=emerald_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=emerald_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=emerald_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=emerald_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=emerald_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=emerald_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=emerald_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=emerald_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=emerald_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=emerald_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=emerald_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=emerald_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=emerald_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=emerald_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=emerald_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=emerald_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=emerald_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=emerald_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=emerald_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=emerald_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=emerald_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=emerald_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=emerald_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=emerald_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=emerald_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=emerald_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=emerald_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=emerald_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=emerald_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=emerald_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=emerald_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=emerald_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=emerald_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=emerald_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=emerald_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=emerald_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=emerald_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=emerald_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=emerald_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=emerald_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 emerald_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 emerald_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 emerald_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 emerald_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 emerald_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 emerald_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 emerald_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 emerald_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 emerald_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 emerald_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 emerald_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 emerald_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 emerald_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 emerald_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 emerald_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 emerald_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 emerald_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 emerald_block",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 emerald_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 emerald_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 emerald_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 emerald_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 emerald_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 emerald_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 emerald_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 emerald_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 emerald_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 emerald_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 emerald_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 emerald_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 emerald_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/end
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=end_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=end_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=end_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=end_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=end_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=end_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=end_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=end_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=end_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=end_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=end_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=end_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=end_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=end_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=end_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=end_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=end_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=end_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=end_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=end_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=end_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=end_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=end_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=end_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=end_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=end_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=end_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=end_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=end_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=end_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=end_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=end_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=end_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=end_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=end_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=end_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=end_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=end_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=end_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=end_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=end_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 end_stone",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 end_stone",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 end_stone",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 end_stone",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 end_stone",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 end_stone",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 end_stone",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 end_stone",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 end_stone",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 end_stone",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 end_stone",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 end_stone",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 end_stone",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 end_stone",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 end_stone",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 end_stone",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 end_stone",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 end_stone",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 end_stone"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 end_stone"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 end_stone"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 end_stone"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 end_stone"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 end_stone"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 end_stone"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 end_stone"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 end_stone"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 end_stone"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 end_stone"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 end_stone"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 end_stone"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/glass
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=glass_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=glass_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=glass_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=glass_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=glass_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=glass_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=glass_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=glass_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=glass_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=glass_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=glass_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=glass_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=glass_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=glass_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=glass_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=glass_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=glass_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=glass_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=glass_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=glass_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=glass_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=glass_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=glass_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=glass_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=glass_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=glass_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=glass_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=glass_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=glass_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=glass_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=glass_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=glass_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=glass_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=glass_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=glass_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=glass_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=glass_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=glass_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=glass_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=glass_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=glass_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 glass",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 glass",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 glass",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 glass",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 glass",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 glass",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 glass",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 glass",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 glass",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 glass",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 glass",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 glass",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 glass",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 glass",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 glass",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 glass",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 glass",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 glass",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 glass"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 glass"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 glass"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 glass"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 glass"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 glass"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 glass"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 glass"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 glass"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 glass"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 glass"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 glass"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 glass"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/glowstone
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=glowstone_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=glowstone_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=glowstone_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=glowstone_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=glowstone_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=glowstone_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=glowstone_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=glowstone_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=glowstone_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=glowstone_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=glowstone_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=glowstone_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=glowstone_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=glowstone_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=glowstone_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=glowstone_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=glowstone_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=glowstone_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=glowstone_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=glowstone_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=glowstone_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=glowstone_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=glowstone_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=glowstone_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=glowstone_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=glowstone_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=glowstone_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=glowstone_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=glowstone_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=glowstone_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=glowstone_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=glowstone_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=glowstone_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=glowstone_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=glowstone_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=glowstone_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=glowstone_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=glowstone_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=glowstone_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=glowstone_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=glowstone_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 glowstone",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 glowstone",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 glowstone",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 glowstone",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 glowstone",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 glowstone",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 glowstone",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 glowstone",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 glowstone",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 glowstone",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 glowstone",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 glowstone",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 glowstone",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 glowstone",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 glowstone",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 glowstone",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 glowstone",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 glowstone",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 glowstone"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 glowstone"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 glowstone"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 glowstone"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 glowstone"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 glowstone"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 glowstone"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 glowstone"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 glowstone"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 glowstone"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 glowstone"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 glowstone"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 glowstone"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/gold
