state("Anthem") { bool isLoading: 0x046C63E0, 0x128; bool matchmaking: 0x475E190; } startup { if (timer.CurrentTimingMethod == TimingMethod.RealTime) { var timingMessage = MessageBox.Show( "This game uses RTA w/o Loads as the main timing method.\n" + "LiveSplit is currently set to show Real Time (RTA).\n" + "Would you like to set the timing method to RTA w/o Loads?", "Anthem | LiveSplit", MessageBoxButtons.YesNo, MessageBoxIcon.Question ); if (timingMessage == DialogResult.Yes) { timer.CurrentTimingMethod = TimingMethod.GameTime; } } } exit { timer.IsGameTimePaused = true; } isLoading { if (current.isLoading) return true; if (current.matchmaking) return true; return false; }