+++ date = "2016-08-01" title = "SKILL (Global: BONUS)" original_url = "/list/global/bonus.html#skill" categories = [ "all-tag", "bonus-tag" ] [menu.main] name = "SKILL" parent = "global_bonus" identifier = "global_bonus_SKILL" +++ ## Status Updated 5.7.14 ## Syntax `BONUS:SKILL|x,x|y` ## Parameters - x: Text (Skill name) - x: STAT.Text (Stat name) - x: TYPE=Text (Skill type) - x: LIST - x: ALL - y: Number, variable or formula (Number to add to skill level) What it Does ------------ - Adds bonus to skills matchng the listed criteria. - When the `STAT` subtag is used this will add to skills based on the listed stat. - When the `TYPE` subtag is used this will add to skills of the listed type. - The `LIST` subtag is used in conjunction with a `CHOOSE` tag and will add to skills chosen. - There is no leading space between the comma groups. Note: Don't forget the space in subsets (i.e. between Craft and (Metalworking),Craft (Metalworking)) Example ------- `BONUS:SKILL|Bluff,Listen|10` Adds 10 to "Bluff" & "Listen". `BONUS:SKILL|TYPE=Charisma|2` Adds 2 to Charisma type skills. `BONUS:SKILL|Spot|5|!PRESKILL:1,Spot=1` Gain a +5 bonus to Spot, provided you have zero ranks in Spot. `BONUS:SKILL|Hide|1|TYPE=Talent.STACK` Adds 1 to Hide skill due to Talent and does Stack with all other Talent type. `Balance.MOD BONUS:SKILL|Balance|max(0,floor((var("SKILLRANK=Tumble")-5)/20))*SynergyBonus|TYPE=Synergy.STACK` Modifies the Balance skill to include the Synergy Bonus. `BONUS:SKILL|STAT.STR|1` Adds one to all "Strength" based skills. `BONUS:SKILL|LIST|2` Adds a +2 bonus, to a skill selected by a [`CHOOSE:SKILL` tag](/list/global/choose/skill.html) . The word `LIST` is a placeholder for the skill chosen by the player. `CHOOSE:SKILLSNAMEDTOCSKILL|2 BONUS:SKILL|LIST|6|TYPE=Legendary` Adds six to the two selected Class Skills skill learned during Legendary Class. `BONUS:SKILL|ALL|1` Adds one to all skills. `TEMPBONUS:ANYPC|SKILL|Hide|min(floor((%CHOICE+3)/4)*10,30)|TYPE=Competence CHOOSE:NUMBER|MIN=1|MAX=20|TITLE=Choose spell caster level` A chooser that figures your hide % (I think) 1 to 20 points in Casterlevel, you figure out the math.