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=gold_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=gold_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=gold_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=gold_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=gold_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=gold_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=gold_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=gold_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=gold_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=gold_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=gold_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=gold_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=gold_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=gold_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=gold_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=gold_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=gold_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=gold_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=gold_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=gold_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=gold_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=gold_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=gold_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=gold_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=gold_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=gold_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=gold_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=gold_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=gold_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=gold_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=gold_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=gold_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=gold_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=gold_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=gold_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=gold_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=gold_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=gold_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=gold_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=gold_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=gold_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 gold_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 gold_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 gold_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 gold_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 gold_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 gold_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 gold_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 gold_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 gold_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 gold_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 gold_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 gold_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 gold_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 gold_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 gold_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 gold_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 gold_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 gold_block",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 gold_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 gold_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 gold_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 gold_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 gold_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 gold_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 gold_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 gold_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 gold_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 gold_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 gold_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 gold_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 gold_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/grass
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=grass_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=grass_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=grass_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=grass_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=grass_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=grass_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=grass_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=grass_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=grass_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=grass_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=grass_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=grass_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=grass_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=grass_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=grass_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=grass_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=grass_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=grass_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=grass_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=grass_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=grass_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=grass_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=grass_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=grass_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=grass_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=grass_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=grass_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=grass_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=grass_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=grass_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=grass_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=grass_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=grass_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=grass_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=grass_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=grass_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=grass_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=grass_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=grass_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=grass_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=grass_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 grass",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 grass",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 grass",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 grass",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 grass",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 grass",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 grass",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 grass",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 grass",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 grass",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 grass",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 grass",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 grass",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 grass",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 grass",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 grass",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 grass",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 grass",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 grass"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 grass"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 grass"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 grass"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 grass"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 grass"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 grass"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 grass"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 grass"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 grass"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 grass"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 grass"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 grass"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/hay
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=hay_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=hay_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=hay_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=hay_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=hay_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=hay_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=hay_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=hay_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=hay_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=hay_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=hay_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=hay_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=hay_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=hay_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=hay_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=hay_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=hay_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=hay_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=hay_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=hay_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=hay_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=hay_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=hay_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=hay_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=hay_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=hay_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=hay_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=hay_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=hay_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=hay_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=hay_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=hay_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=hay_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=hay_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=hay_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=hay_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=hay_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=hay_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=hay_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=hay_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=hay_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 hay_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 hay_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 hay_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 hay_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 hay_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 hay_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 hay_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 hay_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 hay_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 hay_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 hay_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 hay_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 hay_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 hay_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 hay_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 hay_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 hay_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 hay_block",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 hay_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 hay_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 hay_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 hay_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 hay_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 hay_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 hay_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 hay_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 hay_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 hay_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 hay_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 hay_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 hay_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/ice
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=ice_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=ice_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=ice_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=ice_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=ice_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=ice_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=ice_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=ice_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=ice_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=ice_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=ice_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=ice_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=ice_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=ice_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=ice_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=ice_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=ice_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=ice_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=ice_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=ice_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=ice_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=ice_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=ice_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=ice_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=ice_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=ice_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=ice_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=ice_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=ice_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=ice_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=ice_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=ice_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=ice_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=ice_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=ice_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=ice_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=ice_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=ice_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=ice_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=ice_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=ice_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 ice",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 ice",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 ice",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 ice",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 ice",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 ice",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 ice",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 ice",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 ice",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 ice",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 ice",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 ice",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 ice",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 ice",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 ice",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 ice",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 ice",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 ice",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 ice"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 ice"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 ice"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 ice"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 ice"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 ice"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 ice"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 ice"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 ice"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 ice"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 ice"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 ice"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 ice"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/iron
