>surface
/ house + lucky block
group(type=structure,ID=house;type=block,ID=lucky:lucky_block_tnt,tileEntity=(Luck=20),posX=#bPosX+1,posZ=#bPosZ-1)@chance1000

/creepertemple
group(type=structure,ID=Creepertemple;type=block,ID=lucky:lucky_block_tnt,tileEntity=(luck=100),posY=#bPosY+1)@chance=1000

/block
type=block,ID=lucky:lucky_block_tnt@chance=100