For more information about modding within Severed Chains please head over to https://legendofdragoon.org/modding/ =========================================================================================================================================================== Difficulty Modes =========================================================================================================================================================== US - US Retail Japan - Japan Retail Japan Demo - Japan Demo **Please note that the only repeat item in Japan Demo is Psyche Bomb X** US + Hard Bosses - Hard Mode character enhancements active. US Retail for normal encounters, Hard Mode for boss encounters. Hard Mode - Hard Mode character enhancements and all enemies have upgraded stats. Hard + Hell Bosses - Hell Mode character enhancements active. Hard Mode for normal enocunters, Hell Mode for boss encounters. Hell Mode - Hell Mode character enhancements and all enemies have upgraded stats. =========================================================================================================================================================== Quick how to =========================================================================================================================================================== While exploring submaps press R3 or key C to open the DraMod Menu. More information on the DraMod Menu can be found below. While exploring submaps press L3 or key V to open the DraMod Achievements screen. Press UP or DOWN in battle to open the secondary battle menu to activate character abilities. =========================================================================================================================================================== [US + Hard Bosses][Hard Mode][Hard + Hell Boss][Hell Mode Notes] (That are not listed in game for one reason or another) =========================================================================================================================================================== ***************************************************************************************************************** **Please note that Hard Mode is not intended to start with all characters or dragoons at the start of the game.** **However Hell Mode is intended to start with all dragoons, however it is optional. ** ***************************************************************************************************************** -All equips can not nullifiy elements. -Hell Mode will turn on/off certain features every time a battle starts. Please note increasing your inventory is done through gameplay features now. -Hell Mode bosses have "enrage" a mechanic that make them stronger the less HP they have. -Hell Mode bosses have "shield" at certain thresholds they provide themselves a shield. -Hell Mode "powerful" items will change the elements of monsters on the field to that same element of the item. -The special Faust through the DraMenu will grant Armor of Legend and Legend Casque after 40 battles or when someone in the party is level 60. Details on how to active this are in the DraMenu section below. ****************** **All Characters** ****************** Dragoon AT/MAT is set to 100/100 for all levels as the dataset will only use the spell multiplier which you can see in game unless otherwise stated below. Dragoon DF/MDF is set to 180/180 for all levels unless otherwise stated below. Dragoon Spell stats changes are displayed in game. Armor of Legend and Legend Casque have a stat gain cap of +40. All item magic in Dragoon form will cost 0 MP, restore 50 SP, and have a default spell multiplier unless otherwise stated below. They will all be identified by Dragoon . All characters new special mechanics can be accessed using UP/DOWN to access the secondary battle menu during their turn to activate. ********** ***Dart*** ********** Dart has a special mechanic called Burn Stacks. Burn Stacks has a maximum stacks based on Dragoon Level. When at max Burn Stacks Flameshot will do the same damage as Final Burst. When at max Burn Stacks Explosion will do the same damage as Red-Eyed Dragon. When at max Burn Stacks all