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=iron_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=iron_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=iron_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=iron_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=iron_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=iron_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=iron_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=iron_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=iron_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=iron_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=iron_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=iron_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=iron_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=iron_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=iron_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=iron_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=iron_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=iron_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=iron_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=iron_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=iron_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=iron_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=iron_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=iron_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=iron_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=iron_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=iron_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=iron_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=iron_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=iron_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=iron_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=iron_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=iron_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=iron_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=iron_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=iron_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=iron_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=iron_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=iron_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=iron_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=iron_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 iron_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 iron_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 iron_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 iron_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 iron_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 iron_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 iron_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 iron_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 iron_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 iron_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 iron_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 iron_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 iron_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 iron_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 iron_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 iron_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 iron_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 iron_block",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 iron_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 iron_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 iron_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 iron_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 iron_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 iron_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 iron_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 iron_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 iron_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 iron_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 iron_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 iron_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 iron_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/lapis
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=lapis_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=lapis_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=lapis_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=lapis_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=lapis_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=lapis_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=lapis_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=lapis_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=lapis_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=lapis_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=lapis_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=lapis_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=lapis_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=lapis_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=lapis_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=lapis_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=lapis_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=lapis_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=lapis_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=lapis_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=lapis_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=lapis_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=lapis_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=lapis_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=lapis_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=lapis_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=lapis_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=lapis_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=lapis_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=lapis_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=lapis_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=lapis_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=lapis_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=lapis_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=lapis_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=lapis_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=lapis_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=lapis_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=lapis_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=lapis_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=lapis_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 lapis_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 lapis_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 lapis_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 lapis_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 lapis_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 lapis_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 lapis_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 lapis_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 lapis_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 lapis_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 lapis_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 lapis_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 lapis_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 lapis_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 lapis_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 lapis_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 lapis_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 lapis_block",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 lapis_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 lapis_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 lapis_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 lapis_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 lapis_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 lapis_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 lapis_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 lapis_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 lapis_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 lapis_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 lapis_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 lapis_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 lapis_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/melon
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=melon_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=melon_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=melon_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=melon_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=melon_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=melon_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=melon_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=melon_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=melon_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=melon_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=melon_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=melon_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=melon_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=melon_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=melon_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=melon_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=melon_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=melon_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=melon_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=melon_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=melon_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=melon_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=melon_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=melon_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=melon_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=melon_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=melon_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=melon_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=melon_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=melon_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=melon_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=melon_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=melon_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=melon_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=melon_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=melon_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=melon_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=melon_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=melon_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=melon_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=melon_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 melon_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 melon_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 melon_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 melon_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 melon_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 melon_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 melon_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 melon_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 melon_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 melon_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 melon_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 melon_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 melon_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 melon_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 melon_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 melon_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 melon_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 melon_block",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 melon_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 melon_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 melon_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 melon_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 melon_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 melon_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 melon_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 melon_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 melon_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 melon_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 melon_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 melon_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 melon_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/mycelium
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=mycelium_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=mycelium_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=mycelium_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=mycelium_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=mycelium_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=mycelium_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=mycelium_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=mycelium_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=mycelium_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=mycelium_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=mycelium_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=mycelium_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=mycelium_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=mycelium_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=mycelium_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=mycelium_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=mycelium_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=mycelium_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=mycelium_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=mycelium_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=mycelium_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=mycelium_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=mycelium_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=mycelium_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=mycelium_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=mycelium_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=mycelium_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=mycelium_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=mycelium_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=mycelium_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=mycelium_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=mycelium_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=mycelium_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=mycelium_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=mycelium_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=mycelium_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=mycelium_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=mycelium_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=mycelium_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=mycelium_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=mycelium_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 mycelium",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 mycelium",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 mycelium",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 mycelium",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 mycelium",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 mycelium",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 mycelium",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 mycelium",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 mycelium",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 mycelium",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 mycelium",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 mycelium",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 mycelium",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 mycelium",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 mycelium",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 mycelium",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 mycelium",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 mycelium",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 mycelium"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 mycelium"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 mycelium"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 mycelium"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 mycelium"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 mycelium"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 mycelium"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 mycelium"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 mycelium"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 mycelium"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 mycelium"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 mycelium"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 mycelium"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/nether
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=nether_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=nether_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=nether_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=nether_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=nether_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=nether_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=nether_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=nether_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=nether_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=nether_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=nether_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=nether_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=nether_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=nether_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=nether_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=nether_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=nether_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=nether_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=nether_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=nether_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=nether_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=nether_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=nether_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=nether_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=nether_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=nether_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=nether_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=nether_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=nether_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=nether_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=nether_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=nether_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=nether_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=nether_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=nether_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=nether_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=nether_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=nether_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=nether_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=nether_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=nether_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 netherrack",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 netherrack",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 netherrack",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 netherrack",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 netherrack",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 netherrack",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 netherrack",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 netherrack",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 netherrack",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 netherrack",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 netherrack",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 netherrack",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 netherrack",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 netherrack",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 netherrack",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 netherrack",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 netherrack",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 netherrack",delay=42; \
