Update 1.1.0: Feat: - Add 2 new classes : The Witch and the Guardian - Handle Advancements up to level 20 - Implements cards up to level 7 - Refactor form to implements cards - New type of cards: Base Cards - Handle visual and sound effect with Sequencer, J2BA and DAE - Handle special attributes for Witch : Skeleton sacrifice - Shortcuts to use first equipped weapons and sacrifice skeleton - Handle first special targeting: skeleton - Restrict HUD for players - Show max number and level of cards - Distinct deux type of deck: FQ Library and FQ Deck - FQ Library can't be populated by cards from other source - FQ Deck can be populated with Library's cards as long as the 'max number' is not exceeded - Cards moving from FQ Library to FQ Deck creat a new card instead - Restrict rights in deck for players - Macro to automate the creation of a FQ Deck and a FQ Library (deck replaced and generated up to level 5, single-classed) - Handle different behavior out of combat (currentDrop, draw and pick cards) Chore: - Migration v13 - Remove deprecated methods - Migration cards flags to FQ typed system object - Unit testing - Add test world Update 1.0.1: Feat: - Add npc sheetV2 with FQ Attributes Fix: - Class features for starter heroes - Cant modify fq attributes if Active Effects on this attributes Update 1.0.0: Chore: - Add Unit Tests - Clean Repo - Readme and Get Started Update 0.1.4: Feature: - Translation of all cards effect - Translation of all macros and npc spells - Creation of basic characters - Name of hand by default Fix: - Items Choices of FQ classes - GM also draw cards each turns in combat - Automatically draw cards only when turn change Update 0.1.3: Feature: - Translation of all cards/items/messages into English - Creation of basic characters Update 0.1.2: Feature: - Macros for generating and displaying deck and spellbook (if exist preparation for lvl 6+) - Choose location for summoning minions - GM can choose to use cards without sending them to piles - Deck/Hand/Pile are flaged 'fqType' Fix: - Support for 12.330 version - Fix problems with module CardViewer Update 0.1.1: Feature: - Automatic damage/heals with critical hits and dodges (option to disable and prevent conflicts?) - Manage range for spells - Creation of compendiums and migration of passive spells for NPCs - Dodging sound should not use the classic damage sound - Management of custom damage bonuses (corrections needed for familiars, cards, damage) Fix: - Custom evaluation of diagonal attack (Illusionist cards) - Effect of enchanted whip (Illusionist cards) - Bug with drawing a hand when a user has no character or is missing one? - Bug if no deck: Return a clean error - Bug if Card Viewer module is not present - Issue with the style of replayable cards Update 0.1.0: Feature: - Ability to modify the consumption of items - All items (spells, objects) can consume FQ resources - CI/CD pipeline for updating module automatically Update 0.0.2: Feature: - Integration of CardViewer - Migration of macros - X and Y field required on play dialog - Limite players cards right - Launch initiative automatically Fix: - Passive effects not flipping cards - apply DOT each turn - Remove effect after using - Minions combat's turn just after the master - Option of hand size for player (local storage) - Max value can't be exceeded Update 0.0.1: - Card System for Foundry v12