state("SpongeGlock SquarePants", "x64") { ulong activeScene : "UnityPlayer.dll", 0x180A4E8, 0x48; ulong loadingScene : "UnityPlayer.dll", 0x180A4E8, 0x28, 0x0; int currObj : "mono-2.0-bdwgc.dll", 0x4990c0, 0x10, 0x1D0, 0x8, 0x4E0, 0x3F8, 0xD0, 0x8, 0x60, 0x8; byte inGame : "UnityPlayer.dll", 0x183D86F; } start { return current.inGame == 1; } isLoading { return current.activeScene != current.loadingScene; } split { if (current.currObj > old.currObj) return true; } //Autosplitter by Loomeh