type=command,ID="fill ~9 ~0 ~3 ~-9 ~0 ~-3 fire",delay=42; \
type=command,ID="fill ~3 ~0 ~9 ~-3 ~0 ~-9 fire",delay=42; \
type=command,ID="fill ~8 ~0 ~5 ~-8 ~0 ~-5 fire",delay=42; \
type=command,ID="fill ~5 ~0 ~8 ~-5 ~0 ~-8 fire",delay=42; \
type=command,ID="fill ~7 ~0 ~6 ~-7 ~0 ~-6 fire",delay=42; \
type=command,ID="fill ~6 ~0 ~7 ~-6 ~0 ~-7 fire",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 netherrack"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 netherrack"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 netherrack"; \
type=command,ID="fill ~4 ~0 ~2 ~-4 ~0 ~-2 fire"; \
type=command,ID="fill ~2 ~0 ~4 ~-2 ~0 ~-4 fire"; \
type=command,ID="fill ~3 ~0 ~3 ~-3 ~0 ~-3 fire"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 netherrack"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 netherrack"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 netherrack"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 netherrack"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 netherrack"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 netherrack"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 netherrack"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 netherrack"; \
type=command,ID="fill ~3 ~0 ~1 ~-3 ~0 ~-1 fire"; \
type=command,ID="fill ~1 ~0 ~3 ~-1 ~0 ~-3 fire"; \
type=command,ID="fill ~2 ~0 ~2 ~-2 ~0 ~-2 fire"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 netherrack"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 netherrack"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/obsidian
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=obsidian_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=obsidian_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=obsidian_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=obsidian_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=obsidian_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=obsidian_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=obsidian_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=obsidian_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=obsidian_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=obsidian_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=obsidian_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=obsidian_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=obsidian_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=obsidian_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=obsidian_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=obsidian_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=obsidian_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=obsidian_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=obsidian_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=obsidian_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=obsidian_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=obsidian_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=obsidian_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=obsidian_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=obsidian_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=obsidian_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=obsidian_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=obsidian_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=obsidian_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=obsidian_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=obsidian_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=obsidian_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=obsidian_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=obsidian_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=obsidian_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=obsidian_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=obsidian_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=obsidian_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=obsidian_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=obsidian_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=obsidian_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 obsidian",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 obsidian",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 obsidian",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 obsidian",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 obsidian",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 obsidian",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 obsidian",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 obsidian",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 obsidian",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 obsidian",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 obsidian",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 obsidian",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 obsidian",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 obsidian",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 obsidian",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 obsidian",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 obsidian",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 obsidian",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 obsidian"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 obsidian"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 obsidian"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 obsidian"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 obsidian"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 obsidian"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 obsidian"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 obsidian"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 obsidian"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 obsidian"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 obsidian"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 obsidian"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 obsidian"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/packedice
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=packedice_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=packedice_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=packedice_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=packedice_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=packedice_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=packedice_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=packedice_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=packedice_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=packedice_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=packedice_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=packedice_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=packedice_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=packedice_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=packedice_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=packedice_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=packedice_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=packedice_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=packedice_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=packedice_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=packedice_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=packedice_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=packedice_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=packedice_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=packedice_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=packedice_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=packedice_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=packedice_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=packedice_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=packedice_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=packedice_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=packedice_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=packedice_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=packedice_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=packedice_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=packedice_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=packedice_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=packedice_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=packedice_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=packedice_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=packedice_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=packedice_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 packed_ice",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 packed_ice",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 packed_ice",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 packed_ice",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 packed_ice",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 packed_ice",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 packed_ice",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 packed_ice",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 packed_ice",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 packed_ice",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 packed_ice",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 packed_ice",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 packed_ice",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 packed_ice",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 packed_ice",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 packed_ice",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 packed_ice",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 packed_ice",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 packed_ice"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 packed_ice"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 packed_ice"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 packed_ice"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 packed_ice"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 packed_ice"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 packed_ice"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 packed_ice"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 packed_ice"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 packed_ice"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 packed_ice"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 packed_ice"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 packed_ice"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/podzol
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=podsol_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=podsol_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=podsol_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=podsol_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=podsol_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=podsol_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=podsol_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=podsol_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=podsol_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=podsol_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=podsol_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=podsol_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=podsol_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=podsol_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=podsol_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=podsol_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=podsol_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=podsol_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=podsol_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=podsol_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=podsol_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=podsol_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=podsol_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=podsol_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=podsol_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=podsol_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=podsol_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=podsol_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=podsol_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=podsol_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=podsol_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=podsol_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=podsol_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=podsol_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=podsol_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=podsol_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=podsol_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=podsol_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=podsol_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=podsol_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=podsol_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 dirt 2",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 dirt 2",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 dirt 2",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 dirt 2",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 dirt 2",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 dirt 2",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 dirt 2",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 dirt 2",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 dirt 2",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 dirt 2",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 dirt 2",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 dirt 2",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 dirt 2",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 dirt 2",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 dirt 2",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 dirt 2",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 dirt 2",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 dirt 2",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 dirt 2"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 dirt 2"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 dirt 2"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 dirt 2"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 dirt 2"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 dirt 2"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 dirt 2"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 dirt 2"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 dirt 2"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 dirt 2"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 dirt 2"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 dirt 2"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 dirt 2"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/redstone