magic spells will cost 0 MP. You can currently check Burn Stacks in two ways, one being opening the Spell Menu and checking the multiplier via the hotkey to get the exact Burn Stacks. FACE NORTH + FACE LEFT - (Battle) Activates Dart's Burn Stacks (Triangle+Square) You can press the hotkey again to not use the stacks if you are just checking. Dart will have a display fill guage in red for Burn Stacks. The fill guage is the same as the white rectangle that shows the active character. If he has 1% - 25% it will display 25% in red. If he has 26% - 50% it will display 50% in red. If he has 51% - 99% it will display 75% in red. If he has 100% it will display 100% in red. To use all Burn Stacks make sure the hotkey has activated via the Spell Menu (the multiplier at the end will change). Dart's Dragoon Addition and Magic will be increased by 10% per Burn Stack. Dart will gain the following amount of Burn Stacks when using different attacks Dragoon Burn Stack - +0 Burn Stacks Dart Dragoon Addition - +1 Burn Stacks Flameshot - +1 Burn Stacks Explosion - +2 Burn Stacks Final Burst - +3 Burn Stacks Red-Eyed Dragon - +4 Burn Stacks Dart will gain the following amount of MP every time he reaches the following amount of Burn Stacks 4 Burn Stacks - 10 MP Healed 8 Burn Stacks - 20 MP Healed 12 Burn Stacks - 30 MP Healed Dart will have these maximum amount of Burn Stacks per Dragoon Level Dragoon Lv1 - 3 Burn Stacks Max Dragoon Lv2 - 6 Burn Stacks Max Dragoon Lv3 - 9 Burn Stacks Max Dragoon Lv4 - 12 Burn Stacks Max Dragoon Lv5 - 12 Burn Stacks Max Dragoon Lv6 - 12 Burn Stacks Max Dragoon Lv7 - 15 Burn Stacks Max ******************* ***Lavtiz/Albert*** ******************* [In Hell Modes Only] Blossom/Rose Storm can be changed in the config menu to be cast for 1-5 turns. Each turn increases the spell MP usage by 20 MP. Flower Storm has changed. Lavitz/Albert has a special mechanic called Wind Mark and Wind Barrier. Lavitz/Albert applies Wind Mark to enemies when using spells. When any party member attacks an enemy with Wind Mark they lose 30 Turn Points. Once an enemy has a Wind Mark they can not gain any more. When selecting an enemy Lavitz/Albert's active party member guage will be filled up with green according to how much Wind Marks is on an enemy. Black - 0 33% Filled - 1 66% Filled - 2 Full - 3 Enemies will gain the following Wind Marks when using the following spells. Wing Blaster - 1 Dragoon Spinning Gale - 1 Gaspless - 2 Jade Dragon - 3 Wind Barrier costs 10 MP per turn to use and whenver Lavitz/Albert are attacked the attacking monster will have 30 Turn Points removed. *************** ***Shana/???*** *************** Shana's final total AT stat is multiplied in the following scenarios x1.4 when equipping Detonate Arrow If Detonate Arrow is not equipped x2.15 when level is above 28 x1.9 when level is above 20 x1.6 when level is above 10 Shana's final DF stat has an additional 12% value when she is above level 30. Shana, if she has cast Star Children during her Dragoon form, will heal 100% HP on her next Human form turn. When Shana surpasses 100 MP in Hell Modes, Gates of Heaven will be based upon 30% of her maximum MP with ceiling rounding to nearest 10. If party members are dead there is a healing penality for Gates of Heaven. -5% per party member in Hard Modes -12% per party member in Hell Modes Various locations in the game now drop Elemental Arrows and can be used during Shana's turn via the secondary battle menu. Fire Arrow - Volcano Villude (45%) Dark Arrow - Hellena Prision (Disc 4) (50%) Water Arrow - Undersea Cavern (35%) Water Arrow - Kashua Glacier (50%) Wind Arrow - Nest of Dragon (35%) Wind Arrow - Evergreen Forest (50%) Earth Arrow - Home of Giganto (35%) Earth Arrow - Kadessa (50%) Dark Arrow - Phantom Ship (35%) Dark Arrow - Death City Mayfil (50%) Dark Arrow - Phantom Ship (Disc 4) (40%) Light Arrow - Moon (50%) Light Arrow - Shrine of Shirley (35%) Thunder Arrow - Vellweb (35%) Thunder Arrow - Flanvel Tower (50%) If a location does not have dedicated Elemental Arrow, a random Elemental Arrow will drop at 25%. Shana has a new mechanic called Elemental Field activated by Elemental Arrows. When an Elemental