<% // Hide the character panel (on the left) // It will be brought back in the following passage story.config.displayCharacterPanel = false; %> Welcome to this small adventure that shows some functionalites of **Adventures**. Please enter the name of your hero <p><input onchange="character.name = this.value"></p> [[Confirm|Second]]<% // Now that the name of the player is set, we can // display the character panel. story.config.displayCharacterPanel = true; %> Welcome <% character.name %>! Let's discover a bit more about you. When you were young, you were... [[An orphan, forced to steal in order to survive|Orphan]] [[The son of a noble, born with a silver spoon in its mouth|Noble]] [[Son of a soldier, trained by your father to defend the realm|Soldier]]You're just an orphan. [[Continue|Intermediate]]<% character.addGold(100); %> You're a noble, and as such, you left your house with some gold, to make sure you can buy anythng you need to your journey. [[Continue|Intermediate]]<% character.inventory.addItem("sword"); %> You're a soldier. Since your father trained you when you were a child, you carry a sword with you at all times. [[Continue|Intermediate]]You arrive at the main gate of the city. Two guards of the city refuses to let you enter. You... <% // This condition will check wether the player // has a sword in its inventory. If yes, // it will display an additional choice. if (character.inventory.hasItem("sword")) { %> [[[Sword] Attack the guards|Attack]] <% } %> <% // This condition will check if the player // has at least 50 coins in its inventory. if (character.gold >= 50) { %> [[[50 gold] Bribe the guards|Bribe]] <% } %> [[Turn back, you didn't even want to go in anyway|Exit]]You slew the guards pretty easily. You proceed into the city. As you walk into the city, you feel like you are watched... [[Continue|End]]<% // We remove the gold character.removeGold(50); %> You give the gold to the guard and proceed into the city. You can't help but feel like you're watched... [[Continue|End]] You turn back. You have a bad feeling, as if something terrible was about to happen. [[Continue|End]]<% // We make sure we kill the player character.damage(character.health); %> You feel a small pinch on you're neck. You realize it was a poisoned dart.<% // This passage will be displayed whenever the health // of the player reaches zero. To tell the game to // show this passage, we specify the name of it ("Death") // in the setting %> Thanks for playing this small tutorial. This passage has a different theme thanks to the tag added ("theme-red"). This passage doesn't have any link to other passages, but it is still a passage like others, so you can put whatever you want.