state("Voidwrought") { int inGameTimer : "UnityPlayer.dll", 0x1A915C0, 0x0, 0x8, 0x30, 0x70, 0x90, 0x28, 0x20; bool isLoading : "UnityPlayer.dll", 0x01B50CC0, 0xD0, 0x8, 0x18, 0xF18; string32 scenePrefix : "UnityPlayer.dll", 0x01B50CC0, 0xD0, 0x8, 0x18, 0xF10, 0x14; } start { if (current.inGameTimer == 1 && old.inGameTimer != 1) { if (settings["one_sec_startup"]) { vars.PreviousOffset = timer.Run.Offset; timer.Run.Offset = TimeSpan.FromSeconds(1); } return true; } } reset { if (current.inGameTimer == 1 && old.inGameTimer > 1) return true; } isLoading { if (settings["pause_main_menu"] && current.scenePrefix == "Main") return true; else return current.isLoading; } onStart { if (settings["one_sec_startup"]) timer.Run.Offset = vars.PreviousOffset; } startup { settings.Add("timer", true, "Timer adjustment"); settings.Add("pause_main_menu", false, "Pause the timer on main menu", "timer"); settings.Add("one_sec_startup", false, "Start the timer at 1 second", "timer"); }