Arrow is used Shana will gain one Elemental Charge matching the Elemental Type of the Elemental Arrow for the Elemental Field. Once all three Elemental Charges are gained the Elemental Field activates and provides various effects for three of Shana's turns. When the Elemental Field activates the Elemental Cooldown state begins and lasts for three of Shana's turns. Only the first three attacks with an element are counted for the Elemental Cooldown. Enemies can contribute to the elements for Elemental Cooldown. If an effect is triggered by Elemental Cooldown Shana gains the Elemental Exhaustion effect where she can not gain Elemental Charges for the amount of turns specified. When the Elemental Field is activated one of the following will occur: If three different elements were used to create the Elemental Field the damage for those elements is reduced by XX%. If two elements were the same to create the Elemental Field this element will have it's damage increased by XX% while the other is reduced by XX%. If all three elements used to create the Elemental Field were the same the damage for that element will be increased by XX%. When Elemental Cooldown is finished the following can occur: If three different elements in the Elemental Cooldown are different than the three elements in the Elemental Field, Shana gains the Elemental Prism effect. Elemental Prism - Shana's next Elemental Arrow turns into the Prismatic Arrow casting an enhanced version of Psyche Bomb that deals XXX% damage. Elemental Exhaustion - X turns If all elements in the Elemental Cooldown are the same as the ones in the Elemental Field, Shana gains the Elemental Torrent effect. Elemental Torrent - Shana's normal arrows have their damage infused by the matching element they do XXX% more damage for X turns. Elemental Exhaustion - X turns If all elements in the Elemental Cooldown are the same as the ones in the Elemental Field and they match the element of one of the enemies on the field, Shanaa gains the Elemental Overabundance effect. Elemental Overabundance - Shana's next Elemental Arrow that matches the element of the target will deal X.Xx more damage. If the target is Thunder and Haschel is in the party this damage is further increased by 150%. Elemental Exhaustion - X turns If all elements in the Elemental Cooldown are the elemental opposite of the ones in the Elemental Field Shana gains the Elemental Reaction effect. Elemental Reaction - Shana's next Elemental Arrow will provided the Elemental Reaction effect on the targeted enemy for three turns that are activated upon hitting the enemy. Fire/Water - Vaporize - The party will heal MP based on 0.3% of the damage dealt up to a maximum of 50 MP. Wind/Earth - Turbulence - The party will gain SP based on 1% of the damage dealt up to a maximum of 100 SP. If the character is in Dragoon forms the amount of turns in Dragoon will recalculate. Dark/Light - Equilbirum - The party will heal based on XX% of the damage dealt up to a maximum of X% of Shana's HP. Elemental Exhaustion - X turns If there are three of the same element in the Elemental Cooldown and three of the same element but different than the ones in the Elemental Field, Shana gains the Elemental Unity effect. Elemental Unity - Shana's Elemental Arrow of the same element of the two elements of Elemental Unity will provide bonuses to one of those two party members if present in the party. Fire - Dart will gain 1 Burn Stack per Fire Arrow. Water - Meru and Shana will regain XX MP per Water Arrow. Meru will gain Ice Shield based on XX% of the damage dealt up to a maximum of 5% of Shana's HP. Wind - Wind Arrow will not consume Wind Marks on the enemy and instead restore 1 Wind Mark. Earth - Earth Arrow will provide Protection Shield based on XX% of the damage dealt up to a maximum of 15% of Shana's HP to Kongol. Dark - Rose will gain Siphon based on XX% of the damage dealtup to a maximum of 10% of Shana's HP. Light - Shana will restore an additional 100 SP when Light Arrow is used and heal 5% of the damage dealt up to a maximum of 5% of Shana's HP. Thunder - Thunder Arrow has an additional chance to apply another Thunder Charge to the enemy. Elemental