<map proto="1.4.0"> <name>Brisked</name> <version>1.0.12</version> <objective>Collect the most points in 10 minutes!</objective> <authors> <author uuid="f690a591-348b-482e-a18d-7779d0c0a28c" /> <!-- mitchiii_ --> </authors> <rules> <rule>Fall damage is disabled!</rule> <rule>Iron tokens award 6 points</rule> <rule>Gold tokens award 12 points</rule> </rules> <broadcasts> <alert after="480s">`aHills now award double points!</alert> <tip after="16s" every="3m" count="2">`r`bCollect `7Iron Tokens `bby controlling 1 of the 2 hills then entering the central island</tip> <tip after="28s" every="3m" count="2">`r`bCollect `6Gold Tokens `bby controlling both hills then entering the central island</tip> <tip after="46s" every="3m" count="3">`r`bReturn the tokens to your team's scorebox to gain extra points!</tip> <tip after="58s" every="3m" count="3">`r`7Iron Tokens `bare worth `96 points`b, while `6Gold Tokens `bare worth `912 points`b!</tip> </broadcasts> <score> <kills>1</kills> <box kit="return-reward" region="purple-depot" filter="only-purple"> <redeemables> <item points="6">iron ingot</item> <item points="12">gold ingot</item> </redeemables> </box> <box kit="return-reward" region="orange-depot" filter="only-orange"> <redeemables> <item points="6">iron ingot</item> <item points="12">gold ingot</item> </redeemables> </box> </score> <time>600</time> <teams> <team id="purple-team" color="dark purple" max="16" max-overfill="20">Purple</team> <team id="orange-team" color="gold" max="16" max-overfill="20">Orange</team> </teams> <kits> <kit id="all"> <effect duration="oo">night vision</effect> </kit> <kit id="spawn" parents="all"> <item slot="0" unbreakable="true" material="stone sword" /> <item slot="1" unbreakable="true" material="bow" /> <item slot="2" amount="8" damage="1" material="leaves" /> <item slot="5" material="clay brick" locked="true" name="`cYou are not currently holding any tokens!" lore="`r`7Gain control of the hill, then collect tokens to gain extra points!" /> <item slot="7" material="golden apple" /> <item slot="8" amount="18" material="arrow" /> <chestplate unbreakable="true" material="gold chestplate" locked="true" /> <effect duration="8s" amplifier="10">heal</effect> <effect duration="8s" amplifier="10">damage resistance</effect> <clear /> </kit> <kit id="purple-kit" parents="spawn"> <leggings unbreakable="true" color="FF00EE" locked="true" material="leather leggings" /> <boots unbreakable="true" color="FF00EE" locked="true" material="leather boots" /> </kit> <kit id="orange-kit" parents="spawn"> <leggings unbreakable="true" color="FF7200" locked="true" material="leather leggings" /> <boots unbreakable="true" color="FF7200" locked="true" material="leather boots" /> </kit> <kit id="return-reward" force="true"> <item slot="5" locked="true" material="clay brick" name="`cYou are not currently holding any tokens!" lore="`r`7Gain control of the hill, then collect tokens to gain extra points!" /> <helmet material="air" /> <chestplate unbreakable="true" locked="true" material="gold chestplate" enchantment="protection environmental:1" /> <boots unbreakable="true" locked="true" material="iron boots" /> </kit> <kit id="give-black" force="true"> <item slot="5" locked="true" material="gold ingot" name="`aYou are currently holding a `6Gold Token`a! `8(`9+12 points`8)" lore="`r`7Return to your team's `lscorebox `r`7located under your spawn!" /> <helmet damage="1" locked="true" material="gold block" /> <chestplate unbreakable="true" locked="true" material="chainmail chestplate" /> <boots unbreakable="true" locked="true" material="gold boots" /> </kit> <kit id="give-dark-grey" force="true"> <item slot="5" locked="true" material="iron ingot" name="`aYou are currently holding an `7Iron Token`a! `8(`9+6 points`8)" lore="`r`7Return to your team's `lscorebox `r`7located under your spawn!" /> <helmet damage="0" locked="true" material="iron ingot" /> <chestplate unbreakable="true" locked="true" material="chainmail chestplate" /> <boots unbreakable="true" locked="true" material="gold boots" /> </kit> </kits> <spawns> <spawns team="purple-team" kit="purple-kit"> <spawn region="purple-spawn" yaw="-90" /> <spawn region="purple-spawn" yaw="180" /> </spawns> <spawns team="orange-team" kit="orange-kit"> <spawn region="orange-spawn" yaw="90" /> <spawn region="orange-spawn" yaw="0" /> </spawns> <default yaw="-45" kit="all"> <regions> <cylinder base="-27.5,74.5,-106.5" radius="3" height="0" /> </regions> </default> </spawns> <filters> <team id="only-orange">orange-team</team> <team id="only-purple">purple-team</team> <all id="orange-box"> <filter id="only-orange" /> <any> <wearing> <item material="gold block" /> </wearing> <wearing> <item material="iron block" /> </wearing> </any> </all> <all id="purple-box"> <filter id="only-purple" /> <any> <wearing> <item material="gold block" /> </wearing> <wearing> <item material="iron block" /> </wearing> </any> </all> <all id="only-leaves"> <any> <material>leaves</material> <material>tnt</material> </any> <not> <void /> </not> </all> <any id="objective-inclusive-nw"> <filter id="objective-single-nw" /> <not> <any> <objective team="orange-team">hill-nw</objective> <objective team="purple-team">hill-nw</objective> </any> </not> </any> <any id="objective-inclusive-se"> <filter id="objective-single-se" /> <not> <any> <objective team="orange-team">hill-se</objective> <objective team="purple-team">hill-se</objective> </any> </not> </any> <all id="objective-exclusive"> <objective any="false">hill-se</objective> <objective any="false">hill-nw</objective> </all> <objective id="objective-single-se" any="false">hill-se</objective> <objective id="objective-single-nw" any="false">hill-nw</objective> </filters> <regions> <apply block="only-leaves" message="You may not interact with this material" /> <!