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=redstone_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=redstone_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=redstone_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=redstone_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=redstone_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=redstone_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=redstone_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=redstone_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=redstone_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=redstone_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=redstone_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=redstone_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=redstone_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=redstone_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=redstone_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=redstone_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=redstone_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=redstone_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=redstone_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=redstone_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=redstone_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=redstone_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=redstone_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=redstone_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=redstone_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=redstone_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=redstone_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=redstone_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=redstone_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=redstone_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=redstone_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=redstone_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=redstone_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=redstone_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=redstone_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=redstone_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=redstone_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=redstone_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=redstone_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=redstone_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=redstone_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 redstone_block",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 redstone_block",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 redstone_block",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 redstone_block",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 redstone_block",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 redstone_block",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 redstone_block",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 redstone_block",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 redstone_block",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 redstone_block",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 redstone_block",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 redstone_block",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 redstone_block",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 redstone_block",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 redstone_block",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 redstone_block",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 redstone_block",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 redstone_block",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 redstone_block"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 redstone_block"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 redstone_block"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 redstone_block"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 redstone_block"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 redstone_block"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 redstone_block"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 redstone_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 redstone_block"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 redstone_block"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 redstone_block"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 redstone_block"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 redstone_block"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/sealantern
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=sealatern_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=sealatern_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=sealatern_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=sealatern_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=sealatern_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=sealatern_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=sealatern_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=sealatern_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=sealatern_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=sealatern_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=sealatern_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=sealatern_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=sealatern_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=sealatern_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=sealatern_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=sealatern_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=sealatern_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=sealatern_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=sealatern_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=sealatern_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=sealatern_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=sealatern_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=sealatern_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=sealatern_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=sealatern_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=sealatern_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=sealatern_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=sealatern_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=sealatern_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=sealatern_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=sealatern_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=sealatern_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=sealatern_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=sealatern_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=sealatern_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=sealatern_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=sealatern_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=sealatern_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=sealatern_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=sealatern_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=sealatern_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 sea_lantern",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 sea_lantern",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 sea_lantern",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 sea_lantern",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 sea_lantern",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 sea_lantern",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 sea_lantern",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 sea_lantern",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 sea_lantern",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 sea_lantern",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 sea_lantern",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 sea_lantern",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 sea_lantern",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 sea_lantern",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 sea_lantern",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 sea_lantern",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 sea_lantern",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 sea_lantern",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 sea_lantern"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 sea_lantern"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 sea_lantern"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 sea_lantern"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 sea_lantern"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 sea_lantern"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 sea_lantern"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 sea_lantern"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 sea_lantern"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 sea_lantern"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 sea_lantern"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 sea_lantern"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 sea_lantern"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/slime
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=slime_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=slime_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=slime_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=slime_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=slime_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=slime_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=slime_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=slime_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=slime_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=slime_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=slime_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=slime_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=slime_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=slime_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=slime_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=slime_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=slime_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=slime_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=slime_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=slime_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=slime_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=slime_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=slime_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=slime_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=slime_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=slime_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=slime_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=slime_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=slime_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=slime_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=slime_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=slime_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=slime_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=slime_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=slime_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=slime_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=slime_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=slime_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=slime_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=slime_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=slime_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 slime",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 slime",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 slime",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 slime",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 slime",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 slime",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 slime",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 slime",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 slime",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 slime",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 slime",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 slime",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 slime",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 slime",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 slime",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 slime",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 slime",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 slime",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 slime"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 slime"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 slime"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 slime"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 slime"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 slime"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 slime"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 slime"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 slime"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 slime"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 slime"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 slime"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 slime"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/snow
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=snow_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=snow_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=snow_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=snow_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=snow_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=snow_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=snow_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=snow_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=snow_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=snow_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=snow_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=snow_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=snow_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=snow_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=snow_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=snow_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=snow_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=snow_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=snow_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=snow_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=snow_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=snow_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=snow_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=snow_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=snow_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=snow_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=snow_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=snow_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=snow_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=snow_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=snow_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=snow_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=snow_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=snow_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=snow_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=snow_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=snow_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=snow_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=snow_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=snow_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=snow_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 snow",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 snow",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 snow",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 snow",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 snow",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 snow",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 snow",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 snow",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 snow",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 snow",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 snow",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 snow",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 snow",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 snow",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 snow",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 snow",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 snow",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 snow",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 snow"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 snow"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 snow"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 snow"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 snow"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 snow"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 snow"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 snow"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 snow"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 snow"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 snow"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 snow"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 snow"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/soulsand