Exhaustion - X turns ********** ***Rose*** ********** Rose's final DF stat has an additional 10% value when she is above level 30. Rose will provide additional healing to herself while using any attack in Dragoon form and others if using Astral Drain Astral Drain - Heals an additional amount based on Rose's Max HP (Rose Max HP * Dragoon Level * 0.0425) to the whole party. Dark Dragon - Heals Rose for 10% of the damage dealt. Dragoon Dark Mist will have an enhanced multiplier (150% x 170% x Multi). All additions except Whip Smack have changed. Rose's new mechanic is called Siphon Overflow and is based on Rose's Max HP upon entering battle. All attacks in Dragoon form count towards this number and Rose can gain up to 20% of her Max HP as Siphon per attack. When full, the amount of Siphon is added to the base damage of the attack. ************* ***Haschel*** ************* Haschel's mechanic called Thunder Charge and Charge Charge. Thunder Charge can be applied to enemies. Static Charge is used to gather Thunder Charges and apply them to the next enemy that is hit. Each time a thunder based magic attack is used a Thunder Charge is applied to an enemy. When an enemy has gained 10 Thunder Charges Haschel can deal massive damage when targetting them Dragoon Spark Net and lose all Thunder Charges on that specific enemy. When an enemy is targetted this way that enemy can't gain Thunder Charges for 5 of their turns. Dragoon Spark Net will have an enhanced multiplier when attacking enemies of Thunder element (150% x 440% x 3 x Multi) otherwise (150% x 440% x Multi). Dragoon Spark Net has the following changes Will not recover SP like other Dragoon item magic. Will cost 10 MP per use. Will have an enhanced multipler (150% x 150% x Multi). ********** ***Meru*** ********** Meru's final DF stat has an additional 26% value when she is above level 30. Cat's Cradle has changed. Perky Step has changed. Meru's mechanic is called Magic State and costs 10 MP per turn to use. While in Magic State any damage that Meru does 10% of it is transferred to a shield. Meru gains Enhanced Guard while in this state increasing the amount of healing from Guard. In Hard Mode Enhanced Guard heals 18% HP. In Hell Mode Enhanced Guard heals 15% HP. ************ ***Kongol*** ************ Kongol gains half speed from Speed Equips. Kongol has lowered Dragoon DF/MDF (70/100) at the cost of higher damage multipliers. All additions have changes. Kongol's mechanic is called Counter Stance. In this state Kongol's speed is set to 0 and whnever he is attacked he gains 218 turn points. While in this state Kongol is considered to have Lesser Guard (20% damage reduction) and will heal 2% HP per turn. =========================================================================================================================================================== DraMod Menu =========================================================================================================================================================== Level Sync - Levels up players based on the character with the highest EXP in the Party (up to 80,000 EXP for Hard Mode and 160,000 EXP for Hell Mode). Add Lavitz - Adds Lavitz whenever he is missing from the party. Add Shana - Adds Shana whenever she is missing from the party. Add Everyone - Adds everyone to the party. Add Level 1 Party - Only available when you first gain control of Dart, adds everyone at level 1. Dart Dragoon Swap - On the final map of the game swap between Divine and Red-Eye spirits. Wingly Shop - While in the Forbidden Land access the Wingly item shop. Next Ultimate Boss - While in the Forbidden Land after you the events in Flanvel Tower start the next Ultimate Boss you have not defeated. Details below. Ultimate Boss - Refight an Ultimate Boss using the selector in the Main Menu->Gameplay->[DM] Ultimate Boss. Rogue Shop - While in Aglis access the Rogue item shop. Warp off Moon - In the first map of the Lunar Core (After Archangel) warp back to Ulara. Warp to Moon - In Ulara, warp back to the Moon. Start Faust - Fight a special boss in the map before the final Super Virage that grants Legend equips under certain