-- Scorebox regions --> <union id="team-depots"> <cuboid id="orange-depot" min="33,40,-148" max="29,42,-144" /> <cuboid id="purple-depot" min="-69,40,-46" max="-65,42,-50" /> </union> <!-- Team spawn points --> <point id="purple-spawn">-66.5,48.5,-47.5</point> <point id="orange-spawn">31.5,48.5,-145.5</point> <!-- Hill capture region --> <cylinder id="hill-se-capture" base="-1.5,29,-80.5" radius="5" height="3" /> <cylinder id="hill-nw-capture" base="-33.5,29,-112.5" radius="5" height="3" /> <!-- Hill progress region --> <cylinder id="hill-se-progress" base="-1.5,21,-80.5" radius="7" height="15" /> <cylinder id="hill-nw-progress" base="-33.5,21,-112.5" radius="7" height="15" /> <!-- Hill captured region --> <cuboid id="se-jump-complete" min="4,20,-75" max="29,38,-50" /> <cuboid id="nw-jump-complete" min="-40,20,-119" max="-65,38,-144" /> <cylinder id="wool-island-complete" base="-17.5,19,-96.5" radius="4" height="19" /> <!-- Jump pad regions --> <cylinder id="nw-pad" base="-55.5,31,-134.5" radius="1.2" height="1" /> <cylinder id="ne-pad" base="9.5,29,-123.5" radius="1.2" height="1" /> <cylinder id="se-pad" base="-44.5,29,-69.5" radius="1.2" height="1" /> <cylinder id="sw-pad" base="20.5,31,-58.5" radius="1.2" height="1" /> <cylinder id="mid-pad" base="-17.5,26,-96.5" radius="1" height="1" /> <!-- Apply impulse to players --> <apply velocity="@-0.7,2.3,0.7" region="ne-pad" /> <apply velocity="@0.7,2.3,-0.7" region="se-pad" /> <apply velocity="@2,2.3,2" region="nw-pad" filter="objective-inclusive-nw" /> <apply velocity="@-2,2.3,-2" region="sw-pad" filter="objective-inclusive-se" /> <apply velocity="@0,2.5,0" region="mid-pad" filter="objective-exclusive" /> <!-- Apply skull kits to players --> <apply kit="give-dark-grey" region="wool-island-complete" filter="objective-single-se" /> <apply kit="give-dark-grey" region="wool-island-complete" filter="objective-single-nw" /> <apply kit="give-black" region="wool-island-complete" filter="objective-exclusive" /> </regions> <falling-blocks> <rule> <filter> <material>leaves</material> </filter> <sticky> <any> <material>log 2</material> <material>smooth brick</material> <material>leaves</material> <material>stained clay</material> <material>stained glass</material> </any> </sticky> </rule> </falling-blocks> <control-points capture-time="12s" points="0.5" points-growth="480" capture-rule="lead" show-progress="true" required="false" decay="0.1"> <control-point id="hill-nw" name="North West Hill" capture="hill-nw-capture" progress="hill-nw-progress" captured="nw-jump-complete" /> <control-point id="hill-se" name="South East Hill" capture="hill-se-capture" progress="hill-se-progress" captured="se-jump-complete" /> </control-points> <portals> <portal region="team-depots" destination="purple-spawn" filter="only-purple" yaw="-90" pitch="0" /> <portal region="team-depots" destination="orange-spawn" filter="only-orange" yaw="90" pitch="0" /> </portals> <proximity-alarms> <proximity-alarm region="wool-island-complete" flare-radius="6"> <detect> <any> <all> <filter id="only-orange" /> <any> <objective team="orange-team">hill-nw</objective> <objective team="orange-team">hill-se</objective> </any> </all> <all> <filter id="only-purple" /> <any> <objective team="purple-team">hill-nw</objective> <objective team="purple-team">hill-se</objective> </any> </all> </any> </detect> </proximity-alarm> </proximity-alarms> <killreward> <item amount="6" material="arrow" /> <item damage="1" amount="3" material="leaves" /> </killreward> <killreward> <filter> <kill-streak count="2" repeat="true" /> </filter> <item material="golden apple" /> </killreward> <killreward> <filter> <kill-streak count="5" repeat="true" /> </filter> <item material="tnt" /> </killreward> <itemremove> <item>stone sword</item> <item>bow</item> <item>sapling</item> <item>apple</item> <item>tnt</item> <item>gold chestplate</item> <item>chainmail chestplate</item> <item>leather leggings</item> <item>leather boots</item> <item>iron boots</item> <item>gold boots</item> <item>wool</item> <item>carpet</item> <item>gold ingot</item> <item>gold block</item> <item>iron ingot</item> <item>iron block</item> <item>clay brick</item> <item>sign</item> </itemremove> <itemkeep> <item>arrow</item> <item>golden apple</item> <item>leaves</item> </itemkeep> <disabledamage> <damage>fall</damage> <damage ally="true" self="false" enemy="false" other="false">block explosion</damage> </disabledamage> <tnt> <instantignite>on</instantignite> <friendly-defuse>off</friendly-defuse> <licensing>off</licensing> <fuse>3s</fuse> </tnt> <maxbuildheight>50</maxbuildheight> <hunger> <depletion>off</depletion> </hunger> </map>