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=soulsand_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=soulsand_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=soulsand_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=soulsand_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=soulsand_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=soulsand_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=soulsand_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=soulsand_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=soulsand_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=soulsand_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=soulsand_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=soulsand_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=soulsand_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=soulsand_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=soulsand_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=soulsand_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=soulsand_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=soulsand_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=soulsand_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=soulsand_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=soulsand_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=soulsand_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=soulsand_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=soulsand_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=soulsand_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=soulsand_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=soulsand_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=soulsand_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=soulsand_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=soulsand_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=soulsand_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=soulsand_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=soulsand_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=soulsand_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=soulsand_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=soulsand_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=soulsand_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=soulsand_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=soulsand_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=soulsand_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=soulsand_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 soul_sand",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 soul_sand",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 soul_sand",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 soul_sand",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 soul_sand",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 soul_sand",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 soul_sand",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 soul_sand",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 soul_sand",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 soul_sand",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 soul_sand",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 soul_sand",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 soul_sand",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 soul_sand",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 soul_sand",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 soul_sand",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 soul_sand",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 soul_sand",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 soul_sand"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 soul_sand"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 soul_sand"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 soul_sand"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 soul_sand"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 soul_sand"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 soul_sand"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 soul_sand"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 soul_sand"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 soul_sand"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 soul_sand"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 soul_sand"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 soul_sand"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/sponge
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=sponge_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=sponge_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=sponge_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=sponge_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=sponge_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=sponge_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=sponge_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=sponge_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=sponge_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=sponge_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=sponge_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=sponge_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=sponge_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=sponge_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=sponge_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=sponge_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=sponge_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=sponge_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=sponge_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=sponge_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=sponge_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=sponge_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=sponge_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=sponge_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=sponge_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=sponge_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=sponge_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=sponge_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=sponge_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=sponge_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=sponge_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=sponge_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=sponge_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=sponge_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=sponge_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=sponge_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=sponge_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=sponge_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=sponge_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=sponge_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=sponge_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 sponge",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 sponge",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 sponge",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 sponge",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 sponge",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 sponge",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 sponge",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 sponge",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 sponge",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 sponge",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 sponge",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 sponge",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 sponge",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 sponge",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 sponge",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 sponge",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 sponge",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 sponge",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 sponge"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 sponge"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 sponge"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 sponge"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 sponge"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 sponge"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 sponge"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 sponge"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 sponge"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 sponge"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 sponge"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 sponge"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 sponge"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/stone
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=stone_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=stone_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=stone_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=stone_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=stone_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=stone_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=stone_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=stone_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=stone_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=stone_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=stone_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=stone_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=stone_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=stone_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=stone_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=stone_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=stone_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=stone_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=stone_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=stone_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=stone_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=stone_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=stone_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=stone_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=stone_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=stone_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=stone_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=stone_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=stone_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=stone_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=stone_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=stone_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=stone_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=stone_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=stone_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=stone_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=stone_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=stone_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=stone_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=stone_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=stone_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 stone",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 stone",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 stone",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 stone",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 stone",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 stone",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 stone",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 stone",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 stone",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 stone",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 stone",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 stone",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 stone",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 stone",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 stone",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 stone",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 stone",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 stone",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 stone"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 stone"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 stone"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 stone"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 stone"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 stone"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 stone"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 stone"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 stone"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 stone"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 stone"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 stone"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 stone"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/wood1
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood1_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood1_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood1_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood1_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood1_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood1_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood1_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood1_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood1_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood1_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood1_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood1_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood1_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood1_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood1_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood1_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood1_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood1_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood1_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood1_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood1_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood1_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood1_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood1_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood1_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood1_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood1_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood1_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood1_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood1_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood1_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood1_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood1_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood1_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood1_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood1_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood1_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood1_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood1_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood1_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood1_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log 12",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log 12",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log 12",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log 12",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log 12",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log 12",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log 12",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log 12",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log 12",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log 12",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log 12",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log 12",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log 12",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log 12",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log 12",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log 12",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log 12",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log 12",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log 12"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log 12"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log 12"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log 12"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log 12"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log 12"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log 12"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log 12"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log 12"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log 12"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log 12"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log 12"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log 12"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/wood2
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood2_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood2_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood2_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood2_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood2_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood2_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood2_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood2_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood2_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood2_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood2_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood2_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood2_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood2_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood2_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood2_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood2_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood2_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood2_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood2_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood2_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood2_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood2_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood2_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood2_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood2_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood2_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood2_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood2_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood2_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood2_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood2_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood2_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood2_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood2_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood2_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood2_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood2_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood2_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood2_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood2_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log 13",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log 13",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log 13",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log 13",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log 13",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log 13",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log 13",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log 13",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log 13",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log 13",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log 13",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log 13",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log 13",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log 13",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log 13",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log 13",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log 13",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log 13",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log 13"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log 13"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log 13"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log 13"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log 13"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log 13"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log 13"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log 13"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log 13"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log 13"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log 13"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log 13"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log 13"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/wood3