conditions. Hero Shop - After Hero Competition, open a similar shop so you don't have to spam tickets. Elemental Bomb Shop - After Hero Competition, open a shop with Powerful Magic Items. =========================================================================================================================================================== Ultimate Boss =========================================================================================================================================================== Ultimate Boss After Flanvel Tower you can go back to The Forbidden Land to fight tougher versions of bosses. The equips are for Hard and Hell modes only. If you are overleveled by a certain amount for the zone you will have a HP, and Damage Reduction. Monsters will also deal more damage. Each boss will reward one time rewards and will grant large amounts of gold the more bosses you defeat. The expensive new equips can be found in the Black Castle by the Green and White Flame Reseachers. You can exit the Black Castle using the New Serdio Party entrance. Zone 1 - Level 30 (The first two maps) =========================================================================================================================================================== 1. Commander - 64,000 HP Drops Sabre, a +70 AT weapon for Rose. 2. Fruegel I - 63,000 HP 3. Urobolus - 61,600 HP Defeating this boss will increase your inventory to 36 Slots. Zone 2 - Level 40 =========================================================================================================================================================== 4. Sandora Elite - 159,600 HP 5. Drake the Bandit - 148,000 HP 6. Jiango - 204,800 HP This boss has Zero SP start. 7. Fruegel II - 220,000 HP 8. Fire Bird - 281,600 HP This boss has Zero SP start. This boss has Guard Break on dive attack. This boss has MP Attack on summon. Defeating this boss will increase your inventory to 40 slots. Zone 3 - Level 50 - **NOT FINSHED FOR BETA =========================================================================================================================================================== 9. Ghost Feyrbrand - 320,000 HP 10. Mappi - 128,000 HP 11. Gehrich - 200,000 HP | Mappi - 128,000 HP This boss has Zero SP start. 12. Ghost Commander - 221,000 HP This boss has Wound Damage on slash attack. This boss has Health Steal on life sap attack. 13. Kamuy - 300,000 HP This boss does SP damage. 14. Ghost Regole - 336,000 HP 15. Grand Jewel - 260,000 HP This boss has a Magic Change every 10%. This boss has elemental shift. This Boss has Reverse Dragon Block Staff. 16. Windigo - 700,000 HP This boss has Armor Break when heart is damaged. 17. Polter Armor - 666.666 HP This boss has Shared HP. 18. The Last Kraken - 360,000 HP This boss is actually centered. 19. Vector - 180,000 HP | Selebus - 135,000 HP | Kubila - 157,500 HP 20. Caterpillar - 120,000 HP | Pupa - 180,000 HP | Imago - 240,000 HP 21. Zackwell - 360,000 HP 22. Ghost Divine Dragon - 400,000 HP Defeating this boss will increase your inventory to 48 Slots. Zone 4 - Level 60 - **NOT FINSHED FOR BETA =========================================================================================================================================================== 23. Virage I | Head - 360,000 HP | Body - 360,000 HP | Arm - 60,000 HP 24. Kongol - 420,000 HP 25. Lenus - 525,000 HP This boss has a Magic Change every 5%. 26. Syuveil - 500,000 HP This boss has Turn Point damage on all Dragoon magic attacks. 27. Virage II | Head - 1,280,000 HP | Body - 540,000 HP | Arm - 54,000 HP This boss has body damage. 28. Feyrbrand - 288,000 HP | Greham - 210,000 HP This boss has Dragoon Bond. This boss will remove resistances. 29. Damia - 360,000 HP This boss has a custom status effect, Menu Block on all magic attacks. Will block all menu actions, Dragoons are immune. 30. Regole - 300,000 HP | Dragoon Lenus - 300,000 HP | 40,000 Gold This boss has Dragoon Bond. 31. Belzac - 608,000 HP This boss has custom status effects, each with a random chance of activation. 30% accuracy loss on Grand Stream. Power Down DF/MDF on Meteor Strike. Speed Down on Golden Dragoon. 