List all attributions here, this include "self-attributions": - Imported the following from my past workbooks: - park objects - 2 houses - Theater - Tree - construction objects - cars (semi and Cybertruck) - Imported 3D models of cars - F1 car one: https://www.turbosquid.com/3d-models/free-max-mode-vehicle-car-1/736991 - F1 car two: https://www.turbosquid.com/3d-models/3d-honda-formula1-racer-polygonal-model/351015 - Imported bleachers model - https://www.turbosquid.com/3d-models/free-3ds-model-grand-stand/1022912 - Imported model of a building under construction: - https://www.cgtrader.com/free-3d-models/architectural/other/under-construction-building - Used a source to help follow track - https://stackoverflow.com/questions/11179327/orient-objects-rotation-to-a-spline-point-tangent-in-three-js - Followed THREE.js documentation for importing GLTF models - https://threejs.org/docs/#examples/en/loaders/GLTFLoader - Followed THREE.js example for making a Catmull-Rom spline - https://threejs.org/examples/?q=extru#webgl_geometry_extrude_shapes - Referenced an way to make dynamic text out of a canvas used as 2D texture - https://stackoverflow.com/questions/61901198/how-to-add-2d-real-time-dynamic-text-to-a-three-js-scene - Mozilla example function to get random int: - https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/random - Method to convert ms to ISO time string (just getting substring from the toISOString function) - https://stackoverflow.com/questions/9763441/milliseconds-to-time-in-javascript - Rocky road shader from here: - https://thebookofshaders.com/edit.php?log=161128212019 - The textures for my houses are the same as from that workbook. I copied the .txt files from that workbook to here as well. - Houses: 12-03-attributions-houses.txt - Cars: 12-03-attributions-cars.txt - Textures for ground plane: - Wood chips for playground: https://www.textures.com/download/WoodChips0031/5601 - Pavement for driveways: https://www.textures.com/download/PBR0605/139079 - Pavement for sidewalks: https://www.textures.com/download/3DScans0489/134059 - Parking lot: https://www.textures.com/download/Roads0111/53096 - Roads: https://www.textures.com/download/PBR0326/136365 - Grass: https://www.textures.com/download/Grass0027/8962 - The groundplane was created in Photoshop and all the textures combined onto each other. I started with the environment maps bottom image to try and make it match as much as possible. The image had to be significantly resized to make loading faster and is a little blurry if you zoom too far in. I wanted to include the high quality version but it was over 100MB and just took too long to load unfortunately. - Environment map: - https://hdrihaven.com/hdri/?c=outdoor&h=freight_station