# Usage Here you can find information about using this extension and its basic configuration. ## Getting Started To get started with YAT, you must first do two things: ## 1. Create C# solution To create a C# solution in your project, you must select `Project > Tools > C# > Create C# solution` in the upper left corner of the window. This is a **required** action for **any** project created in C#. ## 2. Configure .csproj Unfortunately, the official template in the generated .csproj file is inadequate and cannot cope with more advanced projects, and as a result, several improvements need to be made to it. - Before Godot 4.4: ```xml net7.0 net7.0 net8.0 true enable 11.0 true ``` - After Godot 4.4: ```xml net8.0 true enable 12.0 true ``` After performing these two actions, you can now **compile** the project and **activate** YAT. ### Keybindings YAT automatically adds the default actions and key bindings needed for the plugin to work properly. All actions used have the prefix **yat**, so there should be no conflicts with actions specific to your project. You can find all the used actions below. ### YAT - `yat_terminal_toggle` - Toggles the state of the overlay. - `yat_context_menu` - Allows to call the context menu. - `yat_terminal_history_next` - Displays the next command from history. - `yat_terminal_history_previous` - Displays the previous command from history. - `yat_terminal_interrupt` - Used to stop command working on separate thread. - `yat_terminal_autocompletion_next` - Used to display next suggestions from autocompletion. - `yat_terminal_autocompletion_previous` - Used to display previous suggestions from autocompletion. - `yat_terminal_close_full_window_display` - Used to close full window display. ### Example - `yat_example_player_move_left` - `yat_example_player_move_right` - `yat_example_player_move_forward` - `yat_example_player_move_backward` #### Default keybindings - yat_terminal_toggle: `~` - yat_terminal_interrupt: `Ctrl + C` - yat_context_menu: `Right Mouse Button` - yat_terminal_history_next: `Arrow Down` - yat_terminal_history_previous: `Arrow Up` - yat_terminal_autocompletion_next: `Tab` - yat_terminal_autocompletion_previous: `Shift + Tab` - yat_terminal_close_full_window_display: `Q` ##### Example - yat_example_player_move_left: `A` - yat_example_player_move_right: `D` - yat_example_player_move_forward: `W` - yat_example_player_move_backward: `S` ### Script Templates YAT includes script templates that can be used as a base for creating new classes. They are available from Godot in the `Create Script` window.