<map proto="1.4.0"> <name>Ghost Spleef</name> <version>1.0.5</version> <authors> <author uuid="e79fbdc9-627e-4dac-97a6-81a3046220d7" /> <!-- AtlasGames --> </authors> <objective>Be the last player standing!</objective> <gamemode>arcade</gamemode> <broadcasts> <alert after="10s" filter="ghost-only" every="30s">You can fly as a ghost!</alert> </broadcasts> <blitz> <lives>1</lives> <broadcastLives>true</broadcastLives> </blitz> <time result="survivor-team">60s</time> <teams> <team id="ghost-team" color="gray" min="1" max="2" max-overfill="2">Ghost</team> <team id="survivor-team" color="gold" min="3" max="6" max-overfill="6" plural="true">Survivors</team> </teams> <spawns> <spawn team="survivor-team" kit="spawn-kit" spread="true" angle="-164.5,40,113.5"> <regions> <cylinder base="-165,26,113" radius="25" height="1" /> </regions> </spawn> <spawn team="ghost-team" kit="ghost-kit"> <regions> <point>-164.5,40,113.5</point> </regions> </spawn> <default> <regions yaw="0"> <point>-164.5,45,113.5</point> </regions> </default> </spawns> <kits> <kit id="spawn-kit"> <double-jump power="2" /> <helmet locked="true">snow block</helmet> <chestplate locked="true">chainmail chestplate</chestplate> <leggings locked="true">leather leggings</leggings> <boots locked="true">iron boots</boots> <item amount="16" slot="0">snow block</item> <item amount="64" slot="1">snow ball</item> <item amount="64" slot="2">snow ball</item> </kit> <kit id="ghost-kit" potion-particles="false" force="true"> <double-jump enabled="false" /> <helmet>air</helmet> <chestplate>air</chestplate> <leggings>air</leggings> <boots>air</boots> <fly flying="true" fly-speed="0.3" can-fly="true" /> <potion amplifier="1" duration="oo">invisibility</potion> <potion amplifier="10" duration="oo">damage resistance</potion> <potion amplifier="1" duration="oo">fire resistance</potion> <item slot="0" unbreakable="true" enchantment="dig speed:6">iron spade</item> <item slot="1">air</item> <item slot="2">air</item> <foodlevel>6</foodlevel> </kit> </kits> <hunger> <depletion>off</depletion> </hunger> <gamerules> <doFireTick>false</doFireTick> </gamerules> <disabledamage> <damage>fall</damage> </disabledamage> <itemremove> <item>snow block</item> <item>snow ball</item> <item>chainmail chestplate</item> <item>leather leggings</item> <item>iron boots</item> <item>iron spade</item> </itemremove> <regions> <cylinder id="snow-area" base="-165,24,113" radius="30" height="1" /> <apply region="everywhere" block-place="snow-place" /> <apply region="everywhere" block-break="snow-break" /> <below y="26" id="no-ghosts"></below> <apply enter="only-survivor" region="no-ghosts" message="You may not fly this low!"/> </regions> <filters> <not id="not-ghost"> <team>ghost-team</team> </not> <team id="ghost-only">ghost-team</team> <all id="snow-place"> <team>survivor-team</team> <material>snow block</material> <region id="snow-area" /> </all> <all id="snow-break"> <team>ghost-team</team> <material>snow block</material> </all> <team id="only-survivor">survivor-team</team> </filters> <disabledamage> <damage>entity attack</damage> </disabledamage> <include src="blitz-global.xml" /> <include src="tutorial.xml" /> <tutorial> <stage title="Ghost Spleef"> <message> <line>Welcome to Ghost Spleef</line> </message> <teleport> <point yaw="-165" pitch="30">-165,45,113</point> </teleport> </stage> <stage title="The Objective"> <message> <line>Players must avoid the ghost to stay alive.</line> <line>Pick up dye to score points and use snowballs to knock your competition away.</line> </message> </stage> <stage title="The Ghost"> <message> <line>The Ghost must spleef the remaining players to win.</line> <line>You may not score any points as the ghost so spleef to win!</line> </message> <teleport> <point yaw="-157">-165.5,26,116.2</point> </teleport> </stage> <stage title="Good Luck"> <message> <line>and have fun!</line> </message> </stage> </tutorial> <crafting> <disable>snow block</disable> </crafting> </map>