32. S Virage I | Head - 320,000 HP | Body - 320,000 HP | Arm - 160,000 HP | 1,000 - 75,000 Gold This boss has Gold farming opportunities. This boss has countdown changes. For every 40,000 damage, countdown increases. For each countdown increase you get 1,000 Gold each. Killing a body part grants the following gold: 45,000 Gold for the head, 15,000 Gold for the body, 10,000 Gold for the arm. 33. Kanzas - 396,000 HP This boss has Electric Charges, with a maximum of 30 charges. Each charge is released all at once and can be released at any time, each charge grants 5% power on the next attack. Dragoon Addition grants 1 charge. Atomic Mind grants 3 charges and attack down for 3 turns. Thunder Kid grants 5 charges and defense down for 3 turns. Violet Dragon grants 15 charges and instantly releases all charges for this attack and grants power down for 3 turns. 34. Emperor Doel - 250,000 HP | Dragoon Doel - 750,000 HP | 15,000 Gold This boss has Inventory Refresh. This boss has Ultimate Enrage Mode. This Boss has a Magic Change. Doel can now cast any magic when he is below 75,000 HP and will use elemental weaknesses to his advantage. This boss has Enhanced Shield. Doel's Shield when it is about to appear will grant him Damage Immunity. The Shield grants him half damage. Defeating this boss will increase your inventory to 64 Slots. If you are on Hell Mode you will unlock Divine Red-Eyed Dragon mode. 35. S Virage II | Head - 333,333 HP | Body - 222,222 HP | Arm 666,666 | 15,000 Gold This boss has a modified Shared HP. Attacking the head heals the arm. Each attack to a body part will do 2x damage. Each part healed will recieve 1x HP. Attacking the arm heals the head. Attacking the head heals the body. This boss has an enhanced Final Attack. 36. Divine Dragon - 10,000 HP | 15,000 Gold This boss has Armor Guard. This Boss has Reverse Dragon Block Staff. This boss has Ultimate Enrage Mode. 37. Lloyd - 666,666 HP | 15,000 Gold This boss has modified Ultimate Enrage Mode, Lloyd will increase his AT/MAT stats but lower his DF/MDF stats. Dying by his Dragoon Buster attack will lower his stats, but each time you die Lloyd's base stats increase. This boss will remove resistances. This boss has a Magic Change every 7%. 38. Magician Faust - 1,000,000 HP | 30,000 Gold This boss has Dragoon Guard. This boss has any magic and will play to your weakness and strengths depending on the phase. 39. Zieg - 720,000 HP | 30,000 Gold This boss unlocks unused attacks. This boss has enhanced damage on Explosion. 40. Melbu Frahma - ??? HP | 0 Gold For this fight only, Rose can not heal more than 25% HP from Astral Drain. Zero SP - Start the battle with zero SP. Guard Break - Removes guard status on a certain attack. MP Attack - Removes MP on a certain attack. Wound Damage - Reduces Max HP on a certain attack. Dying will restore Max HP. Health Steal - Health Steals on a certain attack. SP Damage - Damages your SP, dragoons are immune to this damage. Magic Change - Changes magic based on HP intervals. All magic is applicable, Faust and Melbu are the only bosses that can cast Psyche Bomb. Elemental Shift - Element changes based on the item used. Armor Break - Defense drop drastically when a specific monster is targeted. Shared HP - Attacking one part deals damage to the rest. Turn Point Damage - Removes turn points on a cetain attack. Body Damage - Killing one part damages the main part for all of its HP. Dragoon Bond - Attacking first determines the following. Attack either dragoon or dragon first, the other monster will heal the other for all damage. When one monsters dies the other becomes more powerful. Attacking both dragon and dragoon at the same time both of them become more powerful for a lesser amount. Remove Resistances - All resistances are removed. Countdown - Changes countdown mechanics. Inventory Refresh - Refreshes inventory at a certain point in battle. Ultimate Enrage Mode - Bosses will increase their stats for every 1% of damage. Reverse Dragon Block Staff - Dragoons will operate at 80%. Armor Guard - Significant increase to defenses when Guarding, overwrites Power Up/Down DF/MDF effects. Dragoon Guard - Adds Guard to the menu in Dragoon regardless