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood3_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood3_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood3_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood3_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood3_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood3_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood3_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood3_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood3_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood3_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood3_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood3_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood3_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood3_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood3_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood3_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood3_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood3_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood3_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood3_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood3_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood3_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood3_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood3_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood3_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood3_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood3_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood3_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood3_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood3_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood3_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood3_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood3_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood3_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood3_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood3_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood3_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood3_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood3_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood3_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood3_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log 14",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log 14",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log 14",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log 14",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log 14",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log 14",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log 14",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log 14",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log 14",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log 14",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log 14",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log 14",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log 14",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log 14",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log 14",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log 14",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log 14",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log 14",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log 14"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log 14"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log 14"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log 14"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log 14"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log 14"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log 14"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log 14"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log 14"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log 14"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log 14"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log 14"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log 14"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/wood4
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood4_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood4_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood4_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood4_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood4_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood4_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood4_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood4_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood4_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood4_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood4_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood4_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood4_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood4_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood4_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood4_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood4_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood4_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood4_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood4_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood4_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood4_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood4_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood4_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood4_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood4_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood4_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood4_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood4_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood4_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood4_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood4_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood4_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood4_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood4_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood4_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood4_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood4_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood4_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood4_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood4_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log 15",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log 15",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log 15",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log 15",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log 15",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log 15",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log 15",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log 15",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log 15",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log 15",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log 15",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log 15",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log 15",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log 15",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log 15",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log 15",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log 15",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log 15",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log 15"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log 15"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log 15"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log 15"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log 15"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log 15"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log 15"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log 15"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log 15"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log 15"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log 15"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log 15"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log 15"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/wood5
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood5_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood5_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood5_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood5_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood5_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood5_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood5_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood5_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood5_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood5_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood5_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood5_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood5_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood5_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood5_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood5_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood5_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood5_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood5_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood5_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood5_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood5_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood5_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood5_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood5_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood5_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood5_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood5_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood5_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood5_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood5_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood5_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood5_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood5_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood5_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood5_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood5_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood5_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood5_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood5_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood5_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log2 12",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log2 12",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log2 12",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log2 12",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log2 12",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log2 12",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log2 12",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log2 12",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log2 12",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log2 12",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log2 12",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log2 12",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log2 12",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log2 12",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log2 12",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log2 12",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log2 12",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log2 12",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log2 12"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log2 12"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log2 12"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log2 12"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log2 12"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log2 12"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log2 12"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log2 12"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log2 12"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log2 12"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log2 12"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log2 12"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log2 12"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/wood6
/ big
group(type=command,ID="gamerule commandBlockOutput false"; \
type=structure,ID=wood6_rocket,posY=#bPosY+40,delay=1; \
type=structure,ID=wood6_rocket,posY=#bPosY+39,delay=2; \
type=structure,ID=wood6_rocket,posY=#bPosY+38,delay=3; \
type=structure,ID=wood6_rocket,posY=#bPosY+37,delay=4; \
type=structure,ID=wood6_rocket,posY=#bPosY+36,delay=5; \
type=structure,ID=wood6_rocket,posY=#bPosY+35,delay=6; \
type=structure,ID=wood6_rocket,posY=#bPosY+34,delay=7; \
type=structure,ID=wood6_rocket,posY=#bPosY+33,delay=8; \
type=structure,ID=wood6_rocket,posY=#bPosY+32,delay=9; \
type=structure,ID=wood6_rocket,posY=#bPosY+31,delay=10; \
type=structure,ID=wood6_rocket,posY=#bPosY+30,delay=11; \
type=structure,ID=wood6_rocket,posY=#bPosY+29,delay=12; \
type=structure,ID=wood6_rocket,posY=#bPosY+28,delay=13; \
type=structure,ID=wood6_rocket,posY=#bPosY+27,delay=14; \
type=structure,ID=wood6_rocket,posY=#bPosY+26,delay=15; \
type=structure,ID=wood6_rocket,posY=#bPosY+25,delay=16; \
type=structure,ID=wood6_rocket,posY=#bPosY+24,delay=17; \
type=structure,ID=wood6_rocket,posY=#bPosY+23,delay=18; \
type=structure,ID=wood6_rocket,posY=#bPosY+22,delay=19; \
type=structure,ID=wood6_rocket,posY=#bPosY+21,delay=20; \
type=structure,ID=wood6_rocket,posY=#bPosY+20,delay=21; \
type=structure,ID=wood6_rocket,posY=#bPosY+19,delay=22; \
type=structure,ID=wood6_rocket,posY=#bPosY+18,delay=23; \
type=structure,ID=wood6_rocket,posY=#bPosY+17,delay=24; \
type=structure,ID=wood6_rocket,posY=#bPosY+16,delay=25; \
type=structure,ID=wood6_rocket,posY=#bPosY+15,delay=26; \
type=structure,ID=wood6_rocket,posY=#bPosY+14,delay=27; \
type=structure,ID=wood6_rocket,posY=#bPosY+13,delay=28; \
type=structure,ID=wood6_rocket,posY=#bPosY+12,delay=29; \
type=structure,ID=wood6_rocket,posY=#bPosY+11,delay=30; \
type=structure,ID=wood6_rocket,posY=#bPosY+10,delay=31; \
type=structure,ID=wood6_rocket,posY=#bPosY+9,delay=32; \
type=structure,ID=wood6_rocket,posY=#bPosY+8,delay=33; \
type=structure,ID=wood6_rocket,posY=#bPosY+7,delay=34; \
type=structure,ID=wood6_rocket,posY=#bPosY+6,delay=35; \
type=structure,ID=wood6_rocket,posY=#bPosY+5,delay=36; \
type=structure,ID=wood6_rocket,posY=#bPosY+4,delay=37; \
type=structure,ID=wood6_rocket,posY=#bPosY+3,delay=38; \
type=structure,ID=wood6_rocket,posY=#bPosY+2,delay=39; \
type=structure,ID=wood6_rocket,posY=#bPosY+1,delay=40; \
type=structure,ID=wood6_rocket,posY=#bPosY,delay=41; \
type=structure,ID=no_rocket,posY=#bPosY,delay=42; \
type=particle,ID=hugeexplosion,pos=#bPos,delay=42; \
type=command,ID="fill ~9 ~-1 ~3 ~-9 ~-1 ~-3 log2 13",delay=42; \
type=command,ID="fill ~3 ~-1 ~9 ~-3 ~-1 ~-9 log2 13",delay=42; \
type=command,ID="fill ~8 ~-1 ~5 ~-8 ~-1 ~-5 log2 13",delay=42; \
type=command,ID="fill ~5 ~-1 ~8 ~-5 ~-1 ~-8 log2 13",delay=42; \
type=command,ID="fill ~7 ~-1 ~6 ~-7 ~-1 ~-6 log2 13",delay=42; \
type=command,ID="fill ~6 ~-1 ~7 ~-6 ~-1 ~-7 log2 13",delay=42; \
type=command,ID="fill ~7 ~-2 ~2 ~-7 ~-2 ~-2 log2 13",delay=42; \
type=command,ID="fill ~2 ~-2 ~7 ~-2 ~-2 ~-7 log2 13",delay=42; \
type=command,ID="fill ~6 ~-2 ~4 ~-6 ~-2 ~-4 log2 13",delay=42; \
type=command,ID="fill ~4 ~-2 ~6 ~-4 ~-2 ~-6 log2 13",delay=42; \
type=command,ID="fill ~5 ~-2 ~5 ~-5 ~-2 ~-5 log2 13",delay=42; \
type=command,ID="fill ~5 ~-3 ~2 ~-5 ~-3 ~-2 log2 13",delay=42; \
type=command,ID="fill ~2 ~-3 ~5 ~-2 ~-3 ~-5 log2 13",delay=42; \
type=command,ID="fill ~4 ~-3 ~3 ~-4 ~-3 ~-3 log2 13",delay=42; \
type=command,ID="fill ~3 ~-3 ~4 ~-3 ~-3 ~-4 log2 13",delay=42; \
type=command,ID="fill ~3 ~-4 ~1 ~-3 ~-4 ~-1 log2 13",delay=42; \
type=command,ID="fill ~1 ~-4 ~3 ~-1 ~-4 ~-3 log2 13",delay=42; \
type=command,ID="fill ~2 ~-4 ~2 ~-2 ~-4 ~-2 log2 13",delay=42; \
type=explosion,fire=true,radius=100,delay=45,pod=#bPos;type=sound,ID=random.explode,volume=2.0,delay=42)@luck=-2@chance=0.01

/middle
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=hugeexplosion,pos=#bPos; \
type=command,ID="fill ~4 ~-1 ~2 ~-4 ~-1 ~-2 log2 13"; \
