//Script Made by Lox //Auto start and autosplit state("HelloNeighbor3-Win64-Shipping"){} startup { Assembly.Load(File.ReadAllBytes("Components/asl-help")).CreateInstance("Basic"); vars.Helper.GameName = "Hello Neighbor 3"; vars.Helper.AlertRealTime(); dynamic[,] _settings = { { "EndSplit", true, "Speedrun Category - End Splits", null }, { "0.950000", true, "Get a full Phone Signal", "EndSplit" }, }; vars.Helper.Settings.Create(_settings); vars.CompletedSplits = new HashSet<string>(); } init { switch (modules.First().ModuleMemorySize) { case (143495168): version = "SteamReleaseP1"; //This is for The Prototype 1 Game as of now i don't know if they will release new updates as different games or just updates break; } IntPtr gWorld = vars.Helper.ScanRel(3, "48 8B 05 ???????? 48 3B C? 48 0F 44 C? 48 89 05 ???????? E8"); IntPtr gEngine = vars.Helper.ScanRel(3, "48 89 05 ???????? 48 85 c9 74 ?? e8 ???????? 48 8d 4d"); IntPtr fNames = vars.Helper.ScanRel(3, "48 8d 05 ???????? eb ?? 48 8d 0d ???????? e8 ???????? c6 05"); if (gWorld == IntPtr.Zero || gEngine == IntPtr.Zero || fNames == IntPtr.Zero) { const string Msg = "Not all required addresses could be found by scanning."; throw new Exception(Msg); } vars.Helper["GWorldName"] = vars.Helper.Make<ulong>(gWorld, 0x18); //can possibly be used in the future for splits vars.Helper["CurrentSignalLevel"] = vars.Helper.Make<double>(gEngine, 0x10A8, 0x38, 0x0, 0x30, 0x338, 0x730, 0xB8); vars.FNameToString = (Func<ulong, string>)(fName => { var nameIdx = (fName & 0x000000000000FFFF) >> 0x00; var chunkIdx = (fName & 0x00000000FFFF0000) >> 0x10; var number = (fName & 0xFFFFFFFF00000000) >> 0x20; // IntPtr chunk = vars.Helper.Read<IntPtr>(fNames + 0x10 + (int)chunkIdx * 0x8); IntPtr chunk = vars.Helper.Read<IntPtr>(fNames + 0x10 + (int)chunkIdx * 0x8); IntPtr entry = chunk + (int)nameIdx * sizeof(short); int length = vars.Helper.Read<short>(entry) >> 6; string name = vars.Helper.ReadString(length, ReadStringType.UTF8, entry + sizeof(short)); return number == 0 ? name : name + "_" + number; }); } update { //Uncomment debug information in the event of an update. // print(modules.First().ModuleMemorySize.ToString()); vars.Helper.Update(); vars.Helper.MapPointers(); var world = vars.FNameToString(current.GWorldName); if (!string.IsNullOrEmpty(world) && world != "None") current.World = world; if (old.World != current.World) vars.Log("World: " + current.World); } onStart { vars.CompletedSplits.Clear(); } start { return current.World == "MainMap_02_P" && old.World == "HN3_MainMenu_P"; } split { if (settings["EndSplit"] && settings["0.950000"] && !vars.CompletedSplits.Contains("0.950000") && current.CurrentSignalLevel >= 0.950000) { vars.CompletedSplits.Add("0.950000"); print("END SPLIT POOGGGGG"); return true; } }