of Dragoon level. =========================================================================================================================================================== New Equips (Hard/Hell only) =========================================================================================================================================================== Lava Blade - Fire-based attack. Stone Axe - Earth-based attack. Spectral Arrow - Light-based attack. Void Estoc - Dark-based attack. Hydro Hammer - Water-based attack. Attack Horn - Raises physical & magical attack by 30. Defense Horn - Raises physical & magical defense by 30. Spirit Eater - Removes 20 SP per turn unless SP is full. Giant Axe - Will occasionally cast guard after physical dmg. Dragon Beater - Grants life and SP steal on physical attacks and provides additional siphon on all physical attacks. Ouroboros - Doubles Dragoon damage but costs 200 SP per turn and casts slow down on exit. Elemental Arrow - Provides unlimited arrows of each time of element for Shana. Magic Hammer - Transfers all physical power to magical damage but grants MP recovery even in Dragoon form and Max MP increase. Overcharge Glove - Thunder-based attack that deals more to thunder. Crystal Armor - Increases stats the more crystal equips are set. Crystal Hat - Increases stats the more crystal equips are set. Crystal Boots - Increases stats the more crystal equips are set. Crystal Ring - Increases stats the more crystal equips are set. Ring of Reversal - Reverse physical and magical defense. Ring of Healing - Heals 7% HP/MP and 7 SP per turn. Ring of Power - Raises physical attack by 60. Ring of Magic - Raises magical attack by 60. Ring of Defense - Raises physical defense by 60. Ring of Block - Raises magical defense by 60. Ring of Shielding - Chance to cast perfect shield before death. Ring of Elements - Extends dragoon space based on turns in special. The One Ring - Sets HP and Max HP to 1 and Avoid to 80%. Lloyd's Boots - Lloyd's favorite boots. Provides +10 of various stats. Divine DG Armor - 20 SP and 10% MP on all hits. Halo of Balance - Raises maximum HP/MP by 30%. Firebrand - Fire and Divine based attack. Divine attacks deal more damage. Super Spirit Ring - Removes SP from additions. Gains 100 SP per turn. Winged Shoes - Raises evasion by 20%. Provides +5 of various stats. Protection Shield - Negates damage up to 50% Max HP per battle. Spirit Bottle - Recovers 80 SP on first turn of battle. Speed Bottle - Start battle with one extra turn on first turn once per battle. Healing Bottle - Recovers 70% HP when HP is critical once per battle. Sun Bottle - Recovers 20 MP when available once per battle. Protection Shoes - Negates damage up to 25% Max HP per battle. Protection Helmet - Negates damage up to 25% Max HP per battle. Protection Armor - Negates damage up to 50% Max HP per battle. Fire Arrow - Fire-based attack. Water Arrow - Water-based attack. Wind Arrow - Wind-based attack. Earth Arrow - Earth-based attack. Dark Arrow - Dark-based attack. Light Arrow - Light-based attack. Thunder Arrow - Thunder-based attack. Fake Solitary Ring - Raises all stats when alone in battle. Solitary Ring - Raises all stats when alone in battle. Fake Plague Boots - Raises status chance by 20%. Plague Boots - Raises status chance by 40%. Magicial Sollerets - Provides additonal defenses. Magical Chausses - Raises evasion by 15%. =========================================================================================================================================================== New Items (Hard/Hell only) =========================================================================================================================================================== Rock Fireflies - Rarely found near Rock Fireflies. Glows faintly. Perfect Shield - Nullifies all attacks for 3 turns (repeat). Weak Shield - Creates a shield that absorbs damage based on 50% of the user's Max HP. Shield Generator - Creates a shield that absorbs damage based on 200% of the user's Max HP (repeat). Super Spirit Pot - Recovers 200 SP. Superb Spirit Pot - Recovers 700 SP. Stellar Spirit Pot - Recovers 75 of SP(repeat).