type=command,ID="fill ~2 ~-1 ~4 ~-2 ~-1 ~-4 log2 13"; \
type=command,ID="fill ~3 ~-1 ~3 ~-3 ~-1 ~-3 log2 13"; \
type=command,ID="fill ~3 ~-2 ~1 ~-3 ~-2 ~-1 log2 13"; \
type=command,ID="fill ~1 ~-2 ~3 ~-1 ~-2 ~-3 log2 13"; \
type=command,ID="fill ~2 ~-2 ~2 ~-2 ~-2 ~-2 log2 13"; \
type=command,ID="fill ~2 ~-3 ~1 ~-2 ~-3 ~-1 log2 13"; \
type=command,ID="fill ~1 ~-3 ~2 ~-1 ~-3 ~-2 log2 13"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/little
group(type=command,ID="gamerule commandBlockOutput false"; \
type=particle,ID=largeexplode,pos=#bPos; \
type=command,ID="fill ~3 ~-1 ~1 ~-3 ~-1 ~-1 log2 13"; \
type=command,ID="fill ~1 ~-1 ~3 ~-1 ~-1 ~-3 log2 13"; \
type=command,ID="fill ~2 ~-1 ~2 ~-2 ~-1 ~-2 log2 13"; \
type=command,ID="fill ~2 ~-2 ~1 ~-2 ~-2 ~-1 log2 13"; \
type=command,ID="fill ~1 ~-2 ~2 ~-1 ~-2 ~-2 log2 13"; \
type=explosion,fire=true,radius=100,delay=5,pos=#bPos;type=sound,ID=random.explode,volume=2.0)@luck=-2@chance=0.015

/apokalypse incoming .-. :c fu ( i mean the bombs down here)

group(type=command,ID="gamerule commandBlockOutput false"; \
type=command,ID="lppcondition title @a[r=64] title $020" , delay=2; \
type=command,ID="lppcondition title @a[r=64] title $e19" , delay=4; \
type=command,ID="lppcondition title @a[r=64] title $018" , delay=6; \
type=command,ID="lppcondition title @a[r=64] title $e17" , delay=8; \
type=command,ID="lppcondition title @a[r=64] title $016" , delay=10; \
type=command,ID="lppcondition title @a[r=64] title $e15" , delay=12; \
type=command,ID="lppcondition title @a[r=64] title $014" , delay=14; \
type=command,ID="lppcondition title @a[r=64] title $e13" , delay=16; \
type=command,ID="lppcondition title @a[r=64] title $012" , delay=18; \
type=command,ID="lppcondition title @a[r=64] title $e11" , delay=20; \
type=command,ID="lppcondition title @a[r=64] title $010" , delay=22; \
type=command,ID="lppcondition title @a[r=64] title $e9" , delay=24; \
type=command,ID="lppcondition title @a[r=64] title $08" , delay=26; \
type=command,ID="lppcondition title @a[r=64] title $e7" , delay=28; \
type=command,ID="lppcondition title @a[r=64] title $06" , delay=30; \
type=command,ID="lppcondition title @a[r=64] title $e5" , delay=32; \
type=command,ID="lppcondition title @a[r=64] title $04" , delay=34; \
type=command,ID="lppcondition title @a[r=64] title $e3" , delay=36; \
type=command,ID="lppcondition title @a[r=64] title $02" , delay=38; \
type=command,ID="lppcondition title @a[r=64] title $e1" , delay=40; \
type=command,ID="lppcondition title @a[r=64] title $00", delay=42; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=2; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=4; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=6; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=8; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=10; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=12; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=14; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=16; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=18; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=20; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=22; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=24; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=26; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=28; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=30; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=32; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=34; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=36; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=38; \
type=command,ID="lppcondition title @a[r=64] subtitle $4RUN!!!",delay=40; \
type=command,ID="lppcondition title @a[r=64] subtitle $4BOOM!!!",delay=42; \
type=structure,ID=big_nuke,posY=#bPosY+40,delay=1; \
type=structure,ID=big_nuke,posY=#bPosY+39,delay=2; \
type=structure,ID=big_nuke,posY=#bPosY+38,delay=3; \
type=structure,ID=big_nuke,posY=#bPosY+37,delay=4; \
type=structure,ID=big_nuke,posY=#bPosY+36,delay=5; \
type=structure,ID=big_nuke,posY=#bPosY+35,delay=6; \
type=structure,ID=big_nuke,posY=#bPosY+34,delay=7; \
type=structure,ID=big_nuke,posY=#bPosY+33,delay=8; \
type=structure,ID=big_nuke,posY=#bPosY+32,delay=9; \
type=structure,ID=big_nuke,posY=#bPosY+31,delay=10; \
type=structure,ID=big_nuke,posY=#bPosY+30,delay=11; \
type=structure,ID=big_nuke,posY=#bPosY+29,delay=12; \
type=structure,ID=big_nuke,posY=#bPosY+28,delay=13; \
type=structure,ID=big_nuke,posY=#bPosY+27,delay=14; \
type=structure,ID=big_nuke,posY=#bPosY+26,delay=15; \
type=structure,ID=big_nuke,posY=#bPosY+25,delay=16; \
type=structure,ID=big_nuke,posY=#bPosY+24,delay=17; \
type=structure,ID=big_nuke,posY=#bPosY+23,delay=18; \
type=structure,ID=big_nuke,posY=#bPosY+22,delay=19; \
type=structure,ID=big_nuke,posY=#bPosY+21,delay=20; \
type=structure,ID=big_nuke,posY=#bPosY+20,delay=21; \
type=structure,ID=big_nuke,posY=#bPosY+19,delay=22; \
type=structure,ID=big_nuke,posY=#bPosY+18,delay=23; \
type=structure,ID=big_nuke,posY=#bPosY+17,delay=24; \
type=structure,ID=big_nuke,posY=#bPosY+16,delay=25; \
type=structure,ID=big_nuke,posY=#bPosY+15,delay=26; \
type=structure,ID=big_nuke,posY=#bPosY+14,delay=27; \
type=structure,ID=big_nuke,posY=#bPosY+13,delay=28; \
type=structure,ID=big_nuke,posY=#bPosY+12,delay=29; \
type=structure,ID=big_nuke,posY=#bPosY+11,delay=30; \
type=structure,ID=big_nuke,posY=#bPosY+10,delay=31; \
type=structure,ID=big_nuke,posY=#bPosY+9,delay=32; \
type=structure,ID=big_nuke,posY=#bPosY+8,delay=33; \
type=structure,ID=big_nuke,posY=#bPosY+7,delay=34; \
type=structure,ID=big_nuke,posY=#bPosY+6,delay=35; \
type=structure,ID=big_nuke,posY=#bPosY+5,delay=36; \
type=structure,ID=big_nuke,posY=#bPosY+4,delay=37; \
type=structure,ID=big_nuke,posY=#bPosY+3,delay=38; \
type=structure,ID=big_nuke,posY=#bPosY+2,delay=39; \
type=structure,ID=big_nuke,posY=#bPosY+1,delay=40; \
type=structure,ID=big_nuke,posY=#bPosY,delay=41; \
type=explosion,radius=100,posY=#bPosY,posX=#bPosX,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,posY=#bPosY,posX=#bPosX-10,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,posY=#bPosY,posX=#bPosX+10,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,posY=#bPosY,posX=#bPosX,posZ=#bPosZ-10,delay=42; \
type=explosion,radius=100,posY=#bPosY,posX=#bPosX,posZ=#bPosZ+10,delay=42; \
type=explosion,radius=100,posY=#bPosY,posX=#bPosX,posZ=#bPosZ-20,delay=42; \
type=explosion,radius=100,posY=#bPosY,posX=#bPosX,posZ=#bPosZ+20,delay=42; \
type=explosion,radius=100,posY=#bPosY,posX=#bPosX-20,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,posY=#bPosY,posX=#bPosX+20,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,posY=#bPosY,posX=#bPosX-10,posZ=#bPosZ+10,delay=42; \
type=explosion,radius=100,posY=#bPosY,posX=#bPosX-10,posZ=#bPosZ-10,delay=42; \
type=explosion,radius=100,posY=#bPosY,posX=#bPosX+10,posZ=#bPosZ+10,delay=42; \
type=explosion,radius=100,posY=#bPosY,posX=#bPosX+10,posZ=#bPosZ-10,delay=42; \
type=explosion,radius=100,posY=#bPosY-10,posX=#bPosX-10,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,posY=#bPosY-10,posX=#bPosX+10,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,posY=#bPosY-10,posX=#bPosX,posZ=#bPosZ-10,delay=42; \
type=explosion,radius=100,posY=#bPosY-10,posX=#bPosX,posZ=#bPosZ+10,delay=42; \
type=explosion,radius=100,posY=#bPosY-10,posX=#bPosX,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,posY=#bPosY-20,posX=#bPosX,posZ=#bPosZ,delay=42; \
type=command,ID="/effect @e[r=18] minecraft:instant_damage 1 0",delay=42; \
type=command,ID="/effect @e[r=36] minecraft:instant_damage 1 1",delay=42; \
type=command,ID="/effect @e[r=72] minecraft:instant_damage 1 2",delay=42; \
type=command,ID="/effect @e[r=108] minecraft:instant_damage 1 3",delay=42; \
type=command,ID="/effect @e[r=72] minecraft:wither 10000 1",delay=42; \
type=command,ID="/effect @e[r=18] minecraft:slowness 10000 0",delay=42; \
type=command,ID="/effect @e[r=36] minecraft:slowness 10000 1",delay=42; \
type=command,ID="/effect @e[r=72] minecraft:slowness 10000 2",delay=42; \
type=command,ID="/effect @e[r=144] minecraft:slowness 10000 3",delay=42; \
type=command,ID="/effect @e[r=18] minecraft:hunger 10000 0",delay=42; \
type=command,ID="/effect @e[r=36] minecraft:hunger 10000 1",delay=42; \
type=command,ID="/effect @e[r=72] minecraft:hunger 10000 2",delay=42; \
type=command,ID="/effect @e[r=108] minecraft:hunger 10000 3",delay=42; \
type=command,ID="/effect @e[r=144] minecraft:hunger 10000 4",delay=42; \
type=command,ID="/effect @e[r=72] minecraft:nausea 10000 0",delay=42; \
type=command,ID="/effect @e[r=18] minecraft:weakness 10000 0",delay=42; \
type=command,ID="/effect @e[r=36] minecraft:weakness 10000 1",delay=42; \
type=command,ID="/effect @e[r=72] minecraft:weakness 10000 2",delay=42; \
type=command,ID="/effect @e[r=108] minecraft:weakness 10000 3",delay=42; \
type=command,ID="/effect @e[r=144] minecraft:weakness 10000 4",delay=42; \
type=command,ID="/effect @e[r=18] minecraft:poison 10000 0",delay=42; \
type=command,ID="/effect @e[r=36] minecraft:poison 10000 1",delay=42; \
type=command,ID="/effect @e[r=72] minecraft:poison 10000 2",delay=42; \
type=command,ID="/effect @e[r=108] minecraft:poison10000 3",delay=42; \
type=sound,ID=random.explode,volume=5.0,delay=42)@luck=-2@chance=0.01

group(type=command,ID="gamerule commandBlockOutput false"; \
type=command,ID="lppcondition title @a[r=64] title $020", delay=2; \
type=command,ID="lppcondition title @a[r=64] title $019", delay=4; \
type=command,ID="lppcondition title @a[r=64] title $018", delay=6; \
type=command,ID="lppcondition title @a[r=64] title $017", delay=8; \
type=command,ID="lppcondition title @a[r=64] title $016", delay=10; \
type=command,ID="lppcondition title @a[r=64] title $015", delay=12; \
type=command,ID="lppcondition title @a[r=64] title $014", delay=14; \
type=command,ID="lppcondition title @a[r=64] title $013", delay=16; \
type=command,ID="lppcondition title @a[r=64] title $012", delay=18; \
type=command,ID="lppcondition title @a[r=64] title $011", delay=20; \
type=command,ID="lppcondition title @a[r=64] title $010", delay=22; \
type=command,ID="lppcondition title @a[r=64] title $09", delay=24; \
type=command,ID="lppcondition title @a[r=64] title $08", delay=26; \
type=command,ID="lppcondition title @a[r=64] title $07", delay=28; \
type=command,ID="lppcondition title @a[r=64] title $06", delay=30; \
type=command,ID="lppcondition title @a[r=64] title $05", delay=32; \
type=command,ID="lppcondition title @a[r=64] title $04", delay=34; \
type=command,ID="lppcondition title @a[r=64] title $03", delay=36; \
type=command,ID="lppcondition title @a[r=64] title $02", delay=38; \
type=command,ID="lppcondition title @a[r=64] title $01", delay=40; \
type=command,ID="lppcondition title @a[r=64] title $00", delay=42; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=2; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=4; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=6; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=8; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=10; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=12; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=14; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=16; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=18; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=20; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=22; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=24; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=26; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=28; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=30; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=32; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=34; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=36; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=38; \
type=command,ID="lppcondition title @a[r=64] subtitle $4 your biggest NIGHTMARE became true!!!",delay=40; \
type=command,ID="lppcondition title @a[r=64] subtitle $4BOOM!!!",delay=42; \
type=structure,ID=Nightmare,posY=#bPosY+40,delay=1; \
type=structure,ID=Nightmare,posY=#bPosY+39,delay=2; \
type=structure,ID=Nightmare,posY=#bPosY+38,delay=3; \
type=structure,ID=Nightmare,posY=#bPosY+37,delay=4; \
type=structure,ID=Nightmare,posY=#bPosY+36,delay=5; \
type=structure,ID=Nightmare,posY=#bPosY+35,delay=6; \
type=structure,ID=Nightmare,posY=#bPosY+34,delay=7; \
type=structure,ID=Nightmare,posY=#bPosY+33,delay=8; \
type=structure,ID=Nightmare,posY=#bPosY+32,delay=9; \
type=structure,ID=Nightmare,posY=#bPosY+31,delay=10; \
type=structure,ID=Nightmare,posY=#bPosY+30,delay=11; \
type=structure,ID=Nightmare,posY=#bPosY+29,delay=12; \
type=structure,ID=Nightmare,posY=#bPosY+28,delay=13; \
type=structure,ID=Nightmare,posY=#bPosY+27,delay=14; \
type=structure,ID=Nightmare,posY=#bPosY+26,delay=15; \
type=structure,ID=Nightmare,posY=#bPosY+25,delay=16; \
type=structure,ID=Nightmare,posY=#bPosY+24,delay=17; \
type=structure,ID=Nightmare,posY=#bPosY+23,delay=18; \
type=structure,ID=Nightmare,posY=#bPosY+22,delay=19; \
type=structure,ID=Nightmare,posY=#bPosY+21,delay=20; \
type=structure,ID=Nightmare,posY=#bPosY+20,delay=21; \
type=structure,ID=Nightmare,posY=#bPosY+19,delay=22; \
type=structure,ID=Nightmare,posY=#bPosY+18,delay=23; \
type=structure,ID=Nightmare,posY=#bPosY+17,delay=24; \
type=structure,ID=Nightmare,posY=#bPosY+16,delay=25; \
type=structure,ID=Nightmare,posY=#bPosY+15,delay=26; \
type=structure,ID=Nightmare,posY=#bPosY+14,delay=27; \
type=structure,ID=Nightmare,posY=#bPosY+13,delay=28; \
type=structure,ID=Nightmare,posY=#bPosY+12,delay=29; \
type=structure,ID=Nightmare,posY=#bPosY+11,delay=30; \
type=structure,ID=Nightmare,posY=#bPosY+10,delay=31; \
type=structure,ID=Nightmare,posY=#bPosY+9,delay=32; \
type=structure,ID=Nightmare,posY=#bPosY+8,delay=33; \
type=structure,ID=Nightmare,posY=#bPosY+7,delay=34; \
type=structure,ID=Nightmare,posY=#bPosY+6,delay=35; \
type=structure,ID=Nightmare,posY=#bPosY+5,delay=36; \
type=structure,ID=Nightmare,posY=#bPosY+4,delay=37; \
type=structure,ID=Nightmare,posY=#bPosY+3,delay=38; \
type=structure,ID=Nightmare,posY=#bPosY+2,delay=39; \
type=structure,ID=Nightmare,posY=#bPosY+1,delay=40; \
type=structure,ID=Nightmare,posY=#bPosY,delay=41; \
type=structure,ID=Nightmare_boom,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX-5,posZ=#bPosZ+5,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX-5,posZ=#bPosZ-5,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX+5,posZ=#bPosZ+5,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX+5,posZ=#bPosZ-5,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX-10,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX+10,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX,posZ=#bPosZ-10,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX,posZ=#bPosZ+10,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX,posZ=#bPosZ-20,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX,posZ=#bPosZ+20,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX-20,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX+20,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX-10,posZ=#bPosZ+10,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX-10,posZ=#bPosZ-10,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX+10,posZ=#bPosZ+10,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX+10,posZ=#bPosZ-10,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY-10,posX=#bPosX-10,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY-10,posX=#bPosX+10,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY-10,posX=#bPosX,posZ=#bPosZ-10,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY-10,posX=#bPosX,posZ=#bPosZ+10,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY-10,posX=#bPosX,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY-20,posX=#bPosX,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY-30,posX=#bPosX,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX-20,posZ=#bPosZ-20,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX-20,posZ=#bPosZ+20,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX+20,posZ=#bPosZ-20,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX+20,posZ=#bPosZ+20,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX,posZ=#bPosZ-30,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX,posZ=#bPosZ+30,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX-30,posZ=#bPosZ,delay=42; \
type=explosion,radius=100,fire=true,posY=#bPosY,posX=#bPosX+30,posZ=#bPosZ,delay=42; \
type=command,ID="/kill @e[r=100]",delay=42; \
type=command,ID="/effect @e[r=180] minecraft:instant_damage 1 0",delay=42; \
type=command,ID="/effect @e[r=360] minecraft:instant_damage 1 1",delay=42; \
type=command,ID="/effect @e[r=720] minecraft:instant_damage 1 2",delay=42; \
type=command,ID="/effect @e[r=1080] minecraft:instant_damage 1 3",delay=42; \
type=command,ID="/effect @e[r=720] minecraft:wither 10000 1",delay=42; \
type=command,ID="/effect @e[r=180] minecraft:slowness 10000 0",delay=42; \
type=command,ID="/effect @e[r=360] minecraft:slowness 10000 1",delay=42; \
type=command,ID="/effect @e[r=720] minecraft:slowness 10000 2",delay=42; \
type=command,ID="/effect @e[r=1440] minecraft:slowness 10000 3",delay=42; \
type=command,ID="/effect @e[r=180] minecraft:hunger 10000 0",delay=42; \
type=command,ID="/effect @e[r=360] minecraft:hunger 10000 1",delay=42; \
type=command,ID="/effect @e[r=720] minecraft:hunger 10000 2",delay=42; \
type=command,ID="/effect @e[r=1080] minecraft:hunger 10000 3",delay=42; \
type=command,ID="/effect @e[r=1440] minecraft:hunger 10000 4",delay=42; \
type=command,ID="/effect @e[r=720] minecraft:nausea 10000 0",delay=42; \
type=command,ID="/effect @e[r=180] minecraft:weakness 10000 0",delay=42; \
type=command,ID="/effect @e[r=360] minecraft:weakness 10000 1",delay=42; \
type=command,ID="/effect @e[r=720] minecraft:weakness 10000 2",delay=42; \
type=command,ID="/effect @e[r=1080] minecraft:weakness 10000 3",delay=42; \
type=command,ID="/effect @e[r=1440] minecraft:weakness 10000 4",delay=42; \
type=command,ID="/effect @e[r=180] minecraft:poison 10000 0",delay=42; \
type=command,ID="/effect @e[r=360] minecraft:poison 10000 1",delay=42; \
type=command,ID="/effect @e[r=720] minecraft:poison 10000 2",delay=42; \
type=command,ID="/effect @e[r=1080] minecraft:poison10000 3",delay=42; \
type=sound,ID=random.explode,volume=5.0,delay=42)@luck=-2@chance=0.01